本文整理汇总了C++中CTX_wm_space_node函数的典型用法代码示例。如果您正苦于以下问题:C++ CTX_wm_space_node函数的具体用法?C++ CTX_wm_space_node怎么用?C++ CTX_wm_space_node使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了CTX_wm_space_node函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: node_group_insert_exec
static int node_group_insert_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *ntree = snode->edittree;
bNodeTree *ngroup;
const char *node_idname = group_node_idname(C);
bNode *gnode;
Main *bmain = CTX_data_main(C);
ED_preview_kill_jobs(C);
gnode = node_group_get_active(C, node_idname);
if (!gnode || !gnode->id)
return OPERATOR_CANCELLED;
ngroup = (bNodeTree *)gnode->id;
if (!node_group_make_test_selected(ntree, gnode, ngroup->idname, op->reports))
return OPERATOR_CANCELLED;
node_group_make_insert_selected(C, ntree, gnode);
nodeSetActive(ntree, gnode);
ED_node_tree_push(snode, ngroup, gnode);
ntreeUpdateTree(bmain, ngroup);
ntreeUpdateTree(bmain, ntree);
snode_notify(C, snode);
snode_dag_update(C, snode);
return OPERATOR_FINISHED;
}
开发者ID:244xiao,项目名称:blender,代码行数:33,代码来源:node_group.c
示例2: active_node_panel
/* active node */
static void active_node_panel(const bContext *C, Panel *pa)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree= (snode) ? snode->edittree : NULL;
bNode *node = (ntree) ? nodeGetActive(ntree) : NULL; // xxx... for editing group nodes
uiLayout *layout= pa->layout;
uiBlock *block;
PointerRNA ptr;
/* verify pointers, and create RNA pointer for the node */
if ELEM(NULL, ntree, node)
return;
//if (node->id) /* for group nodes */
// RNA_pointer_create(node->id, &RNA_Node, node, &ptr);
//else
RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
/* set update callback */
// xxx is this really needed
block= uiLayoutGetBlock(layout);
uiBlockSetHandleFunc(block, do_node_region_buttons, NULL);
/* draw this node's name, etc. */
uiItemR(layout, &ptr, "label", 0, NULL, ICON_NODE);
uiItemS(layout);
uiItemR(layout, &ptr, "name", 0, NULL, ICON_NODE);
uiItemS(layout);
/* draw this node's settings */
if (node->typeinfo && node->typeinfo->uifuncbut)
node->typeinfo->uifuncbut(layout, (bContext *)C, &ptr);
else if (node->typeinfo && node->typeinfo->uifunc)
node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
}
开发者ID:BHCLL,项目名称:blendocv,代码行数:35,代码来源:node_buttons.c
示例3: do_node_add_group
static void do_node_add_group(bContext *C, void *UNUSED(arg), int event)
{
SpaceNode *snode = CTX_wm_space_node(C);
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
bNodeTemplate ntemp;
if (event >= 0) {
ntemp.ngroup = BLI_findlink(&G.main->nodetree, event);
ntemp.type = ntemp.ngroup->nodetype;
}
else {
ntemp.type = -event;
switch (ntemp.type) {
case NODE_GROUP:
ntemp.ngroup = ntreeAddTree("Group", snode->treetype, ntemp.type);
break;
default:
ntemp.ngroup = NULL;
}
}
if (!ntemp.ngroup)
return;
ntemp.main = bmain;
ntemp.scene = scene;
do_node_add(C, &ntemp);
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:29,代码来源:node_header.c
示例4: node_select_exec
static int node_select_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *ar = CTX_wm_region(C);
int mval[2];
short extend;
/* get settings from RNA properties for operator */
mval[0] = RNA_int_get(op->ptr, "mouse_x");
mval[1] = RNA_int_get(op->ptr, "mouse_y");
extend = RNA_boolean_get(op->ptr, "extend");
/* perform the select */
if (node_mouse_select(bmain, snode, ar, mval, extend)) {
/* send notifiers */
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
/* allow tweak event to work too */
return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
}
else {
/* allow tweak event to work too */
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
}
开发者ID:bitfusionio,项目名称:blender,代码行数:27,代码来源:node_select.c
示例5: node_circleselect_exec
static int node_circleselect_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *ar = CTX_wm_region(C);
bNode *node;
int x, y, radius, gesture_mode;
float offset[2];
float zoom = (float)(BLI_rcti_size_x(&ar->winrct)) / (float)(BLI_rctf_size_x(&ar->v2d.cur));
gesture_mode = RNA_int_get(op->ptr, "gesture_mode");
/* get operator properties */
x = RNA_int_get(op->ptr, "x");
y = RNA_int_get(op->ptr, "y");
radius = RNA_int_get(op->ptr, "radius");
UI_view2d_region_to_view(&ar->v2d, x, y, &offset[0], &offset[1]);
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (BLI_rctf_isect_circle(&node->totr, offset, radius / zoom)) {
nodeSetSelected(node, (gesture_mode == GESTURE_MODAL_SELECT));
}
}
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
开发者ID:bitfusionio,项目名称:blender,代码行数:30,代码来源:node_select.c
示例6: node_borderselect_exec
static int node_borderselect_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *ar = CTX_wm_region(C);
bNode *node;
rctf rectf;
int gesture_mode = RNA_int_get(op->ptr, "gesture_mode");
const bool extend = RNA_boolean_get(op->ptr, "extend");
WM_operator_properties_border_to_rctf(op, &rectf);
UI_view2d_region_to_view_rctf(&ar->v2d, &rectf, &rectf);
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (BLI_rctf_isect(&rectf, &node->totr, NULL)) {
nodeSetSelected(node, (gesture_mode == GESTURE_MODAL_SELECT));
}
else if (!extend) {
nodeSetSelected(node, false);
}
}
ED_node_sort(snode->edittree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
开发者ID:bitfusionio,项目名称:blender,代码行数:27,代码来源:node_select.c
示例7: do_lasso_select_node
static bool do_lasso_select_node(bContext *C, const int mcords[][2], short moves, short select)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *node;
ARegion *ar = CTX_wm_region(C);
rcti rect;
bool changed = false;
/* get rectangle from operator */
BLI_lasso_boundbox(&rect, mcords, moves);
/* do actual selection */
for (node = snode->edittree->nodes.first; node; node = node->next) {
int screen_co[2];
const float cent[2] = {BLI_rctf_cent_x(&node->totr),
BLI_rctf_cent_y(&node->totr)};
/* marker in screen coords */
if (UI_view2d_view_to_region_clip(&ar->v2d, cent[0], cent[1], &screen_co[0], &screen_co[1]) &&
BLI_rcti_isect_pt(&rect, screen_co[0], screen_co[1]) &&
BLI_lasso_is_point_inside(mcords, moves, screen_co[0], screen_co[1], INT_MAX))
{
nodeSetSelected(node, select);
changed = true;
}
}
if (changed) {
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
}
return changed;
}
开发者ID:bitfusionio,项目名称:blender,代码行数:35,代码来源:node_select.c
示例8: node_select_linked_from_exec
static int node_select_linked_from_exec(bContext *C, wmOperator *UNUSED(op))
{
SpaceNode *snode = CTX_wm_space_node(C);
bNodeLink *link;
bNode *node;
for (node = snode->edittree->nodes.first; node; node = node->next)
node->flag &= ~NODE_TEST;
for (link = snode->edittree->links.first; link; link = link->next) {
if (nodeLinkIsHidden(link))
continue;
if (link->fromnode && link->tonode && (link->tonode->flag & NODE_SELECT))
link->fromnode->flag |= NODE_TEST;
}
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (node->flag & NODE_TEST)
nodeSetSelected(node, true);
}
ED_node_sort(snode->edittree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
开发者ID:bitfusionio,项目名称:blender,代码行数:26,代码来源:node_select.c
示例9: node_select_all_exec
static int node_select_all_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
ListBase *node_lb = &snode->edittree->nodes;
bNode *node;
int action = RNA_enum_get(op->ptr, "action");
if (action == SEL_TOGGLE) {
if (ED_node_select_check(node_lb))
action = SEL_DESELECT;
else
action = SEL_SELECT;
}
for (node = node_lb->first; node; node = node->next) {
switch (action) {
case SEL_SELECT:
nodeSetSelected(node, true);
break;
case SEL_DESELECT:
nodeSetSelected(node, false);
break;
case SEL_INVERT:
nodeSetSelected(node, !(node->flag & SELECT));
break;
}
}
ED_node_sort(snode->edittree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
开发者ID:bitfusionio,项目名称:blender,代码行数:33,代码来源:node_select.c
示例10: do_node_add_group
static void do_node_add_group(bContext *C, void *UNUSED(arg), int event)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTemplate ntemp;
if (event>=0) {
ntemp.ngroup= BLI_findlink(&G.main->nodetree, event);
ntemp.type = ntemp.ngroup->nodetype;
}
else {
ntemp.type = -event;
switch (ntemp.type) {
case NODE_GROUP:
ntemp.ngroup = ntreeAddTree("Group", snode->treetype, ntemp.type);
break;
case NODE_FORLOOP:
ntemp.ngroup = ntreeAddTree("For Loop", snode->treetype, ntemp.type);
break;
case NODE_WHILELOOP:
ntemp.ngroup = ntreeAddTree("While Loop", snode->treetype, ntemp.type);
break;
default:
ntemp.ngroup = NULL;
}
}
if (!ntemp.ngroup)
return;
do_node_add(C, &ntemp);
}
开发者ID:xinkang,项目名称:blendocv,代码行数:30,代码来源:node_header.c
示例11: node_group_ungroup_exec
static int node_group_ungroup_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
const char *node_idname = group_node_idname(C);
bNode *gnode;
ED_preview_kill_jobs(C);
gnode = node_group_get_active(C, node_idname);
if (!gnode)
return OPERATOR_CANCELLED;
if (gnode->id && node_group_ungroup(snode->edittree, gnode)) {
ntreeUpdateTree(CTX_data_main(C), snode->nodetree);
}
else {
BKE_report(op->reports, RPT_WARNING, "Cannot ungroup");
return OPERATOR_CANCELLED;
}
snode_notify(C, snode);
snode_dag_update(C, snode);
return OPERATOR_FINISHED;
}
开发者ID:244xiao,项目名称:blender,代码行数:25,代码来源:node_group.c
示例12: shader_get_from_context
static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from)
{
SpaceNode *snode = CTX_wm_space_node(C);
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
if (!BKE_scene_use_new_shading_nodes(scene) || snode->shaderfrom == SNODE_SHADER_OBJECT) {
if (ob) {
*r_from = &ob->id;
if (ob->type == OB_LAMP) {
*r_id = ob->data;
*r_ntree = ((Lamp *)ob->data)->nodetree;
}
else {
Material *ma = give_current_material(ob, ob->actcol);
if (ma) {
*r_id = &ma->id;
*r_ntree = ma->nodetree;
}
}
}
}
else { /* SNODE_SHADER_WORLD */
if (scene->world) {
*r_from = NULL;
*r_id = &scene->world->id;
*r_ntree = scene->world->nodetree;
}
}
}
开发者ID:Walid-Shouman,项目名称:Blender,代码行数:30,代码来源:node_shader_tree.c
示例13: do_node_internal_buttons
static void do_node_internal_buttons(bContext *C, void *node_v, int event)
{
if(event==B_NODE_EXEC) {
SpaceNode *snode= CTX_wm_space_node(C);
if(snode && snode->id)
ED_node_changed_update(snode->id, node_v);
}
}
开发者ID:mik0001,项目名称:Blender,代码行数:8,代码来源:node_draw.c
示例14: CTX_wm_space_node
static bNode *node_group_get_active(bContext *C, const char *node_idname)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *node = nodeGetActive(snode->edittree);
if (node && STREQ(node->idname, node_idname))
return node;
else
return NULL;
}
开发者ID:244xiao,项目名称:blender,代码行数:10,代码来源:node_group.c
示例15: node_select_same_type_exec
static int node_select_same_type_exec(bContext *C, wmOperator *UNUSED(op))
{
SpaceNode *snode = CTX_wm_space_node(C);
node_select_same_type(snode);
ED_node_sort(snode->edittree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
return OPERATOR_FINISHED;
}
开发者ID:ideasman42,项目名称:blender-wayland,代码行数:11,代码来源:node_select.c
示例16: node_add_menu
static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *ntree;
int nodeclass = GET_INT_FROM_POINTER(arg_nodeclass);
int event, compatibility = 0;
ntree = snode->nodetree;
if (!ntree) {
uiItemS(layout);
return;
}
if (ntree->type == NTREE_SHADER) {
if (BKE_scene_use_new_shading_nodes(scene))
compatibility = NODE_NEW_SHADING;
else
compatibility = NODE_OLD_SHADING;
}
if (nodeclass == NODE_CLASS_GROUP) {
bNodeTree *ngroup;
uiLayoutSetFunc(layout, do_node_add_group, NULL);
/* XXX hack: negative numbers used for empty group types */
if (node_tree_has_type(ntree->type, NODE_GROUP))
uiItemV(layout, IFACE_("New Group"), 0, -NODE_GROUP);
uiItemS(layout);
for (ngroup = bmain->nodetree.first, event = 0; ngroup; ngroup = ngroup->id.next, ++event) {
/* only use group trees */
if (ngroup->type == ntree->type && ngroup->nodetype == NODE_GROUP) {
uiItemV(layout, ngroup->id.name + 2, 0, event);
}
}
}
else {
bNodeType *ntype;
uiLayoutSetFunc(layout, do_node_add_static, NULL);
for (ntype = ntreeGetType(ntree->type)->node_types.first; ntype; ntype = ntype->next) {
if (ntype->nclass == nodeclass && ntype->name) {
if (!compatibility || (ntype->compatibility & compatibility)) {
uiItemV(layout, IFACE_(ntype->name), 0, ntype->type);
}
}
}
}
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:54,代码来源:node_header.c
示例17: node_menu_add
static void node_menu_add(const bContext *C, Menu *menu)
{
SpaceNode *snode= CTX_wm_space_node(C);
uiLayout *layout= menu->layout;
if(!snode->nodetree)
uiLayoutSetActive(layout, 0);
if(snode->treetype==NTREE_SHADER) {
uiItemMenuF(layout, IFACE_(N_("Input")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, IFACE_(N_("Output")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, IFACE_(N_("Color")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, IFACE_(N_("Vector")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, IFACE_(N_("Convertor")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, IFACE_(N_("Group")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
uiItemMenuF(layout, IFACE_(N_("Dynamic")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC));
uiItemMenuF(layout, IFACE_(N_("Layout")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT));
}
else if(snode->treetype==NTREE_COMPOSIT) {
uiItemMenuF(layout, IFACE_(N_("Input")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, IFACE_(N_("Output")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, "OpenCV Input", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_INPUT));
uiItemMenuF(layout, "OpenCV Output", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_OUTPUT));
uiItemMenuF(layout, "Array operations", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_ARRAY));
uiItemMenuF(layout, "Drawing functions", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_DRAW));
uiItemMenuF(layout, "Data persistent", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_DATAPERSIST));
uiItemMenuF(layout, "Miscelllaneous", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_MISC));
uiItemMenuF(layout, "Image processing", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_IMAGEPROCESS));
uiItemMenuF(layout, "Structural analysis", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_STRUCTANALYSIS));
uiItemMenuF(layout, "Motion analysis and object tracking", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_MOTIONANALYSIS));
uiItemMenuF(layout, "Pattern recognition", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_PATTERNRECOGNITION));
uiItemMenuF(layout, "Camera calibration and 3D reconstruction", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_CAMERACALIBRATION));
uiItemMenuF(layout, "Machine learning", 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OCV_MACHINELEARNING));
uiItemMenuF(layout, IFACE_(N_("Group")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
uiItemMenuF(layout, IFACE_(N_("Layout")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT));
//uiItemMenuF(layout, "OpenCV", 0, node_add_sub_menu_opencv, SET_INT_IN_POINTER(NODE_CLASS_OPENCV));
uiItemMenuF(layout, "OpenCV", 0, node_add_sub_menu_blender, SET_INT_IN_POINTER(NODE_CLASS_BLENDERSUB));
}
else if(snode->treetype==NTREE_TEXTURE) {
uiItemMenuF(layout, IFACE_(N_("Input")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, IFACE_(N_("Output")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
uiItemMenuF(layout, IFACE_(N_("Color")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, IFACE_(N_("Patterns")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_PATTERN));
uiItemMenuF(layout, IFACE_(N_("Textures")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
uiItemMenuF(layout, IFACE_(N_("Convertor")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, IFACE_(N_("Distort")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
uiItemMenuF(layout, IFACE_(N_("Group")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
uiItemMenuF(layout, IFACE_(N_("Layout")), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT));
}
}
开发者ID:xinkang,项目名称:blendocv,代码行数:53,代码来源:node_header.c
示例18: node_tree_interface_panel
static void node_tree_interface_panel(const bContext *C, Panel *pa)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree *ntree = (snode) ? snode->edittree : NULL;
bNodeSocket *sock;
int in_out;
uiLayout *layout = pa->layout, *row, *split, *col;
PointerRNA ptr, sockptr, opptr;
if (!ntree)
return;
RNA_id_pointer_create((ID *)ntree, &ptr);
node_tree_find_active_socket(ntree, &sock, &in_out);
RNA_pointer_create((ID *)ntree, &RNA_NodeSocketInterface, sock, &sockptr);
row = uiLayoutRow(layout, false);
split = uiLayoutRow(row, true);
col = uiLayoutColumn(split, true);
uiItemL(col, IFACE_("Inputs:"), ICON_NONE);
uiTemplateList(col, (bContext *)C, "NODE_UL_interface_sockets", "inputs", &ptr, "inputs", &ptr, "active_input",
NULL, 0, 0, 0, 0);
opptr = uiItemFullO(col, "NODE_OT_tree_socket_add", "", ICON_PLUS, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
RNA_enum_set(&opptr, "in_out", SOCK_IN);
col = uiLayoutColumn(split, true);
uiItemL(col, IFACE_("Outputs:"), ICON_NONE);
uiTemplateList(col, (bContext *)C, "NODE_UL_interface_sockets", "outputs", &ptr, "outputs", &ptr, "active_output",
NULL, 0, 0, 0, 0);
opptr = uiItemFullO(col, "NODE_OT_tree_socket_add", "", ICON_PLUS, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
RNA_enum_set(&opptr, "in_out", SOCK_OUT);
col = uiLayoutColumn(row, true);
opptr = uiItemFullO(col, "NODE_OT_tree_socket_move", "", ICON_TRIA_UP, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
RNA_enum_set(&opptr, "direction", 1);
opptr = uiItemFullO(col, "NODE_OT_tree_socket_move", "", ICON_TRIA_DOWN, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
RNA_enum_set(&opptr, "direction", 2);
if (sock) {
row = uiLayoutRow(layout, true);
uiItemR(row, &sockptr, "name", 0, NULL, ICON_NONE);
uiItemO(row, "", ICON_X, "NODE_OT_tree_socket_remove");
if (sock->typeinfo->interface_draw) {
uiItemS(layout);
sock->typeinfo->interface_draw((bContext *)C, layout, &sockptr);
}
}
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:51,代码来源:node_buttons.c
示例19: node_add_menu
static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
{
Main *bmain= CTX_data_main(C);
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree;
int nodeclass= GET_INT_FROM_POINTER(arg_nodeclass);
int event;
ntree = snode->nodetree;
if(!ntree) {
uiItemS(layout);
return;
}
if (nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup;
uiLayoutSetFunc(layout, do_node_add_group, NULL);
/* XXX hack: negative numbers used for empty group types */
if (node_tree_has_type(ntree->type, NODE_GROUP))
uiItemV(layout, "New Group", 0, -NODE_GROUP);
if (node_tree_has_type(ntree->type, NODE_FORLOOP))
uiItemV(layout, "New For Loop", 0, -NODE_FORLOOP);
if (node_tree_has_type(ntree->type, NODE_WHILELOOP))
uiItemV(layout, "New While Loop", 0, -NODE_WHILELOOP);
uiItemS(layout);
for(ngroup=bmain->nodetree.first, event=0; ngroup; ngroup= ngroup->id.next, ++event) {
/* only use group trees */
if (ngroup->type==ntree->type && ELEM3(ngroup->nodetype, NODE_GROUP, NODE_FORLOOP, NODE_WHILELOOP)) {
uiItemV(layout, ngroup->id.name+2, 0, event);
}
}
}
else if (nodeclass==NODE_DYNAMIC) {
/* disabled */
}
else {
bNodeType *ntype;
uiLayoutSetFunc(layout, do_node_add_static, NULL);
for (ntype=ntreeGetType(ntree->type)->node_types.first; ntype; ntype=ntype->next) {
if(ntype->nclass==nodeclass && ntype->name)
uiItemV(layout, ntype->name, 0, ntype->type);
}
}
}
开发者ID:xinkang,项目名称:blendocv,代码行数:50,代码来源:node_header.c
示例20: do_node_add
static void do_node_add(bContext *C, bNodeTemplate *ntemp)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SpaceNode *snode = CTX_wm_space_node(C);
ScrArea *sa = CTX_wm_area(C);
ARegion *ar;
bNode *node, *node_new;
/* get location to add node at mouse */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
wmWindow *win = CTX_wm_window(C);
int x = win->eventstate->x - ar->winrct.xmin;
int y = win->eventstate->y - ar->winrct.ymin;
if (y < 60) y += 60;
UI_view2d_region_to_view(&ar->v2d, x, y, &snode->cursor[0], &snode->cursor[1]);
}
}
/* store selection in temp test flag */
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (node->flag & NODE_SELECT) node->flag |= NODE_TEST;
else node->flag &= ~NODE_TEST;
}
node_new = node_add_node(snode, bmain, scene, ntemp, snode->cursor[0], snode->cursor[1]);
/* select previous selection before autoconnect */
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (node->flag & NODE_TEST) node->flag |= NODE_SELECT;
}
/* deselect after autoconnection */
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (node->flag & NODE_TEST) node->flag &= ~NODE_SELECT;
}
/* once this is called from an operator, this should be removed */
if (node_new) {
char undostr[BKE_UNDO_STR_MAX];
BLI_snprintf(undostr, sizeof(undostr), "Add Node %s", nodeLabel(node_new));
BKE_write_undo(C, undostr);
}
snode_notify(C, snode);
snode_dag_update(C, snode);
}
开发者ID:danielmarg,项目名称:blender-main,代码行数:49,代码来源:node_header.c
注:本文中的CTX_wm_space_node函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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