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C++ common::BlockingLoop类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中common::BlockingLoop的典型用法代码示例。如果您正苦于以下问题:C++ BlockingLoop类的具体用法?C++ BlockingLoop怎么用?C++ BlockingLoop使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了BlockingLoop类的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: loop_thread

TEST(BusyLoopTest, MultiThreaded)
{
  Common::BlockingLoop loop;
  Common::Event e;
  for (int i = 0; i < 100; i++)
  {
    loop.Prepare();
    std::thread loop_thread([&]() { loop.Run([&]() { e.Set(); }); });

    // Ping - Pong
    for (int j = 0; j < 10; j++)
    {
      loop.Wakeup();
      e.Wait();

      // Just waste some time. So the main loop did fall back to the sleep state much more likely.
      Common::SleepCurrentThread(1);
    }

    for (int j = 0; j < 100; j++)
    {
      // We normally have to call Wakeup to assure the Event is triggered.
      // But this check is for an internal feature of the BlockingLoop.
      // It's implemented to fall back to a busy loop regulary.
      // If we're in the busy loop, the payload (and so the Event) is called all the time.
      // loop.Wakeup();
      e.Wait();
    }

    loop.Stop();
    loop_thread.join();
  }
}
开发者ID:CarlKenner,项目名称:dolphin,代码行数:33,代码来源:BusyLoopTest.cpp


示例2: DoState

namespace Fifo
{
static constexpr u32 FIFO_SIZE = 2 * 1024 * 1024;
static constexpr int GPU_TIME_SLOT_SIZE = 1000;

static Common::BlockingLoop s_gpu_mainloop;

static Common::Flag s_emu_running_state;

// Most of this array is unlikely to be faulted in...
static u8 s_fifo_aux_data[FIFO_SIZE];
static u8* s_fifo_aux_write_ptr;
static u8* s_fifo_aux_read_ptr;

// This could be in SConfig, but it depends on multiple settings
// and can change at runtime.
static bool s_use_deterministic_gpu_thread;

static CoreTiming::EventType* s_event_sync_gpu;

// STATE_TO_SAVE
static u8* s_video_buffer;
static u8* s_video_buffer_read_ptr;
static std::atomic<u8*> s_video_buffer_write_ptr;
static std::atomic<u8*> s_video_buffer_seen_ptr;
static u8* s_video_buffer_pp_read_ptr;
// The read_ptr is always owned by the GPU thread.  In normal mode, so is the
// write_ptr, despite it being atomic.  In deterministic GPU thread mode,
// things get a bit more complicated:
// - The seen_ptr is written by the GPU thread, and points to what it's already
// processed as much of as possible - in the case of a partial command which
// caused it to stop, not the same as the read ptr.  It's written by the GPU,
// under the lock, and updating the cond.
// - The write_ptr is written by the CPU thread after it copies data from the
// FIFO.  Maybe someday it will be under the lock.  For now, because RunGpuLoop
// polls, it's just atomic.
// - The pp_read_ptr is the CPU preprocessing version of the read_ptr.

static std::atomic<int> s_sync_ticks;
static bool s_syncing_suspended;
static Common::Event s_sync_wakeup_event;

void DoState(PointerWrap& p)
{
  p.DoArray(s_video_buffer, FIFO_SIZE);
  u8* write_ptr = s_video_buffer_write_ptr;
  p.DoPointer(write_ptr, s_video_buffer);
  s_video_buffer_write_ptr = write_ptr;
  p.DoPointer(s_video_buffer_read_ptr, s_video_buffer);
  if (p.mode == PointerWrap::MODE_READ && s_use_deterministic_gpu_thread)
  {
    // We're good and paused, right?
    s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
  }

  p.Do(s_sync_ticks);
  p.Do(s_syncing_suspended);
}

void PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
  if (doLock)
  {
    SyncGPU(SyncGPUReason::Other);
    EmulatorState(false);

    const SConfig& param = SConfig::GetInstance();

    if (!param.bCPUThread || s_use_deterministic_gpu_thread)
      return;

    s_gpu_mainloop.WaitYield(std::chrono::milliseconds(100), Host_YieldToUI);
  }
  else
  {
    if (unpauseOnUnlock)
      EmulatorState(true);
  }
}

void Init()
{
  // Padded so that SIMD overreads in the vertex loader are safe
  s_video_buffer = static_cast<u8*>(Common::AllocateMemoryPages(FIFO_SIZE + 4));
  ResetVideoBuffer();
  if (SConfig::GetInstance().bCPUThread)
    s_gpu_mainloop.Prepare();
  s_sync_ticks.store(0);
}

void Shutdown()
{
  if (s_gpu_mainloop.IsRunning())
    PanicAlert("Fifo shutting down while active");

  Common::FreeMemoryPages(s_video_buffer, FIFO_SIZE + 4);
  s_video_buffer = nullptr;
  s_video_buffer_write_ptr = nullptr;
  s_video_buffer_pp_read_ptr = nullptr;
  s_video_buffer_read_ptr = nullptr;
//.........这里部分代码省略.........
开发者ID:stenzek,项目名称:dolphin,代码行数:101,代码来源:Fifo.cpp


示例3: SyncGPU

void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr)
{
	if (g_use_deterministic_gpu_thread)
	{
		s_gpu_mainloop.Wait();
		if (!s_gpu_mainloop.IsRunning())
			return;

		// Opportunistically reset FIFOs so we don't wrap around.
		if (may_move_read_ptr && s_fifo_aux_write_ptr != s_fifo_aux_read_ptr)
			PanicAlert("aux fifo not synced (%p, %p)", s_fifo_aux_write_ptr, s_fifo_aux_read_ptr);

		memmove(s_fifo_aux_data, s_fifo_aux_read_ptr, s_fifo_aux_write_ptr - s_fifo_aux_read_ptr);
		s_fifo_aux_write_ptr -= (s_fifo_aux_read_ptr - s_fifo_aux_data);
		s_fifo_aux_read_ptr = s_fifo_aux_data;

		if (may_move_read_ptr)
		{
			u8* write_ptr = s_video_buffer_write_ptr;

			// what's left over in the buffer
			size_t size = write_ptr - s_video_buffer_pp_read_ptr;

			memmove(s_video_buffer, s_video_buffer_pp_read_ptr, size);
			// This change always decreases the pointers.  We write seen_ptr
			// after write_ptr here, and read it before in RunGpuLoop, so
			// 'write_ptr > seen_ptr' there cannot become spuriously true.
			s_video_buffer_write_ptr = write_ptr = s_video_buffer + size;
			s_video_buffer_pp_read_ptr = s_video_buffer;
			s_video_buffer_read_ptr = s_video_buffer;
			s_video_buffer_seen_ptr = write_ptr;
		}
	}
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:34,代码来源:Fifo.cpp


示例4: EmulatorState

void EmulatorState(bool running)
{
  s_emu_running_state.Set(running);
  if (running)
    s_gpu_mainloop.Wakeup();
  else
    s_gpu_mainloop.AllowSleep();
}
开发者ID:stenzek,项目名称:dolphin,代码行数:8,代码来源:Fifo.cpp


示例5: RunGpu

void RunGpu()
{
	SCPFifoStruct &fifo = CommandProcessor::fifo;
	const SConfig& param = SConfig::GetInstance();

	// execute GPU
	if (!param.bCPUThread || g_use_deterministic_gpu_thread)
	{
		bool reset_simd_state = false;
		while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
		{
			if (g_use_deterministic_gpu_thread)
			{
				ReadDataFromFifoOnCPU(fifo.CPReadPointer);
				s_gpu_mainloop.Wakeup();
			}
			else
			{
				if (!reset_simd_state)
				{
					FPURoundMode::SaveSIMDState();
					FPURoundMode::LoadDefaultSIMDState();
					reset_simd_state = true;
				}
				ReadDataFromFifo(fifo.CPReadPointer);
				s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), nullptr, false);
			}

			//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");

			if (fifo.CPReadPointer == fifo.CPEnd)
				fifo.CPReadPointer = fifo.CPBase;
			else
				fifo.CPReadPointer += 32;

			fifo.CPReadWriteDistance -= 32;
		}
		CommandProcessor::SetCPStatusFromGPU();

		if (reset_simd_state)
		{
			FPURoundMode::LoadSIMDState();
		}
	}

	// wake up GPU thread
	if (param.bCPUThread)
	{
		s_gpu_mainloop.Wakeup();
	}
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:51,代码来源:Fifo.cpp


示例6: WaitForGpuThread

/* This function checks the emulated CPU - GPU distance and may wake up the GPU,
 * or block the CPU if required. It should be called by the CPU thread regularly.
 * @ticks The gone emulated CPU time.
 * @return A good time to call WaitForGpuThread() next.
 */
static int WaitForGpuThread(int ticks)
{
  const SConfig& param = SConfig::GetInstance();

  int old = s_sync_ticks.fetch_add(ticks);
  int now = old + ticks;

  // GPU is idle, so stop polling.
  if (old >= 0 && s_gpu_mainloop.IsDone())
    return -1;

  // Wakeup GPU
  if (old < param.iSyncGpuMinDistance && now >= param.iSyncGpuMinDistance)
    RunGpu();

  // If the GPU is still sleeping, wait for a longer time
  if (now < param.iSyncGpuMinDistance)
    return GPU_TIME_SLOT_SIZE + param.iSyncGpuMinDistance - now;

  // Wait for GPU
  if (now >= param.iSyncGpuMaxDistance)
    s_sync_wakeup_event.Wait();

  return GPU_TIME_SLOT_SIZE;
}
开发者ID:stenzek,项目名称:dolphin,代码行数:30,代码来源:Fifo.cpp


示例7: ReadDataFromFifoOnCPU

// The deterministic_gpu_thread version.
static void ReadDataFromFifoOnCPU(u32 readPtr)
{
	size_t len = 32;
	u8 *write_ptr = s_video_buffer_write_ptr;
	if (len > (size_t)(s_video_buffer + FIFO_SIZE - write_ptr))
	{
		// We can't wrap around while the GPU is working on the data.
		// This should be very rare due to the reset in SyncGPU.
		SyncGPU(SYNC_GPU_WRAPAROUND);
		if (!s_gpu_mainloop.IsRunning())
		{
			// GPU is shutting down, so the next asserts may fail
			return;
		}

		if (s_video_buffer_pp_read_ptr != s_video_buffer_read_ptr)
		{
			PanicAlert("desynced read pointers");
			return;
		}
		write_ptr = s_video_buffer_write_ptr;
		size_t existing_len = write_ptr - s_video_buffer_pp_read_ptr;
		if (len > (size_t)(FIFO_SIZE - existing_len))
		{
			PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
			return;
		}
	}
	Memory::CopyFromEmu(s_video_buffer_write_ptr, readPtr, len);
	s_video_buffer_pp_read_ptr = OpcodeDecoder_Run<true>(DataReader(s_video_buffer_pp_read_ptr, write_ptr + len), nullptr, false);
	// This would have to be locked if the GPU thread didn't spin.
	s_video_buffer_write_ptr = write_ptr + len;
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:34,代码来源:Fifo.cpp


示例8: Fifo_Init

void Fifo_Init()
{
	// Padded so that SIMD overreads in the vertex loader are safe
	s_video_buffer = (u8*)AllocateMemoryPages(FIFO_SIZE + 4);
	ResetVideoBuffer();
	if (SConfig::GetInstance().bCPUThread)
		s_gpu_mainloop.Prepare();
	s_sync_ticks.store(0);
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:9,代码来源:Fifo.cpp


示例9: FlushGpu

void FlushGpu()
{
	const SConfig& param = SConfig::GetInstance();

	if (!param.bCPUThread || g_use_deterministic_gpu_thread)
		return;

	s_gpu_mainloop.Wait();
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:9,代码来源:Fifo.cpp


示例10: ExitGpuLoop

// May be executed from any thread, even the graphics thread.
// Created to allow for self shutdown.
void ExitGpuLoop()
{
	// This should break the wait loop in CPU thread
	CommandProcessor::fifo.bFF_GPReadEnable = false;
	FlushGpu();

	// Terminate GPU thread loop
	s_emu_running_state.store(true);
	s_gpu_mainloop.Stop(false);
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:12,代码来源:Fifo.cpp


示例11: RunGpuOnCpu

static int RunGpuOnCpu(int ticks)
{
  SCPFifoStruct& fifo = CommandProcessor::fifo;
  bool reset_simd_state = false;
  int available_ticks = int(ticks * SConfig::GetInstance().fSyncGpuOverclock) + s_sync_ticks.load();
  while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() &&
         available_ticks >= 0)
  {
    if (s_use_deterministic_gpu_thread)
    {
      ReadDataFromFifoOnCPU(fifo.CPReadPointer);
      s_gpu_mainloop.Wakeup();
    }
    else
    {
      if (!reset_simd_state)
      {
        FPURoundMode::SaveSIMDState();
        FPURoundMode::LoadDefaultSIMDState();
        reset_simd_state = true;
      }
      ReadDataFromFifo(fifo.CPReadPointer);
      u32 cycles = 0;
      s_video_buffer_read_ptr = OpcodeDecoder::Run(
          DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), &cycles, false);
      available_ticks -= cycles;
    }

    if (fifo.CPReadPointer == fifo.CPEnd)
      fifo.CPReadPointer = fifo.CPBase;
    else
      fifo.CPReadPointer += 32;

    fifo.CPReadWriteDistance -= 32;
  }

  CommandProcessor::SetCPStatusFromGPU();

  if (reset_simd_state)
  {
    FPURoundMode::LoadSIMDState();
  }

  // Discard all available ticks as there is nothing to do any more.
  s_sync_ticks.store(std::min(available_ticks, 0));

  // If the GPU is idle, drop the handler.
  if (available_ticks >= 0)
    return -1;

  // Always wait at least for GPU_TIME_SLOT_SIZE cycles.
  return -available_ticks + GPU_TIME_SLOT_SIZE;
}
开发者ID:stenzek,项目名称:dolphin,代码行数:53,代码来源:Fifo.cpp


示例12: Fifo_Shutdown

void Fifo_Shutdown()
{
	if (s_gpu_mainloop.IsRunning())
		PanicAlert("Fifo shutting down while active");

	FreeMemoryPages(s_video_buffer, FIFO_SIZE + 4);
	s_video_buffer = nullptr;
	s_video_buffer_write_ptr = nullptr;
	s_video_buffer_pp_read_ptr = nullptr;
	s_video_buffer_read_ptr = nullptr;
	s_video_buffer_seen_ptr = nullptr;
	s_fifo_aux_write_ptr = nullptr;
	s_fifo_aux_read_ptr = nullptr;
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:14,代码来源:Fifo.cpp


示例13: PauseAndLock

void PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
  if (doLock)
  {
    SyncGPU(SyncGPUReason::Other);
    EmulatorState(false);

    const SConfig& param = SConfig::GetInstance();

    if (!param.bCPUThread || s_use_deterministic_gpu_thread)
      return;

    s_gpu_mainloop.WaitYield(std::chrono::milliseconds(100), Host_YieldToUI);
  }
  else
  {
    if (unpauseOnUnlock)
      EmulatorState(true);
  }
}
开发者ID:stenzek,项目名称:dolphin,代码行数:20,代码来源:Fifo.cpp


示例14: RunGpu

void RunGpu()
{
  const SConfig& param = SConfig::GetInstance();

  // wake up GPU thread
  if (param.bCPUThread && !s_use_deterministic_gpu_thread)
  {
    s_gpu_mainloop.Wakeup();
  }

  // if the sync GPU callback is suspended, wake it up.
  if (!SConfig::GetInstance().bCPUThread || s_use_deterministic_gpu_thread ||
      SConfig::GetInstance().bSyncGPU)
  {
    if (s_syncing_suspended)
    {
      s_syncing_suspended = false;
      CoreTiming::ScheduleEvent(GPU_TIME_SLOT_SIZE, s_event_sync_gpu, GPU_TIME_SLOT_SIZE);
    }
  }
}
开发者ID:stenzek,项目名称:dolphin,代码行数:21,代码来源:Fifo.cpp


示例15: PushFifoAuxBuffer

void PushFifoAuxBuffer(void* ptr, size_t size)
{
	if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
	{
		SyncGPU(SYNC_GPU_AUX_SPACE, /* may_move_read_ptr */ false);
		if (!s_gpu_mainloop.IsRunning())
		{
			// GPU is shutting down
			return;
		}
		if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
		{
			// That will sync us up to the last 32 bytes, so this short region
			// of FIFO would have to point to a 2MB display list or something.
			PanicAlert("absurdly large aux buffer");
			return;
		}
	}
	memcpy(s_fifo_aux_write_ptr, ptr, size);
	s_fifo_aux_write_ptr += size;
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:21,代码来源:Fifo.cpp


示例16: Fifo_Update

int Fifo_Update(int ticks)
{
	const SConfig& param = SConfig::GetInstance();

	if (ticks == 0)
	{
		FlushGpu();
		return param.iSyncGpuMaxDistance;
	}

	// GPU is sleeping, so no need for synchronization
	if (s_gpu_mainloop.IsDone() || g_use_deterministic_gpu_thread)
	{
		if (s_sync_ticks.load() < 0)
		{
			int old = s_sync_ticks.fetch_add(ticks);
			if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
				RunGpu();
		}
		return param.iSyncGpuMaxDistance;
	}

	int old = s_sync_ticks.fetch_add(ticks);
	if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
		RunGpu();

	if (s_sync_ticks.load() >= param.iSyncGpuMaxDistance)
	{
		while (s_sync_ticks.load() > 0)
		{
			s_sync_wakeup_event.Wait();
		}
	}

	return param.iSyncGpuMaxDistance - s_sync_ticks.load();
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:36,代码来源:Fifo.cpp


示例17: EmulatorState

void EmulatorState(bool running)
{
	s_emu_running_state.store(running);
	s_gpu_mainloop.Wakeup();
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:5,代码来源:Fifo.cpp


示例18: GpuMaySleep

void GpuMaySleep()
{
	s_gpu_mainloop.AllowSleep();
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:4,代码来源:Fifo.cpp


示例19: RunGpuLoop

// Description: Main FIFO update loop
// Purpose: Keep the Core HW updated about the CPU-GPU distance
void RunGpuLoop()
{

	AsyncRequests::GetInstance()->SetEnable(true);
	AsyncRequests::GetInstance()->SetPassthrough(false);

	s_gpu_mainloop.Run(
	[] {
		const SConfig& param = SConfig::GetInstance();

		g_video_backend->PeekMessages();

		// Do nothing while paused
		if (!s_emu_running_state.load())
			return;

		if (g_use_deterministic_gpu_thread)
		{
			AsyncRequests::GetInstance()->PullEvents();

			// All the fifo/CP stuff is on the CPU.  We just need to run the opcode decoder.
			u8* seen_ptr = s_video_buffer_seen_ptr;
			u8* write_ptr = s_video_buffer_write_ptr;
			// See comment in SyncGPU
			if (write_ptr > seen_ptr)
			{
				s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), nullptr, false);
				s_video_buffer_seen_ptr = write_ptr;
			}
		}
		else
		{
			SCPFifoStruct &fifo = CommandProcessor::fifo;

			AsyncRequests::GetInstance()->PullEvents();

			CommandProcessor::SetCPStatusFromGPU();

			// check if we are able to run this buffer
			while (!CommandProcessor::IsInterruptWaiting() && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
			{
				if (param.bSyncGPU && s_sync_ticks.load() < param.iSyncGpuMinDistance)
					break;

				u32 cyclesExecuted = 0;
				u32 readPtr = fifo.CPReadPointer;
				ReadDataFromFifo(readPtr);

				if (readPtr == fifo.CPEnd)
					readPtr = fifo.CPBase;
				else
					readPtr += 32;

				_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
					"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);

				u8* write_ptr = s_video_buffer_write_ptr;
				s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);

				Common::AtomicStore(fifo.CPReadPointer, readPtr);
				Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
				if ((write_ptr - s_video_buffer_read_ptr) == 0)
					Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);

				CommandProcessor::SetCPStatusFromGPU();

				if (param.bSyncGPU)
				{
					cyclesExecuted = (int)(cyclesExecuted / param.fSyncGpuOverclock);
					int old = s_sync_ticks.fetch_sub(cyclesExecuted);
					if (old > 0 && old - (int)cyclesExecuted <= 0)
						s_sync_wakeup_event.Set();
				}

				// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
				// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
				// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
				AsyncRequests::GetInstance()->PullEvents();
			}

			// fast skip remaining GPU time if fifo is empty
			if (s_sync_ticks.load() > 0)
			{
				int old = s_sync_ticks.exchange(0);
				if (old > 0)
					s_sync_wakeup_event.Set();
			}

			// The fifo is empty and it's unlikely we will get any more work in the near future.
			// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
			VertexManager::Flush();
		}
	}, 100);

	AsyncRequests::GetInstance()->SetEnable(false);
	AsyncRequests::GetInstance()->SetPassthrough(true);
}
开发者ID:BananaMuffinFrenzy,项目名称:dolphin,代码行数:99,代码来源:Fifo.cpp



注:本文中的common::BlockingLoop类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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