本文整理汇总了C++中FindChunk函数的典型用法代码示例。如果您正苦于以下问题:C++ FindChunk函数的具体用法?C++ FindChunk怎么用?C++ FindChunk使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了FindChunk函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: CreateFile
HRESULT AudioData::LoadXwma(LPCTSTR strFileName)
{
// Open the file
HANDLE hFile = CreateFile(
strFileName,
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
0,
NULL );
if( INVALID_HANDLE_VALUE == hFile )
return HRESULT_FROM_WIN32( GetLastError() );
if( INVALID_SET_FILE_POINTER == SetFilePointer( hFile, 0, NULL, FILE_BEGIN ) )
return HRESULT_FROM_WIN32( GetLastError() );
DWORD dwChunkSize;
DWORD dwChunkPosition;
//check the file type, should be fourccWAVE or 'XWMA'
FindChunk(hFile,fourccRIFF,dwChunkSize, dwChunkPosition );
DWORD filetype;
ReadChunkData(hFile,&filetype,sizeof(DWORD),dwChunkPosition);
if (filetype != fourccXWMA)
return E_FAIL;
//Locate the 'fmt ' chunk, and copy its contents into a WAVEFORMATEXTENSIBLE structure.
FindChunk(hFile,fourccFMT, dwChunkSize, dwChunkPosition );
ReadChunkData(hFile, &wfx, dwChunkSize, dwChunkPosition );
//fill out the audio data buffer with the contents of the fourccDATA chunk
FindChunk(hFile,fourccDATA,dwChunkSize, dwChunkPosition );
BYTE * pDataBuffer = new BYTE[dwChunkSize];
ReadChunkData(hFile, pDataBuffer, dwChunkSize, dwChunkPosition);
//Populate an XAUDIO2_BUFFER structure.
buffer.AudioBytes = dwChunkSize; //buffer containing audio data
buffer.pAudioData = pDataBuffer; //size of the audio buffer in bytes
buffer.Flags = XAUDIO2_END_OF_STREAM; // tell the source voice not to expect any data after this buffer
//fill out the wma data buffer with the contents of the fourccDPDS chunk
FindChunk(hFile, fourccDPDS, dwChunkSize, dwChunkPosition);
UINT32 * pDataBufferWma = new UINT32[dwChunkSize/sizeof(UINT32)];
ReadChunkData(hFile, pDataBufferWma, dwChunkSize, dwChunkPosition);
//Populate an XAUDIO2_BUFFER_WMA structure.
wmabuffer.PacketCount = dwChunkSize/sizeof(UINT32);
wmabuffer.pDecodedPacketCumulativeBytes = pDataBufferWma;
// Don't forget to close the file.
CloseHandle(hFile);
return S_OK;
}
开发者ID:ChenHanTsai,项目名称:Dragon_Ball_Pong,代码行数:60,代码来源:audiodata.cpp
示例2: GetWavinfo
/*
============
GetWavinfo
============
*/
static wavinfo_t GetWavinfo( char *name, byte *wav, int wavlength ) {
wavinfo_t info;
Com_Memset( &info, 0, sizeof( info ) );
if ( !wav ) {
return info;
}
iff_data = wav;
iff_end = wav + wavlength;
// find "RIFF" chunk
FindChunk( "RIFF" );
if ( !( data_p && !strncmp( (char *)data_p + 8, "WAVE", 4 ) ) ) {
Com_Printf( "Missing RIFF/WAVE chunks\n" );
return info;
}
// get "fmt " chunk
iff_data = data_p + 12;
// DumpChunks ();
FindChunk( "fmt " );
if ( !data_p ) {
Com_Printf( "Missing fmt chunk\n" );
return info;
}
data_p += 8;
info.format = GetLittleShort();
info.channels = GetLittleShort();
info.rate = GetLittleLong();
data_p += 4 + 2;
info.width = GetLittleShort() / 8;
if ( info.format != 1 ) {
#if defined RTCW_ET
Com_Printf( "Unsupported format: %s\n", GetWaveFormatName( info.format ) );
#endif // RTCW_XX
Com_Printf( "Microsoft PCM format only\n" );
return info;
}
// find data chunk
FindChunk( "data" );
if ( !data_p ) {
Com_Printf( "Missing data chunk\n" );
return info;
}
data_p += 4;
info.samples = GetLittleLong() / info.width;
info.dataofs = data_p - wav;
return info;
}
开发者ID:bibendovsky,项目名称:rtcw,代码行数:64,代码来源:snd_mem.cpp
示例3: f
std::shared_ptr<Sound_Engine::Sound> Sound_Engine::LoadSound(std::string file){
std::string::size_type po = file.find_last_of('\\');
if(po == std::string::npos) po = file.find_last_of('/');// couldnt find it with the double slashes, try a single forward slash
if(po == std::string::npos) {// no slashes.. there must be no path on this string so append our asset directory to where the sounds are stored
file = Internal::Asset_Dir + "Sound\\" + file;
}// else the user specified some sort of directory, so use that instead.
std::ifstream f(file.c_str(), std::ios::beg | std::ios::binary);
assert(f);
// see if the sound data has been loaded already
std::map<std::string, std::weak_ptr<Internal::Sub_Sound>>::iterator soundloaded = Internal::LoadedSounds.find(file);
if(soundloaded != Internal::LoadedSounds.end()) {// the data exists
std::shared_ptr<Internal::Sub_Sound> ptr(soundloaded->second.lock());
if(ptr){// the sound data still exists
std::shared_ptr<Sound_Engine::Sound> sound_ptr = std::make_shared<Sound_Engine::Sound>();// create a new source
sound_ptr->InternalSound = ptr;
Internal::Sources[sound_ptr.get()] = sound_ptr;// insert into the sources
return sound_ptr;
}
}
std::shared_ptr<Sound_Engine::Sound> retsound = std::make_shared<Sound_Engine::Sound>();
Internal::Sources[retsound.get()] = retsound;
retsound->InternalSound = std::make_shared<Internal::Sub_Sound>();
Internal::LoadedSounds[file]=retsound->InternalSound;
retsound->InternalSound->buffer.Flags = XAUDIO2_END_OF_STREAM; // tell the source voice not to expect any data after this buffer
DWORD dwChunkSize(0);
DWORD dwChunkPosition(0);
//check the file type, should be fourccWAVE or 'XWMA'
FindChunk(f,fourccRIFF,dwChunkSize, dwChunkPosition );
DWORD filetype(0);
ReadChunkData(f, &filetype, sizeof(DWORD), dwChunkPosition);
if (filetype != fourccWAVE){
if(filetype != fourccXWMA){
f.close();
OUTPUT_DEBUG_MSG("File is not a .wav, or a xwma file... uh oh");
assert(true);
}
}
FindChunk(f,fourccFMT, dwChunkSize, dwChunkPosition );
ReadChunkData(f, &retsound->InternalSound->wfx, dwChunkSize, dwChunkPosition );
FindChunk(f,fourccDATA,dwChunkSize, dwChunkPosition );
retsound->InternalSound->buffer.AudioBytes = dwChunkSize; //buffer containing audio data
BYTE *temp = new BYTE[dwChunkSize]; //size of the audio buffer in bytes
retsound->InternalSound->buffer.pAudioData = temp;
ReadChunkData(f, temp, dwChunkSize, dwChunkPosition);
if(filetype == fourccXWMA){// the file is an xwma file... we need an extra peice of data
FindChunk(f,fourccDPDS, dwChunkSize, dwChunkPosition );
// the chunksize is how many bytess there are, so we have to divide by sizeof(uint32t) to get the number of uint32's in the buffer
//so chunksize will be like 24, but that is how many bytes, we need 24/4 which is 6. Because there are 6 uint32's
retsound->InternalSound->wmaBuffer.PacketCount = dwChunkSize / sizeof(UINT32);
UINT32 *temp2 = new UINT32[retsound->InternalSound->wmaBuffer.PacketCount];
ReadChunkData(f, temp2, dwChunkSize, dwChunkPosition);
retsound->InternalSound->wmaBuffer.pDecodedPacketCumulativeBytes= temp2;
}
f.close();
return retsound;
}
开发者ID:LazyNarwhal,项目名称:Destination_Toolkit,代码行数:59,代码来源:SoundEngine.cpp
示例4: CreateFile
bool Audio::AddAudioFile(const char* i_AudioPath, bool bLoop, float i_InitialVolume)
{
WAVEFORMATEXTENSIBLE wfx = { 0 };
XAUDIO2_BUFFER buffer = { 0 };
// Open the file
HANDLE hFile = CreateFile(
i_AudioPath,
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
0,
NULL);
SetFilePointer(hFile, 0, NULL, FILE_BEGIN);
DWORD dwChunkSize;
DWORD dwChunkPosition;
//check the file type, should be fourccWAVE or 'XWMA'
FindChunk(hFile, fourccRIFF, dwChunkSize, dwChunkPosition);
DWORD filetype;
ReadChunkData(hFile, &filetype, sizeof(DWORD), dwChunkPosition);
if (filetype != fourccWAVE)
return false;
FindChunk(hFile, fourccFMT, dwChunkSize, dwChunkPosition);
ReadChunkData(hFile, &wfx, dwChunkSize, dwChunkPosition);
//fill out the audio data buffer with the contents of the fourccDATA chunk
FindChunk(hFile, fourccDATA, dwChunkSize, dwChunkPosition);
BYTE * pDataBuffer = new BYTE[dwChunkSize];
ReadChunkData(hFile, pDataBuffer, dwChunkSize, dwChunkPosition);
buffer.AudioBytes = dwChunkSize; //buffer containing audio data
buffer.pAudioData = pDataBuffer; //size of the audio buffer in bytes
buffer.Flags = XAUDIO2_END_OF_STREAM; // tell the source voice not to expect any data after this buffer
if (bLoop)
{
buffer.LoopLength = 0;
buffer.LoopCount = XAUDIO2_LOOP_INFINITE;
}
HRESULT hr;
IXAudio2SourceVoice* pSourceVoice;
if (FAILED(hr = s_pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx)))
return false;
if (FAILED(hr = pSourceVoice->SubmitSourceBuffer(&buffer)))
return false;
pSourceVoice->SetVolume(i_InitialVolume);
s_SourceVoices.push_back(pSourceVoice);
s_AudioBuffers.push_back(buffer);
}
开发者ID:snkulkarni92,项目名称:CPPGameEngine,代码行数:57,代码来源:Audio.cpp
示例5: FindChunk
bool SPWavFile::LoadWave()
{
if (path == L"")
{
return false;
}
DWORD dwChunkSize;
DWORD dwChunkPosition;
DWORD filetype;
// Check the file type, should be fourccWAVE or 'XWMA'
FindChunk(fourccRIFF, dwChunkSize, dwChunkPosition );
ReadChunkData(&filetype, sizeof(DWORD), dwChunkPosition);
if (filetype != fourccWAVE)
{
return false;
}
// Locate the 'fmt ' chunk, and copy its contents into a
// WAVEFORMATEXTENSIBLE structure.
FindChunk(fourccFMT, dwChunkSize, dwChunkPosition );
ReadChunkData(&wfx, dwChunkSize, dwChunkPosition );
//
// Find the beginning position and the size of stream data.
//
FindChunk(fourccDATA, soundDataLength, soundDataOffset);
SetPosition(soundDataOffset);
//
// Calculate sound length.
//
int stereo = wfx.nChannels;
int numberBytePerChannalSample = wfx.wBitsPerSample / 8;
int bytePerSample = stereo * numberBytePerChannalSample;
int sampleRate = wfx.nSamplesPerSec;
float seconds = soundDataLength / (float)(sampleRate * bytePerSample);
songLength = seconds;
//
// Set loaded flag.
//
isLoaded = true;
return true;
}
开发者ID:weimingtom,项目名称:spengine-1,代码行数:53,代码来源:SPWavFile.cpp
示例6: ZeroMemory
void Sound::loadMusic(IXAudio2SourceVoice* &voice, std::string filename, BYTE* &soundBuffer, UINT32* &xwmaBuffer)
{
WAVEFORMATEXTENSIBLE wfx;
ZeroMemory(&wfx, sizeof(WAVEFORMATEXTENSIBLE));
HANDLE fileHandle = CreateFile((const char*) filename.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
DWORD chunkSize = 0;
DWORD chunkPos = 0;
DWORD fileType = 0;
FindChunk(fileHandle, 'FFIR', chunkSize, chunkPos);
ReadChunkData(fileHandle, &fileType, sizeof(DWORD), chunkPos);
FindChunk(fileHandle, ' tmf', chunkSize, chunkPos);
ReadChunkData(fileHandle, &wfx, chunkSize, chunkPos);
// Read in audio data
FindChunk(fileHandle, 'atad', chunkSize, chunkPos);
soundBuffer = new BYTE[chunkSize];
ReadChunkData(fileHandle, soundBuffer, chunkSize, chunkPos);
XAUDIO2_BUFFER buffer;
ZeroMemory(&buffer, sizeof(XAUDIO2_BUFFER));
buffer.AudioBytes = chunkSize;
buffer.pAudioData = soundBuffer;
buffer.Flags = XAUDIO2_END_OF_STREAM;
buffer.LoopCount = XAUDIO2_LOOP_INFINITE;
XAUDIO2_BUFFER_WMA wmaBuffer;
ZeroMemory(&wmaBuffer, sizeof(XAUDIO2_BUFFER_WMA));
FindChunk(fileHandle, 'sdpd', chunkSize, chunkPos);
// Divide chunk size by sizeof(DWORD) and assign
wmaBuffer.PacketCount = chunkSize / 4;
xwmaBuffer = (UINT32*) new BYTE[chunkSize];
ReadChunkData(fileHandle, xwmaBuffer, chunkSize, chunkPos);
wmaBuffer.pDecodedPacketCumulativeBytes = xwmaBuffer;
audio->CreateSourceVoice(&voice, (WAVEFORMATEX*) &wfx, XAUDIO2_VOICE_USEFILTER, 2.0f, NULL, &musicSendList, NULL);
voice->SubmitSourceBuffer(&buffer, &wmaBuffer);
CloseHandle(fileHandle);
}
开发者ID:NinjaMeTimbers,项目名称:CPSC-585-Game-Project,代码行数:48,代码来源:Sound.cpp
示例7: NewChunk
CHUNK_t* NewChunk(SAVESTATE_t* save, const char *tag) {
int chunk = save->chunk_count;
if (FindChunk(save, tag) != NULL) {
return NULL;
}
if (save->chunks[chunk] != NULL) {
return NULL;
}
save->chunks[chunk] = (CHUNK_t *) malloc(sizeof(CHUNK_t));
if (!save->chunks[chunk]) {
return NULL;
}
save->chunks[chunk]->tag[0] = tag[0];
save->chunks[chunk]->tag[1] = tag[1];
save->chunks[chunk]->tag[2] = tag[2];
save->chunks[chunk]->tag[3] = tag[3];
save->chunks[chunk]->size = 0;
save->chunks[chunk]->data = NULL;
save->chunks[chunk]->pnt = 0;
save->chunk_count++;
return save->chunks[chunk];
}
开发者ID:DragonNeos,项目名称:wabbitemu-psp,代码行数:25,代码来源:savestate.c
示例8: MarkChunkAsPadding
bool MarkChunkAsPadding ( LFA_FileRef inFileRef, RiffState & inOutRiffState, long riffType, long tagID, long subtypeID )
{
UInt32 len;
UInt64 pos;
atag tag;
try {
bool found = FindChunk ( inOutRiffState, tagID, riffType, subtypeID, NULL, &len, &pos );
if ( ! found ) return false;
if ( subtypeID != 0 ) {
pos -= 12;
} else {
pos -= 8;
}
tag.id = MakeUns32LE ( ckidPremierePadding );
LFA_Seek ( inFileRef, pos, SEEK_SET );
LFA_Write ( inFileRef, &tag, 4 );
pos += 8;
AddTag ( inOutRiffState, ckidPremierePadding, len, pos, 0, 0, 0 );
} catch(...) {
return false; // If a write fails, it throws, so we return false.
}
return true;
}
开发者ID:JJWTimmer,项目名称:Uforia,代码行数:32,代码来源:RIFF_Support.cpp
示例9: NewChunk
CHUNK_t* NewChunk(SAVESTATE_t* save, const char *tag) {
int chunk = save->chunk_count;
if (FindChunk(save, tag) != nullptr) {
printf("Error: chunk '%s' already exists", tag);
return nullptr;
}
if (save->chunks[chunk] != nullptr) {
puts("Error new chunk was not null.");
}
save->chunks[chunk] = (CHUNK_t *) malloc(sizeof(CHUNK_t));
if (!save->chunks[chunk]) {
puts("Chunk could not be created");
return nullptr;
}
save->chunks[chunk]->tag[0] = tag[0];
save->chunks[chunk]->tag[1] = tag[1];
save->chunks[chunk]->tag[2] = tag[2];
save->chunks[chunk]->tag[3] = tag[3];
save->chunks[chunk]->size = 0;
save->chunks[chunk]->data = nullptr;
save->chunks[chunk]->pnt = 0;
save->chunk_count++;
return save->chunks[chunk];
}
开发者ID:elfprince13,项目名称:cli-wabbitemu,代码行数:27,代码来源:savestate.cpp
示例10: FindSectorIndexBySample
sint64 VDAVIReadIndex::NextKey(sint64 samplePos) const {
if (samplePos < 0) {
if (IsKey(0))
return true;
samplePos = 0;
}
if (samplePos >= mSampleCount)
return -1;
uint32 sectorIndex = FindSectorIndexBySample(samplePos);
uint32 sampleOffset;
uint32 chunkIndex;
IndexEntry *ient = FindChunk(samplePos, sectorIndex, sampleOffset, chunkIndex);
while(++chunkIndex < mChunkCount) {
ient = &mIndex[chunkIndex >> kBlockSizeBits][chunkIndex & kBlockMask];
if ((sint32)ient->mSizeAndKeyFrameFlag < 0) {
sectorIndex = FindSectorIndexByChunk(chunkIndex);
return mSectors[sectorIndex].mChunkOffset + ient->mSampleOffset;
}
}
return -1;
}
开发者ID:AbsoluteDestiny,项目名称:vapoursynth,代码行数:26,代码来源:AVIReadIndex.cpp
示例11: GetRomOnly
char* GetRomOnly(SAVESTATE_t *save, int *size) {
CHUNK_t* chunk = FindChunk(save, ROM_tag);
*size = 0;
if (!chunk) return nullptr;
*size = chunk->size;
return (char *) chunk->data;
}
开发者ID:elfprince13,项目名称:cli-wabbitemu,代码行数:7,代码来源:savestate.cpp
示例12: LoadLCD
void LoadLCD(SAVESTATE_t* save, LCD_t* lcd) {
CHUNK_t* chunk = FindChunk(save,LCD_tag);
chunk->pnt = 0;
lcd->active = ReadInt(chunk);
lcd->word_len = ReadInt(chunk);
lcd->x = ReadInt(chunk);
lcd->y = ReadInt(chunk);
lcd->z = ReadInt(chunk);
lcd->cursor_mode = (LCD_CURSOR_MODE) ReadInt(chunk);
lcd->contrast = ReadInt(chunk);
lcd->base_level = ReadInt(chunk);
ReadBlock(chunk, lcd->display, DISPLAY_SIZE);
lcd->front = ReadInt(chunk);
ReadBlock(chunk, (unsigned char *) lcd->queue, LCD_MAX_SHADES * DISPLAY_SIZE);
lcd->shades = ReadInt(chunk);
lcd->mode = (LCD_MODE) ReadInt(chunk);
lcd->time = ReadDouble(chunk);
lcd->ufps = ReadDouble(chunk);
lcd->ufps_last = ReadDouble(chunk);
lcd->lastgifframe= ReadDouble(chunk);
lcd->write_avg = ReadDouble(chunk);
lcd->write_last = ReadDouble(chunk);
}
开发者ID:elfprince13,项目名称:cli-wabbitemu,代码行数:25,代码来源:savestate.cpp
示例13: NearestKey
sint64 VDAVIReadIndex::PrevKey(sint64 samplePos) const {
if (samplePos <= 0)
return -1;
if (samplePos >= mSampleCount)
return NearestKey(samplePos);
uint32 sectorIndex = FindSectorIndexBySample(samplePos);
uint32 sampleOffset;
uint32 chunkIndex;
IndexEntry *ient = FindChunk(samplePos, sectorIndex, sampleOffset, chunkIndex);
if (chunkIndex == 0)
return -1;
--chunkIndex;
for(;;) {
ient = &mIndex[chunkIndex >> kBlockSizeBits][chunkIndex & kBlockMask];
if ((sint32)ient->mSizeAndKeyFrameFlag < 0) {
sectorIndex = FindSectorIndexByChunk(chunkIndex);
return mSectors[sectorIndex].mChunkOffset + ient->mSampleOffset;
}
if (!chunkIndex)
break;
chunkIndex -= ient->mPrevKeyDistance;
}
return -1;
}
开发者ID:AbsoluteDestiny,项目名称:vapoursynth,代码行数:33,代码来源:AVIReadIndex.cpp
示例14: LoadBasicChunks
/**
* LoadBasicChunks
*/
void LoadBasicChunks(void) {
byte *cptr;
int numObjects;
// Allocate RAM for savescene data
InitialiseSaveScenes();
// CHUNK_TOTAL_ACTORS seems to be missing in the released version, hard coding a value
// TODO: Would be nice to just change 511 to MAX_SAVED_ALIVES
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_TOTAL_ACTORS);
RegisterActors((cptr != NULL) ? READ_LE_UINT32(cptr) : 511);
// CHUNK_TOTAL_GLOBALS seems to be missing in some versions.
// So if it is missing, set a reasonably high value for the number of globals.
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_TOTAL_GLOBALS);
RegisterGlobals((cptr != NULL) ? READ_LE_UINT32(cptr) : 512);
cptr = FindChunk(INV_OBJ_SCNHANDLE, CHUNK_TOTAL_OBJECTS);
numObjects = (cptr != NULL) ? READ_LE_UINT32(cptr) : 0;
cptr = FindChunk(INV_OBJ_SCNHANDLE, CHUNK_OBJECTS);
#ifdef SCUMM_BIG_ENDIAN
//convert to native endianness
INV_OBJECT *io = (INV_OBJECT *)cptr;
for (int i = 0; i < numObjects; i++, io++) {
io->id = FROM_LE_32(io->id);
io->hIconFilm = FROM_LE_32(io->hIconFilm);
io->hScript = FROM_LE_32(io->hScript);
io->attribute = FROM_LE_32(io->attribute);
}
#endif
RegisterIcons(cptr, numObjects);
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_TOTAL_POLY);
if (cptr != NULL)
MaxPolygons(*cptr);
if (TinselV2) {
// Global processes
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_NUM_PROCESSES);
assert(cptr && (*cptr < 100));
int num = *cptr;
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_PROCESSES);
assert(!num || cptr);
GlobalProcesses(num, cptr);
// CdPlay() stuff
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_CDPLAY_HANDLE);
assert(cptr);
uint32 playHandle = READ_LE_UINT32(cptr);
assert(playHandle < 512);
SetCdPlayHandle(playHandle);
}
}
开发者ID:havlenapetr,项目名称:Scummvm,代码行数:59,代码来源:tinsel.cpp
示例15: ReadHeader
void ReadHeader()
{
FindChunk("RIFF");
size = read_value<int>();
unsigned char data[4];
stream.read(data, sizeof(data));
Compare(data, "WAVE");
}
开发者ID:davidajulio,项目名称:hx,代码行数:9,代码来源:wave_reader.hpp
示例16: LoadCPU
void LoadCPU(SAVESTATE_t* save, CPU_t* cpu) {
CHUNK_t* chunk = FindChunk(save, CPU_tag);
chunk->pnt = 0;
cpu->a = ReadChar(chunk);
cpu->f = ReadChar(chunk);
cpu->b = ReadChar(chunk);
cpu->c = ReadChar(chunk);
cpu->d = ReadChar(chunk);
cpu->e = ReadChar(chunk);
cpu->h = ReadChar(chunk);
cpu->l = ReadChar(chunk);
cpu->ap = ReadChar(chunk);
cpu->fp = ReadChar(chunk);
cpu->bp = ReadChar(chunk);
cpu->cp = ReadChar(chunk);
cpu->dp = ReadChar(chunk);
cpu->ep = ReadChar(chunk);
cpu->hp = ReadChar(chunk);
cpu->lp = ReadChar(chunk);
cpu->ixl = ReadChar(chunk);
cpu->ixh = ReadChar(chunk);
cpu->iyl = ReadChar(chunk);
cpu->iyh = ReadChar(chunk);
cpu->pc = ReadShort(chunk);
cpu->sp = ReadShort(chunk);
cpu->i = ReadChar(chunk);
cpu->r = ReadChar(chunk);
cpu->bus = ReadChar(chunk);
cpu->imode = ReadInt(chunk);
cpu->interrupt = ReadInt(chunk);
cpu->ei_block = ReadInt(chunk);
cpu->iff1 = ReadInt(chunk);
cpu->iff2 = ReadInt(chunk);
cpu->halt = ReadInt(chunk);
cpu->read = ReadInt(chunk);
cpu->write = ReadInt(chunk);
cpu->output = ReadInt(chunk);
cpu->input = ReadInt(chunk);
cpu->prefix = ReadInt(chunk);
int i;
for(i = 0; i < 256; i++) {
interrupt_t *val = &cpu->pio.interrupt[i];
val->interrupt_val = ReadInt(chunk);
val->skip_factor = ReadInt(chunk);
val->skip_count = ReadInt(chunk);
}
}
开发者ID:elfprince13,项目名称:cli-wabbitemu,代码行数:57,代码来源:savestate.cpp
示例17: LoadTIMER
void LoadTIMER(SAVESTATE_t* save, timerc* time) {
CHUNK_t* chunk = FindChunk(save,TIMER_tag);
chunk->pnt = 0;
time->tstates = ReadLong(chunk);
time->freq = (uint32_t) ReadLong(chunk);
time->elapsed = ReadDouble(chunk);
time->lasttime = ReadDouble(chunk); // this isn't used.
}
开发者ID:elfprince13,项目名称:cli-wabbitemu,代码行数:9,代码来源:savestate.cpp
示例18: FX_4BYTEALIGN
void* CFX_StaticStore::Alloc(size_t size) {
size = FX_4BYTEALIGN(size);
ASSERT(size != 0);
FX_STATICSTORECHUNK* pChunk = FindChunk(size);
ASSERT(pChunk->iFreeSize >= size);
uint8_t* p = (uint8_t*)pChunk;
p += sizeof(FX_STATICSTORECHUNK) + pChunk->iChunkSize - pChunk->iFreeSize;
pChunk->iFreeSize -= size;
m_iAllocatedSize += size;
return p;
}
开发者ID:hfiguiere,项目名称:pdfium,代码行数:11,代码来源:fgas_memory.cpp
示例19: chunk
LevelChunk* Level::GetChunk(const Vector2i& index)
{
SharedPtr<LevelChunk> chunk(FindChunk(index));
if (chunk) return chunk;
chunk = new LevelChunk(_context);
chunk->Init(this, index);
_chunks.Add(chunk);
return chunk;
}
开发者ID:kolyden,项目名称:engine-old,代码行数:11,代码来源:Level.cpp
示例20: LoadSoundFromFile
void LoadSoundFromFile(LPCWSTR filename, WAVEFORMATEX& waveFormat, XAUDIO2_BUFFER& buffer)
{
// Open the file
HANDLE hFile = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
if(INVALID_HANDLE_VALUE == hFile)
exit(EXIT_FAILURE);
if(INVALID_SET_FILE_POINTER == SetFilePointer(hFile, 0, NULL, FILE_BEGIN))
exit(EXIT_FAILURE);
//locate the riff chunk and check the filetype
DWORD dwChunkSize;
DWORD dwChunkPosition;
//check the file type, should be fourccWAVE or 'XWMA'
FindChunk(hFile, fourccRIFF, dwChunkSize, dwChunkPosition);
DWORD filetype;
ReadChunkData(hFile,&filetype, sizeof(DWORD), dwChunkPosition);
if(filetype != fourccWAVE)
exit(EXIT_FAILURE);
//locate the "fmt" chunk and copy it into a WAVEFMTEXTENSIBLE structure (wfx)
//WAVEFORMATEXTENSIBLE wfx = {0};
FindChunk(hFile,fourccFMT, dwChunkSize, dwChunkPosition);
ReadChunkData(hFile, &waveFormat, dwChunkSize, dwChunkPosition);
//Locate the 'data' chunk, and read its contents into a buffer
//fill out the audio data buffer with the contents of the fourccDATA chunk
FindChunk(hFile,fourccDATA, dwChunkSize, dwChunkPosition);
BYTE * pDataBuffer = new BYTE[dwChunkSize];
ReadChunkData(hFile, pDataBuffer, dwChunkSize, dwChunkPosition);
//Populate an XAUDIO2_BUFFER structure
buffer.AudioBytes = dwChunkSize; //buffer containing audio data
buffer.pAudioData = pDataBuffer; //size of the audio buffer in bytes
buffer.Flags = XAUDIO2_END_OF_STREAM; // tell the source voice not to expect any data after this buffer
}
开发者ID:ppeschke,项目名称:sf2,代码行数:37,代码来源:XAudio.cpp
注:本文中的FindChunk函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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