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C++ GLOBAL函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GLOBAL函数的典型用法代码示例。如果您正苦于以下问题:C++ GLOBAL函数的具体用法?C++ GLOBAL怎么用?C++ GLOBAL使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GLOBAL函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GenerateIlwrath_generateOrbital

static bool
GenerateIlwrath_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		if (ActivateStarShip (ILWRATH_SHIP, SPHERE_TRACKING))
		{
			NotifyOthers (ILWRATH_SHIP, IPNL_ALL_CLEAR);
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			CloneShipFragment (ILWRATH_SHIP,
					&GLOBAL (npc_built_ship_q), INFINITE_FLEET);

			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			InitCommunication (ILWRATH_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}
			return true;
		}
		else
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (
					LoadGraphic (RUINS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (RUINS_STRTAB));
		}
	}

	GenerateDefault_generateOrbital (solarSys, world);

	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		solarSys->SysInfo.PlanetInfo.Weather = 2;
		solarSys->SysInfo.PlanetInfo.Tectonics = 3;
	}

	return true;
}
开发者ID:dczanik,项目名称:Hires-Shiver-Balance-Mod,代码行数:48,代码来源:genilw.c


示例2: GeneratePkunk_generateOrbital

static bool
GeneratePkunk_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		// JMS: No ships orbit Pkunk homeworld anymore.
		//if (ActivateStarShip (PKUNK_SHIP, SPHERE_TRACKING))
		if (0)
		{
			NotifyOthers (PKUNK_SHIP, IPNL_ALL_CLEAR);
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			CloneShipFragment (PKUNK_SHIP,
					&GLOBAL (npc_built_ship_q), INFINITE_FLEET);

			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			InitCommunication (PKUNK_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}
			return true;
		}
		else
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (PKUNK_RUINS_STRTAB));
			// JMS: No more clear spindles!
			//if (GET_GAME_STATE (CLEAR_SPINDLE))
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
				SetAbsStringTableIndex (
							solarSys->SysInfo.PlanetInfo.DiscoveryString, 1);
		}
	}

	GenerateDefault_generateOrbital (solarSys, world);
	return true;
}
开发者ID:jurchik,项目名称:project6014,代码行数:47,代码来源:genpku.c


示例3: sis_hyper_postprocess

static void
sis_hyper_postprocess (ELEMENT *ElementPtr)
{
    STARSHIP *StarShipPtr;

    GLOBAL (velocity) = ElementPtr->velocity;

    GetElementStarShip (ElementPtr, &StarShipPtr);
    if (((StarShipPtr->cur_status_flags & WEAPON) ||
            PulsedInputState.menu[KEY_MENU_CANCEL])
            && StarShipPtr->special_counter == 0)
    {
#define MENU_DELAY 10
        DoMenuOptions ();
        StarShipPtr->cur_status_flags &= ~SHIP_AT_MAX_SPEED;
        StarShipPtr->special_counter = MENU_DELAY;
    }
}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:18,代码来源:sis_ship.c


示例4: tick_rgbLeds

void tick_rgbLeds(void) {
	if(GLOBAL(rgbleds)) {
		if(frames > 0) {
			if(ctr == 0) {
				ws2812_sendarray(&leds[framectr*3*8+2], 3*8);
				framectr++;
				if(framectr >= frames)
					framectr = 0;
			}

			ctr++;
			// LED delay is in leds[0:1]
			if(ctr >= ((leds[0]<<8) + leds[1]))
				ctr = 0;
		}
	}
	return;
}
开发者ID:cokesme,项目名称:f1rmware,代码行数:18,代码来源:rgb_leds.c


示例5: BattleSong

void
BattleSong (BOOLEAN DoPlay)
{
	if (BattleRef == 0)
	{
		if (LOBYTE (GLOBAL (CurrentActivity)) != IN_HYPERSPACE)
			BattleRef = LoadMusic (BATTLE_MUSIC);
		else if (GET_GAME_STATE (ORZ_SPACE_SIDE) > 1)		// BY JMS - this condition activates Orz space music
			BattleRef = LoadMusic (ORZSPACE_MUSIC);
		else if (GET_GAME_STATE (ARILOU_SPACE_SIDE) <= 1)
			BattleRef = LoadMusic (HYPERSPACE_MUSIC);
		else
			BattleRef = LoadMusic (QUASISPACE_MUSIC);
	}

	if (DoPlay)
		PlayMusic (BattleRef, TRUE, 1);
}
开发者ID:jurchik,项目名称:project6014,代码行数:18,代码来源:battle.c


示例6: GenerateSupox_generateOrbital

static bool
GenerateSupox_generateOrbital (SOLARSYS_STATE *solarSys, PLANET_DESC *world)
{
	if (matchWorld (solarSys, world, 0, MATCH_PLANET))
	{
		if (StartSphereTracking (SUPOX_SHIP))
		{
			NotifyOthers (SUPOX_SHIP, IPNL_ALL_CLEAR);
			PutGroupInfo (GROUPS_RANDOM, GROUP_SAVE_IP);
			ReinitQueue (&GLOBAL (ip_group_q));
			assert (CountLinks (&GLOBAL (npc_built_ship_q)) == 0);

			CloneShipFragment (SUPOX_SHIP, &GLOBAL (npc_built_ship_q),
					INFINITE_FLEET);

			GLOBAL (CurrentActivity) |= START_INTERPLANETARY;
			SET_GAME_STATE (GLOBAL_FLAGS_AND_DATA, 1 << 7);
			InitCommunication (SUPOX_CONVERSATION);

			if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
			{
				GLOBAL (CurrentActivity) &= ~START_INTERPLANETARY;
				ReinitQueue (&GLOBAL (npc_built_ship_q));
				GetGroupInfo (GROUPS_RANDOM, GROUP_LOAD_IP);
			}
			return true;
		}
		else
		{
			LoadStdLanderFont (&solarSys->SysInfo.PlanetInfo);
			solarSys->PlanetSideFrame[1] =
					CaptureDrawable (LoadGraphic (RUINS_MASK_PMAP_ANIM));
			solarSys->SysInfo.PlanetInfo.DiscoveryString =
					CaptureStringTable (LoadStringTable (SUPOX_RUINS_STRTAB));
			if (GET_GAME_STATE (ULTRON_CONDITION))
			{	// Already picked up the Ultron, skip the report
				solarSys->SysInfo.PlanetInfo.DiscoveryString =
						SetAbsStringTableIndex (
						solarSys->SysInfo.PlanetInfo.DiscoveryString, 1);
			}
		}
	}

	GenerateDefault_generateOrbital (solarSys, world);

	return true;
}
开发者ID:intgr,项目名称:sc2-uqm,代码行数:47,代码来源:gensup.c


示例7: PlayMusic

void
PlayMusic (MUSIC_REF MusicRef, BOOLEAN Continuous, BYTE Priority)
{
	LastMusicRef = MusicRef;
	LastContinuous = Continuous;
	LastPriority = Priority;

	if (
#ifdef NEVER
		Priority > 1
		||
#endif /* NEVER */
		!(GLOBAL (glob_flags) & MUSIC_DISABLED)
		)
	{
		PLRPlaySong (MusicRef, Continuous, Priority);
	}
}
开发者ID:0xDEC0DE,项目名称:uqm-0.6.4-ee,代码行数:18,代码来源:settings.c


示例8: getFullPath

// Sets whether this actor should be thumbnailed at all, and if loadThumbnail
// is true, queues the thumbnail operation on the texture loader.
// If no thumbnail exists, it will use the default filesystem icon.
void FileSystemActor::enableThumbnail(bool enableThumbnail/*=true*/, bool loadThumbnail/*=true*/)
{
	useThumbnail = enableThumbnail;

	// Load this Thumbnail because it wasn't loaded before
	if (useThumbnail)
	{
		GLTextureDetail detail = SampledImage;
		// NOTE: workaround for keeping training images in hires
		// also use hi-res if user wants to skip thumbs db usage
		bool isTrainingImage = getFullPath().startsWith(native(winOS->GetTrainingDirectory()), Qt::CaseInsensitive);
		if (!GLOBAL(settings).useThumbsDb || isTrainingImage)
			detail = HiResImage;

		if (loadThumbnail)
			loadThumbnailTexture(GLTextureObject(Load|Reload, _alternateThumbnailId, getTargetPath(), detail, NormalPriority, true, isFileSystemType(Image)));
	}
}
开发者ID:DX94,项目名称:BumpTop,代码行数:21,代码来源:BT_FileSystemActor.cpp


示例9: HasTech

static bool
HasTech (TechId_t techId)
{
	const TechData* techData = GetTechData (techId);
	if (!techData)
		return false;

	switch (techData->type)
	{
		case TECH_TYPE_MODULE:
			return GLOBAL (ModuleCost[techData->subtype]) != 0;
		case TECH_TYPE_LANDER_SHIELD:
			return (GET_GAME_STATE (LANDER_SHIELDS) & (1 << techData->subtype)) != 0;
		case TECH_TYPE_STATE:
			return HasStateTech (techData->subtype);
	}
	return false;
}
开发者ID:intgr,项目名称:sc2-uqm,代码行数:18,代码来源:melnorm.c


示例10: tcm_init

/* initialize the Token Cache Manager */
int tcm_init(TokenCacheManager *tcm)
{
	TLS_VARS;

	tcm->active = 0;
	tcm->token_caches = (TokenCache *) emalloc(sizeof(TokenCache) * TOKEN_CACHES_BLOCK_SIZE);
	if (!tcm->token_caches) {
		return FAILURE;
	} else {
		tcm->max = TOKEN_CACHES_BLOCK_SIZE;
	}
	if (tc_init(&tcm->token_caches[0],TOKEN_CACHE_BLOCK_SIZE) == FAILURE) {
		return FAILURE;
	}
	tcm->initialized = 1;
	GLOBAL(tc) = &tcm->token_caches[0];
	last_token_type=-1;
	return SUCCESS;
}
开发者ID:maiconschelter,项目名称:php-past,代码行数:20,代码来源:token_cache.c


示例11: screen_gameover

static bool screen_gameover() {
	char key =0;
	while(key==0) {
		lcdFill(0x00);
		setIntFont(&Font_7x8);
    setTextColor(0x00,0b11100000);
		lcdSetCrsr(14+15,32+15);lcdPrint("GAME OVER");
    setTextColor(0x00,0xff);
		lcdSetCrsr(0,0);lcdPrint(IntToStr(game.score,6,F_LONG));
		if (highscore_set(game.score, GLOBAL(nickname))){
      setTextColor(0x00,0b00011000);
      lcdSetCrsr(0,9);lcdPrint("HIGHSCORE!");
		};
		lcdDisplay();
		key=getInputWaitTimeout(5000);
	}
	//getInputWaitRelease();
	return !(key==BTN_LEFT);
}
开发者ID:miloh,项目名称:f1rmware,代码行数:19,代码来源:invaders.c


示例12: highscore_set

static bool highscore_set(uint32_t score)
{
    writeFile("snake.5cr", &score , sizeof(uint32_t));

    // old r0ket code to get highscore from the world
#if 0
    MPKT * mpkt= meshGetMessage('s');
    if(MO_TIME(mpkt->pkt)>score)
        return false;

    MO_TIME_set(mpkt->pkt,score);
    strcpy((char*)MO_BODY(mpkt->pkt),nick);
    if(GLOBAL(privacy)==0) {
        uint32touint8p(GetUUID32(),mpkt->pkt+26);
        mpkt->pkt[25]=0;
    };
#endif
    return true;
}
开发者ID:cokesme,项目名称:f1rmware,代码行数:19,代码来源:snake.c


示例13: stream

bool PbPersistenceManager::saveScene(const QString& filePath)
{
	PbBumpTop bumptop;

	// save the header
	if (bumptop.mutable_header())
	{
		PbHeader * header = bumptop.mutable_header();

		QString buildStr;
		QTextStream stream(&buildStr);
		stream << "BumpTop,";
		stream << winOS->BumpTopEditionName(winOS->GetBumpTopEdition()) << ",";
		stream << ((GLOBAL(settings).freeOrProLevel == AL_PRO) ? "Pro," : "Free,");	
		stream << winOS->GetBuildNumber() << ",";
		stream << winOS->GetLocaleLanguage() << ",";
		stream << "win32";

		header->set_build(stdString(buildStr));
		header->set_version(atoi(SVN_VERSION_NUMBER));
	}

	// save the scene data
	if (!scnManager->serializeToPb(bumptop.mutable_scene()))
	{
		assert(false);
		return false;
	}

	// write the bumptop root to disk
	std::ofstream fileOut(filePath.utf16(), ios::trunc | ios::binary);
	if (!bumptop.SerializeToOstream(&fileOut))
	{
		fileOut.close();
		return false;
	}
	fileOut.close();
	
	bool ret = bumptop.IsInitialized();
	if (ret)
		LOG("PbPersistenceManager::saveScene successful");
	return ret;
}
开发者ID:DX94,项目名称:BumpTop,代码行数:43,代码来源:BT_PbPersistenceManager.cpp


示例14: NameCaptain

BYTE
NameCaptain (PQUEUE pQueue, STARSHIPPTR StarShipPtr)
{
	BYTE name_index;
	HSTARSHIP hStarShip;

	do
	{
		HSTARSHIP hNextShip;

		name_index = PickCaptainName ();
		for (hStarShip = GetHeadLink (pQueue); hStarShip; hStarShip = hNextShip)
		{
			STARSHIPPTR TestShipPtr;

			TestShipPtr = LockStarShip (pQueue, hStarShip);
			hNextShip = _GetSuccLink (TestShipPtr);
			if (TestShipPtr->RaceResIndex == StarShipPtr->RaceResIndex)
			{
				BOOLEAN SameName;

				if (LOBYTE (GLOBAL (CurrentActivity)) == SUPER_MELEE)
					SameName = (BOOLEAN)(
							name_index == TestShipPtr->captains_name_index
							);
				else
					SameName = (BOOLEAN)(
							name_index == StarShipCaptain (TestShipPtr)
							);

				if (SameName)
				{
					UnlockStarShip (pQueue, hStarShip);
					break;
				}
			}
			UnlockStarShip (pQueue, hStarShip);
		}
	} while (hStarShip);

	return (name_index);
}
开发者ID:spippolatore,项目名称:starcontrol2,代码行数:42,代码来源:build.c


示例15: mesh_sendloop

void mesh_sendloop(void){
    int ctr=0;
    __attribute__ ((aligned (4))) uint8_t buf[32];
    int status;
    uint32_t rnd=0xffffffff;

    if(meshnice)
        rnd=getRandom();

    nrf_config_get(&oldconfig);
    nrf_set_channel(MESH_CHANNEL);
    nrf_set_tx_mac(strlen(MESH_MAC),(uint8_t*)MESH_MAC);

    // Update [T]ime packet
    MO_TIME_set(meshbuffer[0].pkt,getSeconds());
    MO_GEN_set(meshbuffer[0].pkt,meshgen);
    if(GLOBAL(privacy)==0)
        uint32touint8p(GetUUID32(),MO_BODY(meshbuffer[0].pkt));
    else
        uint32touint8p(0,MO_BODY(meshbuffer[0].pkt));

    MO_BODY(meshbuffer[0].pkt)[4]=meshnice;

    for (int i=0;i<MESHBUFSIZE;i++){
        if(!meshbuffer[i].flags&MF_USED)
            continue;
        if(meshbuffer[i].flags&MF_LOCK)
            continue;
        if(meshnice&0xf){
            if((rnd++)%0xf < (meshnice&0x0f)){
                meshincctr++;
                continue;
            };
        };
        ctr++;
        memcpy(buf,meshbuffer[i].pkt,MESHPKTSIZE);
        status=nrf_snd_pkt_crc_encr(MESHPKTSIZE,buf,meshkey);
        //Check status? But what would we do...
    };

    nrf_config_set(&oldconfig);
};
开发者ID:falkorichter,项目名称:r0ket,代码行数:42,代码来源:mesh.c


示例16: ZeroMemory

void BrowseFolderMenuItem::onSelect()
{
	if (SUCCEEDED(CoInitializeEx(NULL, COINIT_APARTMENTTHREADED)))
	{
		DropDownMenu* dropDownMenu = dynamic_cast<DropDownMenu*>(getParent());
		if (dropDownMenu)
		{
			BROWSEINFO browseInfo;
			ZeroMemory(&browseInfo, sizeof(browseInfo));
			browseInfo.hwndOwner = winOS->GetWindowsHandle();
			browseInfo.ulFlags = BIF_USENEWUI | BIF_RETURNONLYFSDIRS;
			PIDLIST_ABSOLUTE pidl = SHBrowseForFolder(&browseInfo);
			if (pidl)
			{	
				if (winOS->GetLibraryManager())
				{
					QSharedPointer<Library> library = winOS->GetLibraryManager()->addFolderAsLibrary(pidl);
					if (library)
					{
						LOG(QString("Library Directory: %1\n").arg(library->getFolderPaths().front()));
						
						// Save the newly created library
						QList<QString> otherLibs = winOS->GetLibraryManager()->getFolderLibraryDirectories();
						GLOBAL(settings).otherLibraries = otherLibs;
						winOS->SaveSettingsFile();
						
						LibraryMenuItem* item = new LibraryMenuItem(library);
						dropDownMenu->select(item);
						SwitchToLibrary(library);
					}
				}
				CoTaskMemFree(pidl);
			}
			else
			{
				// Reselect the last selected object, since this selection failed
				dropDownMenu->select(dropDownMenu->items().front());
			}
		}
		CoUninitialize();
	}
}
开发者ID:DX94,项目名称:BumpTop,代码行数:42,代码来源:BT_LibraryOverlay.cpp


示例17: make_file

//Analogous to getUniqueNewFolderPathInWorkingDirectory, this function returns a unique file path using the parameter as a template
QFileInfo FileSystemManager::getUniqueNewFilePathInWorkingDirectory(QString fileName) {
	QFileInfo newFile;
	int file_extension_division = fileName.lastIndexOf(".");
	QString ext = fileName.mid(file_extension_division,fileName.size()-file_extension_division);
	QString fileBase = fileName.mid(0,file_extension_division);
	QString oldBase = fileBase;
	int x = 1;
	do
	{
		QString counter = QString::number(x);
		fileBase.append(counter);
		fileBase.append(ext);
		newFile = make_file(GLOBAL(getWorkingDirectory()), fileBase);
		fileBase = oldBase;
		x++;
	} 
	while (exists(newFile));

	return newFile;
}
开发者ID:DX94,项目名称:BumpTop,代码行数:21,代码来源:BT_FileSystemManager.cpp


示例18: DrawSISComWindow

static void
DrawSISComWindow (void)
{
	CONTEXT OldContext;

	if (LOBYTE (GLOBAL (CurrentActivity)) != WON_LAST_BATTLE)
	{
		RECT r;

		OldContext = SetContext (SpaceContext);

		r.corner.x = 0;
		r.corner.y = SLIDER_Y + SLIDER_HEIGHT;
		r.extent.width = SIS_SCREEN_WIDTH;
		r.extent.height = SIS_SCREEN_HEIGHT - r.corner.y;
		SetContextForeGroundColor (COMM_PLAYER_BACKGROUND_COLOR);
		DrawFilledRectangle (&r);

		SetContext (OldContext);
	}
}
开发者ID:Serosis,项目名称:UQM-MegaMod,代码行数:21,代码来源:comm.c


示例19: RosterMenu

BOOLEAN
RosterMenu (void)
{
	MENU_STATE MenuState;
	ROSTER_STATE RosterState;

	memset (&MenuState, 0, sizeof MenuState);
	MenuState.privData = &RosterState;

	memset (&RosterState, 0, sizeof RosterState);
	
	RosterState.count = CountLinks (&GLOBAL (built_ship_q));
	if (!RosterState.count)
		return FALSE;

	// Get the escort positions we will use and sort on X then Y
	assert (sizeof (RosterState.shipPos) == sizeof (ship_pos));
	memcpy (RosterState.shipPos, ship_pos, sizeof (ship_pos));
	qsort (RosterState.shipPos, RosterState.count,
			sizeof (RosterState.shipPos[0]), compShipPos);

	LockMutex (GraphicsLock);
	SetContext (StatusContext);
	selectSupportShip (&RosterState, MenuState.CurState);
	UnlockMutex (GraphicsLock);

	SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT);

	MenuState.InputFunc = DoModifyRoster;
	DoInput (&MenuState, TRUE);

	LockMutex (GraphicsLock);
	SetContext (StatusContext);
	// unselect the last ship
	drawSupportShip (&RosterState, FALSE);
	DrawStatusMessage (NULL);
	UnlockMutex (GraphicsLock);

	return TRUE;
}
开发者ID:SirDifferential,项目名称:Shiver-Balance-Mod,代码行数:40,代码来源:roster.c


示例20: seek_token

int seek_token(TokenCacheManager *tcm, int token_number, int *yychar)
{
	int t_offset, tc_offset;
	TLS_VARS;
	
	clear_lookahead(yychar);
	
	
	tc_offset = TC_OFFSET(token_number);
	
	if (tc_offset >= tcm->initialized) {
		return FAILURE;
	}
	t_offset = TOKEN_OFFSET(token_number);
	if (t_offset > tcm->token_caches[tc_offset].count) {
		return FAILURE;
	}
	tcm->active = tc_offset;
	tcm->token_caches[tc_offset].pos = t_offset;
	GLOBAL(tc) = &tcm->token_caches[tc_offset];
	return SUCCESS;
}
开发者ID:maiconschelter,项目名称:php-past,代码行数:22,代码来源:token_cache.c



注:本文中的GLOBAL函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ GLOBAL_DEF函数代码示例发布时间:2022-05-30
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