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C++ CalculatePct函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中CalculatePct函数的典型用法代码示例。如果您正苦于以下问题:C++ CalculatePct函数的具体用法?C++ CalculatePct怎么用?C++ CalculatePct使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了CalculatePct函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: CalculatePct

void BattlePetMgr::HealBattlePetsPct(uint8 pct)
{
    // TODO: After each Pet Battle, any injured companion will automatically
    // regain 50 % of the damage that was taken during combat
    std::vector<BattlePet> updates;

    for (auto& pet : _pets)
        if (pet.second.PacketInfo.Health != pet.second.PacketInfo.MaxHealth)
        {
            pet.second.PacketInfo.Health += CalculatePct(pet.second.PacketInfo.MaxHealth, pct);
            // don't allow Health to be greater than MaxHealth
            pet.second.PacketInfo.Health = std::min(pet.second.PacketInfo.Health, pet.second.PacketInfo.MaxHealth);
            if (pet.second.SaveInfo != BATTLE_PET_NEW)
                pet.second.SaveInfo = BATTLE_PET_CHANGED;
            updates.push_back(pet.second);
        }

    SendUpdates(updates, false);
}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:19,代码来源:BattlePetMgr.cpp


示例2: HandleProc

            void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                DamageInfo* damageInfo = eventInfo.GetDamageInfo();
                if (!damageInfo || !damageInfo->GetDamage())
                    return;

                SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE);
                int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
                amount /= spellInfo->GetMaxTicks(DIFFICULTY_NONE);

                // Add remaining ticks to healing done
                Unit* caster = eventInfo.GetActor();
                Unit* target = eventInfo.GetProcTarget();
                amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE);

                caster->CastCustomSpell(SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE, SPELLVALUE_BASE_POINT0, amount, target, true);
            }
开发者ID:Lyill,项目名称:TrinityCore,代码行数:19,代码来源:spell_shaman.cpp


示例3: HandleProc

            void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                HealInfo* healInfo = eventInfo.GetHealInfo();
                if (!healInfo || !healInfo->GetHeal())
                    return;

                Unit* caster = eventInfo.GetActor();
                Unit* target = eventInfo.GetProcTarget();

                SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_HOLY_MENDING);
                int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
                amount /= spellInfo->GetMaxTicks(DIFFICULTY_NONE);
                // Add remaining ticks to damage done
                amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_PALADIN_HOLY_MENDING, SPELL_AURA_PERIODIC_HEAL);

                caster->CastCustomSpell(SPELL_PALADIN_HOLY_MENDING, SPELLVALUE_BASE_POINT0, amount, target, true);
            }
开发者ID:Regigicas,项目名称:TrinityCore,代码行数:19,代码来源:spell_paladin.cpp


示例4: CalculateAmount

            void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
            {
                canBeRecalculated = false;

                if (Unit* caster = GetCaster())
                {
                    // 0.01 * $AP * cp
                    uint8 cp = caster->ToPlayer()->GetComboPoints();

                    // Idol of Feral Shadows. Can't be handled as SpellMod due its dependency from CPs
                    if (AuraEffect const* idol = caster->GetAuraEffect(SPELL_DRUID_IDOL_OF_FERAL_SHADOWS, EFFECT_0))
                        amount += cp * idol->GetAmount();
                    // Idol of Worship. Can't be handled as SpellMod due its dependency from CPs
                    else if (AuraEffect const* idol = caster->GetAuraEffect(SPELL_DRUID_IDOL_OF_WORSHIP, EFFECT_0))
                        amount += cp * idol->GetAmount();

                    amount += int32(CalculatePct(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp));
                }
            }
开发者ID:PavelDev,项目名称:wodnetcore,代码行数:19,代码来源:spell_druid.cpp


示例5: float

void Guardian::UpdateArmor()
{
    float value = 0.0f;
    float bonus_armor = 0.0f;
    UnitMods unitMod = UNIT_MOD_ARMOR;

    // hunter pets gain 35% of owner's armor value, warlock pets gain 100% of owner's armor
    if (isHunterPet())
        bonus_armor = float(CalculatePct(m_owner->GetArmor(), 70));
    else if (isPet())
        bonus_armor = m_owner->GetArmor();

    value  = GetModifierValue(unitMod, BASE_VALUE);
    value *= GetModifierValue(unitMod, BASE_PCT);
    value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor;
    value *= GetModifierValue(unitMod, TOTAL_PCT);

    SetArmor(int32(value));
}
开发者ID:Dramacydal,项目名称:Trinitycore-5.3.0,代码行数:19,代码来源:StatSystem.cpp


示例6: OCTRegenMPPerSpirit

void Player::UpdateManaRegen()
{
    // Mana regen from spirit
    float spirit_regen = OCTRegenMPPerSpirit();
    // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
    spirit_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);

    // SpiritRegen(SPI, INT, LEVEL) = (0.001 + (SPI x sqrt(INT) x BASE_REGEN[LEVEL])) x 5
    if (GetStat(STAT_INTELLECT) > 0.0f)
        spirit_regen *= sqrt(GetStat(STAT_INTELLECT));

    // CombatRegen = 5% of Base Mana
    float base_regen = GetCreateMana() * 0.01f + GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f;

    // Set regen rate in cast state apply only on spirit based regen
    int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);

    SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, base_regen + CalculatePct(spirit_regen, modManaRegenInterrupt));
    SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, 0.001f + spirit_regen + base_regen);
}
开发者ID:AnthoDevMoP,项目名称:SkyFire_5xx,代码行数:20,代码来源:StatSystem.cpp


示例7: CalculateAmount

        void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
        {
            if (Unit* caster = GetCaster())
            {
                // +75.00% from sp bonus
                float bonus = CalculatePct(caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()), 75.0f);

                // Divine Guardian is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage
                bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus);
                bonus *= caster->CalculateLevelPenalty(GetSpellInfo());

                amount += int32(bonus);

                // Arena - Dampening
                if (AuraEffect const* auraEffArenaDampening = caster->GetAuraEffect(SPELL_GENERIC_ARENA_DAMPENING, EFFECT_0))
                    AddPct(amount, auraEffArenaDampening->GetAmount());
                // Battleground - Dampening
                else if (AuraEffect const* auraEffBattlegroudDampening = caster->GetAuraEffect(SPELL_GENERIC_BATTLEGROUND_DAMPENING, EFFECT_0))
                    AddPct(amount, auraEffBattlegroudDampening->GetAmount());
            }
        }
开发者ID:mynew3,项目名称:LordPsyanBots,代码行数:21,代码来源:spell_paladin.cpp


示例8: CalculatePct

uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count)
{
    uint32 MSV = pItem->GetTemplate()->SellPrice;

    if (MSV <= 0)
        return AH_MINIMUM_DEPOSIT;

    float multiplier = CalculatePct(float(entry->depositPercent), 3);
    uint32 timeHr = (((time / 60) / 60) / 12);
    uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT));

    TC_LOG_DEBUG("auctionHouse", "MSV:        %u", MSV);
    TC_LOG_DEBUG("auctionHouse", "Items:      %u", count);
    TC_LOG_DEBUG("auctionHouse", "Multiplier: %f", multiplier);
    TC_LOG_DEBUG("auctionHouse", "Deposit:    %u", deposit);

    if (deposit < AH_MINIMUM_DEPOSIT)
        return AH_MINIMUM_DEPOSIT;
    else
        return deposit;
}
开发者ID:Ayik0,项目名称:DeathCore_5.4.8,代码行数:21,代码来源:AuctionHouseMgr.cpp


示例9: HandleHeal

 void HandleHeal(SpellEffIndex /*effIndex*/)
 {
     if (firstHeal)
     {
         // Check if the target has Riptide
         if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID()))
         {
             riptide = true;
             amount = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue();
             // Consume it
             GetHitUnit()->RemoveAura(aurEff->GetBase());
         }
         firstHeal = false;
     }
     // Riptide increases the Chain Heal effect by 25%
     if (riptide)
     {
         uint32 bonus = CalculatePct(GetHitHeal(), amount);
         SetHitHeal(GetHitHeal() + bonus);
     }
 }
开发者ID:wow4all,项目名称:Script-Land,代码行数:21,代码来源:spell_shaman.cpp


示例10: CalculateAmountCritMelee

        void CalculateAmountCritMelee(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
        {
            if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
            {
                // For others recalculate it from:
                float CritMelee = 0.0f;
                // Crit from Agility
                CritMelee += owner->GetMeleeCritFromAgility();
                // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
                CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
                // Increase crit from SPELL_AURA_MOD_CRIT_PCT
                CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
                // Increase crit melee from melee crit ratings
                CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE);

                if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347))
                    if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase())
                        if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0))
                            amount += CalculatePct(CritMelee, improvedDemonicTacticsEffect->GetAmount());
            }
        }
开发者ID:redlaine,项目名称:InfinityCore-Ark,代码行数:21,代码来源:spell_pet.cpp


示例11: CalculateAmountCritSpell

        void CalculateAmountCritSpell(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
        {
            if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
            {
                // For others recalculate it from:
                float CritSpell = 0.0f;
                // Crit from Intellect
                CritSpell += owner->GetSpellCritFromIntellect();
                // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
                CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
                // Increase crit from SPELL_AURA_MOD_CRIT_PCT
                CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
                // Increase crit spell from spell crit ratings
                CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL);

                if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347))
                    if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase())
                        if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0))
                            amount += CalculatePct(CritSpell, improvedDemonicTacticsEffect->GetAmount());
            }
        }
开发者ID:redlaine,项目名称:InfinityCore-Ark,代码行数:21,代码来源:spell_pet.cpp


示例12: GetModifierValue

void Player::UpdateArmor()
{ 
    UnitMods unitMod = UNIT_MOD_ARMOR;

    float value = GetModifierValue(unitMod, BASE_VALUE);   // base armor (from items)
    value *= GetModifierValue(unitMod, BASE_PCT);           // armor percent from items
    value += GetStat(STAT_AGILITY) * 2.0f;                  // armor bonus from stats
    value += GetModifierValue(unitMod, TOTAL_VALUE);

    //add dynamic flat mods
    AuraEffectList const& mResbyIntellect = GetAuraEffectsByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT);
    for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
    {
        if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
            value += CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount());
    }

    value *= GetModifierValue(unitMod, TOTAL_PCT);

    SetArmor(int32(value));

    UpdateAttackPowerAndDamage();                           // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
}
开发者ID:Cryostorm,项目名称:SunwellCore,代码行数:23,代码来源:StatSystem.cpp


示例13: AfterRemove

            void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
            {
                // Final heal only on duration end
                if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
                    return;

                // final heal
                int32 stack = GetStackAmount();
                int32 healAmount = aurEff->GetAmount();
                if (Unit* caster = GetCaster())
                {
                    healAmount = caster->SpellHealingBonusDone(GetTarget(), GetSpellInfo(), healAmount, HEAL, stack);
                    healAmount = GetTarget()->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, stack);

                    GetTarget()->CastCustomSpell(GetTarget(), SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());

                    // restore mana
                    int32 returnMana = CalculatePct(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * stack / 2;
                    caster->CastCustomSpell(caster, SPELL_DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
                    return;
                }

                GetTarget()->CastCustomSpell(GetTarget(), SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
            }
开发者ID:Hlkz2,项目名称:ACoreOld,代码行数:24,代码来源:spell_druid.cpp


示例14: TC_LOG_DEBUG

bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
    TC_LOG_DEBUG("outdoorpvp", "Creating capture point %u", entry);

    // check info existence
    GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
    if (!goinfo || goinfo->type != GAMEOBJECT_TYPE_CONTROL_ZONE)
    {
        TC_LOG_ERROR("outdoorpvp", "OutdoorPvP: GO %u is not capture point!", entry);
        return false;
    }

    m_capturePointSpawnId = sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
    if (!m_capturePointSpawnId)
        return false;

    // get the needed values from goinfo
    m_maxValue = (float)goinfo->controlZone.maxTime;
    m_maxSpeed = m_maxValue / (goinfo->controlZone.minTime ? goinfo->controlZone.minTime : 60);
    m_neutralValuePct = goinfo->controlZone.neutralPercent;
    m_minValue = CalculatePct(m_maxValue, m_neutralValuePct);

    return true;
}
开发者ID:Carbenium,项目名称:TrinityCore,代码行数:24,代码来源:OutdoorPvP.cpp


示例15: MAKE_NEW_GUID

bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
    ;//sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Creating capture point %u", entry);

    // check info existence
    GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
    if (!goinfo || goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
    {
        sLog->outError("OutdoorPvP: GO %u is not capture point!", entry);
        return false;
    }

    uint32 lowguid = sObjectMgr->AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
    if (!lowguid)
		return false;
	m_capturePointGUID = MAKE_NEW_GUID(lowguid, entry, HIGHGUID_GAMEOBJECT);

    // get the needed values from goinfo
    m_maxValue = (float)goinfo->capturePoint.maxTime;
    m_maxSpeed = m_maxValue / (goinfo->capturePoint.minTime ? goinfo->capturePoint.minTime : 60);
    m_neutralValuePct = goinfo->capturePoint.neutralPercent;
    m_minValue = CalculatePct(m_maxValue, m_neutralValuePct);
    return true;
}
开发者ID:Cryostorm,项目名称:SunwellCore,代码行数:24,代码来源:OutdoorPvP.cpp


示例16: HandleDispel

            void HandleDispel(DispelInfo* dispelInfo)
            {
                if (Unit* target = GetUnitOwner())
                {
                    if (AuraEffect const* aurEff = GetEffect(EFFECT_1))
                    {
                        // final heal
                        int32 healAmount = aurEff->GetAmount();
                        if (Unit* caster = GetCaster())
                        {
                            healAmount = caster->SpellHealingBonusDone(target, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges());
                            healAmount = target->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges());
                            target->CastCustomSpell(target, SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID());

                            // restore mana
                            int32 returnMana = CalculatePct(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * dispelInfo->GetRemovedCharges() / 2;
                            caster->CastCustomSpell(caster, SPELL_DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, NULL, GetCasterGUID());
                            return;
                        }

                        target->CastCustomSpell(target, SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID());
                    }
                }
            }
开发者ID:Hlkz2,项目名称:ACoreOld,代码行数:24,代码来源:spell_druid.cpp


示例17: CalculateAmount

 void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
 {
     amount = CalculatePct(int32(GetUnitOwner()->GetCreatePowers(POWER_MANA) / aurEff->GetTotalTicks()), amount);
 }
开发者ID:Hlkz2,项目名称:ACoreOld,代码行数:4,代码来源:spell_druid.cpp


示例18: GetTotalStatValue

bool Guardian::UpdateStats(Stats stat)
{
    if (stat >= MAX_STATS)
        return false;

    // value = ((base_value * base_pct) + total_value) * total_pct
    float value  = GetTotalStatValue(stat);
    ApplyStatBuffMod(stat, m_statFromOwner[stat], false);
    float ownersBonus = 0.0f;

    Unit* owner = GetOwner();
    // Handle Death Knight Glyphs and Talents
    float mod = 0.75f;
    if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
    {
        if (stat == STAT_STAMINA)
            mod = 0.3f; // Default Owner's Stamina scale
        else
            mod = 0.7f; // Default Owner's Strength scale

        // Check just if owner has Ravenous Dead since it's effect is not an aura
        AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
        if (aurEff)
        {
            SpellInfo const* spellInfo = aurEff->GetSpellInfo();                                                 // Then get the SpellProto and add the dummy effect value
            AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue(owner));                                              // Ravenous Dead edits the original scale
        }
        // Glyph of the Ghoul
        aurEff = owner->GetAuraEffect(58686, 0);
        if (aurEff)
            mod += CalculatePct(1.0f, aurEff->GetAmount());                                                    // Glyph of the Ghoul adds a flat value to the scale mod
        ownersBonus = float(owner->GetStat(stat)) * mod;
        value += ownersBonus;
    }
    else if (stat == STAT_STAMINA)
    {
        ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 30);
        value += ownersBonus;
    }
                                                            //warlock's and mage's pets gain 30% of owner's intellect
    else if (stat == STAT_INTELLECT)
    {
        if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
        {
            ownersBonus = CalculatePct(owner->GetStat(stat), 30);
            value += ownersBonus;
        }
    }
/*
    else if (stat == STAT_STRENGTH)
    {
        if (IsPetGhoul())
            value += float(owner->GetStat(stat)) * 0.3f;
    }
*/

    SetStat(stat, int32(value));
    m_statFromOwner[stat] = ownersBonus;
    ApplyStatBuffMod(stat, m_statFromOwner[stat], true);

    switch (stat)
    {
        case STAT_STRENGTH:         UpdateAttackPowerAndDamage();        break;
        case STAT_AGILITY:          UpdateArmor();                       break;
        case STAT_STAMINA:          UpdateMaxHealth();                   break;
        case STAT_INTELLECT:        UpdateMaxPower(POWER_MANA);          break;
        case STAT_SPIRIT:
        default:
            break;
    }

    return true;
}
开发者ID:AnthoDevMoP,项目名称:SkyFire_5xx,代码行数:73,代码来源:StatSystem.cpp


示例19: GetStat

void Player::UpdateManaRegen()
{
    float Intellect = GetStat(STAT_INTELLECT);
    // Mana regen from spirit and intellect
    float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit();
    // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
    power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);

    // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
    float power_regen_mp5 = (GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) + m_baseManaRegen) / 5.0f;

    // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
    AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT);
    for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
    {
        power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
    }

    // Set regen rate in cast state apply only on spirit based regen
    int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
    if (modManaRegenInterrupt > 100)
        modManaRegenInterrupt = 100;
    SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + CalculatePct(power_regen, modManaRegenInterrupt));

    SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen);
}
开发者ID:FirstCore,项目名称:FuckerCrazyEmu,代码行数:26,代码来源:StatSystem.cpp


示例20: float

void Player::UpdateAttackPowerAndDamage(bool ranged)
{
    float val2 = 0.0f;
    float level = float(getLevel());

    UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;

    uint16 index = UNIT_FIELD_ATTACK_POWER;
    uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
    uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;

    if (ranged)
    {
        index = UNIT_FIELD_RANGED_ATTACK_POWER;
        index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
        index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;

        switch (getClass())
        {
            case CLASS_HUNTER:
                val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
                break;
            case CLASS_ROGUE:
                val2 = level + GetStat(STAT_AGILITY) - 10.0f;
                break;
            case CLASS_WARRIOR:
                val2 = level + GetStat(STAT_AGILITY) - 10.0f;
                break;
            case CLASS_DRUID:
                switch (GetShapeshiftForm())
                {
                    case FORM_CAT:
                    case FORM_BEAR:
                    case FORM_DIREBEAR:
                        val2 = 0.0f; break;
                    default:
                        val2 = GetStat(STAT_AGILITY) - 10.0f; break;
                }
                break;
            default: val2 = GetStat(STAT_AGILITY) - 10.0f; break;
        }
    }
    else
    {
        switch (getClass())
        {
            case CLASS_WARRIOR:
                val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
                break;
            case CLASS_PALADIN:
                val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
                break;
            case CLASS_DEATH_KNIGHT:
                val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
                break;
            case CLASS_ROGUE:
                val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
                break;
            case CLASS_HUNTER:
                val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
                break;
            case CLASS_SHAMAN:
                val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
                break;
            case CLASS_DRUID:
            {
                // Check if Predatory Strikes is skilled
                float mLevelMult = 0.0f;
                float weapon_bonus = 0.0f;
                if (IsInFeralForm())
                {
                    Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
                    for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
                    {
                        AuraEffect* aurEff = *itr;
                        if (aurEff->GetSpellInfo()->SpellIconID == 1563)
                        {
                            switch (aurEff->GetEffIndex())
                            {
                                case 0: // Predatory Strikes (effect 0)
                                    mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
                                    break;
                                case 1: // Predatory Strikes (effect 1)
                                    if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
                                    {
                                        // also gains % attack power from equipped weapon
                                        ItemTemplate const* proto = mainHand->GetTemplate();
                                        if (!proto)
                                            continue;

                                        weapon_bonus = CalculatePct(float(proto->getFeralBonus()), aurEff->GetAmount());
                                    }
                                    break;
                                default:
                                    break;
                            }
                        }
                    }
                }

//.........这里部分代码省略.........
开发者ID:FirstCore,项目名称:FuckerCrazyEmu,代码行数:101,代码来源:StatSystem.cpp



注:本文中的CalculatePct函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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