本文整理汇总了C++中ANIM_animdata_freelist函数的典型用法代码示例。如果您正苦于以下问题:C++ ANIM_animdata_freelist函数的具体用法?C++ ANIM_animdata_freelist怎么用?C++ ANIM_animdata_freelist使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ANIM_animdata_freelist函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: paste_action_keys
static short paste_action_keys(bAnimContext *ac,
const eKeyPasteOffset offset_mode, const eKeyMergeMode merge_mode, bool flip)
{
ListBase anim_data = {NULL, NULL};
int filter, ok = 0;
/* filter data
* - First time we try to filter more strictly, allowing only selected channels
* to allow copying animation between channels
* - Second time, we loosen things up if nothing was found the first time, allowing
* users to just paste keyframes back into the original curve again [#31670]
*/
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
if (ANIM_animdata_filter(ac, &anim_data, filter | ANIMFILTER_SEL, ac->data, ac->datatype) == 0)
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* paste keyframes */
ok = paste_animedit_keys(ac, &anim_data, offset_mode, merge_mode, flip);
/* clean up */
ANIM_animdata_freelist(&anim_data);
return ok;
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:25,代码来源:action_edit.c
示例2: ob_to_keylist
void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
bAnimContext ac = {NULL};
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
bAnimListElem dummychan = {NULL};
Base dummybase = {NULL};
if (ob == NULL)
return;
/* create a dummy wrapper data to work with */
dummybase.object = ob;
dummychan.type = ANIMTYPE_OBJECT;
dummychan.data = &dummybase;
dummychan.id = &ob->id;
dummychan.adt = ob->adt;
ac.ads = ads;
ac.data = &dummychan;
ac.datatype = ANIMCONT_CHANNEL;
/* get F-Curves to take keyframes from */
filter = ANIMFILTER_DATA_VISIBLE; // curves only
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* loop through each F-Curve, grabbing the keyframes */
for (ale = anim_data.first; ale; ale = ale->next)
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:mistajuliax,项目名称:OctaneBlender,代码行数:35,代码来源:keyframes_draw.c
示例3: nlaedit_add_tracks_empty
/* helper - add NLA Tracks to empty (and selected) AnimData blocks */
bool nlaedit_add_tracks_empty(bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
bool added = false;
/* get a list of the selected AnimData blocks in the NLA */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_ANIMDATA | ANIMFILTER_SEL | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* check if selected AnimData blocks are empty, and add tracks if so... */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ale->adt;
/* sanity check */
BLI_assert(adt->flag & ADT_UI_SELECTED);
/* ensure it is empty */
if (BLI_listbase_is_empty(&adt->nla_tracks)) {
/* add new track to this AnimData block then */
add_nlatrack(adt, NULL);
added = true;
}
}
/* cleanup */
ANIM_animdata_freelist(&anim_data);
return added;
}
开发者ID:diekev,项目名称:blender,代码行数:32,代码来源:nla_channels.c
示例4: summary_keyframes_loop
/* This function is used to loop over the keyframe data in a DopeSheet summary */
static short summary_keyframes_loop(KeyframeEditData *ked, bAnimContext *ac, KeyframeEditFunc key_ok, KeyframeEditFunc key_cb, FcuEditFunc fcu_cb)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter, ret_code = 0;
/* sanity check */
if (ac == NULL)
return 0;
/* get F-Curves to take keyframes from */
filter = ANIMFILTER_DATA_VISIBLE;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through each F-Curve, working on the keyframes until the first curve aborts */
for (ale = anim_data.first; ale; ale = ale->next) {
switch (ale->datatype) {
case ALE_MASKLAY:
case ALE_GPFRAME:
break;
default:
ret_code = ANIM_fcurve_keyframes_loop(ked, ale->data, key_ok, key_cb, fcu_cb);
break;
}
if (ret_code)
break;
}
ANIM_animdata_freelist(&anim_data);
return ret_code;
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:34,代码来源:keyframes_edit.c
示例5: cachefile_to_keylist
void cachefile_to_keylist(bDopeSheet *ads, CacheFile *cache_file, DLRBT_Tree *keys, DLRBT_Tree *blocks)
{
if (cache_file == NULL) {
return;
}
/* create a dummy wrapper data to work with */
bAnimListElem dummychan = {NULL};
dummychan.type = ANIMTYPE_DSCACHEFILE;
dummychan.data = cache_file;
dummychan.id = &cache_file->id;
dummychan.adt = cache_file->adt;
bAnimContext ac = {NULL};
ac.ads = ads;
ac.data = &dummychan;
ac.datatype = ANIMCONT_CHANNEL;
/* get F-Curves to take keyframes from */
ListBase anim_data = { NULL, NULL };
int filter = ANIMFILTER_DATA_VISIBLE; // curves only
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* loop through each F-Curve, grabbing the keyframes */
for (bAnimListElem *ale = anim_data.first; ale; ale = ale->next) {
fcurve_to_keylist(ale->adt, ale->data, keys, blocks);
}
ANIM_animdata_freelist(&anim_data);
}
开发者ID:Ichthyostega,项目名称:blender,代码行数:30,代码来源:keyframes_draw.c
示例6: deselect_graph_keys
/* Deselects keyframes in the Graph Editor
* - This is called by the deselect all operator, as well as other ones!
*
* - test: check if select or deselect all
* - sel: how to select keyframes
* 0 = deselect
* 1 = select
* 2 = invert
* - do_channels: whether to affect selection status of channels
*/
static void deselect_graph_keys(bAnimContext *ac, short test, short sel, short do_channels)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
SpaceIpo *sipo = (SpaceIpo *)ac->sl;
KeyframeEditData ked = {{NULL}};
KeyframeEditFunc test_cb, sel_cb;
/* determine type-based settings */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_NODUPLIS);
/* filter data */
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* init BezTriple looping data */
test_cb = ANIM_editkeyframes_ok(BEZT_OK_SELECTED);
/* See if we should be selecting or deselecting */
if (test) {
for (ale = anim_data.first; ale; ale = ale->next) {
if (ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, test_cb, NULL)) {
sel = SELECT_SUBTRACT;
break;
}
}
}
/* convert sel to selectmode, and use that to get editor */
sel_cb = ANIM_editkeyframes_select(sel);
/* Now set the flags */
for (ale = anim_data.first; ale; ale = ale->next) {
FCurve *fcu = (FCurve *)ale->key_data;
/* Keyframes First */
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, sel_cb, NULL);
/* affect channel selection status? */
if (do_channels) {
/* only change selection of channel when the visibility of keyframes doesn't depend on this */
if ((sipo->flag & SIPO_SELCUVERTSONLY) == 0) {
/* deactivate the F-Curve, and deselect if deselecting keyframes.
* otherwise select the F-Curve too since we've selected all the keyframes
*/
if (sel == SELECT_SUBTRACT)
fcu->flag &= ~FCURVE_SELECTED;
else
fcu->flag |= FCURVE_SELECTED;
}
/* always deactivate all F-Curves if we perform batch ops for selection */
fcu->flag &= ~FCURVE_ACTIVE;
}
}
/* Cleanup */
ANIM_animdata_freelist(&anim_data);
}
开发者ID:akonneker,项目名称:blensor,代码行数:70,代码来源:graph_select.c
示例7: sethandles_action_keys
/* this function is responsible for setting handle-type of selected keyframes */
static void sethandles_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditFunc edit_cb = ANIM_editkeyframes_handles(mode);
KeyframeEditFunc sel_cb = ANIM_editkeyframes_ok(BEZT_OK_SELECTED);
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through setting flags for handles
* Note: we do not supply KeyframeEditData to the looper yet. Currently that's not necessary here...
*/
for (ale = anim_data.first; ale; ale = ale->next) {
FCurve *fcu = (FCurve *)ale->key_data;
/* any selected keyframes for editing? */
if (ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, sel_cb, NULL)) {
/* change type of selected handles */
ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, edit_cb, calchandles_fcurve);
ale->update |= ANIM_UPDATE_DEFAULT;
}
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:32,代码来源:action_edit.c
示例8: duplicate_action_keys
static void duplicate_action_keys(bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* filter data */
if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_NODUPLIS);
else
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through filtered data and delete selected keys */
for (ale = anim_data.first; ale; ale = ale->next) {
if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE))
duplicate_fcurve_keys((FCurve *)ale->key_data);
else if (ale->type == ANIMTYPE_GPLAYER)
ED_gplayer_frames_duplicate((bGPDlayer *)ale->data);
else if (ale->type == ANIMTYPE_MASKLAYER)
ED_masklayer_frames_duplicate((MaskLayer *)ale->data);
else
BLI_assert(0);
ale->update |= ANIM_UPDATE_DEFAULT;
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:30,代码来源:action_edit.c
示例9: borderselect_nla_strips
static void borderselect_nla_strips(bAnimContext *ac, rcti rect, short mode, short selectmode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d = &ac->ar->v2d;
rctf rectf;
float ymin /* =(float)(-NLACHANNEL_HEIGHT(snla)) */ /* UNUSED */, ymax = 0;
/* convert border-region to view coordinates */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin + 2, &rectf.xmin, &rectf.ymin);
UI_view2d_region_to_view(v2d, rect.xmax, rect.ymax - 2, &rectf.xmax, &rectf.ymax);
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* convert selection modes to selection modes */
selectmode = selmodes_to_flagmodes(selectmode);
/* loop over data, doing border select */
for (ale = anim_data.first; ale; ale = ale->next) {
ymin = ymax - NLACHANNEL_STEP(snla);
/* perform vertical suitability check (if applicable) */
if ((mode == NLA_BORDERSEL_FRAMERANGE) ||
!((ymax < rectf.ymin) || (ymin > rectf.ymax)))
{
/* loop over data selecting (only if NLA-Track) */
if (ale->type == ANIMTYPE_NLATRACK) {
NlaTrack *nlt = (NlaTrack *)ale->data;
NlaStrip *strip;
/* only select strips if they fall within the required ranges (if applicable) */
for (strip = nlt->strips.first; strip; strip = strip->next) {
if ((mode == NLA_BORDERSEL_CHANNELS) ||
BKE_nlastrip_within_bounds(strip, rectf.xmin, rectf.xmax))
{
/* set selection */
ACHANNEL_SET_FLAG(strip, selectmode, NLASTRIP_FLAG_SELECT);
/* clear active flag */
strip->flag &= ~NLASTRIP_FLAG_ACTIVE;
}
}
}
}
/* set minimum extent to be the maximum of the next channel */
ymax = ymin;
}
/* cleanup */
ANIM_animdata_freelist(&anim_data);
}
开发者ID:wisaac407,项目名称:blender,代码行数:57,代码来源:nla_select.c
示例10: deselect_nla_strips
/* Deselects strips in the NLA Editor
* - This is called by the deselect all operator, as well as other ones!
*
* - test: check if select or deselect all (1) or clear all active (2)
* - sel: how to select keyframes
* 0 = deselect
* 1 = select
* 2 = invert
*/
static void deselect_nla_strips(bAnimContext *ac, short test, short sel)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
short smode;
/* determine type-based settings */
// FIXME: double check whether ANIMFILTER_LIST_VISIBLE is needed!
filter = (ANIMFILTER_DATA_VISIBLE);
/* filter data */
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* See if we should be selecting or deselecting */
if (test == DESELECT_STRIPS_TEST) {
for (ale = anim_data.first; ale; ale = ale->next) {
NlaTrack *nlt = (NlaTrack *)ale->data;
NlaStrip *strip;
/* if any strip is selected, break out, since we should now be deselecting */
for (strip = nlt->strips.first; strip; strip = strip->next) {
if (strip->flag & NLASTRIP_FLAG_SELECT) {
sel = SELECT_SUBTRACT;
break;
}
}
if (sel == SELECT_SUBTRACT)
break;
}
}
/* convert selection modes to selection modes */
smode = selmodes_to_flagmodes(sel);
/* Now set the flags */
for (ale = anim_data.first; ale; ale = ale->next) {
NlaTrack *nlt = (NlaTrack *)ale->data;
NlaStrip *strip;
/* apply same selection to all strips */
for (strip = nlt->strips.first; strip; strip = strip->next) {
/* set selection */
if (test != DESELECT_STRIPS_CLEARACTIVE)
ACHANNEL_SET_FLAG(strip, smode, NLASTRIP_FLAG_SELECT);
/* clear active flag */
// TODO: for clear active, do we want to limit this to only doing this on a certain set of tracks though?
strip->flag &= ~NLASTRIP_FLAG_ACTIVE;
}
}
/* Cleanup */
ANIM_animdata_freelist(&anim_data);
}
开发者ID:wisaac407,项目名称:blender,代码行数:65,代码来源:nla_select.c
示例11: nlaedit_select_leftright
static void nlaedit_select_leftright(bContext *C, bAnimContext *ac, short leftright, short select_mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
Scene *scene = ac->scene;
float xmin, xmax;
/* if currently in tweakmode, exit tweakmode first */
if (scene->flag & SCE_NLA_EDIT_ON)
WM_operator_name_call(C, "NLA_OT_tweakmode_exit", WM_OP_EXEC_DEFAULT, NULL);
/* if select mode is replace, deselect all keyframes (and channels) first */
if (select_mode == SELECT_REPLACE) {
select_mode = SELECT_ADD;
/* - deselect all other keyframes, so that just the newly selected remain
* - channels aren't deselected, since we don't re-select any as a consequence
*/
deselect_nla_strips(ac, 0, SELECT_SUBTRACT);
}
/* get range, and get the right flag-setting mode */
if (leftright == NLAEDIT_LRSEL_LEFT) {
xmin = MINAFRAMEF;
xmax = (float)(CFRA + 0.1f);
}
else {
xmin = (float)(CFRA - 0.1f);
xmax = MAXFRAMEF;
}
select_mode = selmodes_to_flagmodes(select_mode);
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* select strips on the side where most data occurs */
for (ale = anim_data.first; ale; ale = ale->next) {
NlaTrack *nlt = (NlaTrack *)ale->data;
NlaStrip *strip;
/* check each strip to see if it is appropriate */
for (strip = nlt->strips.first; strip; strip = strip->next) {
if (BKE_nlastrip_within_bounds(strip, xmin, xmax)) {
ACHANNEL_SET_FLAG(strip, select_mode, NLASTRIP_FLAG_SELECT);
}
}
}
/* Cleanup */
ANIM_animdata_freelist(&anim_data);
}
开发者ID:wisaac407,项目名称:blender,代码行数:56,代码来源:nla_select.c
示例12: graphview_curves_reveal_exec
static int graphview_curves_reveal_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
ListBase anim_data = {NULL, NULL};
ListBase all_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
const bool select = RNA_boolean_get(op->ptr, "select");
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* get list of all channels that selection may need to be flushed to
* - hierarchy must not affect what we have access to here...
*/
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(&ac, &all_data, filter, ac.data, ac.datatype);
/* filter data
* - just go through all visible channels, ensuring that everything is set to be curve-visible
*/
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
/* hack: skip object channels for now, since flushing those will always flush everything, but they are always included */
/* TODO: find out why this is the case, and fix that */
if (ale->type == ANIMTYPE_OBJECT)
continue;
/* select if it is not visible */
if (ANIM_channel_setting_get(&ac, ale, ACHANNEL_SETTING_VISIBLE) == 0) {
ANIM_channel_setting_set(
&ac, ale, ACHANNEL_SETTING_SELECT,
select ? ACHANNEL_SETFLAG_ADD : ACHANNEL_SETFLAG_CLEAR);
}
/* change the visibility setting */
ANIM_channel_setting_set(&ac, ale, ACHANNEL_SETTING_VISIBLE, ACHANNEL_SETFLAG_ADD);
/* now, also flush selection status up/down as appropriate */
ANIM_flush_setting_anim_channels(&ac, &all_data, ale, ACHANNEL_SETTING_VISIBLE, true);
}
/* cleanup */
ANIM_animdata_freelist(&anim_data);
BLI_freelistN(&all_data);
/* send notifier that things have changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
return OPERATOR_FINISHED;
}
开发者ID:wisaac407,项目名称:blender,代码行数:54,代码来源:graph_ops.c
示例13: graphkeys_select_leftright
static void graphkeys_select_leftright(bAnimContext *ac, short leftright, short select_mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditFunc ok_cb, select_cb;
KeyframeEditData ked = {{NULL}};
Scene *scene = ac->scene;
/* if select mode is replace, deselect all keyframes (and channels) first */
if (select_mode == SELECT_REPLACE) {
select_mode = SELECT_ADD;
/* - deselect all other keyframes, so that just the newly selected remain
* - channels aren't deselected, since we don't re-select any as a consequence
*/
deselect_graph_keys(ac, 0, SELECT_SUBTRACT, false);
}
/* set callbacks and editing data */
ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
select_cb = ANIM_editkeyframes_select(select_mode);
if (leftright == GRAPHKEYS_LRSEL_LEFT) {
ked.f1 = MINAFRAMEF;
ked.f2 = (float)(CFRA + 0.1f);
}
else {
ked.f1 = (float)(CFRA - 0.1f);
ked.f2 = MAXFRAMEF;
}
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* select keys */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
/* Cleanup */
ANIM_animdata_freelist(&anim_data);
}
开发者ID:akonneker,项目名称:blensor,代码行数:53,代码来源:graph_select.c
示例14: mirror_action_keys
/* this function is responsible for mirroring keyframes */
static void mirror_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditData ked = {{NULL}};
KeyframeEditFunc edit_cb;
/* get beztriple editing callbacks */
edit_cb = ANIM_editkeyframes_mirror(mode);
ked.scene = ac->scene;
/* for 'first selected marker' mode, need to find first selected marker first! */
/* XXX should this be made into a helper func in the API? */
if (mode == ACTKEYS_MIRROR_MARKER) {
TimeMarker *marker = ED_markers_get_first_selected(ac->markers);
if (marker)
ked.f1 = (float)marker->frame;
else
return;
}
/* filter data */
if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_NODUPLIS);
else
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* mirror keyframes */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, edit_cb, calchandles_fcurve);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
//else if (ale->type == ACTTYPE_GPLAYER)
// snap_gplayer_frames(ale->data, mode);
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, edit_cb, calchandles_fcurve);
ale->update |= ANIM_UPDATE_DEFAULT;
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:53,代码来源:action_edit.c
示例15: snap_action_keys
/* this function is responsible for snapping keyframes to frame-times */
static void snap_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditData ked = {{NULL}};
KeyframeEditFunc edit_cb;
/* filter data */
if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT);
else
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get beztriple editing callbacks */
edit_cb = ANIM_editkeyframes_snap(mode);
ked.scene = ac->scene;
if (mode == ACTKEYS_SNAP_NEAREST_MARKER) {
ked.list.first = (ac->markers) ? ac->markers->first : NULL;
ked.list.last = (ac->markers) ? ac->markers->last : NULL;
}
/* snap keyframes */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (ale->type == ANIMTYPE_GPLAYER) {
ED_gplayer_snap_frames(ale->data, ac->scene, mode);
}
else if (ale->type == ANIMTYPE_MASKLAYER) {
ED_masklayer_snap_frames(ale->data, ac->scene, mode);
}
else if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, edit_cb, calchandles_fcurve);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else {
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, edit_cb, calchandles_fcurve);
}
ale->update |= ANIM_UPDATE_DEFAULT;
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:51,代码来源:action_edit.c
示例16: insert_action_keys
/* this function is responsible for snapping keyframes to frame-times */
static void insert_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
ReportList *reports = ac->reports;
Scene *scene = ac->scene;
short flag = 0;
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
if (mode == 2) filter |= ANIMFILTER_SEL;
else if (mode == 3) filter |= ANIMFILTER_ACTGROUPED;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* init keyframing flag */
flag = ANIM_get_keyframing_flags(scene, 1);
/* insert keyframes */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
FCurve *fcu = (FCurve *)ale->key_data;
float cfra;
/* adjust current frame for NLA-scaling */
if (adt)
cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
else
cfra = (float)CFRA;
/* read value from property the F-Curve represents, or from the curve only?
* - ale->id != NULL: Typically, this means that we have enough info to try resolving the path
* - ale->owner != NULL: If this is set, then the path may not be resolvable from the ID alone,
* so it's easier for now to just read the F-Curve directly.
* (TODO: add the full-blown PointerRNA relative parsing case here...)
*/
if (ale->id && !ale->owner)
insert_keyframe(reports, ale->id, NULL, ((fcu->grp) ? (fcu->grp->name) : (NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
else
insert_vert_fcurve(fcu, cfra, fcu->curval, 0);
ale->update |= ANIM_UPDATE_DEFAULT;
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:50,代码来源:action_edit.c
示例17: markers_selectkeys_between
/* TODO, this is almost an _exact_ duplicate of a function of the same name in graph_select.c
* should de-duplicate - campbell */
static void markers_selectkeys_between(bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
KeyframeEditFunc ok_cb, select_cb;
KeyframeEditData ked = {{NULL}};
float min, max;
/* get extreme markers */
ED_markers_get_minmax(ac->markers, 1, &min, &max);
min -= 0.5f;
max += 0.5f;
/* get editing funcs + data */
ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAMERANGE);
select_cb = ANIM_editkeyframes_select(SELECT_ADD);
ked.f1 = min;
ked.f2 = max;
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY */ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* select keys in-between */
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else if (ale->type == ANIMTYPE_GPLAYER) {
ED_gplayer_frames_select_border(ale->data, min, max, SELECT_ADD);
}
else if (ale->type == ANIMTYPE_MASKLAYER) {
ED_masklayer_frames_select_border(ale->data, min, max, SELECT_ADD);
}
else {
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
}
/* Cleanup */
ANIM_animdata_freelist(&anim_data);
}
开发者ID:mgschwan,项目名称:blensor,代码行数:51,代码来源:action_select.c
示例18: delete_action_keys
static bool delete_action_keys(bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
bool changed_final = false;
/* filter data */
if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_NODUPLIS);
else
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through filtered data and delete selected keys */
for (ale = anim_data.first; ale; ale = ale->next) {
bool changed = false;
if (ale->type == ANIMTYPE_GPLAYER) {
changed = ED_gplayer_frames_delete((bGPDlayer *)ale->data);
}
else if (ale->type == ANIMTYPE_MASKLAYER) {
changed = ED_masklayer_frames_delete((MaskLayer *)ale->data);
}
else {
FCurve *fcu = (FCurve *)ale->key_data;
AnimData *adt = ale->adt;
/* delete selected keyframes only */
changed = delete_fcurve_keys(fcu);
/* Only delete curve too if it won't be doing anything anymore */
if ((fcu->totvert == 0) && (list_has_suitable_fmodifier(&fcu->modifiers, 0, FMI_TYPE_GENERATE_CURVE) == 0)) {
ANIM_fcurve_delete_from_animdata(ac, adt, fcu);
ale->key_data = NULL;
}
}
if (changed) {
ale->update |= ANIM_UPDATE_DEFAULT;
changed_final = true;
}
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
return changed_final;
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:49,代码来源:action_edit.c
示例19: setexpo_action_keys
/* this function is responsible for setting extrapolation mode for keyframes */
static void setexpo_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_SEL /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through setting mode per F-Curve */
for (ale = anim_data.first; ale; ale = ale->next) {
FCurve *fcu = (FCurve *)ale->data;
if (mode >= 0) {
/* just set mode setting */
fcu->extend = mode;
}
else {
/* shortcuts for managing Cycles F-Modifiers to make it easier to toggle cyclic animation
* without having to go through FModifier UI in Graph Editor to do so
*/
if (mode == MAKE_CYCLIC_EXPO) {
/* only add if one doesn't exist */
if (list_has_suitable_fmodifier(&fcu->modifiers, FMODIFIER_TYPE_CYCLES, -1) == 0) {
/* TODO: add some more preset versions which set different extrapolation options? */
add_fmodifier(&fcu->modifiers, FMODIFIER_TYPE_CYCLES);
}
}
else if (mode == CLEAR_CYCLIC_EXPO) {
/* remove all the modifiers fitting this description */
FModifier *fcm, *fcn = NULL;
for (fcm = fcu->modifiers.first; fcm; fcm = fcn) {
fcn = fcm->next;
if (fcm->type == FMODIFIER_TYPE_CYCLES)
remove_fmodifier(&fcu->modifiers, fcm);
}
}
}
ale->update |= ANIM_UPDATE_DEFAULT;
}
ANIM_animdata_update(ac, &anim_data);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:49,代码来源:action_edit.c
示例20: actkeys_channels_get_selected_extents
/**
* Find the extents of the active channel
*
* \param[out] min Bottom y-extent of channel
* \param[out] max Top y-extent of channel
* \return Success of finding a selected channel
*/
static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min, float *max)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
short found = 0; /* NOTE: not bool, since we want prioritise individual channels over expanders */
float y;
/* get all items - we need to do it this way */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through all channels, finding the first one that's selected */
y = (float)ACHANNEL_FIRST;
for (ale = anim_data.first; ale; ale = ale->next) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
/* must be selected... */
if (acf && acf->has_setting(ac, ale, ACHANNEL_SETTING_SELECT) &&
ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT))
{
/* update best estimate */
*min = (float)(y - ACHANNEL_HEIGHT_HALF);
*max = (float)(y + ACHANNEL_HEIGHT_HALF);
/* is this high enough priority yet? */
found = acf->channel_role;
/* only stop our search when we've found an actual channel
* - datablock expanders get less priority so that we don't abort prematurely
*/
if (found == ACHANNEL_ROLE_CHANNEL) {
break;
}
}
/* adjust y-position for next one */
y -= ACHANNEL_STEP;
}
/* free all temp data */
ANIM_animdata_freelist(&anim_data);
return (found != 0);
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:54,代码来源:action_edit.c
注:本文中的ANIM_animdata_freelist函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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