• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C++ baserenderer::Pointer类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中baserenderer::Pointer的典型用法代码示例。如果您正苦于以下问题:C++ Pointer类的具体用法?C++ Pointer怎么用?C++ Pointer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Pointer类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1:

mitk::StdFunctionCommand::ActionFunction mitk::DisplayActionEventFunctions::ZoomCameraSynchronizedAction()
{
  auto actionFunction = [](const itk::EventObject& displayInteractorEvent)
  {
    if (DisplayZoomEvent().CheckEvent(&displayInteractorEvent))
    {
      const DisplayZoomEvent* displayActionEvent = dynamic_cast<const DisplayZoomEvent*>(&displayInteractorEvent);
      const BaseRenderer::Pointer sendingRenderer = displayActionEvent->GetSender();
      if (nullptr == sendingRenderer)
      {
        return;
      }

      if (1.0 != displayActionEvent->GetZoomFactor())
      {
        auto allRenderWindows = sendingRenderer->GetRenderingManager()->GetAllRegisteredRenderWindows();
        for (auto renderWindow : allRenderWindows)
        {
          if (BaseRenderer::GetInstance(renderWindow)->GetMapperID() == BaseRenderer::Standard2D)
          {
            BaseRenderer* currentRenderer = BaseRenderer::GetInstance(renderWindow);
            currentRenderer->GetCameraController()->Zoom(displayActionEvent->GetZoomFactor(), displayActionEvent->GetStartCoordinate());
            currentRenderer->GetRenderingManager()->RequestUpdate(currentRenderer->GetRenderWindow());
          }
        }
      }
    }
  };

  return actionFunction;
}
开发者ID:Cdebus,项目名称:MITK,代码行数:31,代码来源:mitkDisplayActionEventFunctions.cpp


示例2: if

bool mitk::DisplayInteractor::Zoom(StateMachineAction*, InteractionEvent* interactionEvent)
{
  const BaseRenderer::Pointer sender = interactionEvent->GetSender();
  InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent);
  if (positionEvent == NULL)
  {
    MITK_WARN<< "DisplayVectorInteractor cannot process the event: " << interactionEvent->GetNameOfClass();
    return false;
  }
  float factor = 1.0;
  float distance = 0;
  if (m_ZoomDirection == "leftright")
  {
    distance = m_CurrentDisplayCoordinate[1] - m_LastDisplayCoordinate[1];
  }
  else
  {
    distance = m_CurrentDisplayCoordinate[0] - m_LastDisplayCoordinate[0];
  }
  // set zooming speed
  if (distance < 0.0)
  {
    factor = 1.0 / m_ZoomFactor;
  }
  else if (distance > 0.0)
  {
    factor = 1.0 * m_ZoomFactor;
  }
  sender->GetDisplayGeometry()->ZoomWithFixedWorldCoordinates(factor, m_StartDisplayCoordinate, m_StartCoordinateInMM);
  sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow());
  m_LastDisplayCoordinate = m_CurrentDisplayCoordinate;
  m_CurrentDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
  return true;
}
开发者ID:fmorency,项目名称:MITK,代码行数:34,代码来源:mitkDisplayInteractor.cpp


示例3:

bool mitk::AffineDataInteractor3D::ColorizeSurface(BaseRenderer::Pointer renderer, double scalar)
{
  BaseData::Pointer data = this->GetDataNode()->GetData();
  if(data.IsNull())
  {
    MITK_ERROR << "AffineInteractor3D: No data object present!";
    return false;
  }

  // Get the timestep to also support 3D+t
  int timeStep = 0;
  if (renderer.IsNotNull())
    timeStep = renderer->GetTimeStep(data);


  // If data is an mitk::Surface, extract it
  Surface::Pointer surface = dynamic_cast< Surface* >(data.GetPointer());
  vtkPolyData* polyData = NULL;
  if (surface.IsNotNull())
    polyData = surface->GetVtkPolyData(timeStep);

  if (polyData == NULL)
  {
    MITK_ERROR << "AffineInteractor3D: No poly data present!";
    return false;
  }

  vtkPointData* pointData = polyData->GetPointData();
  if (pointData == NULL)
  {
    MITK_ERROR << "AffineInteractor3D: No point data present!";
    return false;
  }

  vtkDataArray* scalars = pointData->GetScalars();
  if (scalars == NULL)
  {
    MITK_ERROR << "AffineInteractor3D: No scalars for point data present!";
    return false;
  }

  for (unsigned int i = 0; i < pointData->GetNumberOfTuples(); ++i)
  {
    scalars->SetComponent(i, 0, scalar);
  }

  polyData->Modified();
  pointData->Update();

  return true;
}
开发者ID:Maggunator,项目名称:MITK,代码行数:51,代码来源:mitkAffineDataInteractor3D.cpp


示例4:

bool mitk::DisplayInteractor::AdjustLevelWindow(StateMachineAction*, InteractionEvent* interactionEvent)
{
  BaseRenderer::Pointer sender = interactionEvent->GetSender();
  InteractionPositionEvent* positionEvent = dynamic_cast<InteractionPositionEvent*>(interactionEvent);
  if (positionEvent == NULL)
  {
    MITK_WARN<< "DisplayVectorInteractor::Scroll cannot process the event: " << interactionEvent->GetNameOfClass();
    return false;
  }
  m_LastDisplayCoordinate = m_CurrentDisplayCoordinate;
  m_CurrentDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
  // search for active image
  mitk::DataStorage::Pointer storage = sender->GetDataStorage();
  mitk::DataNode::Pointer node = NULL;
  mitk::DataStorage::SetOfObjects::ConstPointer allImageNodes = storage->GetSubset(mitk::NodePredicateDataType::New("Image"));
  for (unsigned int i = 0; i < allImageNodes->size(); i++)
  {
    bool isActiveImage = false;
    bool propFound = allImageNodes->at(i)->GetBoolProperty("imageForLevelWindow", isActiveImage);

    if (propFound && isActiveImage)
    {
      node = allImageNodes->at(i);
      continue;
    }
  }
  if (node.IsNull())
  {
    node = storage->GetNode(mitk::NodePredicateDataType::New("Image"));
  }
  if (node.IsNull())
  {
    return false;
  }

  mitk::LevelWindow lv = mitk::LevelWindow();
  node->GetLevelWindow(lv);
  ScalarType level = lv.GetLevel();
  ScalarType window = lv.GetWindow();
  // calculate adjustments from mouse movements
  level += (m_CurrentDisplayCoordinate[0] - m_LastDisplayCoordinate[0]) * static_cast<ScalarType>(2);
  window += (m_CurrentDisplayCoordinate[1] - m_LastDisplayCoordinate[1]) * static_cast<ScalarType>(2);

  lv.SetLevelWindow(level, window);
  dynamic_cast<mitk::LevelWindowProperty*>(node->GetProperty("levelwindow"))->SetLevelWindow(lv);

  sender->GetRenderingManager()->RequestUpdateAll();
  return true;
}
开发者ID:fmorency,项目名称:MITK,代码行数:49,代码来源:mitkDisplayInteractor.cpp


示例5: FindTopmostVisibleNode

mitk::StdFunctionCommand::ActionFunction mitk::DisplayActionEventFunctions::SetLevelWindowAction()
{
  auto actionFunction = [](const itk::EventObject& displayInteractorEvent)
  {
    if (DisplaySetLevelWindowEvent().CheckEvent(&displayInteractorEvent))
    {
      const DisplaySetLevelWindowEvent* displayActionEvent = dynamic_cast<const DisplaySetLevelWindowEvent*>(&displayInteractorEvent);
      const BaseRenderer::Pointer sendingRenderer = displayActionEvent->GetSender();
      if (nullptr == sendingRenderer)
      {
        return;
      }

      // get the the topmost visible image of the sending renderer
      DataStorage::Pointer storage = sendingRenderer->GetDataStorage();
      DataStorage::SetOfObjects::ConstPointer allImageNodes = storage->GetSubset(NodePredicateDataType::New("Image"));
      Point3D worldposition;
      const auto* positionEvent = dynamic_cast<const InteractionPositionEvent*>(displayActionEvent->GetInteractionEvent());
      sendingRenderer->DisplayToWorld(positionEvent->GetPointerPositionOnScreen(), worldposition);
      auto globalCurrentTimePoint = sendingRenderer->GetTime();
      DataNode::Pointer node = FindTopmostVisibleNode(allImageNodes, worldposition, globalCurrentTimePoint, sendingRenderer);
      if (node.IsNull())
      {
        return;
      }

      LevelWindow levelWindow = LevelWindow();
      node->GetLevelWindow(levelWindow);
      ScalarType level = levelWindow.GetLevel();
      ScalarType window = levelWindow.GetWindow();

      level += displayActionEvent->GetLevel();
      window += displayActionEvent->GetWindow();

      levelWindow.SetLevelWindow(level, window);
      auto* levelWindowProperty = dynamic_cast<LevelWindowProperty*>(node->GetProperty("levelwindow"));
      if (nullptr != levelWindowProperty)
      {
        levelWindowProperty->SetLevelWindow(levelWindow);
        sendingRenderer->GetRenderingManager()->RequestUpdateAll();
      }
    }
  };

  return actionFunction;
}
开发者ID:Cdebus,项目名称:MITK,代码行数:46,代码来源:mitkDisplayActionEventFunctions.cpp


示例6: if

bool mitk::DisplayInteractor::Zoom(StateMachineAction*, InteractionEvent* interactionEvent)
{
  const BaseRenderer::Pointer sender = interactionEvent->GetSender();
  InteractionPositionEvent* positionEvent = static_cast<InteractionPositionEvent*>(interactionEvent);

  float factor = 1.0;
  float distance = 0;

  if (m_ZoomDirection == "updown")
  {
    distance = m_CurrentDisplayCoordinate[1] - m_LastDisplayCoordinate[1];
  }
  else
  {
    distance = m_CurrentDisplayCoordinate[0] - m_LastDisplayCoordinate[0];
  }

  if ( m_InvertZoomDirection )
  {
    distance *= -1.0;
  }

  // set zooming speed
  if (distance < 0.0)
  {
    factor = 1.0 / m_ZoomFactor;
  }
  else if (distance > 0.0)
  {
    factor = 1.0 * m_ZoomFactor;
  }

  if (factor != 1.0)
  {
    sender->GetDisplayGeometry()->ZoomWithFixedWorldCoordinates(factor, m_StartDisplayCoordinate, m_StartCoordinateInMM);
    sender->GetRenderingManager()->RequestUpdate(sender->GetRenderWindow());
  }

  m_LastDisplayCoordinate = m_CurrentDisplayCoordinate;
  m_CurrentDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
  return true;
}
开发者ID:DiagnosisMultisystems,项目名称:MITK,代码行数:42,代码来源:mitkDisplayInteractor.cpp


示例7:

bool mitk::DisplayInteractor::AdjustLevelWindow(StateMachineAction*, InteractionEvent* interactionEvent)
{
  BaseRenderer::Pointer sender = interactionEvent->GetSender();
  InteractionPositionEvent* positionEvent = static_cast<InteractionPositionEvent*>(interactionEvent);

  m_LastDisplayCoordinate = m_CurrentDisplayCoordinate;
  m_CurrentDisplayCoordinate = positionEvent->GetPointerPositionOnScreen();
  // search for active image
  mitk::DataStorage::Pointer storage = sender->GetDataStorage();
  mitk::DataNode::Pointer node = NULL;
  mitk::DataStorage::SetOfObjects::ConstPointer allImageNodes = storage->GetSubset(mitk::NodePredicateDataType::New("Image"));
  for (unsigned int i = 0; i < allImageNodes->size(); i++)
  {
    bool isActiveImage = false;
    bool propFound = allImageNodes->at(i)->GetBoolProperty("imageForLevelWindow", isActiveImage);

    if (propFound && isActiveImage)
    {
      node = allImageNodes->at(i);
      continue;
    }
  }
  if (node.IsNull())
  {
    node = storage->GetNode(mitk::NodePredicateDataType::New("Image"));
  }
  if (node.IsNull())
  {
    return false;
  }

  mitk::LevelWindow lv = mitk::LevelWindow();
  node->GetLevelWindow(lv);
  ScalarType level = lv.GetLevel();
  ScalarType window = lv.GetWindow();

  int levelIndex = 0;
  int windowIndex = 1;

  if ( m_LevelDirection != "leftright" )
  {
    levelIndex = 1;
    windowIndex = 0;
  }

  int directionModifier = 1;
  if ( m_InvertLevelWindowDirection )
  {
    directionModifier = -1;
  }

  // calculate adjustments from mouse movements
  level += (m_CurrentDisplayCoordinate[levelIndex] - m_LastDisplayCoordinate[levelIndex]) * static_cast<ScalarType>(2) * directionModifier;
  window += (m_CurrentDisplayCoordinate[windowIndex] - m_LastDisplayCoordinate[windowIndex]) * static_cast<ScalarType>(2) * directionModifier;

  lv.SetLevelWindow(level, window);
  dynamic_cast<mitk::LevelWindowProperty*>(node->GetProperty("levelwindow"))->SetLevelWindow(lv);

  sender->GetRenderingManager()->RequestUpdateAll();
  return true;
}
开发者ID:DiagnosisMultisystems,项目名称:MITK,代码行数:61,代码来源:mitkDisplayInteractor.cpp


示例8: cname

  void Geometry2DDataVtkMapper3D::ProcessNode( DataNode * node, BaseRenderer* renderer,
                                               Surface * surface, LayerSortedActorList &layerSortedActors )
  {
    if ( node != NULL )
    {
      //we need to get the information from the 2D mapper to render the texture on the 3D plane
      ImageVtkMapper2D *imageMapper = dynamic_cast< ImageVtkMapper2D * >( node->GetMapper(1) ); //GetMapper(1) provides the 2D mapper for the data node

      //if there is a 2D mapper, which is not the standard image mapper...
      if(!imageMapper && node->GetMapper(1))
      { //... check if it is the composite mapper
        std::string cname(node->GetMapper(1)->GetNameOfClass());
        if(!cname.compare("CompositeMapper")) //string.compare returns 0 if the two strings are equal.
        {
          //get the standard image mapper.
          //This is a special case in MITK and does only work for the CompositeMapper.
          imageMapper = dynamic_cast<ImageVtkMapper2D* >( node->GetMapper(3) );
        }
      }

      if ( (node->IsVisible(renderer)) && imageMapper )
      {
        WeakPointerProperty::Pointer rendererProp =
            dynamic_cast< WeakPointerProperty * >(GetDataNode()->GetPropertyList()->GetProperty("renderer"));

        if ( rendererProp.IsNotNull() )
        {
          BaseRenderer::Pointer planeRenderer = dynamic_cast< BaseRenderer * >(rendererProp->GetWeakPointer().GetPointer());
          // Retrieve and update image to be mapped
          const ImageVtkMapper2D::LocalStorage* localStorage = imageMapper->GetLocalStorage(planeRenderer);

          if ( planeRenderer.IsNotNull() )
          {
            // perform update of imagemapper if needed (maybe the respective 2D renderwindow is not rendered/update before)
            imageMapper->Update(planeRenderer);

            // If it has not been initialized already in a previous pass,
            // generate an actor and a texture object to
            // render the image associated with the ImageVtkMapper2D.
            vtkActor *imageActor;
            vtkDataSetMapper *dataSetMapper = NULL;
            vtkTexture *texture;
            if ( m_ImageActors.count( imageMapper ) == 0 )
            {
              dataSetMapper = vtkDataSetMapper::New();
              //Enable rendering without copying the image.
              dataSetMapper->ImmediateModeRenderingOn();

              texture = vtkTexture::New();
              texture->RepeatOff();

              imageActor = vtkActor::New();
              imageActor->SetMapper( dataSetMapper );
              imageActor->SetTexture( texture );

              // Make imageActor the sole owner of the mapper and texture
              // objects
              dataSetMapper->UnRegister( NULL );
              texture->UnRegister( NULL );

              // Store the actor so that it may be accessed in following
              // passes.
              m_ImageActors[imageMapper].Initialize(imageActor, imageMapper, m_ImageMapperDeletedCommand);
            }
            else
            {
              // Else, retrieve the actor and associated objects from the
              // previous pass.
              imageActor = m_ImageActors[imageMapper].m_Actor;
              dataSetMapper = (vtkDataSetMapper *)imageActor->GetMapper();
              texture = imageActor->GetTexture();
            }

            // Set poly data new each time its object changes (e.g. when
            // switching between planar and curved geometries)
            if ( (dataSetMapper != NULL) && (dataSetMapper->GetInput() != surface->GetVtkPolyData()) )
            {
              dataSetMapper->SetInput( surface->GetVtkPolyData() );
            }

            //Check if the m_ReslicedImage is NULL.
            //This is the case when no image geometry is met by
            //the reslicer. In that case, the texture has to be
            //empty (black) and we don't have to do anything.
            //See fixed bug #13275
            if(localStorage->m_ReslicedImage != NULL)
            {
              bool binaryOutline = node->IsOn( "outline binary", renderer );
              if( binaryOutline )
              {
                texture->SetInput( localStorage->m_ReslicedImage );
              }
              else
              {
                texture->SetInput( localStorage->m_Texture->GetInput() );
              }
              // VTK (mis-)interprets unsigned char (binary) images as color images;
              // So, we must manually turn on their mapping through a (gray scale) lookup table;
              texture->SetMapColorScalarsThroughLookupTable( localStorage->m_Texture->GetMapColorScalarsThroughLookupTable() );

//.........这里部分代码省略.........
开发者ID:cewee,项目名称:MITK,代码行数:101,代码来源:mitkGeometry2DDataVtkMapper3D.cpp


示例9: cname

  void PlaneGeometryDataVtkMapper3D::ProcessNode(DataNode *node,
                                                 BaseRenderer *renderer,
                                                 Surface *surface,
                                                 LayerSortedActorList &layerSortedActors)
  {
    if (node != nullptr)
    {
      // we need to get the information from the 2D mapper to render the texture on the 3D plane
      ImageVtkMapper2D *imageMapper =
        dynamic_cast<ImageVtkMapper2D *>(node->GetMapper(1)); // GetMapper(1) provides the 2D mapper for the data node

      // if there is a 2D mapper, which is not the standard image mapper...
      if (!imageMapper && node->GetMapper(1))
      { //... check if it is the composite mapper
        std::string cname(node->GetMapper(1)->GetNameOfClass());
        if (!cname.compare("CompositeMapper")) // string.compare returns 0 if the two strings are equal.
        {
          // get the standard image mapper.
          // This is a special case in MITK and does only work for the CompositeMapper.
          imageMapper = dynamic_cast<ImageVtkMapper2D *>(node->GetMapper(3));
        }
      }

      if ((node->IsVisible(renderer)) && imageMapper)
      {
        WeakPointerProperty::Pointer rendererProp =
          dynamic_cast<WeakPointerProperty *>(GetDataNode()->GetPropertyList()->GetProperty("renderer"));

        if (rendererProp.IsNotNull())
        {
          BaseRenderer::Pointer planeRenderer =
            dynamic_cast<BaseRenderer *>(rendererProp->GetWeakPointer().GetPointer());
          // Retrieve and update image to be mapped
          const ImageVtkMapper2D::LocalStorage *localStorage = imageMapper->GetLocalStorage(planeRenderer);

          if (planeRenderer.IsNotNull())
          {
            // perform update of imagemapper if needed (maybe the respective 2D renderwindow is not rendered/update
            // before)
            imageMapper->Update(planeRenderer);

            // If it has not been initialized already in a previous pass,
            // generate an actor and a texture object to
            // render the image associated with the ImageVtkMapper2D.
            vtkActor *imageActor;
            vtkDataSetMapper *dataSetMapper = nullptr;
            vtkTexture *texture;
            if (m_ImageActors.count(imageMapper) == 0)
            {
              dataSetMapper = vtkDataSetMapper::New();
              // Enable rendering without copying the image.
              dataSetMapper->ImmediateModeRenderingOn();

              texture = vtkNeverTranslucentTexture::New();
              texture->RepeatOff();

              imageActor = vtkActor::New();
              imageActor->SetMapper(dataSetMapper);
              imageActor->SetTexture(texture);
              imageActor->GetProperty()->SetOpacity(
                0.999); // HACK! otherwise VTK wouldn't recognize this as translucent
                        // surface (if LUT values map to alpha < 255
              // improvement: apply "opacity" property onle HERE and also in 2D image mapper. DO NOT change LUT to
              // achieve
              // translucent images (see method ChangeOpacity in image mapper 2D)

              // Make imageActor the sole owner of the mapper and texture
              // objects
              dataSetMapper->UnRegister(nullptr);
              texture->UnRegister(nullptr);

              // Store the actor so that it may be accessed in following
              // passes.
              m_ImageActors[imageMapper].Initialize(imageActor, imageMapper, m_ImageMapperDeletedCommand);
            }
            else
            {
              // Else, retrieve the actor and associated objects from the
              // previous pass.
              imageActor = m_ImageActors[imageMapper].m_Actor;
              dataSetMapper = (vtkDataSetMapper *)imageActor->GetMapper();
              texture = imageActor->GetTexture();
            }

            // Set poly data new each time its object changes (e.g. when
            // switching between planar and curved geometries)
            if ((dataSetMapper != nullptr) && (dataSetMapper->GetInput() != surface->GetVtkPolyData()))
            {
              dataSetMapper->SetInputData(surface->GetVtkPolyData());
            }

            dataSetMapper->Update();

            // Check if the m_ReslicedImage is nullptr.
            // This is the case when no image geometry is met by
            // the reslicer. In that case, the texture has to be
            // empty (black) and we don't have to do anything.
            // See fixed bug #13275
            if (localStorage->m_ReslicedImage != nullptr)
            {
//.........这里部分代码省略.........
开发者ID:junaidnaseer,项目名称:MITK,代码行数:101,代码来源:mitkPlaneGeometryDataVtkMapper3D.cpp



注:本文中的baserenderer::Pointer类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ basic::Object类代码示例发布时间:2022-05-31
下一篇:
C++ baselib::ConfigTree类代码示例发布时间:2022-05-31
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap