本文整理汇总了C++中BX_CHECK函数的典型用法代码示例。如果您正苦于以下问题:C++ BX_CHECK函数的具体用法?C++ BX_CHECK怎么用?C++ BX_CHECK使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了BX_CHECK函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: m_usedLayers
Atlas::Atlas(uint16_t _textureSize, uint16_t _maxRegionsCount)
: m_usedLayers(0)
, m_usedFaces(0)
, m_textureSize(_textureSize)
, m_regionCount(0)
, m_maxRegionCount(_maxRegionsCount)
{
BX_CHECK(_textureSize >= 64 && _textureSize <= 4096, "Invalid _textureSize %d.", _textureSize);
BX_CHECK(_maxRegionsCount >= 64 && _maxRegionsCount <= 32000, "Invalid _maxRegionsCount %d.", _maxRegionsCount);
init();
m_layers = new PackedLayer[24];
for (int ii = 0; ii < 24; ++ii)
{
m_layers[ii].packer.init(_textureSize, _textureSize);
}
m_regions = new AtlasRegion[_maxRegionsCount];
m_textureBuffer = new uint8_t[ _textureSize * _textureSize * 6 * 4 ];
memset(m_textureBuffer, 0, _textureSize * _textureSize * 6 * 4);
m_textureHandle = bgfx::createTextureCube(6
, _textureSize
, 1
, bgfx::TextureFormat::BGRA8
);
}
开发者ID:cdoty,项目名称:bgfx,代码行数:28,代码来源:cube_atlas.cpp
示例2: BX_CHECK
bool Semaphore::wait(int32_t _msecs)
{
# if BX_PLATFORM_NACL || BX_PLATFORM_OSX
BX_CHECK(-1 == _msecs, "NaCl and OSX don't support sem_timedwait at this moment."); BX_UNUSED(_msecs);
return 0 == sem_wait(&m_handle);
# else
if (0 > _msecs)
{
int32_t result;
do
{
result = sem_wait(&m_handle);
} // keep waiting when interrupted by a signal handler...
while (-1 == result && EINTR == errno);
BX_CHECK(0 == result, "sem_wait failed. errno %d", errno);
return 0 == result;
}
timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
ts.tv_sec += _msecs/1000;
ts.tv_nsec += (_msecs%1000)*1000;
return 0 == sem_timedwait(&m_handle, &ts);
# endif // BX_PLATFORM_
}
开发者ID:Robbbert,项目名称:store1,代码行数:25,代码来源:sem.cpp
示例3: BX_CHECK
FontHandle FontManager::createScaledFontToPixelSize(FontHandle _baseFontHandle, uint32_t _pixelSize)
{
BX_CHECK(bgfx::isValid(_baseFontHandle), "Invalid handle used");
CachedFont& baseFont = m_cachedFonts[_baseFontHandle.idx];
FontInfo& fontInfo = baseFont.fontInfo;
FontInfo newFontInfo = fontInfo;
newFontInfo.pixelSize = _pixelSize;
newFontInfo.scale = (float)_pixelSize / (float) fontInfo.pixelSize;
newFontInfo.ascender = (newFontInfo.ascender * newFontInfo.scale);
newFontInfo.descender = (newFontInfo.descender * newFontInfo.scale);
newFontInfo.lineGap = (newFontInfo.lineGap * newFontInfo.scale);
newFontInfo.maxAdvanceWidth = (newFontInfo.maxAdvanceWidth * newFontInfo.scale);
newFontInfo.underlineThickness = (newFontInfo.underlineThickness * newFontInfo.scale);
newFontInfo.underlinePosition = (newFontInfo.underlinePosition * newFontInfo.scale);
uint16_t fontIdx = m_fontHandles.alloc();
BX_CHECK(fontIdx != bx::HandleAlloc::invalid, "Invalid handle used");
CachedFont& font = m_cachedFonts[fontIdx];
font.cachedGlyphs.clear();
font.fontInfo = newFontInfo;
font.trueTypeFont = NULL;
font.masterFontHandle = _baseFontHandle;
FontHandle handle = { fontIdx };
return handle;
}
开发者ID:0-wiz-0,项目名称:bgfx,代码行数:28,代码来源:font_manager.cpp
示例4: pthread_mutex_lock
bool Semaphore::wait(int32_t _msecs)
{
int result = pthread_mutex_lock(&m_mutex);
BX_CHECK(0 == result, "pthread_mutex_lock %d", result);
# if BX_PLATFORM_NACL || BX_PLATFORM_OSX
BX_UNUSED(_msecs);
BX_CHECK(-1 == _msecs, "NaCl and OSX don't support pthread_cond_timedwait at this moment.");
while (0 == result
&& 0 >= m_count)
{
result = pthread_cond_wait(&m_cond, &m_mutex);
}
# elif BX_PLATFORM_IOS
if (-1 == _msecs)
{
while (0 == result
&& 0 >= m_count)
{
result = pthread_cond_wait(&m_cond, &m_mutex);
}
}
else
{
timespec ts;
ts.tv_sec = _msecs/1000;
ts.tv_nsec = (_msecs%1000)*1000;
while (0 == result
&& 0 >= m_count)
{
result = pthread_cond_timedwait_relative_np(&m_cond, &m_mutex, &ts);
}
}
# else
timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
ts.tv_sec += _msecs/1000;
ts.tv_nsec += (_msecs%1000)*1000;
while (0 == result
&& 0 >= m_count)
{
result = pthread_cond_timedwait(&m_cond, &m_mutex, &ts);
}
# endif // BX_PLATFORM_NACL || BX_PLATFORM_OSX
bool ok = 0 == result;
if (ok)
{
--m_count;
}
result = pthread_mutex_unlock(&m_mutex);
BX_CHECK(0 == result, "pthread_mutex_unlock %d", result);
BX_UNUSED(result);
return ok;
}
开发者ID:Robbbert,项目名称:store1,代码行数:60,代码来源:sem.cpp
示例5: pthread_cond_destroy
Semaphore::~Semaphore()
{
int result;
result = pthread_cond_destroy(&m_cond);
BX_CHECK(0 == result, "pthread_cond_destroy %d", result);
result = pthread_mutex_destroy(&m_mutex);
BX_CHECK(0 == result, "pthread_mutex_destroy %d", result);
BX_UNUSED(result);
}
开发者ID:Robbbert,项目名称:store1,代码行数:11,代码来源:sem.cpp
示例6: m_count
Semaphore::Semaphore()
: m_count(0)
{
int result;
result = pthread_mutex_init(&m_mutex, NULL);
BX_CHECK(0 == result, "pthread_mutex_init %d", result);
result = pthread_cond_init(&m_cond, NULL);
BX_CHECK(0 == result, "pthread_cond_init %d", result);
BX_UNUSED(result);
}
开发者ID:Robbbert,项目名称:store1,代码行数:12,代码来源:sem.cpp
示例7: BX_CHECK
void RectanglePacker::init(uint32_t _width, uint32_t _height)
{
BX_CHECK(_width > 2, "_width must be > 2");
BX_CHECK(_height > 2, "_height must be > 2");
m_width = _width;
m_height = _height;
m_usedSpace = 0;
m_skyline.clear();
// We want a one pixel border around the whole atlas to avoid any artifact when
// sampling texture
m_skyline.push_back(Node(1, 1, _width - 2) );
}
开发者ID:cdoty,项目名称:bgfx,代码行数:13,代码来源:cube_atlas.cpp
示例8: BX_CHECK
void TextMetrics::appendText(FontHandle _fontHandle, const char* _string)
{
const FontInfo& font = m_fontManager->getFontInfo(_fontHandle);
if (font.lineGap > m_lineGap)
{
m_lineGap = font.lineGap;
}
if ( (font.ascender - font.descender) > m_lineHeight)
{
m_height -= m_lineHeight;
m_lineHeight = font.ascender - font.descender;
m_height += m_lineHeight;
}
CodePoint codepoint = 0;
uint32_t state = 0;
for (; *_string; ++_string)
{
if (!utf8_decode(&state, (uint32_t*)&codepoint, *_string) )
{
const GlyphInfo* glyph = m_fontManager->getGlyphInfo(_fontHandle, codepoint);
if (NULL != glyph)
{
if (codepoint == L'\n')
{
m_height += m_lineGap + font.ascender - font.descender;
m_lineGap = font.lineGap;
m_lineHeight = font.ascender - font.descender;
m_x = 0;
break;
}
m_x += glyph->advance_x;
if(m_x > m_width)
{
m_width = m_x;
}
}
else
{
BX_CHECK(false, "Glyph not found");
}
}
}
BX_CHECK(state == UTF8_ACCEPT, "The string is not well-formed");
}
开发者ID:Akaito,项目名称:bgfx,代码行数:50,代码来源:text_metrics.cpp
示例9: add
void add(const char* _name, ConsoleFn _fn, void* _userData)
{
uint32_t cmd = bx::hashMurmur2A(_name, (uint32_t)strlen(_name) );
BX_CHECK(m_lookup.end() == m_lookup.find(cmd), "Command \"%s\" already exist.", _name);
Func fn = { _fn, _userData };
m_lookup.insert(stl::make_pair(cmd, fn) );
}
开发者ID:Akaito,项目名称:bgfx,代码行数:7,代码来源:cmd.cpp
示例10: pumpkinLoadShader
bgfx::ShaderHandle pumpkinLoadShader(bx::FileReaderI* _reader, const char* _name)
{
char filePath[512];
std::string shaderPath = "shaders/";//SHADER_FILE_PATH;
switch (bgfx::getRendererType() )
{
case bgfx::RendererType::Noop:
case bgfx::RendererType::Direct3D9: shaderPath += "dx9/"; break;
case bgfx::RendererType::Direct3D11:
case bgfx::RendererType::Direct3D12: shaderPath += "dx11/"; break;
case bgfx::RendererType::Gnm: shaderPath += "pssl/"; break;
case bgfx::RendererType::Metal: shaderPath += "metal/"; break;
case bgfx::RendererType::OpenGL: shaderPath += "glsl/"; break;
case bgfx::RendererType::OpenGLES: shaderPath += "essl/"; break;
case bgfx::RendererType::Vulkan: shaderPath += "spirv/"; break;
case bgfx::RendererType::Count:
BX_CHECK(false, "You should not be here!");
break;
}
strcpy(filePath, shaderPath.c_str());
strcat(filePath, _name);
strcat(filePath, ".bin");
return bgfx::createShader(loadMem(_reader, filePath) );
}
开发者ID:xesf,项目名称:fitd-residualvm,代码行数:29,代码来源:Shader.cpp
示例11: reallocStub
void* reallocStub(void* _ptr, size_t _size)
{
void* ptr = ::realloc(_ptr, _size);
BX_CHECK(NULL != ptr, "Out of memory!");
// BX_TRACE("alloc %d, %p", _size, ptr);
return ptr;
}
开发者ID:carbongames,项目名称:bgfx,代码行数:7,代码来源:bgfx.cpp
示例12: while
void TextLineMetrics::getVisibleText(const char* _string, float _top, float _bottom, const char*& _begin, const char*& _end)
{
CodePoint codepoint = 0;
uint32_t state = 0;
// y is bottom of a text line
float y = m_lineHeight;
while (*_string && (y < _top) )
{
for (; *_string; ++_string)
{
if(utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT)
{
if(codepoint == L'\n')
{
y += m_lineHeight;
++_string;
break;
}
}
}
}
BX_CHECK(state == UTF8_ACCEPT, "The string is not well-formed");
_begin = _string;
// y is now top of a text line
y -= m_lineHeight;
while ( (*_string) && (y < _bottom) )
{
for (; *_string; ++_string)
{
if(utf8_decode(&state, (uint32_t*)&codepoint, *_string) == UTF8_ACCEPT)
{
if(codepoint == L'\n')
{
y += m_lineHeight;
++_string;
break;
}
}
}
}
BX_CHECK(state == UTF8_ACCEPT, "The string is not well-formed");
_end = _string;
}
开发者ID:CallmeNezha,项目名称:bgfx,代码行数:46,代码来源:text_metrics.cpp
示例13: getName
const char* getName(SpvBuiltin::Enum _enum)
{
BX_CHECK(_enum <= SpvBuiltin::Count, "Unknown builtin id %d.", _enum);
return _enum <= SpvBuiltin::Count
? s_spvBuiltin[_enum]
: "?SpvBuiltin?"
;
}
开发者ID:IceOrchid,项目名称:bgfx,代码行数:8,代码来源:shader_spirv.cpp
示例14: getAabb
void getAabb(EmitterHandle _handle, Aabb& _outAabb)
{
BX_CHECK(m_emitterAlloc.isValid(_handle.idx)
, "getAabb handle %d is not valid."
, _handle.idx
);
_outAabb = m_emitter[_handle.idx].m_aabb;
}
开发者ID:dumganhar,项目名称:bgfx,代码行数:8,代码来源:particle_system.cpp
示例15: BX_CHECK
VRImplOVR::~VRImplOVR()
{
if (NULL != g_platformData.session)
{
return;
}
BX_CHECK(NULL == m_session, "OVR not shutdown properly.");
}
开发者ID:lealzhan,项目名称:bgfx,代码行数:9,代码来源:hmd_ovr.cpp
示例16: CreateSemaphoreExW
Semaphore::Semaphore()
{
#if BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
m_handle = CreateSemaphoreExW(NULL, 0, LONG_MAX, NULL, 0, SEMAPHORE_ALL_ACCESS);
#else
m_handle = CreateSemaphoreA(NULL, 0, LONG_MAX, NULL);
#endif
BX_CHECK(NULL != m_handle, "Failed to create Semaphore!");
}
开发者ID:Robbbert,项目名称:store1,代码行数:9,代码来源:sem.cpp
示例17: sem_post
void Semaphore::post(uint32_t _count)
{
int32_t result;
for (uint32_t ii = 0; ii < _count; ++ii)
{
result = sem_post(&m_handle);
BX_CHECK(0 == result, "sem_post failed. errno %d", errno);
}
BX_UNUSED(result);
}
开发者ID:Robbbert,项目名称:store1,代码行数:10,代码来源:sem.cpp
示例18: BX_UNUSED
void GlContext::create(uint32_t _width, uint32_t _height)
{
BX_UNUSED(_width, _height);
s_opengl = bx::dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL");
BX_CHECK(NULL != s_opengl, "OpenGL dynamic library is not found!");
bgfx_GlContext_create((GlCtx*)this, g_bgfxNSWindow, _width, _height);
import();
}
开发者ID:gmacd,项目名称:go-bgfx,代码行数:10,代码来源:glcontext_nsgl.cpp
示例19: destroyEmitter
void destroyEmitter(EmitterHandle _handle)
{
BX_CHECK(m_emitterAlloc.isValid(_handle.idx)
, "destroyEmitter handle %d is not valid."
, _handle.idx
);
m_emitter[_handle.idx].destroy();
m_emitterAlloc->free(_handle.idx);
}
开发者ID:dumganhar,项目名称:bgfx,代码行数:10,代码来源:particle_system.cpp
注:本文中的BX_CHECK函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论