本文整理汇总了C++中FlushConsoleInputBuffer函数的典型用法代码示例。如果您正苦于以下问题:C++ FlushConsoleInputBuffer函数的具体用法?C++ FlushConsoleInputBuffer怎么用?C++ FlushConsoleInputBuffer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了FlushConsoleInputBuffer函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: noecho_fgets
static int noecho_fgets(char *buf, int size, FILE *tty)
{
int i;
char *p;
p=buf;
for (;;)
{
if (size == 0)
{
*p='\0';
break;
}
size--;
#ifdef WIN16TTY
i=_inchar();
#elif defined(_WIN32)
i=_getch();
#else
i=getch();
#endif
if (i == '\r') i='\n';
*(p++)=i;
if (i == '\n')
{
*p='\0';
break;
}
}
#ifdef WIN_CONSOLE_BUG
/* Win95 has several evil console bugs: one of these is that the
* last character read using getch() is passed to the next read: this is
* usually a CR so this can be trouble. No STDIO fix seems to work but
* flushing the console appears to do the trick.
*/
{
HANDLE inh;
inh = GetStdHandle(STD_INPUT_HANDLE);
FlushConsoleInputBuffer(inh);
}
#endif
return(strlen(buf));
}
开发者ID:srinivenkat,项目名称:Parallel_Open_SSL,代码行数:43,代码来源:ui_openssl.c
示例2: wait_for_console_key
/* Read console events until there is a key event. Also returns on any error. */
static void wait_for_console_key(void)
{
HANDLE hConsoleInput = GetStdHandle(STD_INPUT_HANDLE);
if (!ELEM(hConsoleInput, NULL, INVALID_HANDLE_VALUE) && FlushConsoleInputBuffer(hConsoleInput)) {
for (;;) {
INPUT_RECORD buffer;
DWORD ignored;
if (!ReadConsoleInput(hConsoleInput, &buffer, 1, &ignored)) {
break;
}
if (buffer.EventType == KEY_EVENT) {
break;
}
}
}
}
开发者ID:Walid-Shouman,项目名称:Blender,代码行数:20,代码来源:wm_init_exit.c
示例3: while
void BaseApp::Run()
{
CStopwatch timer;
int sum = 0;
int counter = 0;
int deltaTime = 0;
while (1)
{
timer.Start();
if (kbhit())
{
KeyPressed (getch());
if (!FlushConsoleInputBuffer(mConsoleIn))
cout<<"FlushConsoleInputBuffer failed with error "<<GetLastError();
}
UpdateF((float)deltaTime / 1000.0f);
Render();
Sleep(1);
while (1)
{
deltaTime = timer.Now();
if (deltaTime > 20)
break;
}
sum += deltaTime;
counter++;
if (sum >= 1000)
{
TCHAR szbuff[255];
StringCchPrintf(szbuff, 255, TEXT("FPS: %d"), counter);
SetConsoleTitle(szbuff);
counter = 0;
sum = 0;
}
}
}
开发者ID:ShartepStudy,项目名称:LUXOFT,代码行数:41,代码来源:BaseApp.cpp
示例4: sprintf
void CMap::CheckForNpc(int x, int y)
{
// Go through all of the npcs and see if we have a match for the position
for(int i = 0; i < (int)m_vNpcs.size(); i++)
{
CNpc *pNpc= &m_vNpcs[i];
// Check if this npc has the same position as the position passed in
if(x == pNpc->GetIndex().X && y == pNpc->GetIndex().Y)
{
// Move the player back so they aren't on the NPC
g_Player.MovePlayerBack();
//////////// *** NEW *** ////////// *** NEW *** ///////////// *** NEW *** ////////////////////
// Since we have cut scenes and eventual shop keepers, we first check
// to see if there is any action key assigned with the npc before we
// let them speak. If they do, we want to use that dialog and not
// the standard dialog that they would spit out. Like Jax's case.
if(pNpc->GetActionKey())
{
// Handle the action key and return
g_ActionKeys.HandleKey(pNpc->GetActionKey(), pNpc);
return;
}
//////////// *** NEW *** ////////// *** NEW *** ///////////// *** NEW *** ////////////////////
// Display the NPC message, pause, then clear the input buffer and wait for a key
char szDialog[5000] = {0};
sprintf(szDialog, "%s: %s", pNpc->GetName(), pNpc->GetMessage());
DisplayDialog(szDialog);
Sleep(1000);
FlushConsoleInputBuffer(GetStdHandle(STD_INPUT_HANDLE));
getch();
break;
}
}
}
开发者ID:88er,项目名称:tutorials,代码行数:41,代码来源:Map.cpp
示例5: CON_Init
/*
==================
CON_Init
==================
*/
void CON_Init( void )
{
CONSOLE_SCREEN_BUFFER_INFO info;
char consoleTitle[128];
int i;
// handle Ctrl-C or other console termination
SetConsoleCtrlHandler( CON_CtrlHandler, TRUE );
qconsole_hin = GetStdHandle( STD_INPUT_HANDLE );
if( qconsole_hin == INVALID_HANDLE_VALUE )
return;
qconsole_hout = GetStdHandle( STD_OUTPUT_HANDLE );
if( qconsole_hout == INVALID_HANDLE_VALUE )
return;
GetConsoleMode( qconsole_hin, &qconsole_orig_mode );
// allow mouse wheel scrolling
SetConsoleMode( qconsole_hin,
qconsole_orig_mode & ~ENABLE_MOUSE_INPUT );
FlushConsoleInputBuffer( qconsole_hin );
GetConsoleScreenBufferInfo( qconsole_hout, &info );
qconsole_attrib = info.wAttributes;
qconsole_backgroundAttrib = qconsole_attrib & (BACKGROUND_BLUE|BACKGROUND_GREEN|BACKGROUND_RED|BACKGROUND_INTENSITY);
// ZTM: FIXME: com_productName isn't initialized or set to game title yet.
Com_sprintf( consoleTitle, sizeof (consoleTitle), "%s Dedicated Server Console", com_productName ? com_productName->string : PRODUCT_NAME );
SetConsoleTitle( consoleTitle );
// initialize history
for( i = 0; i < QCONSOLE_HISTORY; i++ )
qconsole_history[ i ][ 0 ] = '\0';
// set text color to white
SetConsoleTextAttribute( qconsole_hout, CON_ColorCharToAttrib( COLOR_WHITE ) );
}
开发者ID:mecwerks,项目名称:spearmint,代码行数:45,代码来源:con_win32.c
示例6: input_waiting
bool input_waiting()
{
#ifndef WIN32
fd_set readfds;
struct timeval tv;
FD_ZERO(&readfds);
FD_SET(fileno(stdin), &readfds);
tv.tv_sec = 0;
tv.tv_usec = 0;
select(16, &readfds, nullptr, nullptr, &tv);
return (FD_ISSET(fileno(stdin), &readfds));
#else
static int init = 0, pipe;
static HANDLE inh;
DWORD dw;
if(!init)
{
init = 1;
inh = GetStdHandle(STD_INPUT_HANDLE);
pipe = !GetConsoleMode(inh, &dw);
if(!pipe)
{
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT|ENABLE_WINDOW_INPUT));
FlushConsoleInputBuffer(inh);
}
}
if(pipe)
{
if(!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL)) return 1;
return dw;
}
else
{
GetNumberOfConsoleInputEvents(inh, &dw);
return dw <= 1 ? 0 : dw;
}
#endif // WIN32
}
开发者ID:ServerTech,项目名称:cortex,代码行数:40,代码来源:misc.cpp
示例7: CON_Init
/*
==================
CON_Init
==================
*/
void CON_Init( void )
{
CONSOLE_CURSOR_INFO curs;
CONSOLE_SCREEN_BUFFER_INFO info;
int i;
// handle Ctrl-C or other console termination
SetConsoleCtrlHandler( CON_CtrlHandler, TRUE );
qconsole_hin = GetStdHandle( STD_INPUT_HANDLE );
if( qconsole_hin == INVALID_HANDLE_VALUE )
return;
qconsole_hout = GetStdHandle( STD_OUTPUT_HANDLE );
if( qconsole_hout == INVALID_HANDLE_VALUE )
return;
GetConsoleMode( qconsole_hin, &qconsole_orig_mode );
// allow mouse wheel scrolling
SetConsoleMode( qconsole_hin,
qconsole_orig_mode & ~ENABLE_MOUSE_INPUT );
FlushConsoleInputBuffer( qconsole_hin );
GetConsoleScreenBufferInfo( qconsole_hout, &info );
qconsole_attrib = info.wAttributes;
SetConsoleTitle("ioquake3 Dedicated Server Console");
// make cursor invisible
GetConsoleCursorInfo( qconsole_hout, &qconsole_orig_cursorinfo );
curs.dwSize = 1;
curs.bVisible = FALSE;
SetConsoleCursorInfo( qconsole_hout, &curs );
// initialize history
for( i = 0; i < QCONSOLE_HISTORY; i++ )
qconsole_history[ i ][ 0 ] = '\0';
}
开发者ID:AbandonedCart,项目名称:XperiaPlayNative,代码行数:45,代码来源:con_win32.c
示例8: getKey
int getKey()
{
int key; DWORD cNumRead; INPUT_RECORD irInBuf;
HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
do
{
FlushConsoleInputBuffer(hStdIn);
do
{
ReadConsoleInput(hStdIn, &irInBuf, 1, &cNumRead);
} while (irInBuf.EventType != KEY_EVENT || irInBuf.Event.KeyEvent.bKeyDown);
if (irInBuf.Event.KeyEvent.uChar.AsciiChar == 0)
{
key = irInBuf.Event.KeyEvent.wVirtualKeyCode;
}
else key = irInBuf.Event.KeyEvent.uChar.AsciiChar;
} while (key != ESCAPE && key != LEFT && key != UP
&& key != RIGHT && key != DOWN && key != ENTER);
return key;
}
开发者ID:vigonz06,项目名称:Correo,代码行数:22,代码来源:utilsWin.cpp
示例9: GetStdInputHandle
void FileTests::TestReadFileLine()
{
HANDLE const hIn = GetStdInputHandle();
VERIFY_IS_NOT_NULL(hIn, L"Verify we have the standard input handle.");
DWORD dwMode = ENABLE_LINE_INPUT;
VERIFY_WIN32_BOOL_SUCCEEDED(SetConsoleMode(hIn, dwMode), L"Set input mode for test.");
VERIFY_WIN32_BOOL_SUCCEEDED(FlushConsoleInputBuffer(hIn), L"Flush input buffer in preparation for test.");
char ch = '\0';
Log::Comment(L"Queue background blocking read file operation.");
auto BackgroundRead = std::async([&] {
DWORD dwRead = 0;
VERIFY_WIN32_BOOL_SUCCEEDED(ReadFile(hIn, &ch, 1, &dwRead, nullptr), L"Read file was successful.");
VERIFY_ARE_EQUAL(1u, dwRead, L"Verify we read 1 character.");
});
char const chExpected = 'a';
Log::Comment(L"Send a key into the console.");
SendFullKeyStrokeHelper(hIn, chExpected);
auto status = BackgroundRead.wait_for(std::chrono::milliseconds(250));
VERIFY_ARE_EQUAL(std::future_status::timeout, status, L"We should still be waiting for a result.");
VERIFY_ARE_EQUAL('\0', ch, L"Character shouldn't be filled by background read yet.");
Log::Comment(L"Send a line feed character, we should stay blocked.");
SendFullKeyStrokeHelper(hIn, '\n');
status = BackgroundRead.wait_for(std::chrono::milliseconds(250));
VERIFY_ARE_EQUAL(std::future_status::timeout, status, L"We should still be waiting for a result.");
VERIFY_ARE_EQUAL('\0', ch, L"Character shouldn't be filled by background read yet.");
Log::Comment(L"Now send a carriage return into the console to signify the end of the input line.");
SendFullKeyStrokeHelper(hIn, '\r');
Log::Comment(L"Wait for background thread to unblock.");
BackgroundRead.wait();
VERIFY_ARE_EQUAL(chExpected, ch);
}
开发者ID:ShipRekt101,项目名称:terminal,代码行数:39,代码来源:API_FileTests.cpp
示例10: initializeWorld
void initializeWorld(){
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
FlushConsoleInputBuffer(hConsole);
drawTable();
rotatingBar(WIDTH/2, HEIGHT/2, 0);
gotoxy(0,0);
SetConsoleTextAttribute(hConsole, colors[0]);
printf("O");
SetConsoleTextAttribute(hConsole, colors[1]);
gotoxy(WIDTH,0);
printf("O");
SetConsoleTextAttribute(hConsole, colors[2]);
gotoxy(WIDTH,HEIGHT);
printf("O");
SetConsoleTextAttribute(hConsole, colors[3]);
gotoxy(0,HEIGHT);
printf("O");
}
开发者ID:felipeViana,项目名称:Tron,代码行数:22,代码来源:initialize.cpp
示例11: __declspec
void __declspec(noreturn) exit()
{
// EnableMenuItem(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_ENABLED);
exitflag = 1;
if (savesndtype)
savesnddialog();
if (videosaver_state)
main_savevideo(); // stop saving video
if (!normal_exit)
done_fdd(false);
done_tape();
done_dx();
done_gs();
done_leds();
save_nv();
zf232.rs_close();
zf232.zf_close();
done_ie_help();
done_bpx();
GdiplusShutdown();
// timeEndPeriod(1);
if (ay[1].Chip2203) YM2203Shutdown(ay[1].Chip2203); //Dexus
if (ay[0].Chip2203) YM2203Shutdown(ay[0].Chip2203); //Dexus
if (comp.ts.vdac2) vdac2::close_ft8xx();
color();
printf("\nsee you later!\n");
if (!nowait)
{
SetConsoleTitle("press a key...");
FlushConsoleInputBuffer(GetStdHandle(STD_INPUT_HANDLE));
getch();
}
fflush(stdout);
SetConsoleCtrlHandler(ConsoleHandler, FALSE);
exit(0);
}
开发者ID:tslabs,项目名称:zx-evo,代码行数:39,代码来源:init.cpp
示例12: tty_getchar
int tty_getchar()
{
HANDLE stdinHandle = GetStdHandle (STD_INPUT_HANDLE);
DWORD rc = WaitForSingleObject (stdinHandle, 1000);
if (rc == WAIT_TIMEOUT) return 0;
if (rc == WAIT_ABANDONED) return -1;
if (rc == WAIT_FAILED) return -1;
// The whole ReadConsoleInput () part is a workaround.
// For some unknown reason, maybe a mingw bug, a random signal
// is sent to stdin which unblocks WaitForSingleObject () and sets rc 0.
// Then it wants to read with getche () a keyboard input
// which has never been made.
INPUT_RECORD buf[100];
DWORD num = 0;
memset (buf, 0, sizeof (buf));
ReadConsoleInput (stdinHandle, buf, 100, &num);
FlushConsoleInputBuffer (stdinHandle);
for (DWORD i = 0; i < num; i++)
{
if (buf[i].EventType != KEY_EVENT) continue;
KEY_EVENT_RECORD KeyEvent = buf[i].Event.KeyEvent;
if (KeyEvent.bKeyDown != TRUE) continue;
return KeyEvent.uChar.AsciiChar;
}
return 0;
}
开发者ID:ghostyguo,项目名称:hashcat,代码行数:39,代码来源:terminal.c
示例13: r_cons_readchar
R_API int r_cons_readchar() {
char buf[2];
buf[0] = -1;
#if __WINDOWS__ && !__CYGWIN__ && !MINGW32
BOOL ret;
DWORD out;
DWORD mode;
char b;
HANDLE h = GetStdHandle (STD_INPUT_HANDLE);
GetConsoleMode (h, &mode);
SetConsoleMode (h, 0); // RAW
ignore:
if (!I->is_wine) {
while (!_kbhit ());
b = getwinkey ();
if (b=='2')
goto ignore;
else if (b=='1')
ret = ReadConsole (h, buf, 1, &out, NULL);
else {
buf[0]=b;
ret=1;
}
} else {
ret = ReadConsole (h, buf, 1, &out, NULL);
}
FlushConsoleInputBuffer(h);
if (!ret)
return -1;
SetConsoleMode (h, mode);
#else
r_cons_set_raw (1);
if (read (0, buf, 1)==-1)
return -1;
r_cons_set_raw (0);
#endif
return r_cons_controlz (buf[0]);
}
开发者ID:jasmorton,项目名称:radare2,代码行数:38,代码来源:input.c
示例14: FlushConsoleInputBuffer
bool KConsoleDriver::readKeyExtended(char *out,bool *pressing,int *repeatCount)
{
#ifdef USE_M_API
INPUT_RECORD inrec;
dword count;
FlushConsoleInputBuffer( hStdIn );
ReadConsoleInput( hStdIn, &inrec, 1, &count );
if (count > 0)
{
if (inrec.EventType == KEY_EVENT)
{
*out = inrec.Event.KeyEvent.uChar.AsciiChar;
*pressing = inrec.Event.KeyEvent.bKeyDown != 0;
*repeatCount = (int)inrec.Event.KeyEvent.wRepeatCount;
return true;
}
}
#endif
*out = 0;
return false;
}
开发者ID:LeDYoM,项目名称:kaste,代码行数:23,代码来源:KConsoleDriver.cpp
示例15: GetStdHandle
void CConsole::initconsole()
{
conin = GetStdHandle(STD_INPUT_HANDLE);
conout = GetStdHandle(STD_OUTPUT_HANDLE);
ZeroMemory(&ovc,sizeof(ovc));
ovc.hEvent = CreateEvent(NULL,FALSE,FALSE,NULL);
if(ovc.hEvent == INVALID_HANDLE_VALUE) {
throw errors("CreateEvent error");
}
SetConsoleMode(conin,ENABLE_MOUSE_INPUT);
GetConsoleScreenBufferInfo(conout,&csb);
if (csb.dwSize.X<80||csb.dwSize.Y<25){
CloseHandle(ovc.hEvent);
throw errors("console size is too small");
}
FlushConsoleInputBuffer(conin);
head=tail=0;
cci.bVisible=0;cci.dwSize=10;
SetConsoleCursorInfo(conout,&cci);
SetConsoleTitle(jmail);
}
开发者ID:inspirer,项目名称:history,代码行数:23,代码来源:console.cpp
示例16: open_console
void open_console()
{
BYTE Title[200];
BYTE ClassName[200];
LPTSTR lpClassName=ClassName;
HANDLE hConWnd;
FILE *hf;
static BYTE consolecreated=FALSE;
static int hCrt=0;
if(consolecreated==TRUE)
{
GetConsoleTitle(Title,sizeof(Title));
hConWnd=FindWindow(NULL,Title);
GetClassName(hConWnd,lpClassName,120);
ShowWindow(hConWnd,SW_SHOW);
SetForegroundWindow(hConWnd);
hConWnd=GetStdHandle(STD_INPUT_HANDLE);
FlushConsoleInputBuffer(hConWnd);
return;
}
AllocConsole();
hCrt=_open_osfhandle((long)GetStdHandle(STD_OUTPUT_HANDLE),_O_TEXT);
fflush(stdin);
hf=_fdopen(hCrt,"w");
*stdout=*hf;
setvbuf(stdout,NULL,_IONBF,0);
GetConsoleTitle(Title,sizeof(Title));
hConWnd=FindWindow(NULL,Title);
GetClassName(hConWnd,lpClassName,120);
ShowWindow(hConWnd,SW_SHOW);
SetForegroundWindow(hConWnd);
consolecreated=TRUE;
}
开发者ID:pinchyCZN,项目名称:BMView,代码行数:37,代码来源:BMView.c
示例17: FlushConsoleInputBuffer
void EventHandle::PollInput() // Grabs input from 'GetAsyncKeyState()'
{
int i = 0;
FlushConsoleInputBuffer(GetStdHandle(STD_INPUT_HANDLE));
if (GetAsyncKeyState(VK_LEFT) & 0x8000) { m_vKeys.push_back(VK_LEFT); ++i; }
if (GetAsyncKeyState(VK_RIGHT) & 0x8000) { m_vKeys.push_back(VK_RIGHT); ++i; }
if (GetAsyncKeyState(VK_UP) & 0x8000) { m_vKeys.push_back(VK_UP); ++i; }
if (GetAsyncKeyState(VK_DOWN) & 0x8000) { m_vKeys.push_back(VK_DOWN); ++i; }
if (GetAsyncKeyState('W') & 0x8000) { m_vKeys.push_back(0x57); ++i; } // W Key
if (GetAsyncKeyState('A') & 0x8000) { m_vKeys.push_back(0x41); ++i; } // A Key
if (GetAsyncKeyState('S') & 0x8000) { m_vKeys.push_back(0x53); ++i; } // S Key
if (GetAsyncKeyState('D') & 0x8000) { m_vKeys.push_back(0x44); ++i; } // D Key
if (GetAsyncKeyState('P') & 0x8000) { m_vKeys.push_back(0x50); ++i; } // P Key
if (GetAsyncKeyState('G') & 0x8000) { m_vKeys.push_back(0x47); ++i; } // G Key
if (GetAsyncKeyState('X') & 0x8000) { m_vKeys.push_back(0x58); ++i; } // X Key
if (GetAsyncKeyState('F') & 0x8000) { m_vKeys.push_back(0x46); ++i; } // F Key
if (GetAsyncKeyState(VK_RETURN) & 0x8000) { m_vKeys.push_back(VK_RETURN); ++i; }
if (GetAsyncKeyState(VK_PRIOR) & 0x8000) { m_vKeys.push_back(VK_PRIOR); ++i; }
if (GetAsyncKeyState(VK_NEXT) & 0x8000) { m_vKeys.push_back(VK_NEXT); ++i; }
if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) { m_vKeys.push_back(VK_ESCAPE); ++i; }
OrderInput();
ParseInput();
if (!i)
{
m_vPrevKeys.clear();
m_vUntilPressed.clear();
m_vUntilRepeat.clear();
}
}
开发者ID:bennybroseph,项目名称:Assesments,代码行数:37,代码来源:EventHandle.cpp
示例18: InputAvailable
int InputAvailable(void) {
#if defined(_WIN32) || defined(_WIN64)
static int init = 0, pipe;
static HANDLE inh;
DWORD dw;
if (!init) {
init = 1;
inh = GetStdHandle(STD_INPUT_HANDLE);
pipe = !GetConsoleMode(inh, &dw);
if (!pipe) {
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
FlushConsoleInputBuffer(inh);
}
}
if (pipe) {
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
return 1;
return dw > 0;
} else {
GetNumberOfConsoleInputEvents(inh, &dw);
return dw > 1;
}
#else
fd_set readfds;
struct timeval tv;
FD_ZERO(&readfds);
FD_SET(STDIN_FILENO, &readfds);
tv.tv_sec = 0;
tv.tv_usec = 0;
select(STDIN_FILENO + 1, &readfds, NULL, NULL, &tv);
return FD_ISSET(STDIN_FILENO, &readfds);
#endif
}
开发者ID:raimarHD,项目名称:lcec,代码行数:36,代码来源:util.cpp
示例19: additem
void additem()
{
fclose(fsal);
int b;
FlushConsoleInputBuffer(GetStdHandle(STD_INPUT_HANDLE));
sal1.id=0;
sal1.price=0;
sal1.quan=0;
int id;
gtc(45,13);printf("Input Item ID: ");scanf("%d",&id);
fi1=fopen("mainInv.data","rb+");
while(fread(&inv1,sizeof(inv1),1,fi1)==1)
{
if (cID(id)==0)
{
gtc(45,14);printf("Item Matched! \(%s)",inv1.pName);
gtc(45,15);printf("Input Quantity: ");scanf("%d",&sal1.quan);
for(int a=0;a<=6;a++)
{
sal1.name[a]=inv1.pName[a];
}
srand(time(NULL));
b=rand()%100+1;
sal1.id=inv1.itemID+b;
sal1.totalquan+=sal1.quan;
sal1.price=inv1.price*sal1.quan;
sal1.total+=sal1.price;
fsal=fopen("tempsales.data","ab+");
fseek(fsal,0,SEEK_END);
fwrite(&sal1,sizeof(sal1),1,fsal);
fclose(fsal);
gtc(45,16);printf("Added %d of %s",sal1.quan,inv1.pName); getch();
sales();exit(0);
}
else
{
开发者ID:jrvmbust,项目名称:ite-001,代码行数:36,代码来源:fp_CSDPoS.cpp
示例20: consoleFlushInput
BOOL
consoleFlushInput (
void
)
/*++
Routine Description:
Flushes input events.
Arguments:
None.
Return Value:
TRUE if success, FALSE otherwise
--*/
{
EventBuffer.NumberOfEvents = 0;
return FlushConsoleInputBuffer( hInput );
}
开发者ID:mingpen,项目名称:OpenNT,代码行数:24,代码来源:console.c
注:本文中的FlushConsoleInputBuffer函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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