本文整理汇总了C++中FMOD_System_CreateSound函数的典型用法代码示例。如果您正苦于以下问题:C++ FMOD_System_CreateSound函数的具体用法?C++ FMOD_System_CreateSound怎么用?C++ FMOD_System_CreateSound使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了FMOD_System_CreateSound函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: CloseFile
void QSPCallBacks::PlayFile(QSPString file, int volume)
{
FMOD_SOUND *newSound;
FMOD_CHANNEL *newChannel;
QSPSound snd;
if (SetVolume(file, volume)) return;
CloseFile(file);
wxString strFile(wxFileName(wxString(file.Str, file.End), wxPATH_DOS).GetFullPath());
#if defined(__WXMSW__) || defined(__WXOSX__)
if (!FMOD_System_CreateSound(m_sys, wxConvFile.cWX2MB(strFile.c_str()), FMOD_SOFTWARE | FMOD_CREATESTREAM, 0, &newSound))
#else
FMOD_CREATESOUNDEXINFO exInfo;
memset(&exInfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
exInfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
wxString dlsPath(QSPTools::GetAppPath() + QSP_MIDIDLS);
wxCharBuffer dlsCharPath(wxConvFile.cWX2MB(dlsPath.c_str()));
exInfo.dlsname = dlsCharPath;
if (!FMOD_System_CreateSound(m_sys, wxConvFile.cWX2MB(strFile.c_str()), FMOD_SOFTWARE | FMOD_CREATESTREAM, &exInfo, &newSound))
#endif
{
UpdateSounds();
FMOD_System_PlaySound(m_sys, FMOD_CHANNEL_FREE, newSound, FALSE, &newChannel);
snd.Channel = newChannel;
snd.Sound = newSound;
snd.Volume = volume;
m_sounds.insert(QSPSounds::value_type(strFile.Upper(), snd));
SetVolume(file, volume);
}
}
开发者ID:Nesles,项目名称:qsp,代码行数:29,代码来源:callbacks_gui.cpp
示例2: sound_init
int sound_init(Sound* s)
{
FMOD_RESULT res;
if ( FMOD_OK != (res = FMOD_System_Create(&s->system))
|| FMOD_OK != (res = FMOD_System_Init(s->system, 32, FMOD_INIT_NORMAL, NULL))
|| FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/xship_shoot.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_XHSIP_SHOOT]))
|| FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/menu_open.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_MENU_OPEN]))
)
return printf("FMOD error! (%d) %s\n", res, FMOD_ErrorString(res));
return 0;
}
开发者ID:AntoineBt,项目名称:Shoot-em-Up-SDL-2D,代码行数:12,代码来源:sound.c
示例3: return
t_sound *init_sound_amb(char *path)
{
int i;
char *path_sound;
char *tmp;
t_sound *sound_tab;
FMOD_RESULT c;
i = -1;
if ((sound_tab = malloc(sizeof(t_sound) * NB_SOUND_AMB_MAX)) == NULL)
return (NULL);
while (++i < NB_SOUND_AMB_MAX)
{
FMOD_System_Create(&sound_tab[i].sys);
FMOD_System_Init(sound_tab[i].sys, 1, FMOD_INIT_NORMAL, NULL);
tmp = my_getstr(i, "0123456789");
path_sound = my_str_concat(tmp, FORMAT_SOUND);
if ((c = FMOD_System_CreateSound
(sound_tab[i].sys, my_str_concat(path, path_sound),
FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0,
&sound_tab[i].sound)) != FMOD_OK)
return (NULL);
printf("[*] Sound ambiance %s load\n", path_sound);
free(tmp);
free(path_sound);
}
return (sound_tab);
}
开发者ID:Frozenhorns,项目名称:project,代码行数:28,代码来源:sound_amb.c
示例4: FMCSoundBase
FMCSound::FMCSound(const QString & filename, SOUND_SOURCE sound_source, FMOD_SYSTEM *fmod_system) :
FMCSoundBase(sound_source), m_filename(filename), m_fmod_system(fmod_system), m_fmod_sound(0), m_fmod_channel(0)
{
MYASSERT(!filename.isEmpty());
MYASSERT(m_fmod_system != 0);
MYASSERT(FMOD_System_CreateSound(m_fmod_system, filename.toLatin1().data(), FMOD_HARDWARE, 0, &m_fmod_sound) == FMOD_OK);
}
开发者ID:Rodeo314,项目名称:vasFMC-Krolock85,代码行数:7,代码来源:fmc_sounds.cpp
示例5: MOD_Start
void MOD_Start (char *name, qboolean midi, qboolean loop, qboolean notify, qboolean resume)
{
char file[MAX_QPATH];
FMOD_CREATESOUNDEXINFO exinfo;
if(SND_Initialised == false)
return;
if(SND_MusicChannel.inuse == true)
FMOD_MusicStop();
if(strlen(name) == 0)
return;
if(SND_FOpen(name, midi, resume) == true)
{
memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
exinfo.length = SND_File.length;
result = FMOD_System_CreateSound(fmod_system, (const char *)SND_File.data, FMOD_HARDWARE | FMOD_OPENMEMORY | FMOD_2D, &exinfo, &fmod_music);
FMOD_ERROR(result, true, false);
if(loop == true)
{
SND_MusicChannel.looping = true;
result = FMOD_Sound_SetMode(fmod_music, FMOD_LOOP_NORMAL);
FMOD_ERROR(result, true, false);
}
else
{
SND_MusicChannel.looping = false;
result = FMOD_Sound_SetMode(fmod_music, FMOD_LOOP_OFF);
FMOD_ERROR(result, true, false);
}
strcpy(file, SND_File.filename);
SND_FClose();
}
if(!fmod_music)
{
Con_Printf("Couldn't open stream %s\n", file);
return;
}
else
{
if(notify == true)
Con_Printf("Playing: %s...\n", file);
}
result = FMOD_System_GetChannel(fmod_system, 0, &SND_MusicChannel.channel);
FMOD_ERROR(result, true, false);
result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_REUSE, fmod_music, 0, &SND_MusicChannel.channel);
FMOD_ERROR(result, true, false);
SND_MusicChannel.inuse = true;
}
开发者ID:infernuslord,项目名称:uqe-quake,代码行数:60,代码来源:snd_fmod.c
示例6: FMOD_System_CreateSound
//-------------Sound Effects---------------//
SoundEffect::SoundEffect(char* filename)
{
b_enabled = true;
m_sound_name = filename;
m_result = FMOD_System_CreateSound(Sound::GetSystem(), m_sound_name, FMOD_SOFTWARE, 0, &m_sound);
assert(m_result == FMOD_OK);
}
开发者ID:Guitaroz,项目名称:Go-Fish-Card-Game,代码行数:8,代码来源:FmodSound.cpp
示例7: sound_alloc
int sound_alloc(sound** target, sound_manager* system, const char* filename, int streamed) {
if (target == NULL) {
debug_critical("[sound_alloc] target cannot be NULL");
return 0;
}
if (*target != NULL) {
debug_critical("[sound_alloc] target points to non NULL handle, possible memory leak");
}
*target = h_malloc(sizeof(sound));
if (system == NULL) {
debug_critical("[sound_alloc] system cannot be NULL");
h_free(*target);
*target = NULL;
}
sound* this = *target;
memset(this, 0, sizeof(sound));
this->sound_system = system->system_handle;
if (FMOD_System_CreateSound(this->sound_system, filename, (streamed) ? FMOD_CREATESTREAM : FMOD_CREATESAMPLE, NULL, &(this->sound_object)) != FMOD_OK) {
debug_message(filename);
debug_critical("[sound_alloc] failed to initialize sound, check filename");
return 0;
}
FMOD_Sound_SetMode(this->sound_object, FMOD_LOOP_NORMAL);
return 1;
}
开发者ID:metredigm,项目名称:hunter,代码行数:33,代码来源:sound.c
示例8: FMOD_Sound_Release
void Sound::Load_Stream(const String& fileName)
{
if(fileName.Count()) return;
name = fileName;
FMOD_RESULT s_result = FMOD_OK;
if(sound != nullptr)
{
s_result = FMOD_Sound_Release(sound);
check_error(s_result);
}
s_result = FMOD_System_CreateSound(fmodSystem, fileName.Data(),
FMOD_SOFTWARE | FMOD_UNICODE | FMOD_CREATESTREAM, nullptr, &sound);
check_error(s_result);
switch(type)
{
case MUSIC:
FMOD_Sound_SetSoundGroup(sound, musicGroup);
break;
case SOUND_EFFECT:
FMOD_Sound_SetSoundGroup(sound, noiseGroup);
break;
}
}
开发者ID:Vavassor,项目名称:meteor,代码行数:29,代码来源:Sound.cpp
示例9: Sample
bool Audio::Load(std::string filename, std::string name)
{
if (filename.length() == 0 || name.length() == 0) return false;
Sample *sample = new Sample();
sample->setName(name);
try {
FMOD_RESULT res;
res = FMOD_System_CreateSound(
system, //FMOD system
filename.c_str(), //filename
FMOD_DEFAULT, //default audio
NULL, //n/a
&sample->sample); //pointer to sample
if (res != FMOD_OK) {
return false;
}
} catch (...) {
return false;
}
samples.push_back(sample);
return true;
}
开发者ID:narc0tiq,项目名称:Unnamed-Train-Game,代码行数:26,代码来源:audio.cpp
示例10: fmod_createsound
int fmod_createsound(char *fname, int i)
{
FMOD_RESULT result;
result = FMOD_System_CreateSound(xsystem, fname, FMOD_SOFTWARE, 0, &sound[i]);
if (ERRCHECK(result)) return 1;
return 0;
}
开发者ID:srocha2,项目名称:Final-CS335,代码行数:7,代码来源:fmod.c
示例11: CreateGame
Sgame CreateGame(int id_map) {
Sgame game;
/* Creation du hero */
Shero Heros = CreateHero(POSITION_DEPART_HEROS_X, POSITION_DEPART_HEROS_Y,id_map,"sasha",PARQUET,DIRECTION_DEPART_HEROS);
game.hero= Heros;
/* Demarrage du son */
FMOD_SYSTEM *system;
FMOD_SOUND *son;
FMOD_System_Create(&system);
FMOD_System_Init(system, 7, FMOD_INIT_NORMAL, NULL);
FMOD_System_CreateSound(system, "data/music/Menutheme.mp3", FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &son);
FMOD_Sound_SetLoopCount(son, -1);
FMOD_System_PlaySound(system, son, NULL, 0, NULL);
game.pokedex[9]=game.hero.pokemon[0];
game.pokedex[9].vu=1;
game.son = son;
game.system = system;
game.scenario=0;
/* Ajout des personnages non jouables du jeu */
addNpc(&game);
return game;
}
开发者ID:CedricPortaneri,项目名称:Pokemon,代码行数:27,代码来源:game.c
示例12: fmode
void fmode(void)
{
FMOD_SYSTEM *system;
FMOD_SOUND *musique;
FMOD_CHANNEL *channel;
FMOD_RESULT resultat;
char *str;
str = "./graphic/Martin Garrix - Animals.mp3";
FMOD_System_Create(&system);
FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL);
resultat = FMOD_System_CreateSound(system, str, FMOD_SOFTWARE
| FMOD_2D | FMOD_CREATESTREAM, 0, &musique);
if (resultat != FMOD_OK)
{
my_printf(2, "Cannot find ");
my_printf(2, "%s", str);
my_printf(2, ", put this file next to the executable 'corewar'");
write(2, "\n", 1);
}
else
{
FMOD_Sound_SetLoopCount(musique, -1);
FMOD_System_GetChannel(system, 9, &channel);
FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, musique, 0, NULL);
}
}
开发者ID:MaddDogg0001,项目名称:Corewar,代码行数:27,代码来源:fmod.c
示例13: FMOD_System_CreateSound
//CSound*
FMOD_SOUND*
CFModExDriver::loadFmodExSound(const std::string& filename,const bool& stream){
FMOD_SOUND* tempSound;
FMOD_RESULT result;
// Flags by default
FMOD_MODE mode = FMOD_HARDWARE | FMOD_LOOP_OFF | FMOD_2D;
// FMOD_System_CreateStream == FMOD_System_CreateSound with flag FMOD_CREATESTREAM
if(stream){
mode |= FMOD_CREATESTREAM ;
}
result = FMOD_System_CreateSound(
_audioSystem,
filename.c_str(),
mode,
0,
&tempSound
);
// If could not load sound
if(ERRCHECK(result)) {
return 0;
}
//FMOD_3D FMOD_2D
// else create sound
//CSound* sound = new CSound(this, tempSound);
return tempSound;
}
开发者ID:teto,项目名称:bluecosmos,代码行数:36,代码来源:CFModExDriver.cpp
示例14: play_fiend_music
int play_fiend_music(char* file, int loop)
{
char path[100];
char error_string[50];
if(!sound_is_on)return -1;
if(strcmp(file,current_music)==0)return 1;
if(strcmp(current_music,"none")!=0)
{
FMOD_Channel_Stop(fmod_music_channel);
FMOD_Sound_Release(music_sound);
}
sprintf(path,"music/%s",file);
if(loop)
{
FMOD_System_CreateSound(fmod_system, path, FMOD_SOFTWARE | FMOD_CREATESTREAM, &soundex_info, &music_sound);
music_is_looping = 1;
}
else
{
FMOD_System_CreateSound(fmod_system, path, FMOD_SOFTWARE | FMOD_CREATESTREAM, &soundex_info, &music_sound);
music_is_looping=0;
}
if(music_sound==NULL)
{
sprintf(error_string,"Error loading stream \"%s\" ",path);
make_engine_error(error_string);
return 0;
}
strcpy(current_music,file);
speed_counter=0;
FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, music_sound, 0, &fmod_music_channel);
set_fiend_music_volume(fiend_music_volume);
return 1;
}
开发者ID:arvidfm,项目名称:fiend,代码行数:46,代码来源:soundplay.c
示例15: throw
Audio::audio_t Audio::chargerSon(std::string const &chemin) throw(Audio::Exc_Son) {
audio_t son = 0;
resultat = FMOD_System_CreateSound(_systeme, chemin.c_str(), FMOD_CREATESAMPLE | FMOD_2D | FMOD_LOOP_NORMAL, 0, &son);
erreur(resultat, 4);
return son;
}
开发者ID:rems4e,项目名称:Projet2MIC,代码行数:8,代码来源:Audio.cpp
示例16: _tmp
FMODSound::FMODSound(const std::string &name, const std::string &name_file, Engine::ISound::type type, int frequence)
: _tmp(false), _name(name), _type(type), _frequence(frequence), _volume(1.0)
{
FMOD_System_Create(&(this->_system));
FMOD_System_Init(this->_system, 1, FMOD_INIT_NORMAL, NULL);
FMOD_System_CreateSound(this->_system, name_file.c_str(),
FMOD_CREATESAMPLE, 0, &(this->_sound));
}
开发者ID:antiqe,项目名称:RType,代码行数:8,代码来源:FMODSound.cpp
示例17: Init
void Init()
{
g_nFrameCount = 0;
FMOD_System_Create(&g_System);
FMOD_System_Init(g_System, 32, FMOD_INIT_NORMAL, NULL);
FMOD_System_CreateSound(g_System, "run.wav", FMOD_DEFAULT, 0, &g_Sound);
}
开发者ID:codeboxgit,项目名称:Game,代码行数:8,代码来源:Basic.cpp
示例18: main
int main(void)
{
SDL_Surface *screen = NULL, *viseur = NULL;
SDL_Event event;
SDL_Rect position;
FMOD_SYSTEM *system;
FMOD_SOUND *tir = NULL;
FMOD_RESULT resultat;
int continuer = 1;
/*Initiation de FMOD pour le tir du pistolet*/
FMOD_System_Create(&system);
FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL);
resultat = FMOD_System_CreateSound(system,"gun_shot.mp3",FMOD_CREATESAMPLE, 0, &tir);
if(resultat != FMOD_OK)
{
fprintf(stderr, "Impossible de lire gun_shot.mp3");
exit(EXIT_FAILURE);
}
/*Initiation de la SDL*/
SDL_Init(SDL_INIT_VIDEO);
SDL_ShowCursor(SDL_DISABLE);
screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
SDL_WM_SetCaption("Gestion du son avec FMOD", NULL);
viseur = IMG_Load("cible.png");
SDL_EnableKeyRepeat(10, 10);
while(continuer)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_MOUSEBUTTONDOWN:
FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, tir, 0, NULL);
break;
case SDL_MOUSEMOTION:
position.x = event.motion.x - (viseur->w / 2);
position.y = event.motion.y - (viseur->h / 2);
break;
}
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
SDL_BlitSurface(viseur, NULL, screen, &position);
SDL_Flip(screen);
}
SDL_FreeSurface(viseur);
SDL_Quit();
FMOD_Sound_Release(tir);
FMOD_System_Close(system);
FMOD_System_Release(system);
return EXIT_SUCCESS;
}
开发者ID:4charles2,项目名称:langace_c,代码行数:58,代码来源:initFMOD.c
示例19: FMOD_System_CreateSound
void Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, float maxDist, float minDist)
{
FMOD_RESULT result = FMOD_System_CreateSound(m_System, filePath.c_str(), FMOD_3D | FMOD_HARDWARE , 0, &sound);
if (result != FMOD_OK)
{
LOG_ERROR("FMOD did not load file: %s", filePath.c_str());
}
FMOD_Sound_Set3DMinMaxDistance(sound, minDist, maxDist);
}
开发者ID:Tleety,项目名称:daydream,代码行数:9,代码来源:SoundSystem.cpp
示例20: FMOD_Sound_Release
void Sound::load() {
if (loaded) {
FMOD_Sound_Release(audio);
}
char *path = &location[0u];
FMOD_System_CreateSound(system, path, FMOD_SOFTWARE, 0, &audio);
FMOD_Channel_SetChannelGroup(channel, channelGroup);
FMOD_Channel_SetPaused(channel, true);
loaded = true;
}
开发者ID:andreisergiu98,项目名称:squarly-hoop,代码行数:10,代码来源:Sound.cpp
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