本文整理汇总了C++中BLI_rcti_size_x函数的典型用法代码示例。如果您正苦于以下问题:C++ BLI_rcti_size_x函数的具体用法?C++ BLI_rcti_size_x怎么用?C++ BLI_rcti_size_x使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了BLI_rcti_size_x函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: MEM_mallocN
/** Save the current OpenGL state and initialize OpenGL for 2D
* rendering. glaEnd2DDraw should be called on the returned structure
* to free it and to return OpenGL to its previous state. The
* scissor rectangle is set to match the viewport.
*
* See glaDefine2DArea for an explanation of why this function uses integers.
*
* \param screen_rect The screen rectangle to be used for 2D drawing.
* \param world_rect The world rectangle that the 2D area represented
* by \a screen_rect is supposed to represent. If NULL it is assumed the
* world has a 1 to 1 mapping to the screen.
*/
gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect)
{
gla2DDrawInfo *di = MEM_mallocN(sizeof(*di), "gla2DDrawInfo");
int sc_w, sc_h;
float wo_w, wo_h;
glGetIntegerv(GL_VIEWPORT, (GLint *)di->orig_vp);
glGetIntegerv(GL_SCISSOR_BOX, (GLint *)di->orig_sc);
glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat *)di->orig_projmat);
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)di->orig_viewmat);
di->screen_rect = *screen_rect;
if (world_rect) {
di->world_rect = *world_rect;
}
else {
di->world_rect.xmin = di->screen_rect.xmin;
di->world_rect.ymin = di->screen_rect.ymin;
di->world_rect.xmax = di->screen_rect.xmax;
di->world_rect.ymax = di->screen_rect.ymax;
}
sc_w = BLI_rcti_size_x(&di->screen_rect);
sc_h = BLI_rcti_size_y(&di->screen_rect);
wo_w = BLI_rcti_size_x(&di->world_rect);
wo_h = BLI_rcti_size_y(&di->world_rect);
di->wo_to_sc[0] = sc_w / wo_w;
di->wo_to_sc[1] = sc_h / wo_h;
glaDefine2DArea(&di->screen_rect);
return di;
}
开发者ID:244xiao,项目名称:blender,代码行数:46,代码来源:glutil.c
示例2: UI_fontstyle_draw_ex
void UI_fontstyle_draw_ex(
const uiFontStyle *fs, const rcti *rect, const char *str,
size_t len, float *r_xofs, float *r_yofs)
{
int xofs = 0, yofs;
int font_flag = BLF_CLIPPING;
UI_fontstyle_set(fs);
/* set the flag */
if (fs->shadow) {
font_flag |= BLF_SHADOW;
const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};
BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);
BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
}
if (fs->kerning == 1) {
font_flag |= BLF_KERNING_DEFAULT;
}
if (fs->word_wrap == 1) {
font_flag |= BLF_WORD_WRAP;
}
BLF_enable(fs->uifont_id, font_flag);
if (fs->word_wrap == 1) {
/* draw from boundbox top */
yofs = BLI_rcti_size_y(rect) - BLF_height_max(fs->uifont_id);
}
else {
/* draw from boundbox center */
yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - BLF_ascender(fs->uifont_id)));
}
if (fs->align == UI_STYLE_TEXT_CENTER) {
xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len)));
/* don't center text if it chops off the start of the text, 2 gives some margin */
if (xofs < 2) {
xofs = 2;
}
}
else if (fs->align == UI_STYLE_TEXT_RIGHT) {
xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len) - 0.1f * U.widget_unit;
}
/* clip is very strict, so we give it some space */
BLF_clipping(fs->uifont_id, rect->xmin - 2, rect->ymin - 4, rect->xmax + 1, rect->ymax + 4);
BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f);
BLF_draw(fs->uifont_id, str, len);
BLF_disable(fs->uifont_id, font_flag);
*r_xofs = xofs;
*r_yofs = yofs;
}
开发者ID:Ichthyostega,项目名称:blender,代码行数:56,代码来源:interface_style.c
示例3: gla2DSetMap
void gla2DSetMap(gla2DDrawInfo *di, rctf *rect)
{
int sc_w, sc_h;
float wo_w, wo_h;
di->world_rect = *rect;
sc_w = BLI_rcti_size_x(&di->screen_rect);
sc_h = BLI_rcti_size_y(&di->screen_rect);
wo_w = BLI_rcti_size_x(&di->world_rect);
wo_h = BLI_rcti_size_y(&di->world_rect);
di->wo_to_sc[0] = sc_w / wo_w;
di->wo_to_sc[1] = sc_h / wo_h;
}
开发者ID:244xiao,项目名称:blender,代码行数:15,代码来源:glutil.c
示例4: wm_gesture_evaluate
/* tweak and line gestures */
int wm_gesture_evaluate(wmGesture *gesture)
{
if (gesture->type == WM_GESTURE_TWEAK) {
rcti *rect = gesture->customdata;
int dx = BLI_rcti_size_x(rect);
int dy = BLI_rcti_size_y(rect);
if (ABS(dx) + ABS(dy) > U.tweak_threshold) {
int theta = (int)floor(4.0f * atan2f((float)dy, (float)dx) / (float)M_PI + 0.5f);
int val = EVT_GESTURE_W;
if (theta == 0) val = EVT_GESTURE_E;
else if (theta == 1) val = EVT_GESTURE_NE;
else if (theta == 2) val = EVT_GESTURE_N;
else if (theta == 3) val = EVT_GESTURE_NW;
else if (theta == -1) val = EVT_GESTURE_SE;
else if (theta == -2) val = EVT_GESTURE_S;
else if (theta == -3) val = EVT_GESTURE_SW;
#if 0
/* debug */
if (val == 1) printf("tweak north\n");
if (val == 2) printf("tweak north-east\n");
if (val == 3) printf("tweak east\n");
if (val == 4) printf("tweak south-east\n");
if (val == 5) printf("tweak south\n");
if (val == 6) printf("tweak south-west\n");
if (val == 7) printf("tweak west\n");
if (val == 8) printf("tweak north-west\n");
#endif
return val;
}
}
return 0;
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:35,代码来源:wm_gesture.c
示例5: node_circleselect_exec
static int node_circleselect_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *ar = CTX_wm_region(C);
bNode *node;
int x, y, radius, gesture_mode;
float offset[2];
float zoom = (float)(BLI_rcti_size_x(&ar->winrct)) / (float)(BLI_rctf_size_x(&ar->v2d.cur));
gesture_mode = RNA_int_get(op->ptr, "gesture_mode");
/* get operator properties */
x = RNA_int_get(op->ptr, "x");
y = RNA_int_get(op->ptr, "y");
radius = RNA_int_get(op->ptr, "radius");
UI_view2d_region_to_view(&ar->v2d, x, y, &offset[0], &offset[1]);
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (BLI_rctf_isect_circle(&node->totr, offset, radius / zoom)) {
nodeSetSelected(node, (gesture_mode == GESTURE_MODAL_SELECT));
}
}
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
开发者ID:bitfusionio,项目名称:blender,代码行数:30,代码来源:node_select.c
示例6: draw_seq_strips
/* draw the contents of the sequencer strips view */
static void draw_seq_strips(const bContext *C, Editing *ed, ARegion *ar)
{
Scene *scene = CTX_data_scene(C);
View2D *v2d = &ar->v2d;
Sequence *last_seq = BKE_sequencer_active_get(scene);
int sel = 0, j;
float pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
/* loop through twice, first unselected, then selected */
for (j = 0; j < 2; j++) {
Sequence *seq;
int outline_tint = (j) ? -60 : -150; /* highlighting around strip edges indicating selection */
/* loop through strips, checking for those that are visible */
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
/* boundbox and selection tests for NOT drawing the strip... */
if ((seq->flag & SELECT) != sel) continue;
else if (seq == last_seq) continue;
else if (min_ii(seq->startdisp, seq->start) > v2d->cur.xmax) continue;
else if (max_ii(seq->enddisp, seq->start + seq->len) < v2d->cur.xmin) continue;
else if (seq->machine + 1.0f < v2d->cur.ymin) continue;
else if (seq->machine > v2d->cur.ymax) continue;
/* strip passed all tests unscathed... so draw it now */
draw_seq_strip(scene, ar, seq, outline_tint, pixelx);
}
/* draw selected next time round */
sel = SELECT;
}
/* draw the last selected last (i.e. 'active' in other parts of Blender), removes some overlapping error */
if (last_seq)
draw_seq_strip(scene, ar, last_seq, 120, pixelx);
}
开发者ID:ideasman42,项目名称:blender-wayland,代码行数:36,代码来源:sequencer_draw.c
示例7: UI_fontstyle_draw_ex
void UI_fontstyle_draw_ex(
const uiFontStyle *fs, const rcti *rect, const char *str,
size_t len, float *r_xofs, float *r_yofs)
{
float height;
int xofs = 0, yofs;
UI_fontstyle_set(fs);
height = BLF_ascender(fs->uifont_id);
yofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));
if (fs->align == UI_STYLE_TEXT_CENTER) {
xofs = floor(0.5f * (BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len)));
/* don't center text if it chops off the start of the text, 2 gives some margin */
if (xofs < 2) {
xofs = 2;
}
}
else if (fs->align == UI_STYLE_TEXT_RIGHT) {
xofs = BLI_rcti_size_x(rect) - BLF_width(fs->uifont_id, str, len) - 0.1f * U.widget_unit;
}
/* clip is very strict, so we give it some space */
BLF_clipping(fs->uifont_id, rect->xmin - 2, rect->ymin - 4, rect->xmax + 1, rect->ymax + 4);
BLF_enable(fs->uifont_id, BLF_CLIPPING);
BLF_position(fs->uifont_id, rect->xmin + xofs, rect->ymin + yofs, 0.0f);
if (fs->shadow) {
BLF_enable(fs->uifont_id, BLF_SHADOW);
BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha);
BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
}
if (fs->kerning == 1)
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
BLF_draw(fs->uifont_id, str, len);
BLF_disable(fs->uifont_id, BLF_CLIPPING);
if (fs->shadow)
BLF_disable(fs->uifont_id, BLF_SHADOW);
if (fs->kerning == 1)
BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
*r_xofs = xofs;
*r_yofs = yofs;
}
开发者ID:greg100795,项目名称:blender-git,代码行数:47,代码来源:interface_style.c
示例8: wm_gesture_evaluate
/* tweak and line gestures */
int wm_gesture_evaluate(wmGesture *gesture, const wmEvent *event)
{
if (gesture->type == WM_GESTURE_TWEAK) {
rcti *rect = gesture->customdata;
const int delta[2] = {
BLI_rcti_size_x(rect),
BLI_rcti_size_y(rect),
};
if (WM_event_drag_test_with_delta(event, delta)) {
int theta = round_fl_to_int(4.0f * atan2f((float)delta[1], (float)delta[0]) / (float)M_PI);
int val = EVT_GESTURE_W;
if (theta == 0) {
val = EVT_GESTURE_E;
}
else if (theta == 1) {
val = EVT_GESTURE_NE;
}
else if (theta == 2) {
val = EVT_GESTURE_N;
}
else if (theta == 3) {
val = EVT_GESTURE_NW;
}
else if (theta == -1) {
val = EVT_GESTURE_SE;
}
else if (theta == -2) {
val = EVT_GESTURE_S;
}
else if (theta == -3) {
val = EVT_GESTURE_SW;
}
#if 0
/* debug */
if (val == 1)
printf("tweak north\n");
if (val == 2)
printf("tweak north-east\n");
if (val == 3)
printf("tweak east\n");
if (val == 4)
printf("tweak south-east\n");
if (val == 5)
printf("tweak south\n");
if (val == 6)
printf("tweak south-west\n");
if (val == 7)
printf("tweak west\n");
if (val == 8)
printf("tweak north-west\n");
#endif
return val;
}
}
return 0;
}
开发者ID:dfelinto,项目名称:blender,代码行数:60,代码来源:wm_gesture.c
示例9: ed_preview_draw_rect
/* uses UI_BTYPE_ROUNDBOX button in block to get the rect */
static bool ed_preview_draw_rect(ScrArea *sa, int split, int first, rcti *rect, rcti *newrect)
{
Render *re;
RenderResult rres;
char name[32];
int offx = 0;
int newx = BLI_rcti_size_x(rect);
int newy = BLI_rcti_size_y(rect);
bool ok = false;
if (!split || first) sprintf(name, "Preview %p", (void *)sa);
else sprintf(name, "SecondPreview %p", (void *)sa);
if (split) {
if (first) {
offx = 0;
newx = newx / 2;
}
else {
offx = newx / 2;
newx = newx - newx / 2;
}
}
/* test if something rendered ok */
re = RE_GetRender(name);
/* material preview only needs monoscopy (view 0) */
RE_AcquireResultImage(re, &rres, 0);
if (rres.rectf) {
if (ABS(rres.rectx - newx) < 2 && ABS(rres.recty - newy) < 2) {
newrect->xmax = max_ii(newrect->xmax, rect->xmin + rres.rectx + offx);
newrect->ymax = max_ii(newrect->ymax, rect->ymin + rres.recty);
if (rres.rectx && rres.recty) {
unsigned char *rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect");
float fx = rect->xmin + offx;
float fy = rect->ymin;
/* material preview only needs monoscopy (view 0) */
if (re)
RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte, 0);
glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte);
MEM_freeN(rect_byte);
ok = 1;
}
}
}
RE_ReleaseResultImage(re);
return ok;
}
开发者ID:mcgrathd,项目名称:blender,代码行数:60,代码来源:render_preview.c
示例10: drawPropCircle
/* called from drawview.c, as an extra per-window draw option */
void drawPropCircle(const struct bContext *C, TransInfo *t)
{
if (t->flag & T_PROP_EDIT) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float tmat[4][4], imat[4][4];
int depth_test_enabled;
if (t->spacetype == SPACE_VIEW3D && rv3d != NULL) {
copy_m4_m4(tmat, rv3d->viewmat);
invert_m4_m4(imat, tmat);
}
else {
unit_m4(tmat);
unit_m4(imat);
}
GPU_matrix_push();
if (t->spacetype == SPACE_VIEW3D) {
/* pass */
}
else if (t->spacetype == SPACE_IMAGE) {
GPU_matrix_scale_2f(1.0f / t->aspect[0], 1.0f / t->aspect[1]);
}
else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION)) {
/* only scale y */
rcti *mask = &t->ar->v2d.mask;
rctf *datamask = &t->ar->v2d.cur;
float xsize = BLI_rctf_size_x(datamask);
float ysize = BLI_rctf_size_y(datamask);
float xmask = BLI_rcti_size_x(mask);
float ymask = BLI_rcti_size_y(mask);
GPU_matrix_scale_2f(1.0f, (ysize / xsize) * (xmask / ymask));
}
depth_test_enabled = GPU_depth_test_enabled();
if (depth_test_enabled) {
GPU_depth_test(false);
}
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor(TH_GRID);
set_inverted_drawing(1);
imm_drawcircball(t->center_global, t->prop_size, imat, pos);
set_inverted_drawing(0);
immUnbindProgram();
if (depth_test_enabled) {
GPU_depth_test(true);
}
GPU_matrix_pop();
}
}
开发者ID:dfelinto,项目名称:blender,代码行数:59,代码来源:transform_constraints.c
示例11: preview_cb
/* nothing drawn here, we use it to store values */
static void preview_cb(ScrArea *sa, struct uiBlock *block)
{
SpaceImage *sima = sa->spacedata.first;
rctf dispf;
rcti *disprect = &G.scene->r.disprect;
int winx = (G.scene->r.size * G.scene->r.xsch) / 100;
int winy = (G.scene->r.size * G.scene->r.ysch) / 100;
int mval[2];
if (G.scene->r.mode & R_BORDER) {
winx *= BLI_rcti_size_x(&G.scene->r.border);
winy *= BLI_rctf_size_y(&G.scene->r.border);
}
/* while dragging we need to update the rects, otherwise it doesn't end with correct one */
BLI_rctf_init(&dispf, 15.0f, BLI_rcti_size_x(&block->rect) - 15.0f, 15.0f, (BLI_rctf_size_y(&block->rect)) - 15.0f);
ui_graphics_to_window_rct(sa->win, &dispf, disprect);
/* correction for gla draw */
BLI_rcti_translate(disprect, -curarea->winrct.xmin, -curarea->winrct.ymin);
calc_image_view(sima, 'p');
// printf("winrct %d %d %d %d\n", disprect->xmin, disprect->ymin, disprect->xmax, disprect->ymax);
/* map to image space coordinates */
mval[0] = disprect->xmin;
mval[1] = disprect->ymin;
areamouseco_to_ipoco(v2d, mval, &dispf.xmin, &dispf.ymin);
mval[0] = disprect->xmax;
mval[1] = disprect->ymax;
areamouseco_to_ipoco(v2d, mval, &dispf.xmax, &dispf.ymax);
/* map to render coordinates */
disprect->xmin = dispf.xmin;
disprect->xmax = dispf.xmax;
disprect->ymin = dispf.ymin;
disprect->ymax = dispf.ymax;
CLAMP(disprect->xmin, 0, winx);
CLAMP(disprect->xmax, 0, winx);
CLAMP(disprect->ymin, 0, winy);
CLAMP(disprect->ymax, 0, winy);
// printf("drawrct %d %d %d %d\n", disprect->xmin, disprect->ymin, disprect->xmax, disprect->ymax);
}
开发者ID:bitfusionio,项目名称:blender,代码行数:46,代码来源:image_buttons.c
示例12: ED_space_image_get_zoom
void ED_space_image_get_zoom(SpaceImage *sima, ARegion *ar, float *zoomx, float *zoomy)
{
int width, height;
ED_space_image_get_size(sima, &width, &height);
*zoomx = (float)(BLI_rcti_size_x(&ar->winrct) + 1) / (float)(BLI_rctf_size_x(&ar->v2d.cur) * width);
*zoomy = (float)(BLI_rcti_size_y(&ar->winrct) + 1) / (float)(BLI_rctf_size_y(&ar->v2d.cur) * height);
}
开发者ID:Moguri,项目名称:blender,代码行数:9,代码来源:image_edit.c
示例13: BLI_rcti_scale
void BLI_rcti_scale(rcti *rect, const float scale)
{
const int cent_x = BLI_rcti_cent_x(rect);
const int cent_y = BLI_rcti_cent_y(rect);
const int size_x_half = BLI_rcti_size_x(rect) * (scale * 0.5f);
const int size_y_half = BLI_rcti_size_y(rect) * (scale * 0.5f);
rect->xmin = cent_x - size_x_half;
rect->ymin = cent_y - size_y_half;
rect->xmax = cent_x + size_x_half;
rect->ymax = cent_y + size_y_half;
}
开发者ID:flair2005,项目名称:mechanical-blender,代码行数:11,代码来源:rct.c
示例14: wmViewport
void wmViewport(const rcti *winrct)
{
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
glViewport(winrct->xmin, winrct->ymin, width, height);
glScissor(winrct->xmin, winrct->ymin, width, height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
}
开发者ID:dfelinto,项目名称:blender,代码行数:11,代码来源:wm_subwindow.c
示例15: UI_fontstyle_draw_rotated
/* drawn same as above, but at 90 degree angle */
void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const char *str)
{
float height;
int xofs, yofs;
float angle;
rcti txtrect;
UI_fontstyle_set(fs);
height = BLF_ascender(fs->uifont_id);
/* becomes x-offset when rotated */
xofs = ceil(0.5f * (BLI_rcti_size_y(rect) - height));
/* ignore UI_STYLE, always aligned to top */
/* rotate counter-clockwise for now (assumes left-to-right language)*/
xofs += height;
yofs = BLF_width(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX) + 5;
angle = M_PI_2;
/* translate rect to vertical */
txtrect.xmin = rect->xmin - BLI_rcti_size_y(rect);
txtrect.ymin = rect->ymin - BLI_rcti_size_x(rect);
txtrect.xmax = rect->xmin;
txtrect.ymax = rect->ymin;
/* clip is very strict, so we give it some space */
/* clipping is done without rotation, so make rect big enough to contain both positions */
BLF_clipping(fs->uifont_id, txtrect.xmin - 1, txtrect.ymin - yofs - xofs - 4, rect->xmax + 1, rect->ymax + 4);
BLF_enable(fs->uifont_id, BLF_CLIPPING);
BLF_position(fs->uifont_id, txtrect.xmin + xofs, txtrect.ymax - yofs, 0.0f);
BLF_enable(fs->uifont_id, BLF_ROTATION);
BLF_rotation(fs->uifont_id, angle);
if (fs->shadow) {
BLF_enable(fs->uifont_id, BLF_SHADOW);
const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha};
BLF_shadow(fs->uifont_id, fs->shadow, shadow_color);
BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady);
}
if (fs->kerning == 1)
BLF_enable(fs->uifont_id, BLF_KERNING_DEFAULT);
BLF_draw(fs->uifont_id, str, BLF_DRAW_STR_DUMMY_MAX);
BLF_disable(fs->uifont_id, BLF_ROTATION);
BLF_disable(fs->uifont_id, BLF_CLIPPING);
if (fs->shadow)
BLF_disable(fs->uifont_id, BLF_SHADOW);
if (fs->kerning == 1)
BLF_disable(fs->uifont_id, BLF_KERNING_DEFAULT);
}
开发者ID:Ichthyostega,项目名称:blender,代码行数:54,代码来源:interface_style.c
示例16: wmGetProjectionMatrix
void wmGetProjectionMatrix(float mat[4][4], const rcti *winrct)
{
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
orthographic_m4(mat,
-GLA_PIXEL_OFS,
(float)width - GLA_PIXEL_OFS,
-GLA_PIXEL_OFS,
(float)height - GLA_PIXEL_OFS,
-100,
100);
}
开发者ID:dfelinto,项目名称:blender,代码行数:12,代码来源:wm_subwindow.c
示例17: drawPropCircle
/* called from drawview.c, as an extra per-window draw option */
void drawPropCircle(const struct bContext *C, TransInfo *t)
{
if (t->flag & T_PROP_EDIT) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float tmat[4][4], imat[4][4];
int depth_test_enabled;
UI_ThemeColor(TH_GRID);
if (t->spacetype == SPACE_VIEW3D && rv3d != NULL) {
copy_m4_m4(tmat, rv3d->viewmat);
invert_m4_m4(imat, tmat);
}
else {
unit_m4(tmat);
unit_m4(imat);
}
glPushMatrix();
if (t->spacetype == SPACE_VIEW3D) {
/* pass */
}
else if (t->spacetype == SPACE_IMAGE) {
glScalef(1.0f / t->aspect[0], 1.0f / t->aspect[1], 1.0f);
}
else if (ELEM(t->spacetype, SPACE_IPO, SPACE_ACTION)) {
/* only scale y */
rcti *mask = &t->ar->v2d.mask;
rctf *datamask = &t->ar->v2d.cur;
float xsize = BLI_rctf_size_x(datamask);
float ysize = BLI_rctf_size_y(datamask);
float xmask = BLI_rcti_size_x(mask);
float ymask = BLI_rcti_size_y(mask);
glScalef(1.0f, (ysize / xsize) * (xmask / ymask), 1.0f);
}
depth_test_enabled = glIsEnabled(GL_DEPTH_TEST);
if (depth_test_enabled)
glDisable(GL_DEPTH_TEST);
set_inverted_drawing(1);
drawcircball(GL_LINE_LOOP, t->center_global, t->prop_size, imat);
set_inverted_drawing(0);
if (depth_test_enabled)
glEnable(GL_DEPTH_TEST);
glPopMatrix();
}
}
开发者ID:GeniaPenksik,项目名称:blender,代码行数:52,代码来源:transform_constraints.c
示例18: wmPartialViewport
void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct)
{
/* Setup part of the viewport for partial redraw. */
bool scissor_pad;
if (partialrct->xmin == partialrct->xmax) {
/* Full region. */
*drawrct = *winrct;
scissor_pad = true;
}
else {
/* Partial redraw, clipped to region. */
BLI_rcti_isect(winrct, partialrct, drawrct);
scissor_pad = false;
}
int x = drawrct->xmin - winrct->xmin;
int y = drawrct->ymin - winrct->ymin;
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
int scissor_width = BLI_rcti_size_x(drawrct);
int scissor_height = BLI_rcti_size_y(drawrct);
/* Partial redraw rect uses different convention than region rect,
* so compensate for that here. One pixel offset is noticeable with
* viewport border render. */
if (scissor_pad) {
scissor_width += 1;
scissor_height += 1;
}
glViewport(0, 0, width, height);
glScissor(x, y, scissor_width, scissor_height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
}
开发者ID:dfelinto,项目名称:blender,代码行数:38,代码来源:wm_subwindow.c
示例19: GPU_select_buffer_stride_realign
/* Part of the solution copied from `rect_subregion_stride_calc`. */
void GPU_select_buffer_stride_realign(const rcti *src, const rcti *dst, uint *r_buf)
{
const int x = dst->xmin - src->xmin;
const int y = dst->ymin - src->ymin;
BLI_assert(src->xmin <= dst->xmin && src->ymin <= dst->ymin && src->xmax >= dst->xmax &&
src->ymax >= dst->ymax);
BLI_assert(x >= 0 && y >= 0);
const int src_x = BLI_rcti_size_x(src);
const int src_y = BLI_rcti_size_y(src);
const int dst_x = BLI_rcti_size_x(dst);
const int dst_y = BLI_rcti_size_y(dst);
int last_px_id = src_x * (y + dst_y - 1) + (x + dst_x - 1);
memset(&r_buf[last_px_id + 1], 0, (src_x * src_y - (last_px_id + 1)) * sizeof(*r_buf));
if (last_px_id < 0) {
/* Nothing to write. */
BLI_assert(last_px_id == -1);
return;
}
int last_px_written = dst_x * dst_y - 1;
const int skip = src_x - dst_x;
while (true) {
for (int i = dst_x; i--;) {
r_buf[last_px_id--] = r_buf[last_px_written--];
}
if (last_px_written < 0) {
break;
}
last_px_id -= skip;
memset(&r_buf[last_px_id + 1], 0, skip * sizeof(*r_buf));
}
memset(r_buf, 0, (last_px_id + 1) * sizeof(*r_buf));
}
开发者ID:dfelinto,项目名称:blender,代码行数:39,代码来源:gpu_select.c
示例20: actkeys_borderselect_exec
static int actkeys_borderselect_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
rcti rect;
short mode = 0, selectmode = 0;
const bool select = !RNA_boolean_get(op->ptr, "deselect");
const bool extend = RNA_boolean_get(op->ptr, "extend");
/* get editor data */
if (ANIM_animdata_get_context(C, &ac) == 0)
return OPERATOR_CANCELLED;
/* clear all selection if not extending selection */
if (!extend) {
deselect_action_keys(&ac, 1, SELECT_SUBTRACT);
}
/* get settings from operator */
WM_operator_properties_border_to_rcti(op, &rect);
if (select) {
selectmode = SELECT_ADD;
}
else {
selectmode = SELECT_SUBTRACT;
}
/* selection 'mode' depends on whether borderselect region only matters on one axis */
if (RNA_boolean_get(op->ptr, "axis_range")) {
/* mode depends on which axis of the range is larger to determine which axis to use
* - checking this in region-space is fine, as it's fundamentally still going to be a different rect size
* - the frame-range select option is favored over the channel one (x over y), as frame-range one is often
* used for tweaking timing when "blocking", while channels is not that useful...
*/
if (BLI_rcti_size_x(&rect) >= BLI_rcti_size_y(&rect))
mode = ACTKEYS_BORDERSEL_FRAMERANGE;
else
mode = ACTKEYS_BORDERSEL_CHANNELS;
}
else
mode = ACTKEYS_BORDERSEL_ALLKEYS;
/* apply borderselect action */
borderselect_action(&ac, rect, mode, selectmode);
/* set notifier that keyframe selection have changed */
WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
开发者ID:mgschwan,项目名称:blensor,代码行数:50,代码来源:action_select.c
注:本文中的BLI_rcti_size_x函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论