• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C++ FMOD_Channel_Stop函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中FMOD_Channel_Stop函数的典型用法代码示例。如果您正苦于以下问题:C++ FMOD_Channel_Stop函数的具体用法?C++ FMOD_Channel_Stop怎么用?C++ FMOD_Channel_Stop使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了FMOD_Channel_Stop函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: FMOD_Channel_Stop

// ----------------------------------------------------------------------------
void ofxSoundPlayerFMOD::play()
{

	// if it's a looping sound, we should try to kill it, no?
	// or else people will have orphan channels that are looping
	if (bLoop == true){
		FMOD_Channel_Stop(channel);
	}

	// if the sound is not set to multiplay, then stop the current,
	// before we start another
	if (!bMultiPlay){
		FMOD_Channel_Stop(channel);
	}

	FMOD_System_PlaySound(sys, FMOD_CHANNEL_FREE, sound, bPaused, &channel);

	FMOD_Channel_GetFrequency(channel, &internalFreq);
	FMOD_Channel_SetVolume(channel,volume);
	FMOD_Channel_SetPan(channel,pan);
	FMOD_Channel_SetFrequency(channel, internalFreq * speed);
	FMOD_Channel_SetMode(channel,  (bLoop == true) ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);

	//fmod update() should be called every frame - according to the docs.
	//we have been using fmod without calling it at all which resulted in channels not being able
	//to be reused.  we should have some sort of global update function but putting it here
	//solves the channel bug
	FMOD_System_Update(sys);

}
开发者ID:alsdncka,项目名称:digitalstarcode,代码行数:31,代码来源:ofxSoundPlayerFMOD.cpp


示例2: FMOD_Channel_Stop

bool Systems::SoundSystem::StopSound(const Events::StopSound &event)
{
	auto eComp = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
	if(eComp)
	{
		FMOD_Channel_Stop(m_Channels[event.Emitter]);
	}
	else
	{
		FMOD_Channel_Stop(m_BGMChannel);
	}
	return true;
}
开发者ID:Tleety,项目名称:daydream,代码行数:13,代码来源:SoundSystem.cpp


示例3: WStringToString

	bool ModuleIrisAudio::MePlay(wstring filePath, int volume, int rate){
		string sfilepath = WStringToString(filePath);
		const char* fpath = sfilepath.c_str();

		if (channels == 0){
			if (meChannel != NULL){
				BOOL isPlaying;
				FMOD_Channel_IsPlaying(meChannel, &isPlaying);
				if (isPlaying)
					FMOD_Channel_Stop(meChannel);
			}
		}

		FMOD_RESULT result;

		result = FMOD_System_CreateStream(fmodSystem, fpath, FMOD_DEFAULT, 0, &me);
		if (result != FMOD_OK)
			return false;

		result = FMOD_System_PlaySound(fmodSystem, FMOD_CHANNEL_FREE, me, true, &meChannel);
		if (result != FMOD_OK)
			return false;

		FMOD_Channel_SetMode(meChannel, FMOD_LOOP_NORMAL);
		FMOD_Channel_SetVolume(meChannel, volume / 100.0f);

		float frequancy;

		FMOD_Channel_GetFrequency(meChannel, &frequancy);
		FMOD_Channel_SetFrequency(meChannel, frequancy * (rate / 100.0));
		FMOD_Channel_SetPaused(meChannel, FALSE);

		return true;
	}
开发者ID:HADESAngelia,项目名称:Iris-2D-Project,代码行数:34,代码来源:ModuleIrisAudio.cpp


示例4: FMOD_Channel_Stop

void Chunk::Stop()
{
	if( m_pChannel ) {
		FMOD_Channel_Stop(m_pChannel);
		// m_pChannel->stop();
	}
}
开发者ID:beebopkim,项目名称:KickItUp,代码行数:7,代码来源:Chunk.cpp


示例5: FMOD_Channel_Stop

void Audio::StopAll()
{
    for (Iterator i = samples.begin(); i != samples.end(); ++i)
    {
        FMOD_Channel_Stop( (*i)->channel );
    }
}
开发者ID:narc0tiq,项目名称:Unnamed-Train-Game,代码行数:7,代码来源:audio.cpp


示例6: CDA_Stop

void CDA_Stop (void)
{
#ifdef UQE_FMOD_CDAUDIO

	if(SND_InitialisedCD == false || SND_MusicChannel.inuse == false)
		return;

	if(SND_MusicChannel.channel)
	{
		result = FMOD_Channel_Stop(SND_MusicChannel.channel);
		FMOD_ERROR(result, true, false);
	}

	if(fmod_musicCD_subsound)
	{
		result = FMOD_Sound_Release(fmod_musicCD_subsound);
		FMOD_ERROR(result, true, false);
	}

	if(fmod_musicCD)
	{
		result = FMOD_Sound_Release(fmod_musicCD);
		FMOD_ERROR(result, true, false);
	}

	SND_MusicChannel.inuse = false;

#else
	CDAudio_Stop();
#endif
}
开发者ID:infernuslord,项目名称:uqe-quake,代码行数:31,代码来源:snd_fmod.c


示例7: FMOD_Shutdown

void FMOD_Shutdown (void)
{
	if (COM_CheckParm("-nosound"))
	{
		SND_Initialised = false;
		SND_InitialisedCD = false;
		return;
	}

	if (SND_MusicChannel.channel)
		FMOD_Channel_Stop(SND_MusicChannel.channel);

	CDA_Shutdown();


	if (fmod_music)
		FMOD_Sound_Release(fmod_music);

	if (fmod_system)
	{
		result = FMOD_System_Close(fmod_system);
		FMOD_ERROR(result, true, false);
		result = FMOD_System_Release(fmod_system);
		FMOD_ERROR(result, true, false);
	}

	SND_Initialised = false;
	SND_InitialisedCD = false;
}
开发者ID:infernuslord,项目名称:uqe-quake,代码行数:29,代码来源:snd_fmod.c


示例8: stop_sound_num

void stop_sound_num(int num)
{
	if(!sound_is_on)return;
	
	FMOD_Channel_Stop(sound_data[num].voice_num);
	sound_data[num].used=0;
}
开发者ID:arvidfm,项目名称:fiend,代码行数:7,代码来源:soundplay.c


示例9: Stop

		//! Stop
		void teSound::Stop()
		{
			if(channel)
			{
				teSoundManager::CheckResult(FMOD_Channel_Stop(channel));
				channel = NULL;
			}
		}
开发者ID:EvgeniyRudnev,项目名称:tatengine,代码行数:9,代码来源:teSound.cpp


示例10: sound_unload

void sound_unload(void)
{
    if(loaded) {
        FMOD_Channel_Stop(_channel);
        FMOD_Sound_Release(_sound);
        loaded = false;
    }
}
开发者ID:SailorOnDaTea,项目名称:kissplayer,代码行数:8,代码来源:sound.cpp


示例11: I_StopSound

void I_StopSound(INT32 handle)
{
	FMOD_CHANNEL *chan;
	FMR(FMOD_System_GetChannel(fsys, handle, &chan));
	if (music_stream && chan == music_channel)
		return;
	FMR(FMOD_Channel_Stop(chan));
}
开发者ID:HipsterLion,项目名称:SRB2,代码行数:8,代码来源:win_snd.c


示例12: FindSample

void Audio::Stop(std::string name)
{
    if (!IsPlaying(name)) return;

    Sample *sample = FindSample(name);
    if (sample == NULL) return;

    FMOD_Channel_Stop(sample->channel);
}
开发者ID:narc0tiq,项目名称:Unnamed-Train-Game,代码行数:9,代码来源:audio.cpp


示例13: FMOD_System_Update

void FMCSound::stop()
{
    m_has_played = false;

    FMOD_System_Update(m_fmod_system);
    if (m_fmod_channel == 0) return;

    FMOD_Channel_Stop(m_fmod_channel);
}
开发者ID:Rodeo314,项目名称:vasFMC-Krolock85,代码行数:9,代码来源:fmc_sounds.cpp


示例14: StopAudio

void StopAudio() /* Stop the sound if is playing.*/
{
	if (systemFMOD != NULL)
	{
		BOOL isPlaying = FALSE;
		FMOD_Channel_IsPlaying(channel, &isPlaying);
		if (isPlaying)
			FMOD_Channel_Stop(channel);
	}
}
开发者ID:rhpa23,项目名称:IFly_737NG_Gauges,代码行数:10,代码来源:IFLY_NG_GAUGE_PLUGIN.Sound.c


示例15: soundHelico

void soundHelico()
{
	if(helico->positionWin.y + HELICO_HEIGHT < POSITION_BOTTOM-5)
	{
		if(timeAllowed(&previousTimeSoundHelico, 1300))
        	FMOD_System_PlaySound(sound_system, 1, sound_helico, 0, &canal_game);
	}
	else
		FMOD_Channel_Stop(canal_game);
}
开发者ID:Ryuuke,项目名称:Choplifter,代码行数:10,代码来源:soundManager.c


示例16: getChannel

	void AudioPlayer::stopSound( SoundID sID )
	{
		if ( sID == ERROR_SOUND_ID )
			return;

		Channel* channel = getChannel( sID );
		if ( !channel )
			return;

		FMOD_CHECK( FMOD_Channel_Stop( channel ) );
	}
开发者ID:uvbs,项目名称:GameProject,代码行数:11,代码来源:AudioPlayer.cpp


示例17: fmod_stopsound

int fmod_stopsound()
{
    FMOD_RESULT result;
    result = FMOD_Channel_Stop(channel);
    //printf("fmod_playsound(%i)...\n",i);
    if (ERRCHECK(result)) {
        printf("error fmod_playsound()\n");
        return 1;
    }
    return 0;
}
开发者ID:dstieber,项目名称:parashoot,代码行数:11,代码来源:fmod.c


示例18: FMOD_Channel_Stop

void Audio::definirMusique(audio_t m) {
	if(_musique == m)
		return;
	
	if(_canalMusique) {
		FMOD_Channel_Stop(_canalMusique);
		_canalMusique = 0;
	}
	
	_musique = m;
}
开发者ID:rems4e,项目名称:Projet2MIC,代码行数:11,代码来源:Audio.cpp


示例19: FMOD_Channel_Stop

void CSound::Stop(void) {
	// Check if we have a sound loaded
	if (!mLoaded) {
		return;
	}
#if __ENABLE_CFMOD
	// Check if we have a valid channel
	if (0 != mpChannel) {
		// Stop the channel that is playing the sound
		FMOD_Channel_Stop(mpChannel);
		mpChannel = 0;
	}
#endif
}
开发者ID:pandaforks,项目名称:Mirage--,代码行数:14,代码来源:CSound.cpp


示例20: FMOD_Channel_Stop

// ---------------------------------------------------------------------------- 
void ofSoundPlayer::play(){
	
	// if it's a looping sound, we should try to kill it, no?
	// or else people will have orphan channels that are looping
	if (bLoop == true){
		FMOD_Channel_Stop(channel);
	}
	
	// if the sound is not set to multiplay, then stop the current,
	// before we start another
	if (!bMultiPlay){
		FMOD_Channel_Stop(channel);
	}
	
	FMOD_System_PlaySound(sys, FMOD_CHANNEL_FREE, sound, bPaused, &channel);

	FMOD_Channel_GetFrequency(channel, &internalFreq);
	FMOD_Channel_SetVolume(channel,volume);
	FMOD_Channel_SetPan(channel,pan);
	FMOD_Channel_SetFrequency(channel, internalFreq * speed);
	FMOD_Channel_SetMode(channel,  (bLoop == true) ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
		
}
开发者ID:LeonFedotov,项目名称:L.A.S.E.R.-TAG-GRL,代码行数:24,代码来源:ofSoundPlayer.cpp



注:本文中的FMOD_Channel_Stop函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ FMOD_ErrorString函数代码示例发布时间:2022-05-30
下一篇:
C++ FMOD_Channel_SetPaused函数代码示例发布时间:2022-05-30
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap