本文整理汇总了C++中GetFlagState函数的典型用法代码示例。如果您正苦于以下问题:C++ GetFlagState函数的具体用法?C++ GetFlagState怎么用?C++ GetFlagState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了GetFlagState函数的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: switch
bool BattlegroundWS::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* player, Unit const* target, uint32 miscValue)
{
switch (criteriaId)
{
case BG_CRITERIA_CHECK_SAVE_THE_DAY:
return GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE;
}
return Battleground::CheckAchievementCriteriaMeet(criteriaId, player, target, miscValue);
}
开发者ID:SymbolixDEV,项目名称:123,代码行数:10,代码来源:BattlegroundWS.cpp
示例2: PickOrReturnFlag
void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;
bool A = source->GetTeam() == ALLIANCE;
// Flag picked up from base.
if (GetFlagState(A ? HORDE : ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && event == (A ? WS_EVENT_FLAG_H : WS_EVENT_FLAG_A))
PickOrReturnFlag(source, A ? ALLIANCE : HORDE, true);
else
{
// Flag on ground (not in base). Return or picked up again.
if ((GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND || GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND) &&
source->IsWithinDistInMap(target_obj, 10.0f))
{
Team team = A ? ALLIANCE : HORDE;
PickOrReturnFlag(source, team, !(GetFlagState(team) == BG_WS_FLAG_STATE_ON_GROUND), true);
}
}
}
开发者ID:zeroR2,项目名称:mangos,代码行数:22,代码来源:BattleGroundWS.cpp
示例3: switch
bool BattlegroundWS::CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* player, Unit const* target, uint32 miscValue)
{
switch (criteriaId)
{
case BG_CRITERIA_CHECK_SAVE_THE_DAY:
// we should actually check target's flag state
if(target && target->GetTypeId() == TYPEID_PLAYER) {
return GetFlagState(target->ToPlayer()->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE;
}
}
return Battleground::CheckAchievementCriteriaMeet(criteriaId, player, target, miscValue);
}
开发者ID:bahajan95,项目名称:BattleCore,代码行数:13,代码来源:BattlegroundWS.cpp
示例4: PlaySoundToAll
void BattleGroundWS::EventPlayerClickedOnFlag(Player* source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
int32 message_id = 0;
ChatMsg type;
uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;
// alliance flag picked up from base
if (source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
&& event == WS_EVENT_FLAG_A)
{
message_id = LANG_BG_WS_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SetAllianceFlagCarrier(source->GetObjectGuid());
m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
// update world state to show correct flag carrier
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
}
// horde flag picked up from base
if (source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
&& event == WS_EVENT_FLAG_H)
{
message_id = LANG_BG_WS_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
SetHordeFlagCarrier(source->GetObjectGuid());
m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
// update world state to show correct flag carrier
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
}
// Alliance flag on ground(not in base) (returned or picked up again from ground!)
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
{
if (source->GetTeam() == ALLIANCE)
{
message_id = LANG_BG_WS_RETURNED_AF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(ALLIANCE, false);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
}
else
{
message_id = LANG_BG_WS_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SetAllianceFlagCarrier(source->GetObjectGuid());
source->CastSpell(source, BG_WS_SPELL_SILVERWING_FLAG, true);
m_FlagState[TEAM_INDEX_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
}
// called in HandleGameObjectUseOpcode:
// target_obj->Delete();
}
// Horde flag on ground(not in base) (returned or picked up again)
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && source->IsWithinDistInMap(target_obj, 10))
{
if (source->GetTeam() == HORDE)
{
message_id = LANG_BG_WS_RETURNED_HF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(HORDE, false);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(source, SCORE_FLAG_RETURNS, 1);
}
else
{
message_id = LANG_BG_WS_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
SetHordeFlagCarrier(source->GetObjectGuid());
source->CastSpell(source, BG_WS_SPELL_WARSONG_FLAG, true);
m_FlagState[TEAM_INDEX_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
}
// called in HandleGameObjectUseOpcode:
// target_obj->Delete();
}
if (!message_id)
return;
//.........这里部分代码省略.........
开发者ID:natedahl32,项目名称:portalclassic,代码行数:101,代码来源:BattleGroundWS.cpp
示例5: PlaySoundToAll
void BattlegroundTP::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
int32 message_id = 0;
ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;
//alliance flag picked up from base
if (Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_BASE
&& this->m_BgObjects[BG_TP_OBJECT_A_FLAG] == target_obj->GetGUID())
{
message_id = LANG_BG_TP_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
SetAllianceFlagPicker(Source->GetGUID());
m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER;
//update world state to show correct flag carrier
UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1);
Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true);
//Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_ALLIANCE_FLAG_PICKED);
if (m_FlagState[1] == BG_TP_FLAG_STATE_ON_PLAYER)
m_BothFlagsKept = true;
}
//horde flag picked up from base
if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_BASE
&& this->m_BgObjects[BG_TP_OBJECT_H_FLAG] == target_obj->GetGUID())
{
message_id = LANG_BG_TP_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP);
SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
SetHordeFlagPicker(Source->GetGUID());
m_FlagState[BG_TEAM_HORDE] = BG_TP_FLAG_STATE_ON_PLAYER;
//update world state to show correct flag carrier
UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_TP_FLAG_UNK_HORDE, 1);
Source->CastSpell(Source, BG_TP_SPELL_HORDE_FLAG, true);
//Source->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_TP_SPELL_HORDE_FLAG_PICKED);
if (m_FlagState[0] == BG_TP_FLAG_STATE_ON_PLAYER)
m_BothFlagsKept = true;
}
//Alliance flag on ground(not in base) (returned or picked up again from ground!)
if (GetFlagState(ALLIANCE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
{
if (Source->GetTeam() == ALLIANCE)
{
message_id = LANG_BG_TP_RETURNED_AF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
UpdateFlagState(HORDE, BG_TP_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(ALLIANCE, false);
SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED);
UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
m_BothFlagsKept = false;
}
else
{
message_id = LANG_BG_TP_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_TP_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnBGObject(BG_TP_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
SetAllianceFlagPicker(Source->GetGUID());
Source->CastSpell(Source, BG_TP_SPELL_ALLIANCE_FLAG, true);
m_FlagState[BG_TEAM_ALLIANCE] = BG_TP_FLAG_STATE_ON_PLAYER;
UpdateFlagState(HORDE, BG_TP_FLAG_STATE_ON_PLAYER);
if (m_FlagDebuffState == 1)
Source->CastSpell(Source, TP_SPELL_FOCUSED_ASSAULT, true);
if (m_FlagDebuffState == 2)
Source->CastSpell(Source, TP_SPELL_BRUTAL_ASSAULT, true);
UpdateWorldState(BG_TP_FLAG_UNK_ALLIANCE, 1);
}
//called in HandleGameObjectUseOpcode:
//target_obj->Delete();
}
//Horde flag on ground(not in base) (returned or picked up again)
if (GetFlagState(HORDE) == BG_TP_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
{
if (Source->GetTeam() == HORDE)
{
message_id = LANG_BG_TP_RETURNED_HF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
UpdateFlagState(ALLIANCE, BG_TP_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(HORDE, false);
SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
PlaySoundToAll(BG_TP_SOUND_FLAG_RETURNED);
UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
m_BothFlagsKept = false;
}
else
{
message_id = LANG_BG_TP_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_TP_SOUND_HORDE_FLAG_PICKED_UP);
SpawnBGObject(BG_TP_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
//.........这里部分代码省略.........
开发者ID:Ekmek,项目名称:Antiker,代码行数:101,代码来源:BattlegroundTP.cpp
示例6: GetMangosString
void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
const char *message = NULL;
uint8 type = 0;
uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event1;
//alliance flag picked up from base
if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
&& event == WS_EVENT_FLAG_A)
{
message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SetAllianceFlagPicker(Source->GetGUID());
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
//update world state to show correct flag carrier
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
}
//horde flag picked up from base
if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
&& event == WS_EVENT_FLAG_H)
{
message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
SetHordeFlagPicker(Source->GetGUID());
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
//update world state to show correct flag carrier
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
}
//Alliance flag on ground(not in base) (returned or picked up again from ground!)
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
{
if (Source->GetTeam() == ALLIANCE)
{
message = GetMangosString(LANG_BG_WS_RETURNED_AF);
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(ALLIANCE, false);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
}
else
{
message = GetMangosString(LANG_BG_WS_PICKEDUP_AF);
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_A, 0, false);
SetAllianceFlagPicker(Source->GetGUID());
Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
}
//called in HandleGameObjectUseOpcode:
//target_obj->Delete();
}
//Horde flag on ground(not in base) (returned or picked up again)
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
{
if (Source->GetTeam() == HORDE)
{
message = GetMangosString(LANG_BG_WS_RETURNED_HF);
type = CHAT_MSG_BG_SYSTEM_HORDE;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(HORDE, false);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
}
else
{
message = GetMangosString(LANG_BG_WS_PICKEDUP_HF);
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnEvent(WS_EVENT_FLAG_H, 0, false);
SetHordeFlagPicker(Source->GetGUID());
Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
}
//called in HandleGameObjectUseOpcode:
//target_obj->Delete();
}
if (!type)
return;
//.........这里部分代码省略.........
开发者ID:magomags,项目名称:mangoszero,代码行数:101,代码来源:BattleGroundWS.cpp
示例7: PlaySoundToAll
void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
int32 message_id = 0;
ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;
//alliance flag picked up from base
if (player->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
&& BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
{
message_id = LANG_BG_WS_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
SetAllianceFlagPicker(player->GetGUID());
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
//update world state to show correct flag carrier
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true);
player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED);
if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER)
_bothFlagsKept = true;
}
//horde flag picked up from base
if (player->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
&& BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
{
message_id = LANG_BG_WS_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
SetHordeFlagPicker(player->GetGUID());
_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
//update world state to show correct flag carrier
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true);
player->StartCriteriaTimer(CRITERIA_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED);
if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER)
_bothFlagsKept = true;
}
//Alliance flag on ground(not in base) (returned or picked up again from ground!)
if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10)
&& target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)
{
if (player->GetTeam() == ALLIANCE)
{
message_id = LANG_BG_WS_RETURNED_AF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(ALLIANCE, false);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1);
_bothFlagsKept = false;
}
else
{
message_id = LANG_BG_WS_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
SetAllianceFlagPicker(player->GetGUID());
player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true);
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
if (_flagDebuffState == 1)
player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true);
else if (_flagDebuffState == 2)
player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
}
//called in HandleGameObjectUseOpcode:
//target_obj->Delete();
}
//Horde flag on ground(not in base) (returned or picked up again)
if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10)
&& target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)
{
if (player->GetTeam() == HORDE)
{
message_id = LANG_BG_WS_RETURNED_HF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN);
RespawnFlag(HORDE, false);
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1);
_bothFlagsKept = false;
}
else
{
message_id = LANG_BG_WS_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
//.........这里部分代码省略.........
开发者ID:Diyvol,项目名称:TrinityCore,代码行数:101,代码来源:BattlegroundWS.cpp
注:本文中的GetFlagState函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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