本文整理汇总了C++中CR_MEMBER函数的典型用法代码示例。如果您正苦于以下问题:C++ CR_MEMBER函数的具体用法?C++ CR_MEMBER怎么用?C++ CR_MEMBER使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了CR_MEMBER函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: CR_BIND_DERIVED
#include "Sim/Projectiles/Unsynced/BubbleProjectile.h"
#include "Sim/Projectiles/Unsynced/SmokeTrailProjectile.h"
#include "Sim/Units/Unit.h"
#include "Sim/Weapons/WeaponDef.h"
#include "TorpedoProjectile.h"
#include "GlobalUnsynced.h"
#ifdef TRACE_SYNC
#include "Sync/SyncTracer.h"
#endif
CR_BIND_DERIVED(CTorpedoProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),NULL,0,0,0,0,NULL,NULL));
CR_REG_METADATA(CTorpedoProjectile,(
CR_SETFLAG(CF_Synced),
CR_MEMBER(tracking),
CR_MEMBER(dir),
CR_MEMBER(maxSpeed),
CR_MEMBER(curSpeed),
CR_MEMBER(areaOfEffect),
CR_MEMBER(target),
CR_MEMBER(nextBubble),
CR_MEMBER(texx),
CR_MEMBER(texy),
CR_RESERVED(16)
));
CTorpedoProjectile::CTorpedoProjectile(const float3& pos, const float3& speed, CUnit* owner,
float areaOfEffect, float maxSpeed, float tracking, int ttl, CUnit* target,
const WeaponDef *weaponDef GML_PARG_C):
CWeaponProjectile(pos, speed, owner, target, ZeroVector, weaponDef, 0, ttl GML_PARG_P),
开发者ID:DeadnightWarrior,项目名称:spring,代码行数:31,代码来源:TorpedoProjectile.cpp
示例2: CR_BIND_DERIVED
#include "StdAfx.h"
#include "mmgr.h"
#include "FlameProjectile.h"
#include "Game/Camera.h"
#include "Map/Ground.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/ColorMap.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Weapons/WeaponDef.h"
#include "GlobalUnsynced.h"
CR_BIND_DERIVED(CFlameProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),float3(0,0,0),NULL,NULL,0));
CR_REG_METADATA(CFlameProjectile,(
CR_MEMBER(color),
CR_MEMBER(color2),
CR_MEMBER(intensity),
CR_MEMBER(spread),
CR_MEMBER(curTime),
CR_MEMBER(physLife),
CR_MEMBER(invttl),
CR_RESERVED(16)
));
CFlameProjectile::CFlameProjectile(const float3& pos, const float3& speed, const float3& spread,
CUnit* owner, const WeaponDef* weaponDef, int ttl GML_PARG_C)
: CWeaponProjectile(pos, speed, owner, 0, ZeroVector, weaponDef, 0, true, ttl GML_PARG_P),
color(color),
color2(color2),
开发者ID:javaphoon,项目名称:spring,代码行数:31,代码来源:FlameProjectile.cpp
示例3: CR_BIND_DERIVED
#include "Game/Team.h"
#include "LogOutput.h"
#include "Map/MapInfo.h"
#include "Sim/MoveTypes/TAAirMoveType.h"
#include "Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.h"
#include "Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h"
#include "Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h"
#include "Sim/Units/Unit.h"
#include "Sound.h"
#include "WeaponDefHandler.h"
#include "mmgr.h"
CR_BIND_DERIVED(CBombDropper, CWeapon, (NULL, false));
CR_REG_METADATA(CBombDropper,(
CR_MEMBER(dropTorpedoes),
CR_MEMBER(bombMoveRange),
CR_MEMBER(tracking),
CR_RESERVED(16)
));
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CBombDropper::CBombDropper(CUnit* owner,bool useTorps)
: CWeapon(owner),
dropTorpedoes(useTorps),
bombMoveRange(3),
tracking(0)
{
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:31,代码来源:bombdropper.cpp
示例4: CR_BIND_DERIVED
#include "Sync/SyncTracer.h"
#include "Rendering/UnitModels/3DModelParser.h"
#include "Rendering/UnitModels/3DOParser.h"
#include "Rendering/UnitModels/s3oParser.h"
#include "Matrix44f.h"
#include "Rendering/UnitModels/UnitDrawer.h"
#include "ProjectileHandler.h"
#include "mmgr.h"
static const float Smoke_Time=40;
CR_BIND_DERIVED(CPieceProjectile, CProjectile, (float3(0,0,0),float3(0,0,0),NULL,0,NULL,0));
CR_REG_METADATA(CPieceProjectile,(
CR_SERIALIZER(creg_Serialize), // numCallback, oldInfos
CR_MEMBER(flags),
CR_MEMBER(dispList),
// TODO what to do with the next two fields
//CR_MEMBER(piece3do),
//CR_MEMBER(pieces3o),
CR_MEMBER(spinVec),
CR_MEMBER(spinSpeed),
CR_MEMBER(spinPos),
CR_MEMBER(oldSmoke),
CR_MEMBER(oldSmokeDir),
// CR_MEMBER(target),
CR_MEMBER(drawTrail),
CR_MEMBER(curCallback),
CR_MEMBER(age),
CR_MEMBER(colorTeam),
CR_RESERVED(32)
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:31,代码来源:PieceProjectile.cpp
示例5: CR_BIND_DERIVED
// WorldObject.cpp: implementation of the CWorldObject class.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "WorldObject.h"
#include "mmgr.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CR_BIND_DERIVED(CWorldObject, CObject)
CR_REG_METADATA(CWorldObject, (
CR_MEMBER(radius),
CR_MEMBER_BEGINFLAG(CM_Config), // the projectile system needs to know that 'pos' is accessible by script
CR_MEMBER(pos),
CR_MEMBER(useAirLos),
CR_MEMBER(alwaysVisible),
CR_MEMBER_ENDFLAG(CM_Config),
CR_MEMBER(sqRadius),
CR_MEMBER(drawRadius))
);
CWorldObject::~CWorldObject()
{
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:30,代码来源:WorldObject.cpp
示例6: CR_BIND_DERIVED
#include "FlareProjectile.h"
#include "Game/Camera.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/ProjectileDrawer.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Projectiles/WeaponProjectiles/MissileProjectile.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/Unit.h"
CR_BIND_DERIVED(CFlareProjectile, CProjectile, (ZeroVector, ZeroVector, 0, 0));
CR_REG_METADATA(CFlareProjectile,(
CR_SETFLAG(CF_Synced),
CR_MEMBER(activateFrame),
CR_MEMBER(deathFrame),
CR_MEMBER(numSub),
CR_MEMBER(lastSub),
CR_MEMBER(subPos),
CR_MEMBER(subSpeed),
CR_MEMBER(alphaFalloff),
CR_RESERVED(8)
));
CFlareProjectile::CFlareProjectile(const float3& pos, const float3& speed, CUnit* owner, int activateFrame):
//! these are synced, but neither weapon nor piece
//! (only created by units that can drop flares)
CProjectile(pos, speed, owner, true, false, false),
activateFrame(activateFrame),
开发者ID:Anarchid,项目名称:spring,代码行数:31,代码来源:FlareProjectile.cpp
示例7: CR_BIND_DERIVED
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/QuadField.h"
#include "Sim/Features/Feature.h"
#include "Sim/Misc/DamageArray.h"
#include "Sim/Misc/Wind.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Units/Unit.h"
#include "System/creg/STL_List.h"
CR_BIND_DERIVED(CFireProjectile, CProjectile, (ZeroVector,ZeroVector,NULL,0,0,0,0))
CR_BIND(CFireProjectile::SubParticle, )
CR_REG_METADATA(CFireProjectile,(
CR_SETFLAG(CF_Synced),
CR_MEMBER(ttl),
CR_MEMBER(emitPos),
CR_MEMBER(emitRadius),
CR_MEMBER(particleTime),
CR_MEMBER(particleSize),
CR_MEMBER(ageSpeed),
CR_MEMBER(subParticles2),
CR_MEMBER(subParticles),
CR_RESERVED(16)
))
CR_REG_METADATA_SUB(CFireProjectile, SubParticle, (
CR_MEMBER(pos),
CR_MEMBER(posDif),
CR_MEMBER(age),
CR_MEMBER(maxSize),
开发者ID:amitamitamitamit,项目名称:spring,代码行数:31,代码来源:FireProjectile.cpp
示例8: CR_BIND
#include "IncCREG.h"
#include "IncExternAI.h"
#include "IncGlobalAI.h"
#include "KAIK.h"
extern CKAIK* KAIKStateExt;
CR_BIND(BuildingTracker, )
CR_REG_METADATA(BuildingTracker, (
CR_MEMBER(unitUnderConstruction),
CR_ENUM_MEMBER(category),
CR_MEMBER(hpLastFrame),
CR_MEMBER(damage),
CR_MEMBER(hpSomeTimeAgo),
CR_MEMBER(damageSomeTimeAgo),
CR_MEMBER(startedRealBuildingFrame),
CR_MEMBER(etaFrame),
CR_MEMBER(maxTotalBuildPower),
CR_MEMBER(assignedTotalBuildPower),
CR_MEMBER(energyUsage),
CR_MEMBER(metalUsage),
CR_MEMBER(buildTask),
CR_MEMBER(factory),
CR_MEMBER(economyUnitTracker),
CR_RESERVED(16)
))
CR_BIND(EconomyUnitTracker, )
CR_REG_METADATA(EconomyUnitTracker, (
CR_MEMBER(economyUnitId),
开发者ID:spring,项目名称:KAIK,代码行数:31,代码来源:EconomyTracker.cpp
示例9: CR_BIND_DERIVED
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "BeamLaserProjectile.h"
#include "Game/Camera.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Weapons/WeaponDef.h"
CR_BIND_DERIVED(CBeamLaserProjectile, CWeaponProjectile, (ProjectileParams()));
CR_REG_METADATA(CBeamLaserProjectile,(
CR_SETFLAG(CF_Synced),
CR_MEMBER(coreColStart),
CR_MEMBER(coreColEnd),
CR_MEMBER(edgeColStart),
CR_MEMBER(edgeColEnd),
CR_MEMBER(thickness),
CR_MEMBER(corethickness),
CR_MEMBER(flaresize),
CR_MEMBER(decay),
CR_MEMBER(midtexx),
CR_RESERVED(16)
));
CBeamLaserProjectile::CBeamLaserProjectile(const ProjectileParams& params): CWeaponProjectile(params, true)
, thickness(0.0f)
, corethickness(0.0f)
, flaresize(0.0f)
开发者ID:AlexDiede,项目名称:spring,代码行数:31,代码来源:BeamLaserProjectile.cpp
示例10: CR_BIND_DERIVED
#include "Sim/Misc/GroundBlockingObjectMap.h"
#include "Sim/Misc/QuadField.h"
#include "Sim/Misc/ModInfo.h"
#include "Sim/Misc/SmoothHeightMesh.h"
#include "Sim/Units/Scripts/UnitScript.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/UnitTypes/TransportUnit.h"
#include "Sim/Units/CommandAI/CommandAI.h"
#include "System/myMath.h"
#include "System/Matrix44f.h"
CR_BIND_DERIVED(CHoverAirMoveType, AAirMoveType, (NULL));
CR_REG_METADATA(CHoverAirMoveType, (
CR_MEMBER(loadingUnits),
CR_MEMBER(bankingAllowed),
CR_MEMBER(orgWantedHeight),
CR_MEMBER(circlingPos),
CR_MEMBER(goalDistance),
CR_MEMBER(waitCounter),
CR_MEMBER(wantToStop),
CR_MEMBER(wantedHeading),
CR_MEMBER(wantedSpeed),
CR_MEMBER(deltaSpeed),
CR_MEMBER(currentBank),
开发者ID:lordelven,项目名称:spring,代码行数:31,代码来源:HoverAirMoveType.cpp
示例11: CR_BIND_DERIVED
#include "ExploSpikeProjectile.h"
#include "Game/Camera.h"
#include "Game/GlobalUnsynced.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/ProjectileDrawer.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
CR_BIND_DERIVED(CExploSpikeProjectile, CProjectile, );
CR_REG_METADATA(CExploSpikeProjectile,
(
CR_MEMBER_BEGINFLAG(CM_Config),
CR_MEMBER(length),
CR_MEMBER(width),
CR_MEMBER(alpha),
CR_MEMBER(alphaDecay),
CR_MEMBER(lengthGrowth),
CR_MEMBER(color),
CR_MEMBER_ENDFLAG(CM_Config),
CR_RESERVED(8)
));
CExploSpikeProjectile::CExploSpikeProjectile()
: CProjectile()
, length(0.0f)
, width(0.0f)
, alpha(0.0f)
, alphaDecay(0.0f)
开发者ID:vladmihaisima,项目名称:spring,代码行数:29,代码来源:ExploSpikeProjectile.cpp
示例12: CR_BIND_DERIVED
#include "StdAfx.h"
#include "mmgr.h"
#include "Game/Camera.h"
#include "HeatCloudProjectile.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/ProjectileDrawer.hpp"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
CR_BIND_DERIVED(CHeatCloudProjectile, CProjectile, );
CR_REG_METADATA(CHeatCloudProjectile,
(
CR_MEMBER_BEGINFLAG(CM_Config),
CR_MEMBER(heat),
CR_MEMBER(maxheat),
CR_MEMBER(heatFalloff),
CR_MEMBER(size),
CR_MEMBER(sizeGrowth),
CR_MEMBER(sizemod),
CR_MEMBER(sizemodmod),
CR_MEMBER(texture),
CR_MEMBER_ENDFLAG(CM_Config),
CR_RESERVED(8)
));
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
开发者ID:niavok,项目名称:spring,代码行数:30,代码来源:HeatCloudProjectile.cpp
示例13: CR_BIND_DERIVED
#include "WeaponDef.h"
#include "WeaponDefHandler.h"
#include "Game/GameHelper.h"
#include "Game/TraceRay.h"
#include "Rendering/Models/3DModel.h"
#include "Sim/Misc/CollisionHandler.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Misc/InterceptHandler.h"
#include "Sim/Projectiles/WeaponProjectiles/WeaponProjectileFactory.h"
#include "Sim/Units/Unit.h"
CR_BIND_DERIVED(CLightningCannon, CWeapon, (NULL, NULL));
CR_REG_METADATA(CLightningCannon,(
CR_MEMBER(color),
CR_RESERVED(8)
));
CLightningCannon::CLightningCannon(CUnit* owner, const WeaponDef* def): CWeapon(owner, def)
{
color = def->visuals.color;
}
void CLightningCannon::Update()
{
if (targetType != Target_None) {
weaponPos = owner->GetObjectSpacePos(relWeaponPos);
weaponMuzzlePos = owner->GetObjectSpacePos(relWeaponMuzzlePos);
开发者ID:jamerlan,项目名称:spring,代码行数:30,代码来源:LightningCannon.cpp
示例14: CR_BIND_DERIVED
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Weapons/Weapon.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Weapons/WeaponDef.h"
#ifdef TRACE_SYNC
#include "Sync/SyncTracer.h"
#endif
CR_BIND_DERIVED(CLightningProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),NULL,float3(0,0,0),NULL,0,NULL));
CR_REG_METADATA(CLightningProjectile,(
CR_SETFLAG(CF_Synced),
CR_MEMBER(color),
CR_MEMBER(endPos),
CR_MEMBER(weapon),
CR_MEMBER(displacements),
CR_MEMBER(displacements2),
CR_RESERVED(16)
));
CLightningProjectile::CLightningProjectile(
const float3& pos, const float3& end,
CUnit* owner,
const float3& color,
const WeaponDef* weaponDef,
int ttl, CWeapon* weap):
CWeaponProjectile(pos, ZeroVector, owner, 0, ZeroVector, weaponDef, 0, ttl),
开发者ID:Mocahteam,项目名称:SpringPP,代码行数:31,代码来源:LightningProjectile.cpp
示例15: CR_BIND
#include <sstream>
#include "IncCREG.h"
#include "IncExternAI.h"
#include "IncGlobalAI.h"
CR_BIND(CUnitHandler, (NULL));
CR_REG_METADATA(CUnitHandler, (
CR_MEMBER(IdleUnits),
CR_MEMBER(BuildTasks),
CR_MEMBER(TaskPlans),
CR_MEMBER(AllUnitsByCat),
CR_MEMBER(AllUnitsByType),
CR_MEMBER(Factories),
CR_MEMBER(NukeSilos),
CR_MEMBER(MetalExtractors),
CR_MEMBER(Limbo),
CR_MEMBER(BuilderTrackers),
CR_MEMBER(metalMaker),
CR_MEMBER(ai),
CR_MEMBER(taskPlanCounter),
CR_RESERVED(16)
));
CUnitHandler::CUnitHandler(AIClasses* ai) {
this->ai = ai;
开发者ID:DeadnightWarrior,项目名称:spring,代码行数:31,代码来源:UnitHandler.cpp
示例16: CR_BIND_DERIVED
#include "Game/Team.h"
#include "LogOutput.h"
#include "Sim/Units/Unit.h"
#include "Rendering/Env/BaseTreeDrawer.h"
#include "Sim/ModInfo.h"
#include "Sim/Projectiles/FireProjectile.h"
#include "Sim/Projectiles/SmokeProjectile.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Projectiles/GeoThermSmokeProjectile.h"
#include "myMath.h"
#include "mmgr.h"
CR_BIND_DERIVED(CFeature, CSolidObject)
CR_REG_METADATA(CFeature, (
CR_MEMBER(createdFromUnit),
CR_MEMBER(isRepairingBeforeResurrect),
CR_MEMBER(resurrectProgress),
CR_MEMBER(health),
CR_MEMBER(reclaimLeft),
CR_MEMBER(id),
CR_MEMBER(allyteam),
CR_MEMBER(tempNum),
CR_MEMBER(lastReclaim),
CR_MEMBER(def),
//CR_MEMBER(transMatrix),
CR_MEMBER(inUpdateQue),
CR_MEMBER(drawQuad),
CR_MEMBER(finalHeight),
CR_MEMBER(myFire),
CR_MEMBER(fireTime),
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:31,代码来源:Feature.cpp
示例17: CR_BIND_DERIVED
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/UnitLoader.h"
#include "Sim/Units/UnitTypes/Building.h"
#include "Sim/Misc/DamageArray.h"
#include "Sim/Misc/LosHandler.h"
#include "Sim/Misc/TeamHandler.h"
#include "Sim/Misc/QuadField.h"
#include "System/EventHandler.h"
#include "System/myMath.h"
#include "System/creg/STL_List.h"
#include "System/mmgr.h"
CR_BIND_DERIVED(CTransportUnit, CUnit, );
CR_REG_METADATA(CTransportUnit, (
CR_MEMBER(transportedUnits),
CR_MEMBER(transportCapacityUsed),
CR_MEMBER(transportMassUsed),
CR_RESERVED(16),
CR_POSTLOAD(PostLoad)
));
CR_BIND(CTransportUnit::TransportedUnit,);
CR_REG_METADATA_SUB(CTransportUnit,TransportedUnit,(
CR_MEMBER(unit),
CR_MEMBER(piece),
CR_MEMBER(size),
CR_MEMBER(mass),
CR_RESERVED(8)
));
开发者ID:Finkky,项目名称:spring,代码行数:31,代码来源:TransportUnit.cpp
示例18: CR_BIND_DERIVED
#include "Sim/Misc/TeamHandler.h"
#include "Sim/Units/BuildInfo.h"
#include "Sim/Units/UnitHandler.h"
#include "Sim/Units/UnitLoader.h"
#include "Sim/Units/UnitDefHandler.h"
#include "Sim/Units/UnitTypes/Factory.h"
#include "System/Log/ILog.h"
#include "System/creg/STL_Map.h"
#include "System/StringUtil.h"
#include "System/EventHandler.h"
#include "System/Exceptions.h"
CR_BIND_DERIVED(CFactoryCAI ,CCommandAI , )
CR_REG_METADATA(CFactoryCAI , (
CR_MEMBER(newUnitCommands),
CR_MEMBER(buildOptions)
))
static std::string GetUnitDefBuildOptionToolTip(const UnitDef* ud, bool disabled) {
std::string tooltip;
if (disabled) {
tooltip = "\xff\xff\x22\x22" "DISABLED: " "\xff\xff\xff\xff";
} else {
tooltip = "Build: ";
}
tooltip += (ud->humanName + " - " + ud->tooltip);
tooltip += ("\nHealth " + FloatToString(ud->health, "%.0f"));
tooltip += ("\nMetal cost " + FloatToString(ud->metal, "%.0f"));
开发者ID:nixtux,项目名称:spring,代码行数:31,代码来源:FactoryCAI.cpp
示例19: CR_BIND_DERIVED
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Projectiles/Unsynced/SmokeTrailProjectile.h"
#include "Sim/Units/Unit.h"
#include "Sim/Weapons/WeaponDef.h"
#include "StarburstProjectile.h"
#include "Sync/SyncTracer.h"
#include "Rendering/UnitModels/s3oParser.h"
#include "GlobalUnsynced.h"
static const float Smoke_Time=70;
CR_BIND_DERIVED(CStarburstProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),NULL,float3(0,0,0),0,0,0,0,NULL,NULL,NULL,0,float3(0,0,0)));
CR_REG_METADATA(CStarburstProjectile,(
CR_SETFLAG(CF_Synced),
CR_MEMBER(tracking),
CR_MEMBER(maxGoodDif),
CR_MEMBER(dir),
CR_MEMBER(maxSpeed),
CR_MEMBER(curSpeed),
CR_MEMBER(uptime),
CR_MEMBER(areaOfEffect),
CR_MEMBER(age),
CR_MEMBER(oldSmoke),
CR_MEMBER(oldSmokeDir),
CR_MEMBER(drawTrail),
CR_MEMBER(numParts),
CR_MEMBER(doturn),
CR_MEMBER(curCallback),
CR_MEMBER(missileAge),
CR_MEMBER(distanceToTravel),
开发者ID:DeadnightWarrior,项目名称:spring,代码行数:31,代码来源:StarburstProjectile.cpp
示例20: CR_BIND_DERIVED
#include "StdAfx.h"
#include "mmgr.h"
#include "EmgProjectile.h"
#include "Game/Camera.h"
#include "Map/Ground.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Weapons/WeaponDefHandler.h"
#include "Sync/SyncTracer.h"
#include "System/GlobalUnsynced.h"
CR_BIND_DERIVED(CEmgProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),NULL,float3(0,0,0),0,0,NULL));
CR_REG_METADATA(CEmgProjectile,(
CR_MEMBER(intensity),
CR_MEMBER(color),
CR_RESERVED(8)
));
CEmgProjectile::CEmgProjectile(const float3& pos, const float3& speed,
CUnit* owner, const float3& color, float intensity, int ttl,
const WeaponDef* weaponDef GML_PARG_C):
CWeaponProjectile(pos, speed, owner, 0, ZeroVector, weaponDef, 0, true, ttl GML_PARG_P),
color(color),
intensity(intensity)
{
if (weaponDef) {
SetRadius(weaponDef->collisionSize);
drawRadius=weaponDef->size;
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:31,代码来源:EmgProjectile.cpp
注:本文中的CR_MEMBER函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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