本文整理汇总了C++中CL_AddReliableCommand函数 的典型用法代码示例。如果您正苦于以下问题:C++ CL_AddReliableCommand函数的具体用法?C++ CL_AddReliableCommand怎么用?C++ CL_AddReliableCommand使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了CL_AddReliableCommand函数 的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: CLQW_CalcModelChecksum
static void CLQW_CalcModelChecksum( const char* modelName, const char* cvarName ) {
idList<byte> buffer;
if ( !FS_ReadFile( modelName, buffer ) ) {
common->Error( "Couldn't load %s", modelName );
}
unsigned short crc;
CRC_Init( &crc );
for ( int i = 0; i < buffer.Num(); i++ ) {
CRC_ProcessByte( &crc, buffer[ i ] );
}
char st[ 40 ];
sprintf( st, "%d", ( int )crc );
Info_SetValueForKey( cls.qh_userinfo, cvarName, st, MAX_INFO_STRING_QW, 64, 64, true, false );
sprintf( st, "setinfo %s %d", cvarName, ( int )crc );
CL_AddReliableCommand( st );
}
开发者ID:janisl, 项目名称:jlquake, 代码行数:19, 代码来源:parse.cpp
示例2: CG_ScoresDown_f
static void CG_ScoresDown_f( void ) {
if ( cg.scoresRequestTime + 2000 < cg.time ) {
// the scores are more than two seconds out of data,
// so request New ones
cg.scoresRequestTime = cg.time;
CL_AddReliableCommand( "score" );
// leave the current scores up if they were already
// displayed, but if this is the first hit, clear them out
if ( !cg.showScores ) {
cg.showScores = true;
cg.numScores = 0;
}
} else {
// show the cached contents even if they just pressed if it
// is within two seconds
cg.showScores = true;
}
}
开发者ID:MilitaryForces, 项目名称:MilitaryForces, 代码行数:20, 代码来源:cg_consolecmds.c
示例3: CL_Disconnect
/*
=====================
CL_Disconnect
Called when a connection, or cinematic is being terminated.
Goes from a connected state to either a menu state or a console state
Sends a disconnect message to the server
This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect( void ) {
int i;
if ( !com_cl_running || !com_cl_running->integer ) {
return;
}
if (cls.uiStarted)
UI_SetActiveMenu( NULL,NULL );
SCR_StopCinematic ();
S_ClearSoundBuffer();
// send a disconnect message to the server
// send it a few times in case one is dropped
if ( cls.state >= CA_CONNECTED ) {
CL_AddReliableCommand( "disconnect" );
CL_WritePacket();
CL_WritePacket();
CL_WritePacket();
}
CL_ClearState ();
// wipe the client connection
for ( i = 0 ; i < MAX_RELIABLE_COMMANDS ; i++ ) {
if ( clc.reliableCommands[i] ) {
Z_Free( clc.reliableCommands[i] );
}
}
memset( &clc, 0, sizeof( clc ) );
cls.state = CA_DISCONNECTED;
// allow cheats locally
Cvar_Set( "timescale", "1" );//jic we were skipping
Cvar_Set( "skippingCinematic", "0" );//jic we were skipping
}
开发者ID:Agustinlv, 项目名称:BlueHarvest, 代码行数:48, 代码来源:cl_main.cpp
示例4: CLQW_ParseModelList
static void CLQW_ParseModelList( QMsg& message ) {
// precache models and note certain default indexes
int nummodels = message.ReadByte();
for (;; ) {
const char* str = message.ReadString2();
if ( !str[ 0 ] ) {
break;
}
nummodels++;
if ( nummodels == MAX_MODELS_Q1 ) {
common->Error( "Server sent too many model_precache" );
}
String::Cpy( cl.qh_model_name[ nummodels ], str );
if ( !String::Cmp( cl.qh_model_name[ nummodels ],"progs/spike.mdl" ) ) {
clq1_spikeindex = nummodels;
}
if ( !String::Cmp( cl.qh_model_name[ nummodels ],"progs/player.mdl" ) ) {
clq1_playerindex = nummodels;
}
if ( !String::Cmp( cl.qh_model_name[ nummodels ],"progs/flag.mdl" ) ) {
clqw_flagindex = nummodels;
}
}
int n = message.ReadByte();
if ( n ) {
CL_AddReliableCommand( va( "modellist %i %i", cl.servercount, n ) );
return;
}
clc.downloadNumber = 0;
clc.downloadType = dl_model;
CLQW_Model_NextDownload();
}
开发者ID:janisl, 项目名称:jlquake, 代码行数:37, 代码来源:parse.cpp
示例5: CL_ForwardCommandToServer
/*
===================
CL_ForwardCommandToServer
adds the current command line as a clientCommand
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
===================
*/
void CL_ForwardCommandToServer( void ) {
char *cmd;
char string[MAX_STRING_CHARS];
cmd = Cmd_Argv(0);
// ignore key up commands
if ( cmd[0] == '-' ) {
return;
}
if ( cls.state != CA_ACTIVE || cmd[0] == '+' ) {
Com_Printf ("Unknown command \"%s\"\n", cmd);
return;
}
if ( Cmd_Argc() > 1 ) {
Com_sprintf( string, sizeof(string), "%s %s", cmd, Cmd_Args() );
} else {
Q_strncpyz( string, cmd, sizeof(string) );
}
CL_AddReliableCommand( string );
}
开发者ID:Hasimir, 项目名称:jedi-academy-1, 代码行数:33, 代码来源:cl_main.cpp
示例6: CL_cURL_BeginDownload
void CL_cURL_BeginDownload( const char *localName, const char *remoteURL )
{
clc.cURLUsed = qtrue;
Com_Printf("URL: %s\n", remoteURL);
Com_DPrintf("***** CL_cURL_BeginDownload *****\n"
"Localname: %s\n"
"RemoteURL: %s\n"
"****************************\n", localName, remoteURL);
CL_cURL_Cleanup();
Q_strncpyz(clc.downloadURL, remoteURL, sizeof(clc.downloadURL));
Q_strncpyz(clc.downloadName, localName, sizeof(clc.downloadName));
Com_sprintf(clc.downloadTempName, sizeof(clc.downloadTempName),
"%s.tmp", localName);
// Set so UI gets access to it
Cvar_Set("cl_downloadName", localName);
Cvar_Set("cl_downloadSize", "0");
Cvar_Set("cl_downloadCount", "0");
Cvar_SetValue("cl_downloadTime", cls.realtime);
clc.downloadBlock = 0; // Starting new file
clc.downloadCount = 0;
clc.downloadCURL = qcurl_easy_init();
if(!clc.downloadCURL) {
Com_Error(ERR_DROP, "CL_cURL_BeginDownload: qcurl_easy_init() "
"failed\n");
return;
}
clc.download = FS_SV_FOpenFileWrite(clc.downloadTempName);
if(!clc.download) {
Com_Error(ERR_DROP, "CL_cURL_BeginDownload: failed to open "
"%s for writing\n", clc.downloadTempName);
return;
}
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, clc.download);
if(com_developer->integer)
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_VERBOSE, 1);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_URL, clc.downloadURL);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_TRANSFERTEXT, 0);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_REFERER, va("ioQ3://%s",
NET_AdrToString(clc.serverAddress)));
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_USERAGENT, va("%s %s",
Q3_VERSION, qcurl_version()));
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEFUNCTION,
CL_cURL_CallbackWrite);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_WRITEDATA, &clc.download);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_NOPROGRESS, 0);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSFUNCTION,
CL_cURL_CallbackProgress);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_PROGRESSDATA, NULL);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FAILONERROR, 1);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_FOLLOWLOCATION, 1);
qcurl_easy_setopt(clc.downloadCURL, CURLOPT_MAXREDIRS, 5);
clc.downloadCURLM = qcurl_multi_init();
if(!clc.downloadCURLM) {
qcurl_easy_cleanup(clc.downloadCURL);
clc.downloadCURL = NULL;
Com_Error(ERR_DROP, "CL_cURL_BeginDownload: qcurl_multi_init() "
"failed\n");
return;
}
qcurl_multi_add_handle(clc.downloadCURLM, clc.downloadCURL);
if(!(clc.sv_allowDownload & DLF_NO_DISCONNECT) &&
!clc.cURLDisconnected) {
CL_AddReliableCommand("disconnect");
CL_WritePacket();
CL_WritePacket();
CL_WritePacket();
clc.cURLDisconnected = qtrue;
}
}
开发者ID:tariqhamid, 项目名称:quake3, 代码行数:74, 代码来源:cl_curl.c
示例7: CL_GetServerCommand
//.........这里部分代码省略.........
}
if ( !strcmp( cmd, "bcs1" ) )
{
s = Cmd_QuoteString( Cmd_Argv( 2 ) );
if ( strlen( bigConfigString ) + strlen( s ) >= BIG_INFO_STRING )
{
Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
}
strcat( bigConfigString, s );
return qfalse;
}
if ( !strcmp( cmd, "bcs2" ) )
{
s = Cmd_QuoteString( Cmd_Argv( 2 ) );
if ( strlen( bigConfigString ) + strlen( s ) + 1 >= BIG_INFO_STRING )
{
Com_Error( ERR_DROP, "bcs exceeded BIG_INFO_STRING" );
}
strcat( bigConfigString, s );
strcat( bigConfigString, "\"" );
s = bigConfigString;
goto rescan;
}
if ( !strcmp( cmd, "cs" ) )
{
CL_ConfigstringModified();
// reparse the string, because CL_ConfigstringModified may have done another Cmd_TokenizeString()
Cmd_TokenizeString( s );
return qtrue;
}
if ( !strcmp( cmd, "map_restart" ) )
{
// clear notify lines and outgoing commands before passing
// the restart to the cgame
Con_ClearNotify();
memset( cl.cmds, 0, sizeof( cl.cmds ) );
return qtrue;
}
if ( !strcmp( cmd, "popup" ) )
{
// direct server to client popup request, bypassing cgame
// trap_UI_Popup(Cmd_Argv(1));
// if ( cls.state == CA_ACTIVE && !clc.demoplaying ) {
// VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_CLIPBOARD);
// Menus_OpenByName(Cmd_Argv(1));
// }
return qfalse;
}
#ifdef USE_CRYPTO
if ( cl_pubkeyID->integer && !strcmp( cmd, "pubkey_request" ) )
{
char buffer[ MAX_STRING_CHARS ] = "pubkey ";
mpz_get_str( buffer + 7, 16, public_key.n );
CL_AddReliableCommand( buffer );
return qfalse;
}
if ( cl_pubkeyID->integer && !strcmp( cmd, "pubkey_decrypt" ) )
{
char buffer[ MAX_STRING_CHARS ] = "pubkey_identify ";
unsigned int msg_len = MAX_STRING_CHARS - 16;
mpz_t message;
if ( argc == 1 )
{
Com_Printf("%s", _( "^3Server sent a pubkey_decrypt command, but sent nothing to decrypt!\n" ));
return qfalse;
}
mpz_init_set_str( message, Cmd_Argv( 1 ), 16 );
if ( rsa_decrypt( &private_key, &msg_len, ( unsigned char * ) buffer + 16, message ) )
{
nettle_mpz_set_str_256_u( message, msg_len, ( unsigned char * ) buffer + 16 );
mpz_get_str( buffer + 16, 16, message );
CL_AddReliableCommand( buffer );
}
mpz_clear( message );
return qfalse;
}
#endif
// we may want to put a "connect to other server" command here
// cgame can now act on the command
return qtrue;
}
开发者ID:Sixthly, 项目名称:Unvanquished, 代码行数:101, 代码来源:cl_cgame.c
示例8: CL_CgameSystemCalls
//.........这里部分代码省略.........
case CG_FS_FCLOSEFILE:
FS_FCloseFile( args[ 1 ] );
return 0;
case CG_FS_GETFILELIST:
VM_CheckBlock( args[3], args[4], "FSGFL" );
return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[ 4 ] );
case CG_FS_DELETEFILE:
return FS_Delete( VMA( 1 ) );
case CG_SENDCONSOLECOMMAND:
Cbuf_AddText( VMA( 1 ) );
return 0;
case CG_ADDCOMMAND:
CL_AddCgameCommand( VMA( 1 ) );
return 0;
case CG_REMOVECOMMAND:
Cmd_RemoveCommand( VMA( 1 ) );
return 0;
case CG_COMPLETE_CALLBACK:
if ( completer )
{
completer( VMA( 1 ) );
}
return 0;
case CG_SENDCLIENTCOMMAND:
CL_AddReliableCommand( VMA( 1 ) );
return 0;
case CG_UPDATESCREEN:
SCR_UpdateScreen();
return 0;
case CG_CM_LOADMAP:
CL_CM_LoadMap( VMA( 1 ) );
return 0;
case CG_CM_NUMINLINEMODELS:
return CM_NumInlineModels();
case CG_CM_INLINEMODEL:
return CM_InlineModel( args[ 1 ] );
case CG_CM_TEMPBOXMODEL:
return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qfalse );
case CG_CM_TEMPCAPSULEMODEL:
return CM_TempBoxModel( VMA( 1 ), VMA( 2 ), qtrue );
case CG_CM_POINTCONTENTS:
return CM_PointContents( VMA( 1 ), args[ 2 ] );
case CG_CM_TRANSFORMEDPOINTCONTENTS:
return CM_TransformedPointContents( VMA( 1 ), args[ 2 ], VMA( 3 ), VMA( 4 ) );
case CG_CM_BOXTRACE:
CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[ 6 ], args[ 7 ], TT_AABB );
return 0;
开发者ID:Sixthly, 项目名称:Unvanquished, 代码行数:66, 代码来源:cl_cgame.c
示例9: CL_ParseServerData
//.........这里部分代码省略.........
// game directory
str = MSG_ReadString( msg );
if( !str || !str[0] )
Com_Error( ERR_DROP, "Server sent an empty game directory" );
if( !COM_ValidateRelativeFilename( str ) || strchr( str, '/' ) )
Com_Error( ERR_DROP, "Server sent an invalid game directory: %s", str );
gamedir = FS_GameDirectory();
if( strcmp( str, gamedir ) )
{
// shutdown the cgame module first in case it is running for whatever reason
// (happens on wswtv in lobby), otherwise precaches that are going to follow
// will probably fuck up (like models trying to load before the world model)
CL_GameModule_Shutdown();
if( !FS_SetGameDirectory( str, qtrue ) )
Com_Error( ERR_DROP, "Failed to load game directory set by server: %s", str );
ML_Restart( qtrue );
}
// parse player entity number
cl.playernum = MSG_ReadShort( msg );
// get the full level name
Q_strncpyz( cl.servermessage, MSG_ReadString( msg ), sizeof( cl.servermessage ) );
sv_bitflags = MSG_ReadByte( msg );
if( cls.demo.playing )
{
cls.reliable = ( sv_bitflags & SV_BITFLAGS_RELIABLE );
}
else
{
if( cls.reliable != ( ( sv_bitflags & SV_BITFLAGS_RELIABLE ) != 0 ) )
Com_Error( ERR_DROP, "Server and client disagree about connection reliability" );
}
// builting HTTP server port
if( cls.httpbaseurl ) {
Mem_Free( cls.httpbaseurl );
cls.httpbaseurl = NULL;
}
if( ( sv_bitflags & SV_BITFLAGS_HTTP ) != 0 ) {
if( ( sv_bitflags & SV_BITFLAGS_HTTP_BASEURL ) != 0 ) {
// read base upstream url
cls.httpbaseurl = ZoneCopyString( MSG_ReadString( msg ) );
}
else {
http_portnum = MSG_ReadShort( msg ) & 0xffff;
cls.httpaddress = cls.serveraddress;
if( cls.httpaddress.type == NA_IP6 ) {
cls.httpaddress.address.ipv6.port = BigShort( http_portnum );
} else {
cls.httpaddress.address.ipv4.port = BigShort( http_portnum );
}
if( http_portnum ) {
if( cls.httpaddress.type == NA_LOOPBACK ) {
cls.httpbaseurl = ZoneCopyString( va( "http://localhost:%hu/", http_portnum ) );
}
else {
cls.httpbaseurl = ZoneCopyString( va( "http://%s/", NET_AddressToString( &cls.httpaddress ) ) );
}
}
}
}
// pure list
// clean old, if necessary
Com_FreePureList( &cls.purelist );
// add new
numpure = MSG_ReadShort( msg );
while( numpure > 0 )
{
const char *pakname = MSG_ReadString( msg );
const unsigned checksum = MSG_ReadLong( msg );
Com_AddPakToPureList( &cls.purelist, pakname, checksum, NULL );
numpure--;
}
//assert( numpure == 0 );
// get the configstrings request
CL_AddReliableCommand( va( "configstrings %i 0", cl.servercount ) );
cls.sv_pure = ( sv_bitflags & SV_BITFLAGS_PURE ) != 0;
cls.sv_tv = ( sv_bitflags & SV_BITFLAGS_TVSERVER ) != 0;
#ifdef PURE_CHEAT
cls.sv_pure = qfalse;
#endif
// separate the printfs so the server message can have a color
Com_Printf( S_COLOR_WHITE "\n" "=====================================\n" );
Com_Printf( S_COLOR_WHITE "%s\n\n", cl.servermessage );
}
开发者ID:Turupawn, 项目名称:DogeWarsow, 代码行数:101, 代码来源:cl_parse.c
示例10: CL_ParseDownload
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
void CL_ParseDownload ( msg_t *msg ) {
int size;
unsigned char data[MAX_MSGLEN];
uint16_t block;
if (!*clc.downloadTempName) {
Com_Printf("Server sending download, but no download was requested\n");
CL_AddReliableCommand("stopdl", qfalse);
return;
}
// read the data
block = MSG_ReadShort ( msg );
if(!block && !clc.downloadBlock)
{
// block zero is special, contains file size
clc.downloadSize = MSG_ReadLong ( msg );
Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
if (clc.downloadSize < 0)
{
Com_Error( ERR_DROP, "%s", MSG_ReadString( msg ) );
return;
}
}
size = MSG_ReadShort ( msg );
if (size < 0 || size > sizeof(data))
{
Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk", size);
return;
}
MSG_ReadData(msg, data, size);
if((clc.downloadBlock & 0xFFFF) != block)
{
Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", (clc.downloadBlock & 0xFFFF), block);
return;
}
// open the file if not opened yet
if (!clc.download)
{
clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
if (!clc.download) {
Com_Printf( "Could not create %s\n", clc.downloadTempName );
CL_AddReliableCommand("stopdl", qfalse);
CL_NextDownload();
return;
}
}
if (size)
FS_Write( data, size, clc.download );
CL_AddReliableCommand(va("nextdl %d", clc.downloadBlock), qfalse);
clc.downloadBlock++;
clc.downloadCount += size;
// So UI gets access to it
Cvar_SetValue( "cl_downloadCount", clc.downloadCount );
if (!size) { // A zero length block means EOF
if (clc.download) {
FS_FCloseFile( clc.download );
clc.download = 0;
// rename the file
FS_SV_Rename ( clc.downloadTempName, clc.downloadName, qfalse );
}
// send intentions now
// We need this because without it, we would hold the last nextdl and then start
// loading right away. If we take a while to load, the server is happily trying
// to send us that last block over and over.
// Write it twice to help make sure we acknowledge the download
CL_WritePacket();
CL_WritePacket();
// get another file if needed
CL_NextDownload ();
}
}
开发者ID:darklegion, 项目名称:tremulous, 代码行数:95, 代码来源:cl_parse.c
示例11: CLWS_CgameSystemCalls
// The cgame module is making a system call
qintptr CLWS_CgameSystemCalls( qintptr* args ) {
switch ( args[ 0 ] ) {
case WSCG_PRINT:
common->Printf( "%s", ( char* )VMA( 1 ) );
return 0;
case WSCG_ERROR:
common->Error( "%s", ( char* )VMA( 1 ) );
return 0;
case WSCG_MILLISECONDS:
return Sys_Milliseconds();
case WSCG_CVAR_REGISTER:
Cvar_Register( ( vmCvar_t* )VMA( 1 ), ( char* )VMA( 2 ), ( char* )VMA( 3 ), args[ 4 ] );
return 0;
case WSCG_CVAR_UPDATE:
Cvar_Update( ( vmCvar_t* )VMA( 1 ) );
return 0;
case WSCG_CVAR_SET:
Cvar_Set( ( char* )VMA( 1 ), ( char* )VMA( 2 ) );
return 0;
case WSCG_CVAR_VARIABLESTRINGBUFFER:
Cvar_VariableStringBuffer( ( char* )VMA( 1 ), ( char* )VMA( 2 ), args[ 3 ] );
return 0;
case WSCG_ARGC:
return Cmd_Argc();
case WSCG_ARGV:
Cmd_ArgvBuffer( args[ 1 ], ( char* )VMA( 2 ), args[ 3 ] );
return 0;
case WSCG_ARGS:
Cmd_ArgsBuffer( ( char* )VMA( 1 ), args[ 2 ] );
return 0;
case WSCG_FS_FOPENFILE:
return FS_FOpenFileByMode( ( char* )VMA( 1 ), ( fileHandle_t* )VMA( 2 ), ( fsMode_t )args[ 3 ] );
case WSCG_FS_READ:
FS_Read( VMA( 1 ), args[ 2 ], args[ 3 ] );
return 0;
case WSCG_FS_WRITE:
return FS_Write( VMA( 1 ), args[ 2 ], args[ 3 ] );
case WSCG_FS_FCLOSEFILE:
FS_FCloseFile( args[ 1 ] );
return 0;
case WSCG_SENDCONSOLECOMMAND:
Cbuf_AddText( ( char* )VMA( 1 ) );
return 0;
case WSCG_ADDCOMMAND:
CLT3_AddCgameCommand( ( char* )VMA( 1 ) );
return 0;
case WSCG_REMOVECOMMAND:
Cmd_RemoveCommand( ( char* )VMA( 1 ) );
return 0;
case WSCG_SENDCLIENTCOMMAND:
CL_AddReliableCommand( ( char* )VMA( 1 ) );
return 0;
case WSCG_UPDATESCREEN:
SCR_UpdateScreen();
return 0;
case WSCG_CM_LOADMAP:
CLT3_CM_LoadMap( ( char* )VMA( 1 ) );
return 0;
case WSCG_CM_NUMINLINEMODELS:
return CM_NumInlineModels();
case WSCG_CM_INLINEMODEL:
return CM_InlineModel( args[ 1 ] );
case WSCG_CM_TEMPBOXMODEL:
return CM_TempBoxModel( ( float* )VMA( 1 ), ( float* )VMA( 2 ), false );
case WSCG_CM_TEMPCAPSULEMODEL:
return CM_TempBoxModel( ( float* )VMA( 1 ), ( float* )VMA( 2 ), true );
case WSCG_CM_POINTCONTENTS:
return CM_PointContentsQ3( ( float* )VMA( 1 ), args[ 2 ] );
case WSCG_CM_TRANSFORMEDPOINTCONTENTS:
return CM_TransformedPointContentsQ3( ( float* )VMA( 1 ), args[ 2 ], ( float* )VMA( 3 ), ( float* )VMA( 4 ) );
case WSCG_CM_BOXTRACE:
CM_BoxTraceQ3( ( q3trace_t* )VMA( 1 ), ( float* )VMA( 2 ), ( float* )VMA( 3 ), ( float* )VMA( 4 ), ( float* )VMA( 5 ), args[ 6 ], args[ 7 ], false );
return 0;
case WSCG_CM_TRANSFORMEDBOXTRACE:
CM_TransformedBoxTraceQ3( ( q3trace_t* )VMA( 1 ), ( float* )VMA( 2 ), ( float* )VMA( 3 ), ( float* )VMA( 4 ), ( float* )VMA( 5 ), args[ 6 ], args[ 7 ], ( float* )VMA( 8 ), ( float* )VMA( 9 ), false );
return 0;
case WSCG_CM_CAPSULETRACE:
CM_BoxTraceQ3( ( q3trace_t* )VMA( 1 ), ( float* )VMA( 2 ), ( float* )VMA( 3 ), ( float* )VMA( 4 ), ( float* )VMA( 5 ), args[ 6 ], args[ 7 ], true );
return 0;
case WSCG_CM_TRANSFORMEDCAPSULETRACE:
CM_TransformedBoxTraceQ3( ( q3trace_t* )VMA( 1 ), ( float* )VMA( 2 ), ( float* )VMA( 3 ), ( float* )VMA( 4 ), ( float* )VMA( 5 ), args[ 6 ], args[ 7 ], ( float* )VMA( 8 ), ( float* )VMA( 9 ), true );
return 0;
case WSCG_CM_MARKFRAGMENTS:
return R_MarkFragmentsWolf( args[ 1 ], ( const vec3_t* )VMA( 2 ), ( float* )VMA( 3 ), args[ 4 ], ( float* )VMA( 5 ), args[ 6 ], ( markFragment_t* )VMA( 7 ) );
case WSCG_S_STARTSOUND:
S_StartSound( ( float* )VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], 0.5 );
return 0;
case WSCG_S_STARTSOUNDEX:
S_StartSoundEx( ( float* )VMA( 1 ), args[ 2 ], args[ 3 ], args[ 4 ], args[ 5 ], 127 );
return 0;
case WSCG_S_STARTLOCALSOUND:
S_StartLocalSound( args[ 1 ], args[ 2 ], 127 );
return 0;
case WSCG_S_CLEARLOOPINGSOUNDS:
CLWS_ClearLoopingSounds( args[ 1 ] );
return 0;
case WSCG_S_ADDLOOPINGSOUND:
// FIXME MrE: handling of looping sounds changed
S_AddLoopingSound( args[ 1 ], ( float* )VMA( 2 ), ( float* )VMA( 3 ), args[ 4 ], args[ 5 ], args[ 6 ], 0 );
//.........这里部分代码省略.........
开发者ID:janisl, 项目名称:jlquake, 代码行数:101, 代码来源:cgame.cpp
示例12: CLQW_ParseServerData
static void CLQW_ParseServerData( QMsg& message ) {
common->DPrintf( "Serverdata packet received.\n" );
Cbuf_Execute(); // make sure any stuffed commands are done
R_Shutdown( false );
CL_InitRenderer();
//
// wipe the clientActive_t struct
//
CL_ClearState();
// parse protocol version number
// allow 2.2 and 2.29 demos to play
int protover = message.ReadLong();
if ( protover != QWPROTOCOL_VERSION &&
!( clc.demoplaying && ( protover == 26 || protover == 27 || protover == 28 ) ) ) {
common->Error( "Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, QWPROTOCOL_VERSION );
}
cl.servercount = message.ReadLong();
// game directory
const char* str = message.ReadString2();
bool cflag = false;
if ( String::ICmp( fsqhw_gamedirfile, str ) ) {
// save current config
Com_WriteConfiguration();
cflag = true;
}
FS_SetGamedirQHW( str );
//ZOID--run the autoexec.cfg in the gamedir
//if it exists
if ( cflag ) {
if ( FS_FileExists( "config.cfg" ) ) {
Cbuf_AddText( "cl_warncmd 0\n" );
Cbuf_AddText( "exec config.cfg\n" );
Cbuf_AddText( "exec frontend.cfg\n" );
Cbuf_AddText( "cl_warncmd 1\n" );
}
}
// parse player slot, high bit means spectator
cl.playernum = message.ReadByte();
if ( cl.playernum & 128 ) {
cl.qh_spectator = true;
cl.playernum &= ~128;
}
cl.viewentity = cl.playernum + 1;
// get the full level name
str = const_cast<char*>( message.ReadString2() );
String::NCpy( cl.qh_levelname, str, sizeof ( cl.qh_levelname ) - 1 );
// get the movevars
movevars.gravity = message.ReadFloat();
movevars.stopspeed = message.ReadFloat();
movevars.maxspeed = message.ReadFloat();
movevars.spectatormaxspeed = message.ReadFloat();
movevars.accelerate = message.ReadFloat();
movevars.airaccelerate = message.ReadFloat();
movevars.wateraccelerate = message.ReadFloat();
movevars.friction = message.ReadFloat();
movevars.waterfriction = message.ReadFloat();
movevars.entgravity = message.ReadFloat();
// seperate the printfs so the server message can have a color
common->Printf( "\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n" );
common->Printf( S_COLOR_ORANGE "%s" S_COLOR_WHITE "\n", str );
// ask for the sound list next
Com_Memset( cl.qh_sound_name, 0, sizeof ( cl.qh_sound_name ) );
CL_AddReliableCommand( va( "soundlist %i %i", cl.servercount, 0 ) );
// now waiting for downloads, etc
cls.state = CA_LOADING;
}
开发者ID:janisl, 项目名称:jlquake, 代码行数:81, 代码来源:parse.cpp
示例13: CL_CgameSystemCalls
intptr_t CL_CgameSystemCalls(intptr_t *args)
{
switch (args[0])
{
case CG_PRINT:
Com_Printf("%s", (char *)VMA(1));
return 0;
case CG_ERROR:
Com_Error(ERR_DROP, "%s", (char *)VMA(1));
return 0;
case CG_MILLISECONDS:
return Sys_Milliseconds();
case CG_CVAR_REGISTER:
Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]);
return 0;
case CG_CVAR_UPDATE:
Cvar_Update(VMA(1));
return 0;
case CG_CVAR_SET:
Cvar_SetSafe(VMA(1), VMA(2));
return 0;
case CG_CVAR_VARIABLESTRINGBUFFER:
Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]);
return 0;
case CG_CVAR_LATCHEDVARIABLESTRINGBUFFER:
Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]);
return 0;
case CG_ARGC:
return Cmd_Argc();
case CG_ARGV:
Cmd_ArgvBuffer(args[1], VMA(2), args[3]);
return 0;
case CG_ARGS:
Cmd_ArgsBuffer(VMA(1), args[2]);
return 0;
case CG_FS_FOPENFILE:
return FS_FOpenFileByMode(VMA(1), VMA(2), args[3]);
case CG_FS_READ:
FS_Read(VMA(1), args[2], args[3]);
return 0;
case CG_FS_WRITE:
return FS_Write(VMA(1), args[2], args[3]);
case CG_FS_FCLOSEFILE:
FS_FCloseFile(args[1]);
return 0;
case CG_FS_GETFILELIST:
return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]);
case CG_FS_DELETEFILE:
return FS_Delete(VMA(1));
case CG_SENDCONSOLECOMMAND:
Cbuf_AddText(VMA(1));
return 0;
case CG_ADDCOMMAND:
CL_AddCgameCommand(VMA(1));
return 0;
case CG_REMOVECOMMAND:
Cmd_RemoveCommandSafe(VMA(1));
return 0;
case CG_SENDCLIENTCOMMAND:
CL_AddReliableCommand(VMA(1));
return 0;
case CG_UPDATESCREEN:
SCR_UpdateScreen();
return 0;
case CG_CM_LOADMAP:
CL_CM_LoadMap(VMA(1));
return 0;
case CG_CM_NUMINLINEMODELS:
return CM_NumInlineModels();
case CG_CM_INLINEMODEL:
return CM_InlineModel(args[1]);
case CG_CM_TEMPBOXMODEL:
return CM_TempBoxModel(VMA(1), VMA(2), qfalse);
case CG_CM_TEMPCAPSULEMODEL:
return CM_TempBoxModel(VMA(1), VMA(2), qtrue);
case CG_CM_POINTCONTENTS:
return CM_PointContents(VMA(1), args[2]);
case CG_CM_TRANSFORMEDPOINTCONTENTS:
return CM_TransformedPointContents(VMA(1), args[2], VMA(3), VMA(4));
case CG_CM_BOXTRACE:
CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse);
return 0;
case CG_CM_CAPSULETRACE:
CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue);
return 0;
case CG_CM_TRANSFORMEDBOXTRACE:
CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qfalse);
return 0;
case CG_CM_TRANSFORMEDCAPSULETRACE:
CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qtrue);
return 0;
case CG_CM_MARKFRAGMENTS:
return re.MarkFragments(args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7));
case CG_R_PROJECTDECAL:
re.ProjectDecal(args[1], args[2], VMA(3), VMA(4), VMA(5), args[6], args[7]);
return 0;
case CG_R_CLEARDECALS:
re.ClearDecals();
return 0;
//.........这里部分代码省略.........
开发者ID:Mailaender, 项目名称:etlegacy, 代码行数:101, 代码来源:cl_cgame.c
示例14: CL_CgameSystemCalls
/*
====================
CL_CgameSystemCalls
The cgame module is making a system call
====================
*/
intptr_t CL_CgameSystemCalls( intptr_t *args ) {
switch( args[0] ) {
case CG_PRINT:
Com_Printf( "%s", VMA(1) );
return 0;
case CG_FATAL_ERROR:
Com_Error( ERR_DROP, "%s", VMA(1) );
return 0;
case CG_MILLISECONDS:
return Sys_Milliseconds();
case CG_CVAR_REGISTER:
Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
return 0;
case CG_CVAR_UPDATE:
Cvar_Update( VMA(1) );
return 0;
case CG_CVAR_SET:
Cvar_Set( VMA(1), VMA(2) );
return 0;
case CG_CVAR_VARIABLESTRINGBUFFER:
Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
return 0;
case CG_ARGC:
return Cmd_Argc();
case CG_ARGV:
Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
return 0;
case CG_ARGVI:
return atoi( Cmd_Argv( args[1] ) );
case CG_ARGS:
Cmd_ArgsBuffer( VMA(1), args[2] );
return 0;
case CG_CMD_EXECUTETEXT:
Cbuf_ExecuteText( args[1], VMA(2) );
return 0;
case CG_FS_FOPENFILE:
return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
case CG_FS_READ:
FS_Read( VMA(1), args[2], args[3] );
return 0;
case CG_FS_WRITE:
FS_Write( VMA(1), args[2], args[3] );
return 0;
case CG_FS_FCLOSEFILE:
FS_FCloseFile( args[1] );
return 0;
case CG_SENDCONSOLECOMMAND:
Cbuf_AddText( VMA(1) );
return 0;
case CG_FORWARDCOMMAND:
VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
return 0;
case CG_ADDCOMMAND:
CL_AddCgameCommand( VMA(1) );
return 0;
case CG_REMOVECOMMAND:
Cmd_RemoveCommand( VMA(1) );
return 0;
case CG_SENDCLIENTCOMMAND:
CL_AddReliableCommand( VMA(1) );
return 0;
case CG_UPDATESCREEN:
// this is used during lengthy level loading, so pump message loop
// Com_EventLoop(); // FIXME: if a server restarts here, BAD THINGS HAPPEN!
// We can't call Com_EventLoop here, a restart will crash and this _does_ happen
// if there is a map change while we are downloading at pk3.
// ZOID
SCR_UpdateScreen();
return 0;
case CG_CM_LOADMAP:
CL_CM_LoadMap( VMA(1) );
return 0;
case CG_CM_NUMINLINEMODELS:
return CM_NumInlineModels();
case CG_CM_INLINEMODEL:
return CM_InlineModel( args[1] );
case CG_CM_TEMPBOXMODEL:
return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qfalse );
case CG_CM_TEMPCAPSULEMODEL:
return CM_TempBoxModel( VMA(1), VMA(2), /*int capsule*/ qtrue );
case CG_CM_POINTCONTENTS:
return CM_PointContents( VMA(1), args[2] );
case CG_CM_TRANSFORMEDPOINTCONTENTS:
return CM_TransformedPointContents( VMA(1), args[2], VMA(3), VMA(4) );
case CG_CM_BOXTRACE:
CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse );
return 0;
case CG_CM_CAPSULETRACE:
CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue );
return 0;
case CG_CM_TRANSFORMEDBOXTRACE:
CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qfalse );
return 0;
//.........这里部分代码省略.........
开发者ID:ballju, 项目名称:SpaceTrader-GPL-1.1.14, 代码行数:101, 代码来源:cl_cgame.c
示例15: CL_HandleServerCommand
//.........这里部分代码省略.........
return false;
}
auto cmd = args.Argv(0);
int argc = args.Argc();
if (cmd == "disconnect") {
// NERVE - SMF - allow server to indicate why they were disconnected
if (argc >= 2) {
Com_Error(errorParm_t::ERR_SERVERDISCONNECT, "Server disconnected: %s", args.Argv(1).c_str());
} else {
Com_Error(errorParm_t::ERR_SERVERDISCONNECT, "Server disconnected");
}
}
// bcs0 to bcs2 are used by the server to send info strings that are bigger than the size of a packet.
// See also SV_UpdateConfigStrings
// bcs0 starts a new big config string
// bcs1 continues it
// bcs2 finishes it and feeds it back as a new command sent by the server (bcs0 makes it a cs command)
if (cmd == "bcs0") {
if (argc >= 3) {
Com_sprintf(bigConfigString, BIG_INFO_STRING, "cs %s %s", args.Argv(1).c_str(), args.EscapedArgs(2).c_str());
}
return false;
}
if (cmd == "bcs1") {
if (argc >= 3) {
const char* s = Cmd_QuoteString( args[2].c_str() );
if (strlen(bigConfigString) + strlen(s) >= BIG_INFO_STRING) {
Com_Error(errorParm_t::ERR_DROP, "bcs exceeded BIG_INFO_STRING");
}
Q_strcat(bigConfigString, sizeof(bigConfigString), s);
}
return false;
}
if (cmd == "bcs2") {
if (argc >= 3) {
const char* s = Cmd_QuoteString( args[2].c_str() );
if (strlen(bigConfigString) + strlen(s) + 1 >= BIG_INFO_STRING) {
Com_Error(errorParm_t::ERR_DROP, "bcs exceeded BIG_INFO_STRING");
}
Q_strcat(bigConfigString, sizeof(bigConfigString), s);
Q_strcat(bigConfigString, sizeof(bigConfigString), "\"");
newText = bigConfigString;
return CL_HandleServerCommand(bigConfigString, newText);
}
return false;
}
if (cmd == "cs") {
CL_ConfigstringModified(args);
return true;
}
if (cmd == "map_restart") {
// clear outgoing commands before passing
// the restart to the cgame
memset(cl.cmds, 0, sizeof(cl.cmds));
return true;
}
if (cmd == "popup") {
// direct server to client popup request, bypassing cgame
if (cls.state == connstate_t::CA_ACTIVE && !clc.demoplaying && argc >=1) {
// TODO: Pass to the cgame
}
return false;
}
if (cmd == "pubkey_decrypt") {
char buffer[ MAX_STRING_CHARS ] = "pubkey_identify ";
NettleLength msg_len = MAX_STRING_CHARS - 16;
mpz_t message;
if (argc == 1) {
Log::Notice("^3Server sent a pubkey_decrypt command, but sent nothing to decrypt!\n");
return false;
}
mpz_init_set_str(message, args.Argv(1).c_str(), 16);
if (rsa_decrypt(&private_key, &msg_len, (unsigned char *) buffer + 16, message)) {
nettle_mpz_set_str_256_u(message, msg_len, (unsigned char *) buffer + 16);
mpz_get_str(buffer + 16, 16, message);
CL_AddReliableCommand(buffer);
}
mpz_clear(message);
return false;
}
return true;
}
开发者ID:unrealarena, 项目名称:unrealarena, 代码行数:101, 代码来源:cl_cgame.cpp
示例16: DL_End
void DL_End( CURLcode res, CURLMcode resm )
{
CURLMsg *msg;
int msgs;
if( dl_verbose->integer == 0 && dl_showprogress->integer == 2 && !curlm )
Com_Printf( "\n" );
if( curlm )
{
// res = final download result
while( ( msg = curl_multi_info_read( curlm, &msgs ) ) )
{
if( msg->msg != CURLMSG_DONE )
{
if( dl_error[0] == '\0' )
Q_strncpyz( dl_error, "Download Interrupted.", sizeof(dl_error) );
}
else if( msg->easy_handle == curl )
{
if( msg->data.result != CURLE_OK );
res = msg->data.result;
}
else
{
Com_Printf( "Invalid cURL handle.\n" );
}
}
curl_multi_cleanup( curlm );
curlm = NULL;
}
if( curl )
{
curl_easy_cleanup( curl );
curl = NULL;
}
// get possible error messages
if( !*dl_error && res != CURLE_OK )
Q_strncpyz( dl_error, curl_easy_strerror(res), sizeof(dl_error) );
if( !*dl_error && resm != CURLM_OK )
Q_strncpyz( dl_error, curl_multi_strerror(resm), sizeof(dl_error) );
if( !*dl_error && !f )
Q_strncpyz( dl_error, "File is not opened.", sizeof(dl_error) );
if (f) {
FS_FCloseFile(f);
f = 0;
if (!*dl_error) { // download succeeded
char dest[MAX_OSPATH];
Com_Printf("Download complete, restarting filesystem.\n");
Q_strncpyz(dest, path, strlen(path)-3); // -4 +1 for the trailing \0
Q_strcat(dest, sizeof(dest), ".pk3");
if (!FS_FileExists(dest)) {
FS_SV_Rename(path, dest);
FS_Restart(clc.checksumFeed);
if (dl_showmotd->integer && *motd) {
Com_Printf("Server motd: %s\n", motd);
}
} else {
// normally such errors should be caught upon starting the transfer. Anyway better do
// it here again - the filesystem might have changed, plus this may help contain some
// bugs / exploitable flaws in the code.
Com_Printf("Failed to copy downloaded file to its location - file already exists.\n");
FS_HomeRemove(path);
}
} else {
FS_HomeRemove(path);
}
}
Cvar_Set( "cl_downloadName", "" ); // hide the ui downloading screen
Cvar_SetValue( "cl_downloadSize", 0 );
Cvar_SetValue( "cl_downloadCount", 0 );
Cvar_SetValue( "cl_downloadTime", 0 );
Cvar_Set( "cl_downloadMotd", "" );
if( *dl_error )
{
if( clc.state == CA_CONNECTED )
Com_Error( ERR_DROP, "%s\n", dl_error ); // download error while connecting, can not continue loading
else
Com_Printf( "%s\n", dl_error ); // download error while in game, do not disconnect
*dl_error = '\0';
}
else
{
if (strlen(Cvar_VariableString("cl_downloadDemo"))) {
Cbuf_AddText( va("demo %s\n", Cvar_VariableString("cl_downloadDemo") ) );
// download completed, request new gamestate to check possible new map if we are not already in game
} else if( clc.state == CA_CONNECTED)
CL_AddReliableCommand( "donedl", qfalse); // get new gamestate info from server
}
}
开发者ID:dourvaris, 项目名称:iodfe, 代码行数:97, 代码来源:cl_download.c
示例17: CL_CgameSystemCalls
intptr_t CL_CgameSystemCalls( intptr_t *args )
{
if( cls.cgInterface == 2 && args[0] >= CG_R_SETCLIPREGION && args[0] < CG_MEMSET )
{
if( args[0] < CG_S_STOPBACKGROUNDTRACK - 1 )
args[0] += 1;
else if( args[0] < CG_S_STOPBACKGROUNDTRACK + 4 )
args[0] += CG_PARSE_ADD_GLOBAL_DEFINE - CG_S_STOPBACKGROUNDTRACK + 1;
else if( args[0] < CG_PARSE_ADD_GLOBAL_DEFINE + 4 )
args[0] -= 4;
else if( args[0] >= CG_PARSE_SOURCE_FILE_AND_LINE && args[0] <= CG_S_SOUNDDURATION )
args[0] = CG_PARSE_SOURCE_FILE_AND_LINE - 1337 - args[0] ;
}
switch( args[0] )
{
case CG_PRINT:
Com_Printf( "%s", (const char*)VMA(1) );
return 0;
case CG_ERROR:
if( probingCG )
{
cls.cgInterface = 2; // this is a 1.1.0 cgame
return 0;
}
Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
return 0;
case CG_MILLISECONDS:
return Sys_Milliseconds();
case CG_CVAR_REGISTER:
Cvar_Register( (vmCvar_t*)VMA(1), (const char*)VMA(2), (const char*)VMA(3), args[4] );
return 0;
case CG_CVAR_UPDATE:
Cvar_Update( (vmCvar_t*)VMA(1) );
return 0;
case CG_CVAR_SET:
Cvar_SetSafe( (const char*)VMA(1), (const char*)VMA(2) );
return 0;
case CG_CVAR_VARIABLESTRINGBUFFER:
Cvar_VariableStringBuffer( (const char*)VMA(1), (char*)VMA(2), args[3] );
return 0;
case CG_ARGC:
return Cmd_Argc();
case CG_ARGV:
Cmd_ArgvBuffer( args[1], (char*)VMA(2), args[3] );
return 0;
case CG_ARGS:
Cmd_ArgsBuffer( (char*)VMA(1), args[2] );
return 0;
case CG_LITERAL_ARGS:
Cmd_LiteralArgsBuffer( (char*)VMA(1), args[2] );
return 0;
case CG_FS_FOPENFILE:
return FS_FOpenFileByMode( (const char*)VMA(1), (fileHandle_t*)VMA(2), (FS_Mode)args[3] );
case CG_FS_READ:
FS_Read( VMA(1), args[2], args[3] );
return 0;
case CG_FS_WRITE:
FS_Write( VMA(1), args[2], args[3] );
return 0;
case CG_FS_FCLOSEFILE:
FS_FCloseFile( args[1] );
return 0;
case CG_FS_SEEK:
return FS_Seek( (fileHandle_t)args[1], args[2], (FS_Origin)args[3] );
case CG_FS_GETFILELIST:
return FS_GetFileList( (const char*)VMA(1), (const char*)VMA(2), (char*)VMA(3), args[4] );
case CG_SENDCONSOLECOMMAND:
Cbuf_AddText( (const char*)VMA(1) );
return 0;
case CG_ADDCOMMAND:
Cmd_AddCommand( (const char*)VMA(1), NULL );
return 0;
case CG_REMOVECOMMAND:
Cmd_RemoveCommandSafe( (const char*)VMA(1) );
return 0;
case CG_SENDCLIENTCOMMAND:
CL_AddReliableCommand((const char*)VMA(1), false);
return 0;
case CG_UPDATESCREEN:
// this is used during lengthy level loading, so pump message loop
// Com_EventLoop(); // FIXME: if a server restarts here, BAD THINGS HAPPEN!
// We can't call Com_EventLoop here, a restart will crash and this _does_ happen
// if there is a map change while we are downloading at pk3.
// ZOID
SCR_UpdateScreen();
return 0;
case CG_CM_LOADMAP:
CL_CM_LoadMap( (const char*)VMA(1) );
return 0;
case CG_CM_NUMINLINEMODELS:
return CM_NumInlineModels();
case CG_CM_INLINEMODEL:
return CM_InlineModel( args[1] );
case CG_CM_TEMPBOXMODEL:
//.........这里部分代码省略.........
开发者ID:wtfbbqhax, 项目名称:tremulous, 代码行数:101, 代码来源:cl_cgame.cpp
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