本文整理汇总了C++中vsx_module_param_list类的典型用法代码示例。如果您正苦于以下问题:C++ vsx_module_param_list类的具体用法?C++ vsx_module_param_list怎么用?C++ vsx_module_param_list使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了vsx_module_param_list类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: declare_params
void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
loading_done = true;
init_joysticks();
//if (!init_joystick()) return;
//close( joy_fd );
//joy_fd = -1;
for (int j = 0; j < joystick_count; j++)
{
printf("FOO num of axes: %d\n", joysticks[j].num_of_axis);
joysticks[j].axis = (int *) calloc( joysticks[j].num_of_axis, sizeof( int ) );
joysticks[j].button = (char *) calloc( joysticks[j].num_of_buttons, sizeof( char ) );
joysticks[j].name = (vsx_module_param_string*)out_parameters.create(VSX_MODULE_PARAM_ID_STRING, vsx_string("j_"+i2s(j)+"_name").c_str());
joysticks[j].name->set(vsx_string(joysticks[j].name_of_joystick));
for (int i = 0; i < joysticks[j].num_of_buttons; i++) {
joysticks[j].buttons[i] = (vsx_module_param_float*)out_parameters.create(VSX_MODULE_PARAM_ID_FLOAT,(vsx_string("j_"+i2s(j)+"_button")+i2s(i)).c_str());
joysticks[j].buttons[i]->set(0.0f);
}
for (int i = 0; i < joysticks[j].num_of_axis; i++) {
joysticks[j].axes[i] = (vsx_module_param_float*)out_parameters.create(VSX_MODULE_PARAM_ID_FLOAT,(vsx_string("j_"+i2s(j)+"_axis")+i2s(i)).c_str());
joysticks[j].axes[i]->set(0.0f);
}
}
//float_in = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT,"shutdown");
//float_in->set(0);
//render_out = (vsx_module_param_render*)out_parameters.create(VSX_MODULE_PARAM_ID_RENDER,"render_out");
//--------------------------------------------------------------------------------------------------
}
开发者ID:datar-pl,项目名称:vsxu,代码行数:31,代码来源:main.cpp
示例2: declare_params
void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
resource_in = (vsx_module_param_resource*)in_parameters.create(VSX_MODULE_PARAM_ID_RESOURCE,"resource_in");
resource_in->set("");
string_out = (vsx_module_param_string*)out_parameters.create(VSX_MODULE_PARAM_ID_STRING,"string_out");
string_out->set("");
loading_done = true;
}
开发者ID:Who828,项目名称:vsxu,代码行数:8,代码来源:main.cpp
示例3: declare_params
void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters) {
override_base_color = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"override_base_color");
override_base_color->set(0);
line_width = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT,"line_width");
line_width->set(1.0f);
base_color = (vsx_module_param_float4*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT4,"base_color");
base_color->set(1.0f,0);
base_color->set(1.0f,1);
base_color->set(1.0f,2);
base_color->set(1.0f,3);
base_color_add = (vsx_module_param_float4*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT4,"base_color_add");
base_color_add->set(0.0f,0);
base_color_add->set(0.0f,1);
base_color_add->set(0.0f,2);
base_color_add->set(0.0f,3);
center_color = (vsx_module_param_float4*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT4,"center_color");
center_color->set(1.0f,0);
center_color->set(1.0f,1);
center_color->set(1.0f,2);
center_color->set(1.0f,3);
center_color_add = (vsx_module_param_float4*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT4,"center_color_add");
center_color_add->set(0.0f,0);
center_color_add->set(0.0f,1);
center_color_add->set(0.0f,2);
center_color_add->set(0.0f,3);
mesh_in = (vsx_module_param_mesh*)in_parameters.create(VSX_MODULE_PARAM_ID_MESH,"mesh_in");
center = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"each_to_center");
center->set(0);
render_out = (vsx_module_param_render*)out_parameters.create(VSX_MODULE_PARAM_ID_RENDER,"render_out");
}
开发者ID:Spartan190,项目名称:vsxu,代码行数:30,代码来源:main.cpp
示例4: declare_params
void tracker_bitmap_color::declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
in_bitmap = (vsx_module_param_bitmap*)in_parameters.create(VSX_MODULE_PARAM_ID_BITMAP,"bitmap");
in_color1 = (vsx_module_param_float3*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT3,"color1");
in_color2 = (vsx_module_param_float3*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT3,"color2");
out_centroid = (vsx_module_param_float3*)out_parameters.create(VSX_MODULE_PARAM_ID_FLOAT3,"blob_position");
out_debug = (vsx_module_param_bitmap*)out_parameters.create(VSX_MODULE_PARAM_ID_BITMAP,"debug_output");
out_centroid->set(0,0);
out_centroid->set(0,1);
out_centroid->set(0,2);
out_debug->set_p(m_debug);
loading_done = true;
}
开发者ID:vovoid,项目名称:vsxu,代码行数:16,代码来源:tracker_bitmap_color.cpp
示例5: declare_params
void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
filename = (vsx_module_param_string*)in_parameters.create(VSX_MODULE_PARAM_ID_STRING,"filename");
filename->set("");
//load_avi_file();
drive = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"drive");
drive->set(0);
time = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT,"time");
result1 = (vsx_module_param_bitmap*)out_parameters.create(VSX_MODULE_PARAM_ID_BITMAP,"bitmap");
result1->set_p(bitm);
work_bitmap = &bitm;
bitm.data = 0;
bitm.bpp = 3;
bitm.bformat = GL_RGBA;
bitm.valid = false;
bitm_timestamp = bitm.timestamp = rand();
need_to_rebuild = true;
previous_frame = -1;
}
开发者ID:ChunhuiWu,项目名称:vsxu,代码行数:21,代码来源:main.cpp
示例6: declare_params
// this method uses the engine's parameter holder to create data holders for
// each of the parameters also binding them to their name (string)
void declare_params(
vsx_module_param_list& in_parameters,
vsx_module_param_list& out_parameters
)
{
loading_done = true;
position = (vsx_module_param_float3*)in_parameters.create(
VSX_MODULE_PARAM_ID_FLOAT3,
"position"
);
position->set(0.0f, 0);
position->set(0.0f, 1);
position->set(0.0f, 2);
size = (vsx_module_param_float3*)in_parameters.create(
VSX_MODULE_PARAM_ID_FLOAT3,
"size"
);
size->set(1.0f,0);
size->set(0.3f,1);
angle = (vsx_module_param_float*)in_parameters.create(
VSX_MODULE_PARAM_ID_FLOAT,
"angle"
);
angle->set(0.0f);
border = (vsx_module_param_int*)in_parameters.create(
VSX_MODULE_PARAM_ID_INT,
"border"
);
rotation_axis = (vsx_module_param_float3*)in_parameters.create(
VSX_MODULE_PARAM_ID_FLOAT3,
"rotation_axis"
);
rotation_axis->set(1.0f, 0);
rotation_axis->set(1.0f, 1);
rotation_axis->set(0.0f, 2);
color_rgb = (vsx_module_param_float4*)in_parameters.create(
VSX_MODULE_PARAM_ID_FLOAT4,
"color"
);
color_rgb->set(1.0,0);
color_rgb->set(1.0,1);
color_rgb->set(1.0,2);
color_rgb->set(1.0,3);
render_result = (vsx_module_param_render*)out_parameters.create(
VSX_MODULE_PARAM_ID_RENDER,
"render_out"
);
render_result->set(0);
}
开发者ID:CJFocke,项目名称:vsxu,代码行数:55,代码来源:main.cpp
示例7: declare_params
void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
mesh_in = (vsx_module_param_mesh*)in_parameters.create(VSX_MODULE_PARAM_ID_MESH,"mesh_in");
steps_per_second = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "steps_per_second");
step_size = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "step_size");
gas_amount = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "gas_amount");
gas_expansion_factor = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "gas_expansion_factor");
grid_stiffness_factor = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "grid_stiffness_factor");
damping_factor = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "damping_factor");
material_weight = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "material_weight");
lower_boundary = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "lower_boundary");
steps_per_second->set(100.0f);
step_size->set(0.01f);
gas_amount->set(1.0f);
gas_expansion_factor->set(1.0f);
grid_stiffness_factor->set(1.0f);
damping_factor->set(0.98f);
material_weight->set(0.00f);
lower_boundary->set(-150.00f);
loading_done = true;
mesh_out = (vsx_module_param_mesh*)out_parameters.create(VSX_MODULE_PARAM_ID_MESH,"mesh_out");
mesh_out->set_p(mesh);
volume_out = (vsx_module_param_float*)out_parameters.create(VSX_MODULE_PARAM_ID_FLOAT,"volume_out");
volume_out->set(0.0f);
}
开发者ID:Who828,项目名称:vsxu,代码行数:30,代码来源:vsx_module_mesh_inflate.cpp
示例8: declare_params
void declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
declare_run = false;
size = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "size");
size->set(1.0f);
angle = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "angle");
angle->set(0.0f);
text_in = (vsx_module_param_string*)in_parameters.create(VSX_MODULE_PARAM_ID_STRING, "text_in");
text_in->set("Vovoid VSX Ultra");
text_in->updates = 1;
font_in = (vsx_module_param_resource*)in_parameters.create(VSX_MODULE_PARAM_ID_RESOURCE, "font_in");
font_in->set("resources/fonts/pala.ttf");
cur_font = "";
limit_line = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "limit_line");
limit_line->set(-1.0f);
leading = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "leading");
leading->set(1.0f);
glyph_size = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "glyph_size");
glyph_size->set(24.0f);
cur_glyph_size = 24.0f;
render_type = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"render_type");
render_type->set(0);
align = (vsx_module_param_int*)in_parameters.create(VSX_MODULE_PARAM_ID_INT,"align");
align->set(0);
cur_render_type = 0;
ftfont = 0;
ftfont2 = 0;
rotation_axis = (vsx_module_param_float3*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT3, "rotation_axis");
rotation_axis->set(0.0f, 0);
rotation_axis->set(1.0f, 1);
rotation_axis->set(0.0f, 2);
red = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "red");
red->set(1.0f);
green = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "green");
green->set(1.0f);
blue = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "blue");
blue->set(1.0f);
text_alpha = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "text_alpha");
text_alpha->set(1.0);
outline_alpha = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "outline_alpha");
outline_alpha->set(0.5);
outline_thickness = (vsx_module_param_float*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT, "outline_thickness");
outline_thickness->set(3.0);
outline_color = (vsx_module_param_float4*)in_parameters.create(VSX_MODULE_PARAM_ID_FLOAT4, "outline_color");
outline_color->set(0.0f, 0);
outline_color->set(0.0f, 1);
outline_color->set(0.0f, 2);
outline_color->set(0.0f, 3);
render_result = (vsx_module_param_render*)out_parameters.create(VSX_MODULE_PARAM_ID_RENDER,"render_out");
render_result->set(0);
declare_run = true;
gl_state = vsx_gl_state::get();
}
开发者ID:vovoid,项目名称:vsxu,代码行数:63,代码来源:main_render.text.cpp
示例9: declare_params
void module_video_camera::declare_params(vsx_module_param_list& in_parameters, vsx_module_param_list& out_parameters)
{
m_result = (vsx_module_param_bitmap*)out_parameters.create(VSX_MODULE_PARAM_ID_BITMAP,"bitmap");
m_result->set_p(m_bitm);
}
开发者ID:adityab,项目名称:vsxu,代码行数:5,代码来源:module_video_camera.cpp
注:本文中的vsx_module_param_list类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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