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C++ client::Result类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中client::Result的典型用法代码示例。如果您正苦于以下问题:C++ Result类的具体用法?C++ Result怎么用?C++ Result使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Result类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: HandleDiscovery

void OlaCallbackClient::HandleDiscovery(
    ola::SingleUseCallback2<void,
                            const ola::rdm::UIDSet&,
                            const string&> *callback,
    const client::Result &result,
    const ola::rdm::UIDSet &uids) {
  callback->Run(uids, result.Error());
}
开发者ID:Tuckie,项目名称:ola,代码行数:8,代码来源:OlaCallbackClient.cpp


示例2: HandlePluginState

void OlaCallbackClient::HandlePluginState(
    PluginStateCallback *callback,
    const client::Result &result,
    const client::PluginState &core_state) {
  PluginState state;
  state.name = core_state.name;
  state.enabled = core_state.enabled;
  state.active = core_state.active;
  state.preferences_source = core_state.preferences_source;
  state.conflicting_plugins = core_state.conflicting_plugins;

  callback->Run(state, result.Error());
}
开发者ID:DanielAeolusLaude,项目名称:ola,代码行数:13,代码来源:OlaCallbackClient.cpp


示例3: HandleUniverseInfo

void OlaCallbackClient::HandleUniverseInfo(
    SingleUseCallback2<void, OlaUniverse&, const string&> *callback,
    const client::Result &result,
    const OlaUniverse &universe) {
  // There was a bug in the API and universe isn't const.
  OlaUniverse new_universe(
      universe.Id(),
      universe.MergeMode(),
      universe.Name(),
      universe.InputPorts(),
      universe.OutputPorts(),
      universe.RDMDeviceCount());
  callback->Run(new_universe, result.Error());
}
开发者ID:DanielAeolusLaude,项目名称:ola,代码行数:14,代码来源:OlaCallbackClient.cpp


示例4: HandleGetDmx

/*
 * Callback for m_client.FetchDmx called by GetDmx
 * @param response the HTTPResponse
 * @param buffer the DmxBuffer
 * @param error Error message
 */
void OladHTTPServer::HandleGetDmx(HTTPResponse *response,
                                  const client::Result &result,
                                  const client::DMXMetadata &,
                                  const DmxBuffer &buffer) {
  // rather than adding 512 JsonValue we cheat and use raw here
  stringstream str;
  str << "[" << buffer.ToString() << "]";
  JsonObject json;
  json.AddRaw("dmx", str.str());
  json.Add("error", result.Error());

  response->SetNoCache();
  response->SetContentType(HTTPServer::CONTENT_TYPE_PLAIN);
  response->SendJson(json);
  delete response;
}
开发者ID:nip3o,项目名称:open-lighting,代码行数:22,代码来源:OladHTTPServer.cpp


示例5: HandlePortsForUniverse

void OladHTTPServer::HandlePortsForUniverse(
    HTTPResponse *response,
    JsonObject *json,
    unsigned int universe_id,
    const client::Result &result,
    const vector<OlaDevice> &devices) {
  if (result.Success()) {
    vector<OlaDevice>::const_iterator iter = devices.begin();
    vector<OlaInputPort>::const_iterator input_iter;
    vector<OlaOutputPort>::const_iterator output_iter;

    JsonArray *output_ports_json = json->AddArray("output_ports");
    JsonArray *input_ports_json = json->AddArray("input_ports");

    for (; iter != devices.end(); ++iter) {
      const vector<OlaInputPort> &input_ports = iter->InputPorts();
      for (input_iter = input_ports.begin(); input_iter != input_ports.end();
           ++input_iter) {
        if (input_iter->IsActive() && input_iter->Universe() == universe_id) {
          JsonObject *obj = input_ports_json->AppendObject();
          PortToJson(obj, *iter, *input_iter, false);
        }
      }

      const vector<OlaOutputPort> &output_ports = iter->OutputPorts();
      for (output_iter = output_ports.begin();
           output_iter != output_ports.end(); ++output_iter) {
        if (output_iter->IsActive() &&
            output_iter->Universe() == universe_id) {
          JsonObject *obj = output_ports_json->AppendObject();
          PortToJson(obj, *iter, *output_iter, true);
        }
      }
    }
  }

  response->SetNoCache();
  response->SetContentType(HTTPServer::CONTENT_TYPE_PLAIN);
  response->SendJson(*json);
  delete json;
  delete response;
}
开发者ID:nip3o,项目名称:open-lighting,代码行数:42,代码来源:OladHTTPServer.cpp


示例6: HandleUniverseList

/*
 * Handle the universe list callback
 * @param response the HTTPResponse that is associated with the request.
 * @param plugins a list of plugins
 * @param error an error string.
 */
void OladHTTPServer::HandleUniverseList(HTTPResponse *response,
                                       JsonObject *json,
                                       const client::Result &result,
                                       const vector<OlaUniverse> &universes) {
  if (result.Success()) {
    JsonArray *universe_json = json->AddArray("universes");

    vector<OlaUniverse>::const_iterator iter;
    for (iter = universes.begin(); iter != universes.end(); ++iter) {
      JsonObject *universe = universe_json->AppendObject();
      universe->Add("id", iter->Id());
      universe->Add("input_ports", iter->InputPortCount());
      universe->Add("name", iter->Name());
      universe->Add("output_ports", iter->OutputPortCount());
      universe->Add("rdm_devices", iter->RDMDeviceCount());
    }
  }

  response->SetNoCache();
  response->SetContentType(HTTPServer::CONTENT_TYPE_PLAIN);
  response->SendJson(*json);
  delete response;
  delete json;
}
开发者ID:nip3o,项目名称:open-lighting,代码行数:30,代码来源:OladHTTPServer.cpp


示例7: HandleConfigureDevice

void OlaCallbackClient::HandleConfigureDevice(
    SingleUseCallback2<void, const string&, const string&> *callback,
    const client::Result &result,
    const string &reply) {
  callback->Run(reply, result.Error());
}
开发者ID:DanielAeolusLaude,项目名称:ola,代码行数:6,代码来源:OlaCallbackClient.cpp


示例8: HandlePluginDescription

void OlaCallbackClient::HandlePluginDescription(
    SingleUseCallback2<void, const string&, const string&> *callback,
    const client::Result &result,
    const string &description) {
  callback->Run(description, result.Error());
}
开发者ID:DanielAeolusLaude,项目名称:ola,代码行数:6,代码来源:OlaCallbackClient.cpp


示例9: CallbackComplete

void BaseHttpAction::CallbackComplete(const client::Result &result) {
  RequestComplete(!result.Success());
}
开发者ID:nip3o,项目名称:open-lighting,代码行数:3,代码来源:HttpServerActions.cpp



注:本文中的client::Result类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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