本文整理汇总了C++中GetCreatureEntry函数的典型用法代码示例。如果您正苦于以下问题:C++ GetCreatureEntry函数的具体用法?C++ GetCreatureEntry怎么用?C++ GetCreatureEntry使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetCreatureEntry函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: switch
bool Vehicle::CheckCustomCanEnter()
{
switch (GetCreatureEntry())
{
case 56682: // Keg in Stormstout Brewery
return true;
case 46185: // Sanitron
return true;
}
return false;
}
开发者ID:Mystiko,项目名称:MoPCore5.4.8,代码行数:12,代码来源:Vehicle.cpp
示例2: TC_LOG_ERROR
void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
{
/// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING)
{
TC_LOG_ERROR("entities.vehicle", "Vehicle (%s, Entry: %u) attempts to install accessory (Entry: %u) on seat %d with STATUS_UNINSTALLING! "
"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString().c_str(), GetCreatureEntry(), entry, (int32)seatId);
return;
}
TC_LOG_DEBUG("entities.vehicle", "Vehicle (%s, Entry %u): installing accessory (Entry: %u) on seat: %d",
_me->GetGUID().ToString().c_str(), GetCreatureEntry(), entry, (int32)seatId);
TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime);
ASSERT(accessory);
if (minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
(void)_me->HandleSpellClick(accessory, seatId);
/// If for some reason adding accessory to vehicle fails it will unsummon in
/// @VehicleJoinEvent::Abort
}
开发者ID:Mathias-Nolam,项目名称:wtfisthis,代码行数:24,代码来源:Vehicle.cpp
示例3: TC_LOG_DEBUG
void Vehicle::Reset(bool evading /*= false*/)
{
if (GetBase()->GetTypeId() != TYPEID_UNIT)
return;
TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow());
ApplyAllImmunities();
InstallAllAccessories(evading);
sScriptMgr->OnReset(this);
}
开发者ID:MICHAL53Q,项目名称:TrinityCore,代码行数:12,代码来源:Vehicle.cpp
示例4: GetCreatureEntry
void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
{
/// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING)
{
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to install accessory Entry: %u on seat %d with STATUS_UNINSTALLING! "
"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry(), entry, (int32)seatId);
return;
}
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId);
if (Unit* passenger = GetPassenger(seatId))
{
// already installed
if (passenger->GetEntry() == entry)
{
ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
if (_me->GetTypeId() == TYPEID_UNIT)
{
if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
passenger->ToCreature()->AI()->EnterEvadeMode();
return;
}
}
else
passenger->ExitVehicle(); // this should not happen
}
if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime))
{
if (minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
if (!_me->HandleSpellClick(accessory, seatId))
{
accessory->UnSummon();
return;
}
if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr->OnInstallAccessory(this, accessory);
}
}
开发者ID:Mystiko,项目名称:MoPCore5.4.8,代码行数:43,代码来源:Vehicle.cpp
示例5: GetCreatureEntry
void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
{
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId);
if(Unit* passenger = GetPassenger(seatId))
{
// already installed
if(passenger->GetEntry() == entry)
{
ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
if(_me->GetTypeId() == TYPEID_UNIT)
{
if(_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
passenger->ToCreature()->AI()->EnterEvadeMode();
return;
}
}
else
passenger->ExitVehicle(); // this should not happen
}
if(TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime))
{
if(minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
if(!_me->HandleSpellClick(accessory, seatId))
{
accessory->UnSummon();
return;
}
// This is not good, we have to send update twice
accessory->SendMovementFlagUpdate();
if(GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr->OnInstallAccessory(this, accessory);
}
}
开发者ID:FreedomEmu,项目名称:FreedomEmu,代码行数:38,代码来源:Vehicle.cpp
示例6: GetCreatureEntry
void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
{
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId);
if (Unit* passenger = GetPassenger(seatId))
{
// already installed
if (passenger->GetEntry() == entry)
{
ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
if (_me->GetTypeId() == TYPEID_UNIT)
{
if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
passenger->ToCreature()->AI()->EnterEvadeMode();
return;
}
}
else
passenger->ExitVehicle(); // this should not happen
}
if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime))
{
if (minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
if (!_me->HandleSpellClick(accessory, seatId))
{
accessory->UnSummon();
return;
}
// this cannot be checked instantly like this
// spellsystem is delaying everything to next update tick
//if (!accessory->IsOnVehicle(me))
//{
// accessory->UnSummon();
// return; // Something went wrong in the spellsystem
//}
if (GetBase()->GetTypeId() == TYPEID_UNIT)
sScriptMgr->OnInstallAccessory(this, accessory);
}
}
开发者ID:AtVirus,项目名称:SkyFireEMU,代码行数:43,代码来源:Vehicle.cpp
示例7: GetCreatureEntry
void Vehicle::Dismiss()
{
if (GetBase()->GetTypeId() != TYPEID_UNIT)
return;
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u, DBGuid: %u", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow());
Uninstall();
GetBase()->ToCreature()->DespawnOrUnsummon();
}
开发者ID:Lhorath94,项目名称:DisintegrationCore,代码行数:9,代码来源:Vehicle.cpp
示例8: accessory
void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
{
/// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING)
{
sLog->outError(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB GUID: %u, Entry: %u) attempts to install accessory (Entry: %u) on seat %i with STATUS_UNINSTALLING! "
"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(),
(_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(), entry, (int32)seatId);
return;
}
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB Guid: %u, Entry %u): installing accessory (Entry: %u) on seat: %i",
_me->GetGUIDLow(), (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(),
entry, (int32)seatId);
TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime);
ASSERT(accessory);
if (minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
(void)_me->HandleSpellClick(accessory, seatId);
/// If for some reason adding accessory to vehicle fails it will unsummon in
/// @VehicleJoinEvent::Abort
}
开发者ID:Lhorath94,项目名称:DisintegrationCore,代码行数:26,代码来源:Vehicle.cpp
示例9: TC_LOG_DEBUG
void Vehicle::Reset(bool evading /*= false*/)
{
if (GetBase()->GetTypeId() != TYPEID_UNIT)
return;
TC_LOG_DEBUG("entities.vehicle", "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUID().GetCounter(), _me->ToCreature()->GetSpawnId());
ApplyAllImmunities();
if (GetBase()->IsAlive())
InstallAllAccessories(evading);
sScriptMgr->OnReset(this);
}
开发者ID:Refuge89,项目名称:TrinityCore,代码行数:13,代码来源:Vehicle.cpp
示例10: TC_LOG_DEBUG
void Vehicle::Reset(bool evading /*= false*/)
{
if (GetBase()->GetTypeId() != TYPEID_UNIT)
return;
TC_LOG_DEBUG("entities.vehicle", "Vehicle::Reset (Entry: %u, %s, DBGuid: " UI64FMTD ")", GetCreatureEntry(), _me->GetGUID().ToString().c_str(), _me->ToCreature()->GetSpawnId());
ApplyAllImmunities();
InstallAllAccessories(evading);
sScriptMgr->OnReset(this);
}
开发者ID:Mathias-Nolam,项目名称:wtfisthis,代码行数:12,代码来源:Vehicle.cpp
注:本文中的GetCreatureEntry函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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