本文整理汇总了C++中AudioOutputUnitStop函数的典型用法代码示例。如果您正苦于以下问题:C++ AudioOutputUnitStop函数的具体用法?C++ AudioOutputUnitStop怎么用?C++ AudioOutputUnitStop使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了AudioOutputUnitStop函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: AudioOutputUnitStop
void AudioDestinationMac::stop()
{
OSStatus result = AudioOutputUnitStop(m_outputUnit);
if (!result)
m_isPlaying = false;
// LabSound
result = AudioOutputUnitStop(m_input->m_inputUnit);
}
开发者ID:cor3ntin,项目名称:LabSound,代码行数:10,代码来源:AudioDestinationMac.cpp
示例2: close_coreaudio
static int close_coreaudio(audio_output_t *ao)
{
mpg123_coreaudio_t* ca = (mpg123_coreaudio_t*)ao->userptr;
if (ca) {
ca->decode_done = 1;
while(!ca->play_done && ca->play) usleep(10000);
/* No matter the error code, we want to close it (by brute force if necessary) */
AudioConverterDispose(ca->converter);
AudioOutputUnitStop(ca->outputUnit);
AudioUnitUninitialize(ca->outputUnit);
CloseComponent(ca->outputUnit);
/* Free the ring buffer */
sfifo_close( &ca->fifo );
/* Free the conversion buffer */
if (ca->buffer) {
free( ca->buffer );
ca->buffer = NULL;
}
}
return 0;
}
开发者ID:abraxasrex,项目名称:mpk-mini-js,代码行数:27,代码来源:coreaudio.c
示例3: ca_close
void ca_close(phastream_t *as) {
ca_dev *cadev = (ca_dev *) as->drvinfo;
DBG_DYNA_AUDIO_DRV("** Closing audio stream\n");
verify_noerr(AudioDeviceStop(get_audiodeviceid(cadev->inputID), input_proc));
clean_input_device(as);
verify_noerr(AudioOutputUnitStop(cadev->outputAU));
verify_noerr(AudioUnitUninitialize (cadev->outputAU));
printf("phad_coreaudio:ca_close:cleaning cadev\n"); // power pc hack 2/2
if (cadev) {
if (cadev->convertedInputBuffer) {
free(cadev->convertedInputBuffer);
}
cadev->convertedInputBuffer = NULL;
if (cadev->inputConverter) {
AudioConverterDispose(cadev->inputConverter);
cadev->inputConverter = NULL;
}
free(cadev);
as->drvinfo = 0;
}
}
开发者ID:gabrieldelsaint,项目名称:UIM,代码行数:28,代码来源:phmedia-coreaudio.c
示例4: audio_unit_interruption_listener
/* interruption listeners */
void audio_unit_interruption_listener(void *closure, UInt32 inInterruptionState)
{
OSStatus err = 0;
aubio_audio_unit_t *o = (aubio_audio_unit_t *) closure;
AudioUnit this_unit = o->audio_unit;
if (inInterruptionState == kAudioSessionEndInterruption) {
AUBIO_WRN("audio_unit: session interruption ended\n");
err = AudioSessionSetActive(true);
if (err) {
AUBIO_ERR("audio_unit: could not make session active after interruption (%d)\n", (int)err);
goto fail;
}
err = AudioOutputUnitStart(this_unit);
if (err) {
AUBIO_ERR("audio_unit: failed starting unit (%d)\n", (int)err);
goto fail;
}
}
if (inInterruptionState == kAudioSessionBeginInterruption) {
AUBIO_WRN("audio_unit: session interruption started\n");
err = AudioOutputUnitStop(this_unit);
if (err) {
AUBIO_ERR("audio_unit: could not stop unit at interruption (%d)\n", (int)err);
goto fail;
}
err = AudioSessionSetActive(false);
if (err) {
AUBIO_ERR("audio_unit: could not make session inactive after interruption (%d)\n", (int)err);
goto fail;
}
}
fail:
return;
}
开发者ID:Craig-J,项目名称:RhythMIR,代码行数:36,代码来源:audio_unit.c
示例5: ca_stop_capture
static void ca_stop_capture(ALCdevice *device)
{
ca_data *data = (ca_data*)device->ExtraData;
OSStatus err = AudioOutputUnitStop(data->audioUnit);
if(err != noErr)
ERR("AudioOutputUnitStop failed\n");
}
开发者ID:carriercomm,项目名称:openal-soft-chowdren,代码行数:7,代码来源:coreaudio.c
示例6: AudioOutputUnitStop
void CoreAudioDriver::disconnect()
{
OSStatus err = noErr;
err = AudioOutputUnitStop( m_outputUnit );
err = AudioUnitUninitialize( m_outputUnit );
err = AudioComponentInstanceDispose( m_outputUnit );
}
开发者ID:AdamFf,项目名称:hydrogen,代码行数:7,代码来源:coreaudio_driver.cpp
示例7: COREAUDIO_CloseDevice
static void
COREAUDIO_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->audioUnitOpened) {
OSStatus result = noErr;
AURenderCallbackStruct callback;
const AudioUnitElement output_bus = 0;
const AudioUnitElement input_bus = 1;
const int iscapture = this->iscapture;
const AudioUnitElement bus =
((iscapture) ? input_bus : output_bus);
const AudioUnitScope scope =
((iscapture) ? kAudioUnitScope_Output :
kAudioUnitScope_Input);
/* stop processing the audio unit */
result = AudioOutputUnitStop(this->hidden->audioUnit);
/* Remove the input callback */
SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct));
result = AudioUnitSetProperty(this->hidden->audioUnit,
kAudioUnitProperty_SetRenderCallback,
scope, bus, &callback,
sizeof(callback));
//CloseComponent(this->hidden->audioUnit);
this->hidden->audioUnitOpened = 0;
}
SDL_free(this->hidden->buffer);
SDL_free(this->hidden);
this->hidden = NULL;
}
}
开发者ID:arcanon,项目名称:ipadflash,代码行数:34,代码来源:SDL_coreaudio_iphone.c
示例8: AudioOutputUnitStop
void CoreAudioDriver::disconnect()
{
OSStatus err = noErr;
err = AudioOutputUnitStop( m_outputUnit );
err = AudioUnitUninitialize( m_outputUnit );
err = CloseComponent( m_outputUnit );
}
开发者ID:Cesmith2,项目名称:hydrogen,代码行数:7,代码来源:coreaudio_driver.cpp
示例9: AudioOutputUnitStop
void AudioDestinationMac::stop()
{
OSStatus result = AudioOutputUnitStop(m_outputUnit);
if (!result)
setIsPlaying(false);
}
开发者ID:caiolima,项目名称:webkit,代码行数:7,代码来源:AudioDestinationMac.cpp
示例10: coreaudio_free
static void coreaudio_free(void *data)
{
coreaudio_t *dev = (coreaudio_t*)data;
if (!dev)
return;
if (dev->dev_alive)
{
AudioOutputUnitStop(dev->dev);
#if (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
CloseComponent(dev->dev);
#else
AudioComponentInstanceDispose(dev->dev);
#endif
}
if (dev->buffer)
fifo_free(dev->buffer);
slock_free(dev->lock);
scond_free(dev->cond);
free(dev);
}
开发者ID:Ezio-PS,项目名称:RetroArch,代码行数:25,代码来源:coreaudio.c
示例11: coreaudio_free
static void coreaudio_free(void *data)
{
coreaudio_t *dev = (coreaudio_t*)data;
if (!dev)
return;
if (dev->dev_alive)
{
AudioOutputUnitStop(dev->dev);
#ifdef OSX_PPC
CloseComponent(dev->dev);
#else
AudioComponentInstanceDispose(dev->dev);
#endif
}
if (dev->buffer)
fifo_free(dev->buffer);
slock_free(dev->lock);
scond_free(dev->cond);
free(dev);
}
开发者ID:ColinKinloch,项目名称:RetroArch,代码行数:25,代码来源:coreaudio.c
示例12: OSSpinLockLock
CoreAudioOutput::~CoreAudioOutput()
{
OSSpinLockLock(_spinlockAU);
if(_au != NULL)
{
AudioOutputUnitStop(_au);
AudioUnitUninitialize(_au);
#if defined(MAC_OS_X_VERSION_10_6) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
if (IsOSXVersionSupported(10, 6, 0))
{
AudioComponentInstanceDispose(_au);
}
else
{
CloseComponent(_au);
}
#else
CloseComponent(_au);
#endif
_au = NULL;
}
OSSpinLockUnlock(_spinlockAU);
delete _buffer;
_buffer = NULL;
free(_spinlockAU);
_spinlockAU = NULL;
}
开发者ID:MoochMcGee,项目名称:desmume-plus,代码行数:31,代码来源:coreaudiosound.cpp
示例13: AudioOutputUnitStop
void AudioDriverOSX::finish() {
if (active)
AudioOutputUnitStop(audio_unit);
memdelete_arr(samples_in);
};
开发者ID:baekdahl,项目名称:godot,代码行数:7,代码来源:audio_driver_osx.cpp
示例14: Core_CloseAudio
void Core_CloseAudio(_THIS)
{
OSStatus result;
struct AURenderCallbackStruct callback;
/* stop processing the audio unit */
result = AudioOutputUnitStop (outputAudioUnit);
if (result != noErr) {
SDL_SetError("Core_CloseAudio: AudioOutputUnitStop");
return;
}
/* Remove the input callback */
callback.inputProc = 0;
callback.inputProcRefCon = 0;
result = AudioUnitSetProperty (outputAudioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&callback,
sizeof(callback));
if (result != noErr) {
SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)");
return;
}
result = CloseComponent(outputAudioUnit);
if (result != noErr) {
SDL_SetError("Core_CloseAudio: CloseComponent");
return;
}
SDL_free(buffer);
}
开发者ID:ahpho,项目名称:wowmapviewer,代码行数:34,代码来源:SDL_coreaudio.c
示例15: coreaudio_pause
static int
coreaudio_pause(void) {
state = OUTPUT_STATE_PAUSED;
AudioOutputUnitStop(output_unit);
return 0;
}
开发者ID:amitkr,项目名称:deadbeef,代码行数:8,代码来源:coreaudio.c
示例16: coreaudio_stop
static bool coreaudio_stop(void *data)
{
coreaudio_t *dev = (coreaudio_t*)data;
if (!dev)
return false;
dev->is_paused = (AudioOutputUnitStop(dev->dev) == noErr) ? true : false;
return dev->is_paused ? true : false;
}
开发者ID:ColinKinloch,项目名称:RetroArch,代码行数:8,代码来源:coreaudio.c
示例17: AudioOutputUnitStop
void AudioLoopImplCocoa::stop()
{
if (initialized)
{
OSStatus err = AudioOutputUnitStop(audioUnit);
if (err) printf("AudioOutputUnitStop ERROR: %d\n", (int)err);
}
}
开发者ID:arielm,项目名称:new-chronotext-toolkit,代码行数:8,代码来源:AudioLoopImplCocoa.cpp
示例18: au_unconfigure
static void au_unconfigure(AUData *d) {
if (d->write_started==FALSE && d->read_started==FALSE) {
AudioUnitUninitialize(d->io_unit);
AudioOutputUnitStop(d->io_unit);
AudioComponentInstanceDispose (d->io_unit);
d->started=FALSE;
}
}
开发者ID:cybertk,项目名称:blackberry-linphone,代码行数:8,代码来源:msiounit.c
示例19: audiounit_stream_stop
static int
audiounit_stream_stop(cubeb_stream * stm)
{
OSStatus r;
r = AudioOutputUnitStop(stm->unit);
assert(r == 0);
stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_STOPPED);
return CUBEB_OK;
}
开发者ID:BrunoReX,项目名称:palemoon,代码行数:9,代码来源:cubeb_audiounit.c
示例20: AudioOutputUnitStop
bool CCoreAudioUnit::Stop()
{
if (!m_audioUnit)
return false;
AudioOutputUnitStop(m_audioUnit);
return true;
}
开发者ID:midripps,项目名称:xbmc,代码行数:9,代码来源:CoreAudioAEHALIOS.cpp
注:本文中的AudioOutputUnitStop函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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