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C++ smartbody::SBScene类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中smartbody::SBScene的典型用法代码示例。如果您正苦于以下问题:C++ SBScene类的具体用法?C++ SBScene怎么用?C++ SBScene使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了SBScene类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: SBM_Init

SBAPI bool SBM_Init( SBMHANDLE sbmHandle, const char * pythonLibPath, bool logToFile )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return false;
   }

   // this is the first getScene() called by the system
   SmartBody::SBScene* scene = SmartBody::SBScene::getScene();

   scene->addSceneListener(g_smartbodyDLLInstances[ g_handleId_DLL ]->m_listener);

   vhcl::Log::g_log.AddListener(g_smartbodyDLLInstances[ g_handleId_DLL ]->m_logListener);
   vhcl::Log::g_log.AddListener(new vhcl::Log::DebuggerListener());


   initPython(pythonLibPath);

   SBM_InitLocalSpeechRelay();

   srArgBuffer arg_buf( "" );
   mcu_vrAllCall_func( arg_buf, scene->getCommandManager() );

   if (logToFile)
   {
      scene->startFileLogging("./smartbody.log");
   }

   return true;
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:30,代码来源:smartbody-c-dll.cpp


示例2: setSkeleton

void SbmPawn::setSkeleton(SkSkeleton* sk)
{
	if (!sk)
	{
		LOG("Cannot set a null skeleton on object %s", getName().c_str());
		return;
	}
	 

	if (_skeleton)
	{		
		ct_tree_p->remove_skeleton( _skeleton->getName() );
		//_skeleton->unref();
		delete _skeleton;
	}
	_skeleton = sk;
	_skeleton->ref();	
	ct_tree_p->add_skeleton( _skeleton->getName(), _skeleton );	

	//scene_p->init(_skeleton);
	//int err = mcu.add_scene(scene_p);	
		
	float height = _skeleton->getCurrentHeight();	
	setHeight(height);
	//_skeleton->ref();

	SmartBody::SBScene* scene = SmartBody::SBScene::getScene();
	std::vector<SmartBody::SBSceneListener*>& listeners = scene->getSceneListeners();
	for (size_t i = 0; i < listeners.size(); i++)
	{
		listeners[i]->OnCharacterUpdate( getName() );
	}
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:33,代码来源:sbm_pawn.cpp


示例3: queryResources

void SBDebuggerUtility::queryResources()
{
	SmartBody::SBScene* sbScene = SmartBody::SBScene::getScene();
	SmartBody::SBDebuggerClient* client = sbScene->getDebuggerClient();
	if (!client)
		return;

	// get assets
	std::string assetTypes[4] = {"script", "motion", "audio", "mesh"};
	NetRequest::RequestId correspondingIds[4] = {NetRequest::Get_Seq_Asset_Paths, NetRequest::Get_ME_Asset_Paths, NetRequest::Get_Audio_Asset_Paths, NetRequest::Get_Mesh_Asset_Paths};
	for (int i = 0; i < 4; i++)
	{
		std::string command = vhcl::Format("scene.getAssetPaths(\'%s\')", assetTypes[i].c_str());
		client->SendSBMCommand(correspondingIds[i], "string-array", command, QueryResourcesCB, this);
	}

	// get scripts, service, motion
	client->SendSBMCommand(NetRequest::Get_Script_Names, "string-array", "scene.getScriptNames()", QueryResourcesCB, this);
	client->SendSBMCommand(NetRequest::Get_Service_Names, "string-array", "scene.getServiceManager().getServiceNames()", QueryResourcesCB, this);
	client->SendSBMCommand(NetRequest::Get_Motion_Names, "string-array", "scene.getMotionNames()", QueryResourcesCB, this);
	//	client->SendSBMCommand(NetRequest::Get_Skeleton_Names, "string-array", "scene.getSkeletonNames()", QueryResourcesCB, this);
	//	client->SendSBMCommand(NetRequest::Get_BoneMap_Names, "string-array", "scene.getBoneMapNames()", QueryResourcesCB, this);
	//	client->SendSBMCommand(NetRequest::Get_EventHandler_Names, "string-array", "scene.getEventHandlerNames()", QueryResourcesCB, this);   
	client->SendSBMCommand(NetRequest::Get_Scene_Scale, "float", "scene.getScale()", QueryResourcesCB, this);
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:25,代码来源:SBDebuggerUtility.cpp


示例4: init

int SbmPawn::init( SkSkeleton* new_skeleton_p ) {
	if( _skeleton ) {
		ct_tree_p->remove_skeleton( _skeleton->getName() );
		//_skeleton->unref();
		delete _skeleton;
	}
	_skeleton = new_skeleton_p;
	if( _skeleton ) {
		_skeleton->ref();
		if( init_skeleton()!=CMD_SUCCESS ) {
			return CMD_FAILURE; 
		}
		ct_tree_p->add_skeleton( _skeleton->getName(), _skeleton );
		SmartBody::SBScene* scene = SmartBody::SBScene::getScene();
		
		std::vector<SmartBody::SBSceneListener*>& listeners = scene->getSceneListeners();
		for (size_t i = 0; i < listeners.size(); i++)
		{
			listeners[i]->OnCharacterUpdate( getName() );
		}

	}

	// 	if (colObj_p)
	// 	{
	// 		initPhysicsObj();
	// 	}

	// Name the controllers
	string ct_name( getName() );
	ct_name += "'s world_offset writer";
	world_offset_writer_p->setName( ct_name.c_str() );

	return CMD_SUCCESS;
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:35,代码来源:sbm_pawn.cpp


示例5: updateScriptFiles

void ResourceWindow::updateScriptFiles( Fl_Tree_Item* tree, std::string pname )
{	
	SmartBody::SBScene* scene = SmartBody::SBScene::getScene();
	const std::vector<std::string>& scriptPaths = scene->getAssetManager()->getAssetPaths("script");
	
	for (std::vector<std::string>::const_iterator pathIter = scriptPaths.begin();
		 pathIter != scriptPaths.end(); 
		 pathIter++)
	{
		boost::filesystem::path path(*pathIter);
		if (boost::filesystem::is_directory(path))
		{
			boost::filesystem::directory_iterator end;
			for (boost::filesystem::directory_iterator iter(path); iter != end; iter++)
			{
				const boost::filesystem::path& cur = (*iter);
				std::string ext = boost::filesystem::extension( cur );
				if (ext == ".seq" || ext == ".SEQ" || ext == ".py" || ext == ".PY")
				{
					std::string fileName = boost::filesystem::basename(cur);
					if (tree->find_child(fileName.c_str()) == -1) // if the script name does not exist in the tree list
					{
						Fl_Tree_Item* item = resourceTree->add(tree, fileName.c_str());						
					}
				}
			}
		}
	}
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:29,代码来源:ResourceWindow.cpp


示例6: SBM_Shutdown

SBAPI bool SBM_Shutdown( SBMHANDLE sbmHandle )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return false;
   }

#ifndef SB_NO_VHMSG
   SmartBody::SBScene::getScene()->getVHMsgManager()->send("vrProcEnd sbm");

   //SmartBody::SBScene::getScene()->getVHMsgManager()->setEnable(false);
   vhmsg::ttu_close();
#endif

   XMLPlatformUtils::Terminate();

   std::map< int, Smartbody_c_Dll * >::iterator itdll = g_smartbodyDLLInstances.find( sbmHandle );
   Smartbody_c_Dll * sbmdll = g_smartbodyDLLInstances[ sbmHandle ];
   g_smartbodyDLLInstances.erase( itdll );

   SmartBody::SBScene* scene = SmartBody::SBScene::getScene();
   scene->removeSceneListener(sbmdll->m_listener);
   vhcl::Log::g_log.RemoveListener(sbmdll->m_logListener);
   delete sbmdll;

   return true;
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:27,代码来源:smartbody-c-dll.cpp


示例7: initSteeringSpaceObject

void SbmPawn::initSteeringSpaceObject()
{
	SmartBody::SBScene* scene = SmartBody::SBScene::getScene();
	
	if (!scene->getSteerManager()->getEngineDriver()->isInitialized())	return;
	if (!scene->getSteerManager()->getEngineDriver()->_engine)	return;

	float steerScale = 1.0f / scene->getScale();

	// get the size of the steering object
	float x, y, z, h, p, r;
	this->get_world_offset(x, y, z, h, p, r);	
	gwiz::quat_t q = gwiz::euler_t(p,h,r);	
	SrQuat pawnQ = SrQuat((float)q.w(), (float)q.x(), (float)q.y(), (float)q.z());
	SrVec size = this->getVec3Attribute("collisionShapeScale");
	size = size*pawnQ;
	steeringSpaceObjSize.x = fabs(size.x);
	steeringSpaceObjSize.y = fabs(size.y);
	steeringSpaceObjSize.z = fabs(size.z);	
	
	float xmin = (x - steeringSpaceObjSize.x) / steerScale;
	float xmax = (x + steeringSpaceObjSize.x) / steerScale;
	float ymin = (y - steeringSpaceObjSize.y) / steerScale;
	float ymax = (y + steeringSpaceObjSize.y) / steerScale;
	float zmin = (z - steeringSpaceObjSize.z) / steerScale;
	float zmax = (z + steeringSpaceObjSize.z) / steerScale;
	
	

	//LOG("steeringSpaceObjSize = %f %f %f, scale = %f", steeringSpaceObjSize.x, steeringSpaceObjSize.y, steeringSpaceObjSize.z, steerScale);

	if (steeringSpaceObj_p)
	{
		const Util::AxisAlignedBox& box = steeringSpaceObj_p->getBounds();
		if (fabs(box.xmax - xmax) > .0001 ||
			fabs(box.xmin - xmin) > .0001 ||
			fabs(box.ymax - ymax) > .0001 ||
			fabs(box.ymin - ymin) > .0001 ||
			fabs(box.zmax - zmax) > .0001 ||
			fabs(box.zmin - zmin) > .0001)
		{
			SmartBody::SBScene::getScene()->getSteerManager()->getEngineDriver()->_engine->getSpatialDatabase()->removeObject(steeringSpaceObj_p, steeringSpaceObj_p->getBounds());
			Util::AxisAlignedBox& mutableBox = const_cast<Util::AxisAlignedBox&>(box);
			mutableBox.xmax = xmax;
			mutableBox.xmin = xmin;
			mutableBox.ymax = ymax;
			mutableBox.ymin = ymin;
			mutableBox.zmax = zmax;
			mutableBox.zmin = zmin;
			SmartBody::SBScene::getScene()->getSteerManager()->getEngineDriver()->_engine->getSpatialDatabase()->addObject(steeringSpaceObj_p, steeringSpaceObj_p->getBounds());
		}
	}
	else
	{
		steeringSpaceObj_p = new SteerLib::BoxObstacle(xmin, xmax, ymin, ymax, zmin, zmax);
		SmartBody::SBScene::getScene()->getSteerManager()->getEngineDriver()->_engine->addObstacle(steeringSpaceObj_p);
		SmartBody::SBScene::getScene()->getSteerManager()->getEngineDriver()->_engine->getSpatialDatabase()->addObject(steeringSpaceObj_p, steeringSpaceObj_p->getBounds());	
	}
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:59,代码来源:sbm_pawn.cpp


示例8: loadMotions

void PATransitionCreator::loadMotions()
{
	SmartBody::SBScene* scene = SmartBody::SBScene::getScene();
	std::vector<std::string> motionNames = scene->getMotionNames();
	std::map<std::string, SkMotion*>::iterator iter;
	for (std::vector<std::string>::iterator iter = motionNames.begin();
		iter != motionNames.end();
		iter++)
		animationList->add(iter->c_str());
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:10,代码来源:ParamAnimTransitionCreatorWidget.cpp


示例9: SBM_SBDebuggerServer_SetRendererIsRightHanded

SBAPI void SBM_SBDebuggerServer_SetRendererIsRightHanded( SBMHANDLE sbmHandle, bool enabled )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBDebuggerServer * debuggerServer = scene->getDebuggerServer();

   debuggerServer->m_rendererIsRightHanded = enabled;
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:12,代码来源:smartbody-c-dll.cpp


示例10: SBM_SBMotion_AddChannel

SBAPI void SBM_SBMotion_AddChannel( SBMHANDLE sbmHandle, const char * motionName, const char * channelName, const char * channelType )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBMotion * motion = scene->getMotion(motionName);

   motion->addChannel(channelName, channelType);
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:12,代码来源:smartbody-c-dll.cpp


示例11: SBM_SBDiphoneManager_CreateDiphone

SBAPI void SBM_SBDiphoneManager_CreateDiphone(SBMHANDLE sbmHandle, const char * fromPhoneme, const char * toPhoneme, const char * name)
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBPhonemeManager * diphoneManager = scene->getDiphoneManager();

   diphoneManager->createDiphone(fromPhoneme, toPhoneme, name);
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:12,代码来源:smartbody-c-dll.cpp


示例12: SBM_SBVHMsgManager_SetPort

SBAPI void SBM_SBVHMsgManager_SetPort( SBMHANDLE sbmHandle, const char * port )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBVHMsgManager * vhmsgManager = scene->getVHMsgManager();

   vhmsgManager->setPort(port);
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:12,代码来源:smartbody-c-dll.cpp


示例13: SBM_SBDebuggerServer_SetID

SBAPI void SBM_SBDebuggerServer_SetID( SBMHANDLE sbmHandle, const char * id )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBDebuggerServer * debuggerServer = scene->getDebuggerServer();

   debuggerServer->setStringAttribute("id", id);
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:12,代码来源:smartbody-c-dll.cpp


示例14: SBM_SBVHMsgManager_SetEnable

SBAPI void SBM_SBVHMsgManager_SetEnable( SBMHANDLE sbmHandle, bool enable )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBVHMsgManager * vhmsgManager = scene->getVHMsgManager();

   vhmsgManager->setEnable(enable);
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:12,代码来源:smartbody-c-dll.cpp


示例15: SBM_SBMotion_SetSyncPoint

SBAPI void SBM_SBMotion_SetSyncPoint( SBMHANDLE sbmHandle, const char * motionName, const char * syncTag, double time )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBMotion * motion = scene->getMotion(motionName);

   motion->setSyncPoint(syncTag, time);
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:12,代码来源:smartbody-c-dll.cpp


示例16: SBM_GetCharacter

SBAPI bool SBM_GetCharacter( SBMHANDLE sbmHandle, const char * name, SBM_CharacterFrameDataMarshalFriendly * character )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      LOG("SBM_GetCharcter : Handle %d does not exist", sbmHandle);
      return false;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBCharacter * sbcharacter = scene->getCharacter(name);

   const SBM_CharacterFrameDataMarshalFriendly & data = sbcharacter->GetFrameDataMarshalFriendly();

   if (character->m_numJoints == 0 || character->m_numJoints != data.m_numJoints)
   {
      SBM_ReleaseCharacterJoints(character);

      character->m_numJoints = data.m_numJoints;
      character->jname = new char * [ character->m_numJoints ];
      character->jx = new float [ character->m_numJoints ];
      character->jy = new float [ character->m_numJoints ];
      character->jz = new float [ character->m_numJoints ];
      character->jrw = new float [ character->m_numJoints ];
      character->jrx = new float [ character->m_numJoints ];
      character->jry = new float [ character->m_numJoints ];
      character->jrz = new float [ character->m_numJoints ];

      for ( int i = 0; i < character->m_numJoints; i++ )
      {
         character->jname[ i ] = new char[ strlen(data.jname[ i ]) + 1 ];
         strcpy( character->jname[ i ], data.jname[ i ] );
      }
   }

   character->x = data.x;
   character->y = data.y;
   character->z = data.z;
   character->rw = data.rw;
   character->rx = data.rx;
   character->ry = data.ry;
   character->rz = data.rz;

   memcpy(character->jx,  data.jx,  data.m_numJoints * sizeof(float));
   memcpy(character->jy,  data.jy,  data.m_numJoints * sizeof(float));
   memcpy(character->jz,  data.jz,  data.m_numJoints * sizeof(float));
   memcpy(character->jrw, data.jrw, data.m_numJoints * sizeof(float));
   memcpy(character->jrx, data.jrx, data.m_numJoints * sizeof(float));
   memcpy(character->jry, data.jry, data.m_numJoints * sizeof(float));
   memcpy(character->jrz, data.jrz, data.m_numJoints * sizeof(float));

   return true;
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:52,代码来源:smartbody-c-dll.cpp


示例17: initCharacterFaceDefinition

void SBDebuggerUtility::initCharacterFaceDefinition(const std::string& characterName, const std::string& faceDefName, const std::string& message)
{
	SmartBody::SBScene* sbScene = SmartBody::SBScene::getScene();
	SmartBody::SBCharacter* sbCharacter = sbScene->getCharacter(characterName);
	if (!sbCharacter)
		return;

	SmartBody::SBFaceDefinition* faceDef = sbScene->getFaceDefinition(faceDefName);
	if (!faceDef)
		return;

	sbCharacter->setFaceDefinition(faceDef);
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:13,代码来源:SBDebuggerUtility.cpp


示例18: SBM_SBAssetManager_LoadMotion

SBAPI bool SBM_SBAssetManager_LoadMotion( SBMHANDLE sbmHandle, const void * data, int sizeBytes, const char * motionName )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return false;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBAssetManager * assetManager = scene->getAssetManager();

   int ret = assetManager->load_motion( data, sizeBytes, motionName );
   return ret == CMD_SUCCESS;
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:13,代码来源:smartbody-c-dll.cpp


示例19: SBM_SBDiphone_AddKey

SBAPI void SBM_SBDiphone_AddKey(SBMHANDLE sbmHandle, const char * fromPhoneme, const char * toPhoneme, const char * name, const char * viseme, float time, float weight)
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   SmartBody::SBPhonemeManager * diphoneManager = scene->getDiphoneManager();
   SmartBody::SBDiphone * diphone = diphoneManager->getDiphone(fromPhoneme, toPhoneme, name);

   diphone->addKey(viseme, time, weight);
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:13,代码来源:smartbody-c-dll.cpp


示例20: SBM_ProcessVHMsgs

SBAPI bool SBM_ProcessVHMsgs( SBMHANDLE sbmHandle, const char * op, const char * args )
{
   if ( !SBM_HandleExists( sbmHandle ) )
   {
      return false;
   }

   SmartBody::SBScene * scene = SmartBody::SBScene::getScene();
   string s = string(op) + string(" ") + string(args);
   scene->command( s.c_str() );
   scene->getDebuggerServer()->ProcessVHMsgs(op, args);

   return true;
}
开发者ID:gsi-upm,项目名称:SmartSim,代码行数:14,代码来源:smartbody-c-dll.cpp



注:本文中的smartbody::SBScene类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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