本文整理汇总了C++中AuraEffectAbsorbFn函数的典型用法代码示例。如果您正苦于以下问题:C++ AuraEffectAbsorbFn函数的具体用法?C++ AuraEffectAbsorbFn怎么用?C++ AuraEffectAbsorbFn使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了AuraEffectAbsorbFn函数的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Register
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
}
开发者ID:Bootz,项目名称:TrilliumEMU-1,代码行数:5,代码来源:spell_rogue.cpp
示例2: Register
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
}
开发者ID:Stylerdk,项目名称:TrinityCore,代码行数:5,代码来源:spell_paladin.cpp
示例3: Register
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
}
开发者ID:mynew4,项目名称:RE,代码行数:5,代码来源:spell_rogue.cpp
示例4: Register
// function registering
void Register()
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_ex_absorb_auraAuraScript::HandleOnEffectAbsorb, EFFECT_0);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_ex_absorb_auraAuraScript::HandleAfterEffectAbsorb, EFFECT_0);
}
开发者ID:Jason01ex,项目名称:ZoneLimit,代码行数:6,代码来源:example_spell.cpp
示例5: Register
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_ice_barrier_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_mage_ice_barrier_AuraScript::Trigger, EFFECT_0);
}
开发者ID:staf4d,项目名称:ecl,代码行数:5,代码来源:spell_mage.cpp
示例6: Register
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_primal_tenacity_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dru_primal_tenacity_AuraScript::Absorb, EFFECT_1);
}
开发者ID:boom8866,项目名称:new,代码行数:5,代码来源:spell_druid.cpp
示例7: Register
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0);
}
开发者ID:Exodius,项目名称:ZapekFapeCore,代码行数:5,代码来源:spell_dk.cpp
示例8: Register
void Register() override
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_boss_lady_malande_shield_AuraScript::Trigger, EFFECT_0);
}
开发者ID:Aravu,项目名称:Talador-Project,代码行数:4,代码来源:illidari_council.cpp
示例9: Register
void Register()
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_gen_absorb0_hitlimit1_AuraScript::Absorb, EFFECT_0);
}
开发者ID:Dragonspower,项目名称:DragonFire,代码行数:4,代码来源:spell_generic.cpp
示例10: Register
void Register() override
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_illidari_council_reflective_shield_AuraScript::OnAbsorb, EFFECT_0);
}
开发者ID:090809,项目名称:TrinityCore,代码行数:4,代码来源:boss_illidari_council.cpp
示例11: Register
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_guardian_spirit_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pri_guardian_spirit_AuraScript::Absorb, EFFECT_1);
}
开发者ID:125125,项目名称:TrinityCore,代码行数:5,代码来源:spell_priest.cpp
示例12: Register
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_astral_shift_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_sha_astral_shift_AuraScript::Absorb, EFFECT_0);
}
开发者ID:Betaman2k,项目名称:TrinityCore,代码行数:5,代码来源:spell_shaman.cpp
示例13: Register
void Register()
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_reflective_shield_trigger_AuraScript::Trigger, EFFECT_0);
}
开发者ID:mynew4,项目名称:ReanEmu,代码行数:4,代码来源:spell_priest.cpp
注:本文中的AuraEffectAbsorbFn函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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