本文整理汇总了C++中GetAllianceFlagPickerGUID函数的典型用法代码示例。如果您正苦于以下问题:C++ GetAllianceFlagPickerGUID函数的具体用法?C++ GetAllianceFlagPickerGUID怎么用?C++ GetAllianceFlagPickerGUID使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetAllianceFlagPickerGUID函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: switch
void BattlegroundTP::HandleAreaTrigger(Player* player, uint32 trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
switch(trigger)
{
case 5904: // Alliance Flag spawn
if (_flagState[TEAM_HORDE] && !_flagState[TEAM_ALLIANCE])
if (GetHordeFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player);
break;
case 5905: // Horde Flag spawn
if (_flagState[TEAM_ALLIANCE] && !_flagState[TEAM_HORDE])
if (GetAllianceFlagPickerGUID() == player->GetGUID())
EventPlayerCapturedFlag(player);
break;
case 5908: // Horde Tower
case 5909: // Twin Peak House big
case 5910: // Horde House
case 5911: // Twin Peak House small
case 5914: // Allianz Start right
case 5916: // Allianz Start
case 5917: // Allianz Start left
case 5918: // Horde Start
case 5920: // Horde Start Front entrance
case 5921: // Horde Start left Water channel
break;
default:
Battleground::HandleAreaTrigger(player, trigger);
break;
}
}
开发者ID:BravadoToDeath,项目名称:ArkCORE-NG,代码行数:33,代码来源:BattlegroundTP.cpp
示例2: switch
void BattleGroundWS::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
{
case 3686: // Alliance elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
//buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_1];
break;
case 3687: // Horde elixir of speed spawn. Trigger not working, because located inside other areatrigger, can be replaced by IsWithinDist(object, dist) in BattleGround::Update().
//buff_guid = m_BgObjects[BG_WS_OBJECT_SPEEDBUFF_2];
break;
case 3706: // Alliance elixir of regeneration spawn
//buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_1];
break;
case 3708: // Horde elixir of regeneration spawn
//buff_guid = m_BgObjects[BG_WS_OBJECT_REGENBUFF_2];
break;
case 3707: // Alliance elixir of berserk spawn
//buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_1];
break;
case 3709: // Horde elixir of berserk spawn
//buff_guid = m_BgObjects[BG_WS_OBJECT_BERSERKBUFF_2];
break;
case 3646: // Alliance Flag spawn
if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
if (GetHordeFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source);
break;
case 3647: // Horde Flag spawn
if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source);
break;
case 3649: // unk1
case 3688: // unk2
case 4628: // unk3
case 4629: // unk4
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
//if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
开发者ID:Aemu,项目名称:mangos,代码行数:52,代码来源:BattleGroundWS.cpp
示例3: switch
void BattlegroundTP::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
{
case 5904: // Alliance Flag spawn
if (m_FlagState[BG_TEAM_HORDE] && !m_FlagState[BG_TEAM_ALLIANCE])
if (GetHordeFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source);
break;
case 5905: // Horde Flag spawn
if (m_FlagState[BG_TEAM_ALLIANCE] && !m_FlagState[BG_TEAM_HORDE])
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
EventPlayerCapturedFlag(Source);
break;
case 5908: // Horde Tower
case 5909: // Twin Peak House big
case 5910: // Horde House
case 5911: // Twin Peak House small
case 5914: // Allianz Start right
case 5916: // Allianz Start
case 5917: // Allianz Start left
case 5918: // Horde Start
case 5920: // Horde Start Front entrance
case 5921: // Horde Start left Water channel
break;
default:
sLog->outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
//if (buff_guid)
// HandleTriggerBuff(buff_guid, Source);
}
开发者ID:Ekmek,项目名称:Antiker,代码行数:40,代码来源:BattlegroundTP.cpp
示例4: SetHordeFlagPicker
void BattlegroundTP::EventPlayerDroppedFlag(Player *Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
// just take off the aura
if (Source->GetTeam() == ALLIANCE)
{
if (!this->IsHordeFlagPickedup())
return;
if (GetHordeFlagPickerGUID() == Source->GetGUID())
{
SetHordeFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_TP_SPELL_HORDE_FLAG);
}
}
else
{
if (!this->IsAllianceFlagPickedup())
return;
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
{
SetAllianceFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_TP_SPELL_ALLIANCE_FLAG);
}
}
return;
}
bool set = false;
if (Source->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
if (GetHordeFlagPickerGUID() == Source->GetGUID())
{
SetHordeFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_TP_SPELL_HORDE_FLAG);
if (m_FlagDebuffState == 1)
Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT);
if (m_FlagDebuffState == 2)
Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT);
m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_ON_GROUND;
Source->CastSpell(Source, BG_TP_SPELL_HORDE_FLAG_DROPPED, true);
set = true;
}
}
else
{
if (!IsAllianceFlagPickedup())
return;
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
{
SetAllianceFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_TP_SPELL_ALLIANCE_FLAG);
if (m_FlagDebuffState == 1)
Source->RemoveAurasDueToSpell(TP_SPELL_FOCUSED_ASSAULT);
if (m_FlagDebuffState == 2)
Source->RemoveAurasDueToSpell(TP_SPELL_BRUTAL_ASSAULT);
m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_GROUND;
Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG_DROPPED, true);
set = true;
}
}
if (set)
{
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
UpdateFlagState(Source->GetTeam(), 1);
if (Source->GetTeam() == ALLIANCE)
{
SendMessageToAll(LANG_BG_TP_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
UpdateWorldState(BG_TP_FLAG_UNK_HORDE, uint32(-1));
}
else
{
SendMessageToAll(LANG_BG_TP_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, uint32(-1));
}
m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_TP_FLAG_DROP_TIME;
}
}
开发者ID:Ekmek,项目名称:Antiker,代码行数:85,代码来源:BattlegroundTP.cpp
示例5: SetHordeFlagPicker
void BattleGroundWS::EventPlayerDroppedFlag(Player *Source)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
// just take off the aura
if (Source->GetBGTeam() == ALLIANCE)
{
if (!this->IsHordeFlagPickedup())
return;
if (GetHordeFlagPickerGUID() == Source->GetGUID())
{
SetHordeFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
}
}
else
{
if (!this->IsAllianceFlagPickedup())
return;
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
{
SetAllianceFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
}
}
return;
}
const char *message = "";
uint8 type = 0;
bool set = false;
if (Source->GetBGTeam() == ALLIANCE)
{
if (!this->IsHordeFlagPickedup())
return;
if (GetHordeFlagPickerGUID() == Source->GetGUID())
{
SetHordeFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
if (m_FlagDebuffState == 1)
Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
if (m_FlagDebuffState == 2)
Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
message = GetTrinityString(LANG_BG_WS_DROPPED_HF);
type = CHAT_MSG_BG_SYSTEM_HORDE;
Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
set = true;
}
}
else
{
if (!this->IsAllianceFlagPickedup())
return;
if (GetAllianceFlagPickerGUID() == Source->GetGUID())
{
SetAllianceFlagPicker(0);
Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
if (m_FlagDebuffState == 1)
Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
if (m_FlagDebuffState == 2)
Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
message = GetTrinityString(LANG_BG_WS_DROPPED_AF);
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
set = true;
}
}
if (set)
{
Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
UpdateFlagState(Source->GetBGTeam(), 1);
WorldPacket data;
ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL);
SendPacketToAll(&data);
if (Source->GetBGTeam() == ALLIANCE)
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
else
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetBGTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
}
}
开发者ID:Xadras,项目名称:looking4group-core,代码行数:89,代码来源:BattleGroundWS.cpp
注:本文中的GetAllianceFlagPickerGUID函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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