本文整理汇总了C++中FLOAT函数的典型用法代码示例。如果您正苦于以下问题:C++ FLOAT函数的具体用法?C++ FLOAT怎么用?C++ FLOAT使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了FLOAT函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: SetKeyboardState
void CLcInputA::OnReset()
{
// 키보드는 전부 0
SetKeyboardState(m_KeyCur);
memset(m_KeyCur, 0, sizeof m_KeyCur);
memset(m_KeyOld, 0, sizeof m_KeyOld);
memset(m_KeyMap, 0, sizeof m_KeyMap);
memset(m_BtnCur, 0, sizeof m_BtnCur);
memset(m_BtnOld, 0, sizeof m_BtnOld);
memset(m_BtnMap, 0, sizeof m_BtnMap);
// 마우스는 현재 위치 유지
m_fWheel = 0;
POINT pt;
::GetCursorPos(&pt);
::ScreenToClient( m_hWnd, &pt);
m_vMsCur[0] = FLOAT(pt.x);
m_vMsCur[1] = FLOAT(pt.y);
m_vMsCur[2] = 0.f;
memcpy(m_vMsOld, m_vMsCur, sizeof m_vMsCur);
memset(m_vDelta, 0, sizeof m_vDelta);
}
开发者ID:GALICSOFT,项目名称:glc220_src,代码行数:28,代码来源:LnInputA.cpp
示例2: InitSHTables
/** Initializes the tables used to calculate SH values. */
static INT InitSHTables()
{
INT L = 0,
M = 0;
for(INT BasisIndex = 0;BasisIndex < MAX_SH_BASIS;BasisIndex++)
{
BasisL[BasisIndex] = L;
BasisM[BasisIndex] = M;
NormalizationConstants[BasisIndex] = appSqrt(
(FLOAT(2 * L + 1) / FLOAT(4 * PI)) *
(FLOAT(Factorial(L - Abs(M))) / FLOAT(Factorial(L + Abs(M))))
);
if(M != 0)
NormalizationConstants[BasisIndex] *= appSqrt(2.f);
M++;
if(M > L)
{
L++;
M = -L;
}
}
return 0;
}
开发者ID:LiuKeHua,项目名称:colorful-engine,代码行数:29,代码来源:SHMath.cpp
示例3: vcEye
INT CMain::Init()
{
// Input »ý¼º
if(LC_FAILED(LcxEnt_CreateInput(NULL, &m_pInput, m_hWnd)))
return LC_EFAIL;
// Camera »ý¼º
if(LC_FAILED(LcxEnt_CreateCamera(LCXCMD_CAMERA_3D, &m_pCam)))
return LC_EFAIL;
LCXVECTOR3 vcEye (30, -100, 30);
LCXVECTOR3 vcLook(30, 0, 0);
LCXVECTOR3 vcUp ( 0, 0, 1);
m_pCam->SetupParamView( &vcEye, &vcLook, &vcUp);
FLOAT fFov = LCXToRadian(45.0F);
FLOAT fScnW= FLOAT(m_nScnW);
FLOAT fScnH= FLOAT(m_nScnH);
FLOAT fNear= 1.0F;
FLOAT fFar = 5000.0F;
m_pCam->SetupParamProj(fFov, fScnW, fScnH, fNear, fFar);
if(LC_FAILED(LcxEnt_CreateEntity(LCXCMD_ENTITY_AXIS, &m_pXYZ)))
return LC_EFAIL;
if(LC_FAILED(LcxEnt_CreateEntity(LCXCMD_ENTITY_GRID, &m_pGrid)))
return LC_EFAIL;
return LC_OK;
}
开发者ID:GALICSOFT,项目名称:glc220,代码行数:35,代码来源:Main.cpp
示例4:
int D3DVertexBufferCache::FindBestEntry(int size)
{
// Search for buffer that fits in borders
for (int i = 0; i < _cache.Length(); i++)
{
const int vs = _cache[i].size;
if (size >= (vs - FLOAT(vs) * size_border_low) && size <= vs)
return i;
}
bool less_than_all = true;
for (int i = 0; i < _cache.Length(); i++)
{
const int vs = _cache[i].size;
if (size >= (vs - FLOAT(vs) * size_border_low))
less_than_all = false;
}
// Requested size is too small to reuse in any buffer
if (less_than_all)
return -1;
// Search for buffer that can be reallocated
for (int i = 0; i < _cache.Length(); i++)
{
const int vs = _cache[i].size;
if (size <= (vs + FLOAT(vs) * size_border_high))
return i;
}
// No buffer can be reused or reallocated, create a new one
return -1;
}
开发者ID:Limsik,项目名称:e17,代码行数:29,代码来源:evas_direct3d_vertex_buffer_cache.cpp
示例5: FLOAT
void CGpApp::ShieldPulse()
{
m_ShieldTransparency = FLOAT(m_ShieldEnergy) / FLOAT(SHIELDENERGYmax);
DOUBLE TimeCur = LcSys_GetTickCount();
if(TimeCur < (m_ShieldTimeDelta+ m_ShieldTimeBgn))
return;
m_ShieldTimeBgn = TimeCur;
m_ShieldRatio += m_ShieldExtend * 0.02F;
if(m_ShieldRatio >= SHIELDRATIOmax)
{
m_ShieldExtend = SHIELDRATIOmax;
m_ShieldExtend = -1.F;
}
if(m_ShieldRatio < SHIELDRATIOmin)
{
m_ShieldExtend = SHIELDRATIOmin;
m_ShieldExtend = +1.F;
}
}
开发者ID:GALICSOFT,项目名称:glc220_src,代码行数:29,代码来源:GpApp3.cpp
示例6: FLOAT
void HWCDisplayExternal::ApplyScanAdjustment(hwc_rect_t *display_frame) {
if (display_intf_->IsUnderscanSupported()) {
return;
}
// Read user defined width and height ratio
int width = 0, height = 0;
HWCDebugHandler::Get()->GetProperty("sdm.external_action_safe_width", &width);
float width_ratio = FLOAT(width) / 100.0f;
HWCDebugHandler::Get()->GetProperty("sdm.external_action_safe_height", &height);
float height_ratio = FLOAT(height) / 100.0f;
if (width_ratio == 0.0f || height_ratio == 0.0f) {
return;
}
uint32_t panel_width = 0;
uint32_t panel_height = 0;
GetPanelResolution(&panel_width, &panel_height);
if (panel_width == 0 || panel_height == 0) {
DLOGV("Invalid panel dimensions (%d, %d)", panel_width, panel_height);
return;
}
int x_offset = INT((FLOAT(panel_width) * width_ratio) / 2.0f);
int y_offset = INT((FLOAT(panel_height) * height_ratio) / 2.0f);
display_frame->left = display_frame->left + x_offset;
display_frame->top = display_frame->top + y_offset;
display_frame->right = display_frame->right - x_offset;
display_frame->bottom = display_frame->bottom - y_offset;
}
开发者ID:myfluxi,项目名称:android_hardware_qcom_display,代码行数:33,代码来源:hwc_display_external.cpp
示例7: InitTris
static void InitTris(void)
{
INDEX iR, iC;
INDEX ctVx = _ctR*_ctC;
_avtx.Push(ctVx);
_atex.Push(ctVx);
_acol.Push(ctVx);
for( iR=0; iR<_ctR; iR++) {
for( iC=0; iC<_ctC; iC++) {
INDEX ivx = iR*_ctC+iC;
_avtx[ivx].x = FLOAT(iC) / _ctC*4 -2.0f;
_avtx[ivx].y = -FLOAT(iR) / _ctR*4 +2.0f;
_avtx[ivx].z = -1.0f;
_atex[ivx].st.s = (iC+iR) % 2;
_atex[ivx].st.t = (iR) % 2;
_acol[ivx].ul.abgr = 0xFFFFFFFF;
}
}
INDEX ctTri = (_ctR-1)*(_ctC-1)*2;
_aiElements.Push(ctTri*3);
for( iR=0; iR<_ctR-1; iR++) {
for( iC=0; iC<_ctC-1; iC++) {
INDEX iq = iR*(_ctC-1)+iC;
_aiElements[iq*6+0] = (iR+1) * _ctC + (iC+0);
_aiElements[iq*6+1] = (iR+1) * _ctC + (iC+1);
_aiElements[iq*6+2] = (iR+0) * _ctC + (iC+0);
_aiElements[iq*6+3] = (iR+0) * _ctC + (iC+0);
_aiElements[iq*6+4] = (iR+1) * _ctC + (iC+1);
_aiElements[iq*6+5] = (iR+0) * _ctC + (iC+1);
}
}
}
开发者ID:ptitSeb,项目名称:Serious-Engine,代码行数:33,代码来源:Benchmark.cpp
示例8: cm_float_atan2
void
cm_float_atan2(unsigned argc, obj_t args)
{
obj_t recvr = CAR(args);
m_float_new(consts.cl._float, atan2l(FLOAT(recvr)->val, FLOAT(CAR(CDR(args)))->val));
}
开发者ID:hpersh,项目名称:ool2,代码行数:7,代码来源:math.c
示例9: FLOAT
// convert to human-friendly format
void CMappingDefinition::ToUI(CMappingDefinitionUI &mdui) const
{
// make a copy of parameters
FLOAT fUoS = md_fUoS;
FLOAT fUoT = md_fUoT;
FLOAT fVoS = md_fVoS;
FLOAT fVoT = md_fVoT;
// find size of mapping vectors
FLOAT fUSize = FLOAT(sqrt(fUoS*fUoS+fUoT*fUoT));
FLOAT fVSize = FLOAT(sqrt(fVoS*fVoS+fVoT*fVoT));
// find rotation of both vectors
ANGLE aURot = -(ATan2(fVoT, fVoS)-90.0f);
ANGLE aVRot = -(ATan2(fUoT, fUoS));
// use the found values
Snap(aURot, 0.001f);
Snap(aVRot, 0.001f);
mdui.mdui_aURotation= NormalizeAngle(aURot);
mdui.mdui_aVRotation= NormalizeAngle(aVRot);
mdui.mdui_fUStretch = 1/fUSize;
mdui.mdui_fVStretch = 1/fVSize;
mdui.mdui_fUOffset = md_fUOffset;
mdui.mdui_fVOffset = md_fVOffset;
}
开发者ID:RocketersAlex,项目名称:LCSource,代码行数:27,代码来源:TextureMapping.cpp
示例10: cordic_calc_iq
/*
* cordic_calc_iq() - calculates the i/q coordinate for given angle
*
* theta: angle in degrees for which i/q coordinate is to be calculated
* coord: function output parameter holding the i/q coordinate
*/
struct cordic_iq cordic_calc_iq(s32 theta)
{
struct cordic_iq coord;
s32 angle, valtmp;
unsigned iter;
int signx = 1;
int signtheta;
coord.i = CORDIC_ANGLE_GEN;
coord.q = 0;
angle = 0;
theta = FIXED(theta);
signtheta = (theta < 0) ? -1 : 1;
theta = ((theta + FIXED(180) * signtheta) % FIXED(360)) -
FIXED(180) * signtheta;
if (FLOAT(theta) > 90) {
theta -= FIXED(180);
signx = -1;
} else if (FLOAT(theta) < -90) {
theta += FIXED(180);
signx = -1;
}
for (iter = 0; iter < CORDIC_NUM_ITER; iter++) {
if (theta > angle) {
valtmp = coord.i - (coord.q >> iter);
coord.q += (coord.i >> iter);
angle += arctan_table[iter];
} else {
开发者ID:mikuhatsune001,项目名称:linux2.6.32,代码行数:37,代码来源:cordic.c
示例11: RenderMessagePicture
void RenderMessagePicture(CDrawPort *pdp)
{
CCompMessage &cm = _acmMessages[_iActiveMessage];
// try to
try {
// load image
_toPicture.SetData_t(cm.cm_fnmPicture);
((CTextureData*)_toPicture.GetData())->Force(TEX_CONSTANT);
// if failed
} catch(char *strError) {
// report error
CPrintF("Cannot load '%s':\n%s\n", (CTString&)cm.cm_fnmPicture, strError);
// do nothing
return;
}
// get image and box sizes
PIX pixImgSizeI = _toPicture.GetWidth();
PIX pixImgSizeJ = _toPicture.GetHeight();
PIXaabbox2D boxPic(PIX2D(_pixMarginI, _pixMarginJ),
PIX2D(_boxMsgImage.Size()(1)-_pixMarginI, _boxMsgImage.Size()(2)-_pixMarginJ));
PIX pixBoxSizeI = boxPic.Size()(1);
PIX pixBoxSizeJ = boxPic.Size()(2);
PIX pixCenterI = _boxMsgImage.Size()(1)/2;
PIX pixCenterJ = _boxMsgImage.Size()(2)/2;
// find image stretch to fit in box
FLOAT fStretch = Min(FLOAT(pixBoxSizeI)/pixImgSizeI, FLOAT(pixBoxSizeJ)/pixImgSizeJ);
// draw the image
pdp->PutTexture(&_toPicture,
PIXaabbox2D(
PIX2D(pixCenterI-pixImgSizeI*fStretch/2, pixCenterJ-pixImgSizeJ*fStretch/2),
PIX2D(pixCenterI+pixImgSizeI*fStretch/2, pixCenterJ+pixImgSizeJ*fStretch/2)));
}
开发者ID:angelog,项目名称:Rockets-Forever,代码行数:33,代码来源:Computer.cpp
示例12: _add
static obj_ptr _add(obj_ptr args, obj_ptr env)
{
obj_ptr res = MKINT(0);
for (; CONSP(args); args = CDR(args))
{
obj_ptr arg = CAR(args);
if (INTP(arg))
{
if (FLOATP(res))
FLOAT(res) += (double)INT(arg);
else
INT(res) += INT(arg);
}
else if (FLOATP(arg))
{
if (INTP(res))
{
int n = INT(res);
res->type = TYPE_FLOAT;
FLOAT(res) = (double)n;
}
FLOAT(res) += FLOAT(arg);
}
else
{
res = MKERROR(MKSTRING("Expected a number in +"), arg);
break;
}
}
return res;
}
开发者ID:poschengband,项目名称:emrys,代码行数:35,代码来源:c-global-env.c
示例13: memcpy
INT CLcInputA::FrameMove()
{
INT i=0;
POINT pt;
SHORT Val = 0;
memcpy(m_KeyOld, m_KeyCur, sizeof m_KeyOld);
memcpy(m_BtnOld, m_BtnCur, sizeof m_BtnOld);
memcpy(m_vMsOld, m_vMsCur, sizeof m_vMsOld);
memset(m_KeyCur, 0, sizeof m_KeyCur);
memset(m_BtnCur, 0, sizeof m_BtnCur);
memset(m_KeyMap, 0, sizeof m_KeyMap);
memset(m_BtnMap, 0, sizeof m_BtnMap);
HWND hWnd = GetActiveWindow();
if(!m_hWnd || m_hWnd != hWnd)
return 0;
for(i=0; i<256; ++i)
{
Val = GetAsyncKeyState(i) & 0x8000;
m_KeyCur[i] = (Val)? 1: 0;
INT nOld = m_KeyOld[i];
INT nCur = m_KeyCur[i];
if (0 == nOld && 1 ==nCur) m_KeyMap[i] = INPUTST_DOWN; // Down
else if (1 == nOld && 0 ==nCur) m_KeyMap[i] = INPUTST_UP; // Up
else if (1 == nOld && 1 ==nCur) m_KeyMap[i] = INPUTST_PRESS; // Press
}
m_BtnMap[0] = m_KeyMap[VK_LBUTTON];
m_BtnMap[1] = m_KeyMap[VK_RBUTTON];
m_BtnMap[2] = m_KeyMap[VK_MBUTTON];
::GetCursorPos(&pt);
::ScreenToClient( m_hWnd, &pt);
m_vMsCur[0] = FLOAT(pt.x);
m_vMsCur[1] = FLOAT(pt.y);
if(-786420000.f<m_vMsCur[2] && m_vMsCur[2] <786420000.f)
m_vMsCur[2] += m_fWheel;
m_vDelta[0] = m_vMsCur[0] - m_vMsOld[0];
m_vDelta[1] = m_vMsCur[1] - m_vMsOld[1];
m_vDelta[2] = m_vMsCur[2] - m_vMsOld[2];
m_fWheel = 0.f;
return 0;
}
开发者ID:GALICSOFT,项目名称:glc220_src,代码行数:58,代码来源:LnInputA.cpp
示例14: main
int main()
{
Init();
CustomKernel mandelbrot;
MODULE_INT_START(mandelbrot)
MOUDLE_INPUT_FLOAT(x)
MOUDLE_INPUT_FLOAT(y)
MODULE_INPUT_INT(maxItt)
MODULE_MAIN
FLOAT(a = 0.0f)
FLOAT(b = 0.0f)
INT(i = 0)
INT(j = 0)
WHILE(i < maxItt)
BEGIN
IF( a * a + b * b > 4)
BEGIN
STATEMENT(j = 1)
BREAK
END
FLOAT(aTemp = a)
STATEMENT(a = a * a - b * b + x)
STATEMENT(b = 2 * aTemp * b + y)
STATEMENT(i++)
END
MODULE_RETURN(i)
MODULE_END
CustomKernel mandelbrotRun;
KERNEL_START(mandelbrotRun)
KERNEL_INPUT_INT(itt)
INCLUDE(mandelbrot)
KERNEL_MAIN
INT(val)
FLOAT(x = (MYCOORD.x - 0.5) * 4)
FLOAT(y = (MYCOORD.y - 0.5) * 4)
CALL(val, mandelbrot, x, y, itt)
KERNEL_OUTPUT(1.5 / float(val))
KERNEL_END
DeviceVector dVOut(1024, 1024);
HostVector hVOut;
mandelbrotRun.Input(500);
mandelbrotRun.Output(dVOut);
mandelbrotRun.Execute();
hVOut = dVOut;
ImageProcessing::SaveImageFile("mandelbrot.bmp", hVOut);
getchar();
return 0;
}
开发者ID:roliver,项目名称:glVectorCompute,代码行数:57,代码来源:mandelbrotTest.cpp
示例15: GetSliderBox
static PIXaabbox2D GetSliderBox(INDEX iFirst, INDEX iVisible, INDEX iTotal,
PIXaabbox2D boxFull)
{
FLOAT fSize = ClampUp(FLOAT(iVisible)/iTotal, 1.0f);
PIX pixFull = boxFull.Size()(2);
PIX pixSize = PIX(pixFull*fSize);
pixSize = ClampDn(pixSize, boxFull.Size()(1));
PIX pixTop = pixFull*(FLOAT(iFirst)/iTotal)+boxFull.Min()(2);
PIX pixI0 = boxFull.Min()(1);
PIX pixI1 = boxFull.Max()(1);
return PIXaabbox2D(PIX2D(pixI0, pixTop), PIX2D(pixI1, pixTop+pixSize));
}
开发者ID:angelog,项目名称:Rockets-Forever,代码行数:12,代码来源:Computer.cpp
示例16: setupViewAndProjMat
//==================================
// 函数:setupViewAndProjMat()
// 目的:初始化View和ProjMat矩阵
//
void setupViewAndProjMat()
{
// 设置观察矩阵
D3DXMATRIXA16 matView;
D3DXMatrixIdentity( &matView );
g_pd3dD->SetTransform( D3DTS_VIEW, &matView );
//设置投影矩阵
D3DXMATRIXA16 matProj;
D3DXMatrixOrthoOffCenterLH( &matProj, 0.0f, FLOAT(drect.right-drect.left), FLOAT(drect.bottom-drect.top), 0.0f, 0.0f, 1.0f );
g_pd3dD->SetTransform( D3DTS_PROJECTION, &matProj );
}
开发者ID:nekocode,项目名称:FScript0.2,代码行数:16,代码来源:DX9Draw.cpp
示例17: float_to_s
VALUE
float_to_s(VALUE recv)
{
char cstr[256] = { '\0' };
#ifdef __cplusplus
sprintf(cstr, "%#f", FLOAT(recv)->num);
#else
snprintf(cstr, sizeof(char)*sizeof(cstr),
"%#f", FLOAT(recv)->num);
#endif
return (VALUE)string_new(cstr);
}
开发者ID:mtmiron,项目名称:toi,代码行数:13,代码来源:float.c
示例18: FrmMatrixPerspectiveFovRH
//--------------------------------------------------------------------------------------
// Name: InitProjectionMatrix()
// Desc: Initialize the projection matrix.
//--------------------------------------------------------------------------------------
void CSample::InitProjectionMatrix()
{
//set Matrix Perspective
const FLOAT32 field_of_view = 45.0f;
const FLOAT32 z_near = 0.001f;
const FLOAT32 z_far = 10.0f;
m_matProj = FrmMatrixPerspectiveFovRH( field_of_view /* Field of View */,
FLOAT(m_nWidth) / FLOAT(m_nHeight) /*ratio*/,
z_near,
z_far);
}
开发者ID:sunzhiyuan,项目名称:opencl,代码行数:17,代码来源:Scene.cpp
示例19: FLOAT
D3DObjectImage::Vertex *D3DObjectImage::MakeDataBorder()
{
//FLOAT z = (FLOAT(_cache_i) + 0.5f) / _cache.Length();
if (_border.x + _border.z > _w)
_border.x = _border.z = _w / 2;
if (_border.y + _border.w < _h)
_border.y = _border.w = _h / 2;
FLOAT ul, ut, ur, ub;
ul = _uvborder.x * _du;
ut = _uvborder.y * _dv;
ur = _uvborder.z * _du;
ub = _uvborder.w * _dv;
FLOAT bl, bt, br, bb;
bl = _border.x;
bt = _border.y;
br = _border.z;
bb = _border.w;
const FLOAT half_x = 0.5f * _du / FLOAT(_width);
const FLOAT half_y = 0.5f * _dv / FLOAT(_height);
// Diagonal knots
Vertex data[4] = {
{_x, _y, _u + _sx * _du + half_x, _v + _sy * _dv + half_y, _color},
{_x + bl, _y + bt, _u + ul + _sx * _du, _v + ut + _sy * _dv, _color},
{_x + _w - br, _y + _h - bb, _u - ur + (_sx + _sw) * _du, _v - ub + (_sy + _sh) * _dv, _color},
{_x + _w, _y + _h, _u + (_sx + _sw) * _du - half_x, _v + (_sy + _sh) * _dv - half_y, _color}};
static const int yshift[6] = {0, 0, 1, 1, 0, 1};
static const int xshift[6] = {0, 1, 0, 0, 1, 1};
int vi = 0;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
for (int v = 0; v < 6; v++)
{
_data[vi].x = data[xshift[v] + j].x;
_data[vi].y = data[yshift[v] + i].y;
_data[vi].u = data[xshift[v] + j].u;
_data[vi].v = data[yshift[v] + i].v;
_data[vi].col = data[0].col;
vi++;
}
}
}
return _data;
}
开发者ID:Limsik,项目名称:e17,代码行数:51,代码来源:evas_direct3d_object_image.cpp
示例20: memcpy
INT CGameInput::FrameMove()
{
memcpy(m_KeyOld, m_KeyCur, 256); memset(m_KeyCur,0,256);
memcpy(m_MouseOld, m_MouseCur, 16); memset(m_MouseCur,0,16);
////////////////////////////////////////////////////////////////////////////////
//키 입력
//if(short Key =GetAsyncKeyState(VK_RETURN)&0x8000)
//{
// SetWindowText(m_hWnd,"엔터키 입력됨");
//}
//else
//{
// SetWindowText(m_hWnd,"엔터키 입력안됨");
//}
////////////////////////////////////////////////////////////////////////////////
BYTE key[256];
GetKeyboardState(key);
for(int i=0; i<256; ++i)
{
m_KeyCur[i] = key[i] &0x80;
}
POINT MousePos={0};
m_MouseCur[0] = m_KeyCur[VK_LBUTTON];
m_MouseCur[1] = m_KeyCur[VK_RBUTTON];
m_MouseCur[2] = m_KeyCur[VK_MBUTTON];
memcpy(&m_MousePos,&MousePos,sizeof(POINT));
//마우스 위치
GetCursorPos(&MousePos);
ScreenToClient(m_hWnd, &MousePos);
m_MousePos.x=FLOAT(MousePos.x);
m_MousePos.y=FLOAT(MousePos.y);
m_MousePos.z +=m_fWheel;
m_fWheel=0;
//char sMsg[128]={0};
//sprintf(sMsg, "%.f %.f %.f", m_MousePos.x, m_MousePos.y, m_MousePos.z);
//SetWindowText(m_hWnd,sMsg);
//////////////////////////////////////////////////////////////////////////////
return 0;
}
开发者ID:serialkk,项目名称:rebelfighter2,代码行数:51,代码来源:GameInput.cpp
注:本文中的FLOAT函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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