本文整理汇总了C++中ChoosePixelFormat函数的典型用法代码示例。如果您正苦于以下问题:C++ ChoosePixelFormat函数的具体用法?C++ ChoosePixelFormat怎么用?C++ ChoosePixelFormat使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ChoosePixelFormat函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: CreateWindowGL
void CreateWindowGL (gl_window_t *win) // This Code Creates Our OpenGL Window
{
__int64 timer; // Holds High Resolution Timer Information
DWORD windowStyle = WS_OVERLAPPEDWINDOW; // Define Our Window Style
DWORD windowExtendedStyle = WS_EX_APPWINDOW; // Define The Window's Extended Style
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof (PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER, // Must Support Double Buffering
PFD_TYPE_RGBA, // Request An RGBA Format
win->init.bitsPerPixel, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
16, // 16Bit Z-Buffer (Depth Buffer)
0, // No Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
RECT windowRect = {0, 0, win->init.width, win->init.height}; // Define Our Window Coordinates
GLuint PixelFormat; // Will Hold The Selected Pixel Format
if (win->init.isFullScreen == TRUE) // Fullscreen Requested, Try Changing Video Modes
{
if (ChangeScreenResolution (win->init.width, win->init.height, win->init.bitsPerPixel) == FALSE)
{
// Fullscreen Mode Failed. Run In Windowed Mode Instead
MessageBox (HWND_DESKTOP, "Mode Switch Failed.\nRunning In Windowed Mode.", "Error", MB_OK | MB_ICONEXCLAMATION);
win->init.isFullScreen = FALSE; // Set isFullscreen To False (Windowed Mode)
}
else // Otherwise (If Fullscreen Mode Was Successful)
{
ShowCursor (FALSE); // Turn Off The Cursor
windowStyle = WS_POPUP; // Set The WindowStyle To WS_POPUP (Popup Window)
windowExtendedStyle |= WS_EX_TOPMOST; // Set The Extended Window Style To WS_EX_TOPMOST
} // (Top Window Covering Everything Else)
}
else // If Fullscreen Was Not Selected
{
// Adjust Window, Account For Window Borders
AdjustWindowRectEx (&windowRect, windowStyle, 0, windowExtendedStyle);
}
// Create The OpenGL Window
win->hWnd = CreateWindowExA (windowExtendedStyle, // Extended Style
win->init.application->className, // Class Name
win->init.title, // Window Title
windowStyle, // Window Style
win->init.left, win->init.top, // Window X,Y Position
windowRect.right - windowRect.left, // Window Width
windowRect.bottom - windowRect.top, // Window Height
HWND_DESKTOP, // Desktop Is Window's Parent
0, // No Menu
win->init.application->hInstance, // Pass The Window Instance
win);
if (win->hWnd == 0) // Was Window Creation A Success?
{
win->isCreated = FALSE;
return;
}
win->hDC = GetDC (win->hWnd); // Grab A Device Context For This Window
if (win->hDC == 0) // Did We Get A Device Context?
{
// Failed
DestroyWindow (win->hWnd); // Destroy The Window
win->hWnd = 0; // Zero The Window Handle
win->isCreated = FALSE;
return; // Return False
}
PixelFormat = ChoosePixelFormat (win->hDC, &pfd); // Find A Compatible Pixel Format
if (PixelFormat == 0) // Did We Find A Compatible Format?
{
// Failed
ReleaseDC (win->hWnd, win->hDC); // Release Our Device Context
win->hDC = 0; // Zero The Device Context
DestroyWindow (win->hWnd); // Destroy The Window
win->hWnd = 0; // Zero The Window Handle
win->isCreated = FALSE;
return; // Return False
}
if (SetPixelFormat (win->hDC, PixelFormat, &pfd) == FALSE) // Try To Set The Pixel Format
{
// Failed
ReleaseDC (win->hWnd, win->hDC); // Release Our Device Context
win->hDC = 0; // Zero The Device Context
DestroyWindow (win->hWnd); // Destroy The Window
//.........这里部分代码省略.........
开发者ID:kungfooman,项目名称:easygl,代码行数:101,代码来源:NeHeGL.cpp
示例2: throw
//.........这里部分代码省略.........
tmp += "rgba";
DJV_LOG(context->debugLog(), "djvWglContext",
QString("Pixel format %1: %2 %3/%4/%5/%6/%7").
arg(i).
arg(tmp.join(" ")).
arg(pixelFormatInfo.cColorBits).
arg(pixelFormatInfo.cRedBits).
arg(pixelFormatInfo.cGreenBits).
arg(pixelFormatInfo.cBlueBits).
arg(pixelFormatInfo.cAlphaBits));
}
PIXELFORMATDESCRIPTOR pixelFormat =
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
PFD_TYPE_RGBA,
32,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
0,
0,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
int pixelFormatId = ChoosePixelFormat(_p->device, &pixelFormat);
//DJV_DEBUG_PRINT("pixel format = " << pixelFormatId);
DJV_LOG(context->debugLog(), "djvWglContext",
QString("Chosen pixel format: %1").arg(pixelFormatId));
if (! pixelFormatId)
{
throw djvError(
"djvWglContext",
errorLabels()[ERROR_GET_PIXEL_FORMAT].arg(int(GetLastError())));
}
if (! SetPixelFormat(_p->device, pixelFormatId, &pixelFormat))
{
throw djvError(
"djvWglContext",
errorLabels()[ERROR_SET_PIXEL_FORMAT].arg(int(GetLastError())));
}
// Create OpengGL context.
DJV_LOG(context->debugLog(), "djvWglContext", "Creating OpenGL context...");
_p->context = wglCreateContext(_p->device);
if (! _p->context)
{
throw djvError(
"djvWglContext",
errorLabels()[ERROR_CREATE_CONTEXT].arg(int(GetLastError())));
}
开发者ID:sobotka,项目名称:djv-view,代码行数:67,代码来源:djvWglContextPrivate.cpp
示例3: WIN_GL_SetupWindow
//.........这里部分代码省略.........
}
if ( this->gl_config.stereo ) {
*iAttr++ = WGL_STEREO_ARB;
*iAttr++ = GL_TRUE;
}
if ( this->gl_config.multisamplebuffers ) {
*iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
*iAttr++ = this->gl_config.multisamplebuffers;
}
if ( this->gl_config.multisamplesamples ) {
*iAttr++ = WGL_SAMPLES_ARB;
*iAttr++ = this->gl_config.multisamplesamples;
}
if ( this->gl_config.accelerated >= 0 ) {
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ = (this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB);
}
*iAttr = 0;
for ( i=0; ; ++i ) {
/* Get the window device context for our OpenGL drawing */
GL_hdc = GetDC(SDL_Window);
if ( GL_hdc == NULL ) {
SDL_SetError("Unable to get DC for SDL_Window");
return(-1);
}
/* Choose and set the closest available pixel format */
pixel_format = ChoosePixelFormatARB(this, iAttribs, fAttribs);
if ( !pixel_format ) {
pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
}
if ( !pixel_format ) {
SDL_SetError("No matching GL pixel format available");
return(-1);
}
if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) {
if ( i == 0 ) {
/* First time through, try resetting the window */
if ( WIN_GL_ResetWindow(this) < 0 ) {
return(-1);
}
continue;
}
SDL_SetError("Unable to set HDC pixel format");
return(-1);
}
/* We either succeeded or failed by this point */
break;
}
DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd);
GL_hrc = this->gl_data->wglCreateContext(GL_hdc);
if ( GL_hrc == NULL ) {
SDL_SetError("Unable to create GL context");
return(-1);
}
if ( WIN_GL_MakeCurrent(this) < 0 ) {
return(-1);
}
gl_active = 1;
开发者ID:flwh,项目名称:Alcatel_OT_985_kernel,代码行数:67,代码来源:SDL_wingl.c
示例4: sizeof
int CGraphics::InitAll() {
GLuint PixelFormat; //Contiene el formato de pixel
static PIXELFORMATDESCRIPTOR pfd= //Contiene la informacion del formato del pixel
{
sizeof(PIXELFORMATDESCRIPTOR), //Tamaño de este descriptor
1,
PFD_DRAW_TO_WINDOW | //Formato que soporte Windows
PFD_SUPPORT_OPENGL | //Formato que soporte OpenGL
PFD_DOUBLEBUFFER, //Soporta doble buffering
PFD_TYPE_RGBA, //Peticion de un formato RGBA
16, // Selecciona el color de la profundidad
0, 0, 0, 0, 0, 0, //Bits de Color Ignorado
0, // No Alpha Buffer
0, // Shift Bit Ignorado
0, // Buffer de no acumulacion
0, 0, 0, 0, //Bits de acumulacion ignorados
16, //16bit Z Buffer (Buffer de profundidad)
0, //No Stencil Buffer
0, //No Auxiliary Buffer
PFD_MAIN_PLANE, //Capa principal de dibujo
0, //Reservado
0,0,0 //Mascaras de capa ignoradas
};
if (!(hDC=GetDC(GetHWND()))) { //Se obtuvo un contexto de dispositivo?
MessageBox(NULL, L"It couldn't get window Context", L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return -1;
}
if(!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) {//Windows encontro un formato de pixel similar?
MessageBox(NULL, L"Non suitable pixel format found", L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return -1;
}
if(!SetPixelFormat(hDC,PixelFormat,&pfd)) {//Se pudo iniciar el formato de pixel?
MessageBox(NULL, L"It couldn't set pixel format", L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return -1;
}
if(!(hRC=wglCreateContext(hDC))) {//Conseguimos el contexto para renderear?
MessageBox(NULL, L"It was not possible to create GL Context", L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return -1;
}
if(!wglMakeCurrent(hDC,hRC)) {//Intento de activar el contexto de rendering
MessageBox(NULL, L"It was not possible to set current GL Context", L"ERROR",MB_OK|MB_ICONEXCLAMATION);
return -1;
}
GLfloat blanco[]= {1.0f,1.0f,1.0f,1.0f};
//GLfloat LightPosition[]={220.0f,-200.0f,220.0f,1.0f};
glEnable(GL_LINE_SMOOTH);
glEnable (GL_LIGHTING);
glEnable (GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
// Buffer de profundidad
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST); //Habilida la prueba de profundidad
glDepthFunc(GL_LEQUAL); // Tipo de prueba
glEnable(GL_NORMALIZE);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //Mejora la perspectiva
glClearColor(1.0f, 1.0f, 1.0f, 0); //Pone el color del fondo a gris
glLightfv(GL_LIGHT0, GL_DIFFUSE, blanco);
glEnable (GL_LIGHT0);
Size();
return 0;
}
开发者ID:vlopezsa,项目名称:gvoldesc,代码行数:78,代码来源:Graphics.cpp
示例5: OSGL_createOpenGLWindow
void OSGL_createOpenGLWindow(uintf width, uintf height)
{ // Create a temporary window so we can query some values from the video driver
int nPF;
HDC tmphDC; // Temporary device context
HGLRC tmphRC; // Temporary Renderring Context
WNDCLASS tmpWc; // Temporary Windows class structure
HWND tmphWnd; // Temporary Window Handle
uintf iMode;
// Register Window style
tmpWc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
tmpWc.lpfnWndProc = (WNDPROC) wgl_tmpWndProc;
tmpWc.cbClsExtra = 0;
tmpWc.cbWndExtra = 0;
tmpWc.hInstance = winVars.hinst;
tmpWc.hIcon = NULL;
tmpWc.hCursor = LoadCursor(NULL, IDC_ARROW);
tmpWc.hbrBackground = NULL; // No need for background brush for OpenGL window
tmpWc.lpszMenuName = NULL;
tmpWc.lpszClassName = "Windows GL Temp Window";
if(RegisterClass(&tmpWc) == 0)
wglError(wgltxt_regClass1);
tmphWnd = CreateWindowEx(WS_EX_TOPMOST, tmpWc.lpszClassName, tmpWc.lpszClassName, WS_POPUP, 0, 0, 400, 400, NULL, NULL, winVars.hinst, NULL);
if(tmphWnd == NULL)
wglError(wgltxt_noWindow1);
ShowWindow(tmphWnd,SW_SHOW);
UpdateWindow(tmphWnd);
PIXELFORMATDESCRIPTOR pfd = // Not going to be too picky
{ sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA, // Full color
32, // Color depth
0,0,0,0,0,0,0, // Ignored
0,0,0,0, // Accumulation buffer
24, // Depth bits
8, // Stencil bits
0,0,0,0,0,0 }; // Some used, some not
// Create a "temporary" OpenGL rendering context
tmphDC = GetDC(tmphWnd);
// Set pixel format one time....
nPF = ChoosePixelFormat(tmphDC, &pfd);
SetPixelFormat(tmphDC, nPF, &pfd);
DescribePixelFormat(tmphDC, nPF, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
// Create the GL context
tmphRC = wglCreateContext(tmphDC);
wglMakeCurrent(tmphDC, tmphRC);
// Find a multisampled and non-multisampled pixel format
wgl_FindBestPF(tmphDC, &wgl_PixelFormatSTD, &wgl_PixelFormatFSAA);
iMode = 0;
int bestMode = 0;
int bestScore = 0x7FFFFFFF;
while (EnumDisplaySettings(NULL, iMode, &wgl_devMode))
{ int score = 1;
if (wgl_devMode.dmBitsPerPel!=32) score *= 256;
int xDif = abs((int)(wgl_devMode.dmPelsWidth - width))+1;
int yDif = abs((int)(wgl_devMode.dmPelsHeight - height))+1;
score *= xDif * yDif;
if (score<bestScore)
{ bestScore = score;
bestMode = iMode;
}
iMode++;
}
EnumDisplaySettings(NULL, bestMode, &wgl_devMode);
wgl_PrefFSWidth = wgl_devMode.dmPelsWidth; // Preferred fullscreen width, height
wgl_PrefFSHeight = wgl_devMode.dmPelsHeight;
// ###!!!### The system is picking it's own window width and height! This HACK code fixed that
wgl_PrefFSWidth = wgl_devMode.dmPelsWidth = width; // Preferred fullscreen width, height
wgl_PrefFSHeight = wgl_devMode.dmPelsHeight = height;
// Done with GL context
wglMakeCurrent(tmphDC, NULL);
wglDeleteContext(tmphRC);
DestroyWindow(tmphWnd);
// ***************** Now create the real OGL window
wgl_createMyWindow(OSGL_isFullScreen, &winVars.mainWin);
// If window was not created, quit
if(winVars.mainWin == NULL)
wglError(wgltxt_noWindow2);
MSG msg; // Windows message structure
while (applicationState!=AppState_running)
{ GetMessage(&msg, NULL, 0, 0);
TranslateMessage(&msg);
DispatchMessage(&msg);
}
OSGL_onWinCreate(winVars.mainWin);
}
开发者ID:gavindi,项目名称:Stephen-Fraser-FC-Engine,代码行数:97,代码来源:WGL_renderer.cpp
示例6: createGLWindow
int createGLWindow(HINSTANCE hInstance, LPCTSTR className)
{
hWindow = CreateWindow(
className,
"GraphicsGame",
WS_OVERLAPPEDWINDOW|WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT,
windowWidth, windowHeight,
NULL,
NULL,
hInstance,
NULL
);
if(!hWindow)
{
killWindow(className);
MessageBox(hWindow, "Couldnt Create Window", "Error", MB_OK);
return false;
}
hDeviceContext = GetDC(hWindow);
if(!hDeviceContext)
{
killWindow(className);
MessageBox(hWindow, "Could Create Device Context", "Error", MB_OK);
return false;
}
PIXELFORMATDESCRIPTOR pfd = {};
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_SUPPORT_OPENGL|PFD_DRAW_TO_WINDOW|PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 24;
pfd.iLayerType = PFD_MAIN_PLANE;
int pixelFormat = ChoosePixelFormat(hDeviceContext, &pfd);
if(!pixelFormat)
{
killWindow(className);
MessageBox(hWindow, "Couldnt Select Good Pixel Format", "Error", MB_OK);
return false;
}
if(!SetPixelFormat(hDeviceContext, pixelFormat, &pfd))
{
killWindow(className);
MessageBox(hWindow, "Couldnt Select Good Pixel Format", "Error", MB_OK);
return false;
}
GLRenderContext = wglCreateContext(hDeviceContext);
if(!GLRenderContext)
{
killWindow(className);
MessageBox(hWindow, "Couldnt make opengl context", "Error", MB_OK);
return false;
}
if(!wglMakeCurrent(hDeviceContext, GLRenderContext))
{
killWindow(className);
MessageBox(hWindow, "Couldnt make gl context current", "Error", MB_OK);
return false;
}
return true;
}
开发者ID:Mcphylus12,项目名称:Graphics1_Game,代码行数:63,代码来源:Game.cpp
示例7: __glutCreateWindow
GLUTwindow *
__glutCreateWindow(GLUTwindow * parent,
int x, int y, int width, int height)
{
GLUTwindow *window;
XSetWindowAttributes wa;
unsigned long attribMask;
int winnum;
int i;
#if defined(WIN32)
WNDCLASS wc;
if (!GetClassInfo(GetModuleHandle(NULL), "GLUT", &wc))
__glutOpenWin32Connection(NULL);
#else
if (!__glutDisplay)
__glutOpenXConnection(NULL);
#endif
winnum = getUnusedWindowSlot();
window = (GLUTwindow *) malloc(sizeof(GLUTwindow));
if (!window)
__glutFatalError("out of memory.");
window->num = winnum;
#if !defined(WIN32)
window->vis = __glutDetermineWindowVisual(&window->treatAsSingle,
&window->visAlloced);
if (!window->vis) {
__glutFatalError(
"visual with necessary capabilities not found.");
}
__glutSetupColormap(window->vis, &window->colormap, &window->cmap);
#endif
window->eventMask = StructureNotifyMask | ExposureMask;
attribMask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
wa.background_pixmap = None;
wa.border_pixel = 0;
wa.colormap = window->cmap;
wa.event_mask = window->eventMask;
if (parent) {
if (parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)
wa.event_mask |= GLUT_HACK_STOP_PROPAGATE_MASK;
attribMask |= CWDontPropagate;
wa.do_not_propagate_mask = parent->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;
} else {
wa.do_not_propagate_mask = 0;
}
/* Stash width and height before Win32's __glutAdjustCoords
possibly overwrites the values. */
window->width = width;
window->height = height;
window->forceReshape = True;
#if defined(WIN32)
__glutAdjustCoords(parent ? parent->win : NULL, &x, &y, &width, &height);
window->win = XCreateWindow(__glutDisplay,
parent == NULL ? __glutRoot : parent->win,
x, y, width, height, 0,
0, InputOutput, 0,
attribMask, &wa);
window->hdc = GetDC(window->win);
/* Must set the XHDC for fake glXChooseVisual & fake
glXCreateContext & fake XAllocColorCells. */
XHDC = window->hdc;
window->vis = __glutDetermineWindowVisual(&window->treatAsSingle,
&window->visAlloced);
if (!window->vis) {
__glutFatalError(
"visual with necessary capabilities not found.");
}
if (!SetPixelFormat(window->hdc,
ChoosePixelFormat(window->hdc, window->vis),
window->vis))
__glutFatalError("SetPixelFormat() failed in glutCreateWindow().");
__glutSetupColormap(window->vis, &window->colormap, &window->cmap);
/* Make sure subwindows get a windowStatus callback. */
if (parent)
PostMessage(parent->win, WM_ACTIVATE, 0, 0);
#else
window->win = XCreateWindow(__glutDisplay,
parent == NULL ? __glutRoot : parent->win,
x, y, width, height, 0,
window->vis->depth, InputOutput, window->vis->visual,
attribMask, &wa);
#endif
window->renderWin = window->win;
window->ctx = glXCreateContext(__glutDisplay, window->vis,
None, __glutTryDirect);
if (!window->ctx) {
__glutFatalError(
"failed to create OpenGL rendering context.");
}
window->renderCtx = window->ctx;
#if !defined(WIN32)
window->isDirect = glXIsDirect(__glutDisplay, window->ctx);
if (__glutForceDirect) {
if (!window->isDirect)
__glutFatalError("direct rendering not possible.");
//.........这里部分代码省略.........
开发者ID:hiteshsathawane,项目名称:Cube-Rotation,代码行数:101,代码来源:glut_win.c
示例8: CreateGLWindow
//.........这里部分代码省略.........
}
}
}
if (g_bFullscreen)
{
dwExStyle = WS_EX_APPWINDOW;
dwStyle = WS_POPUP;
ShowCursor(FALSE);
}
else
{
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle = WS_OVERLAPPEDWINDOW;
}
AdjustWindowRectEx(&wndRect,dwStyle,FALSE,dwExStyle);
g_hMainWnd = CreateWindowEx (dwExStyle,
g_strClassName,
title,
WS_CLIPCHILDREN|
WS_CLIPSIBLINGS|
dwStyle,
0, 0,
wndRect.right - wndRect.left,
wndRect.bottom- wndRect.top,
NULL,
NULL,
g_hInst,
NULL);
if (!g_hMainWnd)
{
MessageBox(NULL,TEXT("´´½¨´°¿Úʧ°Ü"),TEXT("Error"),MB_OK | MB_ICONERROR);
KillWindow();
return FALSE;
}
static PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR), // ÉÏÊö¸ñʽÃèÊö·ûµÄ´óС
1, // °æ±¾ºÅ
PFD_DRAW_TO_WINDOW | // ¸ñʽ֧³Ö´°¿Ú
PFD_SUPPORT_OPENGL | // ¸ñʽ±ØÐëÖ§³ÖOpenGL
PFD_DOUBLEBUFFER, // ±ØÐëÖ§³ÖË«»º³å
PFD_TYPE_RGBA, // ÉêÇë RGBA ¸ñʽ
bits, // Ñ¡¶¨É«²ÊÉî¶È
0, 0, 0, 0, 0, 0, // ºöÂÔµÄÉ«²Êλ
0, // ÎÞAlpha»º´æ
0, // ºöÂÔShift Bit
0, // ÎÞÀÛ¼Ó»º´æ
0, 0, 0, 0, // ºöÂÔ¾Û¼¯Î»
16, // 16λ Z-»º´æ (Éî¶È»º´æ)
0, // ÎÞÃɰ建´æ
0, // ÎÞ¸¨Öú»º´æ
PFD_MAIN_PLANE, // Ö÷»æͼ²ã
0, // Reserved
0, 0, 0 // ºöÂÔ²ãÕÚÕÖ
};
if ((g_hdc = GetDC(g_hMainWnd)) == NULL)
{
MessageBox(NULL,TEXT("GetDC ´íÎó"),TEXT("Error"),MB_OK | MB_ICONERROR);
KillWindow();
return FALSE;
}
if (!(PixelFormat =ChoosePixelFormat(g_hdc,&pfd)))
{
MessageBox(NULL,TEXT("ChoosePixelFormat ´íÎó"),TEXT("Error"),MB_OK | MB_ICONERROR );
KillWindow();
return FALSE;
}
if (! SetPixelFormat(g_hdc,PixelFormat,&pfd))
{
MessageBox(NULL,TEXT("SetPixelFormat ´íÎó"),TEXT("Error"),MB_OK | MB_ICONERROR );
KillWindow();
return FALSE;
}
if (!(g_hGlrc = wglCreateContext(g_hdc)))
{
MessageBox(NULL,TEXT("´´½¨OpenGLÉÏÏÂÎÄ´íÎó"),TEXT("Error"),MB_OK | MB_ICONERROR );
KillWindow();
return FALSE;
}
if(! wglMakeCurrent(g_hdc,g_hGlrc))
{
MessageBox(NULL,TEXT("wglMakeCurrent´íÎó"),TEXT("Error"),MB_OK | MB_ICONERROR );
KillWindow();
return FALSE;
}
SetForegroundWindow(g_hMainWnd);
SetFocus(g_hMainWnd);
ShowWindow (g_hMainWnd, SW_SHOW);
ResizeFunc(width,height);
return InitOpenGL();
//UpdateWindow (g_hMainWnd);
}
开发者ID:Wali8822,项目名称:SceneNav,代码行数:101,代码来源:main.cpp
示例9: GetModuleHandle
bool Window::PlatformInit()
{
hInstance = (HINSTANCE)&__ImageBase;
WNDCLASS winClass = {};
winClass.hInstance = hInstance; // GetModuleHandle(0);
winClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
winClass.lpfnWndProc = (WNDPROC)WndProc;
winClass.lpszClassName = "Sparky Win32 Window";
winClass.hCursor = LoadCursor(NULL, IDC_ARROW);
winClass.hIcon = LoadIcon(NULL, IDI_WINLOGO);
if (!RegisterClassA(&winClass))
{
// TODO: Handle error
SPARKY_ERROR("Could not register Win32 class!");
return false;
}
RECT size = { 0, 0, m_Width, m_Height };
AdjustWindowRectEx(&size, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, false, WS_EX_APPWINDOW | WS_EX_WINDOWEDGE);
hWnd = CreateWindowExA(WS_EX_APPWINDOW | WS_EX_WINDOWEDGE,
winClass.lpszClassName, m_Title,
WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
GetSystemMetrics(SM_CXSCREEN) / 2 - m_Width / 2,
GetSystemMetrics(SM_CYSCREEN) / 2 - m_Height / 2,
// TODO: This requires some... attention
size.right + (-size.left), size.bottom + (-size.top), NULL, NULL, hInstance, NULL);
if (!hWnd)
{
SPARKY_ERROR("Could not create window!");
return false;
}
RegisterWindowClass(hWnd, this);
hDc = GetDC(hWnd);
PIXELFORMATDESCRIPTOR pfd = get_pixel_format();
int pixelFormat = ChoosePixelFormat(hDc, &pfd);
if (pixelFormat)
{
if (!SetPixelFormat(hDc, pixelFormat, &pfd))
{
SPARKY_ERROR("Failed setting pixel format!");
return false;
}
}
else
{
SPARKY_ERROR("Failed choosing pixel format!");
return false;
}
HGLRC hrc = wglCreateContext(hDc);
if (hrc)
{
if (!wglMakeCurrent(hDc, hrc))
{
SPARKY_ERROR("Failed setting OpenGL context!");
return false;
}
}
else
{
SPARKY_ERROR("Failed creating OpenGL context!");
return false;
}
if (glewInit() != GLEW_OK)
{
SPARKY_FATAL("Could not initialize GLEW!");
return false;
}
ShowWindow(hWnd, SW_SHOW);
SetFocus(hWnd);
// resize
return true;
}
开发者ID:Aymore2,项目名称:Sparky,代码行数:82,代码来源:Win32Window.cpp
示例10: OpenGL_Initialize
//.........这里部分代码省略.........
{
RECT rect;
// full screen mode, we want the window to be on top of everything
SetWindowPos(g_hWnd,HWND_TOPMOST,0,0,GLPREF_width,GLPREF_height,SWP_FRAMECHANGED);
width=GLPREF_width;
height=GLPREF_height;
GetWindowRect(g_hWnd,&rect);
}
GLSTATE_width = width;
GLSTATE_height = height;
}
hDC = GetDC(g_hWnd);
// Now we finally setup OpenGL
// If OpenGL is to be dynamically loaded, do this now (if the DLL isn't already
// loaded)
// remove the following error when you figure out what you want to do
// it's put here to make sure you notice this
#ifdef OGL_RUNTIME_LOAD
OglInitLoadLibrary();
#endif
// Setup our pixel format
memset(&pfd,0,sizeof(pfd);
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
// pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_GENERIC_ACCELERATED;
pfd.iPixelType = PFD_TYPE_RGBA;
//let the ogl driver decide. (fixes no hw accel in 16bit mode in w2k with tnt2)
// pfd.cColorBits = 16;
// pfd.cAlphaBits = 8;
// pfd.cDepthBits = 0;
// pfd.cAccumBits = 0;
// pfd.cStencilBits = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.dwLayerMask = PFD_MAIN_PLANE;
// Find the user's "best match" PFD
pf = ChoosePixelFormat(hDC,&pfd);
if(pf == 0)
{
errstr="ChoosePixelFormat";
// no pixel format closely matches
goto OpenGLError;
}
// Set the new PFD
if(SetPixelFormat(hDC,pf,&pfd)==FALSE)
{
errstr="SetPixelFormat";
// unable to set the pixel format
goto OpenGLError;
}
// Now retrieve the PFD, we need to check some things
/* if(DescribePixelFormat(hDC,pf,sizeof(PIXELFORMATDESCRIPTOR),&pfd_copy)==0)
{
errstr="DescribePixelFormat";
// unable to get the PFD
goto OpenGLError;
}
// Make sure we are hardware accelerated
if((pfd_copy.dwFlags&PFD_GENERIC_ACCELERATED)==0&&(pfd_copy.dwFlags&PFD_GENERIC_FORMAT)!=0)
{
// we are not hardware accelerated!
goto OpenGLError;
}*/
// Finally, create our OpenGL context and make it current
GL_ResourceContext = wglCreateContext(hDC);
if(GL_ResourceContext==NULL)
{
errstr="wglCreateContext";
// we couldn't create a context!
goto OpenGLError;
}
// Make the context current
wglMakeCurrent(hDC,GL_ResourceContext);
// Save our gamma values because we'll probably be changing them,
// this way we can restore them on exit
// GetDeviceGammaRamp(hDC,(LPVOID)Saved_gammaValues);
return true;
OpenGLError:
// Shutdown OpenGL
OpenGL_Shutdown();
Error("opengl init error: %s\n",errstr);
return false;
}
开发者ID:paud,项目名称:d2x-xl,代码行数:101,代码来源:wgl.c
示例11: sizeof
Error ContextGL_Win::initialize() {
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1,
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
0, // No Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
hDC = GetDC(hWnd);
if (!hDC) {
MessageBox(NULL, "Can't Create A GL Device Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return FALSE
}
pixel_format = ChoosePixelFormat(hDC, &pfd);
if (!pixel_format) // Did Windows Find A Matching Pixel Format?
{
MessageBox(NULL, "Can't Find A Suitable pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return FALSE
}
BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
if (!ret) // Are We Able To Set The Pixel Format?
{
MessageBox(NULL, "Can't Set The pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return FALSE
}
hRC = wglCreateContext(hDC);
if (!hRC) // Are We Able To Get A Rendering Context?
{
MessageBox(NULL, "Can't Create A Temporary GL Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return FALSE
}
wglMakeCurrent(hDC, hRC);
if (opengl_3_context) {
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
//and it shall be forward compatible so that we can only use up to date functionality
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | _WGL_CONTEXT_DEBUG_BIT_ARB,
0
}; //zero indicates the end of the array
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
{
MessageBox(NULL, "Cannot get Proc Address for CreateContextAttribs", "ERROR", MB_OK | MB_ICONEXCLAMATION);
wglDeleteContext(hRC);
return ERR_CANT_CREATE;
}
HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
if (!new_hRC) {
wglDeleteContext(hRC);
MessageBox(NULL, "Can't Create An OpenGL 3.3 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return false
}
wglMakeCurrent(hDC, NULL);
wglDeleteContext(hRC);
hRC = new_hRC;
if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
{
MessageBox(NULL, "Can't Activate The GL 3.3 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
return ERR_CANT_CREATE; // Return FALSE
}
printf("Activated GL 3.3 context");
}
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
//glWrapperInit(wrapper_get_proc_address);
return OK;
}
开发者ID:Bonfi96,项目名称:godot,代码行数:96,代码来源:context_gl_win.cpp
示例12: void
bool COpenGLControl::InitOpenGL(HINSTANCE hInstance, HWND* a_hWnd, int iMajorVersion, int iMinorVersion, void (*a_InitScene)(LPVOID), void (*a_RenderScene)(LPVOID), void(*a_ReleaseScene)(LPVOID), LPVOID lpParam)
{
if(!InitGLEW(hInstance))return false;
hWnd = a_hWnd;
hDC = GetDC(*hWnd);
bool bError = false;
PIXELFORMATDESCRIPTOR pfd;
if(iMajorVersion <= 2)
{
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 32;
pfd.iLayerType = PFD_MAIN_PLANE;
int iPixelFormat = ChoosePixelFormat(hDC, &pfd);
if (iPixelFormat == 0)return false;
if(!SetPixelFormat(hDC, iPixelFormat, &pfd))return false;
// Create the old style context (OpenGL 2.1 and before)
hRC = wglCreateContext(hDC);
if(hRC)wglMakeCurrent(hDC, hRC);
else bError = true;
}
else if(WGLEW_ARB_create_context && WGLEW_ARB_pixel_format)
{
const int iPixelFormatAttribList[] =
{
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
0 // End of attributes list
};
int iContextAttribs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, iMajorVersion,
WGL_CONTEXT_MINOR_VERSION_ARB, iMinorVersion,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
0 // End of attributes list
};
int iPixelFormat, iNumFormats;
wglChoosePixelFormatARB(hDC, iPixelFormatAttribList, NULL, 1, &iPixelFormat, (UINT*)&iNumFormats);
// PFD seems to be only redundant parameter now
if(!SetPixelFormat(hDC, iPixelFormat, &pfd))return false;
hRC = wglCreateContextAttribsARB(hDC, 0, iContextAttribs);
// If everything went OK
if(hRC) wglMakeCurrent(hDC, hRC);
else bError = true;
}
else bError = true;
if(bError)
{
// Generate error messages
char sErrorMessage[255], sErrorTitle[255];
sprintf(sErrorMessage, "OpenGL %d.%d is not supported! Please download latest GPU drivers!", iMajorVersion, iMinorVersion);
sprintf(sErrorTitle, "OpenGL %d.%d Not Supported", iMajorVersion, iMinorVersion);
MessageBox(*hWnd, sErrorMessage, sErrorTitle, MB_ICONINFORMATION);
return false;
}
RenderScene = a_RenderScene;
InitScene = a_InitScene;
ReleaseScene = a_ReleaseScene;
if(InitScene != NULL)InitScene(lpParam);
return true;
}
开发者ID:walkevin,项目名称:PBSExercises,代码行数:84,代码来源:OpenGLControl.cpp
示例13: glusCreateWindow
//.........这里部分代码省略.........
else
{
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style
dwStyle = WS_OVERLAPPEDWINDOW; // Windows Style
}
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
// Create The Window
if (!(g_hWnd = CreateWindowEx(dwExStyle, // Extended Style For The Window
"GLUS", // Class Name
title, // Window Title
dwStyle | // Defined Window Style
WS_CLIPSIBLINGS | // Required Window Style
WS_CLIPCHILDREN, // Required Window Style
0, 0, // Window Position
WindowRect.right-WindowRect.left, // Calculate Window Width
WindowRect.bottom-WindowRect.top, // Calculate Window Height
NULL, // No Parent Window
NULL, // No Menu
g_hInstance, // Instance
NULL))) // Dont Pass Anything To WM_CREATE
{
glusDestroyWindow();
return GLUS_FALSE;
}
if (!(g_hDC = GetDC(g_hWnd))) // Did We Get A Device Context?
{
glusDestroyWindow();
return GLUS_FALSE; // Return FALSE
}
if (!(PixelFormat = ChoosePixelFormat(g_hDC, &pfd))) // Did Windows Find A Matching Pixel Format?
{
glusDestroyWindow();
return GLUS_FALSE; // Return FALSE
}
if(!SetPixelFormat(g_hDC, PixelFormat, &pfd)) // Are We Able To Set The Pixel Format?
{
glusDestroyWindow();
return GLUS_FALSE; // Return FALSE
}
if (!(g_hRC=wglCreateContext(g_hDC))) // Are We Able To Get A Rendering Context?
{
glusDestroyWindow();
return GLUS_FALSE; // Return FALSE
}
if(!wglMakeCurrent(g_hDC, g_hRC)) // Try To Activate The Rendering Context
{
glusDestroyWindow();
return GLUS_FALSE; // Return FALSE
}
if (g_major >= 3)
{
PFNWGLCREATECONTEXTATTRIBSARBPROCTEMP wglCreateContextAttribsARBTemp = NULL;
HGLRC hRCTemp = NULL;
GLUSint attribList[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 1,
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
开发者ID:grachyov,项目名称:msu-opengl4-sdk,代码行数:67,代码来源:glus_windows.c
示例14: GetDC
xdl_int XdevLOpenGLWGL::initOpenGL() {
m_DC = GetDC(m_wnd);
if(m_DC == NULL) {
XDEVL_MODULE_ERROR("GetDC() failed.");
return ERR_ERROR;
}
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = m_attributes.color_buffer_size;
pfd.cDepthBits = m_attributes.depth_size;
pfd.cStencilBits = m_attributes.stencil_size;
pfd.cRedBits = m_attributes.red_size;
pfd.cGreenBits = m_attributes.green_size;
pfd.cBlueBits = m_attributes.blue_size;
pfd.cAlphaBits = m_attributes.alpha_size;
pfd.iLayerType = PFD_MAIN_PLANE;
int iPixelFormat = ChoosePixelFormat(m_DC, &pfd);
if (FALSE == iPixelFormat) {
XDEVL_MODULE_ERROR("ChoosePixelFormat failed.\n");
return ERR_ERROR;
}
if (SetPixelFormat(m_DC, iPixelFormat, &pfd) != TRUE) {
XDEVL_MODULE_ERROR("SetPixelFormat failed.\n");
return ERR_ERROR;
}
// Create the old style context (OpenGL 2.1 and before)
HGLRC hRC = wglCreateContext(m_DC);
wglMakeCurrent(m_DC, hRC);
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
wglMakeCurrent(nullptr, nullptr);
wglDeleteContext(hRC);
if (wglCreateContextAttribsARB) {
const int iPixelFormatAttribList[] = {
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_SWAP_METHOD_ARB, WGL_SWAP_EXCHANGE_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
WGL_ACCUM_BITS_ARB, 0,
WGL_RED_BITS_ARB, m_attributes.red_size,
WGL_GREEN_BITS_ARB, m_attributes.green_size,
WGL_BLUE_BITS_ARB, m_attributes.blue_size,
WGL_ALPHA_BITS_ARB, m_attributes.alpha_size,
0 // End of attributes list
};
int iPixelFormat, iNumFormats;
if (wglChoosePixelFormatARB(m_DC, iPixelFormatAttribList, NULL, 1, &iPixelFormat, (UINT*)&iNumFormats) != TRUE) {
XDEVL_MODULE_ERROR("wglChoosePixelFormatARB failed.\n");
return ERR_ERROR;
}
// PFD seems to be only redundant parameter now
if (SetPixelFormat(m_DC, iPixelFormat, &pfd) != TRUE) {
XDEVL_MODULE_ERROR("SetPixelFormat failed.\n");
return ERR_ERROR;
}
//
// Set the core profile attributes.
//
std::vector<xdl_int> contextAttributes;
contextAttributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
contextAttributes.push_back(m_attributes.context_major_version);
contextAttributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
contextAttributes.push_back(m_attributes.context_minor_version);
contextAttributes.push_back(WGL_CONTEXT_PROFILE_MASK_ARB);
if (m_attributes.context_profile_mask == XDEVL_OPENGL_CONTEXT_CORE_PROFILE) {
contextAttributes.push_back(WGL_CONTEXT_CORE_PROFILE_BIT_ARB);
} else if (m_attributes.context_profile_mask == XDEVL_OPENGL_CONTEXT_COMPATIBILITY) {
contextAttributes.push_back(WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB);
} else if (m_attributes.context_profile_mask == XDEVL_OPENGL_CONTEXT_ES1) {
XDEVL_MODULE_ERROR("Not supported WGL_CONTEXT_PROFILE_MASK_ARB .\n");
return ERR_ERROR;
} else if (m_attributes.context_profile_mask == XDEVL_OPENGL_CONTEXT_ES2) {
XDEVL_MODULE_ERROR("Not supported WGL_CONTEXT_PROFILE_MASK_ARB .\n");
return ERR_ERROR;
} else {
XDEVL_MODULE_ERROR("Not supported WGL_CONTEXT_PROFILE_MASK_ARB .\n");
return ERR_ERROR;
}
//.........这里部分代码省略.........
开发者ID:houzhenggang,项目名称:XdevLSDK,代码行数:101,代码来源:XdevLOpenGLContextWGL.cpp
示例15: AESDK_OpenGL_Startup
/*
** OS Specific windowing context creation - essential for creating the OpenGL drawing context
*/
AESDK_OpenGL_Err AESDK_OpenGL_Startup(AESDK_OpenGL_EffectCommonData& inData)
{
AESDK_OpenGL_Err result = AESDK_OpenGL_OK;
inData.mUsingShaderB = false; //default value
try
{
#ifdef AE_OS_WIN
WNDCLASSEX winClass;
MSG uMsg;
::memset(&uMsg,0,sizeof(uMsg));
winClass.lpszClassName = "AESDK_OpenGL_Win_Class";
winClass.cbSize = sizeof(WNDCLASSEX);
winClass.style = CS_HREDRAW | CS_VREDRAW;
winClass.lpfnWndProc = ::DefWindowProc;
winClass.hInstance = NULL;
winClass.hIcon = NULL;
winClass.hIconSm = NULL;
winClass.hCursor = ::LoadCursor(NULL, IDC_ARROW);
winClass.hbrBackground = (HBRUSH)::GetStockObject(BLACK_BRUSH);
winClass.lpszMenuName = NULL;
winClass.cbClsExtra = 0;
winClass.cbWndExtra = 0;
if( !(::RegisterClassEx(&winClass)) )
GL_CHECK(AESDK_OpenGL_OS_Load_Err);
inData.mHWnd = ::CreateWindowEx( NULL, "AESDK_OpenGL_Win_Class",
"OpenGL-using FBOs in AE",
0,0,
0, 50, 50,
NULL,
NULL,
NULL,
NULL );
if( inData.mHWnd == NULL )
GL_CHECK(AESDK_OpenGL_OS_Load_Err);
GLuint PixelFormat;
PIXELFORMATDESCRIPTOR pfd;
::ZeroMemory( &pfd, sizeof( pfd ) );
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER ;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 8;
inData.mHDC = ::GetDC( inData.mHWnd );
PixelFormat = ChoosePixelFormat( inData.mHDC, &pfd );
SetPixelFormat( inData.mHDC, PixelFormat, &pfd);
inData.mHRC = wglCreateContext( inData.mHDC );
wglMakeCurrent( inData.mHDC, inData.mHRC );
//check for the appropriate extensions - EXT_framebuffer_object
char *ext = (char*)glGetString( GL_EXTENSIONS );
if( ::strstr( ext, "EXT_framebuffer_object" ) == NULL )
{
GL_CHECK(AESDK_OpenGL_Extensions_Err);
}
else
{
glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)GetProcAddress("glIsRenderbufferEXT");
glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)GetProcAddress("glBindRenderbufferEXT");
glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)GetProcAddress("glDeleteRenderbuffersEXT");
glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)GetProcAddress("glGenRenderbuffersEXT");
glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)GetProcAddress("glRenderbufferStorageEXT");
glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)GetProcAddress("glGetRenderbufferParameterivEXT");
glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)GetProcAddress("glIsFramebufferEXT");
glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)GetProcAddress("glBindFramebufferEXT");
glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)GetProcAddress("glDeleteFramebuffersEXT");
glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)GetProcAddress("glGenFramebuffersEXT");
glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)GetProcAddress("glCheckFramebufferStatusEXT");
glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)GetProcAddress("glFramebufferTexture1DEXT");
glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)GetProcAddress("glFramebufferTexture2DEXT");
glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)GetProcAddress("glFramebufferTexture3DEXT");
glFram
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