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C++ ArenaType函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ArenaType函数的典型用法代码示例。如果您正苦于以下问题:C++ ArenaType函数的具体用法?C++ ArenaType怎么用?C++ ArenaType使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了ArenaType函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: MAKE_NEW_GUID

bool ArenaTeam::LoadArenaTeamFromDB(QueryResult result)
{
    if (!result)
        return false;

    Field* fields = result->Fetch();

    TeamId            = fields[0].GetUInt32();
    TeamName          = fields[1].GetString();
    CaptainGuid       = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
    Type              = ArenaType(fields[3].GetUInt8());
    BackgroundColor   = fields[4].GetUInt32();
    EmblemStyle       = fields[5].GetUInt8();
    EmblemColor       = fields[6].GetUInt32();
    BorderStyle       = fields[7].GetUInt8();
    BorderColor       = fields[8].GetUInt32();
    Stats.Rating      = fields[9].GetUInt16();
    Stats.WeekGames   = fields[10].GetUInt16();
    Stats.WeekWins    = fields[11].GetUInt16();
    Stats.SeasonGames = fields[12].GetUInt16();
    Stats.SeasonWins  = fields[13].GetUInt16();
    Stats.Rank        = fields[14].GetUInt32();

    if (!IsArenaTypeValid(Type))
        return false;

    return true;
}
开发者ID:sk3tche,项目名称:TrinityCore,代码行数:28,代码来源:ArenaTeam.cpp


示例2: ObjectGuid

bool ArenaTeam::LoadArenaTeamFromDB(QueryResult *arenaTeamDataResult)
{
    if(!arenaTeamDataResult)
        return false;

    Field *fields = arenaTeamDataResult->Fetch();

    m_TeamId             = fields[0].GetUInt32();
    m_Name               = fields[1].GetCppString();
    m_CaptainGuid        = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
    m_Type               = ArenaType(fields[3].GetUInt32());

    if (!IsArenaTypeValid(m_Type))
        return false;

    m_BackgroundColor    = fields[4].GetUInt32();
    m_EmblemStyle        = fields[5].GetUInt32();
    m_EmblemColor        = fields[6].GetUInt32();
    m_BorderStyle        = fields[7].GetUInt32();
    m_BorderColor        = fields[8].GetUInt32();
    //load team stats
    m_stats.rating       = fields[9].GetUInt32();
    m_stats.games_week   = fields[10].GetUInt32();
    m_stats.wins_week    = fields[11].GetUInt32();
    m_stats.games_season = fields[12].GetUInt32();
    m_stats.wins_season  = fields[13].GetUInt32();
    m_stats.rank         = fields[14].GetUInt32();

    return true;
}
开发者ID:Archives,项目名称:easy-mangos,代码行数:30,代码来源:ArenaTeam.cpp


示例3: DEBUG_LOG

void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("Received opcode CMSG_TURN_IN_PETITION"); // ok
    // recv_data.hexlike();

    ObjectGuid petitionGuid;

    recv_data >> petitionGuid;

    DEBUG_LOG("Petition %s turned in by %s", petitionGuid.GetString().c_str(), _player->GetGuidStr().c_str());

    /// Collect petition info data
    ObjectGuid ownerGuid;
    uint32 type;
    std::string name;

    // data
    QueryResult* result = CharacterDatabase.PQuery("SELECT ownerguid, name, type FROM petition WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    if (result)
    {
        Field* fields = result->Fetch();
        ownerGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
        name = fields[1].GetCppString();
        type = fields[2].GetUInt32();
        delete result;
    }
    else
    {
        sLog.outError("CMSG_TURN_IN_PETITION: petition table not have data for guid %u!", petitionGuid.GetCounter());
        return;
    }

    if (type == 9)
    {
        if (_player->GetGuildId())
        {
            WorldPacket data(SMSG_TURN_IN_PETITION_RESULTS, 4);
            data << uint32(PETITION_TURN_ALREADY_IN_GUILD); // already in guild
            _player->GetSession()->SendPacket(data);
            return;
        }
    }
    else
    {
        if (!IsArenaTypeValid(ArenaType(type)))
            return;

        uint8 slot = ArenaTeam::GetSlotByType(ArenaType(type));
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (_player->GetArenaTeamId(slot))
        {
            // data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
            // data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;   // already in guild
            //_player->GetSession()->SendPacket(data);
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
            return;
        }
    }

    if (_player->GetObjectGuid() != ownerGuid)
        return;

    // signs
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionGuid.GetCounter());
    uint8 signs = result ? (uint8)result->GetRowCount() : 0;

    uint32 count = type == 9 ? sWorld.getConfig(CONFIG_UINT32_MIN_PETITION_SIGNS) : type - 1;
    if (signs < count)
    {
        WorldPacket data(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data << uint32(PETITION_TURN_NEED_MORE_SIGNATURES); // need more signatures...
        SendPacket(data);
        delete result;
        return;
    }

    if (type == 9)
    {
        if (sGuildMgr.GetGuildByName(name))
        {
            SendGuildCommandResult(GUILD_CREATE_S, name, ERR_GUILD_NAME_EXISTS_S);
            delete result;
            return;
        }
    }
    else
    {
        if (sObjectMgr.GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            delete result;
            return;
        }
    }

    // and at last charter item check
    Item* item = _player->GetItemByGuid(petitionGuid);
    if (!item)
//.........这里部分代码省略.........
开发者ID:Ozerev,项目名称:mangos-tbc,代码行数:101,代码来源:PetitionsHandler.cpp


示例4: m_bgTypeId

BattlegroundQueue::BattlegroundQueue() : m_bgTypeId(BATTLEGROUND_TYPE_NONE), m_arenaType(ArenaType(0))
{
    for (uint32 i = 0; i < BG_TEAMS_COUNT; ++i)
    {
        for (uint32 j = 0; j < MAX_BATTLEGROUND_BRACKETS; ++j)
        {
            m_WaitTimeLastIndex[i][j] = 0;
            for (uint32 k = 0; k < COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; ++k)
                m_WaitTimes[i][j][k] = 0;
        }
    }
}
开发者ID:boom8866,项目名称:azerothcore-wotlk,代码行数:12,代码来源:BattlegroundQueue.cpp


示例5: DEBUG_LOG

void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");

    uint8 type;                                             // arenatype if arena
    uint8 unk2;                                             // unk, can be 0x0 (may be if was invited?) and 0x1
    uint32 bgTypeId_;                                       // type id from dbc
    uint16 unk;                                             // 0x1F90 constant?
    uint8 action;                                           // enter battle 0x1, leave queue 0x0

    recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action;

    if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
    {
        sLog.outError("BattlegroundHandler: invalid bgtype (%u) received.", bgTypeId_);
        return;
    }

    if (type && !IsArenaTypeValid(ArenaType(type)))
    {
        sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), arena type wrong: %u.", _player->GetGUIDLow(), type);
        return;
    }

    if (!_player->InBattleGroundQueue())
    {
        sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), he is not in bg_queue.", _player->GetGUIDLow());
        return;
    }

    // get GroupQueueInfo from BattleGroundQueue
    BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
    BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, ArenaType(type));
    BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
    // we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function
    GroupQueueInfo ginfo;
    if (!bgQueue.GetPlayerGroupInfoData(_player->GetObjectGuid(), &ginfo))
    {
        sLog.outError("BattlegroundHandler: itrplayerstatus not found.");
        return;
    }
    // if action == 1, then instanceId is required
    if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
    {
        sLog.outError("BattlegroundHandler: instance not found.");
        return;
    }

    BattleGround* bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);

    // bg template might and must be used in case of leaving queue, when instance is not created yet
    if (!bg && action == 0)
        bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
    if (!bg)
    {
        sLog.outError("BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
        return;
    }

    // some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
    if (action == 1 && ginfo.arenaType == ARENA_TYPE_NONE)
    {
        // if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
        if (!_player->CanJoinToBattleground())
        {
            // send bg command result to show nice message
            WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
            data2 << uint32(0xFFFFFFFE);
            _player->GetSession()->SendPacket(&data2);
            action = 0;
            DEBUG_LOG("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
        }
        // if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
        if (_player->getLevel() > bg->GetMaxLevel())
        {
            sLog.outError("Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
                          _player->GetName(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
            action = 0;
        }
    }
    uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
    WorldPacket data;
    switch (action)
    {
        case 1:                                         // port to battleground
            if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
                return;                                 // cheating?

            // resurrect the player
            if (!_player->isAlive())
            {
                _player->ResurrectPlayer(1.0f);
                _player->SpawnCorpseBones();
            }
            // stop taxi flight at port
            if (_player->IsTaxiFlying())
            {
                _player->GetMotionMaster()->MovementExpired();
                _player->m_taxi.ClearTaxiDestinations();
            }
//.........这里部分代码省略.........
开发者ID:bread-and-butter,项目名称:server,代码行数:101,代码来源:BattleGroundHandler.cpp


示例6: GUID_LOPART

void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION");

    // Get petition guid from packet
    WorldPacket data;
    uint64 petitionGuid;

    recv_data >> petitionGuid;

    // Check if player really has the required petition charter
    Item* item = _player->GetItemByGuid(petitionGuid);
    if (!item)
        return;

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());

    // Get petition data from db
    uint32 ownerguidlo;
    uint32 type;
    std::string name;

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (result)
    {
        Field* fields = result->Fetch();
        ownerguidlo = fields[0].GetUInt32();
        name = fields[1].GetString();
        type = fields[2].GetUInt8();
    }
    else
    {
        sLog->outError("Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
        return;
    }

    // Only the petition owner can turn in the petition
    if (_player->GetGUIDLow() != ownerguidlo)
        return;

    // Petition type (guild/arena) specific checks
    if (type == GUILD_CHARTER_TYPE)
    {
        // Check if player is already in a guild
        if (_player->GetGuildId())
        {
            data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
            data << (uint32)PETITION_TURN_ALREADY_IN_GUILD;
            _player->GetSession()->SendPacket(&data);
            return;
        }

        // Check if guild name is already taken
        if (sGuildMgr->GetGuildByName(name))
        {
            Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NAME_EXISTS_S, name);
            return;
        }
    }
    else
    {
        // Check for valid arena bracket (2v2, 3v3, 5v5)
        if (!IsArenaTypeValid(ArenaType(type)))
            return;

        uint8 slot = ArenaTeam::GetSlotByType(ArenaType(type));
        if (slot >= MAX_ARENA_SLOT)
            return;

        // Check if player is already in an arena team
        if (_player->GetArenaTeamId(slot))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ALREADY_IN_ARENA_TEAM);
            return;
        }

        // Check if arena team name is already taken
        if (sArenaTeamMgr->GetArenaTeamByName(name))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
            return;
        }
    }

    // Get petition signatures from db
    uint8 signatures;

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_PETITION_SIGNATURE);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    result = CharacterDatabase.Query(stmt);

    if (result)
        signatures = uint8(result->GetRowCount());
    else
        signatures = 0;

    uint32 requiredSignatures;
//.........这里部分代码省略.........
开发者ID:sk3tche,项目名称:TrinityCore,代码行数:101,代码来源:PetitionsHandler.cpp


示例7: COUNT

void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN");    // ok
    //recv_data.hexlike();

    Field* fields;
    uint64 petitionguid;
    uint8 unk;
    recv_data >> petitionguid;                              // petition guid
    recv_data >> unk;

    QueryResult result = CharacterDatabase.PQuery(
        "SELECT ownerguid, "
        "  (SELECT COUNT(playerguid) FROM petition_sign WHERE petition_sign.petitionguid = '%u') AS signs, "
        "  type "
        "FROM petition WHERE petitionguid = '%u'", GUID_LOPART(petitionguid), GUID_LOPART(petitionguid));

    if (!result)
    {
        sLog->outError("Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName());
        return;
    }

    fields = result->Fetch();
    uint64 ownerguid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
    uint8 signs = fields[1].GetUInt8();
    uint32 type = fields[2].GetUInt32();

    uint32 plguidlo = _player->GetGUIDLow();
    if (GUID_LOPART(ownerguid) == plguidlo)
        return;

    // not let enemies sign guild charter
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(ownerguid))
    {
        if (type != GUILD_CHARTER_TYPE)
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
        else
            Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_NOT_ALLIED);
        return;
    }

    if (type != GUILD_CHARTER_TYPE)
    {
        if (_player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
            return;
        }

        if (!IsArenaTypeValid(ArenaType(type)))
            return;

        uint8 slot = ArenaTeam::GetSlotByType(ArenaType(type));
        if (slot >= MAX_ARENA_SLOT)
            return;

        if (_player->GetArenaTeamId(slot))
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
            return;
        }

        if (_player->GetArenaTeamIdInvited())
        {
            SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
            return;
        }
    }
    else
    {
        if (_player->GetGuildId())
        {
            Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_IN_GUILD_S, _player->GetName());
            return;
        }
        if (_player->GetGuildIdInvited())
        {
            Guild::SendCommandResult(this, GUILD_INVITE_S, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
            return;
        }
    }

    if (++signs > type)                                        // client signs maximum
        return;

    //client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
    //not allow sign another player from already sign player account
    result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE player_account = '%u' AND petitionguid = '%u'", GetAccountId(), GUID_LOPART(petitionguid));

    if (result)
    {
        WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
        data << uint64(petitionguid);
        data << uint64(_player->GetGUID());
        data << (uint32)PETITION_SIGN_ALREADY_SIGNED;

        // close at signer side
        SendPacket(&data);

//.........这里部分代码省略.........
开发者ID:sk3tche,项目名称:TrinityCore,代码行数:101,代码来源:PetitionsHandler.cpp



注:本文中的ArenaType函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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