本文整理汇总了C++中Game_Flag_Reset函数的典型用法代码示例。如果您正苦于以下问题:C++ Game_Flag_Reset函数的具体用法?C++ Game_Flag_Reset怎么用?C++ Game_Flag_Reset使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Game_Flag_Reset函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Setup_Scene_Information
void ScriptUG09::InitializeScene() {
if (Game_Flag_Query(433)) {
Setup_Scene_Information(-67.0f, 156.94f, -425.0f, 500);
Game_Flag_Reset(433);
} else {
Setup_Scene_Information(-53.0f, 156.94f, 174.0f, 1000);
Game_Flag_Reset(427);
}
Scene_Exit_Add_2D_Exit(0, 204, 159, 392, 360, 0);
Scene_Exit_Add_2D_Exit(1, 0, 455, 639, 479, 2);
Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);
Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
}
开发者ID:86400,项目名称:scummvm,代码行数:33,代码来源:ug09.cpp
示例2: Player_Loses_Control
void SceneScriptDR04::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
Player_Loses_Control();
Delay(4000);
Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
} else {
if ( Game_Flag_Query(kFlagDR05BombActivated)
&& !Game_Flag_Query(kFlagDR05BombExploded)
) {
Scene_Exits_Disable();
}
if (Game_Flag_Query(kFlagDR06toDR04)) {
Footstep_Sound_Override_On(3);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Actor_Face_Heading(kActorMcCoy, 512, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0);
Actor_Face_Heading(kActorMcCoy, 0, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
Footstep_Sound_Override_Off();
}
}
Game_Flag_Reset(kFlagDR01toDR04);
Game_Flag_Reset(kFlagDR05toDR04);
Game_Flag_Reset(kFlagDR06toDR04);
}
开发者ID:athrxx,项目名称:scummvm,代码行数:29,代码来源:dr04.cpp
示例3: Loop_Actor_Walk_To_XYZ
void SceneScriptUG06::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG04toUG06)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 23.0f, 0.0f, 273.0f, 0, false, false, 0);
Game_Flag_Reset(kFlagUG04toUG06);
}
if (Game_Flag_Query(kFlagNR01toUG06)) {
Loop_Actor_Travel_Stairs(kActorMcCoy, 17, false, kAnimationModeIdle);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 66.0f, 0.0f, -36.91f, 0, false, false, 0);
Game_Flag_Reset(kFlagNR01toUG06);
}
if ( Global_Variable_Query(kVariableChapter) == 4
&& !Game_Flag_Query(524)
) {
Player_Loses_Control();
Actor_Voice_Over(2620, kActorVoiceOver);
Actor_Voice_Over(2630, kActorVoiceOver);
Actor_Voice_Over(2640, kActorVoiceOver);
Actor_Voice_Over(2650, kActorVoiceOver);
Actor_Voice_Over(2660, kActorVoiceOver);
Actor_Voice_Over(2670, kActorVoiceOver);
Actor_Voice_Over(2680, kActorVoiceOver);
Actor_Voice_Over(2690, kActorVoiceOver);
Actor_Voice_Over(2700, kActorVoiceOver);
Player_Gains_Control();
Game_Flag_Set(524);
Autosave_Game(2);
}
//return false;
}
开发者ID:dreammaster,项目名称:scummvm,代码行数:29,代码来源:ug06.cpp
示例4: Loop_Actor_Walk_To_XYZ
void SceneScriptUG14::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG19toUG14)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, false, false, false);
Game_Flag_Reset(kFlagUG19toUG14);
} else if (Game_Flag_Query(kFlagUG12toUG14)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, false, false, false);
Game_Flag_Reset(kFlagUG12toUG14);
} else {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, false, false, false);
Actor_Face_Heading(kActorMcCoy, 10, false);
Footstep_Sound_Override_On(3);
Loop_Actor_Travel_Stairs(kActorMcCoy, 6, false, kAnimationModeIdle);
Footstep_Sound_Override_Off();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, false, false, false);
Actor_Face_Heading(kActorMcCoy, 807, false);
Game_Flag_Reset(kFlagUG10toUG14);
}
if ( Global_Variable_Query(kVariableChapter) == 4
&& Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)
&& !Game_Flag_Query(kFlagUG14DeadHomeless)
) {
Overlay_Play("UG14OVER", 0, false, true, 0);
Delay(1000);
Actor_Face_Heading(kActorMcCoy, 609, false);
Delay(3000);
Actor_Voice_Over(270, kActorVoiceOver);
Delay(2150);
Actor_Voice_Over(300, kActorVoiceOver);
Game_Flag_Set(kFlagUG14DeadHomeless);
}
//return false;
}
开发者ID:fingolfin,项目名称:scummvm,代码行数:33,代码来源:ug14.cpp
示例5: walkToCenter
void SceneScriptRC01::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagSpinnerAtRC01) && !Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {
walkToCenter();
}
if (Game_Flag_Query(kFlagRC03toRC01)) {
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -415.98f, -0.30f, 262.15f, 0, 0, false, 0);
Player_Gains_Control();
Game_Flag_Reset(kFlagRC03toRC01);
}
if (Game_Flag_Query(kFlagRC02toRC01)) {
Player_Loses_Control();
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -203.45f, 5.55f, 85.05f, 0, 0, false, 0);
Player_Gains_Control();
Game_Flag_Reset(kFlagRC02toRC01);
if ( Game_Flag_Query(kFlagRC02Entered)
&& !Game_Flag_Query(kFlagRC02Left)
) {
Actor_Voice_Over(1910, kActorVoiceOver);
Actor_Voice_Over(1920, kActorVoiceOver);
Actor_Voice_Over(1930, kActorVoiceOver);
Game_Flag_Set(kFlagRC02Left);
}
//return true;
}
//return false;
}
开发者ID:athrxx,项目名称:scummvm,代码行数:30,代码来源:rc01.cpp
示例6: Game_Flag_Reset
void SceneScriptCT12::PlayerWalkedOut() {
Game_Flag_Reset(kFlagGenericWalkerWaiting);
if (Game_Flag_Query(433)) {
Game_Flag_Reset(176);
Game_Flag_Set(259);
}
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:7,代码来源:ct12.cpp
示例7: Loop_Actor_Walk_To_XYZ
void ScriptMA07::PlayerWalkedIn() {
if (Game_Flag_Query(673)) {
Loop_Actor_Walk_To_XYZ(0, -268.0f, -162.8f, 188.0f, 0, 0, false, 0);
Game_Flag_Reset(673);
}
if (Actor_Query_Goal_Number(57) == 300) {
Actor_Set_Goal_Number(57, 305);
}
if (Game_Flag_Query(58)) {
Game_Flag_Reset(58);
}
if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {
Scene_Exits_Disable();
Actor_Set_Goal_Number(53, 300);
}
if (Game_Flag_Query(666)) {
Actor_Voice_Over(1360, 99);
Actor_Voice_Over(1370, 99);
Actor_Voice_Over(1380, 99);
Actor_Voice_Over(1390, 99);
Actor_Voice_Over(1400, 99);
Delay(1000);
Game_Flag_Reset(666);
Game_Flag_Set(34);
Set_Enter(10, 49);
}
//return false;
}
开发者ID:86400,项目名称:scummvm,代码行数:29,代码来源:ma07.cpp
示例8: Actor_Face_Actor
bool SceneScriptRC01::ClickedOnActor(int actorId) {
if (actorId == kActorOfficerLeary && Global_Variable_Query(kVariableChapter) == 1) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorOfficerLeary, 36, true, false)) {
Actor_Face_Actor(kActorMcCoy, kActorOfficerLeary, true);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
if (Actor_Query_Goal_Number(kActorOfficerLeary) == kGoalOfficerLearyRC01WalkToCrowd) {
Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault);
}
if (Game_Flag_Query(kFlagRC01GotOfficersStatement)) {
Actor_Says(kActorMcCoy, 4535, 13);
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) {
Actor_Face_Object(kActorOfficerLeary, "70_1", true);
Actor_Says(kActorOfficerLeary, 100, 15);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewA, true, kActorOfficerLeary);
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
} else if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB) && !Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) {
Actor_Face_Object(kActorOfficerLeary, "70_5", true);
Actor_Says(kActorOfficerLeary, 120, 19);
Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true);
Actor_Says(kActorOfficerLeary, 130, 14);
I_Sez("JM: Did it have a huge, ugly piece of chrome on it?");
Actor_Clue_Acquire(kActorMcCoy, kClueCrowdInterviewB, true, kActorOfficerLeary);
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
} else {
Actor_Says(kActorOfficerLeary, 90, 16);
I_Sez("JM: This officer has a talent for vivid metaphors.");
if (!Game_Flag_Query(kFlagRC01McCoyAndOfficerLearyArtMetaphor)) {
I_Sez("DL: What is that supposed to mean? I didn't write this line...");
Actor_Says(kActorMcCoy, 4540, 16);
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyArtMetaphor);
}
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
}
} else {
I_Sez("MG: Hey, leave that officer alone. Can't you see he's busy?");
I_Sez("JM: (...mmm, donuts...)");
Game_Flag_Set(kFlagRC01GotOfficersStatement);
Actor_Clue_Acquire(kActorMcCoy, kClueOfficersStatement, true, kActorOfficerLeary);
Actor_Says(kActorMcCoy, 4515, 13);
Game_Flag_Set(kFlagRC01McCoyAndOfficerLearyTalking);
Actor_Says(kActorOfficerLeary, 40, 13);
if (!Game_Flag_Query(kFlagRC02Entered)) {
Actor_Says(kActorOfficerLeary, 50, 14);
Actor_Says(kActorOfficerLeary, 60, 15);
I_Sez("MG: It's all fun and games until someone loses a tiger cub.");
Actor_Says(kActorMcCoy, 4520, 18);
Actor_Says(kActorOfficerLeary, 70, 16);
Actor_Says(kActorMcCoy, 4525, 14);
Actor_Says(kActorOfficerLeary, 80, 18);
Actor_Says(kActorMcCoy, 4530, 15);
}
Game_Flag_Reset(kFlagRC01McCoyAndOfficerLearyTalking);
}
}
return true;
}
return false;
}
开发者ID:athrxx,项目名称:scummvm,代码行数:60,代码来源:rc01.cpp
示例9: Setup_Scene_Information
void SceneScriptCT03::InitializeScene() {
if (Game_Flag_Query(719)) {
Setup_Scene_Information(-852.58f, -621.3f, 285.6f, 0);
} else if (Game_Flag_Query(69)) {
Game_Flag_Reset(69);
Setup_Scene_Information(-557.1f, -616.31f, 224.29f, 249);
} else if (Game_Flag_Query(73)) {
Game_Flag_Reset(73);
Setup_Scene_Information(-173.99f, -619.19f, 347.54f, 808);
} else {
Setup_Scene_Information(-708.58f, -619.19f, 277.6f, 239);
}
Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
Scene_Exit_Add_2D_Exit(1, 40, 40, 134, 302, 3);
Scene_Exit_Add_2D_Exit(2, 390, 0, 539, 230, 1);
Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(56, 22, -100, 1);
Ambient_Sounds_Add_Looping_Sound(105, 34, -100, 1);
Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(61, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(62, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(63, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(64, 3, 30, 8, 10, -100, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Sound(376, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0);
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:31,代码来源:ct03.cpp
示例10: Player_Loses_Control
void SceneScriptCT05::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagCT04toCT05)) {
Player_Loses_Control();
Game_Flag_Reset(kFlagCT04toCT05);
if (Player_Query_Combat_Mode()) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, true, false);
} else {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, false, false);
}
Player_Gains_Control();
}
if (Game_Flag_Query(kFlagCT06toCT05)) {
Footstep_Sound_Override_On(2);
Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
Actor_Set_At_XYZ(kActorMcCoy, 90.73f, -19.91f, 164.97f, 520);
Loop_Actor_Travel_Stairs(kActorMcCoy, 10, false, kAnimationModeIdle);
Game_Flag_Reset(kFlagCT06toCT05);
Footstep_Sound_Override_Off();
if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01Left
&& Game_Flag_Query(kFlagCT06ZubenPhoto)
) {
Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05WalkThrough);
}
}
}
开发者ID:fingolfin,项目名称:scummvm,代码行数:26,代码来源:ct05.cpp
示例11: Game_Flag_Reset
void ScriptCT12::PlayerWalkedOut() {
Game_Flag_Reset(443);
if (Game_Flag_Query(433)) {
Game_Flag_Reset(176);
Game_Flag_Set(259);
}
}
开发者ID:86400,项目名称:scummvm,代码行数:7,代码来源:ct12.cpp
示例12: ADQ_Flush
void SceneScriptHF01::PlayerWalkedIn() {
if (Game_Flag_Query(663)) {
ADQ_Flush();
ADQ_Add(kActorOfficerGrayford, 280, 3);
Actor_Put_In_Set(kActorOfficerLeary, 37);
Actor_Set_At_XYZ(kActorOfficerLeary, 8.2f, 8.0f, -346.67f, 1021);
Actor_Put_In_Set(kActorOfficerGrayford, 37);
Actor_Set_At_XYZ(kActorOfficerGrayford, 51.21f, 8.0f, -540.78f, 796);
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false);
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 0, 100, 300, false);
}
if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(kActorCrazylegs) != 2) {
if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1) && Global_Variable_Query(kVariableAffectionTowards) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) {
Actor_Put_In_Set(kActorLucy, 37);
Actor_Set_At_XYZ(kActorLucy, -5.0f, 8.0f, -622.0f, 419);
Actor_Set_Targetable(kActorLucy, true);
} else if (Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1) && Global_Variable_Query(kVariableAffectionTowards) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) {
Actor_Put_In_Set(kActorDektora, 37);
Actor_Set_At_XYZ(kActorDektora, -5.0f, 8.0f, -622.0f, 419);
Actor_Set_Targetable(kActorDektora, true);
}
}
if (Game_Flag_Query(617)) {
Actor_Set_Goal_Number(kActorSteele, 280);
Game_Flag_Reset(617);
//return true;
return;
}
if (Game_Flag_Query(652)) {
Game_Flag_Reset(652);
Actor_Voice_Over(950, kActorVoiceOver);
Actor_Voice_Over(960, kActorVoiceOver);
Actor_Voice_Over(970, kActorVoiceOver);
Actor_Voice_Over(980, kActorVoiceOver);
} else if (!Game_Flag_Query(377) && Global_Variable_Query(kVariableChapter) < 4) {
ADQ_Flush();
ADQ_Add(kActorMurray, 0, 14);
ADQ_Add(kActorMurray, 10, 3);
ADQ_Add(kActorMia, 0, 3);
Actor_Face_Actor(kActorMurray, kActorMia, true);
ADQ_Add(kActorMurray, 20, 13);
ADQ_Add(kActorMia, 10, 3);
ADQ_Add(kActorMurray, 30, 3);
ADQ_Add(kActorMia, 20, 3);
Actor_Face_Heading(kActorMurray, 271, false);
Game_Flag_Set(377);
}
if (Game_Flag_Query(311)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 8.0f, -724.0f, 0, 1, false, 0);
} else if (Game_Flag_Query(309)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 406.0f, 8.0f, -717.0f, 0, 1, false, 0);
} else if (!Game_Flag_Query(313)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);
}
Game_Flag_Reset(311);
Game_Flag_Reset(309);
Game_Flag_Reset(313);
//return false;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:59,代码来源:hf01.cpp
示例13: Music_Play
void SceneScriptCT01::InitializeScene() {
Music_Play(3, 28, 0, 2, -1, 1, 0);
Game_Flag_Reset(kFlagArrivedFromSpinner1);
if (Game_Flag_Query(kFlagCT02toCT01)) {
Game_Flag_Reset(kFlagCT02toCT01);
Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603);
} else if (Game_Flag_Query(kFlagCT03toCT01)) {
Game_Flag_Reset(kFlagCT03toCT01);
Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878);
} else if (Game_Flag_Query(kFlagCT12toCT01)) {
Game_Flag_Reset(kFlagCT12toCT01);
Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28);
if (Global_Variable_Query(kVariableChapter) != 2
&& Global_Variable_Query(kVariableChapter) != 3
) {
if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12WithSpinner, false);
} else {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12NoSpinner, false);
}
}
} else if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506);
Game_Flag_Set(kFlagArrivedFromSpinner1);
} else {
Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250);
}
Scene_Exit_Add_2D_Exit(kCT01ExitCT02, 290, 256, 360, 304, 1);
if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) {
Scene_Exit_Add_2D_Exit(kCT01ExitCT03, 571, 233, 639, 367, 1);
}
if (Game_Flag_Query(kFlagCT05WarehouseOpen)) {
Scene_Exit_Add_2D_Exit(kCT01ExitCT12, 506, 400, 639, 479, 2);
}
if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2);
}
Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(55, 40, -100, 1);
Ambient_Sounds_Add_Looping_Sound(56, 40, 100, 1);
Ambient_Sounds_Add_Sound(61, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(62, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(63, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(64, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Sound(68, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(69, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagSpinnerAtCT01)) {
Scene_Loop_Set_Default(kCT01LoopMain);
} else {
Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner);
}
}
开发者ID:athrxx,项目名称:scummvm,代码行数:59,代码来源:ct01.cpp
示例14: Setup_Scene_Information
void SceneScriptUG15::InitializeScene() {
if (Game_Flag_Query(kFlagUG17toUG15)) {
Setup_Scene_Information( -25.0f, 26.31f, -434.0f, 520);
} else if (Game_Flag_Query(kFlagUG16toUG15a)) {
Setup_Scene_Information( -17.0f, 26.31f, -346.0f, 711);
} else if (Game_Flag_Query(kFlagUG16toUG15b)) {
Setup_Scene_Information( -18.0f, 48.07f, 62.0f, 650);
} else {
Setup_Scene_Information(-238.0f, 48.07f, 222.0f, 180);
if (Game_Flag_Query(kFlagUG15RatShot)
&& Random_Query(1, 10) == 10
) {
Game_Flag_Reset(kFlagUG15RatShot);
}
}
if (Game_Flag_Query(kFlagUG15BridgeBroken)) {
Scene_Loop_Set_Default(kUG15LoopMainLoopBridgeBroken);
}
if (Game_Flag_Query(kFlagUG17toUG15)
|| Game_Flag_Query(kFlagUG16toUG15a)
) {
Scene_Exit_Add_2D_Exit(0, 260, 0, 307, 298, 0);
Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1);
Game_Flag_Reset(kFlagUG17toUG15);
Game_Flag_Reset(kFlagUG16toUG15a);
} else {
Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1);
Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3);
}
Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);
Ambient_Sounds_Add_Looping_Sound( 95, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound( 1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound( 57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound( 58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
}
开发者ID:athrxx,项目名称:scummvm,代码行数:59,代码来源:ug15.cpp
示例15: ADQ_Flush
void ScriptHF01::PlayerWalkedIn() {
if (Game_Flag_Query(663)) {
ADQ_Flush();
ADQ_Add(24, 280, 3);
Actor_Put_In_Set(23, 37);
Actor_Set_At_XYZ(23, 8.2f, 8.0f, -346.67f, 1021);
Actor_Put_In_Set(24, 37);
Actor_Set_At_XYZ(24, 51.21f, 8.0f, -540.78f, 796);
Non_Player_Actor_Combat_Mode_On(23, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);
Non_Player_Actor_Combat_Mode_On(24, 3, 1, 0, 4, 4, 7, 8, 0, 0, 0, 100, 300, 0);
}
if (!Game_Flag_Query(165) && Actor_Query_Goal_Number(9) != 2) {
if (Actor_Clue_Query(0, 141) && Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(6) != 599) {
Actor_Put_In_Set(6, 37);
Actor_Set_At_XYZ(6, -5.0f, 8.0f, -622.0f, 419);
Actor_Set_Targetable(6, true);
} else if (Actor_Clue_Query(0, 139) && Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(3) != 599) {
Actor_Put_In_Set(3, 37);
Actor_Set_At_XYZ(3, -5.0f, 8.0f, -622.0f, 419);
Actor_Set_Targetable(3, true);
}
}
if (Game_Flag_Query(617)) {
Actor_Set_Goal_Number(1, 280);
Game_Flag_Reset(617);
//return true;
return;
}
if (Game_Flag_Query(652)) {
Game_Flag_Reset(652);
Actor_Voice_Over(950, 99);
Actor_Voice_Over(960, 99);
Actor_Voice_Over(970, 99);
Actor_Voice_Over(980, 99);
} else if (!Game_Flag_Query(377) && Global_Variable_Query(1) < 4) {
ADQ_Flush();
ADQ_Add(31, 0, 14);
ADQ_Add(31, 10, 3);
ADQ_Add(22, 0, 3);
Actor_Face_Actor(31, 22, true);
ADQ_Add(31, 20, 13);
ADQ_Add(22, 10, 3);
ADQ_Add(31, 30, 3);
ADQ_Add(22, 20, 3);
Actor_Face_Heading(31, 271, false);
Game_Flag_Set(377);
}
if (Game_Flag_Query(311)) {
Loop_Actor_Walk_To_XYZ(0, 124.0f, 8.0f, -724.0f, 0, 1, false, 0);
} else if (Game_Flag_Query(309)) {
Loop_Actor_Walk_To_XYZ(0, 406.0f, 8.0f, -717.0f, 0, 1, false, 0);
} else if (!Game_Flag_Query(313)) {
Loop_Actor_Walk_To_XYZ(0, 100.0f, 0.0f, -300.0f, 0, 1, false, 0);
}
Game_Flag_Reset(311);
Game_Flag_Reset(309);
Game_Flag_Reset(313);
//return false;
}
开发者ID:86400,项目名称:scummvm,代码行数:59,代码来源:hf01.cpp
示例16: Loop_Actor_Walk_To_XYZ
void ScriptKP04::PlayerWalkedIn() {
if (Game_Flag_Query(575)) {
Loop_Actor_Walk_To_XYZ(0, -584.0f, 94.89f, 288.0f, 0, 0, false, 0);
Game_Flag_Reset(575);
} else {
Game_Flag_Reset(415);
}
}
开发者ID:86400,项目名称:scummvm,代码行数:8,代码来源:kp04.cpp
示例17: Loop_Actor_Walk_To_XYZ
void SceneScriptKP04::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagKP05toKP04)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -584.0f, 94.89f, 288.0f, 0, false, false, 0);
Game_Flag_Reset(kFlagKP05toKP04);
} else {
Game_Flag_Reset(kFlagKP01toKP04);
}
}
开发者ID:athrxx,项目名称:scummvm,代码行数:8,代码来源:kp04.cpp
示例18: Loop_Actor_Walk_To_XYZ
void SceneScriptBB05::PlayerWalkedIn() {
if (Game_Flag_Query(298)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 95.0f, -60.31f, 303.0f, 0, 0, false, 0);
Game_Flag_Reset(298);
} else if (Game_Flag_Query(300)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 231.0f, -60.31f, 203.0f, 0, 0, false, 0);
Game_Flag_Reset(300);
} else if (Game_Flag_Query(302)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 111.0f, -60.31f, -24.0f, 0, 0, false, 0);
Game_Flag_Reset(302);
} else {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, -60.31f, 131.0f, 0, 0, false, 0);
Game_Flag_Reset(285);
}
if (Actor_Query_Goal_Number(kActorSebastian) == 200) {
Actor_Face_Actor(kActorSebastian, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorSebastian, true);
Actor_Says(kActorSebastian, 120, 13);
Actor_Says(kActorMcCoy, 7030, 15);
Actor_Says(kActorSebastian, 130, 17);
Actor_Says(kActorSebastian, 140, 16);
Actor_Says(kActorSebastian, 150, 14);
Actor_Says(kActorSebastian, 160, 15);
Actor_Says(kActorMcCoy, 7035, 14);
Actor_Says(kActorSebastian, 170, 12);
Actor_Says(kActorMcCoy, 7040, 14);
Actor_Says(kActorSebastian, 180, 16);
Actor_Says(kActorMcCoy, 7045, 14);
if (Game_Flag_Query(399)) {
Actor_Says(kActorSebastian, 190, 15);
Actor_Says(kActorMcCoy, 7050, 17);
Actor_Says(kActorSebastian, 200, 16);
Actor_Says_With_Pause(kActorSebastian, 210, 1.5f, 14);
Actor_Says(kActorMcCoy, 7055, 15);
} else {
Actor_Put_In_Set(kActorGeneralDoll, 22);
Actor_Set_At_Waypoint(kActorGeneralDoll, 134, 0);
Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 135, 0, 0, false);
Actor_Says(kActorGeneralDoll, 0, 3);
Actor_Face_Actor(kActorMcCoy, kActorGeneralDoll, true);
Actor_Face_Actor(kActorSebastian, kActorGeneralDoll, true);
Actor_Says(kActorSebastian, 220, 13);
Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 134, 0, 0, false);
Actor_Face_Actor(kActorSebastian, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorSebastian, true);
Actor_Says(kActorSebastian, 230, 15);
Actor_Says(kActorMcCoy, 7060, 17);
Actor_Says(kActorSebastian, 240, 12);
}
Actor_Says(kActorMcCoy, 7065, 16);
Actor_Says(kActorSebastian, 250, 16);
Actor_Says(kActorMcCoy, 7070, 18);
Actor_Set_Goal_Number(kActorSebastian, 205);
Actor_Set_Goal_Number(kActorGeneralDoll, 201);
Actor_Set_Goal_Number(kActorBryant, 101);
Actor_Set_Goal_Number(kActorGeneralDoll, 200);
}
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:58,代码来源:bb05.cpp
示例19: Game_Flag_Reset
void ScriptUG09::PlayerWalkedOut() {
if (Global_Variable_Query(1) == 4 && Global_Variable_Query(1) != 5) {
Game_Flag_Reset(630);
}
if (Game_Flag_Query(432)) {
Game_Flag_Set(176);
Game_Flag_Reset(259);
}
}
开发者ID:86400,项目名称:scummvm,代码行数:9,代码来源:ug09.cpp
示例20: Spinner_Set_Selectable_Destination_Flag
void SceneScriptBB01::PlayerWalkedIn() {
Spinner_Set_Selectable_Destination_Flag(7, 1);
if (Game_Flag_Query(265)) {
Game_Flag_Reset(265);
} else if (Game_Flag_Query(263)) {
Game_Flag_Reset(263);
} else {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, 0, false, 0);
}
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:10,代码来源:bb01.cpp
注:本文中的Game_Flag_Reset函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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