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C++ stringarray::const_iterator类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中common::stringarray::const_iterator的典型用法代码示例。如果您正苦于以下问题:C++ const_iterator类的具体用法?C++ const_iterator怎么用?C++ const_iterator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了const_iterator类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: getSavegameList

SaveStateList CProjectItem::getSavegameList(const Common::String &target) {
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Common::StringArray filenames;
    Common::String saveDesc;
    Common::String pattern = Common::String::format("%s.0??", target.c_str());
    TitanicSavegameHeader header;

    filenames = saveFileMan->listSavefiles(pattern);
    sort(filenames.begin(), filenames.end());   // Sort to get the files in numerical order

    SaveStateList saveList;
    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        const char *ext = strrchr(file->c_str(), '.');
        int slot = ext ? atoi(ext + 1) : -1;

        if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) {
            Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

            if (in) {
                SimpleFile f;
                f.open(in);
                if (!readSavegameHeader(&f, header))
                    continue;

                saveList.push_back(SaveStateDescriptor(slot, header._saveName));

                header._thumbnail->free();
                delete header._thumbnail;
                delete in;
            }
        }
    }

    return saveList;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:35,代码来源:project_item.cpp


示例2: listSaves

	virtual SaveStateList listSaves(const char *target) const {
		Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
		SaveGameHeader header;
		Common::String pattern = target;
		pattern += ".###";

		Common::StringArray filenames;
		filenames = saveFileMan->listSavefiles(pattern.c_str());

		SaveStateList saveList;

		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			// Obtain the last 3 digits of the filename, since they correspond to the save slot
			int slotNum = atoi(file->c_str() + file->size() - 3);

			if ((slotNum >= 0) && (slotNum <= 999)) {
				Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
				if (in) {
					if (DM::readSaveGameHeader(in, &header))
						saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
					delete in;
				}
			}
		}

		// Sort saves based on slot number.
		Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
		return saveList;
	}
开发者ID:RobLoach,项目名称:scummvm,代码行数:29,代码来源:detection.cpp


示例3: listSaves

SaveStateList ToltecsMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Toltecs::ToltecsEngine::SaveHeader header;
	Common::String pattern = target;
	pattern += ".###";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:Cruel,项目名称:scummvm,代码行数:29,代码来源:detection.cpp


示例4: listSaves

SaveStateList SciMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				SavegameMetadata meta;
				if (!get_savegame_metadata(in, &meta)) {
					// invalid
					delete in;
					continue;
				}
				saveList.push_back(SaveStateDescriptor(slotNum, meta.name));
				delete in;
			}
		}
	}

	return saveList;
}
开发者ID:michailBs,项目名称:scummvm,代码行数:32,代码来源:detection.cpp


示例5: listSaves

SaveStateList SwordMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	SaveStateList saveList;
	char saveName[40];

	Common::StringArray filenames = saveFileMan->listSavefiles("sword1.???");
	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)

	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				in->readUint32LE(); // header
				in->read(saveName, 40);
				saveList.push_back(SaveStateDescriptor(slotNum, saveName));
				delete in;
			}
		}
	}

	return saveList;
}
开发者ID:project-cabal,项目名称:cabal,代码行数:26,代码来源:detection.cpp


示例6: listSaves

SaveStateList AccessMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = Common::String::format("%s.0##", target);
	Access::AccessSavegameHeader header;

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());   // Sort to get the files in numerical order

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		const char *ext = strrchr(file->c_str(), '.');
		int slot = ext ? atoi(ext + 1) : -1;

		if (slot >= 0 && slot < MAX_SAVES) {
			Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

			if (in) {
				Access::AccessEngine::readSavegameHeader(in, header);
				saveList.push_back(SaveStateDescriptor(slot, header._saveName));

				header._thumbnail->free();
				delete header._thumbnail;
				delete in;
			}
		}
	}

	return saveList;
}
开发者ID:N02775223,项目名称:scummvm,代码行数:31,代码来源:detection.cpp


示例7: listSaves

SaveStateList WageMetaEngine::listSaves(const char *target) const {
    const uint32 WAGEflag = MKTAG('W','A','G','E');
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Common::StringArray filenames;
    char saveDesc[31];
    Common::String pattern = target;
    pattern += ".###";

    filenames = saveFileMan->listSavefiles(pattern);

    SaveStateList saveList;
    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        // Obtain the last 3 digits of the filename, since they correspond to the save slot
        int slotNum = atoi(file->c_str() + file->size() - 3);

        if (slotNum >= 0 && slotNum <= 999) {
            Common::InSaveFile *in = saveFileMan->openForLoading(*file);
            if (in) {
                uint32 type = in->readUint32BE();
                if (type == WAGEflag)
                    in->read(saveDesc, 31);
                saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
                delete in;
            }
        }
    }

    // Sort saves based on slot number.
    Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
    return saveList;
}
开发者ID:m-kiewitz,项目名称:scummvm,代码行数:31,代码来源:detection.cpp


示例8: listSaves

SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("fullpipe.s##");

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
			if (in) {
				Fullpipe::FullpipeSavegameHeader header;
				Fullpipe::readSavegameHeader(in.get(), header);

				SaveStateDescriptor desc;

				parseSavegameHeader(header, desc);

				desc.setSaveSlot(slotNum);

				saveList.push_back(desc);
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:33,代码来源:detection.cpp


示例9: listSaves

SaveStateList LabMetaEngine::listSaves(const char *target) const {
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Lab::SaveGameHeader header;
    Common::String pattern = target;
    pattern += ".###";

    Common::StringArray filenames;
    filenames = saveFileMan->listSavefiles(pattern.c_str());
    Common::sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)*/

    SaveStateList saveList;

    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        // Obtain the last 3 digits of the filename, since they correspond to the save slot
        int slotNum = atoi(file->c_str() + file->size() - 3);

        if ((slotNum >= 0) && (slotNum <= 999)) {
            Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
            if (in) {
                if (Lab::readSaveGameHeader(in, header))
                    saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
                delete in;
            }
        }
    }

    return saveList;
}
开发者ID:N02775223,项目名称:scummvm,代码行数:28,代码来源:detection.cpp


示例10: listSaves

SaveStateList TonyMetaEngine::listSaves(const char *target) const {
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Common::StringArray filenames;
    Common::String saveDesc;
    Common::String pattern = "tony.0??";

    filenames = saveFileMan->listSavefiles(pattern);
    sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)

    SaveStateList saveList;
    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        // Obtain the last 3 digits of the filename, since they correspond to the save slot
        int slotNum = atoi(file->c_str() + file->size() - 3);

        if (slotNum >= 0 && slotNum <= 999) {
            byte thumbnailData[160 * 120 * 2];
            Common::String saveName;
            byte difficulty;

            if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slotNum, thumbnailData, saveName, difficulty)) {
                // Add the save name to the savegame list
                saveList.push_back(SaveStateDescriptor(slotNum, saveName));
            }
        }
    }

    return saveList;
}
开发者ID:rayzer86,项目名称:scummvm,代码行数:28,代码来源:detection.cpp


示例11: listSaves

SaveStateList DraciMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("draci.s##");

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				Draci::DraciSavegameHeader header;
				if (Draci::readSavegameHeader(in, header)) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
				}
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:28,代码来源:detection.cpp


示例12: loadSavegamesList

int MenuSystem::loadSavegamesList() {
	int maxSlotNum = -1;

	_savegameListTopIndex = 0;
	_savegames.clear();

	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Toltecs::ToltecsEngine::SaveHeader header;
	Common::String pattern = _vm->getTargetName();
	pattern += ".???";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());
	Common::sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);
		if (slotNum > maxSlotNum)
			maxSlotNum = slotNum;

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
					_savegames.push_back(SavegameItem(slotNum, header.description));
					//debug("%s -> %s", file->c_str(), header.description.c_str());
				}
				delete in;
			}
		}
	}

	return maxSlotNum;
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:35,代码来源:menu.cpp


示例13: listSaves

	virtual SaveStateList listSaves(const char *target) const {
		Common::String pattern = Tucker::generateGameStateFileName(target, 0, true);
		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
		Tucker::TuckerEngine::SavegameHeader header;
		SaveStateList saveList;

		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			int slot;
			const char *ext = strrchr(file->c_str(), '.');
			if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) {
				Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
				if (in) {
					if (Tucker::TuckerEngine::readSavegameHeader(in, header) == Tucker::TuckerEngine::kSavegameNoError) {
						saveList.push_back(SaveStateDescriptor(slot, header.description));
					}

					delete in;
				}
			}
		}

		// Sort saves based on slot number.
		Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
		return saveList;
	}
开发者ID:kyotohongaku,项目名称:scummvm,代码行数:25,代码来源:detection.cpp


示例14: listSaves

SaveStateList GrimMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = "grim*.gsv";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	char str[256];
	int32 strSize;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + 4);

		if (slotNum >= 0) {
			SaveGame *savedState = SaveGame::openForLoading(*file);
			if (savedState && savedState->isCompatible()) {
				savedState->beginSection('SUBS');
				strSize = savedState->readLESint32();
				savedState->read(str, strSize);
				savedState->endSection();
				saveList.push_back(SaveStateDescriptor(slotNum, str));
			}
			delete savedState;
		}
	}

	Common::sort(saveList.begin(), saveList.end(), cmpSave);
	return saveList;
}
开发者ID:agharbi,项目名称:residual,代码行数:30,代码来源:detection.cpp


示例15: listSaves

SaveStateList VoyeurMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = Common::String::format("%s.0##", target);

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	Voyeur::VoyeurSavegameHeader header;

	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		const char *ext = strrchr(file->c_str(), '.');
		int slot = ext ? atoi(ext + 1) : -1;

		if (slot >= 0 && slot <= MAX_SAVES) {
			Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

			if (in) {
				if (header.read(in)) {
					saveList.push_back(SaveStateDescriptor(slot, header._saveName));
					header._thumbnail->free();
				}
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:WinterGrascph,项目名称:scummvm,代码行数:32,代码来源:detection.cpp


示例16: listSaves

SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Neverhood::NeverhoodEngine::SaveHeader header;
	Common::String pattern = target;
	pattern += ".???";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());
	Common::sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);
		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Neverhood::NeverhoodEngine::readSaveHeader(in, false, header) == Neverhood::NeverhoodEngine::kRSHENoError) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}

	return saveList;
}
开发者ID:alcherk,项目名称:scummvm,代码行数:27,代码来源:detection.cpp


示例17: listSaves

SaveStateList KyraMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Kyra::KyraEngine_v1::SaveHeader header;
	Common::String pattern = target;
	pattern += ".???";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern);
	Common::sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				if (Kyra::KyraEngine_v1::readSaveHeader(in, false, header) == Kyra::KyraEngine_v1::kRSHENoError) {
					// WORKAROUND: Old savegames are using 'German' as description for kyra3 restart game save (slot 0),
					// since that looks odd we replace it by "New Game".
					if (slotNum == 0 && header.gameID == Kyra::GI_KYRA3)
						header.description = "New Game";

					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}

	return saveList;
}
开发者ID:chrisws,项目名称:scummvm,代码行数:33,代码来源:detection.cpp


示例18: listSaves

SaveStateList ToucheMetaEngine::listSaves(const char *target) const {
	Common::String pattern = Touche::generateGameStateFileName(target, 0, true);
	Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
	bool slotsTable[Touche::kMaxSaveStates];
	memset(slotsTable, 0, sizeof(slotsTable));
	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		int slot = Touche::getGameStateFileSlot(file->c_str());
		if (slot >= 0 && slot < Touche::kMaxSaveStates) {
			slotsTable[slot] = true;
		}
	}
	for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) {
		if (slotsTable[slot]) {
			Common::String file = Touche::generateGameStateFileName(target, slot);
			Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file);
			if (in) {
				char description[64];
				Touche::readGameStateDescription(in, description, sizeof(description) - 1);
				if (description[0]) {
					saveList.push_back(SaveStateDescriptor(slot, description));
				}
				delete in;
			}
		}
	}
	return saveList;
}
开发者ID:St0rmcrow,项目名称:scummvm,代码行数:28,代码来源:detection.cpp


示例19: listSaves

SaveStateList AgiMetaEngine::listSaves(const char *target) const {
	const uint32 AGIflag = MKTAG('A','G','I',':');
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[31];
	Common::String pattern = target;
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				uint32 type = in->readUint32BE();
				if (type == AGIflag)
					in->read(saveDesc, 31);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	return saveList;
}
开发者ID:TomFrost,项目名称:scummvm,代码行数:30,代码来源:detection.cpp


示例20: listSaves

	virtual SaveStateList listSaves(const char *target) const {
		Common::String pattern = target;
		pattern += ".*";

		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
		Common::sort(filenames.begin(), filenames.end());

		SaveStateList saveList;
		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			int slot;
			const char *ext = strrchr(file->c_str(), '.');
			if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) {
				Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(*file));
				if (!in)
					continue;

				char buf[25];
				in->seek(0);
				in->read(buf, 24);
				buf[24] = 0;
				saveList.push_back(SaveStateDescriptor(slot, buf));
			}
		}
		return saveList;
	}
开发者ID:mauimauer,项目名称:scummvm,代码行数:25,代码来源:detection.cpp



注:本文中的common::stringarray::const_iterator类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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