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C++ G_Printf函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中G_Printf函数的典型用法代码示例。如果您正苦于以下问题:C++ G_Printf函数的具体用法?C++ G_Printf怎么用?C++ G_Printf使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了G_Printf函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: G_ParseMapRotationFile

/*
===============
G_ParseMapRotationFile

Load the map rotations from a map rotation file
===============
*/
static bool G_ParseMapRotationFile( const char *fileName )
{
  char          *text_p;
  int           i;
  int           len;
  char          *token;
  char          text[ 20000 ];
  char          mrName[ MAX_QPATH ];
  bool      mrNameSet = false;
  fileHandle_t  f;

  // load the file
  len = trap_FS_FOpenFile( fileName, &f, FS_READ );
  if( len <= 0 )
    return false;

  if( len >= sizeof( text ) - 1 )
  {
    G_Printf( S_COLOR_RED "ERROR: map rotation file %s too long\n", fileName );
    return false;
  }

  trap_FS_Read( text, len, f );
  text[ len ] = 0;
  trap_FS_FCloseFile( f );

  // parse the text
  text_p = text;

  // read optional parameters
  while( 1 )
  {
    token = COM_Parse( &text_p );

    if( !token )
      break;

    if( !Q_stricmp( token, "" ) )
      break;

    if( !Q_stricmp( token, "{" ) )
    {
      if( mrNameSet )
      {
        //check for name space clashes
        for( i = 0; i < mapRotations.numRotations; i++ )
        {
          if( !Q_stricmp( mapRotations.rotations[ i ].name, mrName ) )
          {
            G_Printf( S_COLOR_RED "ERROR: a map rotation is already named %s\n", mrName );
            return false;
          }
        }

        Q_strncpyz( mapRotations.rotations[ mapRotations.numRotations ].name, mrName, MAX_QPATH );

        if( !G_ParseMapRotation( &mapRotations.rotations[ mapRotations.numRotations ], &text_p ) )
        {
          G_Printf( S_COLOR_RED "ERROR: %s: failed to parse map rotation %s\n", fileName, mrName );
          return false;
        }

        //start parsing particle systems again
        mrNameSet = false;

        if( mapRotations.numRotations == MAX_MAP_ROTATIONS )
        {
          G_Printf( S_COLOR_RED "ERROR: maximum number of map rotations (%d) reached\n",
                    MAX_MAP_ROTATIONS );
          return false;
        }
        else
          mapRotations.numRotations++;

        continue;
      }
      else
      {
        G_Printf( S_COLOR_RED "ERROR: unamed map rotation\n" );
        return false;
      }
    }

    if( !mrNameSet )
    {
      Q_strncpyz( mrName, token, sizeof( mrName ) );
      mrNameSet = true;
    }
    else
    {
      G_Printf( S_COLOR_RED "ERROR: map rotation already named\n" );
      return false;
    }
//.........这里部分代码省略.........
开发者ID:TheDushan,项目名称:OpenWolf,代码行数:101,代码来源:g_maprotation.cpp


示例2: Svcmd_EntityShow_f

/*
===================
Svcmd_EntityShow_f
===================
*/
void Svcmd_EntityShow_f( void )
{
	int       entityNum;
	int       lastTargetIndex, targetIndex;
	gentity_t *selection;
	gentity_t *possibleTarget = NULL;
	char argument[ 6 ];


	if (trap_Argc() != 2)
	{
		G_Printf("usage: entityShow <entityId>\n");
		return;
	}

	trap_Argv( 1, argument, sizeof( argument ) );
	entityNum = atoi( argument );

	if (entityNum >= level.num_entities || entityNum < MAX_CLIENTS)
	{
		G_Printf("entityId %d is out of range\n", entityNum);
		return;
	}

	selection = &g_entities[entityNum];

	if (!selection->inuse)
	{
		G_Printf("entity slot %d is unused/free\n", entityNum);
		return;
	}

	G_Printf( "⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼\n" );
	G_Printf( S_COLOR_CYAN "#%3i" S_COLOR_WHITE ": %16s", entityNum, Com_EntityTypeName( selection->s.eType ) );
	if (IS_NON_NULL_VEC3(selection->s.origin))
	{
		G_Printf("%26s", vtos( selection->s.origin ) );
	}
	G_Printf( "\n⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼\n" );
	G_Printf( "Classname: " S_COLOR_CYAN "%s" S_COLOR_WHITE "\n", selection->classname );
	G_Printf( "Capabilities:%s%s%s%s%s%s%s\n\n",
			selection->act ? " acts" : "",
			selection->think ? " thinks" : "",
			selection->pain ? " pains" : "",
			selection->die ? " dies" : "",
			selection->reset ? " resets" : "",
			selection->touch ? " touchable" : "",
			selection->use ? " usable" : "");
	if (selection->names[0])
	{
		G_Printf( "Names: ");
		G_PrintEntityNameList( selection );
	}

	G_Printf("State: %s\n", selection->enabled ? "enabled" : "disabled");

	if (selection->groupName)
	{
		G_Printf("Member of Group: %s%s\n", selection->groupName, !selection->groupMaster ? " [master]" : "");
	}

	G_Printf( "\n");

	if(selection->targetCount)
	{
		G_Printf( "Aims at\n");

		while ((possibleTarget = G_IterateTargets(possibleTarget, &targetIndex, selection)) != NULL )
		{
			G_Printf(" • %s %s\n", etos( possibleTarget ), vtos( possibleTarget->s.origin));
		}
		G_Printf( "\n");
	}

	if(selection->callTargetCount)
	{
		lastTargetIndex = -1;
		while ((possibleTarget = G_IterateCallEndpoints(possibleTarget, &targetIndex, selection)) != NULL )
		{

			if(lastTargetIndex != targetIndex)
			{
				G_Printf("Calls %s \"%s:%s\"\n",
						selection->calltargets[ targetIndex ].event ? selection->calltargets[ targetIndex ].event : "onUnknown",
						selection->calltargets[ targetIndex ].name,
						selection->calltargets[ targetIndex ].action ? selection->calltargets[ targetIndex ].action : "default");
				lastTargetIndex = targetIndex;
			}

			G_Printf(" • %s", etos(possibleTarget));
			if(possibleTarget->names[1])
			{
				G_Printf(" using \"%s\" ∈ ", selection->calltargets[ targetIndex ].name);
				G_PrintEntityNameList( possibleTarget );
			}
//.........这里部分代码省略.........
开发者ID:akimi634,项目名称:Unvanquished,代码行数:101,代码来源:g_svcmds.cpp


示例3: G_AddBot

/*
===============
G_AddBot
===============
*/
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
	int				clientNum;
	char			*botinfo;
	char			*key;
	char			*s;
	char			*botname;
	char			*model;
	char			*headmodel;
	char			userinfo[MAX_INFO_STRING];

	// have the server allocate a client slot
	clientNum = trap->BotAllocateClient();
	if ( clientNum == -1 ) {
		G_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
		G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
		return;
	}

	// get the botinfo from bots.txt
	botinfo = G_GetBotInfoByName( name );
	if ( !botinfo ) {
		G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
		trap->BotFreeClient( clientNum );
		return;
	}

	// create the bot's userinfo
	userinfo[0] = '\0';

	botname = Info_ValueForKey( botinfo, "funname" );
	if( !botname[0] ) {
		botname = Info_ValueForKey( botinfo, "name" );
	}
	// check for an alternative name
	if (altname && altname[0]) {
		botname = altname;
	}
	Info_SetValueForKey( userinfo, "name", botname );
	Info_SetValueForKey( userinfo, "rate", "25000" );
	Info_SetValueForKey( userinfo, "snaps", "20" );
	Info_SetValueForKey( userinfo, "skill", va("%.2f", skill) );

	if ( skill >= 1 && skill < 2 ) {
		Info_SetValueForKey( userinfo, "handicap", "50" );
	}
	else if ( skill >= 2 && skill < 3 ) {
		Info_SetValueForKey( userinfo, "handicap", "70" );
	}
	else if ( skill >= 3 && skill < 4 ) {
		Info_SetValueForKey( userinfo, "handicap", "90" );
	}

	key = "model";
	model = Info_ValueForKey( botinfo, key );
	if ( !*model ) {
		model = "visor/default";
	}
	Info_SetValueForKey( userinfo, key, model );
	key = "team_model";
	Info_SetValueForKey( userinfo, key, model );

	key = "headmodel";
	headmodel = Info_ValueForKey( botinfo, key );
	if ( !*headmodel ) {
		headmodel = model;
	}
	Info_SetValueForKey( userinfo, key, headmodel );
	key = "team_headmodel";
	Info_SetValueForKey( userinfo, key, headmodel );

	key = "gender";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "male";
	}
	Info_SetValueForKey( userinfo, "sex", s );

	key = "color1";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "4";
	}
	Info_SetValueForKey( userinfo, key, s );

	key = "color2";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "5";
	}
	Info_SetValueForKey( userinfo, key, s );

	s = Info_ValueForKey(botinfo, "aifile");
	if (!*s ) {
		trap->Print( S_COLOR_RED "Error: bot has no aifile specified\n" );
		trap->BotFreeClient( clientNum );
//.........这里部分代码省略.........
开发者ID:ensiform,项目名称:q3pp,代码行数:101,代码来源:g_bot.cpp


示例4: G_ScriptAction_PlayAnim

/*
=================
G_ScriptAction_PlayAnim

  syntax: playanim <startframe> <endframe> [looping <FOREVER/duration>] [rate <FPS>]

  NOTE: all source animations must be at 20fps
=================
*/
qboolean G_ScriptAction_PlayAnim( gentity_t *ent, const char* params ) {
    const char* pString;
    char* token;
    char tokens[2][MAX_QPATH];
	int i, endtime = 0; // TTimo: init
	qboolean looping = qfalse, forever = qfalse;
	int startframe, endframe, idealframe;
	int rate = 20;

	if ( ( ent->scriptStatus.scriptFlags & SCFL_ANIMATING ) && ( ent->scriptStatus.scriptStackChangeTime == level.time ) ) {
		// this is a new call, so cancel the previous animation
		ent->scriptStatus.scriptFlags &= ~SCFL_ANIMATING;
	}

	pString = params;

	for ( i = 0; i < 2; i++ ) {
		token = COM_ParseExt( &pString, qfalse );
		if ( !token || !token[0] ) {
			G_Printf( "G_Scripting: syntax error\n\nplayanim <startframe> <endframe> [LOOPING <duration>]\n" );
			return qtrue;
		} else {
			Q_strncpyz( tokens[i], token, sizeof( tokens[i] ) );
		}
	}

	startframe = atoi( tokens[0] );
	endframe = atoi( tokens[1] );

	// check for optional parameters
	token = COM_ParseExt( &pString, qfalse );
	if ( token[0] ) {
		if ( !Q_strcasecmp( token, "looping" ) ) {
			looping = qtrue;

			token = COM_ParseExt( &pString, qfalse );
			if ( !token || !token[0] ) {
				G_Printf( "G_Scripting: syntax error\n\nplayanim <startframe> <endframe> [LOOPING <duration>]\n" );
				return qtrue;
			}
			if ( !Q_strcasecmp( token, "untilreachmarker" ) ) {
				if ( level.time < ent->s.pos.trTime + ent->s.pos.trDuration ) {
					endtime = level.time + 100;
				} else {
					endtime = 0;
				}
			} else if ( !Q_strcasecmp( token, "forever" ) ) {
				ent->scriptStatus.animatingParams = params;
				ent->scriptStatus.scriptFlags |= SCFL_ANIMATING;
				endtime = level.time + 100;     // we don't care when it ends, since we are going forever!
				forever = qtrue;
			} else {
				endtime = ent->scriptStatus.scriptStackChangeTime + atoi( token );
			}

			token = COM_ParseExt( &pString, qfalse );
		}

		if ( token[0] && !Q_strcasecmp( token, "rate" ) ) {
			token = COM_ParseExt( &pString, qfalse );
			if ( !token[0] ) {
				G_Error( "G_Scripting: playanim has RATE parameter without an actual rate specified" );
			}
			rate = atoi( token );
		}

		if ( !looping ) {
			endtime = ent->scriptStatus.scriptStackChangeTime + ( ( endframe - startframe ) * ( 1000 / 20 ) );
		}
	}

	idealframe = startframe + (int)c::floor( (float)( level.time - ent->scriptStatus.scriptStackChangeTime ) / ( 1000.0 / (float)rate ) );
	if ( looping ) {
		ent->s.frame = startframe + ( idealframe - startframe ) % ( endframe - startframe );
		ent->s.eFlags |= EF_MOVER_ANIMATE;
	} else {
		if ( idealframe > endframe ) {
			ent->s.frame = endframe;
			ent->s.eFlags &= ~EF_MOVER_ANIMATE; // stop interpolation, since we have gone passed the endframe
		} else {
			ent->s.frame = idealframe;
			ent->s.eFlags |= EF_MOVER_ANIMATE;
		}
	}

	if ( forever ) {
		ent->s.eFlags |= EF_MOVER_ANIMATE;
		return qtrue;   // continue to the next command
	}

	if ( endtime <= level.time ) {
//.........这里部分代码省略.........
开发者ID:bibendovsky,项目名称:rtcw,代码行数:101,代码来源:g_script_actions.cpp


示例5: G_AddBot

/*
===============
G_AddBot
===============
*/
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
	int				clientNum;
	char			*botinfo;
	gentity_t		*bot;
	char			*key;
	char			*s;
	char			*botname;
	char			*model;
//	char			*headmodel;
	char			userinfo[MAX_INFO_STRING];

	// get the botinfo from bots.txt
	botinfo = G_GetBotInfoByName( name );
	if ( !botinfo ) {
		G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
		return;
	}

	// create the bot's userinfo
	userinfo[0] = '\0';

	botname = Info_ValueForKey( botinfo, "funname" );
	if( !botname[0] ) {
		botname = Info_ValueForKey( botinfo, "name" );
	}
	// check for an alternative name
	if (altname && altname[0]) {
		botname = altname;
	}
	Info_SetValueForKey( userinfo, "name", botname );
	Info_SetValueForKey( userinfo, "rate", "25000" );
	Info_SetValueForKey( userinfo, "snaps", "20" );
	Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) );

	/*
	if ( skill >= 1 && skill < 2 ) {
		Info_SetValueForKey( userinfo, "handicap", "50" );
	}
	else if ( skill >= 2 && skill < 3 ) {
		Info_SetValueForKey( userinfo, "handicap", "70" );
	}
	else if ( skill >= 3 && skill < 4 ) {
		Info_SetValueForKey( userinfo, "handicap", "90" );
	}
	*/

	key = "model";
	model = Info_ValueForKey( botinfo, key );
	if ( !*model ) {
		model = "visor/default";
	}
	Info_SetValueForKey( userinfo, key, model );
	key = "team_model";
	Info_SetValueForKey( userinfo, key, model );

/*	key = "headmodel";
	headmodel = Info_ValueForKey( botinfo, key );
	if ( !*headmodel ) {
		headmodel = model;
	}
	Info_SetValueForKey( userinfo, key, headmodel );
	key = "team_headmodel";
	Info_SetValueForKey( userinfo, key, headmodel );
*/
	key = "gender";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "male";
	}
	Info_SetValueForKey( userinfo, "sex", s );

	key = "color1";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "4";
	}
	Info_SetValueForKey( userinfo, key, s );

	key = "color2";
	s = Info_ValueForKey( botinfo, key );
	if ( !*s ) {
		s = "5";
	}
	Info_SetValueForKey( userinfo, key, s );

	s = Info_ValueForKey(botinfo, "personality");
	if (!*s )
	{
		Info_SetValueForKey( userinfo, "personality", "botfiles/default.jkb" );
	}
	else
	{
		Info_SetValueForKey( userinfo, "personality", s );
	}

//.........这里部分代码省略.........
开发者ID:aufau,项目名称:SaberMod,代码行数:101,代码来源:g_bot.c


示例6: ClientUserinfoChanged

/*
===========
ClientUserInfoChanged

Called from ClientConnect when the player first connects and
directly by the server system when the player updates a userinfo variable.

The game can override any of the settings and call trap_SetUserinfo
if desired.
============
*/
void ClientUserinfoChanged(int clientNum) {
	gentity_t *ent;
	char      *s;
	char      oldname[MAX_STRING_CHARS];
	char      userinfo[MAX_INFO_STRING];
	gclient_t *client;
	char      *ip   = NULL; // Nico, used to store client ip
	char      *rate   = NULL; // Nico, used to store client rate
	char      *snaps   = NULL; // Nico, used to store client snaps
	char      *name = NULL; // Nico, used to store client name
	char      oldAuthToken[MAX_QPATH]; // Nico, used to see if auth token was changed

	ent    = g_entities + clientNum;
	client = ent->client;

	client->ps.clientNum = clientNum;

	// Nico, flood protection
	if (ClientIsFlooding(ent)) {
		G_LogPrintf("Dropping client %d: flooded userinfo\n", clientNum);
		trap_DropClient(clientNum, "^1You were kicked because of flooded userinfo", 0);
		return;
	}

	trap_GetUserinfo(clientNum, userinfo, sizeof (userinfo));

	// Nico, perform security checks on userinfo string
	if (!checkUserinfoString(clientNum, userinfo)) {
		return;
	}

	if (g_developer.integer || *g_log.string || g_dedicated.integer) {
		G_Printf("Userinfo: %s\n", userinfo);
	}

	// check for local client
	ip = Info_ValueForKey(userinfo, "ip");
	Q_strncpyz(client->pers.ip, ip, IP_MAX_LENGTH);
	if (ip && !strcmp(ip, "localhost")) {
		client->pers.localClient = qtrue;
		level.fLocalHost         = qtrue;
		client->sess.referee     = RL_REFEREE;
	}

	// Nico, store rate and snaps
	rate = Info_ValueForKey(userinfo, "rate");
	client->pers.rate = atoi(rate);
	snaps = Info_ValueForKey(userinfo, "snaps");
	client->pers.snaps = atoi(snaps);

	// Nico, backup old auth token
	Q_strncpyz(oldAuthToken, client->pers.authToken, sizeof (oldAuthToken));

	s = Info_ValueForKey(userinfo, "cg_uinfo");
	sscanf(s, "%i %i %i %i %s %i %i %i %i %i %i %i %i %i",
	       &client->pers.clientFlags,
	       &client->pers.clientTimeNudge,
	       &client->pers.clientMaxPackets,

	       // Nico, max FPS
	       &client->pers.maxFPS,

	       // Nico, auth Token
	       (char *)&client->pers.authToken,

	       // Nico, load view angles on load
	       &client->pers.loadViewAngles,

		   // Nico, load weapon on load
	       &client->pers.loadWeapon,

	       // Nico, load position when player dies
	       &client->pers.autoLoad,

	       // Nico, cgaz
	       &client->pers.cgaz,

	       // Nico, hideme
	       &client->pers.hideme,

	       // Nico, client auto demo record setting
	       &client->pers.autoDemo,

	       // Nico, automatically load checkpoints
	       &client->pers.autoLoadCheckpoints,

	       // Nico, persistant specLock
	       (int *)&client->sess.specLocked,

//.........这里部分代码省略.........
开发者ID:Exosum,项目名称:ETrun,代码行数:101,代码来源:g_client.c


示例7: G_Spawn

static gentity_t *SpawnModelOnVictoryPad( gentity_t *pad, vec3_t offset, gentity_t *ent, int place ) {
	gentity_t	*body;
	vec3_t		vec;
	vec3_t		f, r, u;

	body = G_Spawn();
	if ( !body ) {
		G_Printf( S_COLOR_RED "ERROR: out of gentities\n" );
		return NULL;
	}

	body->classname = ent->client->pers.netname;
	body->client = ent->client;
	body->s = ent->s;
	body->s.eType = ET_PLAYER;		// could be ET_INVISIBLE
	body->s.eFlags = 0;				// clear EF_TALK, etc
	body->s.powerups = 0;			// clear powerups
	body->s.loopSound = 0;			// clear lava burning
	body->s.number = body - g_entities;
	body->timestamp = level.time;
	body->physicsObject = qtrue;
	body->physicsBounce = 0;		// don't bounce
	body->s.event = 0;
	body->s.pos.trType = TR_STATIONARY;
	body->s.groundEntityNum = ENTITYNUM_WORLD;
	body->s.legsAnim = LEGS_IDLE;
	body->s.torsoAnim = TORSO_STAND;
	if( body->s.weapon == WP_NONE ) {
		body->s.weapon = WP_MACHINEGUN;
	}
	if( body->s.weapon == WP_GAUNTLET) {
		body->s.torsoAnim = TORSO_STAND2;
	}
	body->s.event = 0;
	body->r.svFlags = ent->r.svFlags;
	VectorCopy (ent->s.mins, body->s.mins);
	VectorCopy (ent->s.maxs, body->s.maxs);
	VectorCopy (ent->r.absmin, body->r.absmin);
	VectorCopy (ent->r.absmax, body->r.absmax);
	body->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP;
	body->s.contents = CONTENTS_BODY;
	body->r.ownerNum = ent->r.ownerNum;
	body->takedamage = qfalse;

	VectorSubtract( level.intermission_origin, pad->r.currentOrigin, vec );
	vectoangles( vec, body->s.apos.trBase );
	body->s.apos.trBase[PITCH] = 0;
	body->s.apos.trBase[ROLL] = 0;

	AngleVectors( body->s.apos.trBase, f, r, u );
	VectorMA( pad->r.currentOrigin, offset[0], f, vec );
	VectorMA( vec, offset[1], r, vec );
	VectorMA( vec, offset[2], u, vec );

	G_SetOrigin( body, vec );

	trap_LinkEntity (body);

	body->count = place;

	return body;
}
开发者ID:mecwerks,项目名称:spearmint-ios,代码行数:62,代码来源:g_arenas.c


示例8: G_AddBot

static void G_AddBot(const char *name, int skill, const char *team, const char *spawnPoint, int playerClass, int playerWeapon,
					 int characerIndex, const char *respawn, const char *scriptName, int rank, int skills[], qboolean pow)
{
#define MAX_BOTNAMES 1024
	int             clientNum;
	char           *botinfo;
	gentity_t      *bot;
	char           *key;
	char           *s;
	char           *botname;

//  char            *model;
	char            userinfo[MAX_INFO_STRING];

	// get the botinfo from bots.txt
	botinfo = G_GetBotInfoByName("wolfbot");
	if(!botinfo)
	{
		G_Printf(S_COLOR_RED "Error: Bot '%s' not defined\n", name);
		return;
	}

	// create the bot's userinfo
	userinfo[0] = '\0';

	botname = Info_ValueForKey(botinfo, "funname");
	if(!botname[0])
	{
		botname = Info_ValueForKey(botinfo, "name");
	}
	Info_SetValueForKey(userinfo, "name", botname);
	Info_SetValueForKey(userinfo, "rate", "25000");
	Info_SetValueForKey(userinfo, "snaps", "20");
	Info_SetValueForKey(userinfo, "skill", va("%i", skill));

	s = Info_ValueForKey(botinfo, "aifile");
	if(!*s)
	{
		trap_Printf(S_COLOR_RED "Error: bot has no aifile specified\n");
		return;
	}

	// have the server allocate a client slot
	clientNum = trap_BotAllocateClient(0);	// Arnout: 0 means no prefered clientslot
	if(clientNum == -1)
	{
		G_Printf(S_COLOR_RED "Unable to add bot.  All player slots are in use.\n");
		G_Printf(S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n");
		return;
	}

	// initialize the bot settings
	if(!team || !*team)
	{
		if(PickTeam(clientNum) == TEAM_AXIS)
		{
			team = "red";
		}
		else
		{
			team = "blue";
		}
	}
	Info_SetValueForKey(userinfo, "characterfile", Info_ValueForKey(botinfo, "aifile"));
	//Info_SetValueForKey( userinfo, "skill", va( "%i", skill ) );
	Info_SetValueForKey(userinfo, "team", team);

	if(spawnPoint && spawnPoint[0])
	{
		Info_SetValueForKey(userinfo, "spawnPoint", spawnPoint);
	}

	if(scriptName && scriptName[0])
	{
		Info_SetValueForKey(userinfo, "scriptName", scriptName);
	}

/*	if (playerClass > 0) {
		Info_SetValueForKey( userinfo, "pClass", va("%i", playerClass) );
	}

	if (playerWeapon) {
		Info_SetValueForKey( userinfo, "pWeapon", va("%i", playerWeapon) );
	}*/
	// END Mad Doc - TDF

	key = "wolfbot";
	if(!Q_stricmp((char *)name, key))
	{
		// read the botnames file, and pick a name that doesnt exist
		fileHandle_t    f;
		int             len, i, j, k;
		qboolean        setname = qfalse;
		char            botnames[8192], *pbotnames, *listbotnames[MAX_BOTNAMES], *token, *oldpbotnames;
		int             lengthbotnames[MAX_BOTNAMES];

		len = trap_FS_FOpenFile("botfiles/botnames.txt", &f, FS_READ);

		if(len >= 0)
		{
//.........这里部分代码省略.........
开发者ID:ethr,项目名称:ETXreaLPro_etmain,代码行数:101,代码来源:g_bot.c


示例9: indirect


//.........这里部分代码省略.........
		G_AddEvent(targ, EV_POWERUP_BATTLESUIT, 0);

		if ((dflags & DAMAGE_RADIUS) || (mod == MOD_FALLING)) {
			return;
		}

		damage *= 0.5;
	}
	// add to the attacker's hit counter (if the target isn't a general entity like a prox mine)
	if (attacker->client && client && targ != attacker && targ->health > 0 && targ->s.eType != ET_MISSILE && targ->s.eType != ET_GENERAL) {
		if (OnSameTeam(targ, attacker)) {
			attacker->client->ps.persistant[PERS_HITS]--;
		} else {
			attacker->client->ps.persistant[PERS_HITS]++;
		}

		attacker->client->ps.persistant[PERS_ATTACKEE_ARMOR] = (targ->health << 8)|(client->ps.stats[STAT_ARMOR]);
	}
	// always give half damage if hurting self, calculated after knockback, so rocket jumping works
	if (targ == attacker) {
		damage *= 0.5;
	}

	if (damage < 1) {
		damage = 1;
	}

	take = damage;
	// save some from armor
	asave = CheckArmor(targ, take, dflags);
	take -= asave;

	if (g_debugDamage.integer) {
		G_Printf("%i: client:%i health:%i damage:%i armor:%i\n", level.time, targ->s.number, targ->health, take, asave);
	}
	// add to the damage inflicted on a player this frame
	// the total will be turned into screen blends and view angle kicks at the end of the frame
	if (client) {
		if (attacker) {
			client->ps.persistant[PERS_ATTACKER] = attacker->s.number;
		} else {
			client->ps.persistant[PERS_ATTACKER] = ENTITYNUM_WORLD;
		}

		client->damage_armor += asave;
		client->damage_blood += take;
		client->damage_knockback += knockback;

		if (dir) {
			VectorCopy(dir, client->damage_from);
			client->damage_fromWorld = qfalse;
		} else {
			VectorCopy(targ->r.currentOrigin, client->damage_from);
			client->damage_fromWorld = qtrue;
		}
	}
	// see if it's the player hurting the emeny flag carrier
#ifdef MISSIONPACK
	if (g_gametype.integer == GT_CTF || g_gametype.integer == GT_1FCTF) {
#else
	if (g_gametype.integer == GT_CTF) {
#endif
		Team_CheckHurtCarrier(targ, attacker);
	}

	if (targ->client) {
开发者ID:ioid3-games,项目名称:ioid3-q3,代码行数:67,代码来源:g_combat.c


示例10: Svcmd_GameMem_f

//KK-OAX This was moved from g_mem.c to keep functionality from being broken. 
void Svcmd_GameMem_f( void ) {

    int usedMem;
    usedMem = POOLSIZE - freeMem;
	G_Printf( "Game memory status: %i out of %i bytes allocated\n", usedMem, POOLSIZE );
}
开发者ID:OpenArena,项目名称:legacy,代码行数:7,代码来源:bg_alloc.c


示例11: G_SpawnBot

/*
==================
G_SpawnBot
==================
*/
void G_SpawnBot(const char *text)
{
	// bot parameters
	char            name[MAX_TOKEN_CHARS] = "wolfBot";

	//GS  prevent bot health from counting down to 70 (i.e. don't set STAT_MAX_HEALTH = 70)
	char            skill[MAX_TOKEN_CHARS] = "4";
	char            team[MAX_TOKEN_CHARS] = "";
	char            pClass[MAX_TOKEN_CHARS] = "";
	char            pWeapon[MAX_TOKEN_CHARS] = "0";
	char            spawnPoint[MAX_TOKEN_CHARS] = "";
	char            respawn[MAX_TOKEN_CHARS] = "";
	char            scriptName[MAX_TOKEN_CHARS] = "wolfBot";
	char            characterFile[MAX_TOKEN_CHARS] = "";

	// START - Mad Doc - TDF
	char            rank[MAX_TOKEN_CHARS] = "";
	char            botSkills[MAX_TOKEN_CHARS] = "";

	// END Mad Doc - TDF

	char            pow[MAX_TOKEN_CHARS] = "no";


	// This is the selection meny index used in SetWolfSpawnWeapons
	int             weaponSpawnNumber = -1;

	// parsing vars
	char           *token, *pStr, *old_pStr;
	char            cmd[MAX_TOKEN_CHARS], last_cmd[MAX_TOKEN_CHARS];
	char            cmd_var[MAX_TOKEN_CHARS];
	char            string[MAX_TOKEN_CHARS];
	int             j, pClassInt;
	int             characterInt, rankNum;
	int             skills[SK_NUM_SKILLS];
	qboolean        prisonerOfWar;
	int             teamNum;

	// parameters
	spawnBotCommand_t params[] = {
		{"/name", name, qfalse, "[name]"},
		{"/skill", skill, qfalse, "[0-4]"},
		{"/team", team, qfalse, "[AXIS/ALLIES]"},
		{"/class", pClass, qfalse, "[SOLDIER/MEDIC/LIEUTENANT/ENGINEER/COVERTOPS/FIELDOPS]"},	// FIXME: remove LIEUTENANT from missionpack
		{"/weapon", pWeapon, qfalse, "[weaponValue]"},
		{"/spawnpoint", spawnPoint, qtrue, "[targetname]"},
		{"/respawn", respawn, qfalse, "[ON/OFF]"},
		{"/scriptName", scriptName, qfalse, "[scriptName]"},
		{"/character", characterFile, qfalse, "[character]"},
		// START Mad Doc - TDF
		{"/rank", rank, qfalse, "[rank]"},
		{"/skills", botSkills, qfalse, "[botskills]"},	// not really to be exposed to script
		// END Mad Doc - TDF
		{"/pow", pow, qfalse, "[yes/no]"},

		{NULL}
	};
	// special tables
	typedef struct
	{
		char           *weapon;
		int             index;
	} spawnBotWeapons_t;

	// TAT 1/16/2003 - uninit'ed data here - getting crazy data for the skills
	memset(&skills, 0, sizeof(skills));

	//
	// parse the vars
	pStr = (char *)text;
	token = COM_Parse(&pStr);
	Q_strncpyz(cmd, token, sizeof(cmd));
	// if this is a question mark, show help info
	if(!Q_stricmp(cmd, "?") || !Q_stricmp(cmd, "/?"))
	{
		G_Printf
			("Spawns a bot into the game, with the given parameters.\n\nSPAWNBOT [/param [value]] [/param [value]] ...\n\n  where [/param [value]] may consist of:\n\n");
		for(j = 0; params[j].cmd; j++)
		{
			G_Printf("  %s %s\n", params[j].cmd, params[j].help);
		}
		return;
	}
	//
	// intitializations
	for(j = 0; params[j].cmd; j++)
	{
		params[j].count = 0;
	}
	memset(last_cmd, 0, sizeof(last_cmd));
	pStr = (char *)text;
	//
	// parse each command
	while(cmd[0])
	{
//.........这里部分代码省略.........
开发者ID:ethr,项目名称:ETXreaLPro_etmain,代码行数:101,代码来源:g_bot.c


示例12: G_Say

void
G_Say(Gentity *ent, Gentity *target, int mode, const char *chatText)
{
	int	j;
	Gentity *other;
	int	color;
	char	name[64];
	/* don't let text be too long for malicious reasons */
	char	text[MAX_SAY_TEXT];
	char	location[64];

	if(g_gametype.integer < GT_TEAM && mode == SAY_TEAM)
		mode = SAY_ALL;

	switch(mode){
	default:
	case SAY_ALL:
		G_LogPrintf("say: %s: %s\n", ent->client->pers.netname, chatText);
		Q_sprintf (name, sizeof(name), "%s%c%c"EC ": ",
			ent->client->pers.netname, Q_COLOR_ESCAPE,
			COLOR_WHITE);
		color = COLOR_GREEN;
		break;
	case SAY_TEAM:
		G_LogPrintf("sayteam: %s: %s\n", ent->client->pers.netname,
			chatText);
		if(Team_GetLocationMsg(ent, location, sizeof(location)))
			Q_sprintf (name, sizeof(name),
				EC "(%s%c%c"EC ") (%s)"EC ": ",
				ent->client->pers.netname, Q_COLOR_ESCAPE,
				COLOR_WHITE,
				location);
		else
			Q_sprintf (name, sizeof(name),
				EC "(%s%c%c"EC ")"EC ": ",
				ent->client->pers.netname, Q_COLOR_ESCAPE,
				COLOR_WHITE);
		color = COLOR_CYAN;
		break;
	case SAY_TELL:
		if(target && g_gametype.integer >= GT_TEAM &&
		   target->client->sess.team ==
		   ent->client->sess.team &&
		   Team_GetLocationMsg(ent, location, sizeof(location)))
			Q_sprintf (name, sizeof(name),
				EC "[%s%c%c"EC "] (%s)"EC ": ",
				ent->client->pers.netname,
				Q_COLOR_ESCAPE, COLOR_WHITE,
				location);
		else
			Q_sprintf (name, sizeof(name),
				EC "[%s%c%c"EC "]"EC ": ",
				ent->client->pers.netname,
				Q_COLOR_ESCAPE,
				COLOR_WHITE);
		color = COLOR_MAGENTA;
		break;
	}

	Q_strncpyz(text, chatText, sizeof(text));

	if(target){
		G_SayTo(ent, target, mode, color, name, text);
		return;
	}

	/* echo the text to the console */
	if(g_dedicated.integer)
		G_Printf("%s%s\n", name, text);

	/* send it to all the apropriate clients */
	for(j = 0; j < level.maxclients; j++){
		other = &g_entities[j];
		G_SayTo(ent, other, mode, color, name, text);
	}
}
开发者ID:icanhas,项目名称:yantar,代码行数:76,代码来源:cmds.c


示例13: FinishSpawningItem

/*
================
FinishSpawningItem

Traces down to find where an item should rest, instead of letting them
free fall from their spawn points
================
*/
void FinishSpawningItem(gentity_t *ent)
{
	trace_t tr;
	vec3_t  dest;
	vec3_t  maxs;

	if (ent->spawnflags & 1)     // suspended
	{
		VectorSet(ent->r.mins, -ITEM_RADIUS, -ITEM_RADIUS, -ITEM_RADIUS);
		VectorSet(ent->r.maxs, ITEM_RADIUS, ITEM_RADIUS, ITEM_RADIUS);
		VectorCopy(ent->r.maxs, maxs);
	}
	else
	{
		// had to modify this so that items would spawn in shelves
		VectorSet(ent->r.mins, -ITEM_RADIUS, -ITEM_RADIUS, 0);
		VectorSet(ent->r.maxs, ITEM_RADIUS, ITEM_RADIUS, ITEM_RADIUS);
		VectorCopy(ent->r.maxs, maxs);
		maxs[2] /= 2;
	}

	ent->r.contents   = CONTENTS_TRIGGER | CONTENTS_ITEM;
	ent->touch        = Touch_Item_Auto;
	ent->s.eType      = ET_ITEM;
	ent->s.modelindex = ent->item - bg_itemlist;        // store item number in modelindex

	ent->s.otherEntityNum2 = 0;     // takes modelindex2's place in signaling a dropped item
	// we don't use this (yet, anyway) so I'm taking it so you can specify a model for treasure items and clipboards
	//ent->s.modelindex2 = 0; // zero indicates this isn't a dropped item
	if (ent->model)
	{
		ent->s.modelindex2 = G_ModelIndex(ent->model);
	}

	// using an item causes it to respawn
	ent->use = Use_Item;

	// moved this up so it happens for suspended items too (and made it a function)
	G_SetAngle(ent, ent->s.angles);

	if (ent->spawnflags & 1)        // suspended
	{
		G_SetOrigin(ent, ent->s.origin);
	}
	else
	{
		VectorSet(dest, ent->s.origin[0], ent->s.origin[1], ent->s.origin[2] - 4096);
		trap_Trace(&tr, ent->s.origin, ent->r.mins, maxs, dest, ent->s.number, MASK_SOLID);

		if (tr.startsolid)
		{
			vec3_t temp;

			VectorCopy(ent->s.origin, temp);
			temp[2] -= ITEM_RADIUS;

			VectorSet(dest, ent->s.origin[0], ent->s.origin[1], ent->s.origin[2] - 4096);
			trap_Trace(&tr, temp, ent->r.mins, maxs, dest, ent->s.number, MASK_SOLID);
		}

		if (tr.startsolid)
		{
			G_Printf("FinishSpawningItem: %s startsolid at %s\n", ent->classname, vtos(ent->s.origin));
			G_FreeEntity(ent);
			return;
		}

		// allow to ride movers
		ent->s.groundEntityNum = tr.entityNum;

		G_SetOrigin(ent, tr.endpos);
	}

	if (ent->spawnflags & 2)          // spin
	{
		ent->s.eFlags |= EF_SPINNING;
	}

	// team slaves and targeted items aren't present at start
	if ((ent->flags & FL_TEAMSLAVE) || ent->targetname)
	{
		ent->flags |= FL_NODRAW;
		//ent->s.eFlags |= EF_NODRAW;
		ent->r.contents = 0;
		return;
	}

	// health/ammo can potentially be multi-stage (multiple use)
	if (ent->item->giType == IT_HEALTH || ent->item->giType == IT_AMMO)
	{
		int i;

//.........这里部分代码省略.........
开发者ID:GenaSG,项目名称:etlegacy,代码行数:101,代码来源:g_items.c


示例14: G_ParseMapRotation

/*
===============
G_ParseMapRotation

Parse a map rotation section
===============
*/
static bool G_ParseMapRotation( mapRotation_t *mr, char **text_p )
{
  char                    *token;
  bool                mnSet = false;
  mapRotationEntry_t      *mre = NULL;
  mapRotationCondition_t  *mrc;

  // read optional parameters
  while( 1 )
  {
    token = COM_Parse( text_p );

    if( !token )
      break;

    if( !Q_stricmp( token, "" ) )
      return false;

    if( !Q_stricmp( token, "{" ) )
    {
      if( !mnSet )
      {
        G_Printf( S_COLOR_RED "ERROR: map settings section with no name\n" );
        return false;
      }

      if( !G_ParseMapCommandSection( mre, text_p ) )
      {
        G_Printf( S_COLOR_RED "ERROR: failed to parse map command section\n" );
        return false;
      }

      mnSet = false;
      continue;
    }
    else if( !Q_stricmp( token, "goto" ) )
    {
      token = COM_Parse( text_p );

      if( !token )
        break;

      mrc = &mre->conditions[ mre->numConditions ];
      mrc->unconditional = true;
      Q_strncpyz( mrc->dest, token, sizeof( mrc->dest ) );

      if( mre->numConditions == MAX_MAP_ROTATION_CONDS )
      {
        G_Printf( S_COLOR_RED "ERROR: maximum number of conditions for one map (%d) reached\n",
                  MAX_MAP_ROTATION_CONDS );
        return false;
      }
      else
        mre->numConditions++;

      continue;
    }
    else if( !Q_stricmp( token, "if" ) )
    {
      token = COM_Parse( text_p );

      if( !token )
        break;

      mrc = &mre->conditions[ mre->numConditions ];

      if( !Q_stricmp( token, "numClients" ) )
      {
        mrc->lhs = MCV_NUMCLIENTS;

        token = COM_Parse( text_p );

        if( !token )
          break;

        if( !Q_stricmp( token, "<" ) )
          mrc->op = MCO_LT;
        else if( !Q_stricmp( token, ">" ) )
          mrc->op = MCO_GT;
        else if( !Q_stricmp( token, "=" ) )
          mrc->op = MCO_EQ;
        else
        {
          G_Printf( S_COLOR_RED "ERROR: invalid operator in expression: %s\n", token );
          return false;
        }

        token = COM_Parse( text_p );

        if( !token )
          break;

        mrc->numClients = atoi( token );
//.........这里部分代码省略.........
开发者ID:TheDushan,项目名称:OpenWolf,代码行数:101,代码来源:g_maprotation.cpp


示例15: Svcmd_EntityList_f

/*
===================
Svcmd_EntityList_f
===================
*/
void    Svcmd_EntityList_f( void ) {
	int e;
	gentity_t       *check;

	check = g_entities + 1;
	for ( e = 1; e < level.num_entities ; e++, check++ ) {
		if ( !check->inuse ) {
			continue;
		}
		G_Printf( "%3i:", e );
		switch ( check->s.eType ) {
		case ET_GENERAL:
			G_Printf( "ET_GENERAL          " );
			break;
		case ET_PLAYER:
			G_Printf( "ET_PLAYER           " );
			break;
		case ET_ITEM:
			G_Printf( "ET_ITEM             " );
			break;
		case ET_MISSILE:
			G_Printf( "ET_MISSILE          " );
			break;
		case ET_MOVER:
			G_Printf( "ET_MOVER            " );
			break;
		case ET_BEAM:
			G_Printf( "ET_BEAM             " );
			break;
		case ET_PORTAL:
			G_Printf( "ET_PORTAL           " );
			break;
		case ET_SPEAKER:
			G_Printf( "ET_SPEAKER          " );
			break;
		case ET_PUSH_TRIGGER:
			G_Printf( "ET_PUSH_TRIGGER     " );
			break;
		case ET_CONCUSSIVE_TRIGGER:
			G_Printf( "ET_CONCUSSIVE_TRIGGR" );
			break;
		case ET_TELEPORT_TRIGGER:
			G_Printf( "ET_TELEPORT_TRIGGER " );
			break;
		case ET_INVISIBLE:
			G_Printf( "ET_INVISIBLE        " );
			break;
		case ET_EXPLOSIVE:
			G_Printf( "ET_EXPLOSIVE        " );
			break;
		case ET_EF_SPOTLIGHT:
			G_Printf( "ET_EF_SPOTLIGHT     " );
			break;
		case ET_ALARMBOX:
			G_Printf( "ET_ALARMBOX          " );
			break;
		default:
			G_Printf( "%3i                 ", check->s.eType );
			break;
		}

		if ( check->classname ) {
			G_Printf( "%s", check->classname );
		}
		G_Printf( "\n" );
	}
}
开发者ID:bibendovsky,项目名称:rtcw,代码行数:72,代码来源:g_svcmds.cpp


示例16: Svcmd_EntityList_f

/*
===================
Svcmd_EntityList_f
===================
*/
void  Svcmd_EntityList_f( void )
{
  int       e;
  gentity_t *check;

  check = g_entities;

  for( e = 0; e < level.num_entities; e++, check++ )
  {
    if( !check->inuse )
      continue;

    G_Printf( "%3i:", e );

    switch( check->s.eType )
    {
      case ET_GENERAL:
        G_Printf( "ET_GENERAL          " );
        break;
      case ET_PLAYER:
        G_Printf( "ET_PLAYER           " );
        break;
      case ET_ITEM:
        G_Printf( "ET_ITEM             " );
        break;
      case ET_BUILDABLE:
        G_Printf( "ET_BUILDABLE        " );
        break;
      case ET_LOCATION:
        G_Printf( "ET_LOCATION         " );
        break;
      case ET_MISSILE:
        G_Printf( "ET_MISSILE          " );
        break;
      case ET_MOVER:
        G_Printf( "ET_MOVER            " );
        break;
      case ET_BEAM:
        G_Printf( "ET_BEAM             " );
        break;
      case ET_PORTAL:
        G_Printf( "ET_PORTAL           " );
        break;
      case ET_SPEAKER:
        G_Printf( "ET_SPEAKER          " );
        break;
      case ET_PUSH_TRIGGER:
        G_Printf( "ET_PUSH_TRIGGER     " );
        break;
      case ET_TELEPORT_TRIGGER:
        G_Printf( "ET_TELEPORT_TRIGGER " );
        break;
      case ET_INVISIBLE:
        G_Printf( "ET_INVISIBLE        " );
        break;
      case ET_GRAPPLE:
        G_Printf( "ET_GRAPPLE          " );
        break;
      case ET_CORPSE:
        G_Printf( "ET_CORPSE           " );
        break;
      case ET_PARTICLE_SYSTEM:
        G_Printf( "ET_PARTICLE_SYSTEM  " );
        break;
      case ET_ANIMMAPOBJ:
        G_Printf( "ET_ANIMMAPOBJ       " );
        break;
      case ET_MODELDOOR:
        G_Printf( "ET_MODELDOOR        " );
        break;
      case ET_LIGHTFLARE:
        G_Printf( "ET_LIGHTFLARE       " );
        break;
      case ET_LEV2_ZAP_CHAIN:
        G_Printf( "ET_LEV2_ZAP_CHAIN   " );
        break;
      default:
        G_Printf( "%-3i                 ", check->s.eType );
        break;
    }

    if( check->classname )
      G_Printf( "%s", check->classname );

    G_Printf( "\n" );
  }
}
开发者ID:DolceTriade,项目名称:cuboid,代码行数:92,代码来源:g_svcmds.c


示例17: Svcmd_Kick_f

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C++ G_RELATIVE函数代码示例发布时间:2022-05-30
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