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C++ AcpiNsOpensScope函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中AcpiNsOpensScope函数的典型用法代码示例。如果您正苦于以下问题:C++ AcpiNsOpensScope函数的具体用法?C++ AcpiNsOpensScope怎么用?C++ AcpiNsOpensScope使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了AcpiNsOpensScope函数的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: LdCommonNamespaceEnd

static ACPI_STATUS
LdCommonNamespaceEnd (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_WALK_STATE         *WalkState = (ACPI_WALK_STATE *) Context;
    ACPI_OBJECT_TYPE        ObjectType;
    BOOLEAN                 ForceNewScope = FALSE;


    ACPI_FUNCTION_NAME (LdCommonNamespaceEnd);


    /* We are only interested in opcodes that have an associated name */

    if (!Op->Asl.Namepath)
    {
        return (AE_OK);
    }

    /* Get the type to determine if we should pop the scope */

    if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
        (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
    {
        /* TBD: Merge into AcpiDsMapNamedOpcodeToDataType */

        ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
    }
    else
    {
        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
    }

    /* Pop scope that was pushed for Resource Templates */

    if (Op->Asl.ParseOpcode == PARSEOP_NAME)
    {
        if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
        {
            ForceNewScope = TRUE;
        }
    }

    /* Pop the scope stack */

    if (ForceNewScope || AcpiNsOpensScope (ObjectType))
    {
        ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
            "(%s): Popping scope for Op [%s] %p\n",
            AcpiUtGetTypeName (ObjectType), Op->Asl.ParseOpName, Op));

        (void) AcpiDsScopeStackPop (WalkState);
    }

    return (AE_OK);
}
开发者ID:rodero95,项目名称:sys,代码行数:58,代码来源:aslload.c


示例2: XfNamespaceLocateEnd

static ACPI_STATUS
XfNamespaceLocateEnd (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_WALK_STATE         *WalkState = (ACPI_WALK_STATE *) Context;
    const ACPI_OPCODE_INFO  *OpInfo;


    ACPI_FUNCTION_TRACE (XfNamespaceLocateEnd);


    /* We are only interested in opcodes that have an associated name */

    OpInfo = AcpiPsGetOpcodeInfo (Op->Asl.AmlOpcode);
    if (!(OpInfo->Flags & AML_NAMED))
    {
        return_ACPI_STATUS (AE_OK);
    }

    /* Not interested in name references, we did not open a scope for them */

    if ((Op->Asl.ParseOpcode == PARSEOP_NAMESTRING) ||
        (Op->Asl.ParseOpcode == PARSEOP_NAMESEG)    ||
        (Op->Asl.ParseOpcode == PARSEOP_METHODCALL) ||
        (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL))
    {
        return_ACPI_STATUS (AE_OK);
    }

    /* Pop the scope stack if necessary */

    if (AcpiNsOpensScope (AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode)))
    {

        ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
            "%s: Popping scope for Op %p\n",
            AcpiUtGetTypeName (OpInfo->ObjectType), Op));

        (void) AcpiDsScopeStackPop (WalkState);
    }

    return_ACPI_STATUS (AE_OK);
}
开发者ID:kusumi,项目名称:DragonFlyBSD,代码行数:45,代码来源:aslxref.c


示例3: AcpiDmResourceDescendingOp

static ACPI_STATUS
AcpiDmResourceDescendingOp (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_OP_WALK_INFO       *Info = Context;
    const ACPI_OPCODE_INFO  *OpInfo;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OBJECT_TYPE        ObjectType;
    ACPI_STATUS             Status;


    WalkState = Info->WalkState;
    OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);

    /* Open new scope if necessary */

    ObjectType = OpInfo->ObjectType;
    if (AcpiNsOpensScope (ObjectType))
    {
        if (Op->Common.Node)
        {

            Status = AcpiDsScopeStackPush (Op->Common.Node, ObjectType, WalkState);
            if (ACPI_FAILURE (Status))
            {
                return (Status);
            }
        }
    }

    /*
     * Check if this operator contains a reference to a resource descriptor.
     * If so, convert the reference into a symbolic reference.
     */
    AcpiDmCheckResourceReference (Op, WalkState);
    return (AE_OK);
}
开发者ID:DangerDexter,项目名称:FreeBSD-8.0-dyntick,代码行数:39,代码来源:adwalk.c


示例4: AcpiDmCommonAscendingOp

static ACPI_STATUS
AcpiDmCommonAscendingOp (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_OP_WALK_INFO       *Info = Context;
    const ACPI_OPCODE_INFO  *OpInfo;
    ACPI_OBJECT_TYPE        ObjectType;


    /* Close scope if necessary */

    OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
    ObjectType = OpInfo->ObjectType;
    ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);

    if (AcpiNsOpensScope (ObjectType))
    {
        (void) AcpiDsScopeStackPop (Info->WalkState);
    }

    return (AE_OK);
}
开发者ID:DangerDexter,项目名称:FreeBSD-8.0-dyntick,代码行数:24,代码来源:adwalk.c


示例5: LdNamespace2Begin

static ACPI_STATUS
LdNamespace2Begin (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_WALK_STATE         *WalkState = (ACPI_WALK_STATE *) Context;
    ACPI_STATUS             Status;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_OBJECT_TYPE        ObjectType;
    BOOLEAN                 ForceNewScope = FALSE;
    ACPI_PARSE_OBJECT       *Arg;
    char                    *Path;
    ACPI_NAMESPACE_NODE     *TargetNode;


    ACPI_FUNCTION_NAME (LdNamespace2Begin);
    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
        Op, Op->Asl.ParseOpName));


    /* Ignore Ops with no namespace node */

    Node = Op->Asl.Node;
    if (!Node)
    {
        return (AE_OK);
    }

    /* Get the type to determine if we should push the scope */

    if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
        (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
    {
        ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
    }
    else
    {
        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
    }

    /* Push scope for Resource Templates */

    if (Op->Asl.ParseOpcode == PARSEOP_NAME)
    {
        if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
        {
            ForceNewScope = TRUE;
        }
    }

    /* Push the scope stack */

    if (ForceNewScope || AcpiNsOpensScope (ObjectType))
    {
        Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }
    }

    if (Op->Asl.ParseOpcode == PARSEOP_ALIAS)
    {
        /* Complete the alias node by getting and saving the target node */

        /* First child is the alias target */

        Arg = Op->Asl.Child;

        /* Get the target pathname */

        Path = Arg->Asl.Namepath;
        if (!Path)
        {
            Status = UtInternalizeName (Arg->Asl.ExternalName, &Path);
            if (ACPI_FAILURE (Status))
            {
                return (Status);
            }
        }

        /* Get the NS node associated with the target. It must exist. */

        Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
                    ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE,
                    WalkState, &TargetNode);
        if (ACPI_FAILURE (Status))
        {
            if (Status == AE_NOT_FOUND)
            {
                AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
                    Op->Asl.ExternalName);

                /*
                 * The name was not found, go ahead and create it.
                 * This prevents more errors later.
                 */
                Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
                            ACPI_TYPE_ANY,
//.........这里部分代码省略.........
开发者ID:rodero95,项目名称:sys,代码行数:101,代码来源:aslload.c


示例6: LdNamespace1Begin


//.........这里部分代码省略.........
    /* The name must not already exist */

    Flags |= ACPI_NS_ERROR_IF_FOUND;

    /*
     * Enter the named type into the internal namespace. We enter the name
     * as we go downward in the parse tree. Any necessary subobjects that
     * involve arguments to the opcode must be created as we go back up the
     * parse tree later.
     */
    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
                    ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
    if (ACPI_FAILURE (Status))
    {
        if (Status == AE_ALREADY_EXISTS)
        {
            /* The name already exists in this scope */

            if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
            {
                /* Allow multiple references to the same scope */

                Node->Type = (UINT8) ObjectType;
                Status = AE_OK;
            }
            else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
            {
                /*
                 * Allow one create on an object or segment that was
                 * previously declared External
                 */
                Node->Flags &= ~ANOBJ_IS_EXTERNAL;
                Node->Type = (UINT8) ObjectType;

                /* Just retyped a node, probably will need to open a scope */

                if (AcpiNsOpensScope (ObjectType))
                {
                    Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
                    if (ACPI_FAILURE (Status))
                    {
                        return_ACPI_STATUS (Status);
                    }
                }
                Status = AE_OK;
            }
            else
            {
                /* Valid error, object already exists */

                AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
                    Op->Asl.ExternalName);
                return_ACPI_STATUS (AE_OK);
            }
        }
        else
        {
            AslCoreSubsystemError (Op, Status,
                "Failure from namespace lookup", FALSE);
            return_ACPI_STATUS (Status);
        }
    }

    if (ForceNewScope)
    {
        Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }
    }

FinishNode:
    /*
     * Point the parse node to the new namespace node, and point
     * the Node back to the original Parse node
     */
    Op->Asl.Node = Node;
    Node->Op = Op;

    /* Set the actual data type if appropriate (EXTERNAL term only) */

    if (ActualObjectType != ACPI_TYPE_ANY)
    {
        Node->Type = (UINT8) ActualObjectType;
        Node->Value = ASL_EXTERNAL_METHOD;
    }

    if (Op->Asl.ParseOpcode == PARSEOP_METHOD)
    {
        /*
         * Get the method argument count from "Extra" and save
         * it in the namespace node
         */
        Node->Value = (UINT32) Op->Asl.Extra;
    }

    return_ACPI_STATUS (Status);
}
开发者ID:rodero95,项目名称:sys,代码行数:101,代码来源:aslload.c


示例7: AcpiDsLoad1BeginOp


//.........这里部分代码省略.........
            if (WalkState->NamespaceOverride)
            {
                Flags |= ACPI_NS_OVERRIDE_IF_FOUND;
                ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[%s] Override allowed\n",
                        AcpiUtGetTypeName (ObjectType)));
            }
            else
            {
                Flags |= ACPI_NS_ERROR_IF_FOUND;
                ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[%s] Cannot already exist\n",
                        AcpiUtGetTypeName (ObjectType)));
            }
        }
        else
        {
            ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
                "[%s] Both Find or Create allowed\n",
                    AcpiUtGetTypeName (ObjectType)));
        }

        /*
         * Enter the named type into the internal namespace. We enter the name
         * as we go downward in the parse tree. Any necessary subobjects that
         * involve arguments to the opcode must be created as we go back up the
         * parse tree later.
         */
        Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
                        ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
        if (ACPI_FAILURE (Status))
        {
            if (Status == AE_ALREADY_EXISTS)
            {
                /* The name already exists in this scope */

                if (Node->Flags & ANOBJ_IS_EXTERNAL)
                {
                    /*
                     * Allow one create on an object or segment that was
                     * previously declared External
                     */
                    Node->Flags &= ~ANOBJ_IS_EXTERNAL;
                    Node->Type = (UINT8) ObjectType;

                    /* Just retyped a node, probably will need to open a scope */

                    if (AcpiNsOpensScope (ObjectType))
                    {
                        Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
                        if (ACPI_FAILURE (Status))
                        {
                            return_ACPI_STATUS (Status);
                        }
                    }

                    Status = AE_OK;
                }
            }

            if (ACPI_FAILURE (Status))
            {
                ACPI_ERROR_NAMESPACE (Path, Status);
                return_ACPI_STATUS (Status);
            }
        }
        break;
    }

    /* Common exit */

    if (!Op)
    {
        /* Create a new op */

        Op = AcpiPsAllocOp (WalkState->Opcode);
        if (!Op)
        {
            return_ACPI_STATUS (AE_NO_MEMORY);
        }
    }

    /* Initialize the op */

#if (defined (ACPI_NO_METHOD_EXECUTION) || defined (ACPI_CONSTANT_EVAL_ONLY))
    Op->Named.Path = ACPI_CAST_PTR (UINT8, Path);
#endif

    if (Node)
    {
        /*
         * Put the Node in the "op" object that the parser uses, so we
         * can get it again quickly when this scope is closed
         */
        Op->Common.Node = Node;
        Op->Named.Name = Node->Name.Integer;
    }

    AcpiPsAppendArg (AcpiPsGetParentScope (&WalkState->ParserState), Op);
    *OutOp = Op;
    return_ACPI_STATUS (Status);
}
开发者ID:wan721,项目名称:DragonFlyBSD,代码行数:101,代码来源:dswload.c


示例8: AcpiNsLookup

ACPI_STATUS
AcpiNsLookup (
    ACPI_GENERIC_STATE      *ScopeInfo,
    char                    *Pathname,
    ACPI_OBJECT_TYPE        Type,
    ACPI_INTERPRETER_MODE   InterpreterMode,
    UINT32                  Flags,
    ACPI_WALK_STATE         *WalkState,
    ACPI_NAMESPACE_NODE     **ReturnNode)
{
    ACPI_STATUS             Status;
    char                    *Path = Pathname;
    ACPI_NAMESPACE_NODE     *PrefixNode;
    ACPI_NAMESPACE_NODE     *CurrentNode = NULL;
    ACPI_NAMESPACE_NODE     *ThisNode = NULL;
    UINT32                  NumSegments;
    UINT32                  NumCarats;
    ACPI_NAME               SimpleName;
    ACPI_OBJECT_TYPE        TypeToCheckFor;
    ACPI_OBJECT_TYPE        ThisSearchType;
    UINT32                  SearchParentFlag = ACPI_NS_SEARCH_PARENT;
    UINT32                  LocalFlags;


    ACPI_FUNCTION_TRACE (NsLookup);


    if (!ReturnNode)
    {
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }

    LocalFlags = Flags &
        ~(ACPI_NS_ERROR_IF_FOUND | ACPI_NS_OVERRIDE_IF_FOUND |
          ACPI_NS_SEARCH_PARENT);
    *ReturnNode = ACPI_ENTRY_NOT_FOUND;
    AcpiGbl_NsLookupCount++;

    if (!AcpiGbl_RootNode)
    {
        return_ACPI_STATUS (AE_NO_NAMESPACE);
    }

    /* Get the prefix scope. A null scope means use the root scope */

    if ((!ScopeInfo) ||
        (!ScopeInfo->Scope.Node))
    {
        ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
            "Null scope prefix, using root node (%p)\n",
            AcpiGbl_RootNode));

        PrefixNode = AcpiGbl_RootNode;
    }
    else
    {
        PrefixNode = ScopeInfo->Scope.Node;
        if (ACPI_GET_DESCRIPTOR_TYPE (PrefixNode) != ACPI_DESC_TYPE_NAMED)
        {
            ACPI_ERROR ((AE_INFO, "%p is not a namespace node [%s]",
                PrefixNode, AcpiUtGetDescriptorName (PrefixNode)));
            return_ACPI_STATUS (AE_AML_INTERNAL);
        }

        if (!(Flags & ACPI_NS_PREFIX_IS_SCOPE))
        {
            /*
             * This node might not be a actual "scope" node (such as a
             * Device/Method, etc.)  It could be a Package or other object
             * node. Backup up the tree to find the containing scope node.
             */
            while (!AcpiNsOpensScope (PrefixNode->Type) &&
                    PrefixNode->Type != ACPI_TYPE_ANY)
            {
                PrefixNode = PrefixNode->Parent;
            }
        }
    }

    /* Save type. TBD: may be no longer necessary */

    TypeToCheckFor = Type;

    /*
     * Begin examination of the actual pathname
     */
    if (!Pathname)
    {
        /* A Null NamePath is allowed and refers to the root */

        NumSegments = 0;
        ThisNode = AcpiGbl_RootNode;
        Path = "";

        ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
            "Null Pathname (Zero segments), Flags=%X\n", Flags));
    }
    else
    {
        /*
//.........这里部分代码省略.........
开发者ID:BarrelfishOS,项目名称:barrelfish,代码行数:101,代码来源:nsaccess.c


示例9: AcpiDsExecBeginOp

ACPI_STATUS
AcpiDsExecBeginOp (
    ACPI_WALK_STATE         *WalkState,
    ACPI_PARSE_OBJECT       **OutOp)
{
    ACPI_PARSE_OBJECT       *Op;
    ACPI_STATUS             Status = AE_OK;
    UINT32                  OpcodeClass;


    ACPI_FUNCTION_TRACE_PTR (DsExecBeginOp, WalkState);


    Op = WalkState->Op;
    if (!Op)
    {
        Status = AcpiDsLoad2BeginOp (WalkState, OutOp);
        if (ACPI_FAILURE (Status))
        {
            goto ErrorExit;
        }

        Op = *OutOp;
        WalkState->Op = Op;
        WalkState->Opcode = Op->Common.AmlOpcode;
        WalkState->OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);

        if (AcpiNsOpensScope (WalkState->OpInfo->ObjectType))
        {
            ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
                "(%s) Popping scope for Op %p\n",
                AcpiUtGetTypeName (WalkState->OpInfo->ObjectType), Op));

            Status = AcpiDsScopeStackPop (WalkState);
            if (ACPI_FAILURE (Status))
            {
                goto ErrorExit;
            }
        }
    }

    if (Op == WalkState->Origin)
    {
        if (OutOp)
        {
            *OutOp = Op;
        }

        return_ACPI_STATUS (AE_OK);
    }

    /*
     * If the previous opcode was a conditional, this opcode
     * must be the beginning of the associated predicate.
     * Save this knowledge in the current scope descriptor
     */
    if ((WalkState->ControlState) &&
        (WalkState->ControlState->Common.State ==
            ACPI_CONTROL_CONDITIONAL_EXECUTING))
    {
        ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
            "Exec predicate Op=%p State=%p\n",
            Op, WalkState));

        WalkState->ControlState->Common.State =
            ACPI_CONTROL_PREDICATE_EXECUTING;

        /* Save start of predicate */

        WalkState->ControlState->Control.PredicateOp = Op;
    }


    OpcodeClass = WalkState->OpInfo->Class;

    /* We want to send namepaths to the load code */

    if (Op->Common.AmlOpcode == AML_INT_NAMEPATH_OP)
    {
        OpcodeClass = AML_CLASS_NAMED_OBJECT;
    }

    /*
     * Handle the opcode based upon the opcode type
     */
    switch (OpcodeClass)
    {
    case AML_CLASS_CONTROL:

        Status = AcpiDsExecBeginControlOp (WalkState, Op);
        break;

    case AML_CLASS_NAMED_OBJECT:

        if (WalkState->WalkType & ACPI_WALK_METHOD)
        {
            /*
             * Found a named object declaration during method execution;
             * we must enter this object into the namespace. The created
             * object is temporary and will be deleted upon completion of
//.........这里部分代码省略.........
开发者ID:AmirAbrams,项目名称:haiku,代码行数:101,代码来源:dswexec.c


示例10: AcpiDmXrefDescendingOp


//.........这里部分代码省略.........
            Path = (char *) Op->Named.Path;
        }
    }
    else if (OpInfo->Flags & AML_CREATE)
    {
        /* Referenced Buffer Name is the first child */

        NextOp = Op->Common.Value.Arg;
        if (NextOp->Common.AmlOpcode == AML_INT_NAMEPATH_OP)
        {
            Path = NextOp->Common.Value.String;
        }
    }
    else
    {
        Path = Op->Common.Value.String;
    }

    if (!Path)
    {
        goto Exit;
    }

    /*
     * Lookup the name in the namespace.  Name must exist at this point, or it
     * is an invalid reference.
     *
     * The namespace is also used as a lookup table for references to resource
     * descriptors and the fields within them.
     */
    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
                ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE,
                WalkState, &Node);
    if (ACPI_FAILURE (Status))
    {
        if (Status == AE_NOT_FOUND)
        {
            AcpiDmAddToExternalList (Path, (UINT8) ObjectType, 0);

            /*
             * We could install this into the namespace, but we catch duplicate
             * externals when they are added to the list.
             */
#if 0
            Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
                       ACPI_IMODE_LOAD_PASS1, ACPI_NS_DONT_OPEN_SCOPE,
                       WalkState, &Node);
#endif
        }
    }

    /*
     * Found the node in external table, add it to external list
     * Node->OwnerId == 0 indicates built-in ACPI Names, _OS_ etc
     */
    else if (Node->OwnerId && WalkState->OwnerId != Node->OwnerId)
    {
        ObjectType2 = ObjectType;

        Object = AcpiNsGetAttachedObject (Node);
        if (Object)
        {
            ObjectType2 = Object->Common.Type;
        }

        if (ObjectType2 == ACPI_TYPE_METHOD)
        {
            AcpiDmAddToExternalList (Path, ACPI_TYPE_METHOD,
                Object->Method.ParamCount);
        }
        else
        {
            AcpiDmAddToExternalList (Path, (UINT8) ObjectType2, 0);
        }

        Op->Common.Node = Node;
    }
    else
    {
        Op->Common.Node = Node;
    }


Exit:
    /* Open new scope if necessary */

    if (AcpiNsOpensScope (ObjectType))
    {
        if (Op->Common.Node)
        {
            Status = AcpiDsScopeStackPush (Op->Common.Node, ObjectType, WalkState);
            if (ACPI_FAILURE (Status))
            {
                return (Status);
            }
        }
    }

    return (AE_OK);
}
开发者ID:DangerDexter,项目名称:FreeBSD-8.0-dyntick,代码行数:101,代码来源:adwalk.c


示例11: AcpiDmLoadDescendingOp


//.........这里部分代码省略.........
    OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
    ObjectType = OpInfo->ObjectType;
    ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);

    /* Only interested in operators that create new names */

    if (!(OpInfo->Flags & AML_NAMED) &&
        !(OpInfo->Flags & AML_CREATE))
    {
        goto Exit;
    }

    /* Get the NamePath from the appropriate place */

    if (OpInfo->Flags & AML_NAMED)
    {
        /* For all named operators, get the new name */

        Path = (char *) Op->Named.Path;

        if (!Path && Op->Common.AmlOpcode == AML_INT_NAMEDFIELD_OP)
        {
            *ACPI_CAST_PTR (UINT32, &FieldPath[0]) = Op->Named.Name;
            FieldPath[4] = 0;
            Path = FieldPath;
        }
    }
    else if (OpInfo->Flags & AML_CREATE)
    {
        /* New name is the last child */

        NextOp = Op->Common.Value.Arg;

        while (NextOp->Common.Next)
        {
            NextOp = NextOp->Common.Next;
        }
        Path = NextOp->Common.Value.String;
    }

    if (!Path)
    {
        goto Exit;
    }

    /* Insert the name into the namespace */

    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
                ACPI_IMODE_LOAD_PASS2, ACPI_NS_DONT_OPEN_SCOPE,
                WalkState, &Node);

    Op->Common.Node = Node;

    if (ACPI_SUCCESS (Status))
    {
        /* Check if it's a predefined node */

        while (AcpiGbl_PreDefinedNames[PreDefineIndex].Name)
        {
            if (!ACPI_STRNCMP (Node->Name.Ascii,
                AcpiGbl_PreDefinedNames[PreDefineIndex].Name, 4))
            {
                PreDefined = TRUE;
                break;
            }

            PreDefineIndex++;
        }

        /*
         * Set node owner id if it satisfies all the following conditions:
         * 1) Not a predefined node, _SB_ etc
         * 2) Not the root node
         * 3) Not a node created by Scope
         */

        if (!PreDefined && Node != AcpiGbl_RootNode &&
            Op->Common.AmlOpcode != AML_SCOPE_OP)
        {
            Node->OwnerId = WalkState->OwnerId;
        }
    }


Exit:

    if (AcpiNsOpensScope (ObjectType))
    {
        if (Op->Common.Node)
        {
            Status = AcpiDsScopeStackPush (Op->Common.Node, ObjectType, WalkState);
            if (ACPI_FAILURE (Status))
            {
                return (Status);
            }
        }
    }

    return (AE_OK);
}
开发者ID:DangerDexter,项目名称:FreeBSD-8.0-dyntick,代码行数:101,代码来源:adwalk.c


示例12: LdNamespace1Begin


//.........这里部分代码省略.........
    /*
     * Enter the named type into the internal namespace. We enter the name
     * as we go downward in the parse tree. Any necessary subobjects that
     * involve arguments to the opcode must be created as we go back up the
     * parse tree later.
     */
    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
        ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
    if (ACPI_FAILURE (Status))
    {
        if (Status == AE_ALREADY_EXISTS)
        {
            /* The name already exists in this scope */

            if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
            {
                /* Allow multiple references to the same scope */

                Node->Type = (UINT8) ObjectType;
                Status = AE_OK;
            }
            else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
            {
                /*
                 * Allow one create on an object or segment that was
                 * previously declared External
                 */
                Node->Flags &= ~ANOBJ_IS_EXTERNAL;
                Node->Type = (UINT8) ObjectType;

                /* Just retyped a node, probably will need to open a scope */

                if (AcpiNsOpensScope (ObjectType))
                {
                    Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
                    if (ACPI_FAILURE (Status))
                    {
                        return_ACPI_STATUS (Status);
                    }
                }

                Status = AE_OK;
            }
            else if (!(Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL))
            {
                /*
                 * Allow externals in same scope as the definition of the
                 * actual object. Similar to C. Allows multiple definition
                 * blocks that refer to each other in the same file.
                 */
                Status = AE_OK;
            }
            else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL) &&
                     (ObjectType == ACPI_TYPE_ANY))
            {
                /* Allow update of externals of unknown type. */

                if (AcpiNsOpensScope (ActualObjectType))
                {
                    Node->Type = (UINT8) ActualObjectType;
                    Status = AE_OK;
                }
                else
开发者ID:illumos,项目名称:illumos-gate,代码行数:67,代码来源:aslload.c


示例13: LdNamespace1Begin


//.........这里部分代码省略.........
     * as we go downward in the parse tree. Any necessary subobjects that
     * involve arguments to the opcode must be created as we go back up the
     * parse tree later.
     */
    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
        ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
    if (ACPI_FAILURE (Status))
    {
        if (Status == AE_ALREADY_EXISTS)
        {
            /* The name already exists in this scope */

            if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
            {
                /* Allow multiple references to the same scope */

                Node->Type = (UINT8) ObjectType;
                Status = AE_OK;
            }
            else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
            {
                /*
                 * Allow one create on an object or segment that was
                 * previously declared External only if WalkState->OwnerId and
                 * Node->OwnerId are different (meaning that the current WalkState
                 * and the Node are in different tables).
                 */
                Node->Flags &= ~ANOBJ_IS_EXTERNAL;
                Node->Type = (UINT8) ObjectType;

                /* Just retyped a node, probably will need to open a scope */

                if (AcpiNsOpensScope (ObjectType))
                {
                    Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
                    if (ACPI_FAILURE (Status))
                    {
                        return_ACPI_STATUS (Status);
                    }
                }

                Status = AE_OK;

                if (Node->OwnerId == WalkState->OwnerId &&
                    !(Node->Flags & IMPLICIT_EXTERNAL))
                {
                    AslDualParseOpError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
                        Op->Asl.ExternalName, ASL_MSG_FOUND_HERE, Node->Op,
                        Node->Op->Asl.ExternalName);
                }
                if (Node->Flags & IMPLICIT_EXTERNAL)
                {
                    Node->Flags &= ~IMPLICIT_EXTERNAL;
                }
            }
            else if (!(Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL))
            {
                /*
                 * Allow externals in same scope as the definition of the
                 * actual object. Similar to C. Allows multiple definition
                 * blocks that refer to each other in the same file. However,
                 * do not allow name declaration and an external declaration
                 * within the same table. This is considered a re-declaration.
                 */
开发者ID:2trill2spill,项目名称:freebsd,代码行数:67,代码来源:aslload.c


示例14: AcpiPsParseLoop


//.........这里部分代码省略.........
            {
                /*
                 * ACPI_PARSE_MODULE_LEVEL means that we are loading a table by
                 * executing it as a control method. However, if we encounter
                 * an error while loading the table, we need to keep trying to
                 * load the table rather than aborting the table load. Set the
                 * status to AE_OK to proceed with the table load.
                 */
                if ((WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL) &&
                    Status == AE_ALREADY_EXISTS)
                {
                    Status = AE_OK;
                }
                if (Status == AE_CTRL_PARSE_CONTINUE)
                {
                    continue;
                }

                if (Status == AE_CTRL_PARSE_PENDING)
                {
                    Status = AE_OK;
                }

                if (Status == AE_CTRL_TERMINATE)
                {
                    return_ACPI_STATUS (Status);
                }

                Status = AcpiPsCompleteOp (WalkState, &Op, Status);
                if (ACPI_FAILURE (Status))
                {
                    return_ACPI_STATUS (Status);
                }
                if (AcpiNsOpensScope (
                    AcpiPsGetOpcodeInfo (WalkState->Opcode)->ObjectType))
                {
                    /*
                     * If the scope/device op fails to parse, skip the body of
                     * the scope op because the parse failure indicates that
                     * the device may not exist.
                     */
                    ACPI_ERROR ((AE_INFO, "Skip parsing opcode %s",
                        AcpiPsGetOpcodeName (WalkState->Opcode)));
                    WalkState->ParserState.Aml = WalkState->Aml + 1;
                    WalkState->ParserState.Aml =
                        AcpiPsGetNextPackageEnd(&WalkState->ParserState);
                    WalkState->Aml = WalkState->ParserState.Aml;
                }

                continue;
            }

            AcpiExStartTraceOpcode (Op, WalkState);
        }

        /*
         * Start ArgCount at zero because we don't know if there are
         * any args yet
         */
        WalkState->ArgCount = 0;

        switch (Op->Common.AmlOpcode)
        {
        case AML_BYTE_OP:
        case AML_WORD_OP:
        case AML_DWORD_OP:
开发者ID:jasonbking,项目名称:illumos-gate,代码行数:67,代码来源:psloop.c



注:本文中的AcpiNsOpensScope函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ AcpiNsValidateHandle函数代码示例发布时间:2022-05-30
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C++ AcpiNsLookup函数代码示例发布时间:2022-05-30
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