本文整理汇总了C++中ARRAYCOUNT函数的典型用法代码示例。如果您正苦于以下问题:C++ ARRAYCOUNT函数的具体用法?C++ ARRAYCOUNT怎么用?C++ ARRAYCOUNT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ARRAYCOUNT函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: GetBirchTreeImage
void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3);
// Prealloc, so that we don't realloc too often later:
a_LogBlocks.reserve(Height);
a_OtherBlocks.reserve(80);
// The entire trunk, out of logs:
for (int i = Height - 1; i >= 0; --i)
{
a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_BIRCH));
}
int h = a_BlockY + Height;
// Top layer - just the Plus:
PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer
h--;
// Second layer - log, Plus and maybe Corners:
PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
h--;
// Third and fourth layers - BigO2 and maybe 2*Corners:
for (int Row = 0; Row < 2; Row++)
{
PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x3fffffff + Row * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
h--;
} // for Row - 2*
}
开发者ID:JoeClacks,项目名称:MCServer,代码行数:33,代码来源:Trees.cpp
示例2: testFullRotation
/** Tests rotating the direction 360 degrees. */
static void testFullRotation()
{
// Rotate 90 degrees CCW four times:
for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
{
auto d = g_AllDirections[i];
for (int j = 0; j < 4; ++j)
{
d = cPiece::cConnector::RotateDirectionCCW(d);
}
EXPECT(d == g_AllDirections[i]);
}
// Rotate 90 degrees CW four times:
for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
{
auto d = g_AllDirections[i];
for (int j = 0; j < 4; ++j)
{
d = cPiece::cConnector::RotateDirectionCW(d);
}
EXPECT(d == g_AllDirections[i]);
}
// Rotate 180 degrees twice:
for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
{
auto d = g_AllDirections[i];
d = cPiece::cConnector::RotateDirection(d);
d = cPiece::cConnector::RotateDirection(d);
EXPECT(d == g_AllDirections[i]);
}
}
开发者ID:Pokechu22,项目名称:cuberite,代码行数:34,代码来源:PieceRotationTest.cpp
示例3: StrToLower
eMonsterType cMonster::StringToMobType(const AString & a_Name)
{
AString lcName = StrToLower(a_Name);
// Search MCServer name:
for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
{
if (strcmp(g_MobTypeNames[i].m_lcName, lcName.c_str()) == 0)
{
return g_MobTypeNames[i].m_Type;
}
}
// Not found. Search Vanilla name:
for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
{
if (strcmp(StrToLower(g_MobTypeNames[i].m_VanillaName).c_str(), lcName.c_str()) == 0)
{
return g_MobTypeNames[i].m_Type;
}
}
// Not found:
return mtInvalidType;
}
开发者ID:4264,项目名称:cuberite,代码行数:25,代码来源:Monster.cpp
示例4: GetDarkoakTreeImage
void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
// Pick a height
int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 11) % 4;
// Create the trunk
for (int i = 0; i < Height; i++)
{
a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD));
a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD));
a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ + 1, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD));
a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ + 1, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD));
}
// Create branches
for (int i = 0; i < 3; i++)
{
int x = (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY * i, a_BlockZ + 32 * a_Seq) % 3) - 1;
int z = (a_Noise.IntNoise3DInt(a_BlockX - 32 * a_Seq, a_BlockY * i, a_BlockZ - 32 * a_Seq) % 3) - 1;
// The branches would end up in the trunk.
if ((x >= a_BlockX) && (x <= a_BlockX + 1) && (z >= a_BlockZ) && (z <= a_BlockZ + 1))
{
NOISE_DATATYPE Val1 = a_Noise.IntNoise2D(x, z);
if (Val1 < 0)
{
x = a_BlockX + ((Val1 < -0.5) ? -1 : 3);
}
else
{
z = a_BlockZ + ((Val1 < 0.5) ? -1 : 3);
}
}
int y = Height - (a_Noise.IntNoise3DInt(a_BlockX + x, a_BlockY * i, a_BlockZ - z) % (Height - (Height / 4)));
for (int Y = y; Y < Height; Y++)
{
a_LogBlocks.push_back(sSetBlock(a_BlockX + x, a_BlockY + Y, a_BlockZ + z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_DARK_OAK_WOOD));
}
}
int hei = a_BlockY + Height - 2;
// The lower two leaves layers are BigO4 with log in the middle and possibly corners:
for (int i = 0; i < 2; i++)
{
PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
hei++;
} // for i < 2
// The top leaves layer is a BigO3 with leaves in the middle and possibly corners:
PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD);
a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_DARK_OAK_WOOD));
}
开发者ID:Haxi52,项目名称:cuberite,代码行数:57,代码来源:Trees.cpp
示例5: ARRAYCOUNT
void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc::Shape & a_Shape)
{
/* The classic composition means:
- 1 layer of grass, 3 of dirt and the rest stone, if the height > sealevel + beachheight
- 3 sand and a 1 sandstone, rest stone if between sealevel and sealevel + beachheight
- water from waterlevel to height, then 3 sand, 1 sandstone, the rest stone, if water depth < beachdepth
- water from waterlevel, then 3 dirt, the rest stone otherwise
- bedrock at the bottom
*/
a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
a_ChunkDesc.SetHeightFromShape(a_Shape);
// The patterns to use for different situations, must be same length!
const BLOCKTYPE PatternGround[] = {m_BlockTop, m_BlockMiddle, m_BlockMiddle, m_BlockMiddle} ;
const BLOCKTYPE PatternBeach[] = {m_BlockBeach, m_BlockBeach, m_BlockBeach, m_BlockBeachBottom} ;
const BLOCKTYPE PatternOcean[] = {m_BlockMiddle, m_BlockMiddle, m_BlockMiddle, m_BlockBottom} ;
static int PatternLength = ARRAYCOUNT(PatternGround);
ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternBeach));
ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternOcean));
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
int Height = a_ChunkDesc.GetHeight(x, z);
const BLOCKTYPE * Pattern;
if (Height > m_SeaLevel + m_BeachHeight)
{
Pattern = PatternGround;
}
else if (Height > m_SeaLevel - m_BeachDepth)
{
Pattern = PatternBeach;
}
else
{
Pattern = PatternOcean;
}
// Fill water from sealevel down to height (if any):
for (int y = m_SeaLevel; y >= Height; --y)
{
a_ChunkDesc.SetBlockType(x, y, z, m_BlockSea);
}
// Fill from height till the bottom:
for (int y = Height; y >= 1; y--)
{
a_ChunkDesc.SetBlockType(x, y, z, (Height - y < PatternLength) ? Pattern[Height - y] : m_BlockBottom);
}
// The last layer is always bedrock:
a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
} // for x
} // for z
}
开发者ID:AddictXQ,项目名称:cuberite,代码行数:57,代码来源:CompoGen.cpp
示例6: memset
NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
{
// Sum up how many biomes of each type there are in the neighborhood:
int BiomeCounts[biNumBiomes];
memset(BiomeCounts, 0, sizeof(BiomeCounts));
int Sum = 0;
for (int z = -8; z <= 8; z++)
{
int FinalZ = a_RelZ + z + cChunkDef::Width;
int IdxZ = FinalZ / cChunkDef::Width;
int ModZ = FinalZ % cChunkDef::Width;
int WeightZ = 9 - abs(z);
for (int x = -8; x <= 8; x++)
{
int FinalX = a_RelX + x + cChunkDef::Width;
int IdxX = FinalX / cChunkDef::Width;
int ModX = FinalX % cChunkDef::Width;
EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ);
if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
{
continue;
}
int WeightX = 9 - abs(x);
BiomeCounts[Biome] += WeightX + WeightZ;
Sum += WeightX + WeightZ;
} // for x
} // for z
// For each biome type that has a nonzero count, calc its height and add it:
if (Sum > 0)
{
NOISE_DATATYPE Height = 0;
int BlockX = a_ChunkX * cChunkDef::Width + a_RelX;
int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ;
for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
{
if (BiomeCounts[i] == 0)
{
continue;
}
NOISE_DATATYPE oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1;
NOISE_DATATYPE oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2;
NOISE_DATATYPE oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3;
Height += BiomeCounts[i] * (m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3);
}
NOISE_DATATYPE res = Height / Sum;
return std::min((NOISE_DATATYPE)250, std::max(res, (NOISE_DATATYPE)5));
}
// No known biome around? Weird. Return a bogus value:
ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around");
return 5;
}
开发者ID:Hillvith,项目名称:MCServer,代码行数:53,代码来源:HeiGen.cpp
示例7: subpage_stats
/*
* Print the allocated/freed map of a single kernel heap page.
*/
static
void
subpage_stats(struct pageref *pr)
{
vaddr_t prpage, fla;
struct freelist *fl;
int blktype;
unsigned i, n, index;
uint32_t freemap[PAGE_SIZE / (SMALLEST_SUBPAGE_SIZE*32)];
checksubpage(pr);
KASSERT(spinlock_do_i_hold(&kmalloc_spinlock));
/* clear freemap[] */
for (i=0; i<ARRAYCOUNT(freemap); i++) {
freemap[i] = 0;
}
prpage = PR_PAGEADDR(pr);
blktype = PR_BLOCKTYPE(pr);
KASSERT(blktype >= 0 && blktype < NSIZES);
/* compute how many bits we need in freemap and assert we fit */
n = PAGE_SIZE / sizes[blktype];
KASSERT(n <= 32 * ARRAYCOUNT(freemap));
if (pr->freelist_offset != INVALID_OFFSET) {
fla = prpage + pr->freelist_offset;
fl = (struct freelist *)fla;
for (; fl != NULL; fl = fl->next) {
fla = (vaddr_t)fl;
index = (fla-prpage) / sizes[blktype];
KASSERT(index<n);
freemap[index/32] |= (1<<(index%32));
}
}
kprintf("at 0x%08lx: size %-4lu %u/%u free\n",
(unsigned long)prpage, (unsigned long) sizes[blktype],
(unsigned) pr->nfree, n);
kprintf(" ");
for (i=0; i<n; i++) {
int val = (freemap[i/32] & (1<<(i%32)))!=0;
kprintf("%c", val ? '.' : '*');
if (i%64==63 && i<n-1) {
kprintf("\n ");
}
}
kprintf("\n");
}
开发者ID:arroyobrian,项目名称:truckload,代码行数:54,代码来源:kmalloc.c
示例8: ASSERT
void cServerHandleImpl::Callback(evconnlistener * a_Listener, evutil_socket_t a_Socket, sockaddr * a_Addr, int a_Len, void * a_Self)
{
// Cast to true self:
cServerHandleImpl * Self = reinterpret_cast<cServerHandleImpl *>(a_Self);
ASSERT(Self != nullptr);
ASSERT(Self->m_SelfPtr != nullptr);
// Get the textual IP address and port number out of a_Addr:
char IPAddress[128];
UInt16 Port = 0;
switch (a_Addr->sa_family)
{
case AF_INET:
{
sockaddr_in * sin = reinterpret_cast<sockaddr_in *>(a_Addr);
evutil_inet_ntop(AF_INET, &(sin->sin_addr), IPAddress, ARRAYCOUNT(IPAddress));
Port = ntohs(sin->sin_port);
break;
}
case AF_INET6:
{
sockaddr_in6 * sin6 = reinterpret_cast<sockaddr_in6 *>(a_Addr);
evutil_inet_ntop(AF_INET6, &(sin6->sin6_addr), IPAddress, ARRAYCOUNT(IPAddress));
Port = ntohs(sin6->sin6_port);
break;
}
}
// Call the OnIncomingConnection callback to get the link callbacks to use:
cTCPLink::cCallbacksPtr LinkCallbacks = Self->m_ListenCallbacks->OnIncomingConnection(IPAddress, Port);
if (LinkCallbacks == nullptr)
{
// Drop the connection:
evutil_closesocket(a_Socket);
return;
}
// Create a new cTCPLink for the incoming connection:
cTCPLinkImplPtr Link = std::make_shared<cTCPLinkImpl>(a_Socket, LinkCallbacks, Self->m_SelfPtr, a_Addr, static_cast<socklen_t>(a_Len));
{
cCSLock Lock(Self->m_CS);
Self->m_Connections.push_back(Link);
} // Lock(m_CS)
LinkCallbacks->OnLinkCreated(Link);
Link->Enable(Link);
// Call the OnAccepted callback:
Self->m_ListenCallbacks->OnAccepted(*Link);
}
开发者ID:502647092,项目名称:cuberite,代码行数:49,代码来源:ServerHandleImpl.cpp
示例9: GetAppleBushImage
void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
{
a_OtherBlocks.reserve(3 + ARRAYCOUNT(BigO2) + ARRAYCOUNT(BigO1));
int hei = a_BlockY;
a_LogBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
hei++;
a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
hei++;
a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
}
开发者ID:JoeClacks,项目名称:MCServer,代码行数:15,代码来源:Trees.cpp
示例10: testBackAndForth
/** Tests that rotating a direction in one way and then the opposite way produces the original direction. */
static void testBackAndForth()
{
for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
{
auto rotated = cPiece::cConnector::RotateDirectionCW(g_AllDirections[i]);
auto back = cPiece::cConnector::RotateDirectionCCW(rotated);
EXPECT(back == g_AllDirections[i]);
}
for (size_t i = 0; i < ARRAYCOUNT(g_AllDirections); ++i)
{
auto rotated = cPiece::cConnector::RotateDirectionCCW(g_AllDirections[i]);
auto back = cPiece::cConnector::RotateDirectionCW(rotated);
EXPECT(back == g_AllDirections[i]);
}
}
开发者ID:Pokechu22,项目名称:cuberite,代码行数:16,代码来源:PieceRotationTest.cpp
示例11: GenHeightMap
void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
{
if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ))
{
for (unsigned int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
{
a_HeightMap[i] = 0;
}
return;
}
PrepareState(a_ChunkX, a_ChunkZ);
int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
{
cChunkDef::SetHeight(a_HeightMap, x, z, MaxY);
for (int y = MaxY; y > 0; y--)
{
if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0)
{
cChunkDef::SetHeight(a_HeightMap, x, z, y);
break;
}
} // for y
} // for x
} // for z
}
开发者ID:stpinker,项目名称:MCServer,代码行数:30,代码来源:EndGen.cpp
示例12: GenBiomes
void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
{
for (size_t i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
{
a_BiomeMap[i] = m_Biome;
}
}
开发者ID:FX-Master,项目名称:MCServer,代码行数:7,代码来源:BioGen.cpp
示例13: BuildTemperatureHumidityMaps
void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap)
{
// Linear interpolation over 8x8 blocks; use double for better precision:
DblMap TemperatureMap;
DblMap HumidityMap;
for (int z = 0; z < 17; z += 8)
{
float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize;
for (int x = 0; x < 17; x += 8)
{
float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize;
double NoiseT = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
NoiseT += 0.5 * m_Noise2.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
NoiseT += 0.1 * m_Noise3.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ);
TemperatureMap[x + 17 * z] = NoiseT;
double NoiseH = m_Noise4.CubicNoise2D( NoiseCoordX, NoiseCoordZ);
NoiseH += 0.5 * m_Noise5.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ);
NoiseH += 0.1 * m_Noise6.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ);
HumidityMap[x + 17 * z] = NoiseH;
} // for x
} // for z
LinearUpscale2DArrayInPlace<17, 17, 8, 8>(TemperatureMap);
LinearUpscale2DArrayInPlace<17, 17, 8, 8>(HumidityMap);
// Re-map into integral values in [0 .. 255] range:
for (size_t idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
{
a_TemperatureMap[idx] = std::max(0, std::min(255, (int)(128 + TemperatureMap[idx] * 128)));
a_HumidityMap[idx] = std::max(0, std::min(255, (int)(128 + HumidityMap[idx] * 128)));
}
}
开发者ID:FX-Master,项目名称:MCServer,代码行数:33,代码来源:BioGen.cpp
示例14: DimensionToString
AString DimensionToString(eDimension a_Dimension)
{
// Decode using a built-in map:
static struct
{
eDimension m_Dimension;
const char * m_String;
} DimensionMap[] =
{
{ dimOverworld, "Overworld" },
{ dimNether, "Nether" },
{ dimEnd, "End" },
};
for (size_t i = 0; i < ARRAYCOUNT(DimensionMap); i++)
{
if (DimensionMap[i].m_Dimension == a_Dimension)
{
return DimensionMap[i].m_String;
}
} // for i - DimensionMap[]
// Not found
LOGWARNING("Unknown dimension: \"%i\". Setting to Overworld", static_cast<int>(a_Dimension));
return "Overworld";
}
开发者ID:36451,项目名称:MCServer,代码行数:26,代码来源:BlockID.cpp
示例15: GenHeightMap
void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
{
for (size_t i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
{
a_HeightMap[i] = m_Height;
}
}
开发者ID:JABirchall,项目名称:MCServer,代码行数:7,代码来源:HeiGen.cpp
示例16: CanStartFireInBlock
bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (!a_NearChunk->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockType, BlockMeta))
{
// The chunk is not accessible
return false;
}
if (BlockType != E_BLOCK_AIR)
{
// Only an air block can be replaced by a fire block
return false;
}
for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++)
{
if (!a_NearChunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta))
{
// Neighbor inaccessible, skip it while evaluating
continue;
}
if (IsFuel(BlockType))
{
return true;
}
} // for i - Coords[]
return false;
}
开发者ID:Haxi52,项目名称:cuberite,代码行数:30,代码来源:FireSimulator.cpp
示例17: AutoGlobalContext
void AutowiringEnclosure::OnTestEnd(const testing::TestInfo& info) {
// Verify we can grab the test case back out and that the pointer is correct:
Autowired<TestInfoProxy> ti;
Autowired<AutowiringEnclosureExceptionFilter> ecef;
auto ctxt = ecef ? ecef->GetContext() : nullptr;
// Unconditionally reset the global context as the current context
AutoGlobalContext()->SetCurrent();
// Global initialization tests are special, we don't bother checking closure principle on them:
if(!strcmp("GlobalInitTest", info.test_case_name()))
return;
// Need to make sure we got back our exception filter before continuing:
ASSERT_TRUE(ecef.IsAutowired()) << "Failed to find the enclosed context exception filter; unit test may have incorrectly reset the enclosing context before returning";
// Now try to tear down the test context enclosure:
ctxt->SignalShutdown();
// Do not allow teardown to take more than 250 milliseconds or so
if(!ctxt->Wait(std::chrono::milliseconds(250))) {
// Critical error--took too long to tear down
assert(false);
}
static const char s_autothrow[] = "AUTOTHROW_";
if(!strncmp(s_autothrow, info.name(), ARRAYCOUNT(s_autothrow) - 1))
// Throw expected, end here
return;
// If an exception occurred somewhere, report it:
ASSERT_FALSE(ecef->m_excepted)
<< "An unhandled exception occurred in this context" << std::endl
<< "[" << (ecef->m_ti ? ecef->m_ti->name() : "unknown") << "] " << ecef->m_what;
}
开发者ID:cuculesa,项目名称:autowiring,代码行数:35,代码来源:AutowiringEnclosure.cpp
示例18: FillColumnPattern
void cCompoGenBiomal::FillColumnClay(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
{
BLOCKTYPE Pattern[] =
{
E_BLOCK_HARDENED_CLAY,
E_BLOCK_HARDENED_CLAY,
E_BLOCK_HARDENED_CLAY,
E_BLOCK_HARDENED_CLAY,
} ;
FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
{
cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
}
}
开发者ID:Solexid,项目名称:MCServer,代码行数:16,代码来源:CompoGen.cpp
示例19: NodeAddModule
void NodeAddModule(const tchar_t* Path,int Id,int64_t Date,bool_t Load,bool_t Tmp)
{
context* p = Context();
LockEnter(p->NodeLock);
if (ArrayAppend(&p->NodeModule,NULL,sizeof(nodemodule),256))
{
int No = ARRAYCOUNT(p->NodeModule,nodemodule)-1;
nodemodule* Module = ARRAYBEGIN(p->NodeModule,nodemodule)+No;
memset(Module,0,sizeof(nodemodule));
Module->Id = Id;
Module->Date = Date;
Module->Tmp = Tmp;
StringAdd(1,MODULE_PATH,No,Path);
if (Load)
{
p->LoadModuleNo = No;
Module->Module = NodeLoadModule(Path,&Module->Id,&Module->Func,&Module->Db);
p->LoadModuleNo = 0;
#ifdef PLUGINCLEANUP
FreeModule(Module);
#endif
}
}
LockLeave(p->NodeLock);
}
开发者ID:Jsoucek,项目名称:q3ce,代码行数:26,代码来源:node.c
示例20: StringToBiome
EMCSBiome StringToBiome(const AString & a_BiomeString)
{
// If it is a number, return it:
int res = atoi(a_BiomeString.c_str());
if ((res != 0) || (a_BiomeString.compare("0") == 0))
{
if ((res >= biFirstBiome) && (res < biNumBiomes))
{
return (EMCSBiome)res;
}
else if ((res >= biFirstVariantBiome) && (res < biNumVariantBiomes))
{
return (EMCSBiome)res;
}
// It was an invalid number
return biInvalidBiome;
}
for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
{
if (NoCaseCompare(g_BiomeMap[i].m_String, a_BiomeString) == 0)
{
return g_BiomeMap[i].m_Biome;
}
} // for i - BiomeMap[]
return biInvalidBiome;
}
开发者ID:DjKiDD,项目名称:MCServer,代码行数:27,代码来源:BiomeDef.cpp
注:本文中的ARRAYCOUNT函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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