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C++ AuraEffectUpdatePeriodicFn函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中AuraEffectUpdatePeriodicFn函数的典型用法代码示例。如果您正苦于以下问题:C++ AuraEffectUpdatePeriodicFn函数的具体用法?C++ AuraEffectUpdatePeriodicFn怎么用?C++ AuraEffectUpdatePeriodicFn使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了AuraEffectUpdatePeriodicFn函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Register

            void Register()
            {
				// Base channel
				if (m_scriptSpellId == 33401)
					OnEffectRemove += AuraEffectRemoveFn(spell_auchenai_possess_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
				else
				{
					DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_auchenai_possess_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_MOD_CHARM);
					OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_auchenai_possess_AuraScript::Update, EFFECT_0, SPELL_AURA_MOD_CHARM);
				}
            }
开发者ID:DSlayerMan,项目名称:Sunwell,代码行数:11,代码来源:boss_shirrak_the_dead_watcher.cpp


示例2: Register

 // function registering
 void Register()
 {
     OnEffectApply += AuraEffectApplyFn(spell_ex_66244AuraScript::HandleOnEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
     OnEffectRemove += AuraEffectRemoveFn(spell_ex_66244AuraScript::HandleOnEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
     // AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK - makes handler to be called when aura is reapplied on target
     AfterEffectApply += AuraEffectApplyFn(spell_ex_66244AuraScript::HandleAfterEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
     AfterEffectRemove += AuraEffectRemoveFn(spell_ex_66244AuraScript::HandleAfterEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
     OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_66244AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
     OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_66244AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_DUMMY);
     DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_66244AuraScript::HandleEffectCalcAmount, EFFECT_0, SPELL_AURA_DUMMY);
     DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_66244AuraScript::HandleEffectCalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
     DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_66244AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY);
     /*OnApply += AuraEffectApplyFn();
     OnRemove += AuraEffectRemoveFn();
     DoCheckAreaTarget += AuraCheckAreaTargetFn();*/
 }
开发者ID:Bootz,项目名称:SkyFireEMU_430,代码行数:17,代码来源:example_spell.cpp


示例3: Register

 void Register() override
 {
     OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
     OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
 }
开发者ID:AwkwardDev,项目名称:RE,代码行数:5,代码来源:spell_hunter.cpp


示例4: Register

 void Register()
 {
     OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_dreamwalker_decay_periodic_timer_AuraScript::DecayPeriodicTimer, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
 }
开发者ID:SingularityCore,项目名称:Singularity,代码行数:4,代码来源:boss_valithria_dreamwalker.cpp


示例5: Register

 void Register()
 {
     DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_gen_allergies_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
     OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_allergies_AuraScript::Update, EFFECT_0, SPELL_AURA_DUMMY);
 }
开发者ID:lineagedr,项目名称:azerothcore-wotlk,代码行数:5,代码来源:boss_the_black_stalker.cpp


示例6: Register

 void Register() override
 {
     OnEffectProc += AuraEffectProcFn(spell_reliquary_of_souls_aura_of_desire::OnProcSpell, EFFECT_0, SPELL_AURA_MOD_HEALING_PCT);
     OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_reliquary_of_souls_aura_of_desire::UpdateAmount, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
 }
开发者ID:lasyan3,项目名称:TrinityCore,代码行数:5,代码来源:boss_reliquary_of_souls.cpp


示例7: Register

 void Register() override
 {
     OnEffectPeriodic += AuraEffectPeriodicFn(spell_moragg_optic_link_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
     OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_moragg_optic_link_AuraScript::OnUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
 }
开发者ID:FixCore,项目名称:335source,代码行数:5,代码来源:boss_moragg.cpp


示例8: Register

 void Register()
 {
     OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_aura_of_anger_AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
 }
开发者ID:Bootz,项目名称:T-Core,代码行数:4,代码来源:spell_generic.cpp


示例9: Register

 void Register()
 {
     DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
     OnEffectPeriodic += AuraEffectPeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
     OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_shadowfang_keep_haunting_spirits_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
 }
开发者ID:BananaVodka,项目名称:TrinityCore,代码行数:6,代码来源:shadowfang_keep.cpp


示例10: Register

 void Register() override
 {
     DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_stratholme_haunting_phantoms::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
     OnEffectPeriodic += AuraEffectPeriodicFn(spell_stratholme_haunting_phantoms::HandleDummyTick, EFFECT_0, SPELL_AURA_DUMMY);
     OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_stratholme_haunting_phantoms::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_DUMMY);
 }
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:6,代码来源:stratholme.cpp



注:本文中的AuraEffectUpdatePeriodicFn函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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