本文整理汇总了C++中BASIC_LOG函数的典型用法代码示例。如果您正苦于以下问题:C++ BASIC_LOG函数的具体用法?C++ BASIC_LOG怎么用?C++ BASIC_LOG使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了BASIC_LOG函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: DEBUG_LOG
/// Logon Challenge command handler
bool AuthSocket::_HandleLogonChallenge()
{
DEBUG_LOG("Entering _HandleLogonChallenge");
if (recv_len() < sizeof(sAuthLogonChallenge_C))
return false;
///- Read the first 4 bytes (header) to get the length of the remaining of the packet
std::vector<uint8> buf;
buf.resize(4);
recv((char*)&buf[0], 4);
EndianConvert(*((uint16*)(buf[0])));
uint16 remaining = ((sAuthLogonChallenge_C*)&buf[0])->size;
DEBUG_LOG("[AuthChallenge] got header, body is %#04x bytes", remaining);
if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (recv_len() < remaining))
return false;
// No big fear of memory outage (size is int16, i.e. < 65536)
buf.resize(remaining + buf.size() + 1);
buf[buf.size() - 1] = 0;
sAuthLogonChallenge_C* ch = (sAuthLogonChallenge_C*)&buf[0];
///- Read the remaining of the packet
recv((char*)&buf[4], remaining);
DEBUG_LOG("[AuthChallenge] got full packet, %#04x bytes", ch->size);
DEBUG_LOG("[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I);
// BigEndian code, nop in little endian case
// size already converted
EndianConvert(*((uint32*)(&ch->gamename[0])));
EndianConvert(ch->build);
EndianConvert(*((uint32*)(&ch->platform[0])));
EndianConvert(*((uint32*)(&ch->os[0])));
EndianConvert(*((uint32*)(&ch->country[0])));
EndianConvert(ch->timezone_bias);
EndianConvert(ch->ip);
ByteBuffer pkt;
_login = (const char*)ch->I;
_build = ch->build;
///- Normalize account name
// utf8ToUpperOnlyLatin(_login); -- client already send account in expected form
// Escape the user login to avoid further SQL injection
// Memory will be freed on AuthSocket object destruction
_safelogin = _login;
LoginDatabase.escape_string(_safelogin);
pkt << (uint8) CMD_AUTH_LOGON_CHALLENGE;
pkt << (uint8) 0x00;
///- Verify that this IP is not in the ip_banned table
// No SQL injection possible (paste the IP address as passed by the socket)
std::string address = get_remote_address();
LoginDatabase.escape_string(address);
QueryResult* result = LoginDatabase.PQuery("SELECT unbandate FROM ip_banned WHERE "
// permanent still banned
"(unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'", address.c_str());
if (result)
{
pkt << (uint8)WOW_FAIL_BANNED;
BASIC_LOG("[AuthChallenge] Banned ip %s tries to login!", get_remote_address().c_str());
delete result;
}
else
{
///- Get the account details from the account table
// No SQL injection (escaped user name)
result = LoginDatabase.PQuery("SELECT sha_pass_hash,id,locked,last_ip,gmlevel,v,s FROM account WHERE username = '%s'", _safelogin.c_str());
if (result)
{
///- If the IP is 'locked', check that the player comes indeed from the correct IP address
bool locked = false;
if ((*result)[2].GetUInt8() == 1) // if ip is locked
{
DEBUG_LOG("[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), (*result)[3].GetString());
DEBUG_LOG("[AuthChallenge] Player address is '%s'", get_remote_address().c_str());
if (strcmp((*result)[3].GetString(), get_remote_address().c_str()))
{
DEBUG_LOG("[AuthChallenge] Account IP differs");
pkt << (uint8) WOW_FAIL_SUSPENDED;
locked = true;
}
else
{
DEBUG_LOG("[AuthChallenge] Account IP matches");
}
}
else
{
DEBUG_LOG("[AuthChallenge] Account '%s' is not locked to ip", _login.c_str());
}
if (!locked)
//.........这里部分代码省略.........
开发者ID:Calixa,项目名称:mop,代码行数:101,代码来源:AuthSocket.cpp
示例2: DEBUG_LOG
/// Logon Challenge command handler
bool AuthSocket::_HandleLogonChallenge()
{
DEBUG_LOG("Entering _HandleLogonChallenge");
if (recv_len() < sizeof(sAuthLogonChallenge_C))
return false;
///- Read the first 4 bytes (header) to get the length of the remaining of the packet
std::vector<uint8> buf;
buf.resize(4);
recv((char *)&buf[0], 4);
EndianConvert(*((uint16*)(buf[0])));
uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size;
DEBUG_LOG("[AuthChallenge] got header, body is %#04x bytes", remaining);
if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (recv_len() < remaining))
return false;
//No big fear of memory outage (size is int16, i.e. < 65536)
buf.resize(remaining + buf.size() + 1);
buf[buf.size() - 1] = 0;
sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0];
///- Read the remaining of the packet
recv((char *)&buf[4], remaining);
DEBUG_LOG("[AuthChallenge] got full packet, %#04x bytes", ch->size);
DEBUG_LOG("[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I);
// BigEndian code, nop in little endian case
// size already converted
EndianConvert(*((uint32*)(&ch->gamename[0])));
EndianConvert(ch->build);
EndianConvert(*((uint32*)(&ch->platform[0])));
EndianConvert(*((uint32*)(&ch->os[0])));
EndianConvert(*((uint32*)(&ch->country[0])));
EndianConvert(ch->timezone_bias);
EndianConvert(ch->ip);
ByteBuffer pkt;
_login = (const char*)ch->I;
_build = ch->build;
_os = (const char*)ch->os;
if(_os.size() > 4)
return false;
///- Normalize account name
//utf8ToUpperOnlyLatin(_login); -- client already send account in expected form
//Escape the user login to avoid further SQL injection
//Memory will be freed on AuthSocket object destruction
_safelogin = _login;
LoginDatabase.escape_string(_safelogin);
// Starting CMD_AUTH_LOGON_CHALLENGE
AuthResult result = WOW_FAIL_UNKNOWN0;
///- Verify that this IP is not in the ip_banned table
// No SQL injection possible (paste the IP address as passed by the socket)
std::string address = get_remote_address();
LoginDatabase.escape_string(address);
QueryResult* qresult = LoginDatabase.PQuery("SELECT unbandate FROM ip_banned WHERE "
// permanent still banned
"(unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'", address.c_str());
if (qresult)
{
result = WOW_FAIL_BANNED;
BASIC_LOG("[AuthChallenge] Banned ip %s tries to login!", get_remote_address().c_str());
delete qresult;
}
else
{
///- Get the account details from the account table
// No SQL injection (escaped user name)
qresult = LoginDatabase.PQuery("SELECT sha_pass_hash,id,locked,last_ip,gmlevel,v,s FROM account WHERE username = '%s'",_safelogin.c_str());
if (qresult)
{
///- If the IP is 'locked', check that the player comes indeed from the correct IP address
bool locked = false;
if ((*qresult)[2].GetUInt8() == 1) // if ip is locked
{
DEBUG_LOG("[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), (*qresult)[3].GetString());
DEBUG_LOG("[AuthChallenge] Player address is '%s'", get_remote_address().c_str());
if ( strcmp((*qresult)[3].GetString(),get_remote_address().c_str()) )
{
DEBUG_LOG("[AuthChallenge] Account IP differs");
result = WOW_FAIL_SUSPENDED;
locked = true;
}
else
{
DEBUG_LOG("[AuthChallenge] Account IP matches");
}
}
//.........这里部分代码省略.........
开发者ID:SpanishWoW,项目名称:SpanishCore,代码行数:101,代码来源:AuthSocket.cpp
示例3: BASIC_LOG
/// Accept the connection and set the s random value for SRP6
void AuthSocket::OnAccept()
{
BASIC_LOG("Accepting connection from '%s'", get_remote_address().c_str());
}
开发者ID:Calixa,项目名称:mop,代码行数:5,代码来源:AuthSocket.cpp
示例4: DEBUG_LOG
void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket &recv_data)
{
uint32 opcode = recv_data.GetOpcode();
DEBUG_LOG("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
/* extract packet */
ObjectGuid guid;
MovementInfo movementInfo;
float newspeed;
recv_data >> guid.ReadAsPacked();
recv_data >> Unused<uint32>(); // counter or moveEvent
recv_data >> movementInfo;
recv_data >> newspeed;
// now can skip not our packet
if(_player->GetObjectGuid() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
}
/*----------------*/
// client ACK send one packet for mounted/run case and need skip all except last from its
// in other cases anti-cheat check can be fail in false case
UnitMoveType move_type;
UnitMoveType force_move_type;
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
switch(opcode)
{
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
default:
sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
}
// skip all forced speed changes except last and unexpected
// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
if(_player->m_forced_speed_changes[force_move_type] > 0)
{
--_player->m_forced_speed_changes[force_move_type];
if(_player->m_forced_speed_changes[force_move_type] > 0)
return;
}
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
{
if(_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
_player->SetSpeedRate(move_type,_player->GetSpeedRate(move_type),true);
}
else // must be lesser - cheating
{
BASIC_LOG("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
_player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
_player->GetSession()->KickPlayer();
}
}
}
开发者ID:Archives,项目名称:OutdoorPVP,代码行数:70,代码来源:MovementHandler.cpp
示例5: data
void WorldSession::HandleCharDeleteOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
// can't delete loaded character
if (sObjectMgr.GetPlayer(guid))
return;
uint32 accountId = 0;
std::string name;
// is guild leader
if (sGuildMgr.GetGuildByLeader(guid))
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
SendPacket(&data);
return;
}
// is arena team captain
if (sObjectMgr.GetArenaTeamByCaptain(guid))
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
SendPacket(&data);
return;
}
uint32 lowguid = guid.GetCounter();
QueryResult* result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", lowguid);
if (result)
{
Field* fields = result->Fetch();
accountId = fields[0].GetUInt32();
name = fields[1].GetCppString();
delete result;
}
// prevent deleting other players' characters using cheating tools
if (accountId != GetAccountId())
return;
std::string IP_str = GetRemoteAddress();
BASIC_LOG("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), lowguid);
sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), lowguid);
if (sLog.IsOutCharDump()) // optimize GetPlayerDump call
{
std::string dump = PlayerDumpWriter().GetDump(lowguid);
sLog.outCharDump(dump.c_str(), GetAccountId(), lowguid, name.c_str());
}
Player::DeleteFromDB(guid, GetAccountId());
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << (uint8)CHAR_DELETE_SUCCESS;
SendPacket(&data);
}
开发者ID:mynew5,项目名称:portaltbc,代码行数:61,代码来源:CharacterHandler.cpp
示例6: DEBUG_LOG
//.........这里部分代码省略.........
return -1;
}
Field* fields = result->Fetch();
expansion = ((sWorld.getConfig(CONFIG_UINT32_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_UINT32_EXPANSION));
N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword(7);
v.SetHexStr(fields[5].GetString());
s.SetHexStr(fields[6].GetString());
const char* sStr = s.AsHexStr(); // Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr(); // Must be freed by OPENSSL_free()
DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
sStr,
vStr);
OPENSSL_free((void*) sStr);
OPENSSL_free((void*) vStr);
///- Re-check ip locking (same check as in realmd).
if (fields[4].GetUInt8() == 1) // if ip is locked
{
if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_FAILED);
SendPacket(packet);
delete result;
BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
return -1;
}
}
id = fields[0].GetUInt32();
security = fields[1].GetUInt16();
if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
security = SEC_ADMINISTRATOR;
K.SetHexStr(fields[2].GetString());
time_t mutetime = time_t (fields[8].GetUInt64());
uint8 tempLoc = LocaleConstant(fields[9].GetUInt8());
if (tempLoc >= static_cast<uint8>(MAX_LOCALE))
locale = LOCALE_enUS;
else
locale = LocaleConstant(tempLoc);
delete result;
// Re-check account ban (same check as in realmd)
QueryResult* banresult =
LoginDatabase.PQuery("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 AND (unbandate > UNIX_TIMESTAMP() OR unbandate = bandate)"
"UNION "
"SELECT 1 FROM ip_banned WHERE (unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '%s'",
id, GetRemoteAddress().c_str());
if (banresult) // if account banned
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_BANNED);
开发者ID:Cio0,项目名称:mangos-tbc,代码行数:67,代码来源:WorldSocket.cpp
示例7: DEBUG_LOG
int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
// NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
uint32 clientSeed;
uint32 serverId;
uint32 BuiltNumberClient;
uint32 id, security;
LocaleConstant locale;
std::string account, os;
BigNumber v, s, g, N, K;
WorldPacket packet, SendAddonPacked;
// Read the content of the packet
recvPacket >> BuiltNumberClient;
recvPacket >> serverId;
recvPacket >> account;
recvPacket >> clientSeed;
recvPacket.read(digest, 20);
DEBUG_LOG("WorldSocket::HandleAuthSession: client %u, serverId %u, account %s, clientseed %u",
BuiltNumberClient,
serverId,
account.c_str(),
clientSeed);
// Check the version of client trying to connect
if (!IsAcceptableClientBuild(BuiltNumberClient))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_VERSION_MISMATCH);
SendPacket(packet);
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (version mismatch).");
return -1;
}
// Get the account information from the realmd database
std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
LoginDatabase.escape_string(safe_account);
// No SQL injection, username escaped.
QueryResult *result = LoginDatabase.PQuery("SELECT a.id, aa.gmLevel, a.sessionkey, a.last_ip, a.locked, a.v, a.s, a.mutetime, a.locale, a.os, a.flags, "
"ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate FROM account a LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, %u) "
"LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 WHERE a.username = '%s' ORDER BY aa.RealmID DESC LIMIT 1", realmID, safe_account.c_str());
// Stop if the account is not found
if (!result)
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_UNKNOWN_ACCOUNT);
SendPacket(packet);
sLog.outError("WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
Field* fields = result->Fetch();
N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword(7);
v.SetHexStr(fields[5].GetString());
s.SetHexStr(fields[6].GetString());
const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free()
DEBUG_LOG("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
sStr,
vStr);
OPENSSL_free((void*) sStr);
OPENSSL_free((void*) vStr);
///- Re-check ip locking (same check as in realmd).
if (fields[4].GetUInt8() == 1) // if ip is locked
{
if (strcmp(fields[3].GetString(), GetRemoteAddress().c_str()))
{
packet.Initialize(SMSG_AUTH_RESPONSE, 1);
packet << uint8(AUTH_FAILED);
SendPacket(packet);
delete result;
BASIC_LOG("WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
return -1;
}
}
id = fields[0].GetUInt32();
security = sAccountMgr.GetSecurity(id); //fields[1].GetUInt16 ();
if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
security = SEC_ADMINISTRATOR;
K.SetHexStr(fields[2].GetString());
//.........这里部分代码省略.........
开发者ID:Maduse,项目名称:server,代码行数:101,代码来源:WorldSocket.cpp
注:本文中的BASIC_LOG函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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