本文整理汇总了C++中bl::RenderSettings类的典型用法代码示例。如果您正苦于以下问题:C++ RenderSettings类的具体用法?C++ RenderSettings怎么用?C++ RenderSettings使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了RenderSettings类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: blender_camera_border
static void blender_camera_border(BlenderCamera *bcam, BL::RenderEngine b_engine, BL::RenderSettings b_render, BL::Scene b_scene, BL::SpaceView3D b_v3d,
BL::RegionView3D b_rv3d, int width, int height)
{
bool is_camera_view;
/* camera view? */
is_camera_view = b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA;
if(!is_camera_view) {
/* for non-camera view check whether render border is enabled for viewport
* and if so use border from 3d viewport
* assume viewport has got correctly clamped border already
*/
if(b_v3d.use_render_border()) {
bcam->border.left = b_v3d.render_border_min_x();
bcam->border.right = b_v3d.render_border_max_x();
bcam->border.bottom = b_v3d.render_border_min_y();
bcam->border.top = b_v3d.render_border_max_y();
}
return;
}
BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();
if(!b_ob)
return;
/* Determine camera border inside the viewport. */
BoundBox2D full_border;
blender_camera_border_subset(b_engine,
b_render,
b_scene,
b_v3d,
b_rv3d,
b_ob,
width, height,
full_border,
&bcam->viewport_camera_border);
if(!b_render.use_border()) {
return;
}
bcam->border.left = b_render.border_min_x();
bcam->border.right = b_render.border_max_x();
bcam->border.bottom = b_render.border_min_y();
bcam->border.top = b_render.border_max_y();
/* Determine viewport subset matching camera border. */
blender_camera_border_subset(b_engine,
b_render,
b_scene,
b_v3d,
b_rv3d,
b_ob,
width, height,
bcam->border,
&bcam->border);
bcam->border.clamp();
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:60,代码来源:blender_camera.cpp
示例2: blender_camera_init
static void blender_camera_init(BlenderCamera *bcam,
BL::RenderSettings& b_render)
{
memset(bcam, 0, sizeof(BlenderCamera));
bcam->type = CAMERA_PERSPECTIVE;
bcam->zoom = 1.0f;
bcam->pixelaspect = make_float2(1.0f, 1.0f);
bcam->sensor_width = 32.0f;
bcam->sensor_height = 18.0f;
bcam->sensor_fit = BlenderCamera::AUTO;
bcam->shuttertime = 1.0f;
bcam->motion_position = Camera::MOTION_POSITION_CENTER;
bcam->rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
bcam->rolling_shutter_duration = 0.1f;
bcam->border.right = 1.0f;
bcam->border.top = 1.0f;
bcam->pano_viewplane.right = 1.0f;
bcam->pano_viewplane.top = 1.0f;
bcam->viewport_camera_border.right = 1.0f;
bcam->viewport_camera_border.top = 1.0f;
/* render resolution */
bcam->full_width = render_resolution_x(b_render);
bcam->full_height = render_resolution_y(b_render);
/* pixel aspect */
bcam->pixelaspect.x = b_render.pixel_aspect_x();
bcam->pixelaspect.y = b_render.pixel_aspect_y();
}
开发者ID:ChunHungLiu,项目名称:blender,代码行数:30,代码来源:blender_camera.cpp
示例3: sync_camera
void BlenderSync::sync_camera(BL::Object b_override, int width, int height)
{
BlenderCamera bcam;
blender_camera_init(&bcam, b_scene);
/* pixel aspect */
BL::RenderSettings r = b_scene.render();
bcam.pixelaspect.x = r.pixel_aspect_x();
bcam.pixelaspect.y = r.pixel_aspect_y();
bcam.shuttertime = r.motion_blur_shutter();
/* border */
if(r.use_border()) {
bcam.border.left = r.border_min_x();
bcam.border.right = r.border_max_x();
bcam.border.bottom = r.border_min_y();
bcam.border.top = r.border_max_y();
}
/* camera object */
BL::Object b_ob = b_scene.camera();
if(b_override)
b_ob = b_override;
if(b_ob) {
blender_camera_from_object(&bcam, b_ob);
bcam.matrix = get_transform(b_ob.matrix_world());
}
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height);
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:35,代码来源:blender_camera.cpp
示例4: sync_camera
void BlenderSync::sync_camera(BL::RenderSettings b_render, BL::Object b_override, int width, int height)
{
BlenderCamera bcam;
blender_camera_init(&bcam, b_render);
/* pixel aspect */
bcam.pixelaspect.x = b_render.pixel_aspect_x();
bcam.pixelaspect.y = b_render.pixel_aspect_y();
bcam.shuttertime = b_render.motion_blur_shutter();
/* border */
if(b_render.use_border()) {
bcam.border.left = b_render.border_min_x();
bcam.border.right = b_render.border_max_x();
bcam.border.bottom = b_render.border_min_y();
bcam.border.top = b_render.border_max_y();
}
/* camera object */
BL::Object b_ob = b_scene.camera();
if(b_override)
b_ob = b_override;
if(b_ob) {
BL::Array<float, 16> b_ob_matrix;
blender_camera_from_object(&bcam, b_engine, b_ob);
b_engine.camera_model_matrix(b_ob, b_ob_matrix);
bcam.matrix = get_transform(b_ob_matrix);
}
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height);
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:35,代码来源:blender_camera.cpp
示例5: sync_camera
void BlenderSync::sync_camera(BL::RenderSettings& b_render,
BL::Object& b_override,
int width, int height,
const char *viewname)
{
BlenderCamera bcam;
blender_camera_init(&bcam, b_render);
/* pixel aspect */
bcam.pixelaspect.x = b_render.pixel_aspect_x();
bcam.pixelaspect.y = b_render.pixel_aspect_y();
bcam.shuttertime = b_render.motion_blur_shutter();
BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
bcam.motion_position =
(Camera::MotionPosition)get_enum(cscene,
"motion_blur_position",
Camera::MOTION_NUM_POSITIONS,
Camera::MOTION_POSITION_CENTER);
bcam.rolling_shutter_type =
(Camera::RollingShutterType)get_enum(cscene,
"rolling_shutter_type",
Camera::ROLLING_SHUTTER_NUM_TYPES,
Camera::ROLLING_SHUTTER_NONE);
bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");
/* border */
if(b_render.use_border()) {
bcam.border.left = b_render.border_min_x();
bcam.border.right = b_render.border_max_x();
bcam.border.bottom = b_render.border_min_y();
bcam.border.top = b_render.border_max_y();
}
/* camera object */
BL::Object b_ob = b_scene.camera();
if(b_override)
b_ob = b_override;
if(b_ob) {
BL::Array<float, 16> b_ob_matrix;
blender_camera_from_object(&bcam, b_engine, b_ob);
b_engine.camera_model_matrix(b_ob, bcam.use_spherical_stereo, b_ob_matrix);
bcam.matrix = get_transform(b_ob_matrix);
}
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height, viewname);
}
开发者ID:HugoLamarche,项目名称:blender,代码行数:54,代码来源:blender_camera.cpp
示例6: create_session
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Create the Blender session and all Octane session data structures
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSession::create_session() {
SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, interactive);
session_params.width = width;
session_params.height = height;
BL::RenderSettings r = b_scene.render();
motion_blur = r.use_motion_blur();
shuttertime = r.motion_blur_shutter();
mb_samples = r.motion_blur_samples();
mb_cur_sample = 0;
mb_sample_in_work = 0;
PointerRNA oct_scene = RNA_pointer_get(&b_scene.ptr, "octane");
mb_type = static_cast<MotionBlurType>(RNA_enum_get(&oct_scene, "mb_type"));
mb_direction = static_cast<MotionBlurDirection>(RNA_enum_get(&oct_scene, "mb_direction"));
mb_frame_time_sampling = motion_blur && mb_type == INTERNAL ? 1.0f / session_params.fps : -1.0f;
// Reset status/progress
last_status = "";
last_progress = -1.0f;
// Create session
string cur_path = blender_absolute_path(b_data, b_scene, b_scene.render().filepath().c_str());
cur_path += "/alembic_export.abc";
session = new Session(session_params, cur_path.c_str());
session->set_blender_session(this);
session->set_pause(BlenderSync::get_session_pause_state(b_scene, interactive));
// Create scene
scene = new Scene(session, interactive || !b_engine.is_animation() ? true : (b_scene.frame_current() == b_scene.frame_start()));
session->scene = scene;
scene->server = session->server;
// Create sync
sync = new BlenderSync(b_engine, b_data, b_scene, scene, interactive, session->progress);
if(b_rv3d)
sync->sync_view(b_v3d, b_rv3d, width, height);
else
sync->sync_camera(b_engine.camera_override(), width, height);
// Set buffer parameters
BufferParams buffer_params = BlenderSync::get_display_buffer_params(scene->camera, width, height);
if(interactive || !b_engine.is_animation() || b_scene.frame_current() == b_scene.frame_start())
session->reset(buffer_params, mb_frame_time_sampling);
} //create_session()
开发者ID:mistajuliax,项目名称:OctaneBlender,代码行数:51,代码来源:blender_session.cpp
示例7: get_buffer_params
BufferParams BlenderSync::get_buffer_params(BL::RenderSettings b_render, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, Camera *cam, int width, int height)
{
BufferParams params;
bool use_border = false;
params.full_width = width;
params.full_height = height;
if(b_v3d && b_rv3d && b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA)
use_border = b_v3d.use_render_border();
else
use_border = b_render.use_border();
if(use_border) {
/* border render */
/* the viewport may offset the border outside the view */
BoundBox2D border = cam->border.clamp();
params.full_x = (int)(border.left * (float)width);
params.full_y = (int)(border.bottom * (float)height);
params.width = (int)(border.right * (float)width) - params.full_x;
params.height = (int)(border.top * (float)height) - params.full_y;
/* survive in case border goes out of view or becomes too small */
params.width = max(params.width, 1);
params.height = max(params.height, 1);
}
else {
params.width = width;
params.height = height;
}
return params;
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:33,代码来源:blender_camera.cpp
示例8: blender_camera_border
static void blender_camera_border(BlenderCamera *bcam, BL::RenderSettings b_render, BL::Scene b_scene, BL::SpaceView3D b_v3d,
BL::RegionView3D b_rv3d, int width, int height)
{
bool is_camera_view;
/* camera view? */
is_camera_view = b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_CAMERA;
if(!is_camera_view) {
/* for non-camera view check whether render border is enabled for viewport
* and if so use border from 3d viewport
* assume viewport has got correctly clamped border already
*/
if(b_v3d.use_render_border()) {
bcam->border.left = b_v3d.render_border_min_x();
bcam->border.right = b_v3d.render_border_max_x();
bcam->border.bottom = b_v3d.render_border_min_y();
bcam->border.top = b_v3d.render_border_max_y();
return;
}
}
else if(!b_render.use_border())
return;
BL::Object b_ob = (b_v3d.lock_camera_and_layers())? b_scene.camera(): b_v3d.camera();
if(!b_ob)
return;
bcam->border.left = b_render.border_min_x();
bcam->border.right = b_render.border_max_x();
bcam->border.bottom = b_render.border_min_y();
bcam->border.top = b_render.border_max_y();
/* determine camera viewport subset */
BoundBox2D view_box, cam_box;
blender_camera_view_subset(b_render, b_scene, b_ob, b_v3d, b_rv3d, width, height,
&view_box, &cam_box);
/* determine viewport subset matching camera border */
cam_box = cam_box.make_relative_to(view_box);
bcam->border = cam_box.subset(bcam->border).clamp();
}
开发者ID:Squashwell,项目名称:bepuik,代码行数:45,代码来源:blender_camera.cpp
示例9:
CCL_NAMESPACE_BEGIN
BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::UserPreferences b_userpref_,
BL::BlendData b_data_, BL::Scene b_scene_)
: b_engine(b_engine_), b_userpref(b_userpref_), b_data(b_data_), b_scene(b_scene_),
b_v3d(PointerRNA_NULL), b_rv3d(PointerRNA_NULL),
b_rr(PointerRNA_NULL), b_rlay(PointerRNA_NULL)
{
/* offline render */
BL::RenderSettings r = b_scene.render();
width = (int)(r.resolution_x()*r.resolution_percentage()/100);
height = (int)(r.resolution_y()*r.resolution_percentage()/100);
background = true;
last_redraw_time = 0.0f;
create_session();
}
开发者ID:fabiosantoscode,项目名称:emcycles,代码行数:18,代码来源:blender_session.cpp
示例10: blender_camera_init
static void blender_camera_init(BlenderCamera *bcam, BL::Scene b_scene)
{
memset(bcam, 0, sizeof(BlenderCamera));
bcam->type = CAMERA_PERSPECTIVE;
bcam->zoom = 1.0f;
bcam->pixelaspect = make_float2(1.0f, 1.0f);
bcam->sensor_width = 32.0f;
bcam->sensor_height = 18.0f;
bcam->sensor_fit = BlenderCamera::AUTO;
bcam->shuttertime = 1.0f;
bcam->border.right = 1.0f;
bcam->border.top = 1.0f;
bcam->pano_viewplane.right = 1.0f;
bcam->pano_viewplane.top = 1.0f;
/* render resolution */
BL::RenderSettings r = b_scene.render();
bcam->full_width = (int)(r.resolution_x()*r.resolution_percentage()/100);
bcam->full_height = (int)(r.resolution_y()*r.resolution_percentage()/100);
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:22,代码来源:blender_camera.cpp
示例11: sync_camera
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Sync rendered Camera from blender scene to Octane data
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSync::sync_camera(BL::Object b_override, int width, int height) {
Camera* cam = scene->camera;
Camera prevcam = *cam;
BL::RenderSettings r = b_scene.render();
cam->pixelaspect.x = r.pixel_aspect_x();
cam->pixelaspect.y = r.pixel_aspect_y();
cam->use_border = r.use_border();
if(cam->use_border) {
/* border render */
cam->border.x = (uint32_t)(r.border_min_x() * (float)width);
cam->border.y = (uint32_t)((1.0f - r.border_max_y()) * (float)height);
cam->border.z = (uint32_t)(r.border_max_x() * (float)width);
cam->border.w = (uint32_t)((1.0f - r.border_min_y()) * (float)height);
}
else {
cam->border.x = 0;
cam->border.y = 0;
cam->border.z = 0;
cam->border.w = 0;
}
if(cam->modified(prevcam)) cam->tag_update();
BL::Object b_ob = b_scene.camera();
if(b_override) b_ob = b_override;
if(b_ob) {
cam->matrix = scene->matrix * get_transform(b_ob.matrix_world());
float2 offset = {0};
cam->zoom = 1.0f;
load_camera_from_object(cam, b_ob, width, height, offset);
cam->is_hidden = (scene->use_viewport_hide ? b_ob.hide() : b_ob.hide_render());
}
else
cam->is_hidden = true;
if(cam->modified(prevcam)) cam->tag_update();
} //sync_camera()
开发者ID:mistajuliax,项目名称:OctaneBlender,代码行数:41,代码来源:blender_camera.cpp
示例12: sync_camera
void BlenderSync::sync_camera(BL::RenderSettings& b_render,
BL::Object& b_override,
int width, int height)
{
BlenderCamera bcam;
blender_camera_init(&bcam, b_render);
/* pixel aspect */
bcam.pixelaspect.x = b_render.pixel_aspect_x();
bcam.pixelaspect.y = b_render.pixel_aspect_y();
bcam.shuttertime = b_render.motion_blur_shutter();
BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
switch(RNA_enum_get(&cscene, "motion_blur_position")) {
case 0:
bcam.motion_position = Camera::MOTION_POSITION_START;
break;
case 1:
bcam.motion_position = Camera::MOTION_POSITION_CENTER;
break;
case 2:
bcam.motion_position = Camera::MOTION_POSITION_END;
break;
default:
bcam.motion_position = Camera::MOTION_POSITION_CENTER;
break;
}
switch(RNA_enum_get(&cscene, "rolling_shutter_type")) {
case 0:
bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
break;
case 1:
bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_TOP;
break;
default:
bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
break;
}
bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");
/* border */
if(b_render.use_border()) {
bcam.border.left = b_render.border_min_x();
bcam.border.right = b_render.border_max_x();
bcam.border.bottom = b_render.border_min_y();
bcam.border.top = b_render.border_max_y();
}
/* camera object */
BL::Object b_ob = b_scene.camera();
if(b_override)
b_ob = b_override;
if(b_ob) {
BL::Array<float, 16> b_ob_matrix;
blender_camera_from_object(&bcam, b_engine, b_ob);
b_engine.camera_model_matrix(b_ob, b_ob_matrix);
bcam.matrix = get_transform(b_ob_matrix);
}
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height);
}
开发者ID:ChunHungLiu,项目名称:blender,代码行数:69,代码来源:blender_camera.cpp
示例13: get_camera_border
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Sync rendered View from blender scene to Octane camera data
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void BlenderSync::get_camera_border(Camera *cam, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height) {
BL::RenderSettings r = b_scene.render();
/* camera view? */
if(b_rv3d.view_perspective() != BL::RegionView3D::view_perspective_CAMERA) {
/* for non-camera view check whether render border is enabled for viewport
* and if so use border from 3d viewport assume viewport has got correctly clamped border already */
cam->use_border = b_v3d.use_render_border();
if(cam->use_border) {
cam->border.x = (uint32_t)(b_v3d.render_border_min_x() * (float)width);
cam->border.y = (uint32_t)((1.0f - b_v3d.render_border_max_y()) * (float)height);
cam->border.z = (uint32_t)(b_v3d.render_border_max_x() * (float)width);
cam->border.w = (uint32_t)((1.0f - b_v3d.render_border_min_y()) * (float)height);
return;
}
}
else {
cam->use_border = r.use_border();
if(!cam->use_border) return;
BL::Object b_ob = (b_v3d.lock_camera_and_layers()) ? b_scene.camera() : b_v3d.camera();
if(!b_ob) return;
float aspectratio, xaspect, yaspect;
bool horizontal_fit;
// Get View plane
float xratio = (float)width * cam->pixelaspect.x;
float yratio = (float)height * cam->pixelaspect.y;
if(cam->sensor_fit == Camera::AUTO) horizontal_fit = (xratio > yratio);
else if(cam->sensor_fit == Camera::HORIZONTAL) horizontal_fit = true;
else horizontal_fit = false;
if(horizontal_fit) {
aspectratio = xratio / yratio;
xaspect = aspectratio;
yaspect = 1.0f;
}
else {
aspectratio = yratio / xratio;
xaspect = 1.0f;
yaspect = aspectratio;
}
BoundBox2D view_box(-xaspect, xaspect, -yaspect, yaspect);
view_box = view_box * cam->zoom;
//float view_dx = 2.0f * (aspectratio * cam->lens_shift_x + cam->offset_x * xaspect * 2.0f);
//float view_dy = 2.0f * (aspectratio * cam->lens_shift_y + cam->offset_y * yaspect * 2.0f);
//view_box.left += view_dx;
//view_box.right += view_dx;
//view_box.bottom += view_dy;
//view_box.top += view_dy;
view_box = view_box / aspectratio;
// Get camera plane
BL::ID b_ob_data = b_ob.data();
BL::Camera b_camera(b_ob_data);
xratio = (float)r.resolution_x() * r.resolution_percentage() / 100;
yratio = (float)r.resolution_y() * r.resolution_percentage() / 100;
if(b_camera.sensor_fit() == BL::Camera::sensor_fit_AUTO) horizontal_fit = (xratio > yratio);
else if(b_camera.sensor_fit() == BL::Camera::sensor_fit_HORIZONTAL) horizontal_fit = true;
else horizontal_fit = false;
if(horizontal_fit) {
aspectratio = xratio / yratio;
xaspect = aspectratio;
yaspect = 1.0f;
}
else {
aspectratio = yratio / xratio;
xaspect = 1.0f;
yaspect = aspectratio;
}
BoundBox2D cam_box(-xaspect, xaspect, -yaspect, yaspect);
//float cam_dx = 2.0f * aspectratio * b_camera.shift_x();
//float cam_dy = 2.0f * aspectratio * b_camera.shift_y();
//cam_box.left += cam_dx;
//cam_box.right += cam_dx;
//cam_box.bottom += cam_dy;
//cam_box.top += cam_dy;
cam_box = cam_box / aspectratio;
// Get render region
cam_box = cam_box.make_relative_to(view_box);
BoundBox2D orig_border(r.border_min_x(), r.border_max_x(), r.border_min_y(), r.border_max_y());
BoundBox2D border = cam_box.subset(orig_border).clamp();
cam->border.x = (uint32_t)(border.left * (float)width);
cam->border.y = (uint32_t)((1.0f - border.top) * (float)height);
//.........这里部分代码省略.........
开发者ID:mistajuliax,项目名称:OctaneBlender,代码行数:101,代码来源:blender_camera.cpp
示例14: render
void BlenderSession::render()
{
/* get buffer parameters */
SessionParams session_params = BlenderSync::get_session_params(b_userpref, b_scene, background);
BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_rv3d, width, height);
int w = buffer_params.width, h = buffer_params.height;
/* create render result */
RenderResult *rrp = RE_engine_begin_result((RenderEngine*)b_engine.ptr.data, 0, 0, w, h);
PointerRNA rrptr;
RNA_pointer_create(NULL, &RNA_RenderResult, rrp, &rrptr);
b_rr = BL::RenderResult(rrptr);
BL::RenderSettings r = b_scene.render();
BL::RenderResult::layers_iterator b_iter;
BL::RenderLayers b_rr_layers(r.ptr);
int active = 0;
/* render each layer */
for(b_rr.layers.begin(b_iter); b_iter != b_rr.layers.end(); ++b_iter, ++active) {
/* single layer render */
if(r.use_single_layer())
active = b_rr_layers.active_index();
/* set layer */
b_rlay = *b_iter;
/* add passes */
vector<Pass> passes;
Pass::add(PASS_COMBINED, passes);
if(session_params.device.advanced_shading) {
BL::RenderLayer::passes_iterator b_pass_iter;
for(b_rlay.passes.begin(b_pass_iter); b_pass_iter != b_rlay.passes.end(); ++b_pass_iter) {
BL::RenderPass b_pass(*b_pass_iter);
PassType pass_type = get_pass_type(b_pass);
if(pass_type != PASS_NONE)
Pass::add(pass_type, passes);
}
}
buffer_params.passes = passes;
scene->film->passes = passes;
scene->film->tag_update(scene);
/* update session */
session->reset(buffer_params, session_params.samples);
/* update scene */
sync->sync_data(b_v3d, active);
/* render */
session->start();
session->wait();
if(session->progress.get_cancel())
break;
/* write result */
write_render_result();
}
/* delete render result */
RE_engine_end_result((RenderEngine*)b_engine.ptr.data, (RenderResult*)b_rr.ptr.data);
}
开发者ID:ruesp83,项目名称:Blender---AMA,代码行数:68,代码来源:blender_session.cpp
注:本文中的bl::RenderSettings类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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