本文整理汇总了C++中GetChanceAgainst函数的典型用法代码示例。如果您正苦于以下问题:C++ GetChanceAgainst函数的具体用法?C++ GetChanceAgainst怎么用?C++ GetChanceAgainst使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetChanceAgainst函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: GetChanceAgainst
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
{
// called for each participant of a match after losing
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->guid == plr->GetObjectGuid())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
int32 mod = (int32)ceil(K * (0.0f - chance));
if(againstRating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE) || itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERNOCHANGE))
mod = 0;
else if (itr->personal_rating <= sWorld.getConfig(CONFIG_UINT32_LOSERHALFCHANGE))
mod /= 2;
itr->ModifyPersonalRating(plr, mod, GetSlot());
// update matchmaker rating
chance = GetChanceAgainst(itr->matchmaker_rating, againstRating);
K = (itr->matchmaker_rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
mod = (int32)ceil(K * (0.0f - chance));
itr->ModifyMatchmakerRating(plr,mod,GetType());
// update personal played stats
itr->games_week += 1;
itr->games_season += 1;
// update the unit fields
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
return;
}
}
}
开发者ID:Archives,项目名称:easy-mangos,代码行数:37,代码来源:ArenaTeam.cpp
示例2: GetChanceAgainst
int32 ArenaTeam::WonAgainst(uint32 againstRating)
{
// called when the team has won
// 'chance' calculation - to beat the opponent
float chance = GetChanceAgainst(m_stats.rating, againstRating);
// calculate the rating modification (ELO system with k=32)
int32 mod = (int32)floor(32.0f * (1.0f - chance));
// modify the team stats accordingly
FinishGame(mod);
m_stats.wins_week += 1;
m_stats.wins_season += 1;
// return the rating change, used to display it on the results screen
return mod;
}
开发者ID:1thew,项目名称:mangos,代码行数:15,代码来源:ArenaTeam.cpp
示例3: ChatHandler
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
{
// called for each participant after winning a match
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->guid == plr->GetObjectGuid())
{
// FG: attempt to prevent "win trading" - dont give reward to winner if player with same IP is in opposite team
Map::PlayerList const& plist = plr->GetMap()->GetPlayers();
for(Map::PlayerList::const_iterator pit = plist.begin(); pit != plist.end(); ++pit)
{
Player *pp = pit->getSource();
if( !(pp && pp->IsSessionValid() && plr->IsSessionValid()) )
return; // something wrong
if(pp->GetSession()->GetIP() == plr->GetSession()->GetIP() && pp->IsHostileTo(plr))
{
ChatHandler(plr).PSendSysMessage(11110, pp->GetName());
return;
}
}
// FG: -end-
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
int32 mod = (int32)floor(K* (1.0f - chance));
itr->ModifyPersonalRating(plr, mod, GetSlot());
// update personal stats
itr->games_week += 1;
itr->games_season += 1;
itr->wins_season += 1;
itr->wins_week += 1;
// update unit fields
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
return;
}
}
}
开发者ID:Aldrealia,项目名称:mangos,代码行数:41,代码来源:ArenaTeam.cpp
示例4: GetChanceAgainst
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
{
// We handle personal rating for Solo Queue in Arena Team win or lost function
if (GetType() == ARENA_TEAM_5v5)
return;
// called for each participant after winning a match
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->guid == plr->GetGUID())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
int32 mod = (int32)floor(32.0f * (1.0f - chance));
if (GetType() == ARENA_TEAM_2v2)
{
if (m_stats.rating < 1850)
mod += 2;
if (mod == 30)
mod++;
if (mod < 3)
mod = 3;
}
itr->ModifyPersonalRating(plr, mod, GetSlot());
// update personal stats
itr->games_week +=1;
itr->games_season +=1;
itr->wins_season += 1;
itr->wins_week += 1;
// update unit fields
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
return;
}
}
}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:38,代码来源:ArenaTeam.cpp
示例5: GetChanceAgainst
int32 ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
{
// called for offline player after ending rated arena match!
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->guid == guid)
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
int32 mod = (int32)ceil(K * (0.0f - chance));
if (int32(itr->personal_rating) + mod < 0)
itr->personal_rating = 0;
else
itr->personal_rating += mod;
// update personal played stats
itr->games_week += 1;
itr->games_season += 1;
return mod;
}
}return 0;
}
开发者ID:Archives,项目名称:try,代码行数:23,代码来源:ArenaTeam.cpp
示例6: GetChanceAgainst
void ArenaTeam::MemberWon(Player* plr, uint32 againstRating)
{
// called for each participant after winning a match
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->guid == plr->GetObjectGuid())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
int32 mod = (int32)floor(32.0f * (1.0f - chance));
itr->ModifyPersonalRating(plr, mod, GetSlot());
// update personal stats
itr->games_week += 1;
itr->games_season += 1;
itr->wins_season += 1;
itr->wins_week += 1;
// update unit fields
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
return;
}
}
}
开发者ID:AlexHjelm,项目名称:Core,代码行数:23,代码来源:ArenaTeam.cpp
示例7: GetChanceAgainst
void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
{
// called for each participant of a match after losing
for(MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
float K = (itr->personal_rating < 1000) ? 48.0f : 32.0f;
// calculate the rating modification (ELO system with k=32 or k=48 if rating<1000)
int32 mod = (int32)ceil(K * (0.0f - chance));
itr->ModifyPersonalRating(plr, mod, GetSlot());
// update personal played stats
itr->games_week += 1;
itr->games_season += 1;
// update the unit fields
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_WEEK, itr->games_week);
plr->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_GAMES_SEASON, itr->games_season);
return;
}
}
}
开发者ID:xruell,项目名称:mangos,代码行数:23,代码来源:ArenaTeam.cpp
示例8: GetChanceAgainst
void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
{
// called for each participant after winning a match
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
int32 mod = (int32)floor(32.0f * (1.0f - chance));
itr->ModifyPersonalRating(plr, mod, GetSlot());
// update personal stats
itr->games_week +=1;
itr->games_season +=1;
itr->wins_season += 1;
itr->wins_week += 1;
// update unit fields
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->games_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->games_season);
return;
}
}
}
开发者ID:Trizzor,项目名称:uecore,代码行数:23,代码来源:ArenaTeam.cpp
示例9: GetChanceAgainst
int32 ArenaTeam::GetRatingMod(uint32 ownRating, uint32 opponentRating, bool won /*, float confidence_factor*/)
{
// 'Chance' calculation - to beat the opponent
// This is a simulation. Not much info on how it really works
float chance = GetChanceAgainst(ownRating, opponentRating);
float won_mod = (won) ? 1.0f : 0.0f;
// Calculate the rating modification
float mod;
// TODO: Replace this hack with using the confidence factor (limiting the factor to 2.0f)
if (won && ownRating < 1300)
{
if (ownRating < 1000)
mod = 48.0f * (won_mod - chance);
else
mod = (24.0f + (24.0f * (1300.0f - float(ownRating)) / 300.0f)) * (won_mod - chance);
}
else
mod = 24.0f * (won_mod - chance);
return (int32)ceil(mod);
}
开发者ID:Crash911,项目名称:RaptoredSkyFire,代码行数:23,代码来源:ArenaTeam.cpp
示例10: GetChanceAgainst
int32 ArenaTeam::GetRatingMod(uint32 own_rating, uint32 enemy_rating, bool won, bool calculating_mmr)
{
// 'chance' calculation - to beat the opponent
float chance = GetChanceAgainst(own_rating, enemy_rating);
float won_mod = (won) ? 1.0f : 0.0f;
// calculate the rating modification
// simulation on how it works. Not much info on how it really works
float mod;
if (won && !calculating_mmr)
{
if (own_rating < 1000)
mod = 48.0f * (won_mod - chance);
else if (own_rating < 1300)
mod = (24.0f + (24.0f * (1300.0f - int32(own_rating)) / 300.0f)) * (won_mod - chance);
else
mod = 24.0f * (won_mod - chance);
}
else
mod = 24.0f * (won_mod - chance);
return (int32)ceil(mod);
}
开发者ID:Ballwinkle,项目名称:SkyFireEMU,代码行数:24,代码来源:ArenaTeam.cpp
示例11: GetChanceAgainst
int32 ArenaTeam::LostAgainst(uint32 againstRating)
{
// called when the team has lost
//'chance' calculation - to loose to the opponent
float chance = GetChanceAgainst(stats.rating,againstRating);
// calculate the rating modification (ELO system with k=32)
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
// modify the team stats accordingly
stats.rating += mod;
stats.games_week += 1;
stats.games_season += 1;
//update team's rank
stats.rank = 1;
ObjectMgr::ArenaTeamMap::iterator i = objmgr.GetArenaTeamMapBegin();
for ( ; i != objmgr.GetArenaTeamMapEnd(); ++i)
{
if (i->second->GetType() == this->Type && i->second->GetStats().rating > stats.rating)
++stats.rank;
}
// return the rating change, used to display it on the results screen
return mod;
}
开发者ID:CWN,项目名称:mangos,代码行数:24,代码来源:ArenaTeam.cpp
示例12: GetChanceAgainst
int32 ArenaTeam::GetPersonalRatingMod(int32 base_rating, uint32 own_rating, uint32 enemy_rating)
{
float chance = GetChanceAgainst(own_rating, enemy_rating);
chance *= 2.0f;
return (int32)ceil(float(base_rating) * chance);
}
开发者ID:sensibob,项目名称:tempestcore,代码行数:6,代码来源:ArenaTeam.cpp
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