本文整理汇总了C++中BEGIN_NV04函数的典型用法代码示例。如果您正苦于以下问题:C++ BEGIN_NV04函数的具体用法?C++ BEGIN_NV04怎么用?C++ BEGIN_NV04使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了BEGIN_NV04函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: nv30_draw_arrays
static void
nv30_draw_arrays(struct nv30_context *nv30,
unsigned mode, unsigned start, unsigned count,
unsigned instance_count)
{
struct nouveau_pushbuf *push = nv30->base.pushbuf;
unsigned prim;
prim = nv30_prim_gl(mode);
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, prim);
while (count) {
const unsigned mpush = 2047 * 256;
unsigned npush = (count > mpush) ? mpush : count;
unsigned wpush = ((npush + 255) & ~255) >> 8;
count -= npush;
BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
while (npush >= 256) {
PUSH_DATA (push, 0xff000000 | start);
start += 256;
npush -= 256;
}
if (npush)
PUSH_DATA (push, ((npush - 1) << 24) | start);
}
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
}
开发者ID:FASTCHIP,项目名称:kernel_3.4.67_lenovo_s939_mtk6592,代码行数:32,代码来源:nv30_vbo.c
示例2: nouveau_vpe_fini
static void
nouveau_vpe_fini(struct nouveau_decoder *dec) {
struct nouveau_pushbuf *push = dec->push;
if (!dec->cmds)
return;
nouveau_pushbuf_space(push, 16, 2, 0);
nouveau_bufctx_reset(dec->bufctx, NV31_VIDEO_BIND_CMD);
#define BCTX_ARGS dec->bufctx, NV31_VIDEO_BIND_CMD, NOUVEAU_BO_RD
BEGIN_NV04(push, NV31_MPEG(CMD_OFFSET), 2);
PUSH_MTHDl(push, NV31_MPEG(CMD_OFFSET), dec->cmd_bo, 0, BCTX_ARGS);
PUSH_DATA (push, dec->ofs * 4);
BEGIN_NV04(push, NV31_MPEG(DATA_OFFSET), 2);
PUSH_MTHDl(push, NV31_MPEG(DATA_OFFSET), dec->data_bo, 0, BCTX_ARGS);
PUSH_DATA (push, dec->data_pos * 4);
#undef BCTX_ARGS
if (unlikely(nouveau_pushbuf_validate(dec->push)))
return;
BEGIN_NV04(push, NV31_MPEG(EXEC), 1);
PUSH_DATA (push, 1);
nouveau_vpe_synch(dec);
dec->ofs = dec->data_pos = dec->num_surfaces = 0;
dec->cmds = dec->data = NULL;
dec->current = dec->future = dec->past = 8;
}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:32,代码来源:nouveau_video.c
示例3: setup_blend_function
static void
setup_blend_function(NVPtr pNv, PicturePtr pdpict, int alu)
{
struct nouveau_pushbuf *push = pNv->pushbuf;
struct pict_op *op = &nv10_pict_op[alu];
int src_factor = op->src;
int dst_factor = op->dst;
if (src_factor == SF(ONE_MINUS_DST_ALPHA) &&
!PICT_FORMAT_A(pdpict->format))
/* ONE_MINUS_DST_ALPHA doesn't always do the right thing for
* framebuffers without alpha channel. But it's the same as
* ZERO in that case.
*/
src_factor = SF(ZERO);
if (effective_component_alpha(pNv->pmpict)) {
if (dst_factor == DF(SRC_ALPHA))
dst_factor = DF(SRC_COLOR);
else if (dst_factor == DF(ONE_MINUS_SRC_ALPHA))
dst_factor = DF(ONE_MINUS_SRC_COLOR);
}
BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2);
PUSH_DATA (push, src_factor);
PUSH_DATA (push, dst_factor);
BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
PUSH_DATA (push, 1);
}
开发者ID:Vikthor,项目名称:xf86-video-nouveau,代码行数:29,代码来源:nv10_exa.c
示例4: nv17_zclear
static void
nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
ctx->DrawBuffer);
struct nouveau_surface *s = &to_nouveau_renderbuffer(
nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
/* Clear the hierarchical depth buffer */
BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1);
PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0));
BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1);
PUSH_DATA (push, 1);
/* Mark the depth buffer as cleared */
if (use_fast_zclear(ctx, *buffers)) {
if (nctx->hierz.clear_seq)
*buffers &= ~BUFFER_BIT_DEPTH;
nfb->hierz.clear_value =
pack_zs_f(s->format, ctx->Depth.Clear, 0);
nctx->hierz.clear_seq++;
context_dirty(ctx, ZCLEAR);
}
}
开发者ID:SfietKonstantin,项目名称:radeon-mesa-x86-radeon,代码行数:28,代码来源:nv10_context.c
示例5: nv50_dac_disconnect
static void
nv50_dac_disconnect(struct drm_encoder *encoder)
{
struct nouveau_encoder *nv_encoder = nouveau_encoder(encoder);
struct drm_device *dev = encoder->dev;
struct nouveau_channel *evo = nv50_display(dev)->master;
int ret;
if (!nv_encoder->crtc)
return;
nv50_crtc_blank(nouveau_crtc(nv_encoder->crtc), true);
NV_DEBUG_KMS(dev, "Disconnecting DAC %d\n", nv_encoder->or);
ret = RING_SPACE(evo, 4);
if (ret) {
NV_ERROR(dev, "no space while disconnecting DAC\n");
return;
}
BEGIN_NV04(evo, 0, NV50_EVO_DAC(nv_encoder->or, MODE_CTRL), 1);
OUT_RING (evo, 0);
BEGIN_NV04(evo, 0, NV50_EVO_UPDATE, 1);
OUT_RING (evo, 0);
nv_encoder->crtc = NULL;
}
开发者ID:AllenWeb,项目名称:linux,代码行数:26,代码来源:nv50_dac.c
示例6: NV10EXAComposite
void
NV10EXAComposite(PixmapPtr pix_dst,
int srcX, int srcY,
int maskX, int maskY,
int dstX, int dstY,
int width, int height)
{
ScrnInfoPtr pScrn = xf86Screens[pix_dst->drawable.pScreen->myNum];
NVPtr pNv = NVPTR(pScrn);
struct nouveau_channel *chan = pNv->chan;
PicturePtr mask = pNv->pmpict,
src = pNv->pspict;
PictVector dstq[4] = QUAD(dstX, dstY, width, height),
maskq[4] = QUAD(maskX, maskY, width, height),
srcq[4] = QUAD(srcX, srcY, width, height);
MAP(transform_vertex, src->transform, srcq);
if (mask)
MAP(transform_vertex, mask->transform, maskq);
WAIT_RING (chan, 64);
BEGIN_NV04(chan, NV10_3D(VERTEX_BEGIN_END), 1);
OUT_RING (chan, NV10_3D_VERTEX_BEGIN_END_QUADS);
MAP(emit_vertex, pNv, dstq, srcq, mask ? maskq : NULL);
BEGIN_NV04(chan, NV10_3D(VERTEX_BEGIN_END), 1);
OUT_RING (chan, NV10_3D_VERTEX_BEGIN_END_STOP);
}
开发者ID:skeggsb,项目名称:xf86-video-nouveau,代码行数:29,代码来源:nv10_exa.c
示例7: nv30_query_begin
static void
nv30_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nv30_query *q = nv30_query(pq);
struct nouveau_pushbuf *push = nv30->base.pushbuf;
switch (q->type) {
case PIPE_QUERY_TIME_ELAPSED:
q->qo[0] = nv30_query_object_new(nv30->screen);
if (q->qo[0]) {
BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
PUSH_DATA (push, (q->report << 24) | q->qo[0]->hw->start);
}
break;
case PIPE_QUERY_TIMESTAMP:
return;
default:
BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1);
PUSH_DATA (push, q->report);
break;
}
if (q->enable) {
BEGIN_NV04(push, SUBC_3D(q->enable), 1);
PUSH_DATA (push, 1);
}
}
开发者ID:FASTCHIP,项目名称:kernel_3.4.67_lenovo_s939_mtk6592,代码行数:28,代码来源:nv30_query.c
示例8: nv50_cursor_hide
static void
nv50_cursor_hide(struct nouveau_crtc *nv_crtc, bool update)
{
struct drm_device *dev = nv_crtc->base.dev;
struct nouveau_drm *drm = nouveau_drm(dev);
struct nouveau_channel *evo = nv50_display(dev)->master;
int ret;
NV_DEBUG(drm, "\n");
if (update && !nv_crtc->cursor.visible)
return;
ret = RING_SPACE(evo, (nv_device(drm->device)->chipset != 0x50 ? 5 : 3) + update * 2);
if (ret) {
NV_ERROR(drm, "no space while hiding cursor\n");
return;
}
BEGIN_NV04(evo, 0, NV50_EVO_CRTC(nv_crtc->index, CURSOR_CTRL), 2);
OUT_RING(evo, NV50_EVO_CRTC_CURSOR_CTRL_HIDE);
OUT_RING(evo, 0);
if (nv_device(drm->device)->chipset != 0x50) {
BEGIN_NV04(evo, 0, NV84_EVO_CRTC(nv_crtc->index, CURSOR_DMA), 1);
OUT_RING(evo, NV84_EVO_CRTC_CURSOR_DMA_HANDLE_NONE);
}
if (update) {
BEGIN_NV04(evo, 0, NV50_EVO_UPDATE, 1);
OUT_RING(evo, 0);
FIRE_RING(evo);
nv_crtc->cursor.visible = false;
}
}
开发者ID:AllenDou,项目名称:linux,代码行数:33,代码来源:nv50_cursor.c
示例9: NVAccelInitContextSurfaces
/* FLAGS_ROP_AND, DmaFB, DmaFB, 0 */
static Bool
NVAccelInitContextSurfaces(ScrnInfoPtr pScrn)
{
NVPtr pNv = NVPTR(pScrn);
struct nouveau_channel *chan = pNv->chan;
uint32_t class;
class = (pNv->Architecture >= NV_ARCH_10) ? NV10_SURFACE_2D_CLASS :
NV04_SURFACE_2D_CLASS;
if (!pNv->NvContextSurfaces) {
if (nouveau_grobj_alloc(chan, NvContextSurfaces, class,
&pNv->NvContextSurfaces))
return FALSE;
}
BEGIN_NV04(chan, NV01_SUBC(SF2D, OBJECT), 1);
OUT_RING (chan, pNv->NvContextSurfaces->handle);
BEGIN_NV04(chan, NV04_SF2D(DMA_NOTIFY), 1);
OUT_RING (chan, chan->nullobj->handle);
BEGIN_NV04(chan, NV04_SF2D(DMA_IMAGE_SOURCE), 2);
OUT_RING (chan, pNv->chan->vram->handle);
OUT_RING (chan, pNv->chan->vram->handle);
return TRUE;
}
开发者ID:skeggsb,项目名称:xf86-video-nouveau,代码行数:27,代码来源:nv_accel_common.c
示例10: NVAccelInitImagePattern
static Bool
NVAccelInitImagePattern(ScrnInfoPtr pScrn)
{
NVPtr pNv = NVPTR(pScrn);
struct nouveau_channel *chan = pNv->chan;
if (!pNv->NvImagePattern) {
if (nouveau_grobj_alloc(chan, NvImagePattern,
NV04_PATTERN_CLASS,
&pNv->NvImagePattern))
return FALSE;
}
BEGIN_NV04(chan, NV01_SUBC(MISC, OBJECT), 1);
OUT_RING (chan, pNv->NvImagePattern->handle);
BEGIN_NV04(chan, NV01_PATT(DMA_NOTIFY), 1);
OUT_RING (chan, chan->nullobj->handle);
BEGIN_NV04(chan, NV01_PATT(MONOCHROME_FORMAT), 3);
#if X_BYTE_ORDER == X_BIG_ENDIAN
OUT_RING (chan, NV01_PATTERN_MONOCHROME_FORMAT_LE);
#else
OUT_RING (chan, NV01_PATTERN_MONOCHROME_FORMAT_CGA6);
#endif
OUT_RING (chan, NV01_PATTERN_MONOCHROME_SHAPE_8X8);
OUT_RING (chan, NV04_PATTERN_PATTERN_SELECT_MONO);
return TRUE;
}
开发者ID:skeggsb,项目名称:xf86-video-nouveau,代码行数:28,代码来源:nv_accel_common.c
示例11: nv50_vertprog_validate
void
nv50_vertprog_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *vp = nv50->vertprog;
if (!nv50_program_validate(nv50, vp))
return;
nv50_program_update_context_state(nv50, vp, 0);
BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2);
PUSH_DATA (push, vp->vp.attrs[0]);
PUSH_DATA (push, vp->vp.attrs[1]);
BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1);
PUSH_DATA (push, vp->max_out);
BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1);
PUSH_DATA (push, vp->max_gpr);
BEGIN_NV04(push, NV50_3D(VP_START_ID), 1);
PUSH_DATA (push, vp->code_base);
if (unlikely(nv50->state.vport_bypass != vp->vp.vport_bypass)) {
nv50->state.vport_bypass = vp->vp.vport_bypass;
BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
PUSH_DATA (push, !vp->vp.vport_bypass);
/* TODO: don't do these twice if the vport changed, too: */
nv50_validate_viewport(nv50);
#ifdef NV50_SCISSORS_CLIPPING
nv50_validate_scissor(nv50);
#endif
}
}
开发者ID:Thermionix,项目名称:Mesa-3D,代码行数:31,代码来源:nv50_shader_state.c
示例12: NV11SyncToVBlank
void
NV11SyncToVBlank(PixmapPtr ppix, BoxPtr box)
{
ScrnInfoPtr pScrn = xf86Screens[ppix->drawable.pScreen->myNum];
NVPtr pNv = NVPTR(pScrn);
struct nouveau_channel *chan = pNv->chan;
int crtcs;
if (!nouveau_exa_pixmap_is_onscreen(ppix))
return;
crtcs = nv_window_belongs_to_crtc(pScrn, box->x1, box->y1,
box->x2 - box->x1,
box->y2 - box->y1);
if (!crtcs)
return;
BEGIN_NV04(chan, SUBC_BLIT(0x0000012C), 1);
OUT_RING (chan, 0);
BEGIN_NV04(chan, SUBC_BLIT(0x00000134), 1);
OUT_RING (chan, ffs(crtcs) - 1);
BEGIN_NV04(chan, SUBC_BLIT(0x00000100), 1);
OUT_RING (chan, 0);
BEGIN_NV04(chan, SUBC_BLIT(0x00000130), 1);
OUT_RING (chan, 0);
}
开发者ID:skeggsb,项目名称:xf86-video-nouveau,代码行数:26,代码来源:nv_accel_common.c
示例13: nv20_emit_tex_gen
void
nv20_emit_tex_gen(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_GEN0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_pushbuf *push = context_push(ctx);
struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
int j;
for (j = 0; j < 4; j++) {
if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
struct gl_texgen *coord = get_texgen_coord(unit, j);
float *k = get_texgen_coeff(coord);
if (k) {
BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4);
PUSH_DATAp(push, k, 4);
}
BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
PUSH_DATA (push, nvgl_texgen_mode(coord->Mode));
} else {
BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
PUSH_DATA (push, 0);
}
}
}
开发者ID:venkatarajasekhar,项目名称:Qt,代码行数:28,代码来源:nv20_state_tex.c
示例14: NV40EXAComposite
void
NV40EXAComposite(PixmapPtr pdPix,
int sx, int sy, int mx, int my, int dx, int dy, int w, int h)
{
ScrnInfoPtr pScrn = xf86ScreenToScrn(pdPix->drawable.pScreen);
NVPtr pNv = NVPTR(pScrn);
struct nouveau_pushbuf *push = pNv->pushbuf;
if (!PUSH_SPACE(push, 64))
return;
/* We're drawing a triangle, we need to scissor it to a quad. */
/* The scissors are here for a good reason, we don't get the full
* image, but just a part.
*/
/* Handling the cliprects is done for us already. */
BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
PUSH_DATA (push, (w << 16) | dx);
PUSH_DATA (push, (h << 16) | dy);
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_TRIANGLES);
PUSH_VTX2s(push, sx, sy + (h * 2), mx, my + (h * 2), dx, dy + (h * 2));
PUSH_VTX2s(push, sx, sy, mx, my, dx, dy);
PUSH_VTX2s(push, sx + (w * 2), sy, mx + (w * 2), my, dx + (w * 2), dy);
BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
}
开发者ID:raboof,项目名称:xf86-video-nouveau,代码行数:27,代码来源:nv40_exa.c
示例15: nv50_render_condition
static void
nv50_render_condition(struct pipe_context *pipe,
struct pipe_query *pq,
boolean condition, uint mode)
{
struct nv50_context *nv50 = nv50_context(pipe);
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_query *q;
nv50->cond_query = pq;
nv50->cond_cond = condition;
nv50->cond_mode = mode;
PUSH_SPACE(push, 6);
if (!pq) {
BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
return;
}
q = nv50_query(pq);
if (mode == PIPE_RENDER_COND_WAIT ||
mode == PIPE_RENDER_COND_BY_REGION_WAIT) {
BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, NV50_3D(COND_ADDRESS_HIGH), 3);
PUSH_DATAh(push, q->bo->offset + q->offset);
PUSH_DATA (push, q->bo->offset + q->offset);
PUSH_DATA (push, NV50_3D_COND_MODE_RES_NON_ZERO);
}
开发者ID:haiku,项目名称:mesa_legacy,代码行数:33,代码来源:nv50_query.c
示例16: nv50_compute_upload_input
static void
nv50_compute_upload_input(struct nv50_context *nv50, const uint32_t *input)
{
struct nv50_screen *screen = nv50->screen;
struct nouveau_pushbuf *push = screen->base.pushbuf;
unsigned size = align(nv50->compprog->parm_size, 0x4);
BEGIN_NV04(push, NV50_COMPUTE(USER_PARAM_COUNT), 1);
PUSH_DATA (push, (size / 4) << 8);
if (size) {
struct nouveau_mm_allocation *mm;
struct nouveau_bo *bo = NULL;
unsigned offset;
mm = nouveau_mm_allocate(screen->base.mm_GART, size, &bo, &offset);
assert(mm);
nouveau_bo_map(bo, 0, screen->base.client);
memcpy(bo->map + offset, input, size);
nouveau_bufctx_refn(nv50->bufctx, 0, bo, NOUVEAU_BO_GART | NOUVEAU_BO_RD);
nouveau_pushbuf_bufctx(push, nv50->bufctx);
nouveau_pushbuf_validate(push);
BEGIN_NV04(push, NV50_COMPUTE(USER_PARAM(0)), size / 4);
nouveau_pushbuf_data(push, bo, offset, size);
nouveau_fence_work(screen->base.fence.current, nouveau_mm_free_work, mm);
nouveau_bo_ref(NULL, &bo);
nouveau_bufctx_reset(nv50->bufctx, 0);
}
}
开发者ID:ILMostro,项目名称:iotg-lin-gfx-mesa,代码行数:33,代码来源:nv50_compute.c
示例17: nv40_query_render_condition
static void
nv40_query_render_condition(struct pipe_context *pipe,
struct pipe_query *pq,
boolean condition, enum pipe_render_cond_flag mode)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nv30_query *q = nv30_query(pq);
struct nouveau_pushbuf *push = nv30->base.pushbuf;
nv30->render_cond_query = pq;
nv30->render_cond_mode = mode;
nv30->render_cond_cond = condition;
if (!pq) {
BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
PUSH_DATA (push, 0x01000000);
return;
}
if (mode == PIPE_RENDER_COND_WAIT ||
mode == PIPE_RENDER_COND_BY_REGION_WAIT) {
BEGIN_NV04(push, SUBC_3D(0x0110), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
PUSH_DATA (push, 0x02000000 | q->qo[1]->hw->start);
}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:28,代码来源:nv30_query.c
示例18: nv50_gmtyprog_validate
void
nv50_gmtyprog_validate(struct nv50_context *nv50)
{
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_program *gp = nv50->gmtyprog;
if (gp) {
if (!nv50_program_validate(nv50, gp))
return;
BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1);
PUSH_DATA (push, gp->max_gpr);
BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1);
PUSH_DATA (push, gp->max_out);
BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1);
PUSH_DATA (push, gp->gp.prim_type);
BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1);
PUSH_DATA (push, gp->gp.vert_count);
BEGIN_NV04(push, NV50_3D(GP_START_ID), 1);
PUSH_DATA (push, gp->code_base);
nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
}
nv50_program_update_context_state(nv50, gp, 2);
/* GP_ENABLE is updated in linkage validation */
}
开发者ID:Thermionix,项目名称:Mesa-3D,代码行数:26,代码来源:nv50_shader_state.c
示例19: nv50_query_begin
static void
nv50_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
{
struct nv50_context *nv50 = nv50_context(pipe);
struct nouveau_pushbuf *push = nv50->base.pushbuf;
struct nv50_query *q = nv50_query(pq);
/* For occlusion queries we have to change the storage, because a previous
* query might set the initial render conition to FALSE even *after* we re-
* initialized it to TRUE.
*/
if (q->type == PIPE_QUERY_OCCLUSION_COUNTER) {
q->offset += 16;
q->data += 16 / sizeof(*q->data);
if (q->offset - q->base == NV50_QUERY_ALLOC_SPACE)
nv50_query_allocate(nv50, q, NV50_QUERY_ALLOC_SPACE);
/* XXX: can we do this with the GPU, and sync with respect to a previous
* query ?
*/
q->data[1] = 1; /* initial render condition = TRUE */
}
if (!q->is64bit)
q->data[0] = q->sequence++; /* the previously used one */
switch (q->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
PUSH_SPACE(push, 4);
BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1);
PUSH_DATA (push, NV50_3D_COUNTER_RESET_SAMPLECNT);
BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
PUSH_DATA (push, 1);
break;
case PIPE_QUERY_PRIMITIVES_GENERATED: /* store before & after instead ? */
PUSH_SPACE(push, 2);
BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1);
PUSH_DATA (push, NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES);
break;
case PIPE_QUERY_PRIMITIVES_EMITTED:
PUSH_SPACE(push, 2);
BEGIN_NV04(push, NV50_3D(COUNTER_RESET), 1);
PUSH_DATA (push, NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK);
break;
case PIPE_QUERY_SO_STATISTICS:
PUSH_SPACE(push, 3);
BEGIN_NI04(push, NV50_3D(COUNTER_RESET), 2);
PUSH_DATA (push, NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK);
PUSH_DATA (push, NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES);
break;
case PIPE_QUERY_TIMESTAMP_DISJOINT:
case PIPE_QUERY_TIME_ELAPSED:
nv50_query_get(push, q, 0x10, 0x00005002);
break;
default:
break;
}
q->ready = FALSE;
}
开发者ID:curro,项目名称:mesa,代码行数:58,代码来源:nv50_query.c
示例20: nv30_clear_render_target
static void
nv30_clear_render_target(struct pipe_context *pipe, struct pipe_surface *ps,
const union pipe_color_union *color,
unsigned x, unsigned y, unsigned w, unsigned h)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nv30_surface *sf = nv30_surface(ps);
struct nv30_miptree *mt = nv30_miptree(ps->texture);
struct nouveau_pushbuf *push = nv30->base.pushbuf;
struct nouveau_object *eng3d = nv30->screen->eng3d;
struct nouveau_pushbuf_refn refn;
uint32_t rt_format;
rt_format = nv30_format(pipe->screen, ps->format)->hw;
if (util_format_get_blocksize(ps->format) == 4)
rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8;
else
rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16;
if (nv30_miptree(ps->texture)->swizzled) {
rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED;
rt_format |= util_logbase2(sf->width) << 16;
rt_format |= util_logbase2(sf->height) << 24;
} else {
rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR;
}
refn.bo = mt->base.bo;
refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR;
if (nouveau_pushbuf_space(push, 16, 1, 0) ||
nouveau_pushbuf_refn (push, &refn, 1))
return;
BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0);
BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
PUSH_DATA (push, sf->width << 16);
PUSH_DATA (push, sf->height << 16);
PUSH_DATA (push, rt_format);
BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
if (eng3d->oclass < NV40_3D_CLASS)
PUSH_DATA (push, (sf->pitch << 16) | sf->pitch);
else
PUSH_DATA (push, sf->pitch);
PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0);
BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
PUSH_DATA (push, (w << 16) | x);
PUSH_DATA (push, (h << 16) | y);
BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
PUSH_DATA (push, pack_rgba(ps->format, color->f));
PUSH_DATA (push, NV30_3D_CLEAR_BUFFERS_COLOR_R |
NV30_3D_CLEAR_BUFFERS_COLOR_G |
NV30_3D_CLEAR_BUFFERS_COLOR_B |
NV30_3D_CLEAR_BUFFERS_COLOR_A);
nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR;
}
开发者ID:DirectFB,项目名称:mesa,代码行数:58,代码来源:nv30_clear.c
注:本文中的BEGIN_NV04函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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