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C++ EventPlayerDroppedFlag函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中EventPlayerDroppedFlag函数的典型用法代码示例。如果您正苦于以下问题:C++ EventPlayerDroppedFlag函数的具体用法?C++ EventPlayerDroppedFlag怎么用?C++ EventPlayerDroppedFlag使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了EventPlayerDroppedFlag函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: TC_LOG_ERROR

void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
{
    // sometimes flag aura not removed :(
    if (IsAllianceFlagPickedup() && m_FlagKeepers[TEAM_ALLIANCE] == guid)
    {
        if (!player)
        {
            TC_LOG_ERROR("bg.battleground", "BattlegroundWS: Removing offline player who has the FLAG!!");
            SetAllianceFlagPicker(0);
            RespawnFlag(ALLIANCE, false);
        }
        else
            EventPlayerDroppedFlag(player);
    }
    if (IsHordeFlagPickedup() && m_FlagKeepers[TEAM_HORDE] == guid)
    {
        if (!player)
        {
            TC_LOG_ERROR("bg.battleground", "BattlegroundWS: Removing offline player who has the FLAG!!");
            SetHordeFlagPicker(0);
            RespawnFlag(HORDE, false);
        }
        else
            EventPlayerDroppedFlag(player);
    }
}
开发者ID:3306665,项目名称:trinitycore,代码行数:26,代码来源:BattlegroundWS.cpp


示例2: ClearAllianceFlagCarrier

void BattleGroundWS::RemovePlayer(Player* plr, ObjectGuid guid)
{
    // sometimes flag aura not removed :(
    if (IsAllianceFlagPickedUp() && m_flagCarrierAlliance == guid)
    {
        if (!plr)
        {
            sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
            ClearAllianceFlagCarrier();
            RespawnFlag(ALLIANCE, false);
        }
        else
            EventPlayerDroppedFlag(plr);
    }
    if (IsHordeFlagPickedUp() && m_flagCarrierHorde == guid)
    {
        if (!plr)
        {
            sLog.outError("BattleGroundWS: Removing offline player who has the FLAG!!");
            ClearHordeFlagCarrier();
            RespawnFlag(HORDE, false);
        }
        else
            EventPlayerDroppedFlag(plr);
    }
}
开发者ID:LabGod,项目名称:server,代码行数:26,代码来源:BattleGroundWS.cpp


示例3: EventPlayerDroppedFlag

void BattlegroundEY::RemovePlayer(Player* plr, uint64 guid, uint32 /*team*/)
{
    // sometimes flag aura not removed :(
    for(int j = EY_POINTS_MAX; j >= 0; --j)
    {
        for(size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i)
            if(m_PlayersNearPoint[j][i] == guid)
            {
                m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
                break;
            }
    }
    if(IsFlagPickedup())
    {
        if(m_FlagKeeper == guid)
        {
            if(plr)
                EventPlayerDroppedFlag(plr);
            else
            {
                SetFlagPicker(0);
                RespawnFlag(true);
            }
        }
    }
}
开发者ID:Darkelmo,项目名称:MythCore,代码行数:26,代码来源:BattlegroundEY.cpp


示例4: EventPlayerDroppedFlag

void BattleGroundBG::HandleKillPlayer(Player* player, Player* killer)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    BattleGround::HandleKillPlayer(player, killer);
    EventPlayerDroppedFlag(player);
}
开发者ID:Jojo2323,项目名称:mangos3,代码行数:8,代码来源:BattleGroundBG.cpp


示例5: EventPlayerDroppedFlag

void BattleGroundEY::RemovePlayer(Player* plr, ObjectGuid guid)
{
    // sometimes flag aura not removed :(
    if (IsFlagPickedUp())
    {
        if (m_flagCarrier == guid)
        {
            if (plr)
                EventPlayerDroppedFlag(plr);
            else
            {
                ClearFlagCarrier();
                RespawnFlag();
            }
        }
    }
}
开发者ID:mangosfour,项目名称:server,代码行数:17,代码来源:BattleGroundEY.cpp


示例6: while

void BattlegroundEY::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
{
    if (!player)
        return;

    for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
    {
        if (!m_PlayersNearPoint[i].empty())
        {
            uint8 j = 0;
            while (j < m_PlayersNearPoint[i].size())
            {
                Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[i][j]);
                if (!player)
                {
                    ++j;
                    continue;
                }

                if (player->GetGUID() == guid)
				{
                    m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
                    break;
				}
                else ++j;
            }
        }
    }

    if (IsFlagPickedup())
    {
        if (m_FlagKeeper == guid)
        {
            if (player)
                EventPlayerDroppedFlag(player);
            else
            {
                SetFlagPicker(0);
                RespawnFlag(true);
            }
        }
    }
}
开发者ID:Expery,项目名称:Core,代码行数:43,代码来源:BattlegroundEY.cpp


示例7: EventPlayerDroppedFlag

void BattleGroundAC::RemovePlayer(Player *plr, ObjectGuid guid)
{
    // sometimes flag aura not removed :(
    for (int j = BG_AC_NODES_MAX; j >= 0; --j)
    {
        for(size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i)
            if (m_PlayersNearPoint[j][i] == guid)
                m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
    }
    if (IsFlagPickedup())
    {
        if (m_FlagKeeper == guid)
        {
            if (plr)
                EventPlayerDroppedFlag(plr);
            else
            {
                ClearFlagPicker();
                RespawnFlag(true);
            }
        }
    }
}
开发者ID:hodobaj,项目名称:DTD-Edition,代码行数:23,代码来源:BattleGroundAC.cpp



注:本文中的EventPlayerDroppedFlag函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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