本文整理汇总了C++中CLUTTER_NOTE函数的典型用法代码示例。如果您正苦于以下问题:C++ CLUTTER_NOTE函数的具体用法?C++ CLUTTER_NOTE怎么用?C++ CLUTTER_NOTE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了CLUTTER_NOTE函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: clutter_backend_egl_create_stage
static ClutterStageWindow *
clutter_backend_egl_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
ClutterStageX11 *stage_x11;
ClutterStageWindow *stage;
CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'",
g_type_name (CLUTTER_STAGE_TYPE));
stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL);
/* copy backend data into the stage */
stage_x11 = CLUTTER_STAGE_X11 (stage);
stage_x11->wrapper = wrapper;
CLUTTER_NOTE (MISC, "EGLX stage created (display:%p, screen:%d, root:%u)",
backend_x11->xdpy,
backend_x11->xscreen_num,
(unsigned int) backend_x11->xwin_root);
return stage;
}
开发者ID:gramozeka,项目名称:GSB-NEW,代码行数:25,代码来源:clutter-backend-egl.c
示例2: clutter_backend_real_get_features
static ClutterFeatureFlags
clutter_backend_real_get_features (ClutterBackend *backend)
{
ClutterFeatureFlags flags = 0;
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN))
{
CLUTTER_NOTE (BACKEND, "Cogl supports multiple onscreen framebuffers");
flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
}
else
{
CLUTTER_NOTE (BACKEND, "Cogl only supports one onscreen framebuffer");
flags |= CLUTTER_FEATURE_STAGE_STATIC;
}
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_THROTTLE))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers throttling");
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
}
else
CLUTTER_NOTE (BACKEND, "Cogl doesn't support swap buffers throttling");
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers complete events");
flags |= CLUTTER_FEATURE_SWAP_EVENTS;
}
return flags;
}
开发者ID:kerrickstaley,项目名称:clutter-vala,代码行数:32,代码来源:clutter-backend.c
示例3: wait_for_vblank
static void
wait_for_vblank (ClutterBackendGLX *backend_glx)
{
if (backend_glx->vblank_type == CLUTTER_VBLANK_NONE)
return;
if (backend_glx->wait_video_sync)
{
unsigned int retraceCount;
CLUTTER_NOTE (BACKEND, "Waiting for vblank (wait_video_sync)");
backend_glx->get_video_sync (&retraceCount);
backend_glx->wait_video_sync (2,
(retraceCount + 1) % 2,
&retraceCount);
}
else
{
#ifdef HAVE_DRM
drm_wait_vblank_t blank;
CLUTTER_NOTE (BACKEND, "Waiting for vblank (drm)");
blank.request.type = _DRM_VBLANK_RELATIVE;
blank.request.sequence = 1;
blank.request.signal = 0;
drm_wait_vblank (backend_glx->dri_fd, &blank);
#else
CLUTTER_NOTE (BACKEND, "No vblank mechanism found");
#endif /* HAVE_DRM */
}
}
开发者ID:rib,项目名称:clutter,代码行数:31,代码来源:clutter-stage-glx.c
示例4: set_foreign_window_callback
static void
set_foreign_window_callback (ClutterActor *actor,
void *data)
{
ForeignWindowData *fwd = data;
CLUTTER_NOTE (BACKEND, "Setting foreign window (0x%x)",
(guint) fwd->hwnd);
if (fwd->destroy_old_hwnd && fwd->stage_win32->hwnd != NULL)
{
CLUTTER_NOTE (BACKEND, "Destroying previous window (0x%x)",
(guint) fwd->stage_win32->hwnd);
DestroyWindow (fwd->stage_win32->hwnd);
}
fwd->stage_win32->hwnd = fwd->hwnd;
fwd->stage_win32->is_foreign_win = TRUE;
fwd->stage_win32->win_width = fwd->geom.width;
fwd->stage_win32->win_height = fwd->geom.height;
clutter_actor_set_size (actor, fwd->geom.width, fwd->geom.height);
/* calling this with the stage unrealized will unset the stage
* from the GL context; once the stage is realized the GL context
* will be set again
*/
clutter_stage_ensure_current (CLUTTER_STAGE (actor));
}
开发者ID:ChrisCummins,项目名称:clutter,代码行数:30,代码来源:clutter-stage-win32.c
示例5: _clutter_feature_init
gboolean
_clutter_feature_init (GError **error)
{
ClutterMainContext *context;
CLUTTER_NOTE (MISC, "checking features");
if (!__features)
{
CLUTTER_NOTE (MISC, "allocating features data");
__features = g_new0 (ClutterFeatures, 1);
__features->features_set = FALSE; /* don't rely on zero-ing */
}
if (__features->features_set)
return TRUE;
context = _clutter_context_get_default ();
/* makes sure we have a GL context; if we have, this is a no-op */
if (!_clutter_backend_create_context (context->backend, error))
return FALSE;
__features->flags = (clutter_features_from_cogl (cogl_get_features ())
| _clutter_backend_get_features (context->backend));
__features->features_set = TRUE;
CLUTTER_NOTE (MISC, "features checked");
return TRUE;
}
开发者ID:collinss,项目名称:muffin,代码行数:32,代码来源:clutter-feature.c
示例6: clutter_device_manager_win32_constructed
static void
clutter_device_manager_win32_constructed (GObject *gobject)
{
ClutterDeviceManager *manager = CLUTTER_DEVICE_MANAGER (gobject);
ClutterDeviceManagerWin32 *manager_win32;
ClutterInputDevice *device;
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE,
"id", 0,
"name", "Core Pointer",
"device-type", CLUTTER_POINTER_DEVICE,
"device-mode", CLUTTER_INPUT_MODE_MASTER,
"has-cursor", TRUE,
"enabled", TRUE,
NULL);
CLUTTER_NOTE (BACKEND, "Added core pointer device");
_clutter_device_manager_add_device (manager, device);
device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE,
"id", 1,
"name", "Core Keyboard",
"device-type", CLUTTER_KEYBOARD_DEVICE,
"device-mode", CLUTTER_INPUT_MODE_MASTER,
"enabled", TRUE,
NULL);
CLUTTER_NOTE (BACKEND, "Added core keyboard device");
_clutter_device_manager_add_device (manager, device);
manager_win32 = CLUTTER_DEVICE_MANAGER_WIN32 (manager);
_clutter_input_device_set_associated_device (manager_win32->core_pointer,
manager_win32->core_keyboard);
_clutter_input_device_set_associated_device (manager_win32->core_keyboard,
manager_win32->core_pointer);
}
开发者ID:ChrisCummins,项目名称:clutter,代码行数:35,代码来源:clutter-device-manager-win32.c
示例7: clutter_backend_win32_get_features
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend)
{
ClutterBackendClass *parent_class;
ClutterFeatureFlags flags;
parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_win32_parent_class);
flags = CLUTTER_FEATURE_STAGE_USER_RESIZE | CLUTTER_FEATURE_STAGE_CURSOR;
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN))
{
CLUTTER_NOTE (BACKEND, "Cogl supports multiple onscreen framebuffers");
flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
}
else
{
CLUTTER_NOTE (BACKEND, "Cogl only supports one onscreen framebuffer");
flags |= CLUTTER_FEATURE_STAGE_STATIC;
}
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_THROTTLE))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers throttling");
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
}
else
CLUTTER_NOTE (BACKEND, "Cogl doesn't support swap buffers throttling");
CLUTTER_NOTE (BACKEND, "backend features checked");
return flags;
}
开发者ID:spatulasnout,项目名称:clutter,代码行数:33,代码来源:clutter-backend-win32.c
示例8: clutter_backend_win32_dispose
static void
clutter_backend_win32_dispose (GObject *gobject)
{
ClutterBackend *backend = CLUTTER_BACKEND (gobject);
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
ClutterStageManager *stage_manager;
CLUTTER_NOTE (BACKEND, "Disposing the of stages");
stage_manager = clutter_stage_manager_get_default ();
g_object_unref (stage_manager);
CLUTTER_NOTE (BACKEND, "Removing the event source");
_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
/* Unrealize all shaders, since the GL context is going away */
_clutter_shader_release_all ();
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
if (backend->cogl_context)
{
cogl_object_unref (backend->cogl_context);
backend->cogl_context = NULL;
}
}
开发者ID:spatulasnout,项目名称:clutter,代码行数:26,代码来源:clutter-backend-win32.c
示例9: notify_cb
static void
notify_cb (GObject *object,
GParamSpec *param_spec,
ClutterBehaviour *behave)
{
ClutterBehaviourClass *klass;
klass = CLUTTER_BEHAVIOUR_GET_CLASS (behave);
CLUTTER_NOTE (BEHAVIOUR, "notify::alpha");
/* no actors, we can stop right here */
if (behave->priv->actors == NULL)
return;
if (klass->alpha_notify)
{
gdouble alpha_value = clutter_alpha_get_alpha (behave->priv->alpha);
CLUTTER_NOTE (BEHAVIOUR, "calling %s::alpha_notify (%p, %.4f)",
g_type_name (G_TYPE_FROM_CLASS (klass)),
behave, alpha_value);
klass->alpha_notify (behave, alpha_value);
}
}
开发者ID:spatulasnout,项目名称:clutter,代码行数:26,代码来源:clutter-behaviour.c
示例10: _clutter_feature_init
void
_clutter_feature_init (void)
{
ClutterMainContext *context;
CLUTTER_NOTE (MISC, "checking features");
if (!__features)
{
CLUTTER_NOTE (MISC, "allocating features data");
__features = g_new0 (ClutterFeatures, 1);
__features->features_set = FALSE; /* don't rely on zero-ing */
}
if (__features->features_set)
return;
context = _clutter_context_get_default ();
__features->flags = (_clutter_features_from_cogl (cogl_get_features ())
| _clutter_backend_get_features (context->backend));
__features->features_set = TRUE;
CLUTTER_NOTE (MISC, "features checked");
}
开发者ID:Docworld,项目名称:chromiumos,代码行数:26,代码来源:clutter-feature.c
示例11: clutter_backend_glx_create_stage
static ClutterStageWindow *
clutter_backend_glx_create_stage (ClutterBackend *backend,
ClutterStage *wrapper,
GError **error)
{
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
ClutterStageWindow *stage_window;
ClutterStageX11 *stage_x11;
CLUTTER_NOTE (BACKEND, "Creating stage of type '%s'",
g_type_name (CLUTTER_STAGE_TYPE));
stage_window = g_object_new (CLUTTER_TYPE_STAGE_GLX, NULL);
/* copy backend data into the stage */
stage_x11 = CLUTTER_STAGE_X11 (stage_window);
stage_x11->wrapper = wrapper;
CLUTTER_NOTE (BACKEND,
"GLX stage created[%p] (dpy:%p, screen:%d, root:%u, wrap:%p)",
stage_window,
backend_x11->xdpy,
backend_x11->xscreen_num,
(unsigned int) backend_x11->xwin_root,
wrapper);
return stage_window;
}
开发者ID:gramozeka,项目名称:GSB-NEW,代码行数:28,代码来源:clutter-backend-glx.c
示例12: clutter_glx_texture_pixmap_update_area
static void
clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height)
{
ClutterGLXTexturePixmapPrivate *priv;
Display *dpy;
CLUTTER_NOTE (TEXTURE, "Updating texture pixmap");
priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
dpy = clutter_x11_get_default_display();
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
return;
if (priv->use_fallback)
{
CLUTTER_NOTE (TEXTURE, "Falling back to X11");
parent_class->update_area (texture,
x, y,
width, height);
return;
}
if (priv->glx_pixmap == None)
return;
if (texture_bind (CLUTTER_GLX_TEXTURE_PIXMAP(texture)))
{
CLUTTER_NOTE (TEXTURE, "Really updating via GLX");
clutter_x11_trap_x_errors ();
(_gl_bind_tex_image) (dpy,
priv->glx_pixmap,
GLX_FRONT_LEFT_EXT,
NULL);
XSync (clutter_x11_get_default_display(), FALSE);
/* Note above fires X error for non name pixmaps - but
* things still seem to work - i.e pixmap updated
*/
if (clutter_x11_untrap_x_errors ())
CLUTTER_NOTE (TEXTURE, "Update bind_tex_image failed");
priv->bound = TRUE;
}
else
g_warning ("Failed to bind initial tex");
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR(texture)))
clutter_actor_queue_redraw (CLUTTER_ACTOR(texture));
}
开发者ID:archlinuxarm-n900,项目名称:clutter08,代码行数:59,代码来源:clutter-glx-texture-pixmap.c
示例13: _clutter_backend_ensure_context
void
_clutter_backend_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
static ClutterStage *current_context_stage = NULL;
ClutterBackendClass *klass;
g_return_if_fail (CLUTTER_IS_BACKEND (backend));
g_return_if_fail (CLUTTER_IS_STAGE (stage));
if (current_context_stage != stage || !CLUTTER_ACTOR_IS_REALIZED (stage))
{
ClutterStage *new_stage = NULL;
if (!CLUTTER_ACTOR_IS_REALIZED (stage))
{
new_stage = NULL;
CLUTTER_NOTE (MULTISTAGE,
"Stage [%p] is not realized, unsetting the stage",
stage);
}
else
{
new_stage = stage;
CLUTTER_NOTE (MULTISTAGE,
"Setting the new stage [%p]",
new_stage);
}
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (G_LIKELY (klass->ensure_context))
klass->ensure_context (backend, new_stage);
/* FIXME: With a NULL stage and thus no active context it may make more
* sense to clean the context but then re call with the default stage
* so at least there is some kind of context in place (as to avoid
* potential issue of GL calls with no context)
*/
current_context_stage = new_stage;
/* if the new stage has a different size than the previous one
* we need to update the viewport; we do it by simply setting the
* SYNC_MATRICES flag and letting the next redraw cycle take care
* of calling glViewport()
*/
if (current_context_stage)
{
CLUTTER_SET_PRIVATE_FLAGS (current_context_stage,
CLUTTER_ACTOR_SYNC_MATRICES);
}
}
else
CLUTTER_NOTE (MULTISTAGE, "Stage is the same");
}
开发者ID:Docworld,项目名称:chromiumos,代码行数:56,代码来源:clutter-backend.c
示例14: clutter_backend_x11_create_device_manager
static void
clutter_backend_x11_create_device_manager (ClutterBackendX11 *backend_x11)
{
ClutterEventTranslator *translator;
ClutterBackend *backend;
#ifdef HAVE_XINPUT_2
if (clutter_enable_xinput)
{
int event_base, first_event, first_error;
if (XQueryExtension (backend_x11->xdpy, "XInputExtension",
&event_base,
&first_event,
&first_error))
{
int major = 2;
int minor = 3;
if (XIQueryVersion (backend_x11->xdpy, &major, &minor) != BadRequest)
{
CLUTTER_NOTE (BACKEND, "Creating XI2 device manager");
backend_x11->has_xinput = TRUE;
backend_x11->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_XI2,
"backend", backend_x11,
"opcode", event_base,
NULL);
backend_x11->xi_minor = minor;
}
}
}
if (backend_x11->device_manager == NULL)
#endif /* HAVE_XINPUT_2 */
{
CLUTTER_NOTE (BACKEND, "Creating Core device manager");
backend_x11->has_xinput = FALSE;
backend_x11->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_X11,
"backend", backend_x11,
NULL);
backend_x11->xi_minor = -1;
}
backend = CLUTTER_BACKEND (backend_x11);
backend->device_manager = backend_x11->device_manager;
translator = CLUTTER_EVENT_TRANSLATOR (backend_x11->device_manager);
_clutter_backend_add_event_translator (backend, translator);
}
开发者ID:MaximeMorel,项目名称:mutter,代码行数:53,代码来源:clutter-backend-x11.c
示例15: clutter_group_real_paint
static void
clutter_group_real_paint (ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
_clutter_actor_get_debug_name (actor));
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
_clutter_actor_get_debug_name (actor));
}
开发者ID:collinss,项目名称:muffin,代码行数:13,代码来源:clutter-group.c
示例16: clutter_backend_glx_create_context
static gboolean
clutter_backend_glx_create_context (ClutterBackend *backend,
gboolean is_offscreen,
GError **error)
{
ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
if (backend_glx->gl_context == None)
{
XVisualInfo *xvisinfo;
xvisinfo =
clutter_backend_x11_get_visual_info (backend_x11, is_offscreen);
CLUTTER_NOTE (GL, "Creating GL Context (display: %p, %s)",
backend_x11->xdpy,
is_offscreen ? "offscreen" : "onscreen");
backend_glx->gl_context = glXCreateContext (backend_x11->xdpy,
xvisinfo,
0,
is_offscreen ? False : True);
XFree (xvisinfo);
if (backend_glx->gl_context == None)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to create suitable %s GL context",
is_offscreen ? "offscreen" : "onscreen");
return FALSE;
}
if (!is_offscreen)
{
gboolean is_direct;
is_direct = glXIsDirect (backend_x11->xdpy,
backend_glx->gl_context);
CLUTTER_NOTE (GL, "Setting %s context",
is_direct ? "direct" : "indirect");
_cogl_set_indirect_context (!is_direct);
}
}
return TRUE;
}
开发者ID:Docworld,项目名称:chromiumos,代码行数:50,代码来源:clutter-backend-glx.c
示例17: _clutter_input_device_update
/*
* _clutter_input_device_update:
* @device: a #ClutterInputDevice
*
* Updates the input @device by determining the #ClutterActor underneath the
* pointer's cursor
*
* This function calls _clutter_input_device_set_actor() if needed.
*
* This function only works for #ClutterInputDevice of type
* %CLUTTER_POINTER_DEVICE.
*
* Since: 1.2
*/
ClutterActor *
_clutter_input_device_update (ClutterInputDevice *device,
gboolean emit_crossing)
{
ClutterStage *stage;
ClutterActor *new_cursor_actor;
ClutterActor *old_cursor_actor;
gint x, y;
if (device->device_type == CLUTTER_KEYBOARD_DEVICE)
return NULL;
stage = device->stage;
if (G_UNLIKELY (stage == NULL))
{
CLUTTER_NOTE (EVENT, "No stage defined for device '%s'",
clutter_input_device_get_device_name (device));
return NULL;
}
clutter_input_device_get_device_coords (device, &x, &y);
old_cursor_actor = device->cursor_actor;
new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);
/* if the pick could not find an actor then we do not update the
* input device, to avoid ghost enter/leave events; the pick should
* never fail, except for bugs in the glReadPixels() implementation
* in which case this is the safest course of action anyway
*/
if (new_cursor_actor == NULL)
return NULL;
CLUTTER_NOTE (EVENT,
"Actor under cursor (device %d, at %d, %d): %s",
clutter_input_device_get_device_id (device),
x, y,
clutter_actor_get_name (new_cursor_actor) != NULL
? clutter_actor_get_name (new_cursor_actor)
: G_OBJECT_TYPE_NAME (new_cursor_actor));
/* short-circuit here */
if (new_cursor_actor == old_cursor_actor)
return old_cursor_actor;
_clutter_input_device_set_actor (device, new_cursor_actor, emit_crossing);
return device->cursor_actor;
}
开发者ID:nobled,项目名称:clutter,代码行数:63,代码来源:clutter-input-device.c
示例18: clutter_keymap_x11_translate_event
static ClutterTranslateReturn
clutter_keymap_x11_translate_event (ClutterEventTranslator *translator,
gpointer native,
ClutterEvent *event)
{
ClutterKeymapX11 *keymap_x11 = CLUTTER_KEYMAP_X11 (translator);
ClutterBackendX11 *backend_x11;
ClutterTranslateReturn retval;
XEvent *xevent;
backend_x11 = CLUTTER_BACKEND_X11 (keymap_x11->backend);
if (!backend_x11->use_xkb)
return CLUTTER_TRANSLATE_CONTINUE;
xevent = native;
retval = CLUTTER_TRANSLATE_CONTINUE;
#ifdef HAVE_XKB
if (xevent->type == keymap_x11->xkb_event_base)
{
XkbEvent *xkb_event = (XkbEvent *) xevent;
switch (xkb_event->any.xkb_type)
{
case XkbStateNotify:
CLUTTER_NOTE (EVENT, "Updating keyboard state");
update_direction (keymap_x11, XkbStateGroup (&xkb_event->state));
update_locked_mods (keymap_x11, xkb_event->state.locked_mods);
retval = CLUTTER_TRANSLATE_REMOVE;
break;
case XkbNewKeyboardNotify:
case XkbMapNotify:
CLUTTER_NOTE (EVENT, "Updating keyboard mapping");
XkbRefreshKeyboardMapping (&xkb_event->map);
backend_x11->keymap_serial += 1;
retval = CLUTTER_TRANSLATE_REMOVE;
break;
default:
break;
}
}
#endif /* HAVE_XKB */
return retval;
}
开发者ID:Distrotech,项目名称:clutter,代码行数:48,代码来源:clutter-keymap-x11.c
示例19: clutter_backend_sdl_post_parse
static gboolean
clutter_backend_sdl_post_parse (ClutterBackend *backend,
GError **error)
{
int err;
if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to Initialize SDL");
return FALSE;
}
#if defined(WIN32)
err = SDL_GL_LoadLibrary ("opengl32.dll");
#elif defined(__linux__) || defined(__FreeBSD__)
err = SDL_GL_LoadLibrary ("libGL.so");
#else
#error Your platform is not supported
err = 1;
#endif
if (err != 0)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
SDL_GetError ());
return FALSE;
}
CLUTTER_NOTE (BACKEND, "SDL successfully initialized");
return TRUE;
}
开发者ID:archlinuxarm-n900,项目名称:clutter08,代码行数:35,代码来源:clutter-backend-sdl.c
示例20: _clutter_input_device_set_associated_device
/*< internal >
* clutter_input_device_set_associated_device:
* @device: a #ClutterInputDevice
* @associated: (allow-none): a #ClutterInputDevice, or %NULL
*
* Sets the associated device for @device.
*
* This function keeps a reference on the associated device.
*/
void
_clutter_input_device_set_associated_device (ClutterInputDevice *device,
ClutterInputDevice *associated)
{
if (device->associated == associated)
return;
if (device->associated != NULL)
g_object_unref (device->associated);
device->associated = associated;
if (device->associated != NULL)
g_object_ref (device->associated);
CLUTTER_NOTE (MISC, "Associating device '%s' to device '%s'",
clutter_input_device_get_device_name (device),
device->associated != NULL
? clutter_input_device_get_device_name (device->associated)
: "(none)");
if (device->device_mode != CLUTTER_INPUT_MODE_MASTER)
{
if (device->associated != NULL)
device->device_mode = CLUTTER_INPUT_MODE_SLAVE;
else
device->device_mode = CLUTTER_INPUT_MODE_FLOATING;
g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_DEVICE_MODE]);
}
}
开发者ID:nobled,项目名称:clutter,代码行数:39,代码来源:clutter-input-device.c
注:本文中的CLUTTER_NOTE函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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