本文整理汇总了C++中ui::Widget类的典型用法代码示例。如果您正苦于以下问题:C++ Widget类的具体用法?C++ Widget怎么用?C++ Widget使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Widget类的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: DoWork
void DoWork(Threading::DefaultThreadSpecificStorage::Type& CurrentThreadStorage)
{
/*RigidDebris* Deb1 = TheEntresol->GetActorManager()->GetActor("RobotWayUpFrontLeft");
RigidDebris* Deb2 = TheEntresol->GetActorManager()->GetActor("RobotWayUpFrontRight");
if( Deb1->IsAnimated() )
{
Deb1->AdvanceAnimation((Real)0.001 * TheEntresol->GetLastFrameTimeMilliseconds() );
}
if( Deb2->IsAnimated() )
{
Deb2->AdvanceAnimation((Real)0.0001 * TheEntresol->GetLastFrameTimeMilliseconds() );
}// */
// Update Stat information
Graphics::GameWindow* MainWindow = static_cast<Graphics::GraphicsManager*>( TheEntresol->GetManager(ManagerBase::MT_GraphicsManager) )->GetGameWindow(0);
UI::Screen* DScreen = static_cast<UI::UIManager*>( TheEntresol->GetManager(ManagerBase::MT_UIManager) )->GetScreen("DefaultScreen");
UI::Widget* CurFPS = static_cast<UI::Widget*>(DScreen->GetWidget("D_CurFPS"));
UI::Widget* AvFPS = static_cast<UI::Widget*>(DScreen->GetWidget("D_AvFPS"));
StringStream CFPSstream;
StringStream AFPSstream;
CFPSstream << MainWindow->GetLastFPS();
AFPSstream << MainWindow->GetAverageFPS();
String CFPS = CFPSstream.str();
String AFPS = AFPSstream.str();
static_cast<UI::SingleLineTextLayer*>(CurFPS->GetRenderLayer(0))->SetText(CFPS);
static_cast<UI::SingleLineTextLayer*>(AvFPS->GetRenderLayer(0))->SetText(AFPS);
}
开发者ID:,项目名称:,代码行数:28,代码来源:
示例2: l_set_font_size
static int l_set_font_size(lua_State *l) {
UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
UI::Widget::Font font = static_cast<UI::Widget::Font>(LuaConstants::GetConstantFromArg(l, "UIFont", 2));
w->SetFont(font);
lua_pushvalue(l, 1);
return 1;
}
开发者ID:GizmoR13,项目名称:pioneer,代码行数:7,代码来源:LuaWidget.cpp
示例3: l_bind
static int l_bind(lua_State *l) {
UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
const std::string bindName(luaL_checkstring(l, 2));
PropertiedObject *po = LuaObject<PropertiedObject>::CheckFromLua(3);
const std::string propertyName(luaL_checkstring(l, 4));
w->Bind(bindName, po, propertyName);
return 0;
}
开发者ID:Loki999,项目名称:pioneer,代码行数:8,代码来源:LuaWidget.cpp
示例4: l_set_enabled
static int l_set_enabled(lua_State *l) {
UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
const bool enable = lua_toboolean(l, 2);
if (enable) {
w->Enable();
} else {
w->Disable();
}
return 0;
}
开发者ID:Faiva78,项目名称:pioneer,代码行数:10,代码来源:LuaWidget.cpp
示例5: dialog_button_callback
static void dialog_button_callback( ui::Widget widget, gpointer data ){
int *loop, *ret;
auto parent = widget.window();
loop = (int*)g_object_get_data( G_OBJECT( parent ), "loop" );
ret = (int*)g_object_get_data( G_OBJECT( parent ), "ret" );
*loop = 0;
*ret = gpointer_to_int( data );
}
开发者ID:xonotic,项目名称:netradient,代码行数:10,代码来源:AboutDialog.cpp
示例6: destroy
/**
* @brief destroy widget if destroy signal is passed to widget
*/
static void destroy( ui::Widget widget, gpointer data ){
widget.destroy();
}
开发者ID:xonotic,项目名称:netradient,代码行数:6,代码来源:ufoai_gtk.cpp
示例7: MakeGUI
void MakeGUI()
{
String DefaultScreen = "DefaultScreen";
UI::UIManager* GUI = static_cast<UI::UIManager*>( TheEntresol->GetManager(ManagerBase::MT_UIManager) );
Graphics::Viewport* UIViewport = static_cast<Graphics::GraphicsManager*>( TheEntresol->GetManager(ManagerBase::MT_GraphicsManager) )->GetGameWindow(0)->GetViewport(0);
GUI->LoadMTA("EngineDemo_Menu.mta","Group1");
GUI->AddAutoRegisterCode(Input::MetaCode(Input::BUTTON_PRESSING,Input::MOUSEBUTTON_1));
GUI->EnableButtonAutoRegister(true);
UI::Screen* DScreen = GUI->CreateScreen(DefaultScreen, "EngineDemo_Menu", UIViewport,0);
ColourValue Transparent(0.0,0.0,0.0,0.0);
ColourValue Black(0.0,0.0,0.0,1.0);
ColourValue TransBlack(0.0,0.0,0.0,0.3);
ColourValue ButtonColour(0.6,0.2,0.2,1.0);
ColourValue HoveredButtonColour(0.8,0.7,0.05,1.0);
ColourValue MenuColour(0.4,0.8,0.3,1.0);
//Build the HUD
UI::StackButton* MenuAccess = DScreen->CreateStackButton("D_MenuAccess",UI::UnifiedRect(0.008,0.932,0.14,0.06));
UI::SingleImageLayer* AccessBackground = MenuAccess->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Normal,0));
AccessBackground->SetColour(ButtonColour);
UI::SingleImageLayer* AccessHoveredBackground = MenuAccess->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Hovered,0));
AccessHoveredBackground->SetColour(HoveredButtonColour);
UI::SingleLineTextLayer* AccessText = MenuAccess->CreateSingleLineTextLayer(1,1);
AccessText->HorizontallyAlign(UI::LA_Center);
AccessText->VerticallyAlign(UI::LA_Center);
AccessText->SetDefaultFont("Ubuntu-14");
AccessText->SetText("Menu");
DScreen->AddChild(MenuAccess,1);
UI::Widget* CurFPS = DScreen->CreateWidget("D_CurFPS",UI::UnifiedRect(0.16,0.008,0.06,0.065));
UI::SingleLineTextLayer* CurFPSText = CurFPS->CreateSingleLineTextLayer(1,1);
CurFPSText->HorizontallyAlign(UI::LA_TopLeft);
CurFPSText->VerticallyAlign(UI::LA_Center);
CurFPSText->SetDefaultFont("Ubuntu-14");
CurFPSText->SetText("0.0");
DScreen->AddChild(CurFPS,2);
UI::Widget* CurFPSStat = DScreen->CreateWidget("D_CurFPSStat",UI::UnifiedRect(0.008,0.008,0.15,0.065));
UI::SingleLineTextLayer* CurFPSStatText = CurFPSStat->CreateSingleLineTextLayer(1,1);
CurFPSStatText->HorizontallyAlign(UI::LA_TopLeft);
CurFPSStatText->VerticallyAlign(UI::LA_Center);
CurFPSStatText->SetDefaultFont("Ubuntu-14");
CurFPSStatText->SetText("Current FPS: ");
DScreen->AddChild(CurFPSStat,3);
UI::Widget* AvFPS = DScreen->CreateWidget("D_AvFPS",UI::UnifiedRect(0.16,0.081,0.06,0.065));
UI::SingleLineTextLayer* AvFPSText = AvFPS->CreateSingleLineTextLayer(1,1);
AvFPSText->HorizontallyAlign(UI::LA_TopLeft);
AvFPSText->VerticallyAlign(UI::LA_Center);
AvFPSText->SetDefaultFont("Ubuntu-14");
AvFPSText->SetText("0.0");
DScreen->AddChild(AvFPS,4);
UI::Widget* AvFPSStat = DScreen->CreateWidget("D_AvFPSStat",UI::UnifiedRect(0.008,0.081,0.15,0.065));
UI::SingleLineTextLayer* AvFPSStatText = AvFPSStat->CreateSingleLineTextLayer(1,1);
AvFPSStatText->HorizontallyAlign(UI::LA_TopLeft);
AvFPSStatText->VerticallyAlign(UI::LA_Center);
AvFPSStatText->SetDefaultFont("Ubuntu-14");
AvFPSStatText->SetText("Average FPS: ");
DScreen->AddChild(AvFPSStat,5);
//End of HUD
//Build the Menu
UI::MenuEntry* DemoMenu = DScreen->CreateMenuEntry("D_Menu",UI::UnifiedRect(0.35,0.27,0.3,0.45));
UI::SingleImageLayer* DemoMenuBackground = DemoMenu->CreateSingleImageLayer(1,1);
DemoMenuBackground->SetColour(MenuColour);
DScreen->AddChild(DemoMenu,6);
UI::StackButton* ReturnButton = DScreen->CreateStackButton("D_Return",UI::UnifiedRect(0.10,0.56,0.80,0.16));
UI::SingleImageLayer* ReturnBackground = ReturnButton->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Normal,0));
ReturnBackground->SetColour(ButtonColour);
UI::SingleImageLayer* ReturnHoveredBackground = ReturnButton->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Hovered,0));
ReturnHoveredBackground->SetColour(HoveredButtonColour);
UI::SingleLineTextLayer* ReturnText = ReturnButton->CreateSingleLineTextLayer(1,1);
ReturnText->HorizontallyAlign(UI::LA_Center);
ReturnText->VerticallyAlign(UI::LA_Center);
ReturnText->SetDefaultFont("Ubuntu-14");
ReturnText->SetText("Return To Demo");
DemoMenu->AddChild(ReturnButton,1);
UI::Button* GameExitButton = DScreen->CreateButton("D_Exit",UI::UnifiedRect(0.10,0.78,0.80,0.16));
UI::SingleImageLayer* GameExitBackground = GameExitButton->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Normal,0));
GameExitBackground->SetColour(ButtonColour);
UI::SingleImageLayer* GameExitHoveredBackground = GameExitButton->CreateSingleImageLayer(UI::GroupOrderEntry(UI::Widget::WG_Hovered,0));
GameExitHoveredBackground->SetColour(HoveredButtonColour);
UI::SingleLineTextLayer* GameExitText = GameExitButton->CreateSingleLineTextLayer(1,1);
GameExitText->HorizontallyAlign(UI::LA_Center);
GameExitText->VerticallyAlign(UI::LA_Center);
GameExitText->SetDefaultFont("Ubuntu-14");
GameExitText->SetText("Exit Demo");
DemoMenu->AddChild(GameExitButton,2);
DemoMenu->SetPushButton(MenuAccess);
DemoMenu->SetPopButton(ReturnButton);
//End of Menu
}
开发者ID:,项目名称:,代码行数:97,代码来源:
示例8: CHECK_RESTORE
inline void CHECK_RESTORE( ui::Widget w ){
if ( gpointer_to_int( g_object_get_data( G_OBJECT( w ), "was_mapped" ) ) != 0 ) {
w.show();
}
}
开发者ID:xonotic,项目名称:netradient,代码行数:5,代码来源:window.cpp
示例9: CHECK_MINIMIZE
inline void CHECK_MINIMIZE( ui::Widget w ){
g_object_set_data( G_OBJECT( w ), "was_mapped", gint_to_pointer( gtk_widget_get_visible( w ) ) );
w.hide();
}
开发者ID:xonotic,项目名称:netradient,代码行数:4,代码来源:window.cpp
示例10: l_attr_disabled
static int l_attr_disabled(lua_State *l)
{
UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
lua_pushboolean(l, w->IsDisabled());
return 1;
}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp
示例11: l_attr_height
static int l_attr_height(lua_State *l)
{
UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
lua_pushnumber(l, w->GetSize().y);
return 1;
}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp
示例12: l_enable
static int l_enable(lua_State *l)
{
UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
w->Enable();
return 0;
}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp
示例13: l_remove_shortcut
static int l_remove_shortcut(lua_State *l)
{
UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
w->RemoveShortcut(UI::KeySym::FromString(luaL_checkstring(l, 2)));
return 0;
}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp
示例14: l_hide
static int l_hide(lua_State *l)
{
UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1);
w->Hidden();
return 0;
}
开发者ID:ecraven,项目名称:pioneer,代码行数:6,代码来源:LuaWidget.cpp
示例15: dialog_delete_callback
static gint dialog_delete_callback( ui::Widget widget, GdkEvent* event, gpointer data ){
widget.hide();
int *loop = (int *) g_object_get_data(G_OBJECT(widget), "loop");
*loop = 0;
return TRUE;
}
开发者ID:xonotic,项目名称:netradient,代码行数:6,代码来源:AboutDialog.cpp
示例16: close_window
/**
* @brief function for close button to destroy the toplevel widget
*/
static void close_window( ui::Widget widget, gpointer data ){
widget.window().destroy();
}
开发者ID:xonotic,项目名称:netradient,代码行数:6,代码来源:ufoai_gtk.cpp
示例17: PressedButtons_connect
void PressedButtons_connect( PressedButtons& pressedButtons, ui::Widget widget ){
widget.connect( "button_press_event", G_CALLBACK( PressedButtons_button_press ), &pressedButtons );
widget.connect( "button_release_event", G_CALLBACK( PressedButtons_button_release ), &pressedButtons );
widget.connect( "focus_out_event", G_CALLBACK( PressedButtons_focus_out ), &pressedButtons );
}
开发者ID:xonotic,项目名称:netradient,代码行数:5,代码来源:accelerator.cpp
示例18: on_touch_event
void on_touch_event(ui::TouchEvent event) {
/* TODO: Capture widget receiving the Start event, send Move and
* End events to the same widget.
*/
/* Capture Start widget.
* If touch is over Start widget at Move event, then the widget
* should be highlighted. If the touch is not over the Start
* widget at Move event, widget should un-highlight.
* If touch is over Start widget at End event, then the widget
* action should occur.
*/
if( event.type == ui::TouchEvent::Type::Start ) {
captured_widget = touch_widget(this->top_widget, event);
}
if( captured_widget ) {
captured_widget->on_touch(event);
}
}
开发者ID:JDogHerman,项目名称:portapack-hackrf,代码行数:19,代码来源:main.cpp
注:本文中的ui::Widget类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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