本文整理汇总了C++中ASSERT_OUTSIDE_BEGIN_END函数的典型用法代码示例。如果您正苦于以下问题:C++ ASSERT_OUTSIDE_BEGIN_END函数的具体用法?C++ ASSERT_OUTSIDE_BEGIN_END怎么用?C++ ASSERT_OUTSIDE_BEGIN_END使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ASSERT_OUTSIDE_BEGIN_END函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: _mesa_ProgramParameter4fvNV
/**
* Set a program parameter register.
* \note Called from the GL API dispatcher.
*/
void _mesa_ProgramParameter4fvNV(GLenum target, GLuint index,
const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_VERTEX_PROGRAM_NV) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameter4fNV");
return;
}
if (index >= VP_NUM_PROG_REGS) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameter4fNV");
return;
}
index += VP_PROG_REG_START;
COPY_4V(ctx->VertexProgram.Machine.Registers[index], params);
}
开发者ID:aosm,项目名称:X11,代码行数:23,代码来源:vpstate.c
示例2: _mesa_ClipControl
void GLAPIENTRY
_mesa_ClipControl(GLenum origin, GLenum depth)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glClipControl(%s, %s)\n",
_mesa_enum_to_string(origin),
_mesa_enum_to_string(depth));
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.ARB_clip_control) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glClipControl");
return;
}
clip_control(ctx, origin, depth, false);
}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:19,代码来源:viewport.c
示例3: _mesa_GenTextures
/**
* Generate texture names.
*
* \param n number of texture names to be generated.
* \param textures an array in which will hold the generated texture names.
*
* \sa glGenTextures().
*
* Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
* IDs which are stored in \p textures. Corresponding empty texture
* objects are also generated.
*/
void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures )
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" );
return;
}
if (!textures)
return;
/*
* This must be atomic (generation and allocation of texture IDs)
*/
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
/* Allocate new, empty texture objects */
for (i = 0; i < n; i++) {
struct gl_texture_object *texObj;
GLuint name = first + i;
GLenum target = 0;
texObj = ctx->Driver.NewTextureObject(ctx, name, target);
if (!texObj) {
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
return;
}
/* insert into hash table */
_mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
textures[i] = name;
}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
开发者ID:GYGit,项目名称:reactos,代码行数:55,代码来源:texobj.c
示例4: _mesa_GetPixelMapfv
static void GLAPIENTRY
_mesa_GetPixelMapfv( GLenum map, GLfloat *values )
{
GET_CURRENT_CONTEXT(ctx);
GLuint mapsize, i;
const struct gl_pixelmap *pm;
ASSERT_OUTSIDE_BEGIN_END(ctx);
pm = get_pixelmap(ctx, map);
if (!pm) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");
return;
}
mapsize = pm->Size;
if (!validate_pbo_access(ctx, &ctx->Pack, mapsize,
GL_INTENSITY, GL_FLOAT, values)) {
return;
}
values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values);
if (!values) {
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetPixelMapfv(PBO is mapped)");
}
return;
}
if (map == GL_PIXEL_MAP_S_TO_S) {
/* special case */
for (i = 0; i < mapsize; i++) {
values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];
}
}
else {
memcpy(values, pm->Map, mapsize * sizeof(GLfloat));
}
_mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
开发者ID:AchironOS,项目名称:chromium.src,代码行数:43,代码来源:pixel.c
示例5: _mesa_LineStipple
/**
* Set the line stipple pattern.
*
* \param factor pattern scale factor.
* \param pattern bit pattern.
*
* \sa glLineStipple().
*
* Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On
* change flushes the vertices and notifies the driver via
* the dd_function_table::LineStipple callback.
*/
void GLAPIENTRY
_mesa_LineStipple( GLint factor, GLushort pattern )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
factor = CLAMP( factor, 1, 256 );
if (ctx->Line.StippleFactor == factor &&
ctx->Line.StipplePattern == pattern)
return;
FLUSH_VERTICES(ctx, _NEW_LINE);
ctx->Line.StippleFactor = factor;
ctx->Line.StipplePattern = pattern;
if (ctx->Driver.LineStipple)
ctx->Driver.LineStipple( ctx, factor, pattern );
}
开发者ID:Multi2Sim,项目名称:m2s-bench-parsec-3.0-src,代码行数:31,代码来源:lines.c
示例6: _mesa_GetTexGenfv
void GLAPIENTRY
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
struct gl_texture_unit *texUnit;
struct gl_texgen *texgen;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexGenfv(current unit)");
return;
}
texUnit = _mesa_get_current_tex_unit(ctx);
texgen = get_texgen(ctx, texUnit, coord);
if (!texgen) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)");
return;
}
switch (pname) {
case GL_TEXTURE_GEN_MODE:
params[0] = ENUM_TO_FLOAT(texgen->Mode);
break;
case GL_OBJECT_PLANE:
if (ctx->API != API_OPENGL) {
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(param)" );
return;
}
COPY_4V(params, texgen->ObjectPlane);
break;
case GL_EYE_PLANE:
if (ctx->API != API_OPENGL) {
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(param)" );
return;
}
COPY_4V(params, texgen->EyePlane);
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
}
}
开发者ID:FASTCHIP,项目名称:kernel_3.4.67_lenovo_s939_mtk6592,代码行数:43,代码来源:texgen.c
示例7: _mesa_ClearDepth
void GLAPIENTRY
_mesa_ClearDepth( GLclampd depth )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glClearDepth(%f)\n", depth);
depth = CLAMP( depth, 0.0, 1.0 );
if (ctx->Depth.Clear == depth)
return;
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Clear = depth;
if (ctx->Driver.ClearDepth)
(*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
}
开发者ID:GYGit,项目名称:reactos,代码行数:19,代码来源:depth.c
示例8: _mesa_DisableVertexAttribArrayARB
void GLAPIENTRY
_mesa_DisableVertexAttribArrayARB(GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glEnableVertexAttribArrayARB(index)");
return;
}
ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE;
ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index);
ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
}
开发者ID:MttDs,项目名称:new-rexeno-tindpe,代码行数:19,代码来源:arbprogram.c
示例9: _mesa_GetTexParameterIiv
/** New in GL 3.0 */
void GLAPIENTRY
_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
texObj = get_texobj(ctx, target, GL_TRUE);
if (!texObj)
return;
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
COPY_4V(params, texObj->Sampler.BorderColor.i);
break;
default:
_mesa_GetTexParameteriv(target, pname, params);
}
}
开发者ID:altf4,项目名称:mesa,代码行数:20,代码来源:texparam.c
示例10: _mesa_SelectBuffer
/**
* Establish a buffer for selection mode values.
*
* \param size buffer size.
* \param buffer buffer.
*
* \sa glSelectBuffer().
*
* \note this function can't be put in a display list.
*
* Verifies we're not in selection mode, flushes the vertices and initialize
* the fields in __struct gl_contextRec::Select with the given buffer.
*/
static void GLAPIENTRY
_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->RenderMode==GL_SELECT) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
return; /* KW: added return */
}
FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
ctx->Select.Buffer = buffer;
ctx->Select.BufferSize = size;
ctx->Select.BufferCount = 0;
ctx->Select.HitFlag = GL_FALSE;
ctx->Select.HitMinZ = 1.0;
ctx->Select.HitMaxZ = 0.0;
}
开发者ID:GunioRobot,项目名称:mesa-7.10.2-PS3,代码行数:32,代码来源:feedback.c
示例11: _mesa_GetQueryObjectuivARB
void GLAPIENTRY
_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params)
{
struct gl_query_object *q = NULL;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (id)
q = lookup_query_object(ctx, id);
if (!q || q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetQueryObjectuivARB(id=%d is invalid or active)", id);
return;
}
switch (pname) {
case GL_QUERY_RESULT_ARB:
while (!q->Ready) {
/* Wait for the query to finish! */
/* If using software rendering, the result will always be ready
* by time we get here. Otherwise, we must be using hardware!
*/
ASSERT(ctx->Driver.EndQuery);
}
/* if result is too large for returned type, clamp to max value */
if (q->Result > 0xffffffff) {
*params = 0xffffffff;
}
else {
*params = q->Result;
}
break;
case GL_QUERY_RESULT_AVAILABLE_ARB:
/* XXX revisit when we have a hardware implementation! */
*params = q->Ready;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)");
return;
}
}
开发者ID:Multi2Sim,项目名称:m2s-bench-parsec-3.0-src,代码行数:42,代码来源:queryobj.c
示例12: _mesa_PixelMapusv
static void GLAPIENTRY
_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
{
GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
_mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
return;
}
if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
/* test that mapsize is a power of two */
if (!_mesa_is_pow_two(mapsize)) {
_mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
return;
}
}
FLUSH_VERTICES(ctx, _NEW_PIXEL);
if (!values) {
return;
}
/* convert to floats */
if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
GLint i;
for (i = 0; i < mapsize; i++) {
fvalues[i] = (GLfloat) values[i];
}
}
else {
GLint i;
for (i = 0; i < mapsize; i++) {
fvalues[i] = USHORT_TO_FLOAT( values[i] );
}
}
store_pixelmap(ctx, map, mapsize, fvalues);
}
开发者ID:GYGit,项目名称:reactos,代码行数:42,代码来源:pixel.c
示例13: _mesa_EndQueryARB
void GLAPIENTRY
_mesa_EndQueryARB(GLenum target)
{
struct gl_query_object *q;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_DEPTH);
switch (target) {
case GL_SAMPLES_PASSED_ARB:
if (!ctx->Extensions.ARB_occlusion_query) {
_mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
return;
}
q = ctx->Query.CurrentOcclusionObject;
ctx->Query.CurrentOcclusionObject = NULL;
break;
#if FEATURE_EXT_timer_query
case GL_TIME_ELAPSED_EXT:
if (!ctx->Extensions.EXT_timer_query) {
_mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
return;
}
q = ctx->Query.CurrentTimerObject;
ctx->Query.CurrentTimerObject = NULL;
break;
#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)");
return;
}
if (!q || !q->Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glEndQueryARB(no matching glBeginQueryARB)");
return;
}
q->Active = GL_FALSE;
ctx->Driver.EndQuery(ctx, q);
}
开发者ID:mariuz,项目名称:haiku,代码行数:42,代码来源:queryobj.c
示例14: _mesa_TexParameteri
void GLAPIENTRY
_mesa_TexParameteri(GLenum target, GLenum pname, GLint param)
{
GLboolean need_update;
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
texObj = get_texobj(ctx, target, GL_FALSE);
if (!texObj)
return;
switch (pname) {
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
case GL_TEXTURE_LOD_BIAS:
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
{
GLfloat fparam[4];
fparam[0] = (GLfloat) param;
fparam[1] = fparam[2] = fparam[3] = 0.0F;
/* convert int param to float */
need_update = set_tex_parameterf(ctx, texObj, pname, fparam);
}
break;
default:
/* this will generate an error if pname is illegal */
{
GLint iparam[4];
iparam[0] = param;
iparam[1] = iparam[2] = iparam[3] = 0;
need_update = set_tex_parameteri(ctx, texObj, pname, iparam);
}
}
if (ctx->Driver.TexParameter && need_update) {
GLfloat fparam = (GLfloat) param;
ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam);
}
}
开发者ID:darkvaderXD2014,项目名称:reactos,代码行数:42,代码来源:texparam.c
示例15: _mesa_ProgramEnvParameters4fvEXT
void GLAPIENTRY
_mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
GLfloat * dest;
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
if (count <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)");
}
if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
if ((index + count) > ctx->Const.FragmentProgram.MaxEnvParams) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)");
return;
}
dest = ctx->FragmentProgram.Parameters[index];
}
else if (target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program) {
if ((index + count) > ctx->Const.VertexProgram.MaxEnvParams) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(index + count)");
return;
}
dest = ctx->VertexProgram.Parameters[index];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramEnvParameters4fv(target)");
return;
}
for ( i = 0 ; i < count ; i++ ) {
COPY_4V(dest, params);
params += 4;
dest += 4;
}
}
开发者ID:MttDs,项目名称:new-rexeno-tindpe,代码行数:42,代码来源:arbprogram.c
示例16: _mesa_ProgramLocalParameters4fvEXT
void GLAPIENTRY
_mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_program *prog;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
if (count <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)");
}
if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
if ((index + count) > ctx->Const.FragmentProgram.MaxLocalParams) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)");
return;
}
prog = &(ctx->FragmentProgram.Current->Base);
}
else if (target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program) {
if ((index + count) > ctx->Const.VertexProgram.MaxLocalParams) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fvEXT(index + count)");
return;
}
prog = &(ctx->VertexProgram.Current->Base);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramLocalParameters4fvEXT(target)");
return;
}
for (i = 0; i < count; i++) {
ASSERT((index + i) < MAX_PROGRAM_LOCAL_PARAMS);
COPY_4V(prog->LocalParams[index + i], params);
params += 4;
}
}
开发者ID:MttDs,项目名称:new-rexeno-tindpe,代码行数:42,代码来源:arbprogram.c
示例17: _mesa_PushName
/**
* Push a name into the name stack.
*
* \param name name.
*
* Verifies we are in selection mode and that the name stack is not full.
* Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
* and adds the name to the top of the name stack.
*
* sa __struct gl_contextRec::Select.
*/
static void GLAPIENTRY
_mesa_PushName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (ctx->RenderMode != GL_SELECT) {
return;
}
FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
if (ctx->Select.HitFlag) {
write_hit_record( ctx );
}
if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
_mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
}
else
ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
}
开发者ID:GunioRobot,项目名称:mesa-7.10.2-PS3,代码行数:31,代码来源:feedback.c
示例18: _mesa_BufferSubDataARB
void GLAPIENTRY
_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
"glBufferSubDataARB" );
if (!bufObj) {
/* error already recorded */
return;
}
bufObj->Written = GL_TRUE;
ASSERT(ctx->Driver.BufferSubData);
ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj );
}
开发者ID:aljen,项目名称:haiku-opengl,代码行数:20,代码来源:bufferobj.c
示例19: _mesa_LineWidth
/**
* Set the line width.
*
* \param width line width in pixels.
*
* \sa glLineWidth().
*/
void GLAPIENTRY
_mesa_LineWidth( GLfloat width )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (width<=0.0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
return;
}
if (ctx->Line.Width == width)
return;
FLUSH_VERTICES(ctx, _NEW_LINE);
ctx->Line.Width = width;
if (ctx->Driver.LineWidth)
ctx->Driver.LineWidth(ctx, width);
}
开发者ID:GunioRobot,项目名称:mesa-7.10.2-PS3,代码行数:27,代码来源:lines.c
示例20: _mesa_GetVertexAttribPointervARB
void GLAPIENTRY
_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
return;
}
if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
return;
}
ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib));
*pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
}
开发者ID:MttDs,项目名称:new-rexeno-tindpe,代码行数:20,代码来源:arbprogram.c
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