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C++ GetBonusHonorFromKill函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中GetBonusHonorFromKill函数的典型用法代码示例。如果您正苦于以下问题:C++ GetBonusHonorFromKill函数的具体用法?C++ GetBonusHonorFromKill怎么用?C++ GetBonusHonorFromKill使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了GetBonusHonorFromKill函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DEBUG_LOG

void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
    DEBUG_LOG("BattleGroundAV: player destroyed point node %i", node);

    STRAWBERRY_ASSERT(m_Nodes[node].Owner != BG_AV_TEAM_NEUTRAL)
    BattleGroundTeamIndex ownerTeamIdx = BattleGroundTeamIndex(m_Nodes[node].Owner);
    Team ownerTeam = ownerTeamIdx == BG_TEAM_ALLIANCE ? ALLIANCE : HORDE;

    // despawn banner
    DestroyNode(node);
    PopulateNode(node);
    UpdateNodeWorldState(node);

    if (IsTower(node))
    {
        uint8 tmp = node - BG_AV_NODES_DUNBALDAR_SOUTH;
        // despawn marshal (one of those guys protecting the boss)
        SpawnEvent(BG_AV_MARSHAL_A_SOUTH + tmp, 0, false);

        UpdateScore(GetOtherTeamIndex(ownerTeamIdx), (-1) * BG_AV_RES_TOWER);
        RewardReputationToTeam((ownerTeam == ALLIANCE) ? BG_AV_FACTION_A : BG_AV_FACTION_H, m_RepTowerDestruction, ownerTeam);
        RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_TOWER), ownerTeam);
        SendYell2ToAll(LANG_BG_AV_TOWER_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);
    }
    else
    {
        SendYell2ToAll(LANG_BG_AV_GRAVE_TAKEN, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), (ownerTeam == ALLIANCE) ? LANG_BG_ALLY : LANG_BG_HORDE);
    }
}
开发者ID:Bootz,项目名称:StrawberryCore,代码行数:29,代码来源:BattleGroundAV.cpp


示例2: RewardXpToTeam

void BattleGroundEY::EndBattleGround(Team winner)
{
    //win reward
    if(winner)
        RewardXpToTeam(0, 0.8f, winner);
    if (winner == ALLIANCE)
        RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
    if (winner == HORDE)
        RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
    //complete map reward
    RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
    RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
    RewardXpToTeam(0, 0.8f, ALLIANCE);
    RewardXpToTeam(0, 0.8f, HORDE);

    BattleGround::EndBattleGround(winner);
}
开发者ID:KioM,项目名称:mangos,代码行数:17,代码来源:BattleGroundEY.cpp


示例3: RewardHonorToTeam

void BattleGroundSA::EndBattleGround(Team winner)
{
    //win reward
    if(winner)
    {
        RewardHonorToTeam(GetBonusHonorFromKill(1), winner);
        RewardXpToTeam(0, 0.8f, winner);
    }

    //complete map_end rewards (even if no team wins)
    RewardHonorToTeam(GetBonusHonorFromKill(2), ALLIANCE);
    RewardHonorToTeam(GetBonusHonorFromKill(2), HORDE);
    RewardXpToTeam(0, 0.8f, ALLIANCE);
    RewardXpToTeam(0, 0.8f, HORDE);
    
    BattleGround::EndBattleGround(winner);
}
开发者ID:Sar777,项目名称:mangos,代码行数:17,代码来源:BattleGroundSA.cpp


示例4: RewardHonorToTeam

void BattleGroundEY::EndBattleGround(uint32 winner)
{
    //win reward
    if (winner)
    {
        RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_EOS_WIN)), winner);
        RewardXpToTeam(0, 0.8, winner);
    }
    
    //complete map reward
    RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_EOS_END)), ALLIANCE);
    RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_EOS_END)), HORDE);
    RewardXpToTeam(0, 0.8, ALLIANCE);
    RewardXpToTeam(0, 0.8, HORDE);

    BattleGround::EndBattleGround(winner);
}
开发者ID:christof69,项目名称:fusion,代码行数:17,代码来源:BattleGroundEY.cpp


示例5: RewardHonorToTeam

void BattleGroundWS::EndBattleGround(uint32 winner)
{
    //win reward
    if (winner)
    {
        RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_WSG_WIN)), winner);
        RewardXpToTeam(0, 0.8f, winner);
    }

    //complete map_end rewards (even if no team wins)
    RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_WSG_END)), ALLIANCE);
    RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_WSG_END)), HORDE);
    RewardXpToTeam(0, 0.8f, ALLIANCE);
    RewardXpToTeam(0, 0.8f, HORDE);

    BattleGround::EndBattleGround(winner);
}
开发者ID:Archives,项目名称:try,代码行数:17,代码来源:BattleGroundWS.cpp


示例6: RewardHonorToTeam

void BattleGroundEY::EndBattleGround(Team winner)
{
    // win reward
    if (winner == ALLIANCE)
        RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
    if (winner == HORDE)
        RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
    // complete map reward
    RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
    RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);

    // disable capture points
    for (uint8 i = 0; i < EY_NODES_MAX; ++i)
        if (GameObject* go = GetBgMap()->GetGameObject(m_towers[i]))
            go->SetLootState(GO_JUST_DEACTIVATED);

    BattleGround::EndBattleGround(winner);
}
开发者ID:mangosfour,项目名称:server,代码行数:18,代码来源:BattleGroundEY.cpp


示例7: RemoveAuraOnTeam

void BattlegroundWS::EndBattleground(uint32 winner)
{
	// Remove flag debuff
	RemoveAuraOnTeam(BG_WS_SPELL_FOCUSED_ASSAULT, ALLIANCE);
	RemoveAuraOnTeam(BG_WS_SPELL_BRUTAL_ASSAULT, ALLIANCE);
	RemoveAuraOnTeam(BG_WS_SPELL_FOCUSED_ASSAULT, HORDE);
	RemoveAuraOnTeam(BG_WS_SPELL_BRUTAL_ASSAULT, HORDE);

    // Win reward
    if (winner == ALLIANCE)
        RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
    if (winner == HORDE)
        RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
    //complete map_end rewards (even if no team wins)
    RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
    RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);

    Battleground::EndBattleground(winner);
}
开发者ID:boom8866,项目名称:new,代码行数:19,代码来源:BattlegroundWS.cpp


示例8: GetTeamIndexByTeamId

void BattleGroundEY::AddPoints(Team team, uint32 points)
{
    BattleGroundTeamIndex team_index = GetTeamIndexByTeamId(team);
    m_TeamScores[team_index] += points;
    m_honorScoreTicks[team_index] += points;
    if (m_honorScoreTicks[team_index] >= m_honorTicks)
    {
        RewardHonorToTeam(GetBonusHonorFromKill(1), team);
        m_honorScoreTicks[team_index] -= m_honorTicks;
    }
}
开发者ID:mangosfour,项目名称:server,代码行数:11,代码来源:BattleGroundEY.cpp


示例9: RewardHonorToTeam

void BattleGroundEY::EndBattleGround(uint32 winner)
{
    //win reward
    if (winner == ALLIANCE)
	{
        RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
		RewardXpToTeam(0, 0.8, winner);
	}
    if (winner == HORDE)
	{
        RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
		RewardXpToTeam(0, 0.8, winner);
	}
    //complete map reward
    RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE);
    RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE);
	RewardXpToTeam(0, 0.8, ALLIANCE);
    RewardXpToTeam(0, 0.8, HORDE);
    BattleGround::EndBattleGround(winner);
}
开发者ID:Ankso,项目名称:mangos,代码行数:20,代码来源:BattleGroundEY.cpp


示例10: RewardHonorToTeam

void BattleGroundWS::EndBattleGround(uint32 winner)
{
    //win reward
    if (winner == ALLIANCE)
	{
        RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
		RewardXpToTeam(0, 0.8, winner);
	}
    if (winner == HORDE)
	{
        RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
		RewardXpToTeam(0, 0.8, winner);
	}
    //complete map_end rewards (even if no team wins)
    RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
    RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
	RewardXpToTeam(0, 0.8, ALLIANCE);
    RewardXpToTeam(0, 0.8, HORDE);

    BattleGround::EndBattleGround(winner);
}
开发者ID:Ankso,项目名称:mangos,代码行数:21,代码来源:BattleGroundWS.cpp


示例11: GetTeamIndexByTeamId

void BattlegroundEY::AddPoints(uint32 Team, uint32 Points)
{
    BattlegroundTeamId team_index = GetTeamIndexByTeamId(Team);
    m_TeamScores[team_index] += Points;
    m_HonorScoreTics[team_index] += Points;
    if (m_HonorScoreTics[team_index] >= m_HonorTics)
    {
        RewardHonorToTeam(GetBonusHonorFromKill(1), Team);
        m_HonorScoreTics[team_index] -= m_HonorTics;
    }
    UpdateTeamScore(Team);
}
开发者ID:Gamerzon94,项目名称:wowrean-emu,代码行数:12,代码来源:BattlegroundEY.cpp


示例12: GetTeamIndexByTeamId

void BattleGroundBG::AddPoints(Team team, uint32 points)
{
    TeamIndex team_index = GetTeamIndexByTeamId(team);
    m_TeamScores[team_index] += points;
    m_HonorScoreTics[team_index] += points;
    if (m_HonorScoreTics[team_index] >= m_HonorTics)
    {
        RewardHonorToTeam(GetBonusHonorFromKill(1), team);
        m_HonorScoreTics[team_index] -= m_HonorTics;
    }
    UpdateTeamScore(team);
}
开发者ID:Jojo2323,项目名称:mangos3,代码行数:12,代码来源:BattleGroundBG.cpp


示例13: getGateIdFromDamagedOrDestroyEventId

void BattlegroundSA::DestroyGate(Player* player, GameObject* go)
{
    uint32 i = getGateIdFromDamagedOrDestroyEventId(go->GetGOInfo()->building.destroyedEvent);

    if (!GateStatus[i])
        return;

    if (GameObject* g = GetBGObject(i))
    {
        if (g->GetGOValue()->Building.Health == 0)
        {
            GateStatus[i] = BG_SA_GATE_DESTROYED;
            uint32 uws = getWorldStateFromGateId(i);

            if (uws)
                UpdateWorldState(uws, GateStatus[i]);

            bool rewardHonor = true;
            gateDestroyed = true;

            switch (i)
            {
                case BG_SA_GREEN_GATE:
                    if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED)
                        rewardHonor = false;
                    break;
                case BG_SA_BLUE_GATE:
                    if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED)
                        rewardHonor = false;
                    break;
                case BG_SA_RED_GATE:
                    if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED)
                        rewardHonor = false;
                    break;
                case BG_SA_PURPLE_GATE:
                    if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED)
                        rewardHonor = false;
                    break;
                default:
                    break;
            }

            if (i < 5)
                DelObject(i + 14);

            UpdatePlayerScore(player, SCORE_DESTROYED_WALL, 1);

            if (rewardHonor)
                UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(1));
        }
    }
}
开发者ID:Asandru,项目名称:Script-Land,代码行数:52,代码来源:BattlegroundSA.cpp


示例14: if

void BattleGroundSA::EndBattleGround(Team winner)
{
    if (RoundScores[0].time == RoundScores[1].time) // Noone got in time
        winner = TEAM_NONE;
    else if (RoundScores[0].time < RoundScores[1].time)
        winner = RoundScores[0].winner == ALLIANCE ? ALLIANCE : HORDE;
    else
        winner = RoundScores[1].winner == ALLIANCE ? ALLIANCE : HORDE;

    //win reward
    if(winner)
    {
        RewardXpToTeam(0, 0.8f, winner);
    }

    //complete map_end rewards (even if no team wins)
    RewardHonorToTeam(GetBonusHonorFromKill(2), ALLIANCE);
    RewardHonorToTeam(GetBonusHonorFromKill(2), HORDE);
    RewardXpToTeam(0, 0.8f, ALLIANCE);
    RewardXpToTeam(0, 0.8f, HORDE);

    BattleGround::EndBattleGround(winner);
}
开发者ID:Nedj,项目名称:mangos,代码行数:23,代码来源:BattleGroundSA.cpp


示例15: GetTeamIndexByTeamId

void BattleGroundEY::AddPoints(Team team, uint32 Points)
{
    BattleGroundTeamIndex team_index = GetTeamIndexByTeamId(team);
    m_TeamScores[team_index] += Points;
    m_HonorScoreTics[team_index] += Points;
    m_ExperienceTics[team_index] += Points;
    if (m_HonorScoreTics[team_index] >= m_HonorTics )
    {
        RewardHonorToTeam(GetBonusHonorFromKill(1), team);
        m_HonorScoreTics[team_index] -= m_HonorTics;
    }
    if (m_ExperienceTics[team_index] >= BG_EY_ExperienceTicks )
    {
        RewardXpToTeam(0, 0.8f, team);
        m_ExperienceTics[team_index] -= m_HonorTics;
    }
    UpdateTeamScore(team);
}
开发者ID:SeTM,项目名称:mangos-1,代码行数:18,代码来源:BattleGroundEY.cpp


示例16: GetTeamIndexByTeamId

void BattleGroundEY::AddPoints(uint32 Team, uint32 Points)
{
    BattleGroundTeamId team_index = GetTeamIndexByTeamId(Team);
    m_TeamScores[team_index] += Points;
    m_HonorScoreTics[team_index] += Points;
    m_ExperienceTics[team_index] += Points;
    if (m_HonorScoreTics[team_index] >= m_HonorTics )
    {
        RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_EOS)), Team);
        m_HonorScoreTics[team_index] -= m_HonorTics;
    }
    if (m_ExperienceTics[team_index] >= BG_EY_ExperienceTicks )
    {
        RewardXpToTeam(0, 0.8, Team);
        m_ExperienceTics[team_index] -= m_HonorTics;
    }
    UpdateTeamScore(Team);
}
开发者ID:christof69,项目名称:fusion,代码行数:18,代码来源:BattleGroundEY.cpp


示例17: GetGateIDFromDestroyEventID

void BattlegroundSA::DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroyedEvent)
{
    uint32 i = GetGateIDFromDestroyEventID(destroyedEvent);
    if (!GateStatus[i])
        return;

    if (GameObject* g = GetBGObject(i))
    {
        if (g->GetGOValue()->building.health == 0)
        {
            GateStatus[i] = BG_SA_GATE_DESTROYED;
            uint32 uws = GetWorldStateFromGateID(i);
            if (uws)
                UpdateWorldState(uws, GateStatus[i]);
            bool rewardHonor = true;
            switch(i)
            {
                case BG_SA_GREEN_GATE:
                    if (GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED)
                        rewardHonor = false;
                    break;
                case BG_SA_BLUE_GATE:
                    if (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED)
                        rewardHonor = false;
                    break;
                case BG_SA_RED_GATE:
                    if (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED)
                        rewardHonor = false;
                    break;
                case BG_SA_PURPLE_GATE:
                    if (GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED)
                        rewardHonor = false;
                    break;
            }

            if (i < 5)
                DelObject(i+9);
            UpdatePlayerScore(pl,SCORE_DESTROYED_WALL, 1);
            if (rewardHonor)
                UpdatePlayerScore(pl,SCORE_BONUS_HONOR,(GetBonusHonorFromKill(1)));
        }
    }
}
开发者ID:mmihail,项目名称:trinitycore10353,代码行数:43,代码来源:BattlegroundSA.cpp


示例18: SetHordeFlagPicker

void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
{
    if (GetStatus() != STATUS_IN_PROGRESS)
        return;

    m_LastCapturedFlagTeam = Source->GetTeam();

    uint32 winner = 0;

    Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
    if (Source->HasAura(BG_WS_SPELL_FOCUSED_ASSAULT))
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_FOCUSED_ASSAULT);
    if (Source->HasAura(BG_WS_SPELL_BRUTAL_ASSAULT))
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_BRUTAL_ASSAULT);
    if (Source->GetTeam() == ALLIANCE)
    {
        if (!IsHordeFlagPickedup())
            return;
        SetHordeFlagPicker(0);                              // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // horde flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Horde Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
        if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(ALLIANCE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
        RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, ALLIANCE);
    }
    else
    {
        if (!IsAllianceFlagPickedup())
            return;
        SetAllianceFlagPicker(0);                           // must be before aura remove to prevent 2 events (drop+capture) at the same time
                                                            // alliance flag in base (but not respawned yet)
        m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
                                                            // Drop Alliance Flag from Player
        Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
        if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
            AddPoint(HORDE, 1);
        PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
        RewardReputationToTeam(BATTLEGROUND_WS, m_ReputationCapture, HORDE);
    }
    //for flag capture is reward 2 honorable kills
    RewardHonorToTeam(GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG)), Source->GetTeam());
    RewardXpToTeam(0, 0.6f, Source->GetTeam());

    //flag carrier gets another 2 honorable kills
    Source->RewardHonor(NULL, 0, GetBonusHonorFromKill(sWorld.getConfig(CONFIG_UINT32_BONUS_HONOR_FLAG_WSG)));

    // despawn flags
    SpawnEvent(WS_EVENT_FLAG_A, 0, false);
    SpawnEvent(WS_EVENT_FLAG_H, 0, false);

    if (Source->GetTeam() == ALLIANCE)
        SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
    else
        SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);

    UpdateFlagState(Source->GetTeam(), 1);                  // flag state none
    UpdateTeamScore(Source->GetTeam());
    // only flag capture should be updated
    UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);      // +1 flag captures
    Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE,1);

    if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
        winner = ALLIANCE;

    if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE)
        winner = HORDE;

    if (winner)
    {
        UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 0);
        UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 0);
        UpdateWorldState(BG_WS_FLAG_STATE_ALLIANCE, 1);
        UpdateWorldState(BG_WS_FLAG_STATE_HORDE, 1);

        EndBattleGround(winner);
    }
    else
    {
        m_FlagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
    }
}
开发者ID:Archives,项目名称:try,代码行数:84,代码来源:BattleGroundWS.cpp


示例19: while

void BattlegroundAB::PostUpdateImpl(uint32 diff)
{
    if (GetStatus() == STATUS_IN_PROGRESS)
    {
		_bgEvents.Update(diff);
		while (uint32 eventId =_bgEvents.ExecuteEvent())
			switch (eventId)
			{
				case BG_AB_EVENT_UPDATE_BANNER_STABLE:
				case BG_AB_EVENT_UPDATE_BANNER_FARM:
				case BG_AB_EVENT_UPDATE_BANNER_BLACKSMITH:
				case BG_AB_EVENT_UPDATE_BANNER_LUMBERMILL:
				case BG_AB_EVENT_UPDATE_BANNER_GOLDMINE:
					CreateBanner(eventId - BG_AB_EVENT_UPDATE_BANNER_STABLE, false);
					break;
				case BG_AB_EVENT_CAPTURE_STABLE:
				case BG_AB_EVENT_CAPTURE_FARM:
				case BG_AB_EVENT_CAPTURE_BLACKSMITH:
				case BG_AB_EVENT_CAPTURE_LUMBERMILL:
				case BG_AB_EVENT_CAPTURE_GOLDMINE:
				{
					uint8 node = eventId - BG_AB_EVENT_CAPTURE_STABLE;
					TeamId teamId = _capturePointInfo[node]._state == BG_AB_NODE_STATE_ALLY_CONTESTED ? TEAM_ALLIANCE : TEAM_HORDE;
					DeleteBanner(node);
					_capturePointInfo[node]._ownerTeamId = teamId;
					_capturePointInfo[node]._state = teamId == TEAM_ALLIANCE ? BG_AB_NODE_STATE_ALLY_OCCUPIED : BG_AB_NODE_STATE_HORDE_OCCUPIED;
					_capturePointInfo[node]._captured = true;

                    CreateBanner(node, false);
                    NodeOccupied(node);
                    SendNodeUpdate(node);

					SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, teamId == TEAM_ALLIANCE ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE, NULL, teamId == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE, LANG_BG_AB_NODE_STABLES + node);
					PlaySoundToAll(teamId == TEAM_ALLIANCE ? BG_AB_SOUND_NODE_CAPTURED_ALLIANCE : BG_AB_SOUND_NODE_CAPTURED_HORDE);
					break;
				}
				case BG_AB_EVENT_ALLIANCE_TICK:
				case BG_AB_EVENT_HORDE_TICK:
				{
					TeamId teamId = TeamId(eventId - BG_AB_EVENT_ALLIANCE_TICK);
					uint8 controlledPoints = _controlledPoints[teamId];
					if (controlledPoints == 0)
					{
						_bgEvents.ScheduleEvent(eventId, 3000);
						break;
					}

					uint8 honorRewards = uint8(m_TeamScores[teamId] / _honorTics);
					uint8 reputationRewards = uint8(m_TeamScores[teamId] / _reputationTics);
					uint8 information = uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE);
					m_TeamScores[teamId] += BG_AB_TickPoints[controlledPoints];
					if (m_TeamScores[teamId] > BG_AB_MAX_TEAM_SCORE)
						m_TeamScores[teamId] = BG_AB_MAX_TEAM_SCORE;

					if (honorRewards < uint8(m_TeamScores[teamId] / _honorTics))
						RewardHonorToTeam(GetBonusHonorFromKill(1), teamId);
					if (reputationRewards < uint8(m_TeamScores[teamId] / _reputationTics))
						RewardReputationToTeam(teamId == TEAM_ALLIANCE ? 509 : 510, 10, teamId);
					if (information < uint8(m_TeamScores[teamId] / BG_AB_WARNING_NEAR_VICTORY_SCORE))
					{
						SendMessageToAll(teamId == TEAM_ALLIANCE ? LANG_BG_AB_A_NEAR_VICTORY : LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
						PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY);
					}

					UpdateWorldState(teamId == TEAM_ALLIANCE ? BG_AB_OP_RESOURCES_ALLY : BG_AB_OP_RESOURCES_HORDE, m_TeamScores[teamId]);
					if (m_TeamScores[teamId] > m_TeamScores[GetOtherTeamId(teamId)] + 500)
						_teamScores500Disadvantage[GetOtherTeamId(teamId)] = true;
					if (m_TeamScores[teamId] >= BG_AB_MAX_TEAM_SCORE)
						EndBattleground(teamId);

					_bgEvents.ScheduleEvent(eventId, BG_AB_TickIntervals[controlledPoints]);
					break;
				}
			}
	}
}
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:76,代码来源:BattlegroundAB.cpp


示例20: _CreateBanner

void BattlegroundAB::PostUpdateImpl(uint32 diff)
{
    if (GetStatus() == STATUS_IN_PROGRESS)
    {
        int team_points[BG_TEAMS_COUNT] = { 0, 0 };

        for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
        {
            // 3 sec delay to spawn new banner instead previous despawned one
            if (m_BannerTimers[node].timer)
            {
                if (m_BannerTimers[node].timer > diff)
                    m_BannerTimers[node].timer -= diff;
                else
                {
                    m_BannerTimers[node].timer = 0;
                    _CreateBanner(node, m_BannerTimers[node].type, m_BannerTimers[node].teamIndex, false);
                }
            }

            // 1-minute to occupy a node from contested state
            if (m_NodeTimers[node])
            {
                if (m_NodeTimers[node] > diff)
                    m_NodeTimers[node] -= diff;
                else
                {
                    m_NodeTimers[node] = 0;
                    // Change from contested to occupied !
                    uint8 teamIndex = m_Nodes[node]-1;
                    m_prevNodes[node] = m_Nodes[node];
                    m_Nodes[node] += 2;
                    // burn current contested banner
                    _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex);
                    // create new occupied banner
                    _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true);
                    _SendNodeUpdate(node);
                    _NodeOccupied(node, (teamIndex == 0) ? ALLIANCE:HORDE);
                    // Message to chatlog

                    if (teamIndex == 0)
                    {
                        // FIXME: team and node names not localized
                        SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node));
                        PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_ALLIANCE);
                    }
                    else
                    {
                        // FIXME: team and node names not localized
                        SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node));
                        PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_HORDE);
                    }
                }
            }

            for (int team = 0; team < BG_TEAMS_COUNT; ++team)
                if (m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED)
                    ++team_points[team];
        }

        // Accumulate points
        for (int team = 0; team < BG_TEAMS_COUNT; ++team)
        {
            int points = team_points[team];
            if (!points)
                continue;

            m_lastTick[team] += diff;

            if (m_lastTick[team] > BG_AB_TickIntervals[points])
            {
                m_lastTick[team] -= BG_AB_TickIntervals[points];
                m_TeamScores[team] += BG_AB_TickPoints[points];
                m_HonorScoreTics[team] += BG_AB_TickPoints[points];
                m_ReputationScoreTics[team] += BG_AB_TickPoints[points];

                if (m_ReputationScoreTics[team] >= m_ReputationTics)
                {
                    (team == TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE);
                    m_ReputationScoreTics[team] -= m_ReputationTics;
                }

                if (m_HonorScoreTics[team] >= m_HonorTics)
                {
                    RewardHonorToTeam(GetBonusHonorFromKill(1), (team == TEAM_ALLIANCE) ? ALLIANCE : HORDE);
                    m_HonorScoreTics[team] -= m_HonorTics;
                }

                if (!m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE)
                {
                    if (team == TEAM_ALLIANCE)
                        SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
                    else
                        SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL);
                    PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY);
                    m_IsInformedNearVictory = true;
                }

                if (m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE)
                    m_TeamScores[team] = BG_AB_MAX_TEAM_SCORE;
//.........这里部分代码省略.........
开发者ID:BravadoToDeath,项目名称:ArkCORE-NG,代码行数:101,代码来源:BattlegroundAB.cpp



注:本文中的GetBonusHonorFromKill函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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