本文整理汇总了C++中common::SearchSet类的典型用法代码示例。如果您正苦于以下问题:C++ SearchSet类的具体用法?C++ SearchSet怎么用?C++ SearchSet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SearchSet类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: addSysArchivesToSearchSet
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
#ifdef DATA_PATH
// Add the global DATA_PATH to the directory search list
// FIXME: We use depth = 4 for now, to match the old code. May want to change that
Common::FSNode dataNode(DATA_PATH);
if (dataNode.exists() && dataNode.isDirectory()) {
s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
}
#endif
#ifdef MACOSX
// Get URL of the Resource directory of the .app bundle
CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
if (fileUrl) {
// Try to convert the URL to an absolute path
UInt8 buf[MAXPATHLEN];
if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
// Success: Add it to the search path
Common::String bundlePath((const char *)buf);
s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
}
CFRelease(fileUrl);
}
#endif
}
开发者ID:havlenapetr,项目名称:Scummvm,代码行数:28,代码来源:sdl.cpp
示例2: addSysArchivesToSearchSet
void JNI::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
JNIEnv *env = JNI::getEnv();
s.add("ASSET", _asset_archive, priority, false);
jobjectArray array =
(jobjectArray)env->CallObjectMethod(_jobj, _MID_getSysArchives);
if (env->ExceptionCheck()) {
LOGE("Error finding system archive path");
env->ExceptionDescribe();
env->ExceptionClear();
return;
}
jsize size = env->GetArrayLength(array);
for (jsize i = 0; i < size; ++i) {
jstring path_obj = (jstring)env->GetObjectArrayElement(array, i);
const char *path = env->GetStringUTFChars(path_obj, 0);
if (path != 0) {
s.addDirectory(path, path, priority);
env->ReleaseStringUTFChars(path_obj, path);
}
env->DeleteLocalRef(path_obj);
}
}
开发者ID:project-cabal,项目名称:cabal,代码行数:30,代码来源:jni.cpp
示例3: workdirNode
void OSystem_GP2XWIZ::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
/* Setup default extra data paths for engine data files and plugins */
char workDirName[PATH_MAX+1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
error("Error: Could not obtain current working directory.");
}
Common::FSNode workdirNode(workDirName);
if (workdirNode.exists() && workdirNode.isDirectory()) {
s.add("__GP2XWIZ_WORKDIR__", new Common::FSDirectory(workDirName), priority);
}
char enginedataPath[PATH_MAX+1];
strcpy(enginedataPath, workDirName);
strcat(enginedataPath, "/engine-data");
Common::FSNode engineNode(enginedataPath);
if (engineNode.exists() && engineNode.isDirectory()) {
s.add("__GP2XWIZ_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
}
char pluginsPath[PATH_MAX+1];
strcpy(pluginsPath, workDirName);
strcat(pluginsPath, "/plugins");
Common::FSNode pluginsNode(pluginsPath);
if (pluginsNode.exists() && pluginsNode.isDirectory()) {
s.add("__GP2XWIZ_PLUGINS__", new Common::FSDirectory(pluginsPath), priority);
}
}
开发者ID:havlenapetr,项目名称:Scummvm,代码行数:34,代码来源:gp2xwiz-main.cpp
示例4: addSysArchivesToSearchSet
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
#ifdef DATA_PATH
// Add the global DATA_PATH to the directory search list
// FIXME: We use depth = 4 for now, to match the old code. May want to change that
Common::FSNode dataNode(DATA_PATH);
if (dataNode.exists() && dataNode.isDirectory()) {
s.add(DATA_PATH, new Common::FSDirectory(dataNode, 4), priority);
}
#endif
}
开发者ID:LasDesu,项目名称:residualvm,代码行数:12,代码来源:sdl.cpp
示例5: addSysArchivesToSearchSet
void OSystem_IPHONE::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
// Get URL of the Resource directory of the .app bundle
CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
if (fileUrl) {
// Try to convert the URL to an absolute path
UInt8 buf[MAXPATHLEN];
if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
// Success: Add it to the search path
Common::String bundlePath((const char *)buf);
s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
}
CFRelease(fileUrl);
}
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:14,代码来源:osys_main.cpp
示例6: addSysArchivesToSearchSet
void OSystem_POSIX::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
#ifdef DATA_PATH
const char *snap = getenv("SNAP");
if (snap) {
Common::String dataPath = Common::String(snap) + DATA_PATH;
Common::FSNode dataNode(dataPath);
if (dataNode.exists() && dataNode.isDirectory()) {
// This is the same priority which is used for the data path (below),
// but we insert this one first, so it will be searched first.
s.add(dataPath, new Common::FSDirectory(dataNode, 4), priority);
}
}
#endif
// For now, we always add the data path, just in case SNAP doesn't make sense.
OSystem_SDL::addSysArchivesToSearchSet(s, priority);
}
开发者ID:Herschel,项目名称:scummvm,代码行数:17,代码来源:posix.cpp
示例7: addSysArchivesToSearchSet
void OSystem_OP::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
/* Setup default extra data paths for engine data files and plugins */
char workDirName[PATH_MAX+1];
if (getcwd(workDirName, PATH_MAX) == NULL) {
error("Error: Could not obtain current working directory.");
}
char enginedataPath[PATH_MAX+1];
strcpy(enginedataPath, workDirName);
strcat(enginedataPath, "/../data");
printf("Default engine data directory: %s\n", enginedataPath);
Common::FSNode engineNode(enginedataPath);
if (engineNode.exists() && engineNode.isDirectory()) {
s.add("__OP_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
}
}
开发者ID:0xf1sh,项目名称:scummvm,代码行数:20,代码来源:op-backend.cpp
示例8: addSysArchivesToSearchSet
void OSystem_SDL_Symbian::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
Common::FSNode pluginsNode(Symbian::GetExecutablePath());
if (pluginsNode.exists() && pluginsNode.isDirectory()) {
s.add("SYMBIAN_DATAFOLDER", new Common::FSDirectory(Symbian::GetExecutablePath()), priority);
}
}
开发者ID:0xf1sh,项目名称:scummvm,代码行数:6,代码来源:SymbianOS.cpp
示例9:
void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
s.add("Win32Res", new Win32ResourceArchive(), priority);
OSystem_SDL::addSysArchivesToSearchSet(s, priority);
}
开发者ID:86400,项目名称:scummvm,代码行数:5,代码来源:win32.cpp
示例10: addSysArchivesToSearchSet
void TizenSystem::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
// allow translations.dat and game .DAT files to be found
s.addDirectory(_resourcePath, _resourcePath, priority);
}
开发者ID:SinSiXX,项目名称:scummvm,代码行数:4,代码来源:system.cpp
示例11: addSysArchivesToSearchSet
void BadaSystem::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
// allow translations.dat and game .DAT files to be found
s.addDirectory(RESOURCE_PATH, RESOURCE_PATH, priority);
}
开发者ID:rkmarvin,项目名称:scummvm,代码行数:4,代码来源:system.cpp
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