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C++ authentication::LogonResponse类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中authentication::LogonResponse的典型用法代码示例。如果您正苦于以下问题:C++ LogonResponse类的具体用法?C++ LogonResponse怎么用?C++ LogonResponse使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了LogonResponse类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: AsyncWrite

void Battlenet::Session::HandleProofResponse(Authentication::ProofResponse const& proofResponse)
{
    if (_modulesWaitingForData.size() < proofResponse.Modules.size())
    {
        Authentication::LogonResponse* complete = new Authentication::LogonResponse();
        complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
        AsyncWrite(complete);
        return;
    }

    ServerPacket* response = nullptr;
    for (size_t i = 0; i < proofResponse.Modules.size(); ++i)
    {
        if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proofResponse.Modules[i], &response))
            break;

        _modulesWaitingForData.pop();
    }

    if (!response)
    {
        response = new Authentication::LogonResponse();
        static_cast<Authentication::LogonResponse*>(response)->SetAuthResult(AUTH_INTERNAL_ERROR);
    }

    AsyncWrite(response);
}
开发者ID:DSlayerMan,项目名称:VortexCore434,代码行数:27,代码来源:Session.cpp


示例2: while

void Battlenet::Session::CheckIpCallback(PreparedQueryResult result)
{
    if (result)
    {
        bool banned = false;
        do
        {
            Field* fields = result->Fetch();
            if (fields[0].GetUInt64() != 0)
                banned = true;

            if (!fields[1].GetString().empty())
                _ipCountry = fields[1].GetString();

        } while (result->NextRow());

        if (banned)
        {
            Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
            logonResponse->SetAuthResult(AUTH_INTERNAL_ERROR);
            AsyncWrite(logonResponse);
            TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort());
            return;
        }
    }

    AsyncRead();
}
开发者ID:DSlayerMan,项目名称:VortexCore434,代码行数:28,代码来源:Session.cpp


示例3: ReplaceResponse

bool Battlenet::Session::UnhandledModule(BitStream* /*dataStream*/, ServerPacket** response)
{
    TC_LOG_ERROR("session.packets", "Unhandled module.");
    Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
    logonResponse->SetAuthResult(AUTH_CORRUPTED_MODULE);
    ReplaceResponse(response, logonResponse);
    return false;
}
开发者ID:DSlayerMan,项目名称:VortexCore434,代码行数:8,代码来源:Session.cpp


示例4: GetRemoteIpAddress

bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response)
{
    Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
    if (dataStream->Read<uint8>(8) == 1)
    {
        logonResponse->AccountId = _accountId;
        logonResponse->GameAccountName = _gameAccountName;
        logonResponse->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
        PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_FAILED_LOGINS);
        stmt->setUInt32(0, _accountId);
        if (PreparedQueryResult failedLoginsResult = LoginDatabase.Query(stmt))
            logonResponse->FailedLogins = (*failedLoginsResult)[0].GetUInt32();

        SQLTransaction trans = LoginDatabase.BeginTransaction();

        stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
        stmt->setString(0, GetRemoteIpAddress().to_string());
        stmt->setUInt8(1, GetLocaleByName(_locale));
        stmt->setString(2, _os);
        stmt->setUInt32(3, _accountId);
        trans->Append(stmt);

        stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
        stmt->setString(0, K.AsHexStr());
        stmt->setBool(1, true);
        stmt->setUInt32(2, _accountId);
        trans->Append(stmt);

        LoginDatabase.CommitTransaction(trans);

        _authed = true;
        sSessionMgr.AddSession(this);
    }
    else
        logonResponse->SetAuthResult(AUTH_BAD_VERSION_HASH);

    ReplaceResponse(response, logonResponse);
    return true;
}
开发者ID:TrueWoW,项目名称:TrinityCore,代码行数:39,代码来源:Session.cpp


示例5: GetRemoteIpAddress

void Battlenet::Session::Start()
{
    std::string ip_address = GetRemoteIpAddress().to_string();
    TC_LOG_TRACE("session", "Accepted connection from %s", ip_address.c_str());

    if (_queryCallback)
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
        AsyncWrite(logonResponse);
        TC_LOG_DEBUG("session", "[Session::Start] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
        return;
    }

    // Verify that this IP is not in the ip_banned table
    LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
    stmt->setString(0, ip_address);
    stmt->setUInt32(1, inet_addr(ip_address.c_str()));

    _queryCallback = std::bind(&Battlenet::Session::CheckIpCallback, this, std::placeholders::_1);
    _queryFuture = LoginDatabase.AsyncQuery(stmt);
}
开发者ID:DrYaling,项目名称:eluna-wod,代码行数:24,代码来源:Session.cpp


示例6: if

void Battlenet::Session::HandleLogonRequestCallback(PreparedQueryResult result)
{
    if (!result)
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        logonResponse->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
        AsyncWrite(logonResponse);
        TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is trying to log in from unknown account!", GetClientInfo().c_str());
        return;
    }

    Field* fields = result->Fetch();
    _accountInfo->LoadResult(fields);

    std::string pStr = fields[8].GetString();
    std::string databaseV = fields[9].GetString();
    std::string databaseS = fields[10].GetString();

    _gameAccounts.resize(result->GetRowCount());
    uint32 i = 0;
    do
    {
        _gameAccounts[i++].LoadResult(result->Fetch() + 11);

    } while (result->NextRow());

    std::string ip_address = GetRemoteIpAddress().to_string();
    // If the IP is 'locked', check that the player comes indeed from the correct IP address
    if (_accountInfo->IsLockedToIP)
    {
        TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountInfo->Login.c_str(), _accountInfo->LastIP.c_str(), ip_address.c_str());

        if (_accountInfo->LastIP != ip_address)
        {
            Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
            logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
            AsyncWrite(logonResponse);
            return;
        }
    }
    else
    {
        TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountInfo->Login.c_str());
        if (_accountInfo->LockCountry.empty() || _accountInfo->LockCountry == "00")
            TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountInfo->Login.c_str());
        else if (!_accountInfo->LockCountry.empty() && !_ipCountry.empty())
        {
            TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountInfo->Login.c_str(), _accountInfo->LockCountry.c_str(), _ipCountry.c_str());
            if (_ipCountry != _accountInfo->LockCountry)
            {
                Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
                logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
                AsyncWrite(logonResponse);
                return;
            }
        }
    }

    // If the account is banned, reject the logon attempt
    if (_accountInfo->IsBanned)
    {
        if (_accountInfo->IsPermanentlyBanned)
        {
            Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
            logonResponse->SetAuthResult(LOGIN_BANNED);
            AsyncWrite(logonResponse);
            TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountInfo->Login.c_str());
            return;
        }
        else
        {
            Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
            logonResponse->SetAuthResult(LOGIN_SUSPENDED);
            AsyncWrite(logonResponse);
            TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountInfo->Login.c_str());
            return;
        }
    }

    SHA256Hash sha;
    sha.UpdateData(_accountInfo->Login);
    sha.Finalize();

    I.SetBinary(sha.GetDigest(), sha.GetLength());

    ModuleInfo* password = sModuleMgr->CreateModule(_os, "Password");
    ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint");

    if (databaseV.size() != size_t(BufferSizes::SRP_6_V) * 2 || databaseS.size() != size_t(BufferSizes::SRP_6_S) * 2)
        _SetVSFields(pStr);
    else
    {
        s.SetHexStr(databaseS.c_str());
        v.SetHexStr(databaseV.c_str());
    }

    b.SetRand(128 * 8);
    B = ((v * k) + g.ModExp(b, N)) % N;
    BigNumber unk;
    unk.SetRand(128 * 8);
//.........这里部分代码省略.........
开发者ID:DSlayerMan,项目名称:VortexCore434,代码行数:101,代码来源:Session.cpp


示例7: if

void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest3 const& logonRequest)
{
    // Verify that this IP is not in the ip_banned table
    LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));

    std::string ip_address = GetRemoteIpAddress().to_string();
    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED);
    stmt->setString(0, ip_address);
    if (PreparedQueryResult result = LoginDatabase.Query(stmt))
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        logonResponse->SetAuthResult(LOGIN_BANNED);
        AsyncWrite(logonResponse);
        TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort());
        return;
    }

    if (logonRequest.Program != "WoW")
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        logonResponse->SetAuthResult(AUTH_INVALID_PROGRAM);
        AsyncWrite(logonResponse);
        TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log in with game other than WoW (using %s)!", GetClientInfo().c_str(), logonRequest.Program.c_str());
        return;
    }

    if (!sComponentMgr->HasPlatform(logonRequest.Platform))
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        logonResponse->SetAuthResult(AUTH_INVALID_OS);
        AsyncWrite(logonResponse);
        TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log in from an unsupported platform (using %s)!", GetClientInfo().c_str(), logonRequest.Platform.c_str());
        return;
    }

    if (!sComponentMgr->HasPlatform(logonRequest.Locale))
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        logonResponse->SetAuthResult(AUTH_UNSUPPORTED_LANGUAGE);
        AsyncWrite(logonResponse);
        TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log in with unsupported locale (using %s)!", GetClientInfo().c_str(), logonRequest.Locale.c_str());
        return;
    }

    for (Component const& component : logonRequest.Components)
    {
        if (!sComponentMgr->HasComponent(&component))
        {
            Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
            if (!sComponentMgr->HasProgram(component.Program))
            {
                logonResponse->SetAuthResult(AUTH_INVALID_PROGRAM);
                TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is using unsupported component program %s!", GetClientInfo().c_str(), component.Program.c_str());
            }
            else if (!sComponentMgr->HasPlatform(component.Platform))
            {
                logonResponse->SetAuthResult(AUTH_INVALID_OS);
                TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is using unsupported component platform %s!", GetClientInfo().c_str(), component.Platform.c_str());
            }
            else
            {
                if (component.Program != "WoW" || AuthHelper::IsBuildSupportingBattlenet(component.Build))
                    logonResponse->SetAuthResult(AUTH_REGION_BAD_VERSION);
                else
                    logonResponse->SetAuthResult(AUTH_USE_GRUNT_LOGON);

                TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is using unsupported component version %u!", GetClientInfo().c_str(), component.Build);
            }

            AsyncWrite(logonResponse);
            return;
        }

        if (component.Platform == "base")
            _build = component.Build;
    }

    _accountName = logonRequest.Login;
    _locale = logonRequest.Locale;
    _os = logonRequest.Platform;

    Utf8ToUpperOnlyLatin(_accountName);
    stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
    stmt->setString(0, _accountName);

    PreparedQueryResult result = LoginDatabase.Query(stmt);
    if (!result)
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        logonResponse->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
        AsyncWrite(logonResponse);
        TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is trying to log in from unknown account!", GetClientInfo().c_str());
        return;
    }

    Field* fields = result->Fetch();

    _accountId = fields[1].GetUInt32();

    // If the IP is 'locked', check that the player comes indeed from the correct IP address
//.........这里部分代码省略.........
开发者ID:TrueWoW,项目名称:TrinityCore,代码行数:101,代码来源:Session.cpp


示例8: ReplaceResponse

bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response)
{
    if (dataStream->Read<uint8>(8) != 1)
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        logonResponse->SetAuthResult(AUTH_CORRUPTED_MODULE);
        ReplaceResponse(response, logonResponse);
        return false;
    }

    dataStream->Read<uint8>(8);
    std::string account = dataStream->ReadString(8);
    if (account.empty())
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        logonResponse->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
        ReplaceResponse(response, logonResponse);
        return false;
    }

    PreparedStatement* stmt;
    if (account.substr(0, 3) != "WoW")
    {
        stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
        stmt->setString(0, account);
    }
    else
    {
        stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED);
        stmt->setUInt8(0, atol(account.substr(3).c_str()));
    }

    stmt->setUInt32(1, _accountId);
    PreparedQueryResult result = LoginDatabase.Query(stmt);
    if (!result)
    {
        Authentication::LogonResponse* complete = new Authentication::LogonResponse();
        complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
        ReplaceResponse(response, complete);
        TC_LOG_DEBUG("session", "[Battlenet::SelectGameAccount] %s attempted to log in with invalid game account name %s!", GetClientInfo().c_str(), account.c_str());
        return false;
    }

    Field* fields = result->Fetch();
    if (fields[4].GetBool())
    {
        Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
        if (fields[2].GetUInt32() == fields[3].GetUInt32())
        {
            logonResponse->SetAuthResult(LOGIN_BANNED);
            TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
        }
        else
        {
            logonResponse->SetAuthResult(LOGIN_SUSPENDED);
            TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
        }

        ReplaceResponse(response, logonResponse);
        return false;
    }

    _gameAccountId = fields[0].GetUInt32();
    _gameAccountName = fields[1].GetString();

    Authentication::ProofRequest* proofRequest = new Authentication::ProofRequest();
    proofRequest->Modules.push_back(sModuleMgr->CreateModule(_os, "RiskFingerprint"));
    ReplaceResponse(response, proofRequest);

    _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
    return true;
}
开发者ID:TrueWoW,项目名称:TrinityCore,代码行数:72,代码来源:Session.cpp



注:本文中的authentication::LogonResponse类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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