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C++ aurora::GFF3Struct类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中aurora::GFF3Struct的典型用法代码示例。如果您正苦于以下问题:C++ GFF3Struct类的具体用法?C++ GFF3Struct怎么用?C++ GFF3Struct使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了GFF3Struct类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: loadProperties

void Area::loadProperties(const Aurora::GFF3Struct &props) {
	setMusicDayTrack   (props.getUint("MusicDay"   , Aurora::kStrRefInvalid));
	setMusicNightTrack (props.getUint("MusicNight" , Aurora::kStrRefInvalid));
	setMusicBattleTrack(props.getUint("MusicBattle", Aurora::kStrRefInvalid));
}
开发者ID:farmboy0,项目名称:xoreos,代码行数:5,代码来源:area.cpp


示例2: loadProperties

void Placeable::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag
	_tag = gff.getString("Tag", _tag);

	// Name and description
	gff.getLocString("LocName"     , _name);
	gff.getLocString("LocPopupText", _description);

	// Conversation
	_conversation = gff.getString("Conversation", _conversation);

	// Static and usable
	_static = !gff.getBool("Active" , !_static);
	_usable =  gff.getBool("Useable",  _usable);

	// Appearance
	_appearanceID = gff.getUint("Appearance", _appearanceID);

	// Position
	if (gff.hasField("XPosition")) {
		const float position[3] = {
			(float) gff.getDouble("XPosition"),
			(float) gff.getDouble("YPosition"),
			(float) gff.getDouble("ZPosition")
		};

		setPosition(position[0], position[1], position[2]);
	}

	// Orientation
	if (gff.hasField("XOrientation")) {
		const float orientation[4] = {
			(float) gff.getDouble("XOrientation"),
			(float) gff.getDouble("YOrientation"),
			(float) gff.getDouble("ZOrientation"),
			(float) Common::rad2deg(acos(gff.getDouble("WOrientation")) * 2.0)
		};

		setOrientation(orientation[0], orientation[1], orientation[2], orientation[3]);
	}

	// Variables and script
	readVarTable(gff);
	readScript(gff);
	enableEvents(true);
}
开发者ID:clone2727,项目名称:xoreos,代码行数:46,代码来源:placeable.cpp


示例3: readScript

void ScriptContainer::readScript(const Aurora::GFF3Struct &gff) {
	clearScript();

	for (size_t i = 0; i < ARRAYSIZE(kScriptNames); i++)
		_script = gff.getString(kScriptNames[i], _script);
}
开发者ID:vincele,项目名称:xoreos,代码行数:6,代码来源:container.cpp


示例4: load

void Waypoint::load(const Aurora::GFF3Struct &waypoint) {
	// Tag
	_tag = waypoint.getString("Tag");

	// Group
	_group = waypoint.getSint("Group", -1);

	// Map Note
	_hasMapNote     = waypoint.getBool("HasMapNote");
	_enabledMapNote = waypoint.getBool("MapNoteEnabled");

	waypoint.getLocString("MapNote", _mapNote);

	// Type
	_type = (uint32) ((int32) waypoint.getSint("MapNoteType", -1));

	// Position
	const float position[3] = {
		(float) waypoint.getDouble("XPosition"),
		(float) waypoint.getDouble("YPosition"),
		(float) waypoint.getDouble("ZPosition")
	};

	setPosition(position[0], position[1], position[2]);

	// Orientation
	const float orientation[4] = {
		(float) waypoint.getDouble("XOrientation"),
		(float) waypoint.getDouble("YOrientation"),
		(float) waypoint.getDouble("ZOrientation"),
		(float) Common::rad2deg(acos(waypoint.getDouble("WOrientation")) * 2.0)
	};

	setOrientation(orientation[0], orientation[1], orientation[2], orientation[3]);

	const Aurora::GDAFile &gda = getMGDA(kWorksheetWaypoints);

	// Icon
	_icon = gda.getString(_type, "Icon");

	// Variables
	readVarTable(waypoint);
}
开发者ID:Siltala,项目名称:xoreos,代码行数:43,代码来源:waypoint.cpp


示例5: readVarTable

void Object::readVarTable(const Aurora::GFF3Struct &gff) {
	if (gff.hasField("VarTable"))
		readVarTable(gff.getList("VarTable"));
}
开发者ID:ImperatorPrime,项目名称:xoreos,代码行数:4,代码来源:object.cpp


示例6: loadProperties

void Creature::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag

	_tag = gff.getString("Tag", _tag);

	// Name

	_firstName = gff.getString("FirstName", _firstName);
	_lastName  = gff.getString("LastName" , _lastName);

	_name = _firstName + " " + _lastName;
	_name.trim();

	// Description

	_description = gff.getString("Description", _description);

	// Conversation

	_conversation = gff.getString("Conversation", _conversation);

	// Sound Set

	_soundSet = gff.getUint("SoundSetFile", Aurora::kFieldIDInvalid);

	// Gender
	_gender = gff.getUint("Gender", _gender);

	// Race
	_race = gff.getUint("Race", _race);

	// Subrace
	_subRace = gff.getUint("Subrace", _subRace);

	// PC and DM
	_isPC = gff.getBool("IsPC", _isPC);
	_isDM = gff.getBool("IsDM", _isDM);

	// Age
	_age = gff.getUint("Age", _age);

	// Experience
	_xp = gff.getUint("Experience", _xp);

	// Abilities
	_abilities[kAbilityStrength]     = gff.getUint("Str", _abilities[kAbilityStrength]);
	_abilities[kAbilityDexterity]    = gff.getUint("Dex", _abilities[kAbilityDexterity]);
	_abilities[kAbilityConstitution] = gff.getUint("Con", _abilities[kAbilityConstitution]);
	_abilities[kAbilityIntelligence] = gff.getUint("Int", _abilities[kAbilityIntelligence]);
	_abilities[kAbilityWisdom]       = gff.getUint("Wis", _abilities[kAbilityWisdom]);
	_abilities[kAbilityCharisma]     = gff.getUint("Cha", _abilities[kAbilityCharisma]);

	// Classes
	loadClasses(gff, _classes, _hitDice);

	// Skills
	if (gff.hasField("SkillList")) {
		_skills.clear();

		const Aurora::GFF3List &skills = gff.getList("SkillList");
		for (Aurora::GFF3List::const_iterator s = skills.begin(); s != skills.end(); ++s) {
			const Aurora::GFF3Struct &skill = **s;

			_skills.push_back(skill.getSint("Rank"));
		}
	}

	// Feats
	if (gff.hasField("FeatList")) {
		_feats.clear();

		const Aurora::GFF3List &feats = gff.getList("FeatList");
		for (Aurora::GFF3List::const_iterator f = feats.begin(); f != feats.end(); ++f) {
			const Aurora::GFF3Struct &feat = **f;

			_feats.push_back(feat.getUint("Feat"));
		}
	}

	// Deity
	_deity = gff.getString("Deity", _deity);

	// Health
	if (gff.hasField("HitPoints")) {
		_baseHP    = gff.getSint("HitPoints");
		_bonusHP   = gff.getSint("MaxHitPoints", _baseHP) - _baseHP;
		_currentHP = gff.getSint("CurrentHitPoints", _baseHP);
	}

	// Alignment

	_goodEvil = gff.getUint("GoodEvil", _goodEvil);
	_lawChaos = gff.getUint("LawfulChaotic", _lawChaos);

	// Appearance

	_appearanceID = gff.getUint("Appearance_Type", _appearanceID);

	_appearanceHead  = gff.getUint("Appearance_Head" , _appearanceHead);
	_appearanceMHair = gff.getUint("Appearance_Hair" , _appearanceMHair);
//.........这里部分代码省略.........
开发者ID:clone2727,项目名称:xoreos,代码行数:101,代码来源:creature.cpp


示例7: load

void Situated::load(const Aurora::GFF3Struct &instance, const Aurora::GFF3Struct *blueprint) {
	// General properties

	if (blueprint)
		loadProperties(*blueprint); // Blueprint
	loadProperties(instance);    // Instance


	// Specialized object properties

	if (blueprint)
		loadObject(*blueprint); // Blueprint
	loadObject(instance);    // Instance


	// Appearance

	if (_appearanceID == Aurora::kFieldIDInvalid)
		throw Common::Exception("Situated object without an appearance");

	loadAppearance();
	loadSounds();


	// Position

	float posX = instance.getDouble("X");
	float posY = instance.getDouble("Y");
	float posZ = instance.getDouble("Z");

	if (instance.hasField("Position")) {
		const Aurora::GFF3Struct &pos = instance.getStruct("Position");

		posX = pos.getDouble("x");
		posY = pos.getDouble("y");
		posZ = pos.getDouble("z");
	}

	setPosition(posX, posY, posZ);

	// Orientation

	float bearing = instance.getDouble("Bearing");

	float rotX = 0.0f;
	float rotY = Common::rad2deg(bearing);
	float rotZ = 0.0f;

	if (instance.hasField("Orientation")) {
		const Aurora::GFF3Struct &o = instance.getStruct("Orientation");

		float oX = o.getDouble("x");
		float oY = o.getDouble("y");
		float oZ = o.getDouble("z");
		float oW = o.getDouble("w");

		// Convert quaternions to roll/pitch/yaw
		rotY = 180.0f - Common::rad2deg(atan2(2 * (oX*oY + oZ*oW), 1 - 2 * (oY*oY + oZ*oZ)));
		rotX = 180.0f - Common::rad2deg(asin(2 * (oX*oZ - oW*oY)));
		rotZ = Common::rad2deg(atan2(2 * (oX*oW + oY*oZ), 1 - 2 * (oZ*oZ + oW*oW)));
	}

	setOrientation(rotX, rotY, rotZ);
}
开发者ID:strand,项目名称:xoreos,代码行数:64,代码来源:situated.cpp


示例8: loadProperties

void Situated::loadProperties(const Aurora::GFF3Struct &gff) {
    // Unique ID and tag
    _uniqueID = gff.getString("UniqueID", _uniqueID);
    _tag      = gff.getString("Tag", _tag);

    // Name
    if (gff.hasField("LocName")) {
        try {
            gff.getLocString("LocName", _name);
        } catch (...) {
        }
    }

    // Description
    if (gff.hasField("Description")) {
        try {
            gff.getLocString("Description", _description);
        } catch (...) {
        }
    }

    refreshLocalized();

    // Appearance
    _modelName = gff.getString("ModelName", _modelName);

    // Sounds
    _soundAppType = gff.getUint("SoundAppType", _soundAppType);

    // Conversation
    _conversation = gff.getString("Conversation", _conversation);

    // Static
    _static = gff.getBool("Static", _static);

    // Usable
    _usable = gff.getBool("Useable", _usable);

    // Locked
    _locked = gff.getBool("Locked", _locked);
}
开发者ID:Glyth,项目名称:xoreos,代码行数:41,代码来源:situated.cpp


示例9: catch

void GFF3Dumper::dumpField(const Aurora::GFF3Struct &strct, const Common::UString &field) {
	Aurora::GFF3Struct::FieldType type = strct.getType(field);

	Common::UString typeName;
	if (((size_t) type) < ARRAYSIZE(kGFF3FieldTypeNames))
		typeName = kGFF3FieldTypeNames[(int)type];
	else
		typeName = "filetype" + Common::composeString((uint64) type);

	Common::UString label = field;

	// Structs already open their own tag
	if (type != Aurora::GFF3Struct::kFieldTypeStruct) {
		_xml->openTag(typeName);
		_xml->addProperty("label", label);
	}

	switch (type) {
		case Aurora::GFF3Struct::kFieldTypeChar:
			_xml->setContents(Common::composeString(strct.getUint(field)));
			break;

		case Aurora::GFF3Struct::kFieldTypeByte:
		case Aurora::GFF3Struct::kFieldTypeUint16:
		case Aurora::GFF3Struct::kFieldTypeUint32:
		case Aurora::GFF3Struct::kFieldTypeUint64:
			_xml->setContents(Common::composeString(strct.getUint(field)));
			break;

		case Aurora::GFF3Struct::kFieldTypeSint16:
		case Aurora::GFF3Struct::kFieldTypeSint32:
		case Aurora::GFF3Struct::kFieldTypeSint64:
			_xml->setContents(Common::composeString(strct.getSint(field)));
			break;

		case Aurora::GFF3Struct::kFieldTypeFloat:
		case Aurora::GFF3Struct::kFieldTypeDouble:
			_xml->setContents(Common::UString::format("%.6f", strct.getDouble(field)));
			break;

		case Aurora::GFF3Struct::kFieldTypeStrRef:
			_xml->setContents(strct.getString(field));
			break;

		case Aurora::GFF3Struct::kFieldTypeExoString:
		case Aurora::GFF3Struct::kFieldTypeResRef:
			try {
				_xml->setContents(strct.getString(field));
			} catch (...) {
				_xml->addProperty("base64", "true");

				Common::SeekableReadStream *data = strct.getData(field);
				_xml->setContents(*data);
				delete data;
			}
			break;

		case Aurora::GFF3Struct::kFieldTypeLocString:
			{
				Aurora::LocString locString;

				strct.getLocString(field, locString);
				_xml->addProperty("strref", Common::composeString(locString.getID()));

				dumpLocString(locString);
			}
			break;

		case Aurora::GFF3Struct::kFieldTypeVoid:
			_xml->setContents(*strct.getData(field));
			break;

		case Aurora::GFF3Struct::kFieldTypeStruct:
			dumpStruct(strct.getStruct(field), label);
			break;

		case Aurora::GFF3Struct::kFieldTypeList:
			dumpList(strct.getList(field));
			break;

		case Aurora::GFF3Struct::kFieldTypeOrientation:
			{
				double a = 0.0, b = 0.0, c = 0.0, d = 0.0;

				strct.getOrientation(field, a, b, c, d);

				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", a));
				_xml->closeTag();
				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", b));
				_xml->closeTag();
				_xml->breakLine();

				_xml->openTag("double");
				_xml->setContents(Common::UString::format("%.6f", c));
//.........这里部分代码省略.........
开发者ID:idkwim,项目名称:xoreos-tools,代码行数:101,代码来源:gff3dumper.cpp


示例10: loadProperties

void Creature::loadProperties(const Aurora::GFF3Struct &gff) {
	// Tag

	_tag = gff.getString("Tag", _tag);

	// Name

	_firstName = gff.getString("FirstName", _firstName);
	_lastName  = gff.getString("LastName" , _lastName);

	_name = _firstName + " " + _lastName;
	_name.trim();

	// Description

	_description = gff.getString("Description", _description);

	// Conversation

	_conversation = gff.getString("Conversation", _conversation);

	// Sound Set

	_soundSet = gff.getUint("SoundSetFile", Aurora::kFieldIDInvalid);

	// Portrait

	loadPortrait(gff, _portrait);

	// Gender
	_gender = (Gender) gff.getUint("Gender", (uint64) _gender);

	// Race
	_race = gff.getUint("Race", _race);

	// Subrace
	_subRace = gff.getString("Subrace", _subRace);

	// PC and DM
	_isPC = gff.getBool("IsPC", _isPC);
	_isDM = gff.getBool("IsDM", _isDM);

	// Age
	_age = gff.getUint("Age", _age);

	// Experience
	_xp = gff.getUint("Experience", _xp);

	// Abilities
	_abilities[kAbilityStrength]     = gff.getUint("Str", _abilities[kAbilityStrength]);
	_abilities[kAbilityDexterity]    = gff.getUint("Dex", _abilities[kAbilityDexterity]);
	_abilities[kAbilityConstitution] = gff.getUint("Con", _abilities[kAbilityConstitution]);
	_abilities[kAbilityIntelligence] = gff.getUint("Int", _abilities[kAbilityIntelligence]);
	_abilities[kAbilityWisdom]       = gff.getUint("Wis", _abilities[kAbilityWisdom]);
	_abilities[kAbilityCharisma]     = gff.getUint("Cha", _abilities[kAbilityCharisma]);

	// Classes
	loadClasses(gff, _classes, _hitDice);

	// Skills
	if (gff.hasField("SkillList")) {
		_skills.clear();

		const Aurora::GFF3List &skills = gff.getList("SkillList");
		for (Aurora::GFF3List::const_iterator s = skills.begin(); s != skills.end(); ++s) {
			const Aurora::GFF3Struct &skill = **s;

			_skills.push_back(skill.getSint("Rank"));
		}
	}

	// Feats
	if (gff.hasField("FeatList")) {
		_feats.clear();

		const Aurora::GFF3List &feats = gff.getList("FeatList");
		for (Aurora::GFF3List::const_iterator f = feats.begin(); f != feats.end(); ++f) {
			const Aurora::GFF3Struct &feat = **f;

			_feats.push_back(feat.getUint("Feat"));
		}
	}

	// Deity
	_deity = gff.getString("Deity", _deity);

	// Health
	if (gff.hasField("HitPoints")) {
		_baseHP    = gff.getSint("HitPoints");
		_bonusHP   = gff.getSint("MaxHitPoints", _baseHP) - _baseHP;
		_currentHP = gff.getSint("CurrentHitPoints", _baseHP);
	}

	// Alignment

	_goodEvil = gff.getUint("GoodEvil", _goodEvil);
	_lawChaos = gff.getUint("LawfulChaotic", _lawChaos);

	// Appearance

//.........这里部分代码省略.........
开发者ID:clone2727,项目名称:xoreos,代码行数:101,代码来源:creature.cpp


示例11: readTint

bool readTint(const Aurora::GFF3Struct &gff, const Common::UString &strct, float t[3][4]) {
	if (!gff.hasField(strct))
		return false;

	return readTint(gff.getStruct(strct), t);
}
开发者ID:Glyth,项目名称:xoreos,代码行数:6,代码来源:util.cpp



注:本文中的aurora::GFF3Struct类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ aurora::GFFStruct类代码示例发布时间:2022-05-31
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