本文整理汇总了C++中creg::ISerializer类的典型用法代码示例。如果您正苦于以下问题:C++ ISerializer类的具体用法?C++ ISerializer怎么用?C++ ISerializer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ISerializer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: SerializeColor
void SerializeColor(creg::ISerializer &s, unsigned char **color)
{
if (s.IsWriting()) {
char ColorType = 0;
char ColorId = 0;
if (!ColorType)
for (int a = 0; a < teamHandler->ActiveTeams(); ++a)
if (*color==teamHandler->Team(a)->color) {
ColorType = 1;
ColorId = a;
break;
}
s.Serialize(&ColorId,sizeof(ColorId));
s.Serialize(&ColorType,sizeof(ColorType));
} else {
char ColorType;
char ColorId;
s.Serialize(&ColorId,sizeof(ColorId));
s.Serialize(&ColorType,sizeof(ColorType));
switch (ColorType) {
case 0:{
*color = DefaultColor;
break;
}
case 1:{
*color = teamHandler->Team(ColorId)->color;
break;
}
}
}
}
开发者ID:eXLabT,项目名称:spring,代码行数:31,代码来源:InMapDraw.cpp
示例2: creg_Serialize
void CPieceProjectile::creg_Serialize(creg::ISerializer& s)
{
s.Serialize(numCallback, sizeof(int));
for (int i = 0; i < 8; i++) {
s.Serialize(oldInfos[i], sizeof(CPieceProjectile::OldInfo));
}
}
开发者ID:eXLabT,项目名称:spring,代码行数:7,代码来源:PieceProjectile.cpp
示例3: SerializeColor
void SerializeColor(creg::ISerializer &s, unsigned char **color)
{
if (s.IsWriting()) {
char ColorType = 0;
char ColorId = 0;
if (!ColorType) for (int a=0;a<MAX_TEAMS;a++)
if (*color==gs->Team(a)->color) {
ColorType = 1;
ColorId = a;
break;
}
s.Serialize(&ColorId,sizeof(ColorId));
s.Serialize(&ColorType,sizeof(ColorType));
} else {
char ColorType;
char ColorId;
s.Serialize(&ColorId,sizeof(ColorId));
s.Serialize(&ColorType,sizeof(ColorType));
switch (ColorType) {
case 0:{
*color = DefaultColor;
break;
}
case 1:{
*color = gs->Team(ColorId)->color;
break;
}
}
}
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:30,代码来源:InMapDraw.cpp
示例4: creg_Serialize
void CStarburstProjectile::creg_Serialize(creg::ISerializer& s)
{
s.Serialize(numCallback, sizeof(int));
// NOTE This could be tricky if gs is serialized after losHandler.
for (int a = 0; a < 5; ++a) {
s.Serialize(oldInfos[a],sizeof(struct CStarburstProjectile::OldInfo));
}
}
开发者ID:Mocahteam,项目名称:SpringPP,代码行数:8,代码来源:StarburstProjectile.cpp
示例5: creg_Serialize
void CLosHandler::creg_Serialize(creg::ISerializer& s)
{
// NOTE This could be tricky if gs is serialized after losHandler.
for (int a = 0; a < gs->activeAllyTeams; ++a) {
s.Serialize(losMap[a], losSizeX*losSizeY*2);
s.Serialize(airLosMap[a], airSizeX*airSizeY*2);
}
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:8,代码来源:LosHandler.cpp
示例6: SerializeString
static void SerializeString(creg::ISerializer& s, std::string& str)
{
unsigned short size = (unsigned short)str.length();
s.Serialize(&size,2);
if (!s.IsWriting())
str.resize(size);
s.Serialize(&str[0], size);
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:10,代码来源:LoadSaveHandler.cpp
示例7: Serialize
void spring_time::Serialize(creg::ISerializer& s)
{
if (s.IsWriting()) {
int y = spring_tomsecs(*this - spring_gettime());
s.SerializeInt(&y, 4);
} else {
int y;
s.SerializeInt(&y, 4);
*this = *this + spring_msecs(y);
}
}
开发者ID:jamerlan,项目名称:spring,代码行数:11,代码来源:SpringTime.cpp
示例8: Serialize
void CQuadField::Serialize(creg::ISerializer& s)
{
// no need to alloc quad array, this has already been done in constructor
for (int z = 0; z < numQuadsZ; ++z)
for (int x = 0; x < numQuadsX; ++x)
s.SerializeObjectInstance(&baseQuads[z*numQuadsX+x], Quad::StaticClass());
}
开发者ID:achoum,项目名称:spring,代码行数:7,代码来源:QuadField.cpp
示例9: creg_Serialize
void CStarburstProjectile::creg_Serialize(creg::ISerializer& s)
{
// NOTE This could be tricky if gs is serialized after losHandler.
for (int a = 0; a < NUM_TRACER_PARTS; ++a) {
s.Serialize(&tracerParts[a], sizeof(struct CStarburstProjectile::TracerPart));
}
}
开发者ID:Tsuful,项目名称:spring,代码行数:7,代码来源:StarburstProjectile.cpp
示例10: creg_Serialize
void CRadarHandler::creg_Serialize(creg::ISerializer& s)
{
const int size = xsize*ysize*2;
// NOTE This could be tricky if gs is serialized after radarHandler.
for(int a = 0; a < gs->activeAllyTeams; ++a) {
s.Serialize(radarMaps[a], size);
if (!circularRadar)
s.Serialize(airRadarMaps[a], size);
s.Serialize(sonarMaps[a], size);
s.Serialize(jammerMaps[a], size);
s.Serialize(seismicMaps[a], size);
}
s.Serialize(commonJammerMap, size);
s.Serialize(commonSonarJammerMap, size);
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:16,代码来源:RadarHandler.cpp
示例11: creg_Serialize
void CMuzzleFlame::creg_Serialize(creg::ISerializer& s)
{
s.Serialize(randSmokeDir, numSmoke*sizeof(float3));
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:4,代码来源:MuzzleFlame.cpp
示例12: Serialize
void CGameStateCollector::Serialize(creg::ISerializer& s)
{
// GetClass() works because readmap and uh both have to exist already
s.SerializeObjectInstance(gs, gs->GetClass());
s.SerializeObjectInstance(gu, gu->GetClass());
s.SerializeObjectInstance(game, game->GetClass());
s.SerializeObjectInstance(readmap, readmap->GetClass());
s.SerializeObjectInstance(qf, qf->GetClass());
s.SerializeObjectInstance(featureHandler, featureHandler->GetClass());
s.SerializeObjectInstance(loshandler, loshandler->GetClass());
s.SerializeObjectInstance(radarhandler, radarhandler->GetClass());
s.SerializeObjectInstance(airBaseHandler, airBaseHandler->GetClass());
s.SerializeObjectInstance(&interceptHandler, interceptHandler.GetClass());
s.SerializeObjectInstance(CCategoryHandler::Instance(), CCategoryHandler::Instance()->GetClass());
s.SerializeObjectInstance(uh, uh->GetClass());
s.SerializeObjectInstance(ph, ph->GetClass());
// std::map<std::string, int> unitRestrictions;
s.SerializeObjectInstance(&waitCommandsAI, waitCommandsAI.GetClass());
s.SerializeObjectInstance(&wind, wind.GetClass());
s.SerializeObjectInstance(inMapDrawer,inMapDrawer->GetClass());
for (int a=0;a<MAX_TEAMS;a++)
s.SerializeObjectInstance(grouphandlers[a], grouphandlers[a]->GetClass());
s.SerializeObjectInstance(globalAI, globalAI->GetClass());
s.SerializeObjectInstance(&CBuilderCAI::reclaimers,CBuilderCAI::reclaimers.GetClass());
// s.Serialize()
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:26,代码来源:LoadSaveHandler.cpp
示例13: Serialize
void CGameStateCollector::Serialize(creg::ISerializer& s)
{
// GetClass() works because readmap and uh both have to exist already
s.SerializeObjectInstance(gs, gs->GetClass());
s.SerializeObjectInstance(gu, gu->GetClass());
s.SerializeObjectInstance(game, game->GetClass());
s.SerializeObjectInstance(readmap, readmap->GetClass());
s.SerializeObjectInstance(qf, qf->GetClass());
s.SerializeObjectInstance(featureHandler, featureHandler->GetClass());
s.SerializeObjectInstance(loshandler, loshandler->GetClass());
s.SerializeObjectInstance(radarhandler, radarhandler->GetClass());
s.SerializeObjectInstance(airBaseHandler, airBaseHandler->GetClass());
s.SerializeObjectInstance(&interceptHandler, interceptHandler.GetClass());
s.SerializeObjectInstance(CCategoryHandler::Instance(), CCategoryHandler::Instance()->GetClass());
s.SerializeObjectInstance(uh, uh->GetClass());
s.SerializeObjectInstance(ph, ph->GetClass());
// std::map<std::string, int> unitRestrictions;
s.SerializeObjectInstance(&waitCommandsAI, waitCommandsAI.GetClass());
s.SerializeObjectInstance(&wind, wind.GetClass());
s.SerializeObjectInstance(inMapDrawerModel, inMapDrawerModel->GetClass());
for (int a=0; a < teamHandler->ActiveTeams(); a++) {
s.SerializeObjectInstance(grouphandlers[a], grouphandlers[a]->GetClass());
}
s.SerializeObjectInstance(eoh, eoh->GetClass());
// s.Serialize()
}
开发者ID:spring-multiverse,项目名称:spring,代码行数:26,代码来源:CregLoadSaveHandler.cpp
示例14: sizeof
void springLegacyAI::DamageArray::creg_Serialize(creg::ISerializer& s)
{
s.Serialize(damages, numTypes * sizeof(damages[0]));
}
开发者ID:304471720,项目名称:spring,代码行数:4,代码来源:DamageArray.cpp
示例15: creg_Serialize
void DamageArray::creg_Serialize(creg::ISerializer& s)
{
s.Serialize(damages, numTypes * sizeof(damages[0]));
}
开发者ID:BrainDamage,项目名称:spring,代码行数:4,代码来源:DamageArray.cpp
注:本文中的creg::ISerializer类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论