本文整理汇总了C++中CTX_wm_manager函数的典型用法代码示例。如果您正苦于以下问题:C++ CTX_wm_manager函数的具体用法?C++ CTX_wm_manager怎么用?C++ CTX_wm_manager使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了CTX_wm_manager函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: wm_homefile_write_exec
/**
* \see #wm_file_write wraps #BLO_write_file in a similar way.
*/
int wm_homefile_write_exec(bContext *C, wmOperator *op)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
char filepath[FILE_MAX];
int fileflags;
BLI_callback_exec(G.main, NULL, BLI_CB_EVT_SAVE_PRE);
/* check current window and close it if temp */
if (win && win->screen->temp)
wm_window_close(C, wm, win);
/* update keymaps in user preferences */
WM_keyconfig_update(wm);
BLI_make_file_string("/", filepath, BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, NULL), BLENDER_STARTUP_FILE);
printf("trying to save homefile at %s ", filepath);
ED_editors_flush_edits(C, false);
/* force save as regular blend file */
fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_AUTOPLAY | G_FILE_HISTORY);
if (BLO_write_file(CTX_data_main(C), filepath, fileflags | G_FILE_USERPREFS, op->reports, NULL) == 0) {
printf("fail\n");
return OPERATOR_CANCELLED;
}
printf("ok\n");
G.save_over = 0;
BLI_callback_exec(G.main, NULL, BLI_CB_EVT_SAVE_POST);
return OPERATOR_FINISHED;
}
开发者ID:Moguri,项目名称:blender,代码行数:40,代码来源:wm_files.c
示例2: flyEnd
static int flyEnd(bContext *C, FlyInfo *fly)
{
wmWindow *win;
RegionView3D *rv3d;
if (fly->state == FLY_RUNNING)
return OPERATOR_RUNNING_MODAL;
#ifdef NDOF_FLY_DEBUG
puts("\n-- fly end --");
#endif
win = CTX_wm_window(C);
rv3d = fly->rv3d;
WM_event_remove_timer(CTX_wm_manager(C), win, fly->timer);
ED_region_draw_cb_exit(fly->ar->type, fly->draw_handle_pixel);
ED_view3d_cameracontrol_release(fly->v3d_camera_control, fly->state == FLY_CANCEL);
rv3d->rflag &= ~RV3D_NAVIGATING;
#ifdef WITH_INPUT_NDOF
if (fly->ndof)
MEM_freeN(fly->ndof);
#endif
if (fly->state == FLY_CONFIRM) {
MEM_freeN(fly);
return OPERATOR_FINISHED;
}
MEM_freeN(fly);
return OPERATOR_CANCELLED;
}
开发者ID:Ichthyostega,项目名称:blender,代码行数:36,代码来源:view3d_fly.c
示例3: view_zoom_init
static void view_zoom_init(bContext *C, wmOperator *op, const wmEvent *event)
{
SpaceClip *sc = CTX_wm_space_clip(C);
ARegion *ar = CTX_wm_region(C);
ViewZoomData *vpd;
op->customdata = vpd = MEM_callocN(sizeof(ViewZoomData), "ClipViewZoomData");
WM_cursor_modal_set(CTX_wm_window(C), BC_NSEW_SCROLLCURSOR);
if (U.viewzoom == USER_ZOOM_CONT) {
/* needs a timer to continue redrawing */
vpd->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
vpd->timer_lastdraw = PIL_check_seconds_timer();
}
vpd->x = event->x;
vpd->y = event->y;
vpd->zoom = sc->zoom;
vpd->event_type = event->type;
ED_clip_mouse_pos(sc, ar, event->mval, vpd->location);
WM_event_add_modal_handler(C, op);
}
开发者ID:pawkoz,项目名称:dyplom,代码行数:24,代码来源:clip_ops.c
示例4: node_group_edit_exec
static int node_group_edit_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
const char *node_idname = group_node_idname(C);
bNode *gnode;
const bool exit = RNA_boolean_get(op->ptr, "exit");
ED_preview_kill_jobs(CTX_wm_manager(C), CTX_data_main(C));
gnode = node_group_get_active(C, node_idname);
if (gnode && !exit) {
bNodeTree *ngroup = (bNodeTree *)gnode->id;
if (ngroup)
ED_node_tree_push(snode, ngroup, gnode);
}
else
ED_node_tree_pop(snode);
WM_event_add_notifier(C, NC_SCENE | ND_NODES, NULL);
return OPERATOR_FINISHED;
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:24,代码来源:node_group.c
示例5: renamebutton_cb
static void renamebutton_cb(bContext *C, void *UNUSED(arg1), char *oldname)
{
char newname[FILE_MAX + 12];
char orgname[FILE_MAX + 12];
char filename[FILE_MAX + 12];
wmWindowManager *wm = CTX_wm_manager(C);
SpaceFile *sfile = (SpaceFile *)CTX_wm_space_data(C);
ARegion *ar = CTX_wm_region(C);
BLI_make_file_string(G.main->name, orgname, sfile->params->dir, oldname);
BLI_strncpy(filename, sfile->params->renameedit, sizeof(filename));
BLI_filename_make_safe(filename);
BLI_make_file_string(G.main->name, newname, sfile->params->dir, filename);
if (!STREQ(orgname, newname)) {
if (!BLI_exists(newname)) {
BLI_rename(orgname, newname);
/* to make sure we show what is on disk */
ED_fileselect_clear(wm, sfile);
}
ED_region_tag_redraw(ar);
}
}
开发者ID:Rojuinex,项目名称:Blender,代码行数:24,代码来源:file_draw.c
示例6: ED_preview_kill_jobs
void ED_preview_kill_jobs(const struct bContext *C)
{
wmWindowManager *wm= CTX_wm_manager(C);
if(wm)
WM_jobs_kill(wm, NULL, common_preview_startjob);
}
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:6,代码来源:render_preview.c
示例7: WM_exit_ext
/**
* \note doesn't run exit() call #WM_exit() for that.
*/
void WM_exit_ext(bContext *C, const bool do_python)
{
wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
/* first wrap up running stuff, we assume only the active WM is running */
/* modal handlers are on window level freed, others too? */
/* note; same code copied in wm_files.c */
if (C && wm) {
wmWindow *win;
if (!G.background) {
struct MemFile *undo_memfile = wm->undo_stack ? ED_undosys_stack_memfile_get_active(wm->undo_stack) : NULL;
if ((U.uiflag2 & USER_KEEP_SESSION) || (undo_memfile != NULL)) {
/* save the undo state as quit.blend */
char filename[FILE_MAX];
bool has_edited;
int fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_AUTOPLAY | G_FILE_HISTORY);
BLI_make_file_string("/", filename, BKE_tempdir_base(), BLENDER_QUIT_FILE);
has_edited = ED_editors_flush_edits(C, false);
if ((has_edited && BLO_write_file(CTX_data_main(C), filename, fileflags, NULL, NULL)) ||
(undo_memfile && BLO_memfile_write_file(undo_memfile, filename)))
{
printf("Saved session recovery to '%s'\n", filename);
}
}
}
WM_jobs_kill_all(wm);
for (win = wm->windows.first; win; win = win->next) {
CTX_wm_window_set(C, win); /* needed by operator close callbacks */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
ED_screen_exit(C, win, win->screen);
}
}
BKE_addon_pref_type_free();
wm_operatortype_free();
wm_dropbox_free();
WM_menutype_free();
WM_uilisttype_free();
/* all non-screen and non-space stuff editors did, like editmode */
if (C)
ED_editors_exit(C);
ED_undosys_type_free();
// XXX
// BIF_GlobalReebFree();
// BIF_freeRetarget();
BIF_freeTemplates(C);
free_openrecent();
BKE_mball_cubeTable_free();
/* render code might still access databases */
RE_FreeAllRender();
RE_engines_exit();
ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */
if (C && wm)
wm_free_reports(C); /* before BKE_blender_free! - since the ListBases get freed there */
BKE_sequencer_free_clipboard(); /* sequencer.c */
BKE_tracking_clipboard_free();
BKE_mask_clipboard_free();
BKE_vfont_clipboard_free();
#ifdef WITH_COMPOSITOR
COM_deinitialize();
#endif
BKE_blender_free(); /* blender.c, does entire library and spacetypes */
// free_matcopybuf();
ANIM_fcurves_copybuf_free();
ANIM_drivers_copybuf_free();
ANIM_driver_vars_copybuf_free();
ANIM_fmodifiers_copybuf_free();
ED_gpencil_anim_copybuf_free();
ED_gpencil_strokes_copybuf_free();
BKE_node_clipboard_clear();
BLF_exit();
#ifdef WITH_INTERNATIONAL
BLF_free_unifont();
BLF_free_unifont_mono();
BLT_lang_free();
#endif
//.........这里部分代码省略.........
开发者ID:Ichthyostega,项目名称:blender,代码行数:101,代码来源:wm_init_exit.c
示例8: WM_init_game
bool WM_init_game(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win;
ScrArea *sa;
ARegion *ar = NULL;
Scene *scene = CTX_data_scene(C);
if (!scene) {
/* XXX, this should not be needed. */
Main *bmain = CTX_data_main(C);
scene = bmain->scene.first;
}
win = wm->windows.first;
/* first to get a valid window */
if (win)
CTX_wm_window_set(C, win);
sa = BKE_screen_find_big_area(CTX_wm_screen(C), SPACE_VIEW3D, 0);
ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
/* if we have a valid 3D view */
if (sa && ar) {
ARegion *arhide;
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
/* disable quad view */
if (ar->alignment == RGN_ALIGN_QSPLIT)
WM_operator_name_call(C, "SCREEN_OT_region_quadview", WM_OP_EXEC_DEFAULT, NULL);
/* toolbox, properties panel and header are hidden */
for (arhide = sa->regionbase.first; arhide; arhide = arhide->next) {
if (arhide->regiontype != RGN_TYPE_WINDOW) {
if (!(arhide->flag & RGN_FLAG_HIDDEN)) {
ED_region_toggle_hidden(C, arhide);
}
}
}
/* full screen the area */
if (!sa->full) {
ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED);
}
/* Fullscreen */
if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
WM_operator_name_call(C, "WM_OT_window_fullscreen_toggle", WM_OP_EXEC_DEFAULT, NULL);
wm_get_screensize(&ar->winrct.xmax, &ar->winrct.ymax);
ar->winx = ar->winrct.xmax + 1;
ar->winy = ar->winrct.ymax + 1;
}
else {
GHOST_RectangleHandle rect = GHOST_GetClientBounds(win->ghostwin);
ar->winrct.ymax = GHOST_GetHeightRectangle(rect);
ar->winrct.xmax = GHOST_GetWidthRectangle(rect);
ar->winx = ar->winrct.xmax + 1;
ar->winy = ar->winrct.ymax + 1;
GHOST_DisposeRectangle(rect);
}
WM_operator_name_call(C, "VIEW3D_OT_game_start", WM_OP_EXEC_DEFAULT, NULL);
BKE_sound_exit();
return true;
}
else {
ReportTimerInfo *rti;
BKE_report(&wm->reports, RPT_ERROR, "No valid 3D View found, game auto start is not possible");
/* After adding the report to the global list, reset the report timer. */
WM_event_remove_timer(wm, NULL, wm->reports.reporttimer);
/* Records time since last report was added */
wm->reports.reporttimer = WM_event_add_timer(wm, CTX_wm_window(C), TIMER, 0.02);
rti = MEM_callocN(sizeof(ReportTimerInfo), "ReportTimerInfo");
wm->reports.reporttimer->customdata = rti;
return false;
}
}
开发者ID:Ichthyostega,项目名称:blender,代码行数:89,代码来源:wm_init_exit.c
示例9: WM_init
//.........这里部分代码省略.........
#ifdef WITH_INPUT_NDOF
/* sets 3D mouse deadzone */
WM_ndof_deadzone_set(U.ndof_deadzone);
#endif
GPU_init();
GPU_set_mipmap(G_MAIN, !(U.gameflags & USER_DISABLE_MIPMAP));
GPU_set_linear_mipmap(true);
GPU_set_anisotropic(G_MAIN, U.anisotropic_filter);
GPU_set_gpu_mipmapping(G_MAIN, U.use_gpu_mipmap);
#ifdef WITH_OPENSUBDIV
BKE_subsurf_osd_init();
#endif
UI_init();
}
else {
/* Note: Currently only inits icons, which we now want in background mode too
* (scripts could use those in background processing...).
* In case we do more later, we may need to pass a 'background' flag.
* Called from 'UI_init' above */
BKE_icons_init(1);
}
ED_spacemacros_init();
/* note: there is a bug where python needs initializing before loading the
* startup.blend because it may contain PyDrivers. It also needs to be after
* initializing space types and other internal data.
*
* However cant redo this at the moment. Solution is to load python
* before wm_homefile_read() or make py-drivers check if python is running.
* Will try fix when the crash can be repeated. - campbell. */
#ifdef WITH_PYTHON
BPY_context_set(C); /* necessary evil */
BPY_python_start(argc, argv);
BPY_python_reset(C);
#else
(void)argc; /* unused */
(void)argv; /* unused */
#endif
if (!G.background && !wm_start_with_console)
GHOST_toggleConsole(3);
clear_matcopybuf();
ED_render_clear_mtex_copybuf();
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
wm_history_file_read();
/* allow a path of "", this is what happens when making a new file */
#if 0
if (BKE_main_blendfile_path_from_global()[0] == '\0')
BLI_make_file_string("/", G_MAIN->name, BKE_appdir_folder_default(), "untitled.blend");
#endif
BLI_strncpy(G.lib, BKE_main_blendfile_path_from_global(), sizeof(G.lib));
#ifdef WITH_COMPOSITOR
if (1) {
extern void *COM_linker_hack;
COM_linker_hack = COM_execute;
}
#endif
/* load last session, uses regular file reading so it has to be in end (after init py etc) */
if (U.uiflag2 & USER_KEEP_SESSION) {
/* calling WM_recover_last_session(C, NULL) has been moved to creator.c */
/* that prevents loading both the kept session, and the file on the command line */
}
else {
Main *bmain = CTX_data_main(C);
/* note, logic here is from wm_file_read_post,
* call functions that depend on Python being initialized. */
/* normally 'wm_homefile_read' will do this,
* however python is not initialized when called from this function.
*
* unlikely any handlers are set but its possible,
* note that recovering the last session does its own callbacks. */
CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first);
BLI_callback_exec(bmain, NULL, BLI_CB_EVT_VERSION_UPDATE);
BLI_callback_exec(bmain, NULL, BLI_CB_EVT_LOAD_POST);
wm_file_read_report(C, bmain);
if (!G.background) {
CTX_wm_window_set(C, NULL);
}
}
}
开发者ID:Ichthyostega,项目名称:blender,代码行数:101,代码来源:wm_init_exit.c
示例10: wm_file_read_post
/**
* Logic shared between #WM_file_read & #wm_homefile_read,
* updates to make after reading a file.
*/
static void wm_file_read_post(bContext *C, bool is_startup_file)
{
bool addons_loaded = false;
wmWindowManager *wm = CTX_wm_manager(C);
if (!G.background) {
/* remove windows which failed to be added via WM_check */
wm_window_ghostwindows_remove_invalid(C, wm);
}
CTX_wm_window_set(C, wm->windows.first);
ED_editors_init(C);
DAG_on_visible_update(CTX_data_main(C), true);
#ifdef WITH_PYTHON
if (is_startup_file) {
/* possible python hasn't been initialized */
if (CTX_py_init_get(C)) {
/* sync addons, these may have changed from the defaults */
BPY_execute_string(C, "__import__('addon_utils').reset_all()");
BPY_python_reset(C);
addons_loaded = true;
}
}
else {
/* run any texts that were loaded in and flagged as modules */
BPY_python_reset(C);
addons_loaded = true;
}
#else
UNUSED_VARS(is_startup_file);
#endif /* WITH_PYTHON */
WM_operatortype_last_properties_clear_all();
/* important to do before NULL'ing the context */
BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_VERSION_UPDATE);
BLI_callback_exec(CTX_data_main(C), NULL, BLI_CB_EVT_LOAD_POST);
/* would otherwise be handled by event loop */
if (G.background) {
Main *bmain = CTX_data_main(C);
BKE_scene_update_tagged(bmain->eval_ctx, bmain, CTX_data_scene(C));
}
WM_event_add_notifier(C, NC_WM | ND_FILEREAD, NULL);
/* report any errors.
* currently disabled if addons aren't yet loaded */
if (addons_loaded) {
wm_file_read_report(C);
}
if (!G.background) {
/* in background mode this makes it hard to load
* a blend file and do anything since the screen
* won't be set to a valid value again */
CTX_wm_window_set(C, NULL); /* exits queues */
}
if (!G.background) {
// undo_editmode_clear();
BKE_undo_reset();
BKE_undo_write(C, "original"); /* save current state */
}
}
开发者ID:ChunHungLiu,项目名称:blender,代码行数:72,代码来源:wm_files.c
示例11: wm_stereo3d_set_exec
int wm_stereo3d_set_exec(bContext *C, wmOperator *op)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_src = CTX_wm_window(C);
wmWindow *win_dst = NULL;
const bool is_fullscreen = WM_window_is_fullscreen(win_src);
char prev_display_mode = win_src->stereo3d_format->display_mode;
Stereo3dData *s3dd;
bool ok = true;
if (G.background)
return OPERATOR_CANCELLED;
if (op->customdata == NULL) {
/* no invoke means we need to set the operator properties here */
wm_stereo3d_set_init(C, op);
wm_stereo3d_set_properties(C, op);
}
s3dd = op->customdata;
*win_src->stereo3d_format = s3dd->stereo3d_format;
if (prev_display_mode == S3D_DISPLAY_PAGEFLIP &&
prev_display_mode != win_src->stereo3d_format->display_mode)
{
/* in case the hardward supports pageflip but not the display */
if ((win_dst = wm_window_copy_test(C, win_src))) {
/* pass */
}
else {
BKE_report(op->reports, RPT_ERROR,
"Failed to create a window without quad-buffer support, you may experience flickering");
ok = false;
}
}
else if (win_src->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
/* ED_screen_duplicate() can't handle other cases yet T44688 */
if (win_src->screen->state != SCREENNORMAL) {
BKE_report(op->reports, RPT_ERROR,
"Failed to switch to Time Sequential mode when in fullscreen");
ok = false;
}
/* pageflip requires a new window to be created with the proper OS flags */
else if ((win_dst = wm_window_copy_test(C, win_src))) {
if (wm_stereo3d_quadbuffer_supported()) {
BKE_report(op->reports, RPT_INFO, "Quad-buffer window successfully created");
}
else {
wm_window_close(C, wm, win_dst);
win_dst = NULL;
BKE_report(op->reports, RPT_ERROR, "Quad-buffer not supported by the system");
ok = false;
}
}
else {
BKE_report(op->reports, RPT_ERROR,
"Failed to create a window compatible with the time sequential display method");
ok = false;
}
}
if (wm_stereo3d_is_fullscreen_required(s3dd->stereo3d_format.display_mode)) {
if (!is_fullscreen) {
BKE_report(op->reports, RPT_INFO, "Stereo 3D Mode requires the window to be fullscreen");
}
}
MEM_freeN(op->customdata);
if (ok) {
if (win_dst) {
wm_window_close(C, wm, win_src);
}
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
else {
/* without this, the popup won't be freed freed properly T44688 */
CTX_wm_window_set(C, win_src);
win_src->stereo3d_format->display_mode = prev_display_mode;
return OPERATOR_CANCELLED;
}
}
开发者ID:Rojuinex,项目名称:Blender,代码行数:84,代码来源:wm_stereo.c
示例12: file_smoothscroll_invoke
/* only meant for timer usage */
static int file_smoothscroll_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
ScrArea *sa = CTX_wm_area(C);
SpaceFile *sfile = CTX_wm_space_file(C);
ARegion *ar, *oldar = CTX_wm_region(C);
int offset;
int numfiles, numfiles_layout;
int edit_idx = 0;
int i;
/* escape if not our timer */
if (sfile->smoothscroll_timer == NULL || sfile->smoothscroll_timer != event->customdata)
return OPERATOR_PASS_THROUGH;
numfiles = filelist_numfiles(sfile->files);
/* check if we are editing a name */
for (i = 0; i < numfiles; ++i) {
if (filelist_is_selected(sfile->files, i, CHECK_ALL) ) {
edit_idx = i;
break;
}
}
/* if we are not editing, we are done */
if (0 == edit_idx) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), sfile->smoothscroll_timer);
sfile->smoothscroll_timer = NULL;
return OPERATOR_PASS_THROUGH;
}
/* we need the correct area for scrolling */
ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
if (!ar || ar->regiontype != RGN_TYPE_WINDOW) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), sfile->smoothscroll_timer);
sfile->smoothscroll_timer = NULL;
return OPERATOR_PASS_THROUGH;
}
offset = ED_fileselect_layout_offset(sfile->layout, (int)ar->v2d.cur.xmin, (int)-ar->v2d.cur.ymax);
if (offset < 0) offset = 0;
/* scroll offset is the first file in the row/column we are editing in */
if (sfile->scroll_offset == 0) {
if (sfile->layout->flag & FILE_LAYOUT_HOR) {
sfile->scroll_offset = (edit_idx / sfile->layout->rows) * sfile->layout->rows;
if (sfile->scroll_offset <= offset) sfile->scroll_offset -= sfile->layout->rows;
}
else {
sfile->scroll_offset = (edit_idx / sfile->layout->columns) * sfile->layout->columns;
if (sfile->scroll_offset <= offset) sfile->scroll_offset -= sfile->layout->columns;
}
}
numfiles_layout = ED_fileselect_layout_numfiles(sfile->layout, ar);
/* check if we have reached our final scroll position */
if ( (sfile->scroll_offset >= offset) && (sfile->scroll_offset < offset + numfiles_layout) ) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), sfile->smoothscroll_timer);
sfile->smoothscroll_timer = NULL;
return OPERATOR_FINISHED;
}
/* temporarily set context to the main window region,
* so the scroll operators work */
CTX_wm_region_set(C, ar);
/* scroll one step in the desired direction */
if (sfile->scroll_offset < offset) {
if (sfile->layout->flag & FILE_LAYOUT_HOR) {
WM_operator_name_call(C, "VIEW2D_OT_scroll_left", 0, NULL);
}
else {
WM_operator_name_call(C, "VIEW2D_OT_scroll_up", 0, NULL);
}
}
else {
if (sfile->layout->flag & FILE_LAYOUT_HOR) {
WM_operator_name_call(C, "VIEW2D_OT_scroll_right", 0, NULL);
}
else {
WM_operator_name_call(C, "VIEW2D_OT_scroll_down", 0, NULL);
}
}
ED_region_tag_redraw(ar);
/* and restore context */
CTX_wm_region_set(C, oldar);
return OPERATOR_FINISHED;
}
开发者ID:manwapastorelli,项目名称:blender-git,代码行数:94,代码来源:file_ops.c
示例13: ED_gpencil_draw_2dimage
/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
void ED_gpencil_draw_2dimage(const bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
bGPdata *gpd;
int offsx, offsy, sizex, sizey;
int dflag = GP_DRAWDATA_NOSTATUS;
gpd = ED_gpencil_data_get_active(C); // XXX
if (gpd == NULL) return;
/* calculate rect */
switch (sa->spacetype) {
case SPACE_IMAGE: /* image */
case SPACE_CLIP: /* clip */
{
/* just draw using standard scaling (settings here are currently ignored anyways) */
/* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
offsx = 0;
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
break;
}
case SPACE_SEQ: /* sequence */
{
/* just draw using standard scaling (settings here are currently ignored anyways) */
offsx = 0;
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
/* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
* and everything moved to standard View2d
*/
dflag |= GP_DRAWDATA_ONLYV2D;
break;
}
default: /* for spacetype not yet handled */
offsx = 0;
offsy = 0;
sizex = ar->winx;
sizey = ar->winy;
dflag |= GP_DRAWDATA_ONLYI2D;
break;
}
if (ED_screen_animation_playing(wm)) {
/* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
*/
dflag |= GP_DRAWDATA_NO_ONIONS;
}
/* draw it! */
gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
}
开发者ID:ChunHungLiu,项目名称:blender,代码行数:67,代码来源:drawgpencil.c
示例14: update_reports_display_invoke
static int update_reports_display_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)
{
wmWindowManager *wm = CTX_wm_manager(C);
ReportList *reports = CTX_wm_reports(C);
Report *report;
ReportTimerInfo *rti;
float progress = 0.0, color_progress = 0.0;
float neutral_col[3] = {0.35, 0.35, 0.35};
float neutral_gray = 0.6;
float timeout = 0.0, color_timeout = 0.0;
int send_note = 0;
/* escape if not our timer */
if ((reports->reporttimer == NULL) ||
(reports->reporttimer != event->customdata) ||
((report = BKE_reports_last_displayable(reports)) == NULL) /* may have been deleted */
)
{
return OPERATOR_PASS_THROUGH;
}
rti = (ReportTimerInfo *)reports->reporttimer->customdata;
timeout = (report->type & RPT_ERROR_ALL) ? ERROR_TIMEOUT : INFO_TIMEOUT;
color_timeout = (report->type & RPT_ERROR_ALL) ? ERROR_COLOR_TIMEOUT : INFO_COLOR_TIMEOUT;
/* clear the report display after timeout */
if ((float)reports->reporttimer->duration > timeout) {
WM_event_remove_timer(wm, NULL, reports->reporttimer);
reports->reporttimer = NULL;
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_INFO, NULL);
return (OPERATOR_FINISHED | OPERATOR_PASS_THROUGH);
}
if (rti->widthfac == 0.0f) {
/* initialize colors based on report type */
if (report->type & RPT_ERROR_ALL) {
rti->col[0] = 1.0;
rti->col[1] = 0.2;
rti->col[2] = 0.0;
}
else if (report->type & RPT_WARNING_ALL) {
rti->col[0] = 1.0;
rti->col[1] = 1.0;
rti->col[2] = 0.0;
}
else if (report->type & RPT_INFO_ALL) {
rti->col[0] = 0.3;
rti->col[1] = 0.45;
rti->col[2] = 0.7;
}
rti->grayscale = 0.75;
rti->widthfac = 1.0;
}
progress = (float)reports->reporttimer->duration / timeout;
color_progress = (float)reports->reporttimer->duration / color_timeout;
/* save us from too many draws */
if (color_progress <= 1.0f) {
send_note = 1;
/* fade colors out sharply according to progress through fade-out duration */
interp_v3_v3v3(rti->col, rti->col, neutral_col, color_progress);
rti->grayscale = interpf(neutral_gray, rti->grayscale, color_progress);
}
/* collapse report at end of timeout */
if (progress * timeout > timeout - COLLAPSE_TIMEOUT) {
rti->widthfac = (progress * timeout - (timeout - COLLAPSE_TIMEOUT)) / COLLAPSE_TIMEOUT;
rti->widthfac = 1.0f - rti->widthfac;
send_note = 1;
}
if (send_note) {
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_INFO, NULL);
}
return (OPERATOR_FINISHED | OPERATOR_PASS_THROUGH);
}
开发者ID:Walid-Shouman,项目名称:Blender,代码行数:82,代码来源:info_ops.c
示例15: initWalkInfo
static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
{
wmWindow *win = CTX_wm_window(C);
walk->rv3d = CTX_wm_region_view3d(C);
walk->v3d = CTX_wm_view3d(C);
walk->ar = CTX_wm_region(C);
walk->scene = CTX_data_scene(C);
#ifdef NDOF_WALK_DEBUG
puts("\n-- walk begin --");
#endif
/* sanity check: for rare but possible case (if lib-linking the camera fails) */
if ((walk->rv3d->persp == RV3D_CAMOB) && (walk->v3d->camera == NULL)) {
walk->rv3d->persp = RV3D_PERSP;
}
if (walk->rv3d->persp == RV3D_CAMOB && walk->v3d->camera->id.lib) {
BKE_report(op->reports, RPT_ERROR, "Cannot navigate a camera from an external library");
return false;
}
if (ED_view3d_offset_lock_check(walk->v3d, walk->rv3d)) {
BKE_report(op->reports, RPT_ERROR, "Cannot navigate when the view offset is locked");
return false;
}
if (walk->rv3d->persp == RV3D_CAMOB && walk->v3d->camera->constraints.first) {
BKE_report(op->reports, RPT_ERROR, "Cannot navigate an object with constraints");
return false;
}
walk->state = WALK_RUNNING;
if (fabsf(U.walk_navigation.walk_speed - userdef_speed) > 0.1f) {
base_speed = U.walk_navigation.walk_speed;
userdef_speed = U.walk_navigation.walk_speed;
}
walk->speed = 0.0f;
walk->is_fast = false;
walk->is_slow = false;
walk->grid = (walk->scene->unit.system == USER_UNIT_NONE) ? 1.f : 1.f / walk->scene->unit.scale_length;
/* user preference settings */
walk->teleport.duration = U.walk_navigation.teleport_time;
walk->mouse_speed = U.walk_navigation.mouse_speed;
if ((U.walk_navigation.flag & USER_WALK_GRAVITY))
walk_navigation_mode_set(C, op, walk, WALK_MODE_GRAVITY);
else
walk_navigation_mode_set(C, op, walk, WALK_MODE_FREE);
walk->view_height = U.walk_navigation.view_height;
walk->jump_height = U.walk_navigation.jump_height;
walk->speed = U.walk_navigation.walk_speed;
walk->speed_factor = U.walk_navigation.walk_speed_factor;
walk->gravity_state = WALK_GRAVITY_STATE_OFF;
if ((walk->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)) {
walk->gravity = fabsf(walk->scene->physics_settings.gravity[2]);
}
else {
walk->gravity = 9.80668f; /* m/s2 */
}
walk->is_reversed = ((U.walk_navigation.flag & USER_WALK_MOUSE_REVERSE) != 0);
#ifdef USE_TABLET_SUPPORT
walk->is_cursor_first = true;
walk->is_cursor_absolute = false;
#endif
walk->active_directions = 0;
#ifdef NDOF_WALK_DRAW_TOOMUCH
walk->redraw = 1;
#endif
zero_v3(walk->dvec_prev);
walk->timer = WM_event_add_timer(CTX_wm_manager(C), win, TIMER, 0.01f);
walk->ndof = NULL;
walk->time_lastdraw = PIL_check_seconds_timer();
walk->draw_handle_pixel = ED_region_draw_cb_activate(walk->ar->type, drawWalkPixel, walk, REGION_DRAW_POST_PIXEL);
walk->rv3d->rflag |= RV3D_NAVIGATING;
walk->v3d_camera_control = ED_view3d_cameracontrol_acquire(
walk->scene, walk->v3d, walk->rv3d,
(U.uiflag & USER_CAM_LOCK_NO_PARENT) == 0);
/* center the mouse */
walk->center_mval[0] = walk->ar->winx * 0.5f;
//.........这里部分代码省略.........
开发者ID:Bforartists,项目名称:Bforartists,代码行数:101,代码来源:view3d_walk.c
示例16: load_file
static int load_file(int UNUSED(argc), const char **argv, void *data)
{
bContext *C = data;
/* Make the path absolute because its needed for relative linked blends to be found */
char filename[FILE_MAX];
/* note, we could skip these, but so far we always tried to load these files */
if (argv[0][0] == '-') {
fprintf(stderr, "unknown argument, loading as file: %s\n", argv[0]);
}
BLI_strncpy(filename, argv[0], sizeof(filename));
BLI_path_cwd(filename);
if (G.background) {
int retval = BKE_read_file(C, filename, NULL);
/* we successfully loaded a blend file, get sure that
* pointcache works */
if (retval != BKE_READ_FILE_FAIL) {
wmWindowManager *wm = CTX_wm_manager(C);
/* special case, 2.4x files */
if (wm == NULL && CTX_data_main(C)->wm.first == NULL) {
extern void wm_add_default(bContext *C);
/* wm_add_default() needs the screen to be set. */
CTX_wm_screen_set(C, CTX_data_main(C)->screen.first);
wm_add_default(C);
}
CTX_wm_manager_set(C, NULL); /* remove wm to force check */
WM_check(C);
G.relbase_valid = 1;
if (CTX_wm_manager(C) == NULL) CTX_wm_manager_set(C, wm); /* reset wm */
DAG_on_visible_update(CTX_data_main(C), TRUE);
}
else {
/* failed to load file, stop processing arguments */
return -1;
}
/* WM_file_read() runs normally but since we're in background mode do here */
#ifdef WITH_PYTHON
/* run any texts that were loaded in and flagged as modules */
BPY_python_reset(C);
#endif
/* happens for the UI on file reading too (huh? (ton))*/
// XXX BKE_reset_undo();
// BKE_write_undo("original"); /* save current state */
}
else {
/* we are not running in background mode here, but start blender in UI mode with
* a file - this should do everything a 'load file' does */
ReportList reports;
BKE_reports_init(&reports, RPT_PRINT);
WM_file_autoexec_init(filename);
WM_file_read(C, filename, &reports);
BKE_reports_clear(&reports);
}
G.file_loaded = 1;
return 0;
}
开发者ID:JasonWilkins,项目名称:blender-wayland,代码行数:68,代码来源:creator.c
示例17: screen_render_invoke
/* using context, starts job */
static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* new render clears all callbacks */
Main *mainp;
Scene *scene = CTX_data_scene(C);
SceneRenderLayer *srl = NULL;
View3D *v3d = CTX_wm_view3d(C);
Render *re;
wmJob *wm_job;
RenderJob *rj;
Image *ima;
int jobflag;
const short is_animation = RNA_boolean_get(op->ptr, "animation");
const short is_write_still = RNA_boolean_get(op->ptr, "write_still");
struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
const char *name;
Object *active_object = CTX_data_active_object(C);
/* only one render job at a time */
if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
return OPERATOR_CANCELLED;
if (!RE_is_rendering_allowed(scene, camera_override, op->reports)) {
return OPERATOR_CANCELLED;
}
if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
return OPERATOR_CANCELLED;
}
/* stop all running jobs, except screen one. currently previews frustrate Render */
WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
/* get main */
if (G.debug_value == 101) {
/* thread-safety experiment, copy main from the undo buffer */
mainp = BKE_undo_get_main(&scene);
}
else
mainp = CTX_data_main(C);
/* cancel animation playback */
if (ED_screen_animation_playing(CTX_wm_manager(C)))
ED_screen_animation_play(C, 0, 0);
/* handle UI stuff */
WM_cursor_wait(1);
/* flush multires changes (for sculpt) */
multires_force_render_update(active_object);
/* flush changes from dynamic topology sculpt */
sculptsession_bm_to_me_for_render(active_object);
/* cleanup sequencer caches before starting user triggered render.
* otherwise, invalidated cache entries can make their way into
* the output rendering. We can't put that into RE_BlenderFrame,
* since sequence rendering can call that recursively... (peter) */
BKE_sequencer_cache_cleanup();
/* get editmode results */
ED_object_editmode_load(CTX_data_edit_object(C));
// store spare
// get view3d layer, local layer, make this nice api call to render
// store spare
/* ensure at least 1 area shows result */
render_view_open(C, event->x, event->y);
jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
/* custom scene and single layer re-render */
screen_render_scene_layer_set(op, mainp, &scene, &srl);
if (RNA_struct_property_is_set(op->ptr, "layer"))
jobflag |= WM_JOB_SUSPEND;
/* job custom data */
rj = MEM_callocN(sizeof(RenderJob), "render job");
rj->main = mainp;
rj->scene = scene;
rj->win = CTX_wm_window(C);
rj->srl = srl;
rj->camera_override = camera_override;
rj->lay = scene->lay;
rj->anim = is_animation;
rj->write_still = is_write_still && !is_animation;
rj->iuser.scene = scene;
rj->iuser.ok = 1;
rj->reports = op->reports;
if (v3d) {
rj->lay = v3d->lay;
if (v3d->localvd)
rj->lay |= v3d->localvd->lay;
}
//.........这里部分代码省略.........
开发者ID:JasonWilkins,项目名称:blender-wayland,代码行数:101,代码来源:render_internal.c
示例18: CTX_wm_manager
wmKeyMap *WM_keymap_find_all(const bContext *C, const char *idname, int spaceid, int regionid)
{
wmWindowManager *wm= CTX_wm_manager(C);
return WM_keymap_list_find(&wm->userconf->keymaps, idname, spaceid, regionid);
}
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:6,代码来源:wm_keymap.c
示例19: wm_undo_kill_callback
static void wm_undo_kill_callback(bContext *C)
{
WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
}
开发者ID:wisaac407,项目名称:blender,代码行数:4,代码来源:wm_init_exit.c
示例20: StartKetsjiShell
extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
{
/* context values */
struct wmWindowManager *wm= CTX_wm_manager(C);
struct wmWindow *win= CTX_wm_window(C);
struct Scene *startscene= CTX_data_scene(C);
struct Main* maggie1= CTX_data_main(C);
RAS_Rect area_rect;
area_rect.SetLeft(cam_frame->xmin);
area_rect.SetBottom(cam_frame->ymin);
area_rect.SetRight(cam_frame->xmax);
area_rect.SetTop(cam_frame->ymax);
int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
Main* blenderdata = maggie1;
char* startscenename = startscene->id.name+2;
char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
STR_String exitstring = "";
BlendFileData *bfd= NULL;
BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
#ifdef WITH_PYTHON
resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
setGamePythonPath(G.main->name);
// Acquire Python's GIL (global interpreter lock)
// so we can safely run Python code and API calls
PyGILState_STATE gilstate = PyGILState_Ensure();
PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
#endif
bgl::InitExtensions(true);
// VBO code for derived mesh is not compatible with BGE (couldn't find why), so disable
int disableVBO = (U.gameflags & USER_DISABLE_VBO);
U.gameflags |= USER_DISABLE_VBO;
// Globals to be carried on over blender files
GlobalSettings gs;
gs.matmode= startscene->gm.matmode;
gs.glslflag= startscene->gm.flag;
do
{
View3D *v3d= CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
// get some preferences
SYS_SystemHandle syshandle = SYS_GetSystem();
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0) && GPU_display_list_support();
#ifdef WITH_PYTHON
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
#endif
// bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
boo
|
请发表评论