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C++ Ambient_Sounds_Remove_All_Non_Looping_Sounds函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中Ambient_Sounds_Remove_All_Non_Looping_Sounds函数的典型用法代码示例。如果您正苦于以下问题:C++ Ambient_Sounds_Remove_All_Non_Looping_Sounds函数的具体用法?C++ Ambient_Sounds_Remove_All_Non_Looping_Sounds怎么用?C++ Ambient_Sounds_Remove_All_Non_Looping_Sounds使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了Ambient_Sounds_Remove_All_Non_Looping_Sounds函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptUG17::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1000.0f, 67.96f, -1539.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(353);
			Set_Enter(87, kSceneUG15);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1013.0f, 67.96f, -1892.0f, 0, 1, false, 0)) {
			Actor_Face_Heading(kActorMcCoy, 89, false);
			if (Global_Variable_Query(kVariableChapter) == 5) {
				Actor_Says(kActorMcCoy, 8522, 14);
			} else {
				Loop_Actor_Travel_Ladder(kActorMcCoy, 10, 1, 0);
				Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
				Ambient_Sounds_Remove_All_Looping_Sounds(1);
				Game_Flag_Set(448);
				Set_Enter(17, kSceneTB03);
			}
		}
		return true;
	}
	return false;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:27,代码来源:ug17.cpp


示例2: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptUG16::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -216.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(355);
			Set_Enter(87, kSceneUG15);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -322.0f, -34.0f, -404.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(153);
			Set_Enter(87, kSceneUG15);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -316.78f, -34.88f, -533.27f, 0, 1, false, 0)) {
			Actor_Face_Heading(kActorMcCoy, 0, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 13, 1, 0);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(551);
			Set_Enter(36, kSceneDR06);
		}
		return true;
	}
	return false;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:32,代码来源:ug16.cpp


示例3: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptUG06::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 321.0f, 0, true, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagUG06toUG04);
			Set_Enter(kSetUG04, kSceneUG04);
		}
		return true;
	}

	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -90.0f, 0, true, false, 0)) {
			Actor_Face_Heading(kActorMcCoy, 0, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 17, 1, kAnimationModeIdle);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 153.0f, -446.0f, 0, false, false, 0);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagUG06toNR01);
			Set_Enter(kSetNR01, kSceneNR01);
		}
		return true;
	}
	return false;
}
开发者ID:dreammaster,项目名称:scummvm,代码行数:25,代码来源:ug06.cpp


示例4: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptBB07::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -615.0f, 252.59f, -1018.0f, 0, true, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Overlay_Remove("BB07OVER");
			Game_Flag_Set(kFlagBB07toBB05);
			Set_Enter(kSetBB05, kSceneBB05);
		}
		return true;
	}

	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -619.0f, 252.59f, -1136.0f, 0, true, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Overlay_Remove("BB07OVER");
			Game_Flag_Set(kFlagBB07toBB12);
			Set_Enter(kSetBB12, kSceneBB12);
		}
		return true;
	}

	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -551.0f, 252.59f, -1004.0f, 0, true, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Overlay_Remove("BB07OVER");
			Game_Flag_Set(kFlagBB07toBB06);
			Set_Enter(kSetBB06_BB07, kSceneBB06);
		}
		return true;
	}
	return false;
}
开发者ID:athrxx,项目名称:scummvm,代码行数:35,代码来源:bb07.cpp


示例5: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptCT08::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -183.0f, 0.0f, 128.0f, 0, true, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagCT08toCT09);
			Set_Enter(kSetCT09, kSceneCT09);
		}
		return true;
	}

	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -11.0f, 0.0f, -156.0f, 0, true, false, 0)) {
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 0.0f, 0.0f, -102.0f, 0, false, false, 0);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagCT08toCT51);
			Set_Enter(kSetCT08_CT51_UG12, kSceneCT51);
		}
		return true;
	}

	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -143.0f, 0.0f, -92.0f, 0, true, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagCT08toCT06);
			Set_Enter(kSetCT06, kSceneCT06);
		}
		return true;
	}
	return false;
}
开发者ID:athrxx,项目名称:scummvm,代码行数:33,代码来源:ct08.cpp


示例6: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptBB07::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -615.0f, 252.59f, -1018.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Overlay_Remove("BB07OVER");
			Game_Flag_Set(300);
			Set_Enter(22, 6);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -619.0f, 252.59f, -1136.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Overlay_Remove("BB07OVER");
			Game_Flag_Set(364);
			Set_Enter(102, 120);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -551.0f, 252.59f, -1004.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Overlay_Remove("BB07OVER");
			Game_Flag_Set(362);
			Set_Enter(2, 7);
		}
		return true;
	}
	return false;
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:33,代码来源:bb07.cpp


示例7: Actor_Face_Heading

bool ScriptBB08::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(0, 204.0f, 0.1f, 94.0f, 0, 1, false, 0)) {
			Actor_Face_Heading(0, 256, false);
			Footstep_Sound_Override_On(2);
			Loop_Actor_Travel_Ladder(0, 8, 1, 0);
			Footstep_Sound_Override_Off();
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(218);
			Set_Enter(24, 10);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(0, 247.0f, 0.1f, 27.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(506);
			Set_Enter(102, 120);
		}
		return true;
	}
	return false;
}
开发者ID:86400,项目名称:scummvm,代码行数:25,代码来源:bb08.cpp


示例8: Player_Loses_Control

bool SceneScriptBB04::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -92.0f, -26.6f, 45.0f, 0,  true, false, false)) {
			Player_Loses_Control();
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -15.0f, -25.17f, 45.0f, 0, false, false, false);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagBB04toBB02);
			Game_Flag_Set(kFlagBB02ElevatorDown);
			Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB02);
		}
		return true;
	}

	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -107.0f, -26.6f, 397.0f, 0, true, false, false)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagBB04toBB03);
			Set_Enter(kSetBB03, kSceneBB03);
		}
		return true;
	}
	return false;
}
开发者ID:fingolfin,项目名称:scummvm,代码行数:25,代码来源:bb04.cpp


示例9: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool ScriptKP05::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(0, -802.0f, 0.0f, 972.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(420);
			Set_Enter(46, 43);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(0, -1142.0f, 0.0f, 932.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(575);
			Set_Enter(47, 44);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(0, -868.0f, 0.0f, -68.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(576);
			Async_Actor_Walk_To_XYZ(0, -868.0f, 0.0f, -216.0f, 0, false);
			Set_Enter(9, 46);
		}
		return true;
	}
	return false;
}
开发者ID:86400,项目名称:scummvm,代码行数:31,代码来源:kp05.cpp


示例10: Ambient_Sounds_Remove_All_Non_Looping_Sounds

void ScriptMA04::PlayerWalkedOut() {
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
	Ambient_Sounds_Remove_All_Looping_Sounds(1);
	if (Game_Flag_Query(678)) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(1, 0, -1);
		Game_Flag_Reset(678);
	}
}
开发者ID:86400,项目名称:scummvm,代码行数:10,代码来源:ma04.cpp


示例11: Ambient_Sounds_Remove_All_Non_Looping_Sounds

void SceneScriptRC01::PlayerWalkedOut() {
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
	Ambient_Sounds_Remove_All_Looping_Sounds(1);
	if (!Game_Flag_Query(kFlagRC01toRC02)
	 && !Game_Flag_Query(kFlagRC01toRC03)
	 &&  Global_Variable_Query(kVariableChapter) == 1
	) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeAway2, true, -1);
	}
	//	return 1;
}
开发者ID:athrxx,项目名称:scummvm,代码行数:13,代码来源:rc01.cpp


示例12: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool ScriptCT12::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(0, -419.14999f, -6.5f, 696.94f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Game_Flag_Set(88);
			Set_Enter(4, 13);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(0, -182.69f, -6.5f, 696.94f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(89);
			Set_Enter(5, 15);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(0, -386.13f, -6.5f, 1132.72f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(90);
			Set_Enter(28, 17);
		}
		return true;
	}
	if (exitId == 3) {
		if (!Loop_Actor_Walk_To_XYZ(0, -493.0f, -6.5f, 1174.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(91);
			Set_Enter(33, 23);
		}
		return true;
	}
	if (exitId == 4) {
		if (!Loop_Actor_Walk_To_XYZ(0, -292.0f, -6.5f, 990.0f, 0, 1, false, 0)) {
			if (Global_Variable_Query(1) == 4) {
				Game_Flag_Set(629);
			}
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(433);
			Set_Enter(82, 94);
		}
		return true;
	}
	return false;
}
开发者ID:86400,项目名称:scummvm,代码行数:50,代码来源:ct12.cpp


示例13: Ambient_Sounds_Remove_All_Non_Looping_Sounds

bool SceneScriptCT12::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.15f, -6.5f, 696.94f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Game_Flag_Set(88);
			Set_Enter(4, kSceneCT01);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.69f, -6.5f, 696.94f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(89);
			Set_Enter(5, kSceneCT03);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.13f, -6.5f, 1132.72f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(90);
			Set_Enter(28, kSceneCT05);
		}
		return true;
	}
	if (exitId == 3) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -493.0f, -6.5f, 1174.0f, 0, 1, false, 0)) {
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(91);
			Set_Enter(33, kSceneCT11);
		}
		return true;
	}
	if (exitId == 4) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -292.0f, -6.5f, 990.0f, 0, 1, false, 0)) {
			if (Global_Variable_Query(kVariableChapter) == 4) {
				Game_Flag_Set(629);
			}
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(433);
			Set_Enter(82, kSceneUG09);
		}
		return true;
	}
	return false;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:50,代码来源:ct12.cpp


示例14: Ambient_Sounds_Remove_All_Non_Looping_Sounds

void SceneScriptCT01::PlayerWalkedOut() {
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
	if (Game_Flag_Query(kFlagCT01toCT12)) {
		Ambient_Sounds_Remove_Looping_Sound(55, true);
		Ambient_Sounds_Remove_Looping_Sound(56, true);
	} else {
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
	}
	Music_Stop(5);
	if (!Game_Flag_Query(kFlagMcCoyInChinaTown) && Global_Variable_Query(kVariableChapter) == 1) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeTowards3, true, -1);
	}
}
开发者ID:athrxx,项目名称:scummvm,代码行数:15,代码来源:ct01.cpp


示例15: Actor_Set_Invisible

void SceneScriptAR01::PlayerWalkedOut() {
	Actor_Set_Invisible(kActorMcCoy, false);
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
	Ambient_Sounds_Remove_All_Looping_Sounds(1);
	if (!Game_Flag_Query(kFlagMcCoyInHawkersCircle)) {
		Music_Stop(2);
	}
	if (!Game_Flag_Query(kFlagAR01toHC01)
	 && !Game_Flag_Query(kFlagAR01toAR02)
	) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeTowards3, true, -1);
	}
}
开发者ID:dreammaster,项目名称:scummvm,代码行数:15,代码来源:ar01.cpp


示例16: Loop_Actor_Walk_To_XYZ

bool SceneScriptBB03::ClickedOnExit(int exitId) {
	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, -64.0f, 0, 1, false, 0)) {
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, 176.0f, 60.16f, 0.0f, 0, 0, false, 0);
			Game_Flag_Set(283);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Set_Enter(1, kSceneBB04);
		}
		return true;
	}
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.0f, 60.16f, 0.0f, 0, 1, false, 0)) {
			Game_Flag_Set(281);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Set_Enter(1, kSceneBB02);
		}
		return true;
	}
	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 204.0f, 60.16f, -164.0f, 0, 1, false, 0)) {
			if (Global_Variable_Query(kVariableChapter) < 4) {
				if (Actor_Query_Goal_Number(kActorSebastian) == 200) {
					Actor_Says(kActorSebastian, 70, 3);
					Actor_Says(kActorMcCoy, 7010, 13);
					Actor_Says(kActorSebastian, 80, 3);
					Actor_Says(kActorMcCoy, 7015, 12);
					Actor_Says(kActorSebastian, 90, 3);
					Actor_Says(kActorMcCoy, 7020, 14);
					Actor_Says(kActorSebastian, 100, 3);
					Actor_Says(kActorMcCoy, 7025, 15);
					Actor_Says(kActorSebastian, 110, 3);
					Actor_Set_Targetable(kActorBryant, false);
					Actor_Set_Targetable(kActorGeneralDoll, false);
				}
				Game_Flag_Set(285);
				Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
				Ambient_Sounds_Remove_All_Looping_Sounds(1);
				Set_Enter(22, kSceneBB05);
			} else {
				Actor_Says(kActorMcCoy, 8522, 3);
			}
		}
		return true;
	}
	return false;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:48,代码来源:bb03.cpp


示例17: Actor_Query_Goal_Number

void AIScriptSadik::Retired(int byActorId) {
	if ((Actor_Query_Goal_Number(kActorSadik) == 418
	  || Actor_Query_Goal_Number(kActorSadik) == 450
	 )
	 && Actor_Query_Which_Set_In(kActorSadik) != kSetKP07
	) {
		Scene_Exits_Enable();
	}

	if (Actor_Query_In_Set(kActorSadik, kSetKP07)) {
		Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1); // can't Sadik still be human (Rep-sympathiser here? A bug?
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikGone);

		if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
			Player_Loses_Control();
			Delay(2000);
			Player_Set_Combat_Mode(false);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Game_Flag_Set(kFlagKP07toKP06);
			Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
			Set_Enter(kSetKP05_KP06, kSceneKP06);
			return; //true;
		}
	}

	Actor_Set_Goal_Number(kActorSadik, kGoalSadikGone);

	return; //false;
}
开发者ID:fingolfin,项目名称:scummvm,代码行数:31,代码来源:sadik.cpp


示例18: Setup_Scene_Information

void SceneScriptDR02::InitializeScene() {
	if (Game_Flag_Query(kFlagDR03toDR02)) {
		Setup_Scene_Information(-1162.0f,  7.18f,  -322.0f, 552);
	} else if (Game_Flag_Query(kFlagDR01toDR02)) {
		Setup_Scene_Information( -835.0f, -0.04f,  -118.0f, 193);
	} else if (Game_Flag_Query(kFlagBB01toDR02)) {
		Setup_Scene_Information(-1258.0f,  7.18f,  -314.0f, 400);
	} else {
		Setup_Scene_Information( 168.78f,  0.16f, -775.72f, 193);
	}

	Scene_Exit_Add_2D_Exit(0, 605,   0, 639, 479, 1);
	Scene_Exit_Add_2D_Exit(1, 222, 176, 279, 314, 0);
	if (Game_Flag_Query(kFlagBB01Available)) {
		Scene_Exit_Add_2D_Exit(2, 95, 0, 148, 292, 0);
	}

	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
	Ambient_Sounds_Remove_All_Looping_Sounds(0);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(219, 27, 85, 1);
	Ambient_Sounds_Add_Looping_Sound(98, 38, 85, 1);
	Ambient_Sounds_Add_Sound(378, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(379, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(380, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound( 67, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);

	Ambient_Sounds_Add_Sound( 66, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0);
	if (Game_Flag_Query(kFlagDR01toDR02)) {
		Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
		Scene_Loop_Set_Default(1);
	} else {
		Scene_Loop_Set_Default(1);
	}
}
开发者ID:athrxx,项目名称:scummvm,代码行数:35,代码来源:dr02.cpp


示例19: Ambient_Sounds_Remove_All_Non_Looping_Sounds

void ScriptDR01::PlayerWalkedOut() {
	if (!Game_Flag_Query(10) && !Game_Flag_Query(224) && !Game_Flag_Query(558)) {
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(35, 1, -1);
	}
}
开发者ID:86400,项目名称:scummvm,代码行数:7,代码来源:dr01.cpp


示例20: Police_Maze_Set_Pause_State

void SceneScriptPS10::InitializeScene() {
	Police_Maze_Set_Pause_State(true);
	if (Game_Flag_Query(15)) {
		float x = World_Waypoint_Query_X(4);
		float y = World_Waypoint_Query_Y(4);
		float z = World_Waypoint_Query_Z(4);
		Setup_Scene_Information(x, y, z, 280);
	} else {
		Setup_Scene_Information(-87.08f, -9.23f, 941.9f, 0);
	}
	Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3);
	Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
	Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);
	Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
	Ambient_Sounds_Add_Sound( 1,  10,  50, 16, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(389,  5,  50, 16, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(390,  6,  50, 16, 25, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(443,  2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(444,  2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(445,  2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(446,  2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(303,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(304,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(305,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(306,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(307,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(308,  5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:28,代码来源:ps10.cpp



注:本文中的Ambient_Sounds_Remove_All_Non_Looping_Sounds函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ Ambient_Sounds_Remove_All_Looping_Sounds函数代码示例发布时间:2022-05-30
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