本文整理汇总了C++中GetBagSlot函数的典型用法代码示例。如果您正苦于以下问题:C++ GetBagSlot函数的具体用法?C++ GetBagSlot怎么用?C++ GetBagSlot使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetBagSlot函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: GetSlot
void Item::UpdateDuration(Player* owner, uint32 diff)
{
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
//DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
{
uint32 itemId = this->GetEntry();
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
if (itemId == 39878) //Mysterious Egg
{
if (Item* Item = owner->StoreNewItemInInventorySlot(39883, 1))
owner->SendNewItem(Item, 1, true, false);
}
if (itemId == 44717) //Disgusting Jar
{
if (Item* Item = owner->StoreNewItemInInventorySlot(44718, 1))
owner->SendNewItem(Item, 1, true, false);
}
return;
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED, owner); // save new time in database
}
开发者ID:klaas-netherstorm,项目名称:Mangos,代码行数:30,代码来源:Item.cpp
示例2: GetSlot
void Item::UpdateDuration(Player* owner, uint32 diff)
{
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
//DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
{
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
//Some items with duration create new item after expire
if((GetProto()->ExtraFlags & ITEM_EXTRA_CREATE_ITEM_ON_EXPIRE) && !loot.empty())
{
for(LootItemList::iterator itr = loot.items.begin(); itr != loot.items.end(); ++itr)
{
if (Item* Item = owner->StoreNewItemInInventorySlot((*itr).itemid, (*itr).count))
owner->SendNewItem(Item,(*itr).count, true, false);
}
}
return;
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED, owner); // save new time in database
//Remove refundable flag for next time if item is no logner refundable
if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
if(!GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) || (GetOwner() && GetOwner()->m_Played_time[0] > (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2*60*60)))
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
}
开发者ID:3raZar3,项目名称:Dark-Ice,代码行数:31,代码来源:Item.cpp
示例3: GetSlot
void Item::UpdateDuration(Player* owner, uint32 diff)
{
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
//DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
{
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
owner->HandleDestroyItemReplace(GetEntry(), GetBagSlot(), GetSlot(), GetPos());
return;
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED, owner); // save new time in database
}
开发者ID:SeTM,项目名称:mangos,代码行数:17,代码来源:Item.cpp
示例4: GetOwnerGUID
std::string Item::GetDebugInfo() const
{
std::stringstream sstr;
sstr << Object::GetDebugInfo() << "\n"
<< std::boolalpha
<< "Owner: " << GetOwnerGUID().ToString() << " Count: " << GetCount()
<< " BagSlot: " << std::to_string(GetBagSlot()) << " Slot: " << std::to_string(GetSlot()) << " Equipped: " << IsEquipped();
return sstr.str();
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:9,代码来源:Item.cpp
示例5: GetEntry
Bag::~Bag() {
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
if (Item *item = m_bagslot[i]) {
if (item->IsInWorld()) {
sLog->outCrash(
"Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.",
item->GetEntry(), (uint32) item->GetSlot(),
(uint32) item->GetBagSlot(), GetEntry(),
(uint32) GetSlot(), (uint32) GetBagSlot(), (uint32) i);
item->RemoveFromWorld();
}
delete m_bagslot[i];
}
}
开发者ID:Bootz,项目名称:DeepshjirRepack,代码行数:14,代码来源:Bag.cpp
示例6: TC_LOG_FATAL
Bag::~Bag()
{
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
if (Item* item = m_bagslot[i])
{
if (item->IsInWorld())
{
TC_LOG_FATAL("entities.player.items", "Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.",
item->GetEntry(), (uint32)item->GetSlot(), (uint32)item->GetBagSlot(),
GetEntry(), (uint32)GetSlot(), (uint32)GetBagSlot(), (uint32)i);
item->RemoveFromWorld();
}
delete m_bagslot[i];
}
}
开发者ID:Caydan,项目名称:WoWSCore548,代码行数:15,代码来源:Bag.cpp
示例7: Item
void Item::UpdateDuration(Player* owner, uint32 diff)
{
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
{
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED); // save new time in database
}
开发者ID:Bootz,项目名称:TC-One,代码行数:16,代码来源:Item.cpp
示例8: TC_LOG_DEBUG
void Item::UpdateDuration(Player* owner, uint32 diff)
{
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
TC_LOG_DEBUG("entities.player.items", "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);
if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
{
sScriptMgr->OnItemExpire(owner, GetTemplate());
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED, owner); // save new time in database
}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:17,代码来源:Item.cpp
示例9: GetSlot
void Item::UpdateDuration(Player* owner, uint32 diff)
{
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
// DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);
if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
{
if (uint32 newItemId = sObjectMgr.GetItemExpireConvert(GetEntry()))
owner->ConvertItem(this, newItemId);
else
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED, owner); // save new time in database
}
开发者ID:Splash,项目名称:mangos,代码行数:19,代码来源:Item.cpp
示例10: Item
void Item::UpdateDuration(Player* owner, uint32 diff)
{
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
{
uint32 itemId = this->GetEntry();
Script->ItemExpire(owner, GetProto());
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
ItemPosCountVec dest;
if (itemId == 39878) //Mysterious Egg
{
uint8 msg = owner->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 39883, 1);
if (msg == EQUIP_ERR_OK)
{
Item* item = owner->StoreNewItem(dest,39883,true);
if (item)
owner->SendNewItem(item,1,false,true);
}
}
if (itemId == 44717) //Disgusting Jar
{
uint8 msg = owner->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 44718, 1);
if (msg == EQUIP_ERR_OK)
{
Item* item = owner->StoreNewItem(dest,44718,true);
if (item)
owner->SendNewItem(item,1,false,true);
}
}
return;
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED, owner); // save new time in database
}
开发者ID:Sanzzes,项目名称:wopc-core,代码行数:41,代码来源:Item.cpp
示例11: GetSlot
void Item::UpdateDuration(Player* owner, uint32 diff)
{
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
//DEBUG_LOG("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
{
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED, owner); // save new time in database
//Remove refundable flag for next time if item is no logner refundable
if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE))
if(!GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) || (GetOwner() && GetOwner()->m_Played_time[0] > (GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + 2*60*60)))
RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
}
开发者ID:Nny,项目名称:Core,代码行数:21,代码来源:Item.cpp
示例12: GetGUID
bool Item::ItemContainerLoadLootFromDB()
{
// Loads the money and item loot associated with an openable item from the DB
// Default. If there are no records for this item then it will be rolled for in Player::SendLoot()
m_lootGenerated = false;
ObjectGuid::LowType container_id = GetGUID().GetCounter();
// Save this for later use
loot.containerID = container_id;
// First, see if there was any money loot. This gets added directly to the container.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEMCONTAINER_MONEY);
stmt->setUInt32(0, container_id);
PreparedQueryResult money_result = CharacterDatabase.Query(stmt);
if (money_result)
{
Field* fields = money_result->Fetch();
loot.gold = fields[0].GetUInt32();
}
// Next, load any items that were saved
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEMCONTAINER_ITEMS);
stmt->setUInt32(0, container_id);
PreparedQueryResult item_result = CharacterDatabase.Query(stmt);
if (item_result)
{
// Get a LootTemplate for the container item. This is where
// the saved loot was originally rolled from, we will copy conditions from it
LootTemplate const* lt = LootTemplates_Item.GetLootFor(GetEntry());
if (lt)
{
do
{
// Create an empty LootItem
LootItem loot_item = LootItem();
// Fill in the rest of the LootItem from the DB
Field* fields = item_result->Fetch();
// item_id, itm_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix
loot_item.itemid = fields[0].GetUInt32();
loot_item.count = fields[1].GetUInt32();
loot_item.follow_loot_rules = fields[2].GetBool();
loot_item.freeforall = fields[3].GetBool();
loot_item.is_blocked = fields[4].GetBool();
loot_item.is_counted = fields[5].GetBool();
loot_item.canSave = true;
loot_item.is_underthreshold = fields[6].GetBool();
loot_item.needs_quest = fields[7].GetBool();
loot_item.randomPropertyId = fields[8].GetInt32();
loot_item.randomSuffix = fields[9].GetUInt32();
// Copy the extra loot conditions from the item in the loot template
lt->CopyConditions(&loot_item);
// If container item is in a bag, add that player as an allowed looter
if (GetBagSlot())
loot_item.allowedGUIDs.insert(GetOwner()->GetGUID().GetCounter());
// Finally add the LootItem to the container
loot.items.push_back(loot_item);
// Increment unlooted count
loot.unlootedCount++;
}
while (item_result->NextRow());
}
}
// Mark the item if it has loot so it won't be generated again on open
m_lootGenerated = !loot.isLooted();
return m_lootGenerated;
}
开发者ID:winetaster,项目名称:InfinityCore,代码行数:78,代码来源:Item.cpp
注:本文中的GetBagSlot函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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