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C++ CONPRINTF函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中CONPRINTF函数的典型用法代码示例。如果您正苦于以下问题:C++ CONPRINTF函数的具体用法?C++ CONPRINTF怎么用?C++ CONPRINTF使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了CONPRINTF函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: requestAlliance

void requestAlliance(uint8_t from, uint8_t to, BOOL prop, BOOL allowAudio)
{
	alliances[from][to] = ALLIANCE_REQUESTED;	// We've asked
	alliances[to][from] = ALLIANCE_INVITATION;	// They've been invited


	CBallFrom = from;
	CBallTo = to;
	eventFireCallbackTrigger((TRIGGER_TYPE) CALL_ALLIANCEOFFER);

	if (to == selectedPlayer)
	{
		CONPRINTF(ConsoleString,(ConsoleString,_("%s Requests An Alliance With You"),getPlayerName(from)));

		if (allowAudio)
		{
			audio_QueueTrack(ID_ALLIANCE_OFF);
		}
	}
	else if (from == selectedPlayer)
	{
		CONPRINTF(ConsoleString,(ConsoleString,_("You Invite %s To Form An Alliance"),getPlayerName(to)));
		if (allowAudio)
		{
			audio_QueueTrack(ID_ALLIANCE_OFF);
		}
	}

	if (prop)
	{
		sendAlliance(from, to, ALLIANCE_REQUESTED, false);
	}
}
开发者ID:cybersphinx,项目名称:wzgraphicsmods,代码行数:33,代码来源:multigifts.c


示例2: requestAlliance

void requestAlliance(uint8_t from, uint8_t to, bool prop, bool allowAudio)
{
	if (prop && bMultiMessages)
	{
		sendAlliance(from, to, ALLIANCE_REQUESTED, false);
		return;  // Wait for our message.
	}

	syncDebug("Request alliance %d %d", from, to);
	alliances[from][to] = ALLIANCE_REQUESTED;	// We've asked
	alliances[to][from] = ALLIANCE_INVITATION;	// They've been invited


	CBallFrom = from;
	CBallTo = to;
	eventFireCallbackTrigger((TRIGGER_TYPE) CALL_ALLIANCEOFFER);

	if (to == selectedPlayer)
	{
		CONPRINTF(ConsoleString, (ConsoleString, _("%s Requests An Alliance With You"), getPlayerName(from)));

		if (allowAudio)
		{
			audio_QueueTrack(ID_ALLIANCE_OFF);
		}
	}
	else if (from == selectedPlayer)
	{
		CONPRINTF(ConsoleString, (ConsoleString, _("You Invite %s To Form An Alliance"), getPlayerName(to)));
		if (allowAudio)
		{
			audio_QueueTrack(ID_ALLIANCE_OFF);
		}
	}
}
开发者ID:C1annad,项目名称:warzone2100,代码行数:35,代码来源:multigifts.cpp


示例3: breakAlliance

void breakAlliance(uint8_t p1, uint8_t p2, BOOL prop, BOOL allowAudio)
{
	char	tm1[128];

	if (alliances[p1][p2] == ALLIANCE_FORMED)
	{
		sstrcpy(tm1, getPlayerName(p1));
		CONPRINTF(ConsoleString,(ConsoleString,_("%s Breaks The Alliance With %s"),tm1,getPlayerName(p2) ));

		if (allowAudio && (p1 == selectedPlayer || p2 == selectedPlayer))
		{
			audio_QueueTrack(ID_ALLIANCE_BRO);
		}
	}

	alliances[p1][p2] = ALLIANCE_BROKEN;
	alliances[p2][p1] = ALLIANCE_BROKEN;
	alliancebits[p1] &= ~(1 << p2);
	alliancebits[p2] &= ~(1 << p1);

	if (prop)
	{
		sendAlliance(p1, p2, ALLIANCE_BROKEN, false);
	}
}
开发者ID:cybersphinx,项目名称:wzgraphicsmods,代码行数:25,代码来源:multigifts.c


示例4: giftPower

// ////////////////////////////////////////////////////////////////////////////
// give Power
void giftPower(uint8_t from, uint8_t to, BOOL send)
{
	UDWORD gifval;
	uint32_t dummy = 0;

	if (from == ANYPLAYER)
	{
		gifval = OILDRUM_POWER;
	}
	else
	{
		// Give 1/3 of our power away
		gifval = getPower(from) / 3;
		usePower(from, gifval);
	}

	addPower(to, gifval);

	if (send)
	{
		uint8_t giftType = POWER_GIFT;

		NETbeginEncode(NET_GIFT, NET_ALL_PLAYERS);
			NETuint8_t(&giftType);
			NETuint8_t(&from);
			NETuint8_t(&to);
			NETuint32_t(&dummy);
		NETend();
	}
	else if (to == selectedPlayer)
	{
		CONPRINTF(ConsoleString,(ConsoleString,_("%s Gives You %u Power"),getPlayerName(from),gifval));
	}
}
开发者ID:cybersphinx,项目名称:wzgraphicsmods,代码行数:36,代码来源:multigifts.c


示例5: giftArtifact

// ///////////////////////////////////////////////////////////////
void giftArtifact(UDWORD owner, UDWORD x, UDWORD y)
{
	PLAYER_RESEARCH	*pR = asPlayerResList[selectedPlayer];

	if (owner < MAX_PLAYERS)
	{
		PLAYER_RESEARCH	*pO = asPlayerResList[owner];
		int topic;

		for (topic = numResearch - 1; topic >= 0; topic--)
		{
			if (IsResearchCompleted(&pO[topic])
			 && !IsResearchPossible(&pR[topic]))
			{
				// Make sure the topic can be researched
				if (asResearch[topic].researchPower
				 && asResearch[topic].researchPoints)
				{
					MakeResearchPossible(&pR[topic]);
					CONPRINTF(ConsoleString,(ConsoleString,_("You Discover Blueprints For %s"),
						getName(asResearch[topic].pName)));
					break;
				}
				// Invalid topic
				else
				{
					debug(LOG_WARNING, "%s is a invalid research topic?", getName(asResearch[topic].pName));
				}
			}
		}
	}
}
开发者ID:cybersphinx,项目名称:wzgraphicsmods,代码行数:33,代码来源:multigifts.c


示例6: pickupArtefact

// ///////////////////////////////////////////////////////////////
bool pickupArtefact(int toPlayer, int fromPlayer)
{
	if (fromPlayer < MAX_PLAYERS && bMultiPlayer)
	{
		for (int topic = asResearch.size() - 1; topic >= 0; topic--)
		{
			if (IsResearchCompleted(&asPlayerResList[fromPlayer][topic])
			 && !IsResearchPossible(&asPlayerResList[toPlayer][topic]))
			{
				// Make sure the topic can be researched
				if (asResearch[topic].researchPower && asResearch[topic].researchPoints)
				{
					MakeResearchPossible(&asPlayerResList[toPlayer][topic]);
					if (toPlayer == selectedPlayer)
					{
						CONPRINTF(ConsoleString,(ConsoleString,_("You Discover Blueprints For %s"), getName(asResearch[topic].pName)));
					}
					break;
				}
				// Invalid topic
				else
				{
					debug(LOG_WARNING, "%s is a invalid research topic?", getName(asResearch[topic].pName));
				}
			}
		}

		audio_QueueTrack(ID_SOUND_ARTIFACT_RECOVERED);

		return true;
	}

	return false;
}
开发者ID:JCDG,项目名称:warzone2100,代码行数:35,代码来源:multigifts.cpp


示例7: formAlliance

void formAlliance(uint8_t p1, uint8_t p2, bool prop, bool allowAudio, bool allowNotification)
{
	DROID	*psDroid;
	char	tm1[128];

	if (bMultiMessages && prop)
	{
		sendAlliance(p1, p2, ALLIANCE_FORMED, false);
		return;  // Wait for our message.
	}

	// Don't add message if already allied
	if (bMultiPlayer && alliances[p1][p2] != ALLIANCE_FORMED && allowNotification)
	{
		sstrcpy(tm1, getPlayerName(p1));
		CONPRINTF(ConsoleString, (ConsoleString, _("%s Forms An Alliance With %s"), tm1, getPlayerName(p2)));
	}

	syncDebug("Form alliance %d %d", p1, p2);
	triggerEventAllianceAccepted(p1, p2);
	alliances[p1][p2] = ALLIANCE_FORMED;
	alliances[p2][p1] = ALLIANCE_FORMED;
	if (bMultiPlayer && alliancesSharedVision(game.alliance))	// this is for shared vision only
	{
		alliancebits[p1] |= 1 << p2;
		alliancebits[p2] |= 1 << p1;
	}

	if (allowAudio && (p1 == selectedPlayer || p2 == selectedPlayer))
	{
		audio_QueueTrack(ID_ALLIANCE_ACC);
	}

	// Not campaign and alliances are transitive
	if (bMultiPlayer && alliancesSharedVision(game.alliance))
	{
		giftRadar(p1, p2, false);
		giftRadar(p2, p1, false);
	}

	// Clear out any attacking orders
	for (psDroid = apsDroidLists[p1]; psDroid; psDroid = psDroid->psNext)	// from -> to
	{
		if (psDroid->order.type == DORDER_ATTACK
		    && psDroid->order.psObj
		    && psDroid->order.psObj->player == p2)
		{
			orderDroid(psDroid, DORDER_STOP, ModeImmediate);
		}
	}
	for (psDroid = apsDroidLists[p2]; psDroid; psDroid = psDroid->psNext)	// to -> from
	{
		if (psDroid->order.type == DORDER_ATTACK
		    && psDroid->order.psObj
		    && psDroid->order.psObj->player == p1)
		{
			orderDroid(psDroid, DORDER_STOP, ModeImmediate);
		}
	}
}
开发者ID:lamyongxian,项目名称:warzone2100,代码行数:60,代码来源:multigifts.cpp


示例8: giftResearch

// ////////////////////////////////////////////////////////////////////////////
// give technologies.
static void giftResearch(uint8_t from, uint8_t to, bool send)
{
	int		i;
	uint32_t	dummy = 0;

	if (send)
	{
		uint8_t giftType = RESEARCH_GIFT;

		NETbeginEncode(NETgameQueue(selectedPlayer), GAME_GIFT);
		NETuint8_t(&giftType);
		NETuint8_t(&from);
		NETuint8_t(&to);
		NETuint32_t(&dummy);
		NETend();
	}
	else if (alliancesCanGiveResearchAndRadar(game.alliance))
	{
		if (to == selectedPlayer)
		{
			CONPRINTF(ConsoleString, (ConsoleString, _("%s Gives You Technology Documents"), getPlayerName(from)));
		}
		// For each topic
		for (i = 0; i < asResearch.size(); i++)
		{
			// If they have it and we don't research it
			if (IsResearchCompleted(&asPlayerResList[from][i])
			    && !IsResearchCompleted(&asPlayerResList[to][i]))
			{
				MakeResearchCompleted(&asPlayerResList[to][i]);
				researchResult(i, to, false, NULL, true);
			}
		}
	}
}
开发者ID:C1annad,项目名称:warzone2100,代码行数:37,代码来源:multigifts.cpp


示例9: giftAutoGame

static void giftAutoGame(uint8_t from, uint8_t to, bool send)
{
	uint32_t dummy = 0;

	if (send)
	{
		uint8_t subType = AUTOGAME_GIFT;

		NETbeginEncode(NETgameQueue(selectedPlayer), GAME_GIFT);
		NETuint8_t(&subType);
		NETuint8_t(&from);
		NETuint8_t(&to);
		NETuint32_t(&dummy);
		NETend();
		debug(LOG_SYNC, "We (%d) are telling %d we want to enable/disable a autogame", from, to);
	}
	// If we are recieving the "gift"
	else
	{
		if (to == selectedPlayer)
		{
			NetPlay.players[from].autoGame = !NetPlay.players[from].autoGame ;
			CONPRINTF(ConsoleString, (ConsoleString, "%s has %s the autoGame command", getPlayerName(from), NetPlay.players[from].autoGame ? "Enabled" : "Disabled"));
			debug(LOG_SYNC, "We (%d) are being told that %d has %s autogame", selectedPlayer, from, NetPlay.players[from].autoGame ? "Enabled" : "Disabled");
		}
	}
}
开发者ID:C1annad,项目名称:warzone2100,代码行数:27,代码来源:multigifts.cpp


示例10: giftRadar

// ////////////////////////////////////////////////////////////////////////////
// give radar information
void giftRadar(uint8_t from, uint8_t to, bool send)
{
	uint32_t dummy = 0;

	if (send)
	{
		uint8_t subType = RADAR_GIFT;

		NETbeginEncode(NETgameQueue(selectedPlayer), GAME_GIFT);
		NETuint8_t(&subType);
		NETuint8_t(&from);
		NETuint8_t(&to);
		NETuint32_t(&dummy);
		NETend();
	}
	// If we are recieving the gift
	else
	{
		hqReward(from, to);
		if (to == selectedPlayer)
		{
			CONPRINTF(ConsoleString, (ConsoleString, _("%s Gives You A Visibility Report"), getPlayerName(from)));
		}
	}
}
开发者ID:C1annad,项目名称:warzone2100,代码行数:27,代码来源:multigifts.cpp


示例11: breakAlliance

void breakAlliance(uint8_t p1, uint8_t p2, bool prop, bool allowAudio)
{
	char	tm1[128];

	if (prop && bMultiMessages)
	{
		sendAlliance(p1, p2, ALLIANCE_BROKEN, false);
		return;  // Wait for our message.
	}

	if (alliances[p1][p2] == ALLIANCE_FORMED)
	{
		sstrcpy(tm1, getPlayerName(p1));
		CONPRINTF(ConsoleString, (ConsoleString, _("%s Breaks The Alliance With %s"), tm1, getPlayerName(p2)));

		if (allowAudio && (p1 == selectedPlayer || p2 == selectedPlayer))
		{
			audio_QueueTrack(ID_ALLIANCE_BRO);
		}
	}

	syncDebug("Break alliance %d %d", p1, p2);
	alliances[p1][p2] = ALLIANCE_BROKEN;
	alliances[p2][p1] = ALLIANCE_BROKEN;
	alliancebits[p1] &= ~(1 << p2);
	alliancebits[p2] &= ~(1 << p1);
}
开发者ID:C1annad,项目名称:warzone2100,代码行数:27,代码来源:multigifts.cpp


示例12: printComponentInfo

/** print out information about a general component
 *  \param psStats the component to print the info for
 */
static void printComponentInfo(const COMPONENT_STATS *psStats)
{
	CONPRINTF(ConsoleString, (ConsoleString, "%s ref %d\n"
	                          "   bPwr %d bPnts %d wt %d bdy %d imd %p\n",
	                          getName(psStats), psStats->ref, psStats->buildPower,
	                          psStats->buildPoints, psStats->weight, psStats->pBase->hitpoints,
	                          psStats->pIMD));
}
开发者ID:ik3210,项目名称:warzone2100,代码行数:11,代码来源:oprint.cpp


示例13: sendGiftDroids

// sendGiftDroids()
// We give selected droid(s) as a gift to another player.
//
// \param from  :player that sent us the droid
// \param to    :player that should be getting the droid
static void sendGiftDroids(uint8_t from, uint8_t to)
{
	DROID        *next, *psD;
	uint8_t      giftType = DROID_GIFT;
	uint8_t      totalToSend;

	if (apsDroidLists[from] == NULL)
	{
		return;
	}

	/*
	 * Work out the number of droids to send. As well as making sure they are
	 * selected we also need to make sure they will NOT put the receiving player
	 * over their droid limit.
	 */

	for (totalToSend = 0, psD = apsDroidLists[from];
	     psD && getNumDroids(to) + totalToSend < getMaxDroids(to) && totalToSend != UINT8_MAX;
	     psD = psD->psNext)
	{
		if (psD->selected)
				++totalToSend;
	}
	/*
	 * We must send one droid at a time, due to the fact that giftSingleDroid()
	 * does its own net calls.
	 */

	for (psD = apsDroidLists[from]; psD && totalToSend != 0; psD = next)
	{
		// Store the next droid in the list as the list may change
		next = psD->psNext;

		if (psD->droidType == DROID_TRANSPORTER
		 && !transporterIsEmpty(psD))
		{
			CONPRINTF(ConsoleString, (ConsoleString, _("Tried to give away a non-empty %s - but this is not allowed."), psD->aName));
			continue;
		}
		if (psD->selected)
		{
			NETbeginEncode(NET_GIFT, NET_ALL_PLAYERS);
			NETuint8_t(&giftType);
			NETuint8_t(&from);
			NETuint8_t(&to);
			// Add the droid to the packet
			NETuint32_t(&psD->id);
			NETend();

			// Hand over the droid on our sidde
			giftSingleDroid(psD, to);

			// Decrement the number of droids left to send
			--totalToSend;
		}
	}
}
开发者ID:cybersphinx,项目名称:wzgraphicsmods,代码行数:63,代码来源:multigifts.c


示例14: sendGiftDroids

// sendGiftDroids()
// We give selected droid(s) as a gift to another player.
//
// \param from  :player that sent us the droid
// \param to    :player that should be getting the droid
static void sendGiftDroids(uint8_t from, uint8_t to)
{
	DROID        *psD;
	uint8_t      giftType = DROID_GIFT;
	uint8_t      totalToSend;

	if (apsDroidLists[from] == nullptr)
	{
		return;
	}

	/*
	 * Work out the number of droids to send. As well as making sure they are
	 * selected we also need to make sure they will NOT put the receiving player
	 * over their droid limit.
	 */

	for (totalToSend = 0, psD = apsDroidLists[from];
	     psD && getNumDroids(to) + totalToSend < getMaxDroids(to) && totalToSend != UINT8_MAX;
	     psD = psD->psNext)
	{
		if (psD->selected)
		{
			++totalToSend;
		}
	}
	/*
	 * We must send one droid at a time, due to the fact that giftSingleDroid()
	 * does its own net calls.
	 */

	for (psD = apsDroidLists[from]; psD && totalToSend != 0; psD = psD->psNext)
	{
		if (isTransporter(psD)
		    && !transporterIsEmpty(psD))
		{
			CONPRINTF(ConsoleString, (ConsoleString, _("Tried to give away a non-empty %s - but this is not allowed."), psD->aName));
			continue;
		}
		if (psD->selected)
		{
			NETbeginEncode(NETgameQueue(selectedPlayer), GAME_GIFT);
			NETuint8_t(&giftType);
			NETuint8_t(&from);
			NETuint8_t(&to);
			// Add the droid to the packet
			NETuint32_t(&psD->id);
			NETend();

			// Decrement the number of droids left to send
			--totalToSend;
		}
	}
}
开发者ID:lamyongxian,项目名称:warzone2100,代码行数:59,代码来源:multigifts.cpp


示例15: keyShowMapping

/* Sends a particular key mapping to the console */
static void keyShowMapping(KEY_MAPPING *psMapping)
{
	char	asciiSub[20], asciiMeta[20];
	bool	onlySub;

	onlySub = true;
	if (psMapping->metaKeyCode != KEY_IGNORE)
	{
		keyScanToString(psMapping->metaKeyCode, (char *)&asciiMeta, 20);
		onlySub = false;
	}

	keyScanToString(psMapping->subKeyCode, (char *)&asciiSub, 20);
	if (onlySub)
	{
		CONPRINTF(ConsoleString, (ConsoleString, "%s - %s", asciiSub, _(psMapping->name.c_str())));
	}
	else
	{
		CONPRINTF(ConsoleString, (ConsoleString, "%s and %s - %s", asciiMeta, asciiSub, _(psMapping->name.c_str())));
	}
	debug(LOG_INPUT, "Received %s from Console", ConsoleString);
}
开发者ID:lamyongxian,项目名称:warzone2100,代码行数:24,代码来源:keymap.cpp


示例16: recvGiftDroids

// recvGiftDroid()
// We received a droid gift from another player.
// NOTICE: the packet is already set-up for decoding via recvGift()
//
// \param from  :player that sent us the droid
// \param to    :player that should be getting the droid
static void recvGiftDroids(uint8_t from, uint8_t to, uint32_t droidID)
{
	DROID		*psDroid;

	if (IdToDroid(droidID, from, &psDroid))
	{
		giftSingleDroid(psDroid, to);
		if (to == selectedPlayer)
		{
			CONPRINTF(ConsoleString, (ConsoleString, _("%s Gives you a %s"), getPlayerName(from), psDroid->aName));
		}
	}
	else
	{
		debug(LOG_ERROR, "Bad droid id %u, from %u to %u", droidID, from, to);
	}
}
开发者ID:cybersphinx,项目名称:wzgraphicsmods,代码行数:23,代码来源:multigifts.c


示例17: recvGiftStruct

// NOTICE: the packet is already set-up for decoding via recvGift()
static void recvGiftStruct(uint8_t from, uint8_t to, uint32_t structID)
{
	STRUCTURE *psStruct = IdToStruct(structID, from);
	if (psStruct)
	{
		syncDebugStructure(psStruct, '<');
		giftSingleStructure(psStruct, to, false);
		syncDebugStructure(psStruct, '>');
		if (to == selectedPlayer)
		{
			CONPRINTF(ConsoleString, (ConsoleString, _("%s Gives you a %s"), getPlayerName(from), objInfo(psStruct)));
		}
	}
	else
	{
		debug(LOG_ERROR, "Bad structure id %u, from %u to %u", structID, from, to);
	}
}
开发者ID:lamyongxian,项目名称:warzone2100,代码行数:19,代码来源:multigifts.cpp


示例18: giftPower

// ////////////////////////////////////////////////////////////////////////////
// give Power
void giftPower(uint8_t from, uint8_t to, uint32_t amount, bool send)
{
	if (send)
	{
		uint8_t giftType = POWER_GIFT;

		NETbeginEncode(NETgameQueue(selectedPlayer), GAME_GIFT);
		NETuint8_t(&giftType);
		NETuint8_t(&from);
		NETuint8_t(&to);
		NETuint32_t(&amount);
		NETend();
	}
	else
	{
		int value = 0;

		if (from == ANYPLAYER && !NetPlay.bComms)
		{
			// basically cheating power, so we check that we are not in multiplayer
			addPower(to, amount);
		}
		else if (from == ANYPLAYER && NetPlay.bComms)
		{
			debug(LOG_WARNING, "Someone tried to cheat power in multiplayer - ignored!");
		}
		else if (amount == 0) // the GUI option
		{
			value = getPower(from) / 3;
			usePower(from, value);
			addPower(to, value);
		}
		else // for scripts etc that can give precise amounts
		{
			value = MIN(getPower(from), amount);
			usePower(from, value);
			addPower(to, value);
		}
		if (from != ANYPLAYER && to == selectedPlayer)
		{
			CONPRINTF(ConsoleString, (ConsoleString, _("%s Gives You %d Power"), getPlayerName(from), value));
		}
	}
}
开发者ID:C1annad,项目名称:warzone2100,代码行数:46,代码来源:multigifts.cpp


示例19: researchReward

/*find the last research topic of importance that the losing player did and
'give' the results to the reward player*/
void researchReward(UBYTE losingPlayer, UBYTE rewardPlayer)
{
	UDWORD topicIndex = 0, researchPoints = 0, rewardID = 0;
	STRUCTURE			*psStruct;
	RESEARCH_FACILITY	*psFacility;

	//look through the losing players structures to find a research facility
	for (psStruct = apsStructLists[losingPlayer]; psStruct != NULL; psStruct =
	         psStruct->psNext)
	{
		if (psStruct->pStructureType->type == REF_RESEARCH)
		{
			psFacility = (RESEARCH_FACILITY *)psStruct->pFunctionality;
			if (psFacility->psBestTopic)
			{
				topicIndex = ((RESEARCH *)psFacility->psBestTopic)->ref -
				             REF_RESEARCH_START;
				if (topicIndex)
				{
					//if it cost more - it is better (or should be)
					if (researchPoints < asResearch[topicIndex].researchPoints)
					{
						//store the 'best' topic
						researchPoints = asResearch[topicIndex].researchPoints;
						rewardID = topicIndex;
					}
				}
			}
		}
	}

	//if a topic was found give the reward player the results of that research
	if (rewardID)
	{
		researchResult(rewardID, rewardPlayer, true, NULL, true);
		if (rewardPlayer == selectedPlayer)
		{
			//name the actual reward
			CONPRINTF(ConsoleString, (ConsoleString, "%s :- %s",
			                          _("Research Award"),
			                          getName(&asResearch[rewardID])));
		}
	}
}
开发者ID:CalculusWZ,项目名称:warzone2100,代码行数:46,代码来源:research.cpp


示例20: printBaseObjInfo

/** print out information about a base object
 *  \param psObj the object to print the info for
 */
static void printBaseObjInfo(const BASE_OBJECT* psObj)
{
	const char *pType;
	switch (psObj->type)
	{
	case OBJ_DROID:
		pType = "UNIT";
		break;
	case OBJ_STRUCTURE:
		pType = "STRUCT";
		break;
	case OBJ_FEATURE:
		pType = "FEAT";
		break;
	default:
		pType = "UNKNOWN TYPE";
		break;
	}

	CONPRINTF( ConsoleString, (ConsoleString, "%s id %d at (%d,%d,%d) dpr (%hu,%hu,%hu)\n", pType, psObj->id, psObj->pos.x, psObj->pos.y, psObj->pos.z, psObj->rot.direction, psObj->rot.pitch, psObj->rot.roll));
}
开发者ID:BG1,项目名称:warzone2100,代码行数:24,代码来源:oprint.cpp



注:本文中的CONPRINTF函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ CONSOLE_Print函数代码示例发布时间:2022-05-30
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