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C++ ADDTOCALLSTACK函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ADDTOCALLSTACK函数的典型用法代码示例。如果您正苦于以下问题:C++ ADDTOCALLSTACK函数的具体用法?C++ ADDTOCALLSTACK怎么用?C++ ADDTOCALLSTACK使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了ADDTOCALLSTACK函数的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ADDTOCALLSTACK

void CStoneMember::SetTitle( LPCTSTR pTitle )
{
	ADDTOCALLSTACK("CStoneMember::SetTitle");
	m_sTitle = pTitle;
}
开发者ID:WangXYZ,项目名称:SphereServer_Source,代码行数:5,代码来源:CItemStone.cpp


示例2: ADDTOCALLSTACK

bool CChat::JoinChannel(CChatChanMember * pMember, lpctstr pszChannel, lpctstr pszPassword)
{
	ADDTOCALLSTACK("CChat::JoinChannel");
	ASSERT(pMember != nullptr);
	CClient * pMemberClient = pMember->GetClient();
	ASSERT(pMemberClient != nullptr);

	// Are we in a channel now?
	CChatChannel * pCurrentChannel = pMember->GetChannel();
	if (pCurrentChannel != nullptr)
	{
		// Is it the same channel as the one I'm already in?
		if (strcmp(pszChannel, pCurrentChannel->GetName()) == 0)
		{
			// Tell them and return
			pMember->SendChatMsg(CHATMSG_AlreadyInConference, pszChannel);
			return false;
		}
	}

	CChatChannel * pNewChannel = FindChannel(pszChannel);
	if (pNewChannel == nullptr)
	{
		pMemberClient->addChatSystemMessage(CHATMSG_NoConference, pszChannel );
		return false;
	}

	// If there's a password, is it the correct one?
	if (strcmp(pNewChannel->GetPassword(), pszPassword) != 0)
	{
		pMemberClient->addChatSystemMessage(CHATMSG_IncorrectPassword);
		return false;
	}

	// Leave the old channel 1st
	// Remove from old channel (if any)
	if (pCurrentChannel != nullptr)
	{
		// Remove myself from the channels list of members
		pCurrentChannel->RemoveMember(pMember);

		// If noone is left, tell the chat system to delete it from memory
		if (pCurrentChannel->m_Members.size() <= 0)
		{
			// Am I the last one here? Delete it from all other clients?
			DeleteChannel(pCurrentChannel);
		}

		// Since we left, clear all members from our client that might be in our list from the channel we just left
		pMemberClient->addChatSystemMessage(CHATMSG_ClearMemberList);
	}

	// Now join a new channel
	// Add all the members of the channel to the clients list of channel participants
	pNewChannel->SendMembers(pMember);

	// Add ourself to the channels list of members
	if (!pNewChannel->AddMember(pMember))
		return false;

	// Set the channel name title bar
	pMemberClient->addChatSystemMessage(CHATMSG_UpdateChannelBar, pszChannel);

	// Now send out my name to all clients in this channel
	pNewChannel->SendThisMember(pMember);
	return true;
}
开发者ID:Sphereserver,项目名称:Source2,代码行数:67,代码来源:CChat.cpp


示例3: ADDTOCALLSTACK

void CItemVendable::SetPlayerVendorPrice( DWORD lPrice )
{
	ADDTOCALLSTACK("CItemVendable::SetPlayerVendorPrice");
	// This can only be inside a vendor container.
	m_price = maximum(lPrice, 0);
}
开发者ID:DarkLotus,项目名称:Source,代码行数:6,代码来源:CItemVend.cpp


示例4: ADDTOCALLSTACK

bool CChar::Use_Eat( CItem * pItemFood, short iQty )
{
	ADDTOCALLSTACK("CChar::Use_Eat");
	// What we can eat should depend on body type.
	// How much we can eat should depend on body size and current fullness.
	//
	// ??? monsters should be able to eat corpses / raw meat
	// IT_FOOD or IT_FOOD_RAW
	// NOTE: Some foods like apples are stackable !

	if ( !CanMove(pItemFood) )
	{
		SysMessageDefault(DEFMSG_FOOD_CANTMOVE);
		return false;
	}

	if ( Stat_GetMax(STAT_FOOD) == 0 )
	{
		SysMessageDefault(DEFMSG_FOOD_CANTEAT);
		return false;
	}

	// Is this edible by me ?
	if ( !Food_CanEat(pItemFood) )
	{
		SysMessageDefault(DEFMSG_FOOD_RCANTEAT);
		return false;
	}

	if ( Stat_GetVal(STAT_FOOD) >= Stat_GetMax(STAT_FOOD) )
	{
		SysMessageDefault(DEFMSG_FOOD_CANTEATF);
		return false;
	}

	Use_EatQty(pItemFood, iQty);

	LPCTSTR pMsg;
	int index = IMULDIV(Stat_GetVal(STAT_FOOD), 5, Stat_GetMax(STAT_FOOD));
	switch ( index )
	{
		case 0:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_1);
			break;
		case 1:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_2);
			break;
		case 2:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_3);
			break;
		case 3:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_4);
			break;
		case 4:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_5);
			break;
		case 5:
		default:
			pMsg = g_Cfg.GetDefaultMsg(DEFMSG_FOOD_FULL_6);
			break;
	}
	SysMessage(pMsg);
	return true;
}
开发者ID:Sphereserver,项目名称:Source,代码行数:64,代码来源:CCharUse.cpp


示例5: ADDTOCALLSTACK

bool CClient::r_WriteVal(LPCTSTR pszKey, CGString &sVal, CTextConsole *pSrc)
{
	ADDTOCALLSTACK("CClient::r_WriteVal");
	EXC_TRY("WriteVal");

	if ( !strnicmp("CTAG.", pszKey, 5) )
	{
		if ( pszKey[4] != '.' )
			return false;
		pszKey += 5;
		CVarDefCont *pVar = m_TagDefs.GetKey(pszKey);
		sVal = pVar ? pVar->GetValStr() : "";
		return true;
	}

	if ( !strnicmp("CTAG0.", pszKey, 6) )
	{
		if ( pszKey[5] != '.' )
			return false;
		pszKey += 6;
		CVarDefCont *pVar = m_TagDefs.GetKey(pszKey);
		sVal = pVar ? pVar->GetValStr() : "0";
		return true;
	}

	int index;
	if ( !strnicmp("TARGP", pszKey, 5) && ((pszKey[5] == '\0') || (pszKey[5] == '.')) )
		index = CC_TARGP;
	else if ( !strnicmp("SCREENSIZE", pszKey, 10) && ((pszKey[10] == '\0') || (pszKey[10] == '.')) )
		index = CC_SCREENSIZE;
	else if ( !strnicmp("REPORTEDCLIVER", pszKey, 14) && ((pszKey[14] == '\0') || (pszKey[14] == '.')) )
		index = CC_REPORTEDCLIVER;
	else
		index = FindTableSorted(pszKey, sm_szLoadKeys, COUNTOF(sm_szLoadKeys) - 1);

	switch ( index )
	{
		case CC_ALLMOVE:
			sVal.FormatVal(IsPriv(PRIV_ALLMOVE));
			break;
		case CC_ALLSHOW:
			sVal.FormatVal(IsPriv(PRIV_ALLSHOW));
			break;
		case CC_CLIENTIS3D:
			sVal.FormatVal(m_NetState->isClient3D());
			break;
		case CC_CLIENTISKR:
			sVal.FormatVal(m_NetState->isClientKR());
			break;
		case CC_CLIENTISSA:
			sVal.FormatVal(m_NetState->isClientEnhanced());
			break;
		case CC_CLIENTVERSION:
		{
			TCHAR szVersion[128];
			sVal = m_Crypt.WriteClientVerString(m_Crypt.GetClientVer(), szVersion);
			break;
		}
		case CC_DEBUG:
			sVal.FormatVal(IsPriv(PRIV_DEBUG));
			break;
		case CC_DETAIL:
			sVal.FormatVal(IsPriv(PRIV_DETAIL));
			break;
		case CC_GM:
			sVal.FormatVal(IsPriv(PRIV_GM));
			break;
		case CC_HEARALL:
			sVal.FormatVal(IsPriv(PRIV_HEARALL));
			break;
		case CC_LASTEVENT:
			sVal.FormatLLVal(m_timeLastEvent.GetTimeRaw());
			break;
		case CC_PRIVSHOW:
			sVal.FormatVal(!IsPriv(PRIV_PRIV_NOSHOW));
			break;
		case CC_REPORTEDCLIVER:
		{
			pszKey += 14;
			GETNONWHITESPACE(pszKey);

			DWORD dwCliVer = m_NetState->getReportedVersion();
			if ( pszKey[0] == '\0' )
			{
				// Return full version string (eg: 5.0.2d)
				TCHAR szVersion[128];
				sVal = CCrypt::WriteClientVerString(dwCliVer, szVersion);
			}
			else
			{
				// Return raw version number (eg: 5.0.2d = 5000204)
				sVal.FormatUVal(dwCliVer);
			}
			break;
		}
		case CC_SCREENSIZE:
		{
			if ( pszKey[10] == '.' )
			{
				pszKey += 10;
//.........这里部分代码省略.........
开发者ID:bucketyied,项目名称:Source,代码行数:101,代码来源:CClient.cpp


示例6: ADDTOCALLSTACK

bool CChar::NPC_OnHearPetCmdTarg( int iCmd, CChar * pSrc, CObjBase * pObj, const CPointMap & pt, LPCTSTR pszArgs )
{
	ADDTOCALLSTACK("CChar::NPC_OnHearPetCmdTarg");
	// Pet commands that required a target.

	if ( iCmd == PC_FOLLOW || iCmd == PC_STAY || iCmd == PC_STOP )
	{
		// Pet friends can use only these commands
		if ( ! NPC_IsOwnedBy( pSrc ) && Memory_FindObjTypes( pSrc, MEMORY_FRIEND ) == NULL )
			return false;
	}
	else
	{
		// All others commands are avaible only to pet owner
		if ( ! NPC_IsOwnedBy( pSrc, true ) )
			return false;
	}

	if ( m_fIgnoreNextPetCmd == true )
	{
		m_fIgnoreNextPetCmd = false;
		return(false);
	}

	bool fSuccess = false;	// No they won't do it.

	// Could be NULL
	CItem * pItemTarg = dynamic_cast<CItem*>(pObj);
	CChar * pCharTarg = dynamic_cast<CChar*>(pObj);

	switch ( iCmd )
	{
		case PC_GO:
			// Go to the location x,y
			if ( ! pt.IsValidPoint())
				break;
			m_Act_p = pt;
			fSuccess = Skill_Start( NPCACT_GOTO );
			break;

		case PC_GUARD:
			if ( pObj == NULL )
				break;
			m_Act_Targ = pObj->GetUID();
			fSuccess = Skill_Start( NPCACT_GUARD_TARG );
			break;
		case PC_TRANSFER:
			// transfer ownership via the transfer command.
			if ( pCharTarg == NULL )
				break;
			if ( pCharTarg->IsClient() )
			{
				if ( IsSetOF(OF_PetSlots) )
				{
					if ( !pCharTarg->FollowersUpdate(this, static_cast<short>(maximum(1, GetDefNum("FOLLOWERSLOTS", true, true))), true) )
					{
						pSrc->SysMessageDefault( DEFMSG_PETSLOTS_TRY_TRANSFER );
						break;
					}
				}

				fSuccess = NPC_PetSetOwner( pCharTarg );
			}
			break;

		case PC_KILL:
		case PC_ATTACK:
			// Attack the target.
			if ( pCharTarg == NULL )
				break;
			// refuse to attack friends.
			if ( NPC_IsOwnedBy( pCharTarg, true ))
			{
				fSuccess = false;	// take no commands
				break;
			}
			fSuccess = pCharTarg->OnAttackedBy( pSrc, 1, true );	// we know who told them to do this.
			if ( fSuccess )
			{
				fSuccess = Fight_Attack( pCharTarg, true );
			}
			break;

		case PC_FOLLOW:
			if ( pCharTarg == NULL )
				break;
			m_Act_Targ = pCharTarg->GetUID();
			fSuccess = Skill_Start( NPCACT_FOLLOW_TARG );
			break;
		case PC_FRIEND:
			// Not the same as owner,
			if ( pCharTarg == NULL )
				break;
			Memory_AddObjTypes( pCharTarg, MEMORY_FRIEND );
			break;

		case PC_PRICE:	// "PRICE" the vendor item.
			if ( pItemTarg == NULL )
				break;
			if ( ! NPC_IsVendor())
//.........这里部分代码省略.........
开发者ID:azmanomer,项目名称:Source,代码行数:101,代码来源:CCharNPCPet.cpp



注:本文中的ADDTOCALLSTACK函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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