本文整理汇总了C++中BLI_addtail函数的典型用法代码示例。如果您正苦于以下问题:C++ BLI_addtail函数的具体用法?C++ BLI_addtail怎么用?C++ BLI_addtail使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了BLI_addtail函数的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: pthread_mutex_lock
// position pointer in file, position in second
AVFrame *VideoFFmpeg::grabFrame(long position)
{
AVPacket packet;
int frameFinished;
int posFound = 1;
bool frameLoaded = false;
int64_t targetTs = 0;
CacheFrame *frame;
int64_t dts = 0;
if (m_cacheStarted)
{
// when cache is active, we must not read the file directly
do {
pthread_mutex_lock(&m_cacheMutex);
frame = (CacheFrame *)m_frameCacheBase.first;
pthread_mutex_unlock(&m_cacheMutex);
// no need to remove the frame from the queue: the cache thread does not touch the head, only the tail
if (frame == NULL)
{
// no frame in cache, in case of file it is an abnormal situation
if (m_isFile)
{
// go back to no threaded reading
stopCache();
break;
}
return NULL;
}
if (frame->framePosition == -1)
{
// this frame mark the end of the file (only used for file)
// leave in cache to make sure we don't miss it
m_eof = true;
return NULL;
}
// for streaming, always return the next frame,
// that's what grabFrame does in non cache mode anyway.
if (m_isStreaming || frame->framePosition == position)
{
return frame->frame;
}
// for cam, skip old frames to keep image realtime.
// There should be no risk of clock drift since it all happens on the same CPU
if (frame->framePosition > position)
{
// this can happen after rewind if the seek didn't find the first frame
// the frame in the buffer is ahead of time, just leave it there
return NULL;
}
// this frame is not useful, release it
pthread_mutex_lock(&m_cacheMutex);
BLI_remlink(&m_frameCacheBase, frame);
BLI_addtail(&m_frameCacheFree, frame);
pthread_mutex_unlock(&m_cacheMutex);
} while (true);
}
double timeBase = av_q2d(m_formatCtx->streams[m_videoStream]->time_base);
int64_t startTs = m_formatCtx->streams[m_videoStream]->start_time;
if (startTs == AV_NOPTS_VALUE)
startTs = 0;
// come here when there is no cache or cache has been stopped
// locate the frame, by seeking if necessary (seeking is only possible for files)
if (m_isFile)
{
// first check if the position that we are looking for is in the preseek range
// if so, just read the frame until we get there
if (position > m_curPosition + 1
&& m_preseek
&& position - (m_curPosition + 1) < m_preseek)
{
while (av_read_frame(m_formatCtx, &packet)>=0)
{
if (packet.stream_index == m_videoStream)
{
avcodec_decode_video2(
m_codecCtx,
m_frame, &frameFinished,
&packet);
if (frameFinished)
{
m_curPosition = (long)((packet.dts-startTs) * (m_baseFrameRate*timeBase) + 0.5);
}
}
av_free_packet(&packet);
if (position == m_curPosition+1)
break;
}
}
// if the position is not in preseek, do a direct jump
if (position != m_curPosition + 1)
{
int64_t pos = (int64_t)((position - m_preseek) / (m_baseFrameRate*timeBase));
if (pos < 0)
pos = 0;
pos += startTs;
//.........这里部分代码省略.........
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:101,代码来源:VideoFFmpeg.cpp
示例2: init_iconfile_list
static void init_iconfile_list(struct ListBase *list)
{
IconFile *ifile;
struct direntry *dir;
int totfile, i, index = 1;
const char *icondir;
BLI_listbase_clear(list);
icondir = BLI_get_folder(BLENDER_DATAFILES, "icons");
if (icondir == NULL)
return;
totfile = BLI_dir_contents(icondir, &dir);
for (i = 0; i < totfile; i++) {
if ((dir[i].type & S_IFREG)) {
const char *filename = dir[i].relname;
if (BLI_testextensie(filename, ".png")) {
/* loading all icons on file start is overkill & slows startup
* its possible they change size after blender load anyway. */
#if 0
int ifilex, ifiley;
char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */
ImBuf *bbuf = NULL;
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
* a complete path to file longer than 256 chars */
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
if (bbuf) {
ifilex = bbuf->x;
ifiley = bbuf->y;
IMB_freeImBuf(bbuf);
}
else {
ifilex = ifiley = 0;
}
/* bad size or failed to load */
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) {
printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley);
continue;
}
#endif /* removed */
/* found a potential icon file, so make an entry for it in the cache list */
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
ifile->index = index;
BLI_addtail(list, ifile);
index++;
}
}
}
BLI_free_filelist(dir, totfile);
dir = NULL;
}
开发者ID:linkedinyou,项目名称:blender-git,代码行数:64,代码来源:interface_icons.c
示例3: armature_extrude_exec
//.........这里部分代码省略.........
do_extrude = 2;
}
}
if (do_extrude) {
/* we re-use code for mirror editing... */
flipbone = NULL;
if (arm->flag & ARM_MIRROR_EDIT) {
flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
if (flipbone) {
forked = 0; // we extrude 2 different bones
if (flipbone->flag & (BONE_TIPSEL | BONE_ROOTSEL | BONE_SELECTED))
/* don't want this bone to be selected... */
flipbone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
}
if ((flipbone == NULL) && (forked))
flipbone = ebone;
}
for (a = 0; a < 2; a++) {
if (a == 1) {
if (flipbone == NULL)
break;
else {
SWAP(EditBone *, flipbone, ebone);
}
}
totbone++;
newbone = MEM_callocN(sizeof(EditBone), "extrudebone");
if (do_extrude == true) {
copy_v3_v3(newbone->head, ebone->tail);
copy_v3_v3(newbone->tail, newbone->head);
newbone->parent = ebone;
newbone->flag = ebone->flag & (BONE_TIPSEL | BONE_RELATIVE_PARENTING); // copies it, in case mirrored bone
if (newbone->parent) newbone->flag |= BONE_CONNECTED;
}
else {
copy_v3_v3(newbone->head, ebone->head);
copy_v3_v3(newbone->tail, ebone->head);
newbone->parent = ebone->parent;
newbone->flag = BONE_TIPSEL;
if (newbone->parent && (ebone->flag & BONE_CONNECTED)) {
newbone->flag |= BONE_CONNECTED;
}
}
newbone->weight = ebone->weight;
newbone->dist = ebone->dist;
newbone->xwidth = ebone->xwidth;
newbone->zwidth = ebone->zwidth;
newbone->ease1 = ebone->ease1;
newbone->ease2 = ebone->ease2;
newbone->rad_head = ebone->rad_tail; // don't copy entire bone...
newbone->rad_tail = ebone->rad_tail;
newbone->segments = 1;
newbone->layer = ebone->layer;
BLI_strncpy(newbone->name, ebone->name, sizeof(newbone->name));
if (flipbone && forked) { // only set if mirror edit
if (strlen(newbone->name) < (MAXBONENAME - 2)) {
if (a == 0) strcat(newbone->name, "_L");
else strcat(newbone->name, "_R");
}
}
unique_editbone_name(arm->edbo, newbone->name, NULL);
/* Add the new bone to the list */
BLI_addtail(arm->edbo, newbone);
if (!first)
first = newbone;
/* restore ebone if we were flipping */
if (a == 1 && flipbone)
SWAP(EditBone *, flipbone, ebone);
}
}
/* Deselect the old bone */
ebone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
}
}
/* if only one bone, make this one active */
if (totbone == 1 && first) arm->act_edbone = first;
if (totbone == 0) return OPERATOR_CANCELLED;
/* Transform the endpoints */
ED_armature_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);
return OPERATOR_FINISHED;
}
开发者ID:mistajuliax,项目名称:OctaneBlender,代码行数:101,代码来源:armature_add.c
示例4: gp_duplicate_points
/* Make copies of selected point segments in a selected stroke */
static void gp_duplicate_points(const bGPDstroke *gps, ListBase *new_strokes)
{
bGPDspoint *pt;
int i;
int start_idx = -1;
/* Step through the original stroke's points:
* - We accumulate selected points (from start_idx to current index)
* and then convert that to a new stroke
*/
for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
/* searching for start, are waiting for end? */
if (start_idx == -1) {
/* is this the first selected point for a new island? */
if (pt->flag & GP_SPOINT_SELECT) {
start_idx = i;
}
}
else {
size_t len = 0;
/* is this the end of current island yet?
* 1) Point i-1 was the last one that was selected
* 2) Point i is the last in the array
*/
if ((pt->flag & GP_SPOINT_SELECT) == 0) {
len = i - start_idx;
}
else if (i == gps->totpoints - 1) {
len = i - start_idx + 1;
}
//printf("copying from %d to %d = %d\n", start_idx, i, len);
/* make copies of the relevant data */
if (len) {
bGPDstroke *gpsd;
/* make a stupid copy first of the entire stroke (to get the flags too) */
gpsd = MEM_dupallocN(gps);
/* initialize triangle memory - will be calculated on next redraw */
gpsd->triangles = NULL;
gpsd->flag |= GP_STROKE_RECALC_CACHES;
gpsd->tot_triangles = 0;
/* now, make a new points array, and copy of the relevant parts */
gpsd->points = MEM_callocN(sizeof(bGPDspoint) * len, "gps stroke points copy");
memcpy(gpsd->points, gps->points + start_idx, sizeof(bGPDspoint) * len);
gpsd->totpoints = len;
/* add to temp buffer */
gpsd->next = gpsd->prev = NULL;
BLI_addtail(new_strokes, gpsd);
/* cleanup + reset for next */
start_idx = -1;
}
}
}
}
开发者ID:LucaRood,项目名称:Blender,代码行数:63,代码来源:gpencil_edit.c
示例5: time_draw_cache
static void time_draw_cache(SpaceTime *stime, Object *ob, Scene *scene)
{
PTCacheID *pid;
ListBase pidlist;
SpaceTimeCache *stc = stime->caches.first;
const float cache_draw_height = (4.0f * UI_DPI_FAC * U.pixelsize);
float yoffs = 0.f;
if (!(stime->cache_display & TIME_CACHE_DISPLAY) || (!ob))
return;
BKE_ptcache_ids_from_object(&pidlist, ob, scene, 0);
/* iterate over pointcaches on the active object,
* add spacetimecache and vertex array for each */
for (pid = pidlist.first; pid; pid = pid->next) {
float col[4], *fp;
int i, sta = pid->cache->startframe, end = pid->cache->endframe;
int len = (end - sta + 1) * 4;
switch (pid->type) {
case PTCACHE_TYPE_SOFTBODY:
if (!(stime->cache_display & TIME_CACHE_SOFTBODY)) continue;
break;
case PTCACHE_TYPE_PARTICLES:
if (!(stime->cache_display & TIME_CACHE_PARTICLES)) continue;
break;
case PTCACHE_TYPE_CLOTH:
if (!(stime->cache_display & TIME_CACHE_CLOTH)) continue;
break;
case PTCACHE_TYPE_SMOKE_DOMAIN:
case PTCACHE_TYPE_SMOKE_HIGHRES:
if (!(stime->cache_display & TIME_CACHE_SMOKE)) continue;
break;
case PTCACHE_TYPE_DYNAMICPAINT:
if (!(stime->cache_display & TIME_CACHE_DYNAMICPAINT)) continue;
break;
case PTCACHE_TYPE_RIGIDBODY:
if (!(stime->cache_display & TIME_CACHE_RIGIDBODY)) continue;
break;
}
if (pid->cache->cached_frames == NULL)
continue;
/* make sure we have stc with correct array length */
if (stc == NULL || MEM_allocN_len(stc->array) != len * 2 * sizeof(float)) {
if (stc) {
MEM_freeN(stc->array);
}
else {
stc = MEM_callocN(sizeof(SpaceTimeCache), "spacetimecache");
BLI_addtail(&stime->caches, stc);
}
stc->array = MEM_callocN(len * 2 * sizeof(float), "SpaceTimeCache array");
}
/* fill the vertex array with a quad for each cached frame */
for (i = sta, fp = stc->array; i <= end; i++) {
if (pid->cache->cached_frames[i - sta]) {
fp[0] = (float)i - 0.5f;
fp[1] = 0.0;
fp += 2;
fp[0] = (float)i - 0.5f;
fp[1] = 1.0;
fp += 2;
fp[0] = (float)i + 0.5f;
fp[1] = 1.0;
fp += 2;
fp[0] = (float)i + 0.5f;
fp[1] = 0.0;
fp += 2;
}
}
glPushMatrix();
glTranslatef(0.0, (float)V2D_SCROLL_HEIGHT + yoffs, 0.0);
glScalef(1.0, cache_draw_height, 0.0);
switch (pid->type) {
case PTCACHE_TYPE_SOFTBODY:
col[0] = 1.0; col[1] = 0.4; col[2] = 0.02;
col[3] = 0.1;
break;
case PTCACHE_TYPE_PARTICLES:
col[0] = 1.0; col[1] = 0.1; col[2] = 0.02;
col[3] = 0.1;
break;
case PTCACHE_TYPE_CLOTH:
col[0] = 0.1; col[1] = 0.1; col[2] = 0.75;
col[3] = 0.1;
break;
case PTCACHE_TYPE_SMOKE_DOMAIN:
case PTCACHE_TYPE_SMOKE_HIGHRES:
col[0] = 0.2; col[1] = 0.2; col[2] = 0.2;
col[3] = 0.1;
//.........这里部分代码省略.........
开发者ID:DarkDefender,项目名称:blender-npr-tess2,代码行数:101,代码来源:space_time.c
示例6: columnselect_action_keys
/* Selects all visible keyframes in the same frames as the specified elements */
static void columnselect_action_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
Scene *scene = ac->scene;
CfraElem *ce;
KeyframeEditFunc select_cb, ok_cb;
KeyframeEditData ked = {{NULL}};
/* initialize keyframe editing data */
/* build list of columns */
switch (mode) {
case ACTKEYS_COLUMNSEL_KEYS: /* list of selected keys */
if (ac->datatype == ANIMCONT_GPENCIL) {
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale = anim_data.first; ale; ale = ale->next)
ED_gplayer_make_cfra_list(ale->data, &ked.list, 1);
}
else {
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale = anim_data.first; ale; ale = ale->next)
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, bezt_to_cfraelem, NULL);
}
ANIM_animdata_freelist(&anim_data);
break;
case ACTKEYS_COLUMNSEL_CFRA: /* current frame */
/* make a single CfraElem for storing this */
ce = MEM_callocN(sizeof(CfraElem), "cfraElem");
BLI_addtail(&ked.list, ce);
ce->cfra = (float)CFRA;
break;
case ACTKEYS_COLUMNSEL_MARKERS_COLUMN: /* list of selected markers */
ED_markers_make_cfra_list(ac->markers, &ked.list, SELECT);
break;
default: /* invalid option */
return;
}
/* set up BezTriple edit callbacks */
select_cb = ANIM_editkeyframes_select(SELECT_ADD);
ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME);
/* loop through all of the keys and select additional keyframes
* based on the keys found to be selected above
*/
if (ELEM(ac->datatype, ANIMCONT_GPENCIL, ANIMCONT_MASK))
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE);
else
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* loop over cfraelems (stored in the KeyframeEditData->list)
* - we need to do this here, as we can apply fewer NLA-mapping conversions
*/
for (ce = ked.list.first; ce; ce = ce->next) {
/* set frame for validation callback to refer to */
if (adt)
ked.f1 = BKE_nla_tweakedit_remap(adt, ce->cfra, NLATIME_CONVERT_UNMAP);
else
ked.f1 = ce->cfra;
/* select elements with frame number matching cfraelem */
if (ale->type == ANIMTYPE_GPLAYER)
ED_gpencil_select_frame(ale->data, ce->cfra, SELECT_ADD);
else if (ale->type == ANIMTYPE_MASKLAYER)
ED_mask_select_frame(ale->data, ce->cfra, SELECT_ADD);
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
}
/* free elements */
BLI_freelistN(&ked.list);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:90,代码来源:action_select.c
示例7: paste_gpdata
//.........这里部分代码省略.........
/* filter data */
filter= (ACTFILTER_VISIBLE | ACTFILTER_SEL | ACTFILTER_FOREDIT);
actdata_filter(&act_data, filter, data, datatype);
/* from selected channels */
for (ale= act_data.first; ale; ale= ale->next) {
bGPDlayer *gpld= (bGPDlayer *)ale->data;
bGPDlayer *gpls= NULL;
bGPDframe *gpfs, *gpf;
/* find suitable layer from buffer to use to paste from */
for (gpls= gpcopybuf.first; gpls; gpls= gpls->next) {
/* check if layer name matches */
if ((no_name) || (strcmp(gpls->info, gpld->info)==0))
break;
}
/* this situation might occur! */
if (gpls == NULL)
continue;
/* add frames from buffer */
for (gpfs= gpls->frames.first; gpfs; gpfs= gpfs->next) {
/* temporarily apply offset to buffer-frame while copying */
gpfs->framenum += offset;
/* get frame to copy data into (if no frame returned, then just ignore) */
gpf= gpencil_layer_getframe(gpld, gpfs->framenum, 1);
if (gpf) {
bGPDstroke *gps, *gpsn;
ScrArea *sa;
/* get area that gp-data comes from */
//sa= gpencil_data_findowner((bGPdata *)ale->owner);
sa = NULL;
/* this should be the right frame... as it may be a pre-existing frame,
* must make sure that only compatible stroke types get copied over
* - we cannot just add a duplicate frame, as that would cause errors
* - need to check for compatible types to minimise memory usage (copying 'junk' over)
*/
for (gps= gpfs->strokes.first; gps; gps= gps->next) {
short stroke_ok;
/* if there's an area, check that it supports this type of stroke */
if (sa) {
stroke_ok= 0;
/* check if spacetype supports this type of stroke
* - NOTE: must sync this with gp_paint_initstroke() in gpencil.c
*/
switch (sa->spacetype) {
case SPACE_VIEW3D: /* 3D-View: either screen-aligned or 3d-space */
if ((gps->flag == 0) || (gps->flag & GP_STROKE_3DSPACE))
stroke_ok= 1;
break;
case SPACE_NODE: /* Nodes Editor: either screen-aligned or view-aligned */
case SPACE_IMAGE: /* Image Editor: either screen-aligned or view\image-aligned */
if ((gps->flag == 0) || (gps->flag & GP_STROKE_2DSPACE))
stroke_ok= 1;
break;
case SPACE_SEQ: /* Sequence Editor: either screen-aligned or view-aligned */
if ((gps->flag == 0) || (gps->flag & GP_STROKE_2DIMAGE))
stroke_ok= 1;
break;
}
}
else
stroke_ok= 1;
/* if stroke is ok, we make a copy of this stroke and add to frame */
if (stroke_ok) {
/* make a copy of stroke, then of its points array */
gpsn= MEM_dupallocN(gps);
gpsn->points= MEM_dupallocN(gps->points);
/* append stroke to frame */
BLI_addtail(&gpf->strokes, gpsn);
}
}
/* if no strokes (i.e. new frame) added, free gpf */
if (gpf->strokes.first == NULL)
gpencil_layer_delframe(gpld, gpf);
}
/* unapply offset from buffer-frame */
gpfs->framenum -= offset;
}
}
/* free temp memory */
BLI_freelistN(&act_data);
/* undo and redraw stuff */
BIF_undo_push("Paste Grease Pencil Frames");
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:101,代码来源:editaction_gpencil.c
示例8: curvesurf_prim_add
static int curvesurf_prim_add(bContext *C, wmOperator *op, int type, int isSurf)
{
Object *obedit = CTX_data_edit_object(C);
ListBase *editnurb;
Nurb *nu;
bool newob = false;
bool enter_editmode;
unsigned int layer;
float dia;
float loc[3], rot[3];
float mat[4][4];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, &enter_editmode, &layer, NULL))
return OPERATOR_CANCELLED;
if (!isSurf) { /* adding curve */
if (obedit == NULL || obedit->type != OB_CURVE) {
Curve *cu;
obedit = ED_object_add_type(C, OB_CURVE, loc, rot, true, layer);
newob = true;
cu = (Curve *)obedit->data;
cu->flag |= CU_DEFORM_FILL;
if (type & CU_PRIM_PATH)
cu->flag |= CU_PATH | CU_3D;
}
else {
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
}
}
else { /* adding surface */
if (obedit == NULL || obedit->type != OB_SURF) {
obedit = ED_object_add_type(C, OB_SURF, loc, rot, true, layer);
newob = true;
}
else {
DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
}
}
/* rename here, the undo stack checks name for valid undo pushes */
if (newob) {
if (obedit->type == OB_CURVE) {
rename_id((ID *)obedit, get_curve_defname(type));
rename_id((ID *)obedit->data, get_curve_defname(type));
}
else {
rename_id((ID *)obedit, get_surf_defname(type));
rename_id((ID *)obedit->data, get_surf_defname(type));
}
}
/* ED_object_add_type doesnt do an undo, is needed for redo operator on primitive */
if (newob && enter_editmode)
ED_undo_push(C, "Enter Editmode");
ED_object_new_primitive_matrix(C, obedit, loc, rot, mat);
dia = RNA_float_get(op->ptr, "radius");
mul_mat3_m4_fl(mat, dia);
nu = add_nurbs_primitive(C, obedit, mat, type, newob);
editnurb = object_editcurve_get(obedit);
BLI_addtail(editnurb, nu);
/* userdef */
if (newob && !enter_editmode) {
ED_object_editmode_exit(C, EM_FREEDATA);
}
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
开发者ID:greg100795,项目名称:blender-git,代码行数:77,代码来源:editcurve_add.c
示例9: object_editcurve_get
//.........这里部分代码省略.........
nu->orderu = 4;
nu->orderv = 4;
nu->flag = CU_SMOOTH;
nu->bp = (BPoint *)MEM_callocN(sizeof(BPoint) * (4 * 4), "addNurbprim6");
nu->flagu = 0;
nu->flagv = 0;
bp = nu->bp;
for (a = 0; a < 4; a++) {
for (b = 0; b < 4; b++) {
bp->f1 = SELECT;
fac = (float)a - 1.5f;
bp->vec[0] += fac * grid;
fac = (float)b - 1.5f;
bp->vec[1] += fac * grid;
if ((a == 1 || a == 2) && (b == 1 || b == 2)) {
bp->vec[2] += grid;
}
mul_m4_v3(mat, bp->vec);
bp->vec[3] = 1.0;
bp++;
}
}
BKE_nurb_knot_calc_u(nu);
BKE_nurb_knot_calc_v(nu);
}
break;
case CU_PRIM_TUBE: /* Cylinder */
if (cutype == CU_NURBS) {
nu = add_nurbs_primitive(C, obedit, mat, CU_NURBS | CU_PRIM_CIRCLE, 0); /* circle */
nu->resolu = cu->resolu;
nu->flag = CU_SMOOTH;
BLI_addtail(editnurb, nu); /* temporal for extrude and translate */
vec[0] = vec[1] = 0.0;
vec[2] = -grid;
mul_mat3_m4_v3(mat, vec);
ed_editnurb_translate_flag(editnurb, SELECT, vec);
ed_editnurb_extrude_flag(cu->editnurb, SELECT);
mul_v3_fl(vec, -2.0f);
ed_editnurb_translate_flag(editnurb, SELECT, vec);
BLI_remlink(editnurb, nu);
a = nu->pntsu * nu->pntsv;
bp = nu->bp;
while (a-- > 0) {
bp->f1 |= SELECT;
bp++;
}
}
break;
case CU_PRIM_SPHERE: /* sphere */
if (cutype == CU_NURBS) {
float tmp_cent[3] = {0.f, 0.f, 0.f};
float tmp_vec[3] = {0.f, 0.f, 1.f};
nu->pntsu = 5;
nu->pntsv = 1;
nu->orderu = 3;
nu->resolu = cu->resolu;
nu->resolv = cu->resolv;
nu->flag = CU_SMOOTH;
nu->bp = (BPoint *)MEM_callocN(sizeof(BPoint) * 5, "addNurbprim6");
开发者ID:greg100795,项目名称:blender-git,代码行数:67,代码来源:editcurve_add.c
示例10: copy_animedit_keys
/* This function adds data to the keyframes copy/paste buffer, freeing existing data first */
short copy_animedit_keys(bAnimContext *ac, ListBase *anim_data)
{
bAnimListElem *ale;
Scene *scene = ac->scene;
/* clear buffer first */
free_anim_copybuf();
/* assume that each of these is an F-Curve */
for (ale = anim_data->first; ale; ale = ale->next) {
FCurve *fcu = (FCurve *)ale->key_data;
tAnimCopybufItem *aci;
BezTriple *bezt, *nbezt, *newbuf;
int i;
/* firstly, check if F-Curve has any selected keyframes
* - skip if no selected keyframes found (so no need to create unnecessary copy-buffer data)
* - this check should also eliminate any problems associated with using sample-data
*/
if (ANIM_fcurve_keyframes_loop(NULL, fcu, NULL, ANIM_editkeyframes_ok(BEZT_OK_SELECTED), NULL) == 0)
continue;
/* init copybuf item info */
aci = MEM_callocN(sizeof(tAnimCopybufItem), "AnimCopybufItem");
aci->id = ale->id;
aci->id_type = GS(ale->id->name);
aci->grp = fcu->grp;
aci->rna_path = MEM_dupallocN(fcu->rna_path);
aci->array_index = fcu->array_index;
BLI_addtail(&animcopybuf, aci);
/* add selected keyframes to buffer */
/* TODO: currently, we resize array every time we add a new vert -
* this works ok as long as it is assumed only a few keys are copied */
for (i = 0, bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
if (BEZSELECTED(bezt)) {
/* add to buffer */
newbuf = MEM_callocN(sizeof(BezTriple) * (aci->totvert + 1), "copybuf beztriple");
/* assume that since we are just re-sizing the array, just copy all existing data across */
if (aci->bezt)
memcpy(newbuf, aci->bezt, sizeof(BezTriple) * (aci->totvert));
/* copy current beztriple across too */
nbezt = &newbuf[aci->totvert];
*nbezt = *bezt;
/* ensure copy buffer is selected so pasted keys are selected */
BEZ_SEL(nbezt);
/* free old array and set the new */
if (aci->bezt) MEM_freeN(aci->bezt);
aci->bezt = newbuf;
aci->totvert++;
/* check if this is the earliest frame encountered so far */
if (bezt->vec[1][0] < animcopy_firstframe)
animcopy_firstframe = bezt->vec[1][0];
if (bezt->vec[1][0] > animcopy_lastframe)
animcopy_lastframe = bezt->vec[1][0];
}
}
}
/* check if anything ended up in the buffer */
if (ELEM(NULL, animcopybuf.first, animcopybuf.last))
return -1;
/* in case 'relative' paste method is used */
animcopy_cfra = CFRA;
/* everything went fine */
return 0;
}
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:76,代码来源:keyframes_general.c
示例11: BKE_animdata_from_id
/* Get (or add relevant data to be able to do so) F-Curve from the driver stack,
* for the given Animation Data block. This assumes that all the destinations are valid.
*
* - add: 0 - don't add anything if not found,
* 1 - add new Driver FCurve (with keyframes for visual tweaking),
* 2 - add new Driver FCurve (with generator, for script backwards compatibility)
* -1 - add new Driver FCurve without driver stuff (for pasting)
*/
FCurve *verify_driver_fcurve(ID *id, const char rna_path[], const int array_index, short add)
{
AnimData *adt;
FCurve *fcu;
/* sanity checks */
if (ELEM(NULL, id, rna_path))
return NULL;
/* init animdata if none available yet */
adt = BKE_animdata_from_id(id);
if ((adt == NULL) && (add))
adt = BKE_id_add_animdata(id);
if (adt == NULL) {
/* if still none (as not allowed to add, or ID doesn't have animdata for some reason) */
return NULL;
}
/* try to find f-curve matching for this setting
* - add if not found and allowed to add one
* TODO: add auto-grouping support? how this works will need to be resolved
*/
fcu = list_find_fcurve(&adt->drivers, rna_path, array_index);
if ((fcu == NULL) && (add)) {
/* use default settings to make a F-Curve */
fcu = MEM_callocN(sizeof(FCurve), "FCurve");
fcu->flag = (FCURVE_VISIBLE | FCURVE_SELECTED);
/* store path - make copy, and store that */
fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path));
fcu->array_index = array_index;
/* if add is negative, don't init this data yet, since it will be filled in by the pasted driver */
if (add > 0) {
BezTriple *bezt;
size_t i;
/* add some new driver data */
fcu->driver = MEM_callocN(sizeof(ChannelDriver), "ChannelDriver");
fcu->driver->flag |= DRIVER_FLAG_SHOWDEBUG;
/* F-Modifier or Keyframes? */
// FIXME: replace these magic numbers with defines
if (add == 2) {
/* Python API Backwards compatibility hack:
* Create FModifier so that old scripts won't break
* for now before 2.7 series -- (September 4, 2013)
*/
add_fmodifier(&fcu->modifiers, FMODIFIER_TYPE_GENERATOR);
}
else {
/* add 2 keyframes so that user has something to work with
* - These are configured to 0,0 and 1,1 to give a 1-1 mapping
* which can be easily tweaked from there.
*/
insert_vert_fcurve(fcu, 0.0f, 0.0f, INSERTKEY_FAST);
insert_vert_fcurve(fcu, 1.0f, 1.0f, INSERTKEY_FAST);
/* configure this curve to extrapolate */
for (i = 0, bezt = fcu->bezt; (i < fcu->totvert) && bezt; i++, bezt++) {
bezt->h1 = bezt->h2 = HD_VECT;
}
fcu->extend = FCURVE_EXTRAPOLATE_LINEAR;
calchandles_fcurve(fcu);
}
}
/* just add F-Curve to end of driver list */
BLI_addtail(&adt->drivers, fcu);
}
/* return the F-Curve */
return fcu;
}
开发者ID:YasirArafath,项目名称:blender-git,代码行数:85,代码来源:drivers.c
示例12: screen_opengl_views_setup
static void screen_opengl_views_setup(OGLRender *oglrender)
{
RenderResult *rr;
RenderView *rv;
SceneRenderView *srv;
bool is_multiview;
View3D *v3d = oglrender->v3d;
RenderData *rd = &oglrender->scene->r;
rr = RE_AcquireResultWrite(oglrender->re);
is_multiview = screen_opengl_is_multiview(oglrender);
if (!is_multiview) {
/* we only have one view when multiview is off */
rv = rr->views.first;
if (rv == NULL) {
rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
BLI_addtail(&rr->views, rv);
}
while (rv->next) {
RenderView *rv_del = rv->next;
BLI_remlink(&rr->views, rv_del);
if (rv_del->rectf)
MEM_freeN(rv_del->rectf);
if (rv_del->rectz)
MEM_freeN(rv_del->rectz);
MEM_freeN(rv_del);
}
}
else {
if (!oglrender->is_sequencer)
RE_SetOverrideCamera(oglrender->re, V3D_CAMERA_SCENE(oglrender->scene, v3d));
/* remove all the views that are not needed */
rv = rr->views.last;
while (rv) {
srv = BLI_findstring(&rd->views, rv->name, offsetof(SceneRenderView, name));
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
if (rv->rectf == NULL)
rv->rectf = MEM_callocN(sizeof(float) * 4 * oglrender->sizex * oglrender->sizey, "screen_opengl_render_init rect");
rv = rv->prev;
}
else {
RenderView *rv_del = rv;
rv = rv_del->prev;
BLI_remlink(&rr->views, rv_del);
if (rv_del->rectf)
MEM_freeN(rv_del->rectf);
if (rv_del->rectz)
MEM_freeN(rv_del->rectz);
MEM_freeN(rv_del);
}
}
/* create all the views that are needed */
for (srv = rd->views.first; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
continue;
rv = BLI_findstring(&rr->views, srv->name, offsetof(SceneRenderView, name));
if (rv == NULL) {
rv = MEM_callocN(sizeof(RenderView), "new opengl render view");
BLI_strncpy(rv->name, srv->name, sizeof(rv->name));
BLI_addtail(&rr->views, rv);
}
}
}
for (rv = rr->views.first; rv; rv = rv->next) {
if (rv->rectf == NULL) {
rv->rectf = MEM_callocN(sizeof(float) * 4 * oglrender->sizex * oglrender->sizey, "screen_opengl_render_init rect");
}
}
BLI_lock_thread(LOCK_DRAW_IMAGE);
if (is_multiview && BKE_scene_multiview_is_stereo3d(rd)) {
oglrender->ima->flag |= IMA_IS_STEREO;
}
else {
oglrender->ima->flag &= ~IMA_IS_STEREO;
oglrender->iuser.flag &= ~IMA_SHOW_STEREO;
}
BLI_unlock_thread(LOCK_DRAW_IMAGE);
RE_ReleaseResult(oglrender->re);
}
开发者ID:mcgrathd,项目名称:blender,代码行数:98,代码来源:render_opengl.c
示例13: uiStyleInit
/* reading without uifont will create one */
void uiStyleInit(void)
{
uiFont *font;
uiStyle *style = U.uistyles.first;
int monofont_size = datatoc_bmonofont_ttf_size;
unsigned char *monofont_ttf = (unsigned char *)datatoc_bmonofont_ttf;
/* recover from uninitialized dpi */
if (U.dpi == 0)
U.dpi = 72;
CLAMP(U.dpi, 48, 144);
for (font = U.uifonts.first; font; font = font->next) {
BLF_unload_id(font->blf_id);
}
if (blf_mono_font != -1) {
BLF_unload_id(blf_mono_font);
blf_mono_font = -1;
}
if (blf_mono_font_render != -1) {
BLF_unload_id(blf_mono_font_render);
blf_mono_font_render = -1;
}
font = U.uifonts.first;
/* default builtin */
if (font == NULL) {
font = MEM_callocN(sizeof(uiFont), "ui font");
BLI_addtail(&U.uifonts, font);
}
if (U.font_path_ui[0]) {
BLI_strncpy(font->filename, U.font_path_ui, sizeof(font->filename));
font->uifont_id = UIFONT_CUSTOM1;
}
else {
BLI_strncpy(font->filename, "default", sizeof(font->filename));
font->uifont_id = UIFONT_DEFAULT;
}
for (font = U.uifonts.first; font; font = font->next) {
if (font->uifont_id == UIFONT_DEFAULT) {
#ifdef WITH_INTERNATIONAL
int font_size = datatoc_bfont_ttf_size;
unsigned char *font_ttf = (unsigned char *)datatoc_bfont_ttf;
static int last_font_size = 0;
/* use unicode font for translation */
if (U.transopts & USER_DOTRANSLATE) {
font_ttf = BLF_get_unifont(&font_size);
if (!font_ttf) {
/* fall back if not found */
font_size = datatoc_bfont_ttf_size;
font_ttf = (unsigned char *)datatoc_bfont_ttf;
}
}
/* relload only if needed */
if (last_font_size != font_size) {
BLF_unload("default");
last_font_size = font_size;
}
font->blf_id = BLF_load_mem("default", font_ttf, font_size);
#else
font->blf_id = BLF_load_mem("default", (unsigned char *)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
#endif
}
else {
font->blf_id = BLF_load(font->filename);
if (font->blf_id == -1) {
font->blf_id = BLF_load_mem("default", (unsigned char *)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
}
}
BLF_default_set(font->blf_id);
if (font->blf_id == -1) {
if (G.debug & G_DEBUG)
printf("%s: error, no fonts available\n", __func__);
}
else {
/* ? just for speed to initialize?
* Yes, this build the glyph cache and create
* the texture.
*/
BLF_size(font->blf_id, 11 * U.pixelsize, U.dpi);
BLF_size(font->blf_id, 12 * U.pixelsize, U.dpi);
BLF_size(font->blf_id, 14 * U.pixelsize, U.dpi);
}
}
if (style == NULL) {
ui_style_new(&U.uistyles, "Default Style", UIFONT_DEFAULT);
//.........这里部分代码省略.........
开发者ID:Ichthyostega,项目名称:blender,代码行数:101,代码来源:interface_style.c
示例14: gp_duplicate_exec
static int gp_duplicate_exec(bContext *C, wmOperator *op)
{
bGPdata *gpd = ED_gpencil_data_get_active(C);
if (gpd == NULL) {
BKE_report(op->reports, RPT_ERROR, "No Grease Pencil data");
return OPERATOR_CANCELLED;
}
/* for each visible (and editable) layer's selected strokes,
* copy the strokes into a temporary buffer, then append
* once all done
*/
CTX_DATA_BEGIN(C, bGPDlayer *, gpl, editable_gpencil_layers)
{
ListBase new_strokes = {NULL, NULL};
bGPDframe *gpf = gpl->actframe;
bGPDstroke *gps;
if (gpf == NULL)
continue;
/* make copies of selected strokes, and deselect these once we're done */
for (gps = gpf->strokes.first; gps; gps = gps->next) {
/* skip strokes that are invalid for current view */
if (ED_gpencil_stroke_can_use(C, gps) == false)
continue;
if (gps->flag & GP_STROKE_SELECT) {
if (gps->totpoints == 1) {
/* Special Case: If there's just a single point in this stroke... */
bGPDstroke *gpsd;
/* make direct copies of the stroke and its points */
gpsd = MEM_dupallocN(gps);
gpsd->points = MEM_dupallocN(gps->points);
/* triangle information - will be calculated on next redraw */
gpsd->flag |= GP_STROKE_RECALC_CACHES;
gpsd->triangles = NULL;
/* add to temp buffer */
gpsd->next = gpsd->prev = NULL;
BLI_addtail(&new_strokes, gpsd);
}
else {
/* delegate to a helper, as there's too much to fit in here (for copying subsets)... */
gp_duplicate_points(gps, &new_strokes);
}
/* deselect original stroke, or else the originals get moved too
* (when using the copy + move macro)
*/
gps->flag &= ~GP_STROKE_SELECT;
}
}
/* add all new strokes in temp buffer to the frame (preventing double-copies) */
BLI_movelisttolist(&gpf->strokes, &new_strokes);
BLI_assert(new_strokes.first == NULL);
}
开发者ID:LucaRood,项目名称:Blender,代码行数:61,代码来源:gpencil_edit.c
示例15: BKE_undo_write
/* name can be a dynamic string */
void BKE_undo_write(bContext *C, const char *name)
{
int nr /*, success */ /* UNUSED */;
UndoElem *uel;
if ((U.uiflag & USER_GLOBALUNDO) == 0) {
return;
}
if (U.undosteps == 0) {
return;
}
/* remove all undos after (also when curundo == NULL) */
while (undobase.last != curundo) {
uel = undobase.last;
BLI_remlink(&undobase, uel);
BLO_memfile_free(&uel->memfile);
MEM_freeN(uel);
}
/* make new */
curundo = uel = MEM_callocN(sizeof(UndoElem), "undo file");
BLI_strncpy(uel->name, name, sizeof(uel->name));
BLI_addtail(&undobase, uel);
/* and limit amount to the maximum */
nr = 0;
uel = undobase.last;
while (uel) {
nr++;
if (nr == U.undosteps) break;
uel = uel->prev;
}
if (uel) {
while (undobase.first != uel) {
UndoElem *first = undobase.first;
BLI_remlink(&undobase, first);
/* the merge is because of compression */
BLO_memfile_merge(&first->memfile, &first->next->memfile);
MEM_freeN(first);
}
}
/* disk save version */
if (UNDO_DISK) {
static int counter = 0;
char filename[FILE_MAX];
char numstr[32];
int fileflags = G.fileflags & ~(G_FILE_HISTORY); /* don't do file history on undo */
/* Calculate current filename. */
counter++;
counter = counter % U.undosteps;
BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter);
BLI_make_file_string("/", filename, BKE_tempdir_session(), numstr);
/* success = */ /* UNUSED */ BLO_write_file(CTX_data_main(C), filename, fileflags, NULL, NULL);
BLI_strncpy(curundo->filename, filename, sizeof(curundo->filename));
}
else {
MemFile *prevfile = NULL;
if (curundo->prev) prevfile = &(curundo->prev->memfile);
/* success = */ /* UNUSED */ BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags);
curundo->undo_size = curundo->memfile.size;
}
if (U.undomemory != 0) {
size_t maxmem, totmem;
/* limit to maximum memory (afterwards, we can't know in advance) */
totmem = 0;
maxmem = ((size_t)U.undomemory) * 1024 * 1024;
/* keep at least two (original + other) */
uel = undobase.last;
while (uel && uel->prev) {
totmem += uel->undo_size;
if (totmem > maxmem) break;
uel = uel->prev;
}
if (uel) {
if (uel->prev && uel->prev->prev)
uel = uel->prev;
while (undobase.first != uel) {
UndoElem *first = undobase.first;
BLI_remlink(&undobase, first);
/* the merge is because of compression */
BLO_memfile_merge(&first->memfile, &first->next->memfile);
MEM_freeN(first);
}
}
}
//.........这里部分代码省略.........
开发者ID:mgschwan,项目名称:blensor,代码行数:101,代码来源:blender_undo.c
示例16: mask_shape_key_rekey_exec
/*
* - loop over selected shapekeys.
* - find firstsel/lastsel pairs.
* - move these into a temp list.
* - re-key all the original shapes.
* - copy unselected values back from the original.
* - free the original.
*/
static int mask_shape_key_rekey_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
const int frame = CFRA;
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
bool changed = false;
const bool do_feather = RNA_boolean_get(op->ptr, "feather");
const bool do_location = RNA_boolean_get(op->ptr, "location");
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;
}
/* we need at least one point selected here to bother re-interpolating */
if (!ED_mask_layer_select_check(masklay)) {
continue;
}
if (masklay->splines_shapes.first) {
MaskLayerShape *masklay_shape, *masklay_shape_next;
MaskLayerShape *masklay_shape_lastsel = NULL;
for (masklay_shape = masklay->splines_shapes.first;
masklay_shape;
masklay_shape = masklay_shape_next)
{
MaskLayerShape *masklay_shape_a = NULL;
MaskLayerShape *masklay_shape_b = NULL;
masklay_shape_next = masklay_shape->next;
/* find contiguous selections */
if (masklay_shape->flag & MASK_SHAPE_SELECT) {
if (masklay_shape_lastsel == NULL) {
masklay_shape_lastsel = masklay_shape;
}
if ((masklay_shape->next == NULL) ||
(((MaskLayerShape *)masklay_shape->next)->flag & MASK_SHAPE_SELECT) == 0)
{
masklay_shape_a = masklay_shape_lastsel;
masklay_shape_b = masklay_shape;
masklay_shape_lastsel = NULL;
/* this will be freed below, step over selection */
masklay_shape_next = masklay_shape->next;
}
}
/* we have a from<>to? - re-interpolate! */
if (masklay_shape_a && masklay_shape_b) {
ListBase shapes_tmp = {NULL, NULL};
MaskLayerShape *masklay_shape_tmp;
MaskLayerShape *masklay_shape_tmp_next;
MaskLayerShape *masklay_shape_tmp_last = masklay_shape_b->next;
MaskLayerShape *masklay_shape_tmp_rekey;
/* move keys */
for (masklay_shape_tmp = masklay_shape_a;
masklay_shape_tmp && (masklay
|
请发表评论